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path: root/src/server/game/Weather/WeatherMgr.cpp
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Diffstat (limited to 'src/server/game/Weather/WeatherMgr.cpp')
-rwxr-xr-xsrc/server/game/Weather/WeatherMgr.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Weather/WeatherMgr.cpp b/src/server/game/Weather/WeatherMgr.cpp
index bb8fadf08bc..150e9f845ec 100755
--- a/src/server/game/Weather/WeatherMgr.cpp
+++ b/src/server/game/Weather/WeatherMgr.cpp
@@ -93,8 +93,8 @@ void LoadWeatherData()
if (!result)
{
- sLog->outErrorDb(">> Loaded 0 weather definitions. DB table `game_weather` is empty.");
- sLog->outString();
+ sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 weather definitions. DB table `game_weather` is empty.");
+
return;
}
@@ -115,19 +115,19 @@ void LoadWeatherData()
if (wzc.data[season].rainChance > 100)
{
wzc.data[season].rainChance = 25;
- sLog->outErrorDb("Weather for zone %u season %u has wrong rain chance > 100%%", zone_id, season);
+ sLog->outError(LOG_FILTER_SQL, "Weather for zone %u season %u has wrong rain chance > 100%%", zone_id, season);
}
if (wzc.data[season].snowChance > 100)
{
wzc.data[season].snowChance = 25;
- sLog->outErrorDb("Weather for zone %u season %u has wrong snow chance > 100%%", zone_id, season);
+ sLog->outError(LOG_FILTER_SQL, "Weather for zone %u season %u has wrong snow chance > 100%%", zone_id, season);
}
if (wzc.data[season].stormChance > 100)
{
wzc.data[season].stormChance = 25;
- sLog->outErrorDb("Weather for zone %u season %u has wrong storm chance > 100%%", zone_id, season);
+ sLog->outError(LOG_FILTER_SQL, "Weather for zone %u season %u has wrong storm chance > 100%%", zone_id, season);
}
}
@@ -137,8 +137,8 @@ void LoadWeatherData()
}
while (result->NextRow());
- sLog->outString(">> Loaded %u weather definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- sLog->outString();
+ sLog->outInfo(LOG_FILTER_GENERAL, ">> Loaded %u weather definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+
}
void SendFineWeatherUpdateToPlayer(Player* player)