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Diffstat (limited to 'src/server/game/Weather/WeatherMgr.cpp')
-rw-r--r--src/server/game/Weather/WeatherMgr.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/server/game/Weather/WeatherMgr.cpp b/src/server/game/Weather/WeatherMgr.cpp
index 6a7e60a2bc0..95728b7e8ae 100644
--- a/src/server/game/Weather/WeatherMgr.cpp
+++ b/src/server/game/Weather/WeatherMgr.cpp
@@ -21,10 +21,11 @@
*/
#include "WeatherMgr.h"
-#include "Weather.h"
+#include "DatabaseEnv.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "Player.h"
+#include "Weather.h"
#include "WorldSession.h"
namespace WeatherMgr
@@ -41,7 +42,7 @@ namespace
WeatherData const* GetWeatherData(uint32 zone_id)
{
WeatherZoneMap::const_iterator itr = mWeatherZoneMap.find(zone_id);
- return (itr != mWeatherZoneMap.end()) ? &itr->second : NULL;
+ return (itr != mWeatherZoneMap.end()) ? &itr->second : nullptr;
}
}
@@ -69,7 +70,7 @@ Weather* AddWeather(uint32 zone_id)
// zone does not have weather, ignore
if (!weatherChances)
- return NULL;
+ return nullptr;
Weather* w = new Weather(zone_id, weatherChances);
m_weathers[w->GetZone()].reset(w);
@@ -146,7 +147,7 @@ void SendFineWeatherUpdateToPlayer(Player* player)
data << (uint32)WEATHER_STATE_FINE;
data << (float)0.0f;
data << uint8(0);
- player->GetSession()->SendPacket(&data);
+ player->SendDirectMessage(&data);
}
void Update(uint32 diff)