diff options
Diffstat (limited to 'src/server/game/Weather/Weather.cpp')
-rw-r--r-- | src/server/game/Weather/Weather.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Weather/Weather.cpp b/src/server/game/Weather/Weather.cpp index 1e44eac9e45..f9bfe072d8e 100644 --- a/src/server/game/Weather/Weather.cpp +++ b/src/server/game/Weather/Weather.cpp @@ -37,7 +37,7 @@ Weather::Weather(uint32 zoneId, WeatherData const* weatherChances) m_type = WEATHER_TYPE_FINE; m_intensity = 0; - TC_LOG_INFO("misc", "WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (MINUTE*IN_MILLISECONDS))); + TC_LOG_INFO("misc", "WORLD: Starting weather system for zone {} (change every {} minutes).", m_zone, (uint32)(m_timer.GetInterval() / (MINUTE*IN_MILLISECONDS))); } /// Launch a weather update @@ -98,7 +98,7 @@ bool Weather::ReGenerate() static char const* seasonName[WEATHER_SEASONS] = { "spring", "summer", "fall", "winter" }; - TC_LOG_INFO("misc", "Generating a change in %s weather for zone %u.", seasonName[season], m_zone); + TC_LOG_INFO("misc", "Generating a change in {} weather for zone {}.", seasonName[season], m_zone); if ((u < 60) && (m_intensity < 0.33333334f)) // Get fair { @@ -265,7 +265,7 @@ bool Weather::UpdateWeather() break; } - TC_LOG_INFO("misc", "Change the weather of zone %u to %s.", m_zone, wthstr); + TC_LOG_INFO("misc", "Change the weather of zone {} to {}.", m_zone, wthstr); sScriptMgr->OnWeatherChange(this, state, m_intensity); return true; } |