aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Weather/Weather.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Weather/Weather.cpp')
-rw-r--r--src/server/game/Weather/Weather.cpp15
1 files changed, 5 insertions, 10 deletions
diff --git a/src/server/game/Weather/Weather.cpp b/src/server/game/Weather/Weather.cpp
index dc4223eb084..ffdbf6eeab8 100644
--- a/src/server/game/Weather/Weather.cpp
+++ b/src/server/game/Weather/Weather.cpp
@@ -23,6 +23,7 @@
#include "Weather.h"
#include "GameTime.h"
#include "Log.h"
+#include "MiscPackets.h"
#include "Player.h"
#include "Random.h"
#include "ScriptMgr.h"
@@ -194,11 +195,8 @@ bool Weather::ReGenerate()
void Weather::SendWeatherUpdateToPlayer(Player* player)
{
- WorldPacket data(SMSG_WEATHER, (4 + 4 + 1));
- data << uint32(GetWeatherState());
- data << (float)m_grade;
- data << uint8(0);
- player->SendDirectMessage(&data);
+ WorldPackets::Misc::Weather weather(GetWeatherState(), m_grade);
+ player->SendDirectMessage(weather.Write());
}
/// Send the new weather to all players in the zone
@@ -212,13 +210,10 @@ bool Weather::UpdateWeather()
WeatherState state = GetWeatherState();
- WorldPacket data(SMSG_WEATHER, (4 + 4 + 1));
- data << uint32(state);
- data << (float)m_grade;
- data << uint8(0);
+ WorldPackets::Misc::Weather weather(state, m_grade);
//- Returns false if there were no players found to update
- if (!sWorld->SendZoneMessage(m_zone, &data))
+ if (!sWorld->SendZoneMessage(m_zone, weather.Write()))
return false;
///- Log the event