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-rw-r--r--src/server/game/World.cpp2733
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diff --git a/src/server/game/World.cpp b/src/server/game/World.cpp
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+++ b/src/server/game/World.cpp
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+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/** \file
+ \ingroup world
+*/
+
+#include "Common.h"
+#include "Database/DatabaseEnv.h"
+#include "Config/ConfigEnv.h"
+#include "SystemConfig.h"
+#include "Log.h"
+#include "Opcodes.h"
+#include "WorldSession.h"
+#include "WorldPacket.h"
+#include "Weather.h"
+#include "Player.h"
+#include "Vehicle.h"
+#include "SkillExtraItems.h"
+#include "SkillDiscovery.h"
+#include "World.h"
+#include "AccountMgr.h"
+#include "AchievementMgr.h"
+#include "AuctionHouseMgr.h"
+#include "ObjectMgr.h"
+#include "CreatureEventAIMgr.h"
+#include "SpellMgr.h"
+#include "Chat.h"
+#include "DBCStores.h"
+#include "LootMgr.h"
+#include "ItemEnchantmentMgr.h"
+#include "MapManager.h"
+#include "CreatureAIRegistry.h"
+#include "Policies/SingletonImp.h"
+#include "BattleGroundMgr.h"
+#include "OutdoorPvPMgr.h"
+#include "TemporarySummon.h"
+#include "AuctionHouseBot.h"
+#include "WaypointMovementGenerator.h"
+#include "VMapFactory.h"
+#include "GlobalEvents.h"
+#include "GameEventMgr.h"
+#include "PoolHandler.h"
+#include "Database/DatabaseImpl.h"
+#include "GridNotifiersImpl.h"
+#include "CellImpl.h"
+#include "InstanceSaveMgr.h"
+#include "Util.h"
+#include "Language.h"
+#include "CreatureGroups.h"
+#include "Transports.h"
+#include "ProgressBar.h"
+#include "ScriptMgr.h"
+#include "AddonMgr.h"
+#include "LFGMgr.h"
+#include "ConditionMgr.h"
+
+INSTANTIATE_SINGLETON_1(World);
+
+volatile bool World::m_stopEvent = false;
+uint8 World::m_ExitCode = SHUTDOWN_EXIT_CODE;
+volatile uint32 World::m_worldLoopCounter = 0;
+
+float World::m_MaxVisibleDistanceOnContinents = DEFAULT_VISIBILITY_DISTANCE;
+float World::m_MaxVisibleDistanceInInstances = DEFAULT_VISIBILITY_INSTANCE;
+float World::m_MaxVisibleDistanceInBGArenas = DEFAULT_VISIBILITY_BGARENAS;
+float World::m_MaxVisibleDistanceForObject = DEFAULT_VISIBILITY_DISTANCE;
+
+float World::m_MaxVisibleDistanceInFlight = DEFAULT_VISIBILITY_DISTANCE;
+float World::m_VisibleUnitGreyDistance = 0;
+float World::m_VisibleObjectGreyDistance = 0;
+
+int32 World::m_visibility_notify_periodOnContinents = DEFAULT_VISIBILITY_NOTIFY_PERIOD;
+int32 World::m_visibility_notify_periodInInstances = DEFAULT_VISIBILITY_NOTIFY_PERIOD;
+int32 World::m_visibility_notify_periodInBGArenas = DEFAULT_VISIBILITY_NOTIFY_PERIOD;
+
+/// World constructor
+World::World()
+{
+ m_playerLimit = 0;
+ m_allowedSecurityLevel = SEC_PLAYER;
+ m_allowMovement = true;
+ m_ShutdownMask = 0;
+ m_ShutdownTimer = 0;
+ m_gameTime=time(NULL);
+ m_startTime=m_gameTime;
+ m_maxActiveSessionCount = 0;
+ m_maxQueuedSessionCount = 0;
+ m_PlayerCount = 0;
+ m_MaxPlayerCount = 0;
+ m_resultQueue = NULL;
+ m_NextDailyQuestReset = 0;
+ m_NextWeeklyQuestReset = 0;
+ m_scheduledScripts = 0;
+
+ m_defaultDbcLocale = LOCALE_enUS;
+ m_availableDbcLocaleMask = 0;
+
+ m_updateTimeSum = 0;
+ m_updateTimeCount = 0;
+
+ m_isClosed = false;
+}
+
+/// World destructor
+World::~World()
+{
+ ///- Empty the kicked session set
+ while (!m_sessions.empty())
+ {
+ // not remove from queue, prevent loading new sessions
+ delete m_sessions.begin()->second;
+ m_sessions.erase(m_sessions.begin());
+ }
+
+ ///- Empty the WeatherMap
+ for (WeatherMap::const_iterator itr = m_weathers.begin(); itr != m_weathers.end(); ++itr)
+ delete itr->second;
+
+ m_weathers.clear();
+
+ CliCommandHolder* command;
+ while (cliCmdQueue.next(command))
+ delete command;
+
+ VMAP::VMapFactory::clear();
+
+ if (m_resultQueue) delete m_resultQueue;
+
+ //TODO free addSessQueue
+}
+
+/// Find a player in a specified zone
+Player* World::FindPlayerInZone(uint32 zone)
+{
+ ///- circle through active sessions and return the first player found in the zone
+ SessionMap::const_iterator itr;
+ for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
+ {
+ if (!itr->second)
+ continue;
+ Player *player = itr->second->GetPlayer();
+ if (!player)
+ continue;
+ if (player->IsInWorld() && player->GetZoneId() == zone)
+ {
+ // Used by the weather system. We return the player to broadcast the change weather message to him and all players in the zone.
+ return player;
+ }
+ }
+ return NULL;
+}
+
+/// Find a session by its id
+WorldSession* World::FindSession(uint32 id) const
+{
+ SessionMap::const_iterator itr = m_sessions.find(id);
+
+ if (itr != m_sessions.end())
+ return itr->second; // also can return NULL for kicked session
+ else
+ return NULL;
+}
+
+/// Remove a given session
+bool World::RemoveSession(uint32 id)
+{
+ ///- Find the session, kick the user, but we can't delete session at this moment to prevent iterator invalidation
+ SessionMap::const_iterator itr = m_sessions.find(id);
+
+ if (itr != m_sessions.end() && itr->second)
+ {
+ if (itr->second->PlayerLoading())
+ return false;
+ itr->second->KickPlayer();
+ }
+
+ return true;
+}
+
+void World::AddSession(WorldSession* s)
+{
+ addSessQueue.add(s);
+}
+
+void
+World::AddSession_ (WorldSession* s)
+{
+ ASSERT (s);
+
+ //NOTE - Still there is race condition in WorldSession* being used in the Sockets
+
+ ///- kick already loaded player with same account (if any) and remove session
+ ///- if player is in loading and want to load again, return
+ if (!RemoveSession (s->GetAccountId ()))
+ {
+ s->KickPlayer ();
+ delete s; // session not added yet in session list, so not listed in queue
+ return;
+ }
+
+ // decrease session counts only at not reconnection case
+ bool decrease_session = true;
+
+ // if session already exist, prepare to it deleting at next world update
+ // NOTE - KickPlayer() should be called on "old" in RemoveSession()
+ {
+ SessionMap::const_iterator old = m_sessions.find(s->GetAccountId ());
+
+ if (old != m_sessions.end())
+ {
+ // prevent decrease sessions count if session queued
+ if (RemoveQueuedPlayer(old->second))
+ decrease_session = false;
+ // not remove replaced session form queue if listed
+ delete old->second;
+ }
+ }
+
+ m_sessions[s->GetAccountId ()] = s;
+
+ uint32 Sessions = GetActiveAndQueuedSessionCount ();
+ uint32 pLimit = GetPlayerAmountLimit ();
+ uint32 QueueSize = GetQueueSize (); //number of players in the queue
+
+ //so we don't count the user trying to
+ //login as a session and queue the socket that we are using
+ if (decrease_session)
+ --Sessions;
+
+ if (pLimit > 0 && Sessions >= pLimit && s->GetSecurity () == SEC_PLAYER && !HasRecentlyDisconnected(s))
+ {
+ AddQueuedPlayer (s);
+ UpdateMaxSessionCounters ();
+ sLog.outDetail ("PlayerQueue: Account id %u is in Queue Position (%u).", s->GetAccountId (), ++QueueSize);
+ return;
+ }
+
+ WorldPacket packet(SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1);
+ packet << uint8 (AUTH_OK);
+ packet << uint32 (0); // BillingTimeRemaining
+ packet << uint8 (0); // BillingPlanFlags
+ packet << uint32 (0); // BillingTimeRested
+ packet << uint8 (s->Expansion()); // 0 - normal, 1 - TBC, 2 - WOTLK, must be set in database manually for each account
+ s->SendPacket (&packet);
+
+ s->SendAddonsInfo();
+
+ WorldPacket pkt(SMSG_CLIENTCACHE_VERSION, 4);
+ pkt << uint32(sWorld.getConfig(CONFIG_CLIENTCACHE_VERSION));
+ s->SendPacket(&pkt);
+
+ s->SendTutorialsData();
+
+ UpdateMaxSessionCounters ();
+
+ // Updates the population
+ if (pLimit > 0)
+ {
+ float popu = GetActiveSessionCount (); // updated number of users on the server
+ popu /= pLimit;
+ popu *= 2;
+ sLog.outDetail ("Server Population (%f).", popu);
+ }
+}
+
+bool World::HasRecentlyDisconnected(WorldSession* session)
+{
+ if (!session) return false;
+
+ if (uint32 tolerance = getConfig(CONFIG_INTERVAL_DISCONNECT_TOLERANCE))
+ {
+ for (DisconnectMap::iterator i = m_disconnects.begin(); i != m_disconnects.end();)
+ {
+ if (difftime(i->second, time(NULL)) < tolerance)
+ {
+ if (i->first == session->GetAccountId())
+ return true;
+ ++i;
+ }
+ else
+ m_disconnects.erase(i);
+ }
+ }
+ return false;
+ }
+
+int32 World::GetQueuePos(WorldSession* sess)
+{
+ uint32 position = 1;
+
+ for (Queue::const_iterator iter = m_QueuedPlayer.begin(); iter != m_QueuedPlayer.end(); ++iter, ++position)
+ if ((*iter) == sess)
+ return position;
+
+ return 0;
+}
+
+void World::AddQueuedPlayer(WorldSession* sess)
+{
+ sess->SetInQueue(true);
+ m_QueuedPlayer.push_back (sess);
+
+ // The 1st SMSG_AUTH_RESPONSE needs to contain other info too.
+ WorldPacket packet (SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1);
+ packet << uint8 (AUTH_WAIT_QUEUE);
+ packet << uint32 (0); // BillingTimeRemaining
+ packet << uint8 (0); // BillingPlanFlags
+ packet << uint32 (0); // BillingTimeRested
+ packet << uint8 (sess->Expansion()); // 0 - normal, 1 - TBC, 2 - WOTLK, must be set in database manually for each account
+ packet << uint32(GetQueuePos (sess));
+ sess->SendPacket (&packet);
+
+ //sess->SendAuthWaitQue (GetQueuePos (sess));
+}
+
+bool World::RemoveQueuedPlayer(WorldSession* sess)
+{
+ // sessions count including queued to remove (if removed_session set)
+ uint32 sessions = GetActiveSessionCount();
+
+ uint32 position = 1;
+ Queue::iterator iter = m_QueuedPlayer.begin();
+
+ // search to remove and count skipped positions
+ bool found = false;
+
+ for (; iter != m_QueuedPlayer.end(); ++iter, ++position)
+ {
+ if (*iter == sess)
+ {
+ sess->SetInQueue(false);
+ sess->ResetTimeOutTime();
+ iter = m_QueuedPlayer.erase(iter);
+ found = true; // removing queued session
+ break;
+ }
+ }
+
+ // iter point to next socked after removed or end()
+ // position store position of removed socket and then new position next socket after removed
+
+ // if session not queued then we need decrease sessions count
+ if (!found && sessions)
+ --sessions;
+
+ // accept first in queue
+ if ((!m_playerLimit || sessions < m_playerLimit) && !m_QueuedPlayer.empty())
+ {
+ WorldSession* pop_sess = m_QueuedPlayer.front();
+ pop_sess->SetInQueue(false);
+ pop_sess->ResetTimeOutTime();
+ pop_sess->SendAuthWaitQue(0);
+ pop_sess->SendAddonsInfo();
+
+ WorldPacket pkt(SMSG_CLIENTCACHE_VERSION, 4);
+ pkt << uint32(sWorld.getConfig(CONFIG_CLIENTCACHE_VERSION));
+ pop_sess->SendPacket(&pkt);
+
+ pop_sess->SendAccountDataTimes(GLOBAL_CACHE_MASK);
+ pop_sess->SendTutorialsData();
+
+ m_QueuedPlayer.pop_front();
+
+ // update iter to point first queued socket or end() if queue is empty now
+ iter = m_QueuedPlayer.begin();
+ position = 1;
+ }
+
+ // update position from iter to end()
+ // iter point to first not updated socket, position store new position
+ for (; iter != m_QueuedPlayer.end(); ++iter, ++position)
+ (*iter)->SendAuthWaitQue(position);
+
+ return found;
+}
+
+/// Find a Weather object by the given zoneid
+Weather* World::FindWeather(uint32 id) const
+{
+ WeatherMap::const_iterator itr = m_weathers.find(id);
+
+ if (itr != m_weathers.end())
+ return itr->second;
+ else
+ return 0;
+}
+
+/// Remove a Weather object for the given zoneid
+void World::RemoveWeather(uint32 id)
+{
+ // not called at the moment. Kept for completeness
+ WeatherMap::iterator itr = m_weathers.find(id);
+
+ if (itr != m_weathers.end())
+ {
+ delete itr->second;
+ m_weathers.erase(itr);
+ }
+}
+
+/// Add a Weather object to the list
+Weather* World::AddWeather(uint32 zone_id)
+{
+ WeatherZoneChances const* weatherChances = objmgr.GetWeatherChances(zone_id);
+
+ // zone not have weather, ignore
+ if (!weatherChances)
+ return NULL;
+
+ Weather* w = new Weather(zone_id,weatherChances);
+ m_weathers[w->GetZone()] = w;
+ w->ReGenerate();
+ w->UpdateWeather();
+ return w;
+}
+
+/// Initialize config values
+void World::LoadConfigSettings(bool reload)
+{
+ if (reload)
+ {
+ if (!sConfig.Reload())
+ {
+ sLog.outError("World settings reload fail: can't read settings from %s.",sConfig.GetFilename().c_str());
+ return;
+ }
+ }
+
+ ///- Read the player limit and the Message of the day from the config file
+ SetPlayerLimit(sConfig.GetIntDefault("PlayerLimit", DEFAULT_PLAYER_LIMIT), true);
+ SetMotd(sConfig.GetStringDefault("Motd", "Welcome to a Trinity Core Server."));
+
+ ///- Get string for new logins (newly created characters)
+ SetNewCharString(sConfig.GetStringDefault("PlayerStart.String", ""));
+
+ ///- Send server info on login?
+ m_configs[CONFIG_ENABLE_SINFO_LOGIN] = sConfig.GetIntDefault("Server.LoginInfo", 0);
+
+ ///- Read all rates from the config file
+ rate_values[RATE_HEALTH] = sConfig.GetFloatDefault("Rate.Health", 1);
+ if (rate_values[RATE_HEALTH] < 0)
+ {
+ sLog.outError("Rate.Health (%f) must be > 0. Using 1 instead.",rate_values[RATE_HEALTH]);
+ rate_values[RATE_HEALTH] = 1;
+ }
+ rate_values[RATE_POWER_MANA] = sConfig.GetFloatDefault("Rate.Mana", 1);
+ if (rate_values[RATE_POWER_MANA] < 0)
+ {
+ sLog.outError("Rate.Mana (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_MANA]);
+ rate_values[RATE_POWER_MANA] = 1;
+ }
+ rate_values[RATE_POWER_RAGE_INCOME] = sConfig.GetFloatDefault("Rate.Rage.Income", 1);
+ rate_values[RATE_POWER_RAGE_LOSS] = sConfig.GetFloatDefault("Rate.Rage.Loss", 1);
+ if (rate_values[RATE_POWER_RAGE_LOSS] < 0)
+ {
+ sLog.outError("Rate.Rage.Loss (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_RAGE_LOSS]);
+ rate_values[RATE_POWER_RAGE_LOSS] = 1;
+ }
+ rate_values[RATE_POWER_RUNICPOWER_INCOME] = sConfig.GetFloatDefault("Rate.RunicPower.Income", 1);
+ rate_values[RATE_POWER_RUNICPOWER_LOSS] = sConfig.GetFloatDefault("Rate.RunicPower.Loss", 1);
+ if (rate_values[RATE_POWER_RUNICPOWER_LOSS] < 0)
+ {
+ sLog.outError("Rate.RunicPower.Loss (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_RUNICPOWER_LOSS]);
+ rate_values[RATE_POWER_RUNICPOWER_LOSS] = 1;
+ }
+ rate_values[RATE_POWER_FOCUS] = sConfig.GetFloatDefault("Rate.Focus", 1.0f);
+ rate_values[RATE_SKILL_DISCOVERY] = sConfig.GetFloatDefault("Rate.Skill.Discovery", 1.0f);
+ rate_values[RATE_DROP_ITEM_POOR] = sConfig.GetFloatDefault("Rate.Drop.Item.Poor", 1.0f);
+ rate_values[RATE_DROP_ITEM_NORMAL] = sConfig.GetFloatDefault("Rate.Drop.Item.Normal", 1.0f);
+ rate_values[RATE_DROP_ITEM_UNCOMMON] = sConfig.GetFloatDefault("Rate.Drop.Item.Uncommon", 1.0f);
+ rate_values[RATE_DROP_ITEM_RARE] = sConfig.GetFloatDefault("Rate.Drop.Item.Rare", 1.0f);
+ rate_values[RATE_DROP_ITEM_EPIC] = sConfig.GetFloatDefault("Rate.Drop.Item.Epic", 1.0f);
+ rate_values[RATE_DROP_ITEM_LEGENDARY] = sConfig.GetFloatDefault("Rate.Drop.Item.Legendary", 1.0f);
+ rate_values[RATE_DROP_ITEM_ARTIFACT] = sConfig.GetFloatDefault("Rate.Drop.Item.Artifact", 1.0f);
+ rate_values[RATE_DROP_ITEM_REFERENCED] = sConfig.GetFloatDefault("Rate.Drop.Item.Referenced", 1.0f);
+ rate_values[RATE_DROP_MONEY] = sConfig.GetFloatDefault("Rate.Drop.Money", 1.0f);
+ rate_values[RATE_XP_KILL] = sConfig.GetFloatDefault("Rate.XP.Kill", 1.0f);
+ rate_values[RATE_XP_QUEST] = sConfig.GetFloatDefault("Rate.XP.Quest", 1.0f);
+ rate_values[RATE_XP_EXPLORE] = sConfig.GetFloatDefault("Rate.XP.Explore", 1.0f);
+ rate_values[RATE_REPAIRCOST] = sConfig.GetFloatDefault("Rate.RepairCost", 1.0f);
+ if (rate_values[RATE_REPAIRCOST] < 0.0f)
+ {
+ sLog.outError("Rate.RepairCost (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_REPAIRCOST]);
+ rate_values[RATE_REPAIRCOST] = 0.0f;
+ }
+ rate_values[RATE_REPUTATION_GAIN] = sConfig.GetFloatDefault("Rate.Reputation.Gain", 1.0f);
+ rate_values[RATE_REPUTATION_LOWLEVEL_KILL] = sConfig.GetFloatDefault("Rate.Reputation.LowLevel.Kill", 1.0f);
+ rate_values[RATE_REPUTATION_LOWLEVEL_QUEST] = sConfig.GetFloatDefault("Rate.Reputation.LowLevel.Quest", 1.0f);
+ rate_values[RATE_CREATURE_NORMAL_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Normal.Damage", 1.0f);
+ rate_values[RATE_CREATURE_ELITE_ELITE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.Damage", 1.0f);
+ rate_values[RATE_CREATURE_ELITE_RAREELITE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.Damage", 1.0f);
+ rate_values[RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.Damage", 1.0f);
+ rate_values[RATE_CREATURE_ELITE_RARE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.Damage", 1.0f);
+ rate_values[RATE_CREATURE_NORMAL_HP] = sConfig.GetFloatDefault("Rate.Creature.Normal.HP", 1.0f);
+ rate_values[RATE_CREATURE_ELITE_ELITE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.HP", 1.0f);
+ rate_values[RATE_CREATURE_ELITE_RAREELITE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.HP", 1.0f);
+ rate_values[RATE_CREATURE_ELITE_WORLDBOSS_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.HP", 1.0f);
+ rate_values[RATE_CREATURE_ELITE_RARE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.HP", 1.0f);
+ rate_values[RATE_CREATURE_NORMAL_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Normal.SpellDamage", 1.0f);
+ rate_values[RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.SpellDamage", 1.0f);
+ rate_values[RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.SpellDamage", 1.0f);
+ rate_values[RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.SpellDamage", 1.0f);
+ rate_values[RATE_CREATURE_ELITE_RARE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.SpellDamage", 1.0f);
+ rate_values[RATE_CREATURE_AGGRO] = sConfig.GetFloatDefault("Rate.Creature.Aggro", 1.0f);
+ rate_values[RATE_REST_INGAME] = sConfig.GetFloatDefault("Rate.Rest.InGame", 1.0f);
+ rate_values[RATE_REST_OFFLINE_IN_TAVERN_OR_CITY] = sConfig.GetFloatDefault("Rate.Rest.Offline.InTavernOrCity", 1.0f);
+ rate_values[RATE_REST_OFFLINE_IN_WILDERNESS] = sConfig.GetFloatDefault("Rate.Rest.Offline.InWilderness", 1.0f);
+ rate_values[RATE_DAMAGE_FALL] = sConfig.GetFloatDefault("Rate.Damage.Fall", 1.0f);
+ rate_values[RATE_AUCTION_TIME] = sConfig.GetFloatDefault("Rate.Auction.Time", 1.0f);
+ rate_values[RATE_AUCTION_DEPOSIT] = sConfig.GetFloatDefault("Rate.Auction.Deposit", 1.0f);
+ rate_values[RATE_AUCTION_CUT] = sConfig.GetFloatDefault("Rate.Auction.Cut", 1.0f);
+ rate_values[RATE_HONOR] = sConfig.GetFloatDefault("Rate.Honor",1.0f);
+ rate_values[RATE_MINING_AMOUNT] = sConfig.GetFloatDefault("Rate.Mining.Amount",1.0f);
+ rate_values[RATE_MINING_NEXT] = sConfig.GetFloatDefault("Rate.Mining.Next",1.0f);
+ rate_values[RATE_INSTANCE_RESET_TIME] = sConfig.GetFloatDefault("Rate.InstanceResetTime",1.0f);
+ rate_values[RATE_TALENT] = sConfig.GetFloatDefault("Rate.Talent",1.0f);
+ if (rate_values[RATE_TALENT] < 0.0f)
+ {
+ sLog.outError("Rate.Talent (%f) must be > 0. Using 1 instead.",rate_values[RATE_TALENT]);
+ rate_values[RATE_TALENT] = 1.0f;
+ }
+ rate_values[RATE_MOVESPEED] = sConfig.GetFloatDefault("Rate.MoveSpeed",1.0f);
+ if (rate_values[RATE_MOVESPEED] < 0)
+ {
+ sLog.outError("Rate.MoveSpeed (%f) must be > 0. Using 1 instead.",rate_values[RATE_MOVESPEED]);
+ rate_values[RATE_MOVESPEED] = 1.0f;
+ }
+ for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i) playerBaseMoveSpeed[i] = baseMoveSpeed[i] * rate_values[RATE_MOVESPEED];
+ rate_values[RATE_CORPSE_DECAY_LOOTED] = sConfig.GetFloatDefault("Rate.Corpse.Decay.Looted",0.5f);
+
+ rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = sConfig.GetFloatDefault("TargetPosRecalculateRange",1.5f);
+ if (rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] < CONTACT_DISTANCE)
+ {
+ sLog.outError("TargetPosRecalculateRange (%f) must be >= %f. Using %f instead.",rate_values[RATE_TARGET_POS_RECALCULATION_RANGE],CONTACT_DISTANCE,CONTACT_DISTANCE);
+ rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = CONTACT_DISTANCE;
+ }
+ else if (rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] > NOMINAL_MELEE_RANGE)
+ {
+ sLog.outError("TargetPosRecalculateRange (%f) must be <= %f. Using %f instead.",
+ rate_values[RATE_TARGET_POS_RECALCULATION_RANGE],NOMINAL_MELEE_RANGE,NOMINAL_MELEE_RANGE);
+ rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = NOMINAL_MELEE_RANGE;
+ }
+
+ rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = sConfig.GetFloatDefault("DurabilityLoss.OnDeath", 10.0f);
+ if (rate_values[RATE_DURABILITY_LOSS_ON_DEATH] < 0.0f)
+ {
+ sLog.outError("DurabilityLoss.OnDeath (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_ON_DEATH]);
+ rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = 0.0f;
+ }
+ if (rate_values[RATE_DURABILITY_LOSS_ON_DEATH] > 100.0f)
+ {
+ sLog.outError("DurabilityLoss.OnDeath (%f) must be <= 100. Using 100.0 instead.",rate_values[RATE_DURABILITY_LOSS_ON_DEATH]);
+ rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = 0.0f;
+ }
+ rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = rate_values[RATE_DURABILITY_LOSS_ON_DEATH] / 100.0f;
+
+ rate_values[RATE_DURABILITY_LOSS_DAMAGE] = sConfig.GetFloatDefault("DurabilityLossChance.Damage",0.5f);
+ if (rate_values[RATE_DURABILITY_LOSS_DAMAGE] < 0.0f)
+ {
+ sLog.outError("DurabilityLossChance.Damage (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_DAMAGE]);
+ rate_values[RATE_DURABILITY_LOSS_DAMAGE] = 0.0f;
+ }
+ rate_values[RATE_DURABILITY_LOSS_ABSORB] = sConfig.GetFloatDefault("DurabilityLossChance.Absorb",0.5f);
+ if (rate_values[RATE_DURABILITY_LOSS_ABSORB] < 0.0f)
+ {
+ sLog.outError("DurabilityLossChance.Absorb (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_ABSORB]);
+ rate_values[RATE_DURABILITY_LOSS_ABSORB] = 0.0f;
+ }
+ rate_values[RATE_DURABILITY_LOSS_PARRY] = sConfig.GetFloatDefault("DurabilityLossChance.Parry",0.05f);
+ if (rate_values[RATE_DURABILITY_LOSS_PARRY] < 0.0f)
+ {
+ sLog.outError("DurabilityLossChance.Parry (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_PARRY]);
+ rate_values[RATE_DURABILITY_LOSS_PARRY] = 0.0f;
+ }
+ rate_values[RATE_DURABILITY_LOSS_BLOCK] = sConfig.GetFloatDefault("DurabilityLossChance.Block",0.05f);
+ if (rate_values[RATE_DURABILITY_LOSS_BLOCK] < 0.0f)
+ {
+ sLog.outError("DurabilityLossChance.Block (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_BLOCK]);
+ rate_values[RATE_DURABILITY_LOSS_BLOCK] = 0.0f;
+ }
+ ///- Read other configuration items from the config file
+
+ m_configs[CONFIG_DURABILITY_LOSS_IN_PVP] = sConfig.GetBoolDefault("DurabilityLoss.InPvP", false);
+
+ m_configs[CONFIG_COMPRESSION] = sConfig.GetIntDefault("Compression", 1);
+ if (m_configs[CONFIG_COMPRESSION] < 1 || m_configs[CONFIG_COMPRESSION] > 9)
+ {
+ sLog.outError("Compression level (%i) must be in range 1..9. Using default compression level (1).",m_configs[CONFIG_COMPRESSION]);
+ m_configs[CONFIG_COMPRESSION] = 1;
+ }
+ m_configs[CONFIG_ADDON_CHANNEL] = sConfig.GetBoolDefault("AddonChannel", true);
+ m_configs[CONFIG_CHAT_CHANNEL_LEVEL_REQ] = sConfig.GetIntDefault("ChatLevelReq.Channel", 1);
+ m_configs[CONFIG_CHAT_WHISPER_LEVEL_REQ] = sConfig.GetIntDefault("ChatLevelReq.Whisper", 1);
+ m_configs[CONFIG_CHAT_SAY_LEVEL_REQ] = sConfig.GetIntDefault("ChatLevelReq.Say", 1);
+ m_configs[CONFIG_TRADE_LEVEL_REQ] = sConfig.GetIntDefault("LevelReq.Trade", 1);
+ m_configs[CONFIG_TICKET_LEVEL_REQ] = sConfig.GetIntDefault("LevelReq.Ticket", 1);
+ m_configs[CONFIG_AUCTION_LEVEL_REQ] = sConfig.GetIntDefault("LevelReq.Auction", 1);
+ m_configs[CONFIG_MAIL_LEVEL_REQ] = sConfig.GetIntDefault("LevelReq.Mail", 1);
+ m_configs[CONFIG_ALLOW_PLAYER_COMMANDS] = sConfig.GetBoolDefault("AllowPlayerCommands", 1);
+ m_configs[CONFIG_GRID_UNLOAD] = sConfig.GetBoolDefault("GridUnload", true);
+ m_configs[CONFIG_INTERVAL_SAVE] = sConfig.GetIntDefault("PlayerSaveInterval", 15 * MINUTE * IN_MILISECONDS);
+ m_configs[CONFIG_INTERVAL_DISCONNECT_TOLERANCE] = sConfig.GetIntDefault("DisconnectToleranceInterval", 0);
+ m_configs[CONFIG_STATS_SAVE_ONLY_ON_LOGOUT] = sConfig.GetBoolDefault("PlayerSave.Stats.SaveOnlyOnLogout", true);
+
+ m_configs[CONFIG_MIN_LEVEL_STAT_SAVE] = sConfig.GetIntDefault("PlayerSave.Stats.MinLevel", 0);
+ if (m_configs[CONFIG_MIN_LEVEL_STAT_SAVE] > MAX_LEVEL)
+ {
+ sLog.outError("PlayerSave.Stats.MinLevel (%i) must be in range 0..80. Using default, do not save character stats (0).",m_configs[CONFIG_MIN_LEVEL_STAT_SAVE]);
+ m_configs[CONFIG_MIN_LEVEL_STAT_SAVE] = 0;
+ }
+
+ m_configs[CONFIG_INTERVAL_GRIDCLEAN] = sConfig.GetIntDefault("GridCleanUpDelay", 5 * MINUTE * IN_MILISECONDS);
+ if (m_configs[CONFIG_INTERVAL_GRIDCLEAN] < MIN_GRID_DELAY)
+ {
+ sLog.outError("GridCleanUpDelay (%i) must be greater %u. Use this minimal value.",m_configs[CONFIG_INTERVAL_GRIDCLEAN],MIN_GRID_DELAY);
+ m_configs[CONFIG_INTERVAL_GRIDCLEAN] = MIN_GRID_DELAY;
+ }
+ if (reload)
+ MapManager::Instance().SetGridCleanUpDelay(m_configs[CONFIG_INTERVAL_GRIDCLEAN]);
+
+ m_configs[CONFIG_INTERVAL_MAPUPDATE] = sConfig.GetIntDefault("MapUpdateInterval", 100);
+ if (m_configs[CONFIG_INTERVAL_MAPUPDATE] < MIN_MAP_UPDATE_DELAY)
+ {
+ sLog.outError("MapUpdateInterval (%i) must be greater %u. Use this minimal value.",m_configs[CONFIG_INTERVAL_MAPUPDATE],MIN_MAP_UPDATE_DELAY);
+ m_configs[CONFIG_INTERVAL_MAPUPDATE] = MIN_MAP_UPDATE_DELAY;
+ }
+ if (reload)
+ MapManager::Instance().SetMapUpdateInterval(m_configs[CONFIG_INTERVAL_MAPUPDATE]);
+
+ m_configs[CONFIG_INTERVAL_CHANGEWEATHER] = sConfig.GetIntDefault("ChangeWeatherInterval", 10 * MINUTE * IN_MILISECONDS);
+
+ if (reload)
+ {
+ uint32 val = sConfig.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT);
+ if (val != m_configs[CONFIG_PORT_WORLD])
+ sLog.outError("WorldServerPort option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_PORT_WORLD]);
+ }
+ else
+ m_configs[CONFIG_PORT_WORLD] = sConfig.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT);
+
+ if (reload)
+ {
+ uint32 val = sConfig.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME);
+ if (val != m_configs[CONFIG_SOCKET_SELECTTIME])
+ sLog.outError("SocketSelectTime option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_SOCKET_SELECTTIME]);
+ }
+ else
+ m_configs[CONFIG_SOCKET_SELECTTIME] = sConfig.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME);
+
+ m_configs[CONFIG_SOCKET_TIMEOUTTIME] = sConfig.GetIntDefault("SocketTimeOutTime", 900000);
+ m_configs[CONFIG_SESSION_ADD_DELAY] = sConfig.GetIntDefault("SessionAddDelay", 10000);
+
+ m_configs[CONFIG_GROUP_XP_DISTANCE] = sConfig.GetIntDefault("MaxGroupXPDistance", 74);
+ /// \todo Add MonsterSight and GuarderSight (with meaning) in Trinityd.conf or put them as define
+ m_configs[CONFIG_SIGHT_MONSTER] = sConfig.GetIntDefault("MonsterSight", 50);
+ m_configs[CONFIG_SIGHT_GUARDER] = sConfig.GetIntDefault("GuarderSight", 50);
+
+ if (reload)
+ {
+ uint32 val = sConfig.GetIntDefault("GameType", 0);
+ if (val != m_configs[CONFIG_GAME_TYPE])
+ sLog.outError("GameType option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_GAME_TYPE]);
+ }
+ else
+ m_configs[CONFIG_GAME_TYPE] = sConfig.GetIntDefault("GameType", 0);
+
+ if (reload)
+ {
+ uint32 val = sConfig.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT);
+ if (val != m_configs[CONFIG_REALM_ZONE])
+ sLog.outError("RealmZone option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_REALM_ZONE]);
+ }
+ else
+ m_configs[CONFIG_REALM_ZONE] = sConfig.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT);
+
+ m_configs[CONFIG_ALLOW_TWO_SIDE_ACCOUNTS] = sConfig.GetBoolDefault("AllowTwoSide.Accounts", true);
+ m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Chat",false);
+ m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Channel",false);
+ m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Group",false);
+ m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Guild",false);
+ m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Auction",false);
+ m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Mail",false);
+ m_configs[CONFIG_ALLOW_TWO_SIDE_WHO_LIST] = sConfig.GetBoolDefault("AllowTwoSide.WhoList", false);
+ m_configs[CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND] = sConfig.GetBoolDefault("AllowTwoSide.AddFriend", false);
+ m_configs[CONFIG_ALLOW_TWO_SIDE_TRADE] = sConfig.GetBoolDefault("AllowTwoSide.trade", false);
+ m_configs[CONFIG_STRICT_PLAYER_NAMES] = sConfig.GetIntDefault ("StrictPlayerNames", 0);
+ m_configs[CONFIG_STRICT_CHARTER_NAMES] = sConfig.GetIntDefault ("StrictCharterNames", 0);
+ m_configs[CONFIG_STRICT_PET_NAMES] = sConfig.GetIntDefault ("StrictPetNames", 0);
+
+ m_configs[CONFIG_MIN_PLAYER_NAME] = sConfig.GetIntDefault ("MinPlayerName", 2);
+ if (m_configs[CONFIG_MIN_PLAYER_NAME] < 1 || m_configs[CONFIG_MIN_PLAYER_NAME] > MAX_PLAYER_NAME)
+ {
+ sLog.outError("MinPlayerName (%i) must be in range 1..%u. Set to 2.",m_configs[CONFIG_MIN_PLAYER_NAME],MAX_PLAYER_NAME);
+ m_configs[CONFIG_MIN_PLAYER_NAME] = 2;
+ }
+
+ m_configs[CONFIG_MIN_CHARTER_NAME] = sConfig.GetIntDefault ("MinCharterName", 2);
+ if (m_configs[CONFIG_MIN_CHARTER_NAME] < 1 || m_configs[CONFIG_MIN_CHARTER_NAME] > MAX_CHARTER_NAME)
+ {
+ sLog.outError("MinCharterName (%i) must be in range 1..%u. Set to 2.",m_configs[CONFIG_MIN_CHARTER_NAME],MAX_CHARTER_NAME);
+ m_configs[CONFIG_MIN_CHARTER_NAME] = 2;
+ }
+
+ m_configs[CONFIG_MIN_PET_NAME] = sConfig.GetIntDefault ("MinPetName", 2);
+ if (m_configs[CONFIG_MIN_PET_NAME] < 1 || m_configs[CONFIG_MIN_PET_NAME] > MAX_PET_NAME)
+ {
+ sLog.outError("MinPetName (%i) must be in range 1..%u. Set to 2.",m_configs[CONFIG_MIN_PET_NAME],MAX_PET_NAME);
+ m_configs[CONFIG_MIN_PET_NAME] = 2;
+ }
+
+ m_configs[CONFIG_CHARACTERS_CREATING_DISABLED] = sConfig.GetIntDefault ("CharactersCreatingDisabled", 0);
+
+ m_configs[CONFIG_CHARACTERS_PER_REALM] = sConfig.GetIntDefault("CharactersPerRealm", 10);
+ if (m_configs[CONFIG_CHARACTERS_PER_REALM] < 1 || m_configs[CONFIG_CHARACTERS_PER_REALM] > 10)
+ {
+ sLog.outError("CharactersPerRealm (%i) must be in range 1..10. Set to 10.",m_configs[CONFIG_CHARACTERS_PER_REALM]);
+ m_configs[CONFIG_CHARACTERS_PER_REALM] = 10;
+ }
+
+ // must be after CONFIG_CHARACTERS_PER_REALM
+ m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = sConfig.GetIntDefault("CharactersPerAccount", 50);
+ if (m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] < m_configs[CONFIG_CHARACTERS_PER_REALM])
+ {
+ sLog.outError("CharactersPerAccount (%i) can't be less than CharactersPerRealm (%i).",m_configs[CONFIG_CHARACTERS_PER_ACCOUNT],m_configs[CONFIG_CHARACTERS_PER_REALM]);
+ m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = m_configs[CONFIG_CHARACTERS_PER_REALM];
+ }
+
+ m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = sConfig.GetIntDefault("HeroicCharactersPerRealm", 1);
+ if (int32(m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM]) < 0 || m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] > 10)
+ {
+ sLog.outError("HeroicCharactersPerRealm (%i) must be in range 0..10. Set to 1.",m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM]);
+ m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = 1;
+ }
+
+ m_configs[CONFIG_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING] = sConfig.GetIntDefault("MinLevelForHeroicCharacterCreating", 55);
+
+ m_configs[CONFIG_SKIP_CINEMATICS] = sConfig.GetIntDefault("SkipCinematics", 0);
+ if (int32(m_configs[CONFIG_SKIP_CINEMATICS]) < 0 || m_configs[CONFIG_SKIP_CINEMATICS] > 2)
+ {
+ sLog.outError("SkipCinematics (%i) must be in range 0..2. Set to 0.",m_configs[CONFIG_SKIP_CINEMATICS]);
+ m_configs[CONFIG_SKIP_CINEMATICS] = 0;
+ }
+
+ if (reload)
+ {
+ uint32 val = sConfig.GetIntDefault("MaxPlayerLevel", DEFAULT_MAX_LEVEL);
+ if (val != m_configs[CONFIG_MAX_PLAYER_LEVEL])
+ sLog.outError("MaxPlayerLevel option can't be changed at config reload, using current value (%u).",m_configs[CONFIG_MAX_PLAYER_LEVEL]);
+ }
+ else
+ m_configs[CONFIG_MAX_PLAYER_LEVEL] = sConfig.GetIntDefault("MaxPlayerLevel", DEFAULT_MAX_LEVEL);
+
+ if (m_configs[CONFIG_MAX_PLAYER_LEVEL] > MAX_LEVEL)
+ {
+ sLog.outError("MaxPlayerLevel (%i) must be in range 1..%u. Set to %u.",m_configs[CONFIG_MAX_PLAYER_LEVEL],MAX_LEVEL,MAX_LEVEL);
+ m_configs[CONFIG_MAX_PLAYER_LEVEL] = MAX_LEVEL;
+ }
+
+ m_configs[CONFIG_MIN_DUALSPEC_LEVEL] = sConfig.GetIntDefault("MinDualSpecLevel", 40);
+
+ m_configs[CONFIG_START_PLAYER_LEVEL] = sConfig.GetIntDefault("StartPlayerLevel", 1);
+ if (m_configs[CONFIG_START_PLAYER_LEVEL] < 1)
+ {
+ sLog.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 1.",m_configs[CONFIG_START_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]);
+ m_configs[CONFIG_START_PLAYER_LEVEL] = 1;
+ }
+ else if (m_configs[CONFIG_START_PLAYER_LEVEL] > m_configs[CONFIG_MAX_PLAYER_LEVEL])
+ {
+ sLog.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",m_configs[CONFIG_START_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]);
+ m_configs[CONFIG_START_PLAYER_LEVEL] = m_configs[CONFIG_MAX_PLAYER_LEVEL];
+ }
+
+ m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = sConfig.GetIntDefault("StartHeroicPlayerLevel", 55);
+ if (m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] < 1)
+ {
+ sLog.outError("StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 55.",
+ m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]);
+ m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = 55;
+ }
+ else if (m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] > m_configs[CONFIG_MAX_PLAYER_LEVEL])
+ {
+ sLog.outError("StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",
+ m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]);
+ m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = m_configs[CONFIG_MAX_PLAYER_LEVEL];
+ }
+
+ m_configs[CONFIG_START_PLAYER_MONEY] = sConfig.GetIntDefault("StartPlayerMoney", 0);
+ if (int32(m_configs[CONFIG_START_PLAYER_MONEY]) < 0)
+ {
+ sLog.outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",m_configs[CONFIG_START_PLAYER_MONEY],MAX_MONEY_AMOUNT,0);
+ m_configs[CONFIG_START_PLAYER_MONEY] = 0;
+ }
+ else if (m_configs[CONFIG_START_PLAYER_MONEY] > MAX_MONEY_AMOUNT)
+ {
+ sLog.outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",
+ m_configs[CONFIG_START_PLAYER_MONEY],MAX_MONEY_AMOUNT,MAX_MONEY_AMOUNT);
+ m_configs[CONFIG_START_PLAYER_MONEY] = MAX_MONEY_AMOUNT;
+ }
+
+ m_configs[CONFIG_MAX_HONOR_POINTS] = sConfig.GetIntDefault("MaxHonorPoints", 75000);
+ if (int32(m_configs[CONFIG_MAX_HONOR_POINTS]) < 0)
+ {
+ sLog.outError("MaxHonorPoints (%i) can't be negative. Set to 0.",m_configs[CONFIG_MAX_HONOR_POINTS]);
+ m_configs[CONFIG_MAX_HONOR_POINTS] = 0;
+ }
+
+ m_configs[CONFIG_START_HONOR_POINTS] = sConfig.GetIntDefault("StartHonorPoints", 0);
+ if (int32(m_configs[CONFIG_START_HONOR_POINTS]) < 0)
+ {
+ sLog.outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
+ m_configs[CONFIG_START_HONOR_POINTS],m_configs[CONFIG_MAX_HONOR_POINTS],0);
+ m_configs[CONFIG_START_HONOR_POINTS] = 0;
+ }
+ else if (m_configs[CONFIG_START_HONOR_POINTS] > m_configs[CONFIG_MAX_HONOR_POINTS])
+ {
+ sLog.outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
+ m_configs[CONFIG_START_HONOR_POINTS],m_configs[CONFIG_MAX_HONOR_POINTS],m_configs[CONFIG_MAX_HONOR_POINTS]);
+ m_configs[CONFIG_START_HONOR_POINTS] = m_configs[CONFIG_MAX_HONOR_POINTS];
+ }
+
+ m_configs[CONFIG_MAX_ARENA_POINTS] = sConfig.GetIntDefault("MaxArenaPoints", 5000);
+ if (int32(m_configs[CONFIG_MAX_ARENA_POINTS]) < 0)
+ {
+ sLog.outError("MaxArenaPoints (%i) can't be negative. Set to 0.",m_configs[CONFIG_MAX_ARENA_POINTS]);
+ m_configs[CONFIG_MAX_ARENA_POINTS] = 0;
+ }
+
+ m_configs[CONFIG_START_ARENA_POINTS] = sConfig.GetIntDefault("StartArenaPoints", 0);
+ if (int32(m_configs[CONFIG_START_ARENA_POINTS]) < 0)
+ {
+ sLog.outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
+ m_configs[CONFIG_START_ARENA_POINTS],m_configs[CONFIG_MAX_ARENA_POINTS],0);
+ m_configs[CONFIG_START_ARENA_POINTS] = 0;
+ }
+ else if (m_configs[CONFIG_START_ARENA_POINTS] > m_configs[CONFIG_MAX_ARENA_POINTS])
+ {
+ sLog.outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
+ m_configs[CONFIG_START_ARENA_POINTS],m_configs[CONFIG_MAX_ARENA_POINTS],m_configs[CONFIG_MAX_ARENA_POINTS]);
+ m_configs[CONFIG_START_ARENA_POINTS] = m_configs[CONFIG_MAX_ARENA_POINTS];
+ }
+
+ m_configs[CONFIG_ALL_TAXI_PATHS] = sConfig.GetBoolDefault("AllFlightPaths", false);
+ m_configs[CONFIG_INSTANT_TAXI] = sConfig.GetBoolDefault("InstantFlightPaths", false);
+
+ m_configs[CONFIG_INSTANCE_IGNORE_LEVEL] = sConfig.GetBoolDefault("Instance.IgnoreLevel", false);
+ m_configs[CONFIG_INSTANCE_IGNORE_RAID] = sConfig.GetBoolDefault("Instance.IgnoreRaid", false);
+
+ m_configs[CONFIG_CAST_UNSTUCK] = sConfig.GetBoolDefault("CastUnstuck", true);
+ m_configs[CONFIG_INSTANCE_RESET_TIME_HOUR] = sConfig.GetIntDefault("Instance.ResetTimeHour", 4);
+ m_configs[CONFIG_INSTANCE_UNLOAD_DELAY] = sConfig.GetIntDefault("Instance.UnloadDelay", 30 * MINUTE * IN_MILISECONDS);
+
+ m_configs[CONFIG_MAX_PRIMARY_TRADE_SKILL] = sConfig.GetIntDefault("MaxPrimaryTradeSkill", 2);
+ m_configs[CONFIG_MIN_PETITION_SIGNS] = sConfig.GetIntDefault("MinPetitionSigns", 9);
+ if (m_configs[CONFIG_MIN_PETITION_SIGNS] > 9)
+ {
+ sLog.outError("MinPetitionSigns (%i) must be in range 0..9. Set to 9.", m_configs[CONFIG_MIN_PETITION_SIGNS]);
+ m_configs[CONFIG_MIN_PETITION_SIGNS] = 9;
+ }
+
+ m_configs[CONFIG_GM_LOGIN_STATE] = sConfig.GetIntDefault("GM.LoginState", 2);
+ m_configs[CONFIG_GM_VISIBLE_STATE] = sConfig.GetIntDefault("GM.Visible", 2);
+ //m_configs[CONFIG_GM_ACCEPT_TICKETS] = sConfig.GetIntDefault("GM.AcceptTickets", 2);
+ m_configs[CONFIG_GM_CHAT] = sConfig.GetIntDefault("GM.Chat", 2);
+ m_configs[CONFIG_GM_WHISPERING_TO] = sConfig.GetIntDefault("GM.WhisperingTo", 2);
+
+ m_configs[CONFIG_GM_LEVEL_IN_GM_LIST] = sConfig.GetIntDefault("GM.InGMList.Level", SEC_ADMINISTRATOR);
+ m_configs[CONFIG_GM_LEVEL_IN_WHO_LIST] = sConfig.GetIntDefault("GM.InWhoList.Level", SEC_ADMINISTRATOR);
+ m_configs[CONFIG_GM_LOG_TRADE] = sConfig.GetBoolDefault("GM.LogTrade", false);
+ m_configs[CONFIG_START_GM_LEVEL] = sConfig.GetIntDefault("GM.StartLevel", 1);
+ m_configs[CONFIG_ALLOW_GM_GROUP] = sConfig.GetBoolDefault("GM.AllowInvite", false);
+ m_configs[CONFIG_ALLOW_GM_FRIEND] = sConfig.GetBoolDefault("GM.AllowFriend", false);
+ if (m_configs[CONFIG_START_GM_LEVEL] < m_configs[CONFIG_START_PLAYER_LEVEL])
+ {
+ sLog.outError("GM.StartLevel (%i) must be in range StartPlayerLevel(%u)..%u. Set to %u.",
+ m_configs[CONFIG_START_GM_LEVEL],m_configs[CONFIG_START_PLAYER_LEVEL], MAX_LEVEL, m_configs[CONFIG_START_PLAYER_LEVEL]);
+ m_configs[CONFIG_START_GM_LEVEL] = m_configs[CONFIG_START_PLAYER_LEVEL];
+ }
+ else if (m_configs[CONFIG_START_GM_LEVEL] > MAX_LEVEL)
+ {
+ sLog.outError("GM.StartLevel (%i) must be in range 1..%u. Set to %u.", m_configs[CONFIG_START_GM_LEVEL], MAX_LEVEL, MAX_LEVEL);
+ m_configs[CONFIG_START_GM_LEVEL] = MAX_LEVEL;
+ }
+ m_configs[CONFIG_GM_LOWER_SECURITY] = sConfig.GetBoolDefault("GM.LowerSecurity", false);
+ m_configs[CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS] = sConfig.GetBoolDefault("GM.AllowAchievementGain", true);
+
+ m_configs[CONFIG_GROUP_VISIBILITY] = sConfig.GetIntDefault("Visibility.GroupMode",0);
+
+ m_configs[CONFIG_MAIL_DELIVERY_DELAY] = sConfig.GetIntDefault("MailDeliveryDelay",HOUR);
+
+ m_configs[CONFIG_UPTIME_UPDATE] = sConfig.GetIntDefault("UpdateUptimeInterval", 10);
+ if (int32(m_configs[CONFIG_UPTIME_UPDATE]) <= 0)
+ {
+ sLog.outError("UpdateUptimeInterval (%i) must be > 0, set to default 10.",m_configs[CONFIG_UPTIME_UPDATE]);
+ m_configs[CONFIG_UPTIME_UPDATE] = 10;
+ }
+ if (reload)
+ {
+ m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*IN_MILISECONDS);
+ m_timers[WUPDATE_UPTIME].Reset();
+ }
+
+ // log db cleanup interval
+ m_configs[CONFIG_LOGDB_CLEARINTERVAL] = sConfig.GetIntDefault("LogDB.Opt.ClearInterval", 10);
+ if (int32(m_configs[CONFIG_LOGDB_CLEARINTERVAL]) <= 0)
+ {
+ sLog.outError("LogDB.Opt.ClearInterval (%i) must be > 0, set to default 10.", m_configs[CONFIG_LOGDB_CLEARINTERVAL]);
+ m_configs[CONFIG_LOGDB_CLEARINTERVAL] = 10;
+ }
+ if (reload)
+ {
+ m_timers[WUPDATE_CLEANDB].SetInterval(m_configs[CONFIG_LOGDB_CLEARINTERVAL] * MINUTE * IN_MILISECONDS);
+ m_timers[WUPDATE_CLEANDB].Reset();
+ }
+ m_configs[CONFIG_LOGDB_CLEARTIME] = sConfig.GetIntDefault("LogDB.Opt.ClearTime", 1209600); // 14 days default
+ sLog.outString("Will clear `logs` table of entries older than %i seconds every %u minutes.",
+ m_configs[CONFIG_LOGDB_CLEARTIME], m_configs[CONFIG_LOGDB_CLEARINTERVAL]);
+
+ m_configs[CONFIG_SKILL_CHANCE_ORANGE] = sConfig.GetIntDefault("SkillChance.Orange",100);
+ m_configs[CONFIG_SKILL_CHANCE_YELLOW] = sConfig.GetIntDefault("SkillChance.Yellow",75);
+ m_configs[CONFIG_SKILL_CHANCE_GREEN] = sConfig.GetIntDefault("SkillChance.Green",25);
+ m_configs[CONFIG_SKILL_CHANCE_GREY] = sConfig.GetIntDefault("SkillChance.Grey",0);
+
+ m_configs[CONFIG_SKILL_CHANCE_MINING_STEPS] = sConfig.GetIntDefault("SkillChance.MiningSteps",75);
+ m_configs[CONFIG_SKILL_CHANCE_SKINNING_STEPS] = sConfig.GetIntDefault("SkillChance.SkinningSteps",75);
+
+ m_configs[CONFIG_SKILL_PROSPECTING] = sConfig.GetBoolDefault("SkillChance.Prospecting",false);
+ m_configs[CONFIG_SKILL_MILLING] = sConfig.GetBoolDefault("SkillChance.Milling",false);
+
+ m_configs[CONFIG_SKILL_GAIN_CRAFTING] = sConfig.GetIntDefault("SkillGain.Crafting", 1);
+ if (m_configs[CONFIG_SKILL_GAIN_CRAFTING] < 0)
+ {
+ sLog.outError("SkillGain.Crafting (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_CRAFTING]);
+ m_configs[CONFIG_SKILL_GAIN_CRAFTING] = 1;
+ }
+
+ m_configs[CONFIG_SKILL_GAIN_DEFENSE] = sConfig.GetIntDefault("SkillGain.Defense", 1);
+ if (m_configs[CONFIG_SKILL_GAIN_DEFENSE] < 0)
+ {
+ sLog.outError("SkillGain.Defense (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_DEFENSE]);
+ m_configs[CONFIG_SKILL_GAIN_DEFENSE] = 1;
+ }
+
+ m_configs[CONFIG_SKILL_GAIN_GATHERING] = sConfig.GetIntDefault("SkillGain.Gathering", 1);
+ if (m_configs[CONFIG_SKILL_GAIN_GATHERING] < 0)
+ {
+ sLog.outError("SkillGain.Gathering (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_GATHERING]);
+ m_configs[CONFIG_SKILL_GAIN_GATHERING] = 1;
+ }
+
+ m_configs[CONFIG_SKILL_GAIN_WEAPON] = sConfig.GetIntDefault("SkillGain.Weapon", 1);
+ if (m_configs[CONFIG_SKILL_GAIN_WEAPON] < 0)
+ {
+ sLog.outError("SkillGain.Weapon (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_WEAPON]);
+ m_configs[CONFIG_SKILL_GAIN_WEAPON] = 1;
+ }
+
+ m_configs[CONFIG_MAX_OVERSPEED_PINGS] = sConfig.GetIntDefault("MaxOverspeedPings",2);
+ if (m_configs[CONFIG_MAX_OVERSPEED_PINGS] != 0 && m_configs[CONFIG_MAX_OVERSPEED_PINGS] < 2)
+ {
+ sLog.outError("MaxOverspeedPings (%i) must be in range 2..infinity (or 0 to disable check). Set to 2.",m_configs[CONFIG_MAX_OVERSPEED_PINGS]);
+ m_configs[CONFIG_MAX_OVERSPEED_PINGS] = 2;
+ }
+
+ m_configs[CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY] = sConfig.GetBoolDefault("SaveRespawnTimeImmediately",true);
+ m_configs[CONFIG_WEATHER] = sConfig.GetBoolDefault("ActivateWeather",true);
+
+ m_configs[CONFIG_DISABLE_BREATHING] = sConfig.GetIntDefault("DisableWaterBreath", SEC_CONSOLE);
+
+ m_configs[CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL] = sConfig.GetBoolDefault("AlwaysMaxSkillForLevel", false);
+
+ if (reload)
+ {
+ uint32 val = sConfig.GetIntDefault("Expansion",1);
+ if (val != m_configs[CONFIG_EXPANSION])
+ sLog.outError("Expansion option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_EXPANSION]);
+ }
+ else
+ m_configs[CONFIG_EXPANSION] = sConfig.GetIntDefault("Expansion",1);
+
+ m_configs[CONFIG_CHATFLOOD_MESSAGE_COUNT] = sConfig.GetIntDefault("ChatFlood.MessageCount",10);
+ m_configs[CONFIG_CHATFLOOD_MESSAGE_DELAY] = sConfig.GetIntDefault("ChatFlood.MessageDelay",1);
+ m_configs[CONFIG_CHATFLOOD_MUTE_TIME] = sConfig.GetIntDefault("ChatFlood.MuteTime",10);
+
+ m_configs[CONFIG_EVENT_ANNOUNCE] = sConfig.GetIntDefault("Event.Announce",0);
+
+ m_configs[CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS] = sConfig.GetIntDefault("CreatureFamilyFleeAssistanceRadius",30);
+ m_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS] = sConfig.GetIntDefault("CreatureFamilyAssistanceRadius",10);
+ m_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY] = sConfig.GetIntDefault("CreatureFamilyAssistanceDelay",1500);
+ m_configs[CONFIG_CREATURE_FAMILY_FLEE_DELAY] = sConfig.GetIntDefault("CreatureFamilyFleeDelay",7000);
+
+ m_configs[CONFIG_WORLD_BOSS_LEVEL_DIFF] = sConfig.GetIntDefault("WorldBossLevelDiff",3);
+
+ // note: disable value (-1) will assigned as 0xFFFFFFF, to prevent overflow at calculations limit it to max possible player level MAX_LEVEL(100)
+ m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = sConfig.GetIntDefault("Quests.LowLevelHideDiff", 4);
+ if (m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] > MAX_LEVEL)
+ m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = MAX_LEVEL;
+ m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = sConfig.GetIntDefault("Quests.HighLevelHideDiff", 7);
+ if (m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] > MAX_LEVEL)
+ m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = MAX_LEVEL;
+
+ m_configs[CONFIG_RANDOM_BG_RESET_HOUR] = sConfig.GetIntDefault("BattleGround.Random.ResetHour", 6);
+ if (m_configs[CONFIG_RANDOM_BG_RESET_HOUR] < 0 || m_configs[CONFIG_RANDOM_BG_RESET_HOUR] > 23)
+ {
+ sLog.outError("BattleGround.Random.ResetHour (%i) can't be load. Set to 6.", m_configs[CONFIG_RANDOM_BG_RESET_HOUR]);
+ m_configs[CONFIG_RANDOM_BG_RESET_HOUR] = 6;
+ }
+
+ m_configs[CONFIG_DETECT_POS_COLLISION] = sConfig.GetBoolDefault("DetectPosCollision", true);
+
+ m_configs[CONFIG_RESTRICTED_LFG_CHANNEL] = sConfig.GetBoolDefault("Channel.RestrictedLfg", true);
+ m_configs[CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL] = sConfig.GetBoolDefault("Channel.SilentlyGMJoin", false);
+
+ m_configs[CONFIG_TALENTS_INSPECTING] = sConfig.GetBoolDefault("TalentsInspecting", true);
+ m_configs[CONFIG_CHAT_FAKE_MESSAGE_PREVENTING] = sConfig.GetBoolDefault("ChatFakeMessagePreventing", false);
+ m_configs[CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY] = sConfig.GetIntDefault("ChatStrictLinkChecking.Severity", 0);
+ m_configs[CONFIG_CHAT_STRICT_LINK_CHECKING_KICK] = sConfig.GetIntDefault("ChatStrictLinkChecking.Kick", 0);
+
+ m_configs[CONFIG_CORPSE_DECAY_NORMAL] = sConfig.GetIntDefault("Corpse.Decay.NORMAL", 60);
+ m_configs[CONFIG_CORPSE_DECAY_RARE] = sConfig.GetIntDefault("Corpse.Decay.RARE", 300);
+ m_configs[CONFIG_CORPSE_DECAY_ELITE] = sConfig.GetIntDefault("Corpse.Decay.ELITE", 300);
+ m_configs[CONFIG_CORPSE_DECAY_RAREELITE] = sConfig.GetIntDefault("Corpse.Decay.RAREELITE", 300);
+ m_configs[CONFIG_CORPSE_DECAY_WORLDBOSS] = sConfig.GetIntDefault("Corpse.Decay.WORLDBOSS", 3600);
+
+ m_configs[CONFIG_DEATH_SICKNESS_LEVEL] = sConfig.GetIntDefault ("Death.SicknessLevel", 11);
+ m_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvP", true);
+ m_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvE", true);
+ m_configs[CONFIG_DEATH_BONES_WORLD] = sConfig.GetBoolDefault("Death.Bones.World", true);
+ m_configs[CONFIG_DEATH_BONES_BG_OR_ARENA] = sConfig.GetBoolDefault("Death.Bones.BattlegroundOrArena", true);
+
+ m_configs[CONFIG_DIE_COMMAND_MODE] = sConfig.GetBoolDefault("Die.Command.Mode", true);
+
+ m_configs[CONFIG_THREAT_RADIUS] = sConfig.GetIntDefault("ThreatRadius", 60);
+
+ // always use declined names in the russian client
+ m_configs[CONFIG_DECLINED_NAMES_USED] =
+ (m_configs[CONFIG_REALM_ZONE] == REALM_ZONE_RUSSIAN) ? true : sConfig.GetBoolDefault("DeclinedNames", false);
+
+ m_configs[CONFIG_LISTEN_RANGE_SAY] = sConfig.GetIntDefault("ListenRange.Say", 25);
+ m_configs[CONFIG_LISTEN_RANGE_TEXTEMOTE] = sConfig.GetIntDefault("ListenRange.TextEmote", 25);
+ m_configs[CONFIG_LISTEN_RANGE_YELL] = sConfig.GetIntDefault("ListenRange.Yell", 300);
+
+ m_configs[CONFIG_BATTLEGROUND_CAST_DESERTER] = sConfig.GetBoolDefault("Battleground.CastDeserter", true);
+ m_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.Enable", false);
+ m_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.PlayerOnly", false);
+ m_configs[CONFIG_BATTLEGROUND_INVITATION_TYPE] = sConfig.GetIntDefault ("Battleground.InvitationType", 0);
+ m_configs[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER] = sConfig.GetIntDefault ("BattleGround.PrematureFinishTimer", 5 * MINUTE * IN_MILISECONDS);
+ m_configs[CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH] = sConfig.GetIntDefault ("BattleGround.PremadeGroupWaitForMatch", 30 * MINUTE * IN_MILISECONDS);
+ m_configs[CONFIG_BG_XP_FOR_KILL] = sConfig.GetBoolDefault("Battleground.GiveXPForKills", false);
+ m_configs[CONFIG_ARENA_MAX_RATING_DIFFERENCE] = sConfig.GetIntDefault ("Arena.MaxRatingDifference", 150);
+ m_configs[CONFIG_ARENA_RATING_DISCARD_TIMER] = sConfig.GetIntDefault ("Arena.RatingDiscardTimer", 10 * MINUTE * IN_MILISECONDS);
+ m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS] = sConfig.GetBoolDefault("Arena.AutoDistributePoints", false);
+ m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS] = sConfig.GetIntDefault ("Arena.AutoDistributeInterval", 7);
+ m_configs[CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE] = sConfig.GetBoolDefault("Arena.QueueAnnouncer.Enable", false);
+ m_configs[CONFIG_ARENA_QUEUE_ANNOUNCER_PLAYERONLY] = sConfig.GetBoolDefault("Arena.QueueAnnouncer.PlayerOnly", false);
+ m_configs[CONFIG_ARENA_SEASON_ID] = sConfig.GetIntDefault ("Arena.ArenaSeason.ID", 1);
+ m_configs[CONFIG_ARENA_START_RATING] = sConfig.GetIntDefault ("Arena.ArenaStartRating", 0);
+ m_configs[CONFIG_ARENA_START_PERSONAL_RATING] = sConfig.GetIntDefault ("Arena.ArenaStartPersonalRating", 0);
+ m_configs[CONFIG_ARENA_SEASON_IN_PROGRESS] = sConfig.GetBoolDefault("Arena.ArenaSeason.InProgress", true);
+
+ m_configs[CONFIG_OFFHAND_CHECK_AT_SPELL_UNLEARN] = sConfig.GetBoolDefault("OffhandCheckAtSpellUnlearn", false);
+
+ if (int clientCacheId = sConfig.GetIntDefault("ClientCacheVersion", 0))
+ {
+ // overwrite DB/old value
+ if (clientCacheId > 0)
+ {
+ m_configs[CONFIG_CLIENTCACHE_VERSION] = clientCacheId;
+ sLog.outString("Client cache version set to: %u", clientCacheId);
+ }
+ else
+ sLog.outError("ClientCacheVersion can't be negative %d, ignored.", clientCacheId);
+ }
+
+ m_configs[CONFIG_INSTANT_LOGOUT] = sConfig.GetIntDefault("InstantLogout", SEC_MODERATOR);
+
+ m_configs[CONFIG_GUILD_EVENT_LOG_COUNT] = sConfig.GetIntDefault("Guild.EventLogRecordsCount", GUILD_EVENTLOG_MAX_RECORDS);
+ if (m_configs[CONFIG_GUILD_EVENT_LOG_COUNT] < GUILD_EVENTLOG_MAX_RECORDS)
+ m_configs[CONFIG_GUILD_EVENT_LOG_COUNT] = GUILD_EVENTLOG_MAX_RECORDS;
+ m_configs[CONFIG_GUILD_BANK_EVENT_LOG_COUNT] = sConfig.GetIntDefault("Guild.BankEventLogRecordsCount", GUILD_BANK_MAX_LOGS);
+ if (m_configs[CONFIG_GUILD_BANK_EVENT_LOG_COUNT] < GUILD_BANK_MAX_LOGS)
+ m_configs[CONFIG_GUILD_BANK_EVENT_LOG_COUNT] = GUILD_BANK_MAX_LOGS;
+
+ m_VisibleUnitGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Unit", 1);
+ if (m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
+ {
+ sLog.outError("Visibility.Distance.Grey.Unit can't be greater %f",MAX_VISIBILITY_DISTANCE);
+ m_VisibleUnitGreyDistance = MAX_VISIBILITY_DISTANCE;
+ }
+ m_VisibleObjectGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Object", 10);
+ if (m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
+ {
+ sLog.outError("Visibility.Distance.Grey.Object can't be greater %f",MAX_VISIBILITY_DISTANCE);
+ m_VisibleObjectGreyDistance = MAX_VISIBILITY_DISTANCE;
+ }
+
+ //visibility on continents
+ m_MaxVisibleDistanceOnContinents = sConfig.GetFloatDefault("Visibility.Distance.Continents", DEFAULT_VISIBILITY_DISTANCE);
+ if (m_MaxVisibleDistanceOnContinents < 45*sWorld.getRate(RATE_CREATURE_AGGRO))
+ {
+ sLog.outError("Visibility.Distance.Continents can't be less max aggro radius %f", 45*sWorld.getRate(RATE_CREATURE_AGGRO));
+ m_MaxVisibleDistanceOnContinents = 45*sWorld.getRate(RATE_CREATURE_AGGRO);
+ }
+ else if (m_MaxVisibleDistanceOnContinents + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
+ {
+ sLog.outError("Visibility.Distance.Continents can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
+ m_MaxVisibleDistanceOnContinents = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance;
+ }
+
+ //visibility in instances
+ m_MaxVisibleDistanceInInstances = sConfig.GetFloatDefault("Visibility.Distance.Instances", DEFAULT_VISIBILITY_INSTANCE);
+ if (m_MaxVisibleDistanceInInstances < 45*sWorld.getRate(RATE_CREATURE_AGGRO))
+ {
+ sLog.outError("Visibility.Distance.Instances can't be less max aggro radius %f",45*sWorld.getRate(RATE_CREATURE_AGGRO));
+ m_MaxVisibleDistanceInInstances = 45*sWorld.getRate(RATE_CREATURE_AGGRO);
+ }
+ else if (m_MaxVisibleDistanceInInstances + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
+ {
+ sLog.outError("Visibility.Distance.Instances can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
+ m_MaxVisibleDistanceInInstances = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance;
+ }
+
+ //visibility in BG/Arenas
+ m_MaxVisibleDistanceInBGArenas = sConfig.GetFloatDefault("Visibility.Distance.BGArenas", DEFAULT_VISIBILITY_BGARENAS);
+ if (m_MaxVisibleDistanceInBGArenas < 45*sWorld.getRate(RATE_CREATURE_AGGRO))
+ {
+ sLog.outError("Visibility.Distance.BGArenas can't be less max aggro radius %f",45*sWorld.getRate(RATE_CREATURE_AGGRO));
+ m_MaxVisibleDistanceInBGArenas = 45*sWorld.getRate(RATE_CREATURE_AGGRO);
+ }
+ else if (m_MaxVisibleDistanceInBGArenas + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
+ {
+ sLog.outError("Visibility.Distance.BGArenas can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
+ m_MaxVisibleDistanceInBGArenas = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance;
+ }
+
+ m_MaxVisibleDistanceForObject = sConfig.GetFloatDefault("Visibility.Distance.Object", DEFAULT_VISIBILITY_DISTANCE);
+ if (m_MaxVisibleDistanceForObject < INTERACTION_DISTANCE)
+ {
+ sLog.outError("Visibility.Distance.Object can't be less max aggro radius %f",float(INTERACTION_DISTANCE));
+ m_MaxVisibleDistanceForObject = INTERACTION_DISTANCE;
+ }
+ else if (m_MaxVisibleDistanceForObject + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
+ {
+ sLog.outError("Visibility.Distance.Object can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance);
+ m_MaxVisibleDistanceForObject = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance;
+ }
+ m_MaxVisibleDistanceInFlight = sConfig.GetFloatDefault("Visibility.Distance.InFlight", DEFAULT_VISIBILITY_DISTANCE);
+ if (m_MaxVisibleDistanceInFlight + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
+ {
+ sLog.outError("Visibility.Distance.InFlight can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance);
+ m_MaxVisibleDistanceInFlight = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance;
+ }
+
+ m_visibility_notify_periodOnContinents = sConfig.GetIntDefault("Visibility.Notify.Period.OnContinents", DEFAULT_VISIBILITY_NOTIFY_PERIOD);
+ m_visibility_notify_periodInInstances = sConfig.GetIntDefault("Visibility.Notify.Period.InInstances", DEFAULT_VISIBILITY_NOTIFY_PERIOD);
+ m_visibility_notify_periodInBGArenas = sConfig.GetIntDefault("Visibility.Notify.Period.InBGArenas", DEFAULT_VISIBILITY_NOTIFY_PERIOD);
+
+ ///- Read the "Data" directory from the config file
+ std::string dataPath = sConfig.GetStringDefault("DataDir","./");
+ if (dataPath.at(dataPath.length()-1) != '/' && dataPath.at(dataPath.length()-1) != '\\')
+ dataPath.append("/");
+
+ if (reload)
+ {
+ if (dataPath != m_dataPath)
+ sLog.outError("DataDir option can't be changed at Trinityd.conf reload, using current value (%s).",m_dataPath.c_str());
+ }
+ else
+ {
+ m_dataPath = dataPath;
+ sLog.outString("Using DataDir %s",m_dataPath.c_str());
+ }
+
+ m_configs[CONFIG_VMAP_INDOOR_CHECK] = sConfig.GetBoolDefault("vmap.enableIndoorCheck", 0);
+ bool enableLOS = sConfig.GetBoolDefault("vmap.enableLOS", false);
+ bool enableHeight = sConfig.GetBoolDefault("vmap.enableHeight", false);
+ std::string ignoreMapIds = sConfig.GetStringDefault("vmap.ignoreMapIds", "");
+ std::string ignoreSpellIds = sConfig.GetStringDefault("vmap.ignoreSpellIds", "");
+ VMAP::VMapFactory::createOrGetVMapManager()->setEnableLineOfSightCalc(enableLOS);
+ VMAP::VMapFactory::createOrGetVMapManager()->setEnableHeightCalc(enableHeight);
+ VMAP::VMapFactory::createOrGetVMapManager()->preventMapsFromBeingUsed(ignoreMapIds.c_str());
+ VMAP::VMapFactory::preventSpellsFromBeingTestedForLoS(ignoreSpellIds.c_str());
+ sLog.outString("WORLD: VMap support included. LineOfSight:%i, getHeight:%i",enableLOS, enableHeight);
+ sLog.outString("WORLD: VMap data directory is: %svmaps",m_dataPath.c_str());
+ sLog.outString("WORLD: VMap config keys are: vmap.enableLOS, vmap.enableHeight, vmap.ignoreMapIds, vmap.ignoreSpellIds");
+
+ m_configs[CONFIG_MAX_WHO] = sConfig.GetIntDefault("MaxWhoListReturns", 49);
+ m_configs[CONFIG_PET_LOS] = sConfig.GetBoolDefault("vmap.petLOS", false);
+ m_configs[CONFIG_BG_START_MUSIC] = sConfig.GetBoolDefault("MusicInBattleground", false);
+ m_configs[CONFIG_START_ALL_SPELLS] = sConfig.GetBoolDefault("PlayerStart.AllSpells", false);
+ m_configs[CONFIG_HONOR_AFTER_DUEL] = sConfig.GetIntDefault("HonorPointsAfterDuel", 0);
+ if (m_configs[CONFIG_HONOR_AFTER_DUEL] < 0)
+ m_configs[CONFIG_HONOR_AFTER_DUEL]= 0;
+ m_configs[CONFIG_START_ALL_EXPLORED] = sConfig.GetBoolDefault("PlayerStart.MapsExplored", false);
+ m_configs[CONFIG_START_ALL_REP] = sConfig.GetBoolDefault("PlayerStart.AllReputation", false);
+ m_configs[CONFIG_ALWAYS_MAXSKILL] = sConfig.GetBoolDefault("AlwaysMaxWeaponSkill", false);
+ m_configs[CONFIG_PVP_TOKEN_ENABLE] = sConfig.GetBoolDefault("PvPToken.Enable", false);
+ m_configs[CONFIG_PVP_TOKEN_MAP_TYPE] = sConfig.GetIntDefault("PvPToken.MapAllowType", 4);
+ m_configs[CONFIG_PVP_TOKEN_ID] = sConfig.GetIntDefault("PvPToken.ItemID", 29434);
+ m_configs[CONFIG_PVP_TOKEN_COUNT] = sConfig.GetIntDefault("PvPToken.ItemCount", 1);
+ if (m_configs[CONFIG_PVP_TOKEN_COUNT] < 1)
+ m_configs[CONFIG_PVP_TOKEN_COUNT] = 1;
+
+
+ m_configs[CONFIG_NO_RESET_TALENT_COST] = sConfig.GetBoolDefault("NoResetTalentsCost", false);
+ m_configs[CONFIG_SHOW_KICK_IN_WORLD] = sConfig.GetBoolDefault("ShowKickInWorld", false);
+ m_configs[CONFIG_INTERVAL_LOG_UPDATE] = sConfig.GetIntDefault("RecordUpdateTimeDiffInterval", 60000);
+ m_configs[CONFIG_MIN_LOG_UPDATE] = sConfig.GetIntDefault("MinRecordUpdateTimeDiff", 10);
+ m_configs[CONFIG_NUMTHREADS] = sConfig.GetIntDefault("MapUpdate.Threads", 1);
+
+ std::string forbiddenmaps = sConfig.GetStringDefault("ForbiddenMaps", "");
+ char * forbiddenMaps = new char[forbiddenmaps.length() + 1];
+ forbiddenMaps[forbiddenmaps.length()] = 0;
+ strncpy(forbiddenMaps, forbiddenmaps.c_str(), forbiddenmaps.length());
+ const char * delim = ",";
+ char * token = strtok(forbiddenMaps, delim);
+ while (token != NULL)
+ {
+ int32 mapid = strtol(token, NULL, 10);
+ m_forbiddenMapIds.insert(mapid);
+ token = strtok(NULL,delim);
+ }
+ delete[] forbiddenMaps;
+
+ // chat logging
+ m_configs[CONFIG_CHATLOG_CHANNEL] = sConfig.GetBoolDefault("ChatLogs.Channel", false);
+ m_configs[CONFIG_CHATLOG_WHISPER] = sConfig.GetBoolDefault("ChatLogs.Whisper", false);
+ m_configs[CONFIG_CHATLOG_SYSCHAN] = sConfig.GetBoolDefault("ChatLogs.SysChan", false);
+ m_configs[CONFIG_CHATLOG_PARTY] = sConfig.GetBoolDefault("ChatLogs.Party", false);
+ m_configs[CONFIG_CHATLOG_RAID] = sConfig.GetBoolDefault("ChatLogs.Raid", false);
+ m_configs[CONFIG_CHATLOG_GUILD] = sConfig.GetBoolDefault("ChatLogs.Guild", false);
+ m_configs[CONFIG_CHATLOG_PUBLIC] = sConfig.GetBoolDefault("ChatLogs.Public", false);
+ m_configs[CONFIG_CHATLOG_ADDON] = sConfig.GetBoolDefault("ChatLogs.Addon", false);
+ m_configs[CONFIG_CHATLOG_BGROUND] = sConfig.GetBoolDefault("ChatLogs.BattleGround", false);
+}
+
+/// Initialize the World
+void World::SetInitialWorldSettings()
+{
+ ///- Initialize the random number generator
+ srand((unsigned int)time(NULL));
+
+ ///- Initialize config settings
+ LoadConfigSettings();
+
+ ///- Init highest guids before any table loading to prevent using not initialized guids in some code.
+ objmgr.SetHighestGuids();
+
+ ///- Check the existence of the map files for all races' startup areas.
+ if (!MapManager::ExistMapAndVMap(0,-6240.32f, 331.033f)
+ ||!MapManager::ExistMapAndVMap(0,-8949.95f,-132.493f)
+ ||!MapManager::ExistMapAndVMap(1,-618.518f,-4251.67f)
+ ||!MapManager::ExistMapAndVMap(0, 1676.35f, 1677.45f)
+ ||!MapManager::ExistMapAndVMap(1, 10311.3f, 832.463f)
+ ||!MapManager::ExistMapAndVMap(1,-2917.58f,-257.98f)
+ ||m_configs[CONFIG_EXPANSION] && (
+ !MapManager::ExistMapAndVMap(530,10349.6f,-6357.29f) || !MapManager::ExistMapAndVMap(530,-3961.64f,-13931.2f)))
+ {
+ sLog.outError("Correct *.map files not found in path '%smaps' or *.vmap/*vmdir files in '%svmaps'. Please place *.map/*.vmap/*.vmdir files in appropriate directories or correct the DataDir value in the Trinityd.conf file.",m_dataPath.c_str(),m_dataPath.c_str());
+ exit(1);
+ }
+
+ ///- Loading strings. Getting no records means core load has to be canceled because no error message can be output.
+ sLog.outString();
+ sLog.outString("Loading Trinity strings...");
+ if (!objmgr.LoadTrinityStrings())
+ exit(1); // Error message displayed in function already
+
+ ///- Update the realm entry in the database with the realm type from the config file
+ //No SQL injection as values are treated as integers
+
+ // not send custom type REALM_FFA_PVP to realm list
+ uint32 server_type = IsFFAPvPRealm() ? REALM_TYPE_PVP : getConfig(CONFIG_GAME_TYPE);
+ uint32 realm_zone = getConfig(CONFIG_REALM_ZONE);
+ LoginDatabase.PExecute("UPDATE realmlist SET icon = %u, timezone = %u WHERE id = '%d'", server_type, realm_zone, realmID);
+
+ ///- Remove the bones after a restart
+ CharacterDatabase.Execute("DELETE FROM corpse WHERE corpse_type = '0'");
+
+ ///- Load the DBC files
+ sLog.outString("Initialize data stores...");
+ LoadDBCStores(m_dataPath);
+ DetectDBCLang();
+
+ sLog.outString("Loading Script Names...");
+ objmgr.LoadScriptNames();
+
+ sLog.outString("Loading Instance Template...");
+ objmgr.LoadInstanceTemplate();
+
+ sLog.outString("Loading SkillLineAbilityMultiMap Data...");
+ spellmgr.LoadSkillLineAbilityMap();
+
+ ///- Clean up and pack instances
+ sLog.outString("Cleaning up instances...");
+ sInstanceSaveManager.CleanupInstances(); // must be called before `creature_respawn`/`gameobject_respawn` tables
+
+ sLog.outString("Packing instances...");
+ sInstanceSaveManager.PackInstances();
+
+ sLog.outString("Loading Localization strings...");
+ objmgr.LoadCreatureLocales();
+ objmgr.LoadGameObjectLocales();
+ objmgr.LoadItemLocales();
+ objmgr.LoadQuestLocales();
+ objmgr.LoadNpcTextLocales();
+ objmgr.LoadPageTextLocales();
+ objmgr.LoadGossipMenuItemsLocales();
+ objmgr.LoadPointOfInterestLocales();
+ objmgr.SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts)
+ sLog.outString(">>> Localization strings loaded");
+ sLog.outString();
+
+ sLog.outString("Loading Page Texts...");
+ objmgr.LoadPageTexts();
+
+ sLog.outString("Loading Game Object Templates..."); // must be after LoadPageTexts
+ objmgr.LoadGameobjectInfo();
+
+ sLog.outString("Loading Spell Rank Data...");
+ spellmgr.LoadSpellRanks();
+
+ sLog.outString("Loading Spell Required Data...");
+ spellmgr.LoadSpellRequired();
+
+ sLog.outString("Loading Spell Group types...");
+ spellmgr.LoadSpellGroups();
+
+ sLog.outString("Loading Spell Learn Skills...");
+ spellmgr.LoadSpellLearnSkills(); // must be after LoadSpellRanks
+
+ sLog.outString("Loading Spell Learn Spells...");
+ spellmgr.LoadSpellLearnSpells();
+
+ sLog.outString("Loading Spell Proc Event conditions...");
+ spellmgr.LoadSpellProcEvents();
+
+ sLog.outString("Loading Spell Bonus Data...");
+ spellmgr.LoadSpellBonusess();
+
+ sLog.outString("Loading Aggro Spells Definitions...");
+ spellmgr.LoadSpellThreats();
+
+ sLog.outString("Loading Spell Group Stack Rules...");
+ spellmgr.LoadSpellGroupStackRules();
+
+ sLog.outString("Loading NPC Texts...");
+ objmgr.LoadGossipText();
+
+ sLog.outString("Loading Enchant Spells Proc datas...");
+ spellmgr.LoadSpellEnchantProcData();
+
+ sLog.outString("Loading Item Random Enchantments Table...");
+ LoadRandomEnchantmentsTable();
+
+ sLog.outString("Loading Items..."); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
+ objmgr.LoadItemPrototypes();
+
+ sLog.outString("Loading Creature Model Based Info Data...");
+ objmgr.LoadCreatureModelInfo();
+
+ sLog.outString("Loading Equipment templates...");
+ objmgr.LoadEquipmentTemplates();
+
+ sLog.outString("Loading Creature templates...");
+ objmgr.LoadCreatureTemplates();
+
+ sLog.outString("Loading Creature Reputation OnKill Data...");
+ objmgr.LoadReputationOnKill();
+
+ sLog.outString("Loading Points Of Interest Data...");
+ objmgr.LoadPointsOfInterest();
+
+ sLog.outString("Loading Creature Base Stats...");
+ objmgr.LoadCreatureClassLevelStats();
+
+ sLog.outString("Loading Creature Data...");
+ objmgr.LoadCreatures();
+
+ sLog.outString("Loading Creature Linked Respawn...");
+ objmgr.LoadCreatureLinkedRespawn(); // must be after LoadCreatures()
+
+ sLog.outString("Loading pet levelup spells...");
+ spellmgr.LoadPetLevelupSpellMap();
+
+ sLog.outString("Loading pet default spell additional to levelup spells...");
+ spellmgr.LoadPetDefaultSpells();
+
+ sLog.outString("Loading Creature Template Addon Data...");
+ objmgr.LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures()
+
+ sLog.outString("Loading Vehicle Accessories...");
+ objmgr.LoadVehicleAccessories(); // must be after LoadCreatureTemplates()
+
+ sLog.outString("Loading Creature Respawn Data..."); // must be after PackInstances()
+ objmgr.LoadCreatureRespawnTimes();
+
+ sLog.outString("Loading Gameobject Data...");
+ objmgr.LoadGameobjects();
+
+ sLog.outString("Loading Gameobject Respawn Data..."); // must be after PackInstances()
+ objmgr.LoadGameobjectRespawnTimes();
+
+ sLog.outString("Loading Objects Pooling Data...");
+ poolhandler.LoadFromDB();
+
+ sLog.outString("Loading Game Event Data...");
+ gameeventmgr.LoadFromDB();
+
+ sLog.outString("Loading Weather Data...");
+ objmgr.LoadWeatherZoneChances();
+
+ sLog.outString("Loading Quests...");
+ objmgr.LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables
+
+ sLog.outString("Loading Quest POI");
+ objmgr.LoadQuestPOI();
+
+ sLog.outString("Loading Quests Relations...");
+ objmgr.LoadQuestRelations(); // must be after quest load
+
+ sLog.outString("Loading UNIT_NPC_FLAG_SPELLCLICK Data...");
+ objmgr.LoadNPCSpellClickSpells();
+
+ sLog.outString("Loading SpellArea Data..."); // must be after quest load
+ spellmgr.LoadSpellAreas();
+
+ sLog.outString("Loading AreaTrigger definitions...");
+ objmgr.LoadAreaTriggerTeleports();
+
+ sLog.outString("Loading Access Requirements...");
+ objmgr.LoadAccessRequirements(); // must be after item template load
+
+ sLog.outString("Loading Quest Area Triggers...");
+ objmgr.LoadQuestAreaTriggers(); // must be after LoadQuests
+
+ sLog.outString("Loading Tavern Area Triggers...");
+ objmgr.LoadTavernAreaTriggers();
+
+ sLog.outString("Loading AreaTrigger script names...");
+ objmgr.LoadAreaTriggerScripts();
+
+ sLog.outString("Loading Graveyard-zone links...");
+ objmgr.LoadGraveyardZones();
+
+ sLog.outString("Loading Spell target coordinates...");
+ spellmgr.LoadSpellTargetPositions();
+
+ sLog.outString("Loading spell pet auras...");
+ spellmgr.LoadSpellPetAuras();
+
+ sLog.outString("Loading spell extra attributes...");
+ spellmgr.LoadSpellCustomAttr();
+
+ sLog.outString("Loading enchant custom attributes...");
+ spellmgr.LoadEnchantCustomAttr();
+
+ sLog.outString("Loading linked spells...");
+ spellmgr.LoadSpellLinked();
+
+ sLog.outString("Loading Player Create Data...");
+ objmgr.LoadPlayerInfo();
+
+ sLog.outString("Loading Exploration BaseXP Data...");
+ objmgr.LoadExplorationBaseXP();
+
+ sLog.outString("Loading Pet Name Parts...");
+ objmgr.LoadPetNames();
+
+ sLog.outString("Loading the max pet number...");
+ objmgr.LoadPetNumber();
+
+ sLog.outString("Loading pet level stats...");
+ objmgr.LoadPetLevelInfo();
+
+ sLog.outString("Loading Player Corpses...");
+ objmgr.LoadCorpses();
+
+ sLog.outString("Loading Player level dependent mail rewards...");
+ objmgr.LoadMailLevelRewards();
+
+ sLog.outString("Loading Disabled Spells...");
+ objmgr.LoadSpellDisabledEntrys();
+
+ // Loot tables
+ LoadLootTables();
+
+ sLog.outString("Loading Skill Discovery Table...");
+ LoadSkillDiscoveryTable();
+
+ sLog.outString("Loading Skill Extra Item Table...");
+ LoadSkillExtraItemTable();
+
+ sLog.outString("Loading Skill Fishing base level requirements...");
+ objmgr.LoadFishingBaseSkillLevel();
+
+ sLog.outString("Loading Achievements...");
+ achievementmgr.LoadAchievementReferenceList();
+ sLog.outString("Loading Achievement Criteria Lists...");
+ achievementmgr.LoadAchievementCriteriaList();
+ sLog.outString("Loading Achievement Criteria Data...");
+ achievementmgr.LoadAchievementCriteriaData();
+ sLog.outString("Loading Achievement Rewards...");
+ achievementmgr.LoadRewards();
+ sLog.outString("Loading Achievement Reward Locales...");
+ achievementmgr.LoadRewardLocales();
+ sLog.outString("Loading Completed Achievements...");
+ achievementmgr.LoadCompletedAchievements();
+
+ ///- Load dynamic data tables from the database
+ sLog.outString("Loading Item Auctions...");
+ auctionmgr.LoadAuctionItems();
+ sLog.outString("Loading Auctions...");
+ auctionmgr.LoadAuctions();
+
+ sLog.outString("Loading Guilds...");
+ objmgr.LoadGuilds();
+
+ sLog.outString("Loading ArenaTeams...");
+ objmgr.LoadArenaTeams();
+
+ sLog.outString("Loading Groups...");
+ objmgr.LoadGroups();
+
+ sLog.outString("Loading ReservedNames...");
+ objmgr.LoadReservedPlayersNames();
+
+ sLog.outString("Loading GameObjects for quests...");
+ objmgr.LoadGameObjectForQuests();
+
+ sLog.outString("Loading BattleMasters...");
+ sBattleGroundMgr.LoadBattleMastersEntry();
+
+ sLog.outString("Loading GameTeleports...");
+ objmgr.LoadGameTele();
+
+ sLog.outString("Loading Npc Text Id...");
+ objmgr.LoadNpcTextId(); // must be after load Creature and NpcText
+
+ objmgr.LoadGossipScripts(); // must be before gossip menu options
+
+ sLog.outString("Loading Gossip menu...");
+ objmgr.LoadGossipMenu();
+
+ sLog.outString("Loading Gossip menu options...");
+ objmgr.LoadGossipMenuItems();
+
+ sLog.outString("Loading Vendors...");
+ objmgr.LoadVendors(); // must be after load CreatureTemplate and ItemTemplate
+
+ sLog.outString("Loading Trainers...");
+ objmgr.LoadTrainerSpell(); // must be after load CreatureTemplate
+
+ sLog.outString("Loading Waypoints...");
+ sWaypointMgr->Load();
+
+ sLog.outString("Loading Creature Formations...");
+ formation_mgr.LoadCreatureFormations();
+
+ sLog.outString("Loading Conditions...");
+ sConditionMgr.LoadConditions();
+
+ sLog.outString("Loading GM tickets...");
+ objmgr.LoadGMTickets();
+
+ sLog.outString("Loading client addons...");
+ sAddonMgr.LoadFromDB();
+
+ ///- Handle outdated emails (delete/return)
+ sLog.outString("Returning old mails...");
+ objmgr.ReturnOrDeleteOldMails(false);
+
+ sLog.outString("Loading Autobroadcasts...");
+ LoadAutobroadcasts();
+
+ ///- Load and initialize scripts
+ sLog.outString("Loading Scripts...");
+ sLog.outString();
+ objmgr.LoadQuestStartScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate
+ objmgr.LoadQuestEndScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate
+ objmgr.LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data)
+ objmgr.LoadGameObjectScripts(); // must be after load Creature/Gameobject(Template/Data)
+ objmgr.LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data)
+ objmgr.LoadWaypointScripts();
+ sLog.outString(">>> Scripts loaded");
+ sLog.outString();
+
+ sLog.outString("Loading Scripts text locales..."); // must be after Load*Scripts calls
+ objmgr.LoadDbScriptStrings();
+
+ sLog.outString("Loading CreatureEventAI Texts...");
+ CreatureEAI_Mgr.LoadCreatureEventAI_Texts();
+
+ sLog.outString("Loading CreatureEventAI Summons...");
+ CreatureEAI_Mgr.LoadCreatureEventAI_Summons();
+
+ sLog.outString("Loading CreatureEventAI Scripts...");
+ CreatureEAI_Mgr.LoadCreatureEventAI_Scripts();
+
+ sLog.outString("Initializing Scripts...");
+ sScriptMgr.ScriptsInit();
+
+ ///- Initialize game time and timers
+ sLog.outDebug("DEBUG:: Initialize game time and timers");
+ m_gameTime = time(NULL);
+ m_startTime=m_gameTime;
+
+ tm local;
+ time_t curr;
+ time(&curr);
+ local=*(localtime(&curr)); // dereference and assign
+ char isoDate[128];
+ sprintf(isoDate, "%04d-%02d-%02d %02d:%02d:%02d",
+ local.tm_year+1900, local.tm_mon+1, local.tm_mday, local.tm_hour, local.tm_min, local.tm_sec);
+
+ LoginDatabase.PExecute("INSERT INTO uptime (realmid, starttime, startstring, uptime, revision) VALUES('%u', " UI64FMTD ", '%s', 0, '%s')",
+ realmID, uint64(m_startTime), isoDate, _FULLVERSION);
+
+ static uint32 abtimer = 0;
+ abtimer = sConfig.GetIntDefault("AutoBroadcast.Timer", 60000);
+ m_timers[WUPDATE_OBJECTS].SetInterval(IN_MILISECONDS/2);
+ m_timers[WUPDATE_SESSIONS].SetInterval(0);
+ m_timers[WUPDATE_WEATHERS].SetInterval(1*IN_MILISECONDS);
+ m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*IN_MILISECONDS);
+ m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*IN_MILISECONDS);
+ //Update "uptime" table based on configuration entry in minutes.
+ m_timers[WUPDATE_CORPSES].SetInterval(20*MINUTE*IN_MILISECONDS);
+ //erase corpses every 20 minutes
+ m_timers[WUPDATE_CLEANDB].SetInterval(m_configs[CONFIG_LOGDB_CLEARINTERVAL]*MINUTE*IN_MILISECONDS);
+ // clean logs table every 14 days by default
+ m_timers[WUPDATE_AUTOBROADCAST].SetInterval(abtimer);
+
+ //to set mailtimer to return mails every day between 4 and 5 am
+ //mailtimer is increased when updating auctions
+ //one second is 1000 -(tested on win system)
+ mail_timer = ((((localtime(&m_gameTime)->tm_hour + 20) % 24)* HOUR * IN_MILISECONDS) / m_timers[WUPDATE_AUCTIONS].GetInterval());
+ //1440
+ mail_timer_expires = ((DAY * IN_MILISECONDS) / (m_timers[WUPDATE_AUCTIONS].GetInterval()));
+ sLog.outDebug("Mail timer set to: %u, mail return is called every %u minutes", mail_timer, mail_timer_expires);
+
+ ///- Initilize static helper structures
+ AIRegistry::Initialize();
+ Player::InitVisibleBits();
+
+ ///- Initialize MapManager
+ sLog.outString("Starting Map System");
+ MapManager::Instance().Initialize();
+
+ sLog.outString("Starting Game Event system...");
+ uint32 nextGameEvent = gameeventmgr.Initialize();
+ m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event
+
+ sLog.outString("Starting Arena Season...");
+ gameeventmgr.StartArenaSeason();
+
+ sLog.outString("Loading World States..."); // must be loaded before battleground and outdoor PvP
+ LoadWorldStates();
+
+ ///- Initialize Looking For Group
+ sLog.outString("Starting Looking For Group System");
+ sLFGMgr.InitLFG();
+
+ ///- Initialize Battlegrounds
+ sLog.outString("Starting BattleGround System");
+ sBattleGroundMgr.CreateInitialBattleGrounds();
+ sBattleGroundMgr.InitAutomaticArenaPointDistribution();
+
+ ///- Initialize outdoor pvp
+ sLog.outString("Starting Outdoor PvP System");
+ sOutdoorPvPMgr.InitOutdoorPvP();
+
+ //Not sure if this can be moved up in the sequence (with static data loading) as it uses MapManager
+ sLog.outString("Loading Transports...");
+ MapManager::Instance().LoadTransports();
+
+ sLog.outString("Loading Transports Events...");
+ objmgr.LoadTransportEvents();
+
+ sLog.outString("Deleting expired bans...");
+ LoginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate <= UNIX_TIMESTAMP() AND unbandate<>bandate");
+
+ sLog.outString("Calculate next daily quest reset time...");
+ InitDailyQuestResetTime();
+
+ sLog.outString("Calculate next weekly quest reset time..." );
+ InitWeeklyQuestResetTime();
+
+ sLog.outString("Calculate random battleground reset time..." );
+ InitRandomBGResetTime();
+
+ sLog.outString("Starting objects Pooling system...");
+ poolhandler.Initialize();
+
+ sLog.outString("Initialize AuctionHouseBot...");
+ auctionbot.Initialize();
+
+ // possibly enable db logging; avoid massive startup spam by doing it here.
+ if (sLog.GetLogDBLater())
+ {
+ sLog.outString("Enabling database logging...");
+ sLog.SetLogDBLater(false);
+ sLog.SetLogDB(true);
+ }
+ else
+ sLog.SetLogDB(false);
+
+ sScriptMgr.OnServerStartup();
+ sLog.outString("WORLD: World initialized");
+}
+
+void World::DetectDBCLang()
+{
+ uint8 m_lang_confid = sConfig.GetIntDefault("DBC.Locale", 255);
+
+ if (m_lang_confid != 255 && m_lang_confid >= MAX_LOCALE)
+ {
+ sLog.outError("Incorrect DBC.Locale! Must be >= 0 and < %d (set to 0)",MAX_LOCALE);
+ m_lang_confid = LOCALE_enUS;
+ }
+
+ ChrRacesEntry const* race = sChrRacesStore.LookupEntry(1);
+
+ std::string availableLocalsStr;
+
+ uint8 default_locale = MAX_LOCALE;
+ for (uint8 i = default_locale-1; i < MAX_LOCALE; --i) // -1 will be 255 due to uint8
+ {
+ if (strlen(race->name[i]) > 0) // check by race names
+ {
+ default_locale = i;
+ m_availableDbcLocaleMask |= (1 << i);
+ availableLocalsStr += localeNames[i];
+ availableLocalsStr += " ";
+ }
+ }
+
+ if (default_locale != m_lang_confid && m_lang_confid < MAX_LOCALE &&
+ (m_availableDbcLocaleMask & (1 << m_lang_confid)))
+ {
+ default_locale = m_lang_confid;
+ }
+
+ if (default_locale >= MAX_LOCALE)
+ {
+ sLog.outError("Unable to determine your DBC Locale! (corrupt DBC?)");
+ exit(1);
+ }
+
+ m_defaultDbcLocale = LocaleConstant(default_locale);
+
+ sLog.outString("Using %s DBC Locale as default. All available DBC locales: %s",localeNames[m_defaultDbcLocale],availableLocalsStr.empty() ? "<none>" : availableLocalsStr.c_str());
+ sLog.outString();
+}
+
+void World::RecordTimeDiff(const char *text, ...)
+{
+ if (m_updateTimeCount != 1)
+ return;
+ if (!text)
+ {
+ m_currentTime = getMSTime();
+ return;
+ }
+
+ uint32 thisTime = getMSTime();
+ uint32 diff = getMSTimeDiff(m_currentTime, thisTime);
+
+ if (diff > m_configs[CONFIG_MIN_LOG_UPDATE])
+ {
+ va_list ap;
+ char str [256];
+ va_start(ap, text);
+ vsnprintf(str,256,text, ap);
+ va_end(ap);
+ sLog.outDetail("Difftime %s: %u.", str, diff);
+ }
+
+ m_currentTime = thisTime;
+}
+
+void World::LoadAutobroadcasts()
+{
+ m_Autobroadcasts.clear();
+
+ QueryResult_AutoPtr result = WorldDatabase.Query("SELECT text FROM autobroadcast");
+
+ if (!result)
+ {
+ barGoLink bar(1);
+ bar.step();
+
+ sLog.outString();
+ sLog.outString(">> Loaded 0 autobroadcasts definitions");
+ return;
+ }
+
+ barGoLink bar(result->GetRowCount());
+
+ uint32 count = 0;
+
+ do
+ {
+ bar.step();
+
+ Field *fields = result->Fetch();
+
+ std::string message = fields[0].GetCppString();
+
+ m_Autobroadcasts.push_back(message);
+
+ count++;
+ } while (result->NextRow());
+
+ sLog.outString();
+ sLog.outString(">> Loaded %u autobroadcasts definitions", count);
+}
+
+/// Update the World !
+void World::Update(uint32 diff)
+{
+ m_updateTime = uint32(diff);
+ if (m_configs[CONFIG_INTERVAL_LOG_UPDATE])
+ {
+ if (m_updateTimeSum > m_configs[CONFIG_INTERVAL_LOG_UPDATE])
+ {
+ sLog.outBasic("Update time diff: %u. Players online: %u.", m_updateTimeSum / m_updateTimeCount, GetActiveSessionCount());
+ m_updateTimeSum = m_updateTime;
+ m_updateTimeCount = 1;
+ }
+ else
+ {
+ m_updateTimeSum += m_updateTime;
+ ++m_updateTimeCount;
+ }
+ }
+
+ ///- Update the different timers
+ for (int i = 0; i < WUPDATE_COUNT; ++i)
+ if (m_timers[i].GetCurrent() >= 0)
+ m_timers[i].Update(diff);
+ else m_timers[i].SetCurrent(0);
+
+ ///- Update the game time and check for shutdown time
+ _UpdateGameTime();
+
+ /// Handle daily quests reset time
+ if (m_gameTime > m_NextDailyQuestReset)
+ {
+ ResetDailyQuests();
+ m_NextDailyQuestReset += DAY;
+ }
+
+ if (m_gameTime > m_NextWeeklyQuestReset)
+ ResetWeeklyQuests();
+
+ if (m_gameTime > m_NextRandomBGReset)
+ ResetRandomBG();
+
+ /// <ul><li> Handle auctions when the timer has passed
+ if (m_timers[WUPDATE_AUCTIONS].Passed())
+ {
+ auctionbot.Update();
+ m_timers[WUPDATE_AUCTIONS].Reset();
+
+ ///- Update mails (return old mails with item, or delete them)
+ //(tested... works on win)
+ if (++mail_timer > mail_timer_expires)
+ {
+ mail_timer = 0;
+ objmgr.ReturnOrDeleteOldMails(true);
+ }
+
+ ///- Handle expired auctions
+ auctionmgr.Update();
+ }
+
+ /// <li> Handle session updates when the timer has passed
+ RecordTimeDiff(NULL);
+ UpdateSessions(diff);
+ RecordTimeDiff("UpdateSessions");
+
+ /// <li> Handle weather updates when the timer has passed
+ if (m_timers[WUPDATE_WEATHERS].Passed())
+ {
+ m_timers[WUPDATE_WEATHERS].Reset();
+
+ ///- Send an update signal to Weather objects
+ WeatherMap::iterator itr, next;
+ for (itr = m_weathers.begin(); itr != m_weathers.end(); itr = next)
+ {
+ next = itr;
+ ++next;
+
+ ///- and remove Weather objects for zones with no player
+ //As interval > WorldTick
+ if (!itr->second->Update(m_timers[WUPDATE_WEATHERS].GetInterval()))
+ {
+ delete itr->second;
+ m_weathers.erase(itr);
+ }
+ }
+ }
+ /// <li> Update uptime table
+ if (m_timers[WUPDATE_UPTIME].Passed())
+ {
+ uint32 tmpDiff = (m_gameTime - m_startTime);
+ uint32 maxClientsNum = GetMaxActiveSessionCount();
+
+ m_timers[WUPDATE_UPTIME].Reset();
+ LoginDatabase.PExecute("UPDATE uptime SET uptime = %u, maxplayers = %u WHERE realmid = %u AND starttime = " UI64FMTD, tmpDiff, maxClientsNum, realmID, uint64(m_startTime));
+ }
+
+ /// <li> Clean logs table
+ if (sWorld.getConfig(CONFIG_LOGDB_CLEARTIME) > 0) // if not enabled, ignore the timer
+ {
+ if (m_timers[WUPDATE_CLEANDB].Passed())
+ {
+ //uint32 tmpDiff = (m_gameTime - m_startTime);
+ //uint32 maxClientsNum = sWorld.GetMaxActiveSessionCount();
+
+ m_timers[WUPDATE_CLEANDB].Reset();
+ LoginDatabase.PExecute("DELETE FROM logs WHERE (time + %u) < "UI64FMTD";",
+ sWorld.getConfig(CONFIG_LOGDB_CLEARTIME), uint64(time(0)));
+ }
+ }
+
+ /// <li> Handle all other objects
+ ///- Update objects when the timer has passed (maps, transport, creatures,...)
+ MapManager::Instance().Update(diff); // As interval = 0
+
+ /*if (m_timers[WUPDATE_OBJECTS].Passed())
+ {
+ m_timers[WUPDATE_OBJECTS].Reset();
+ MapManager::Instance().DoDelayedMovesAndRemoves();
+ }*/
+
+ static uint32 autobroadcaston = 0;
+ autobroadcaston = sConfig.GetIntDefault("AutoBroadcast.On", 0);
+ if (autobroadcaston == 1)
+ {
+ if (m_timers[WUPDATE_AUTOBROADCAST].Passed())
+ {
+ m_timers[WUPDATE_AUTOBROADCAST].Reset();
+ SendRNDBroadcast();
+ }
+ }
+
+ sBattleGroundMgr.Update(diff);
+ RecordTimeDiff("UpdateBattleGroundMgr");
+
+ sOutdoorPvPMgr.Update(diff);
+ RecordTimeDiff("UpdateOutdoorPvPMgr");
+
+ sLFGMgr.Update(diff);
+ RecordTimeDiff("UpdateLFGMgr");
+
+ // execute callbacks from sql queries that were queued recently
+ UpdateResultQueue();
+ RecordTimeDiff("UpdateResultQueue");
+
+ ///- Erase corpses once every 20 minutes
+ if (m_timers[WUPDATE_CORPSES].Passed())
+ {
+ m_timers[WUPDATE_CORPSES].Reset();
+
+ CorpsesErase();
+ }
+
+ ///- Process Game events when necessary
+ if (m_timers[WUPDATE_EVENTS].Passed())
+ {
+ m_timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed
+ uint32 nextGameEvent = gameeventmgr.Update();
+ m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);
+ m_timers[WUPDATE_EVENTS].Reset();
+ }
+
+ // update the instance reset times
+ sInstanceSaveManager.Update();
+
+ // And last, but not least handle the issued cli commands
+ ProcessCliCommands();
+}
+
+void World::ForceGameEventUpdate()
+{
+ m_timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed
+ uint32 nextGameEvent = gameeventmgr.Update();
+ m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);
+ m_timers[WUPDATE_EVENTS].Reset();
+}
+
+/// Send a packet to all players (except self if mentioned)
+void World::SendGlobalMessage(WorldPacket *packet, WorldSession *self, uint32 team)
+{
+ SessionMap::const_iterator itr;
+ for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
+ {
+ if (itr->second &&
+ itr->second->GetPlayer() &&
+ itr->second->GetPlayer()->IsInWorld() &&
+ itr->second != self &&
+ (team == 0 || itr->second->GetPlayer()->GetTeam() == team))
+ {
+ itr->second->SendPacket(packet);
+ }
+ }
+}
+
+/// Send a packet to all GMs (except self if mentioned)
+void World::SendGlobalGMMessage(WorldPacket *packet, WorldSession *self, uint32 team)
+{
+ SessionMap::iterator itr;
+ for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
+ {
+ if (itr->second &&
+ itr->second->GetPlayer() &&
+ itr->second->GetPlayer()->IsInWorld() &&
+ itr->second != self &&
+ itr->second->GetSecurity() > SEC_PLAYER &&
+ (team == 0 || itr->second->GetPlayer()->GetTeam() == team))
+ {
+ itr->second->SendPacket(packet);
+ }
+ }
+}
+
+namespace Trinity
+{
+ class WorldWorldTextBuilder
+ {
+ public:
+ typedef std::vector<WorldPacket*> WorldPacketList;
+ explicit WorldWorldTextBuilder(int32 textId, va_list* args = NULL) : i_textId(textId), i_args(args) {}
+ void operator()(WorldPacketList& data_list, int32 loc_idx)
+ {
+ char const* text = objmgr.GetTrinityString(i_textId,loc_idx);
+
+ if (i_args)
+ {
+ // we need copy va_list before use or original va_list will corrupted
+ va_list ap;
+ va_copy(ap,*i_args);
+
+ char str [2048];
+ vsnprintf(str,2048,text, ap);
+ va_end(ap);
+
+ do_helper(data_list,&str[0]);
+ }
+ else
+ do_helper(data_list,(char*)text);
+ }
+ private:
+ char* lineFromMessage(char*& pos) { char* start = strtok(pos,"\n"); pos = NULL; return start; }
+ void do_helper(WorldPacketList& data_list, char* text)
+ {
+ char* pos = text;
+
+ while (char* line = lineFromMessage(pos))
+ {
+ WorldPacket* data = new WorldPacket();
+
+ uint32 lineLength = (line ? strlen(line) : 0) + 1;
+
+ data->Initialize(SMSG_MESSAGECHAT, 100); // guess size
+ *data << uint8(CHAT_MSG_SYSTEM);
+ *data << uint32(LANG_UNIVERSAL);
+ *data << uint64(0);
+ *data << uint32(0); // can be chat msg group or something
+ *data << uint64(0);
+ *data << uint32(lineLength);
+ *data << line;
+ *data << uint8(0);
+
+ data_list.push_back(data);
+ }
+ }
+
+ int32 i_textId;
+ va_list* i_args;
+ };
+} // namespace Trinity
+
+/// Send a System Message to all players (except self if mentioned)
+void World::SendWorldText(int32 string_id, ...)
+{
+ va_list ap;
+ va_start(ap, string_id);
+
+ Trinity::WorldWorldTextBuilder wt_builder(string_id, &ap);
+ Trinity::LocalizedPacketListDo<Trinity::WorldWorldTextBuilder> wt_do(wt_builder);
+ for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
+ {
+ if (!itr->second || !itr->second->GetPlayer() || !itr->second->GetPlayer()->IsInWorld())
+ continue;
+
+ wt_do(itr->second->GetPlayer());
+ }
+
+ va_end(ap);
+}
+
+/// Send a System Message to all GMs (except self if mentioned)
+void World::SendGMText(int32 string_id, ...)
+{
+ va_list ap;
+ va_start(ap, string_id);
+
+ Trinity::WorldWorldTextBuilder wt_builder(string_id, &ap);
+ Trinity::LocalizedPacketListDo<Trinity::WorldWorldTextBuilder> wt_do(wt_builder);
+ for (SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
+ {
+ if (!itr->second || !itr->second->GetPlayer() || !itr->second->GetPlayer()->IsInWorld())
+ continue;
+
+ if (itr->second->GetSecurity() < SEC_MODERATOR)
+ continue;
+
+ wt_do(itr->second->GetPlayer());
+ }
+
+ va_end(ap);
+}
+
+/// DEPRICATED, only for debug purpose. Send a System Message to all players (except self if mentioned)
+void World::SendGlobalText(const char* text, WorldSession *self)
+{
+ WorldPacket data;
+
+ // need copy to prevent corruption by strtok call in LineFromMessage original string
+ char* buf = strdup(text);
+ char* pos = buf;
+
+ while (char* line = ChatHandler::LineFromMessage(pos))
+ {
+ ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, 0, line, NULL);
+ SendGlobalMessage(&data, self);
+ }
+
+ free(buf);
+}
+
+/// Send a packet to all players (or players selected team) in the zone (except self if mentioned)
+void World::SendZoneMessage(uint32 zone, WorldPacket *packet, WorldSession *self, uint32 team)
+{
+ SessionMap::const_iterator itr;
+ for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
+ {
+ if (itr->second &&
+ itr->second->GetPlayer() &&
+ itr->second->GetPlayer()->IsInWorld() &&
+ itr->second->GetPlayer()->GetZoneId() == zone &&
+ itr->second != self &&
+ (team == 0 || itr->second->GetPlayer()->GetTeam() == team))
+ {
+ itr->second->SendPacket(packet);
+ }
+ }
+}
+
+/// Send a System Message to all players in the zone (except self if mentioned)
+void World::SendZoneText(uint32 zone, const char* text, WorldSession *self, uint32 team)
+{
+ WorldPacket data;
+ ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, 0, text, NULL);
+ SendZoneMessage(zone, &data, self,team);
+}
+
+/// Kick (and save) all players
+void World::KickAll()
+{
+ m_QueuedPlayer.clear(); // prevent send queue update packet and login queued sessions
+
+ // session not removed at kick and will removed in next update tick
+ for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
+ itr->second->KickPlayer();
+}
+
+/// Kick (and save) all players with security level less `sec`
+void World::KickAllLess(AccountTypes sec)
+{
+ // session not removed at kick and will removed in next update tick
+ for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
+ if (itr->second->GetSecurity() < sec)
+ itr->second->KickPlayer();
+}
+
+/// Ban an account or ban an IP address, duration will be parsed using TimeStringToSecs if it is positive, otherwise permban
+BanReturn World::BanAccount(BanMode mode, std::string nameOrIP, std::string duration, std::string reason, std::string author)
+{
+ LoginDatabase.escape_string(nameOrIP);
+ LoginDatabase.escape_string(reason);
+ std::string safe_author=author;
+ LoginDatabase.escape_string(safe_author);
+
+ uint32 duration_secs = TimeStringToSecs(duration);
+ QueryResult_AutoPtr resultAccounts = QueryResult_AutoPtr(NULL); //used for kicking
+
+ ///- Update the database with ban information
+ switch(mode)
+ {
+ case BAN_IP:
+ //No SQL injection as strings are escaped
+ resultAccounts = LoginDatabase.PQuery("SELECT id FROM account WHERE last_ip = '%s'",nameOrIP.c_str());
+ LoginDatabase.PExecute("INSERT INTO ip_banned VALUES ('%s',UNIX_TIMESTAMP(),UNIX_TIMESTAMP()+%u,'%s','%s')",nameOrIP.c_str(),duration_secs,safe_author.c_str(),reason.c_str());
+ break;
+ case BAN_ACCOUNT:
+ //No SQL injection as string is escaped
+ resultAccounts = LoginDatabase.PQuery("SELECT id FROM account WHERE username = '%s'",nameOrIP.c_str());
+ break;
+ case BAN_CHARACTER:
+ //No SQL injection as string is escaped
+ resultAccounts = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name = '%s'",nameOrIP.c_str());
+ break;
+ default:
+ return BAN_SYNTAX_ERROR;
+ }
+
+ if (!resultAccounts)
+ {
+ if (mode == BAN_IP)
+ return BAN_SUCCESS; // ip correctly banned but nobody affected (yet)
+ else
+ return BAN_NOTFOUND; // Nobody to ban
+ }
+
+ ///- Disconnect all affected players (for IP it can be several)
+ do
+ {
+ Field* fieldsAccount = resultAccounts->Fetch();
+ uint32 account = fieldsAccount->GetUInt32();
+
+ if (mode != BAN_IP)
+ {
+ //No SQL injection as strings are escaped
+ LoginDatabase.PExecute("INSERT INTO account_banned VALUES ('%u', UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+%u, '%s', '%s', '1')",
+ account,duration_secs,safe_author.c_str(),reason.c_str());
+ }
+
+ if (WorldSession* sess = FindSession(account))
+ if (std::string(sess->GetPlayerName()) != author)
+ sess->KickPlayer();
+ }
+ while (resultAccounts->NextRow());
+
+ return BAN_SUCCESS;
+}
+
+/// Remove a ban from an account or IP address
+bool World::RemoveBanAccount(BanMode mode, std::string nameOrIP)
+{
+ if (mode == BAN_IP)
+ {
+ LoginDatabase.escape_string(nameOrIP);
+ LoginDatabase.PExecute("DELETE FROM ip_banned WHERE ip = '%s'",nameOrIP.c_str());
+ }
+ else
+ {
+ uint32 account = 0;
+ if (mode == BAN_ACCOUNT)
+ account = accmgr.GetId (nameOrIP);
+ else if (mode == BAN_CHARACTER)
+ account = objmgr.GetPlayerAccountIdByPlayerName (nameOrIP);
+
+ if (!account)
+ return false;
+
+ //NO SQL injection as account is uint32
+ LoginDatabase.PExecute("UPDATE account_banned SET active = '0' WHERE id = '%u'",account);
+ }
+ return true;
+}
+
+/// Update the game time
+void World::_UpdateGameTime()
+{
+ ///- update the time
+ time_t thisTime = time(NULL);
+ uint32 elapsed = uint32(thisTime - m_gameTime);
+ m_gameTime = thisTime;
+
+ ///- if there is a shutdown timer
+ if (!m_stopEvent && m_ShutdownTimer > 0 && elapsed > 0)
+ {
+ ///- ... and it is overdue, stop the world (set m_stopEvent)
+ if (m_ShutdownTimer <= elapsed)
+ {
+ if (!(m_ShutdownMask & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount() == 0)
+ m_stopEvent = true; // exist code already set
+ else
+ m_ShutdownTimer = 1; // minimum timer value to wait idle state
+ }
+ ///- ... else decrease it and if necessary display a shutdown countdown to the users
+ else
+ {
+ m_ShutdownTimer -= elapsed;
+
+ ShutdownMsg();
+ }
+ }
+}
+
+/// Shutdown the server
+void World::ShutdownServ(uint32 time, uint32 options, uint8 exitcode)
+{
+ // ignore if server shutdown at next tick
+ if (m_stopEvent)
+ return;
+
+ m_ShutdownMask = options;
+ m_ExitCode = exitcode;
+
+ ///- If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions)
+ if (time == 0)
+ {
+ if (!(options & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount() == 0)
+ m_stopEvent = true; // exist code already set
+ else
+ m_ShutdownTimer = 1; //So that the session count is re-evaluated at next world tick
+ }
+ ///- Else set the shutdown timer and warn users
+ else
+ {
+ m_ShutdownTimer = time;
+ ShutdownMsg(true);
+ }
+
+ sScriptMgr.OnServerShutdown();
+}
+
+/// Display a shutdown message to the user(s)
+void World::ShutdownMsg(bool show, Player* player)
+{
+ // not show messages for idle shutdown mode
+ if (m_ShutdownMask & SHUTDOWN_MASK_IDLE)
+ return;
+
+ ///- Display a message every 12 hours, hours, 5 minutes, minute, 5 seconds and finally seconds
+ if (show ||
+ (m_ShutdownTimer < 10) ||
+ // < 30 sec; every 5 sec
+ (m_ShutdownTimer<30 && (m_ShutdownTimer % 5) == 0) ||
+ // < 5 min ; every 1 min
+ (m_ShutdownTimer<5*MINUTE && (m_ShutdownTimer % MINUTE) == 0) ||
+ // < 30 min ; every 5 min
+ (m_ShutdownTimer<30*MINUTE && (m_ShutdownTimer % (5*MINUTE)) == 0) ||
+ // < 12 h ; every 1 h
+ (m_ShutdownTimer<12*HOUR && (m_ShutdownTimer % HOUR) == 0) ||
+ // > 12 h ; every 12 h
+ (m_ShutdownTimer>12*HOUR && (m_ShutdownTimer % (12*HOUR)) == 0))
+ {
+ std::string str = secsToTimeString(m_ShutdownTimer);
+
+ ServerMessageType msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_TIME : SERVER_MSG_SHUTDOWN_TIME;
+
+ SendServerMessage(msgid,str.c_str(),player);
+ DEBUG_LOG("Server is %s in %s",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"),str.c_str());
+ }
+}
+
+/// Cancel a planned server shutdown
+void World::ShutdownCancel()
+{
+ // nothing cancel or too later
+ if (!m_ShutdownTimer || m_stopEvent)
+ return;
+
+ ServerMessageType msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_CANCELLED : SERVER_MSG_SHUTDOWN_CANCELLED;
+
+ m_ShutdownMask = 0;
+ m_ShutdownTimer = 0;
+ m_ExitCode = SHUTDOWN_EXIT_CODE; // to default value
+ SendServerMessage(msgid);
+
+ DEBUG_LOG("Server %s cancelled.",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"));
+}
+
+/// Send a server message to the user(s)
+void World::SendServerMessage(ServerMessageType type, const char *text, Player* player)
+{
+ WorldPacket data(SMSG_SERVER_MESSAGE, 50); // guess size
+ data << uint32(type);
+ if (type <= SERVER_MSG_STRING)
+ data << text;
+
+ if (player)
+ player->GetSession()->SendPacket(&data);
+ else
+ SendGlobalMessage(&data);
+}
+
+void World::UpdateSessions(uint32 diff)
+{
+ ///- Add new sessions
+ WorldSession* sess;
+ while (addSessQueue.next(sess))
+ AddSession_ (sess);
+
+ ///- Then send an update signal to remaining ones
+ for (SessionMap::iterator itr = m_sessions.begin(), next; itr != m_sessions.end(); itr = next)
+ {
+ next = itr;
+ ++next;
+
+ ///- and remove not active sessions from the list
+ if (!itr->second->Update(diff)) // As interval = 0
+ {
+ if (!RemoveQueuedPlayer(itr->second) && itr->second && getConfig(CONFIG_INTERVAL_DISCONNECT_TOLERANCE))
+ m_disconnects[itr->second->GetAccountId()] = time(NULL);
+ delete itr->second;
+ m_sessions.erase(itr);
+ }
+ }
+}
+
+// This handles the issued and queued CLI commands
+void World::ProcessCliCommands()
+{
+ CliCommandHolder::Print* zprint = NULL;
+
+ CliCommandHolder* command;
+ while (cliCmdQueue.next(command))
+ {
+ sLog.outDebug("CLI command under processing...");
+ zprint = command->m_print;
+ CliHandler(zprint).ParseCommands(command->m_command);
+ delete command;
+ }
+
+ // print the console message here so it looks right
+ if (zprint)
+ zprint("TC> ");
+}
+
+void World::SendRNDBroadcast()
+{
+ if (m_Autobroadcasts.empty())
+ return;
+
+ std::string msg;
+
+ std::list<std::string>::const_iterator itr = m_Autobroadcasts.begin();
+ std::advance(itr, rand() % m_Autobroadcasts.size());
+ msg = *itr;
+
+ static uint32 abcenter = 0;
+ abcenter = sConfig.GetIntDefault("AutoBroadcast.Center", 0);
+ if (abcenter == 0)
+ {
+ sWorld.SendWorldText(LANG_AUTO_BROADCAST, msg.c_str());
+
+ sLog.outString("AutoBroadcast: '%s'",msg.c_str());
+ }
+ if (abcenter == 1)
+ {
+ WorldPacket data(SMSG_NOTIFICATION, (msg.size()+1));
+ data << msg;
+ sWorld.SendGlobalMessage(&data);
+
+ sLog.outString("AutoBroadcast: '%s'",msg.c_str());
+ }
+ if (abcenter == 2)
+ {
+ sWorld.SendWorldText(LANG_AUTO_BROADCAST, msg.c_str());
+
+ WorldPacket data(SMSG_NOTIFICATION, (msg.size()+1));
+ data << msg;
+ sWorld.SendGlobalMessage(&data);
+
+ sLog.outString("AutoBroadcast: '%s'",msg.c_str());
+ }
+}
+
+void World::InitResultQueue()
+{
+ m_resultQueue = new SqlResultQueue;
+ CharacterDatabase.SetResultQueue(m_resultQueue);
+}
+
+void World::UpdateResultQueue()
+{
+ m_resultQueue->Update();
+}
+
+void World::UpdateRealmCharCount(uint32 accountId)
+{
+ CharacterDatabase.AsyncPQuery(this, &World::_UpdateRealmCharCount, accountId,
+ "SELECT COUNT(guid) FROM characters WHERE account = '%u'", accountId);
+}
+
+void World::_UpdateRealmCharCount(QueryResult_AutoPtr resultCharCount, uint32 accountId)
+{
+ if (resultCharCount)
+ {
+ Field *fields = resultCharCount->Fetch();
+ uint32 charCount = fields[0].GetUInt32();
+
+ LoginDatabase.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", accountId, realmID);
+ LoginDatabase.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charCount, accountId, realmID);
+ }
+}
+
+void World::InitWeeklyQuestResetTime()
+{
+ time_t wstime = uint64(sWorld.getWorldState(WS_WEEKLY_QUEST_RESET_TIME));
+ time_t curtime = time(NULL);
+ m_NextWeeklyQuestReset = wstime < curtime ? curtime : time_t(wstime);
+}
+
+void World::InitDailyQuestResetTime()
+{
+ time_t mostRecentQuestTime;
+
+ QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT MAX(time) FROM character_queststatus_daily");
+ if (result)
+ {
+ Field *fields = result->Fetch();
+
+ mostRecentQuestTime = (time_t)fields[0].GetUInt64();
+ }
+ else
+ mostRecentQuestTime = 0;
+
+ // client built-in time for reset is 6:00 AM
+ // FIX ME: client not show day start time
+ time_t curTime = time(NULL);
+ tm localTm = *localtime(&curTime);
+ localTm.tm_hour = 6;
+ localTm.tm_min = 0;
+ localTm.tm_sec = 0;
+
+ // current day reset time
+ time_t curDayResetTime = mktime(&localTm);
+
+ // last reset time before current moment
+ time_t resetTime = (curTime < curDayResetTime) ? curDayResetTime - DAY : curDayResetTime;
+
+ // need reset (if we have quest time before last reset time (not processed by some reason)
+ if (mostRecentQuestTime && mostRecentQuestTime <= resetTime)
+ m_NextDailyQuestReset = mostRecentQuestTime;
+ else
+ {
+ // plan next reset time
+ m_NextDailyQuestReset = (curTime >= curDayResetTime) ? curDayResetTime + DAY : curDayResetTime;
+ }
+}
+
+void World::InitRandomBGResetTime()
+{
+ time_t bgtime = uint64(sWorld.getWorldState(WS_BG_DAILY_RESET_TIME));
+ if (!bgtime)
+ m_NextRandomBGReset = time_t(time(NULL)); // game time not yet init
+
+ // generate time by config
+ time_t curTime = time(NULL);
+ tm localTm = *localtime(&curTime);
+ localTm.tm_hour = getConfig(CONFIG_RANDOM_BG_RESET_HOUR);
+ localTm.tm_min = 0;
+ localTm.tm_sec = 0;
+
+ // current day reset time
+ time_t nextDayResetTime = mktime(&localTm);
+
+ // next reset time before current moment
+ if (curTime >= nextDayResetTime)
+ nextDayResetTime += DAY;
+
+ // normalize reset time
+ m_NextRandomBGReset = bgtime < curTime ? nextDayResetTime - DAY : nextDayResetTime;
+
+ if (!bgtime)
+ sWorld.setWorldState(WS_BG_DAILY_RESET_TIME, uint64(m_NextRandomBGReset));
+}
+
+void World::ResetDailyQuests()
+{
+ sLog.outDetail("Daily quests reset for all characters.");
+ CharacterDatabase.Execute("DELETE FROM character_queststatus_daily");
+ for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
+ if (itr->second->GetPlayer())
+ itr->second->GetPlayer()->ResetDailyQuestStatus();
+}
+
+void World::UpdateAllowedSecurity()
+{
+ QueryResult_AutoPtr result = LoginDatabase.PQuery("SELECT allowedSecurityLevel from realmlist WHERE id = '%d'", realmID);
+ if (result)
+ {
+ m_allowedSecurityLevel = AccountTypes(result->Fetch()->GetUInt16());
+ sLog.outDebug("Allowed Level: %u Result %u", m_allowedSecurityLevel, result->Fetch()->GetUInt16());
+ }
+}
+
+void World::ResetWeeklyQuests()
+{
+ CharacterDatabase.Execute("DELETE FROM character_queststatus_weekly");
+ for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
+ if (itr->second->GetPlayer())
+ itr->second->GetPlayer()->ResetWeeklyQuestStatus();
+
+ m_NextWeeklyQuestReset = time_t(m_NextWeeklyQuestReset + WEEK);
+ sWorld.setWorldState(WS_WEEKLY_QUEST_RESET_TIME, uint64(m_NextWeeklyQuestReset));
+}
+
+void World::ResetRandomBG()
+{
+ sLog.outDetail("Random BG status reset for all characters.");
+ CharacterDatabase.Execute("DELETE FROM character_battleground_random");
+ for(SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
+ if (itr->second->GetPlayer())
+ itr->second->GetPlayer()->SetRandomWinner(false);
+
+ m_NextRandomBGReset = time_t(m_NextRandomBGReset + DAY);
+ sWorld.setWorldState(WS_BG_DAILY_RESET_TIME, uint64(m_NextRandomBGReset));
+}
+
+void World::SetPlayerLimit(int32 limit, bool /*needUpdate*/)
+{
+ m_playerLimit = limit;
+}
+
+void World::UpdateMaxSessionCounters()
+{
+ m_maxActiveSessionCount = std::max(m_maxActiveSessionCount,uint32(m_sessions.size()-m_QueuedPlayer.size()));
+ m_maxQueuedSessionCount = std::max(m_maxQueuedSessionCount,uint32(m_QueuedPlayer.size()));
+}
+
+void World::LoadDBVersion()
+{
+ QueryResult_AutoPtr result = WorldDatabase.Query("SELECT db_version, script_version, cache_id FROM version LIMIT 1");
+ //QueryResult* result = WorldDatabase.Query("SELECT version, creature_ai_version, cache_id FROM db_version LIMIT 1");
+ if (result)
+ {
+ Field* fields = result->Fetch();
+
+ m_DBVersion = fields[0].GetCppString();
+ m_CreatureEventAIVersion = fields[1].GetCppString();
+
+ // will be overwrite by config values if different and non-0
+ m_configs[CONFIG_CLIENTCACHE_VERSION] = fields[2].GetUInt32();
+ }
+
+ if (m_DBVersion.empty())
+ m_DBVersion = "Unknown world database.";
+
+ if (m_CreatureEventAIVersion.empty())
+ m_CreatureEventAIVersion = "Unknown creature EventAI.";
+}
+
+void World::ProcessStartEvent()
+{
+ isEventKillStart = true;
+}
+
+void World::ProcessStopEvent()
+{
+ isEventKillStart = false;
+}
+
+void World::UpdateAreaDependentAuras()
+{
+ SessionMap::const_iterator itr;
+ for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
+ if (itr->second && itr->second->GetPlayer() && itr->second->GetPlayer()->IsInWorld())
+ {
+ itr->second->GetPlayer()->UpdateAreaDependentAuras(itr->second->GetPlayer()->GetAreaId());
+ itr->second->GetPlayer()->UpdateZoneDependentAuras(itr->second->GetPlayer()->GetZoneId());
+ }
+}
+
+void World::LoadWorldStates()
+{
+ QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT entry, value FROM worldstates");
+
+ if (!result)
+ {
+ barGoLink bar(1);
+ bar.step();
+ sLog.outString();
+ sLog.outString(">> Loaded 0 world states.");
+ return;
+ }
+
+ barGoLink bar(result->GetRowCount());
+ uint32 counter = 0;
+
+ do
+ {
+ Field *fields = result->Fetch();
+ m_worldstates[fields[0].GetUInt32()] = fields[1].GetUInt64();
+ bar.step();
+ ++counter;
+ }
+ while (result->NextRow());
+
+ sLog.outString();
+ sLog.outString(">> Loaded %u world states.", counter);
+}
+
+// Setting a worldstate will save it to DB
+void World::setWorldState(uint32 index, uint64 value)
+{
+ WorldStatesMap::const_iterator it = m_worldstates.find(index);
+ if (it != m_worldstates.end())
+ CharacterDatabase.PExecute("UPDATE worldstates SET value="UI64FMTD" where entry=%u", value, index);
+ else
+ CharacterDatabase.PExecute("INSERT INTO worldstates (entry, value) VALUES (%u,"UI64FMTD")", index, value);
+ m_worldstates[index] = value;
+}
+
+uint64 World::getWorldState(uint32 index) const
+{
+ WorldStatesMap::const_iterator it = m_worldstates.find(index);
+ return it != m_worldstates.end() ? it->second : 0;
+}