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-rw-r--r--src/server/game/Weather/Weather.cpp6
-rw-r--r--src/server/game/Weather/WeatherMgr.cpp10
2 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Weather/Weather.cpp b/src/server/game/Weather/Weather.cpp
index 461dc04588a..26437f109b8 100644
--- a/src/server/game/Weather/Weather.cpp
+++ b/src/server/game/Weather/Weather.cpp
@@ -39,7 +39,7 @@ Weather::Weather(uint32 zone, WeatherData const* weatherChances)
m_type = WEATHER_TYPE_FINE;
m_grade = 0;
- TC_LOG_INFO(LOG_FILTER_GENERAL, "WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (MINUTE*IN_MILLISECONDS)));
+ TC_LOG_INFO("misc", "WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (MINUTE*IN_MILLISECONDS)));
}
/// Launch a weather update
@@ -100,7 +100,7 @@ bool Weather::ReGenerate()
static char const* seasonName[WEATHER_SEASONS] = { "spring", "summer", "fall", "winter" };
- TC_LOG_INFO(LOG_FILTER_GENERAL, "Generating a change in %s weather for zone %u.", seasonName[season], m_zone);
+ TC_LOG_INFO("misc", "Generating a change in %s weather for zone %u.", seasonName[season], m_zone);
if ((u < 60) && (m_grade < 0.33333334f)) // Get fair
{
@@ -264,7 +264,7 @@ bool Weather::UpdateWeather()
wthstr = "fine";
break;
}
- TC_LOG_INFO(LOG_FILTER_GENERAL, "Change the weather of zone %u to %s.", m_zone, wthstr);
+ TC_LOG_INFO("misc", "Change the weather of zone %u to %s.", m_zone, wthstr);
sScriptMgr->OnWeatherChange(this, state, m_grade);
return true;
diff --git a/src/server/game/Weather/WeatherMgr.cpp b/src/server/game/Weather/WeatherMgr.cpp
index 799ea569ab5..8cb313de3b6 100644
--- a/src/server/game/Weather/WeatherMgr.cpp
+++ b/src/server/game/Weather/WeatherMgr.cpp
@@ -97,7 +97,7 @@ void LoadWeatherData()
if (!result)
{
- TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 weather definitions. DB table `game_weather` is empty.");
+ TC_LOG_ERROR("server.loading", ">> Loaded 0 weather definitions. DB table `game_weather` is empty.");
return;
}
@@ -118,19 +118,19 @@ void LoadWeatherData()
if (wzc.data[season].rainChance > 100)
{
wzc.data[season].rainChance = 25;
- TC_LOG_ERROR(LOG_FILTER_SQL, "Weather for zone %u season %u has wrong rain chance > 100%%", zone_id, season);
+ TC_LOG_ERROR("sql.sql", "Weather for zone %u season %u has wrong rain chance > 100%%", zone_id, season);
}
if (wzc.data[season].snowChance > 100)
{
wzc.data[season].snowChance = 25;
- TC_LOG_ERROR(LOG_FILTER_SQL, "Weather for zone %u season %u has wrong snow chance > 100%%", zone_id, season);
+ TC_LOG_ERROR("sql.sql", "Weather for zone %u season %u has wrong snow chance > 100%%", zone_id, season);
}
if (wzc.data[season].stormChance > 100)
{
wzc.data[season].stormChance = 25;
- TC_LOG_ERROR(LOG_FILTER_SQL, "Weather for zone %u season %u has wrong storm chance > 100%%", zone_id, season);
+ TC_LOG_ERROR("sql.sql", "Weather for zone %u season %u has wrong storm chance > 100%%", zone_id, season);
}
}
@@ -140,7 +140,7 @@ void LoadWeatherData()
}
while (result->NextRow());
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u weather definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u weather definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SendFineWeatherUpdateToPlayer(Player* player)