diff options
Diffstat (limited to 'src/server/game/World.cpp')
| -rw-r--r-- | src/server/game/World.cpp | 2733 |
1 files changed, 2733 insertions, 0 deletions
diff --git a/src/server/game/World.cpp b/src/server/game/World.cpp new file mode 100644 index 00000000000..0b00621dc72 --- /dev/null +++ b/src/server/game/World.cpp @@ -0,0 +1,2733 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/** \file + \ingroup world +*/ + +#include "Common.h" +#include "Database/DatabaseEnv.h" +#include "Config/ConfigEnv.h" +#include "SystemConfig.h" +#include "Log.h" +#include "Opcodes.h" +#include "WorldSession.h" +#include "WorldPacket.h" +#include "Weather.h" +#include "Player.h" +#include "Vehicle.h" +#include "SkillExtraItems.h" +#include "SkillDiscovery.h" +#include "World.h" +#include "AccountMgr.h" +#include "AchievementMgr.h" +#include "AuctionHouseMgr.h" +#include "ObjectMgr.h" +#include "CreatureEventAIMgr.h" +#include "SpellMgr.h" +#include "Chat.h" +#include "DBCStores.h" +#include "LootMgr.h" +#include "ItemEnchantmentMgr.h" +#include "MapManager.h" +#include "CreatureAIRegistry.h" +#include "Policies/SingletonImp.h" +#include "BattleGroundMgr.h" +#include "OutdoorPvPMgr.h" +#include "TemporarySummon.h" +#include "AuctionHouseBot.h" +#include "WaypointMovementGenerator.h" +#include "VMapFactory.h" +#include "GlobalEvents.h" +#include "GameEventMgr.h" +#include "PoolHandler.h" +#include "Database/DatabaseImpl.h" +#include "GridNotifiersImpl.h" +#include "CellImpl.h" +#include "InstanceSaveMgr.h" +#include "Util.h" +#include "Language.h" +#include "CreatureGroups.h" +#include "Transports.h" +#include "ProgressBar.h" +#include "ScriptMgr.h" +#include "AddonMgr.h" +#include "LFGMgr.h" +#include "ConditionMgr.h" + +INSTANTIATE_SINGLETON_1(World); + +volatile bool World::m_stopEvent = false; +uint8 World::m_ExitCode = SHUTDOWN_EXIT_CODE; +volatile uint32 World::m_worldLoopCounter = 0; + +float World::m_MaxVisibleDistanceOnContinents = DEFAULT_VISIBILITY_DISTANCE; +float World::m_MaxVisibleDistanceInInstances = DEFAULT_VISIBILITY_INSTANCE; +float World::m_MaxVisibleDistanceInBGArenas = DEFAULT_VISIBILITY_BGARENAS; +float World::m_MaxVisibleDistanceForObject = DEFAULT_VISIBILITY_DISTANCE; + +float World::m_MaxVisibleDistanceInFlight = DEFAULT_VISIBILITY_DISTANCE; +float World::m_VisibleUnitGreyDistance = 0; +float World::m_VisibleObjectGreyDistance = 0; + +int32 World::m_visibility_notify_periodOnContinents = DEFAULT_VISIBILITY_NOTIFY_PERIOD; +int32 World::m_visibility_notify_periodInInstances = DEFAULT_VISIBILITY_NOTIFY_PERIOD; +int32 World::m_visibility_notify_periodInBGArenas = DEFAULT_VISIBILITY_NOTIFY_PERIOD; + +/// World constructor +World::World() +{ + m_playerLimit = 0; + m_allowedSecurityLevel = SEC_PLAYER; + m_allowMovement = true; + m_ShutdownMask = 0; + m_ShutdownTimer = 0; + m_gameTime=time(NULL); + m_startTime=m_gameTime; + m_maxActiveSessionCount = 0; + m_maxQueuedSessionCount = 0; + m_PlayerCount = 0; + m_MaxPlayerCount = 0; + m_resultQueue = NULL; + m_NextDailyQuestReset = 0; + m_NextWeeklyQuestReset = 0; + m_scheduledScripts = 0; + + m_defaultDbcLocale = LOCALE_enUS; + m_availableDbcLocaleMask = 0; + + m_updateTimeSum = 0; + m_updateTimeCount = 0; + + m_isClosed = false; +} + +/// World destructor +World::~World() +{ + ///- Empty the kicked session set + while (!m_sessions.empty()) + { + // not remove from queue, prevent loading new sessions + delete m_sessions.begin()->second; + m_sessions.erase(m_sessions.begin()); + } + + ///- Empty the WeatherMap + for (WeatherMap::const_iterator itr = m_weathers.begin(); itr != m_weathers.end(); ++itr) + delete itr->second; + + m_weathers.clear(); + + CliCommandHolder* command; + while (cliCmdQueue.next(command)) + delete command; + + VMAP::VMapFactory::clear(); + + if (m_resultQueue) delete m_resultQueue; + + //TODO free addSessQueue +} + +/// Find a player in a specified zone +Player* World::FindPlayerInZone(uint32 zone) +{ + ///- circle through active sessions and return the first player found in the zone + SessionMap::const_iterator itr; + for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) + { + if (!itr->second) + continue; + Player *player = itr->second->GetPlayer(); + if (!player) + continue; + if (player->IsInWorld() && player->GetZoneId() == zone) + { + // Used by the weather system. We return the player to broadcast the change weather message to him and all players in the zone. + return player; + } + } + return NULL; +} + +/// Find a session by its id +WorldSession* World::FindSession(uint32 id) const +{ + SessionMap::const_iterator itr = m_sessions.find(id); + + if (itr != m_sessions.end()) + return itr->second; // also can return NULL for kicked session + else + return NULL; +} + +/// Remove a given session +bool World::RemoveSession(uint32 id) +{ + ///- Find the session, kick the user, but we can't delete session at this moment to prevent iterator invalidation + SessionMap::const_iterator itr = m_sessions.find(id); + + if (itr != m_sessions.end() && itr->second) + { + if (itr->second->PlayerLoading()) + return false; + itr->second->KickPlayer(); + } + + return true; +} + +void World::AddSession(WorldSession* s) +{ + addSessQueue.add(s); +} + +void +World::AddSession_ (WorldSession* s) +{ + ASSERT (s); + + //NOTE - Still there is race condition in WorldSession* being used in the Sockets + + ///- kick already loaded player with same account (if any) and remove session + ///- if player is in loading and want to load again, return + if (!RemoveSession (s->GetAccountId ())) + { + s->KickPlayer (); + delete s; // session not added yet in session list, so not listed in queue + return; + } + + // decrease session counts only at not reconnection case + bool decrease_session = true; + + // if session already exist, prepare to it deleting at next world update + // NOTE - KickPlayer() should be called on "old" in RemoveSession() + { + SessionMap::const_iterator old = m_sessions.find(s->GetAccountId ()); + + if (old != m_sessions.end()) + { + // prevent decrease sessions count if session queued + if (RemoveQueuedPlayer(old->second)) + decrease_session = false; + // not remove replaced session form queue if listed + delete old->second; + } + } + + m_sessions[s->GetAccountId ()] = s; + + uint32 Sessions = GetActiveAndQueuedSessionCount (); + uint32 pLimit = GetPlayerAmountLimit (); + uint32 QueueSize = GetQueueSize (); //number of players in the queue + + //so we don't count the user trying to + //login as a session and queue the socket that we are using + if (decrease_session) + --Sessions; + + if (pLimit > 0 && Sessions >= pLimit && s->GetSecurity () == SEC_PLAYER && !HasRecentlyDisconnected(s)) + { + AddQueuedPlayer (s); + UpdateMaxSessionCounters (); + sLog.outDetail ("PlayerQueue: Account id %u is in Queue Position (%u).", s->GetAccountId (), ++QueueSize); + return; + } + + WorldPacket packet(SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1); + packet << uint8 (AUTH_OK); + packet << uint32 (0); // BillingTimeRemaining + packet << uint8 (0); // BillingPlanFlags + packet << uint32 (0); // BillingTimeRested + packet << uint8 (s->Expansion()); // 0 - normal, 1 - TBC, 2 - WOTLK, must be set in database manually for each account + s->SendPacket (&packet); + + s->SendAddonsInfo(); + + WorldPacket pkt(SMSG_CLIENTCACHE_VERSION, 4); + pkt << uint32(sWorld.getConfig(CONFIG_CLIENTCACHE_VERSION)); + s->SendPacket(&pkt); + + s->SendTutorialsData(); + + UpdateMaxSessionCounters (); + + // Updates the population + if (pLimit > 0) + { + float popu = GetActiveSessionCount (); // updated number of users on the server + popu /= pLimit; + popu *= 2; + sLog.outDetail ("Server Population (%f).", popu); + } +} + +bool World::HasRecentlyDisconnected(WorldSession* session) +{ + if (!session) return false; + + if (uint32 tolerance = getConfig(CONFIG_INTERVAL_DISCONNECT_TOLERANCE)) + { + for (DisconnectMap::iterator i = m_disconnects.begin(); i != m_disconnects.end();) + { + if (difftime(i->second, time(NULL)) < tolerance) + { + if (i->first == session->GetAccountId()) + return true; + ++i; + } + else + m_disconnects.erase(i); + } + } + return false; + } + +int32 World::GetQueuePos(WorldSession* sess) +{ + uint32 position = 1; + + for (Queue::const_iterator iter = m_QueuedPlayer.begin(); iter != m_QueuedPlayer.end(); ++iter, ++position) + if ((*iter) == sess) + return position; + + return 0; +} + +void World::AddQueuedPlayer(WorldSession* sess) +{ + sess->SetInQueue(true); + m_QueuedPlayer.push_back (sess); + + // The 1st SMSG_AUTH_RESPONSE needs to contain other info too. + WorldPacket packet (SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1); + packet << uint8 (AUTH_WAIT_QUEUE); + packet << uint32 (0); // BillingTimeRemaining + packet << uint8 (0); // BillingPlanFlags + packet << uint32 (0); // BillingTimeRested + packet << uint8 (sess->Expansion()); // 0 - normal, 1 - TBC, 2 - WOTLK, must be set in database manually for each account + packet << uint32(GetQueuePos (sess)); + sess->SendPacket (&packet); + + //sess->SendAuthWaitQue (GetQueuePos (sess)); +} + +bool World::RemoveQueuedPlayer(WorldSession* sess) +{ + // sessions count including queued to remove (if removed_session set) + uint32 sessions = GetActiveSessionCount(); + + uint32 position = 1; + Queue::iterator iter = m_QueuedPlayer.begin(); + + // search to remove and count skipped positions + bool found = false; + + for (; iter != m_QueuedPlayer.end(); ++iter, ++position) + { + if (*iter == sess) + { + sess->SetInQueue(false); + sess->ResetTimeOutTime(); + iter = m_QueuedPlayer.erase(iter); + found = true; // removing queued session + break; + } + } + + // iter point to next socked after removed or end() + // position store position of removed socket and then new position next socket after removed + + // if session not queued then we need decrease sessions count + if (!found && sessions) + --sessions; + + // accept first in queue + if ((!m_playerLimit || sessions < m_playerLimit) && !m_QueuedPlayer.empty()) + { + WorldSession* pop_sess = m_QueuedPlayer.front(); + pop_sess->SetInQueue(false); + pop_sess->ResetTimeOutTime(); + pop_sess->SendAuthWaitQue(0); + pop_sess->SendAddonsInfo(); + + WorldPacket pkt(SMSG_CLIENTCACHE_VERSION, 4); + pkt << uint32(sWorld.getConfig(CONFIG_CLIENTCACHE_VERSION)); + pop_sess->SendPacket(&pkt); + + pop_sess->SendAccountDataTimes(GLOBAL_CACHE_MASK); + pop_sess->SendTutorialsData(); + + m_QueuedPlayer.pop_front(); + + // update iter to point first queued socket or end() if queue is empty now + iter = m_QueuedPlayer.begin(); + position = 1; + } + + // update position from iter to end() + // iter point to first not updated socket, position store new position + for (; iter != m_QueuedPlayer.end(); ++iter, ++position) + (*iter)->SendAuthWaitQue(position); + + return found; +} + +/// Find a Weather object by the given zoneid +Weather* World::FindWeather(uint32 id) const +{ + WeatherMap::const_iterator itr = m_weathers.find(id); + + if (itr != m_weathers.end()) + return itr->second; + else + return 0; +} + +/// Remove a Weather object for the given zoneid +void World::RemoveWeather(uint32 id) +{ + // not called at the moment. Kept for completeness + WeatherMap::iterator itr = m_weathers.find(id); + + if (itr != m_weathers.end()) + { + delete itr->second; + m_weathers.erase(itr); + } +} + +/// Add a Weather object to the list +Weather* World::AddWeather(uint32 zone_id) +{ + WeatherZoneChances const* weatherChances = objmgr.GetWeatherChances(zone_id); + + // zone not have weather, ignore + if (!weatherChances) + return NULL; + + Weather* w = new Weather(zone_id,weatherChances); + m_weathers[w->GetZone()] = w; + w->ReGenerate(); + w->UpdateWeather(); + return w; +} + +/// Initialize config values +void World::LoadConfigSettings(bool reload) +{ + if (reload) + { + if (!sConfig.Reload()) + { + sLog.outError("World settings reload fail: can't read settings from %s.",sConfig.GetFilename().c_str()); + return; + } + } + + ///- Read the player limit and the Message of the day from the config file + SetPlayerLimit(sConfig.GetIntDefault("PlayerLimit", DEFAULT_PLAYER_LIMIT), true); + SetMotd(sConfig.GetStringDefault("Motd", "Welcome to a Trinity Core Server.")); + + ///- Get string for new logins (newly created characters) + SetNewCharString(sConfig.GetStringDefault("PlayerStart.String", "")); + + ///- Send server info on login? + m_configs[CONFIG_ENABLE_SINFO_LOGIN] = sConfig.GetIntDefault("Server.LoginInfo", 0); + + ///- Read all rates from the config file + rate_values[RATE_HEALTH] = sConfig.GetFloatDefault("Rate.Health", 1); + if (rate_values[RATE_HEALTH] < 0) + { + sLog.outError("Rate.Health (%f) must be > 0. Using 1 instead.",rate_values[RATE_HEALTH]); + rate_values[RATE_HEALTH] = 1; + } + rate_values[RATE_POWER_MANA] = sConfig.GetFloatDefault("Rate.Mana", 1); + if (rate_values[RATE_POWER_MANA] < 0) + { + sLog.outError("Rate.Mana (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_MANA]); + rate_values[RATE_POWER_MANA] = 1; + } + rate_values[RATE_POWER_RAGE_INCOME] = sConfig.GetFloatDefault("Rate.Rage.Income", 1); + rate_values[RATE_POWER_RAGE_LOSS] = sConfig.GetFloatDefault("Rate.Rage.Loss", 1); + if (rate_values[RATE_POWER_RAGE_LOSS] < 0) + { + sLog.outError("Rate.Rage.Loss (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_RAGE_LOSS]); + rate_values[RATE_POWER_RAGE_LOSS] = 1; + } + rate_values[RATE_POWER_RUNICPOWER_INCOME] = sConfig.GetFloatDefault("Rate.RunicPower.Income", 1); + rate_values[RATE_POWER_RUNICPOWER_LOSS] = sConfig.GetFloatDefault("Rate.RunicPower.Loss", 1); + if (rate_values[RATE_POWER_RUNICPOWER_LOSS] < 0) + { + sLog.outError("Rate.RunicPower.Loss (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_RUNICPOWER_LOSS]); + rate_values[RATE_POWER_RUNICPOWER_LOSS] = 1; + } + rate_values[RATE_POWER_FOCUS] = sConfig.GetFloatDefault("Rate.Focus", 1.0f); + rate_values[RATE_SKILL_DISCOVERY] = sConfig.GetFloatDefault("Rate.Skill.Discovery", 1.0f); + rate_values[RATE_DROP_ITEM_POOR] = sConfig.GetFloatDefault("Rate.Drop.Item.Poor", 1.0f); + rate_values[RATE_DROP_ITEM_NORMAL] = sConfig.GetFloatDefault("Rate.Drop.Item.Normal", 1.0f); + rate_values[RATE_DROP_ITEM_UNCOMMON] = sConfig.GetFloatDefault("Rate.Drop.Item.Uncommon", 1.0f); + rate_values[RATE_DROP_ITEM_RARE] = sConfig.GetFloatDefault("Rate.Drop.Item.Rare", 1.0f); + rate_values[RATE_DROP_ITEM_EPIC] = sConfig.GetFloatDefault("Rate.Drop.Item.Epic", 1.0f); + rate_values[RATE_DROP_ITEM_LEGENDARY] = sConfig.GetFloatDefault("Rate.Drop.Item.Legendary", 1.0f); + rate_values[RATE_DROP_ITEM_ARTIFACT] = sConfig.GetFloatDefault("Rate.Drop.Item.Artifact", 1.0f); + rate_values[RATE_DROP_ITEM_REFERENCED] = sConfig.GetFloatDefault("Rate.Drop.Item.Referenced", 1.0f); + rate_values[RATE_DROP_MONEY] = sConfig.GetFloatDefault("Rate.Drop.Money", 1.0f); + rate_values[RATE_XP_KILL] = sConfig.GetFloatDefault("Rate.XP.Kill", 1.0f); + rate_values[RATE_XP_QUEST] = sConfig.GetFloatDefault("Rate.XP.Quest", 1.0f); + rate_values[RATE_XP_EXPLORE] = sConfig.GetFloatDefault("Rate.XP.Explore", 1.0f); + rate_values[RATE_REPAIRCOST] = sConfig.GetFloatDefault("Rate.RepairCost", 1.0f); + if (rate_values[RATE_REPAIRCOST] < 0.0f) + { + sLog.outError("Rate.RepairCost (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_REPAIRCOST]); + rate_values[RATE_REPAIRCOST] = 0.0f; + } + rate_values[RATE_REPUTATION_GAIN] = sConfig.GetFloatDefault("Rate.Reputation.Gain", 1.0f); + rate_values[RATE_REPUTATION_LOWLEVEL_KILL] = sConfig.GetFloatDefault("Rate.Reputation.LowLevel.Kill", 1.0f); + rate_values[RATE_REPUTATION_LOWLEVEL_QUEST] = sConfig.GetFloatDefault("Rate.Reputation.LowLevel.Quest", 1.0f); + rate_values[RATE_CREATURE_NORMAL_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Normal.Damage", 1.0f); + rate_values[RATE_CREATURE_ELITE_ELITE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.Damage", 1.0f); + rate_values[RATE_CREATURE_ELITE_RAREELITE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.Damage", 1.0f); + rate_values[RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.Damage", 1.0f); + rate_values[RATE_CREATURE_ELITE_RARE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.Damage", 1.0f); + rate_values[RATE_CREATURE_NORMAL_HP] = sConfig.GetFloatDefault("Rate.Creature.Normal.HP", 1.0f); + rate_values[RATE_CREATURE_ELITE_ELITE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.HP", 1.0f); + rate_values[RATE_CREATURE_ELITE_RAREELITE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.HP", 1.0f); + rate_values[RATE_CREATURE_ELITE_WORLDBOSS_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.HP", 1.0f); + rate_values[RATE_CREATURE_ELITE_RARE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.HP", 1.0f); + rate_values[RATE_CREATURE_NORMAL_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Normal.SpellDamage", 1.0f); + rate_values[RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.SpellDamage", 1.0f); + rate_values[RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.SpellDamage", 1.0f); + rate_values[RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.SpellDamage", 1.0f); + rate_values[RATE_CREATURE_ELITE_RARE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.SpellDamage", 1.0f); + rate_values[RATE_CREATURE_AGGRO] = sConfig.GetFloatDefault("Rate.Creature.Aggro", 1.0f); + rate_values[RATE_REST_INGAME] = sConfig.GetFloatDefault("Rate.Rest.InGame", 1.0f); + rate_values[RATE_REST_OFFLINE_IN_TAVERN_OR_CITY] = sConfig.GetFloatDefault("Rate.Rest.Offline.InTavernOrCity", 1.0f); + rate_values[RATE_REST_OFFLINE_IN_WILDERNESS] = sConfig.GetFloatDefault("Rate.Rest.Offline.InWilderness", 1.0f); + rate_values[RATE_DAMAGE_FALL] = sConfig.GetFloatDefault("Rate.Damage.Fall", 1.0f); + rate_values[RATE_AUCTION_TIME] = sConfig.GetFloatDefault("Rate.Auction.Time", 1.0f); + rate_values[RATE_AUCTION_DEPOSIT] = sConfig.GetFloatDefault("Rate.Auction.Deposit", 1.0f); + rate_values[RATE_AUCTION_CUT] = sConfig.GetFloatDefault("Rate.Auction.Cut", 1.0f); + rate_values[RATE_HONOR] = sConfig.GetFloatDefault("Rate.Honor",1.0f); + rate_values[RATE_MINING_AMOUNT] = sConfig.GetFloatDefault("Rate.Mining.Amount",1.0f); + rate_values[RATE_MINING_NEXT] = sConfig.GetFloatDefault("Rate.Mining.Next",1.0f); + rate_values[RATE_INSTANCE_RESET_TIME] = sConfig.GetFloatDefault("Rate.InstanceResetTime",1.0f); + rate_values[RATE_TALENT] = sConfig.GetFloatDefault("Rate.Talent",1.0f); + if (rate_values[RATE_TALENT] < 0.0f) + { + sLog.outError("Rate.Talent (%f) must be > 0. Using 1 instead.",rate_values[RATE_TALENT]); + rate_values[RATE_TALENT] = 1.0f; + } + rate_values[RATE_MOVESPEED] = sConfig.GetFloatDefault("Rate.MoveSpeed",1.0f); + if (rate_values[RATE_MOVESPEED] < 0) + { + sLog.outError("Rate.MoveSpeed (%f) must be > 0. Using 1 instead.",rate_values[RATE_MOVESPEED]); + rate_values[RATE_MOVESPEED] = 1.0f; + } + for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i) playerBaseMoveSpeed[i] = baseMoveSpeed[i] * rate_values[RATE_MOVESPEED]; + rate_values[RATE_CORPSE_DECAY_LOOTED] = sConfig.GetFloatDefault("Rate.Corpse.Decay.Looted",0.5f); + + rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = sConfig.GetFloatDefault("TargetPosRecalculateRange",1.5f); + if (rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] < CONTACT_DISTANCE) + { + sLog.outError("TargetPosRecalculateRange (%f) must be >= %f. Using %f instead.",rate_values[RATE_TARGET_POS_RECALCULATION_RANGE],CONTACT_DISTANCE,CONTACT_DISTANCE); + rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = CONTACT_DISTANCE; + } + else if (rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] > NOMINAL_MELEE_RANGE) + { + sLog.outError("TargetPosRecalculateRange (%f) must be <= %f. Using %f instead.", + rate_values[RATE_TARGET_POS_RECALCULATION_RANGE],NOMINAL_MELEE_RANGE,NOMINAL_MELEE_RANGE); + rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = NOMINAL_MELEE_RANGE; + } + + rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = sConfig.GetFloatDefault("DurabilityLoss.OnDeath", 10.0f); + if (rate_values[RATE_DURABILITY_LOSS_ON_DEATH] < 0.0f) + { + sLog.outError("DurabilityLoss.OnDeath (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_ON_DEATH]); + rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = 0.0f; + } + if (rate_values[RATE_DURABILITY_LOSS_ON_DEATH] > 100.0f) + { + sLog.outError("DurabilityLoss.OnDeath (%f) must be <= 100. Using 100.0 instead.",rate_values[RATE_DURABILITY_LOSS_ON_DEATH]); + rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = 0.0f; + } + rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = rate_values[RATE_DURABILITY_LOSS_ON_DEATH] / 100.0f; + + rate_values[RATE_DURABILITY_LOSS_DAMAGE] = sConfig.GetFloatDefault("DurabilityLossChance.Damage",0.5f); + if (rate_values[RATE_DURABILITY_LOSS_DAMAGE] < 0.0f) + { + sLog.outError("DurabilityLossChance.Damage (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_DAMAGE]); + rate_values[RATE_DURABILITY_LOSS_DAMAGE] = 0.0f; + } + rate_values[RATE_DURABILITY_LOSS_ABSORB] = sConfig.GetFloatDefault("DurabilityLossChance.Absorb",0.5f); + if (rate_values[RATE_DURABILITY_LOSS_ABSORB] < 0.0f) + { + sLog.outError("DurabilityLossChance.Absorb (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_ABSORB]); + rate_values[RATE_DURABILITY_LOSS_ABSORB] = 0.0f; + } + rate_values[RATE_DURABILITY_LOSS_PARRY] = sConfig.GetFloatDefault("DurabilityLossChance.Parry",0.05f); + if (rate_values[RATE_DURABILITY_LOSS_PARRY] < 0.0f) + { + sLog.outError("DurabilityLossChance.Parry (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_PARRY]); + rate_values[RATE_DURABILITY_LOSS_PARRY] = 0.0f; + } + rate_values[RATE_DURABILITY_LOSS_BLOCK] = sConfig.GetFloatDefault("DurabilityLossChance.Block",0.05f); + if (rate_values[RATE_DURABILITY_LOSS_BLOCK] < 0.0f) + { + sLog.outError("DurabilityLossChance.Block (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_BLOCK]); + rate_values[RATE_DURABILITY_LOSS_BLOCK] = 0.0f; + } + ///- Read other configuration items from the config file + + m_configs[CONFIG_DURABILITY_LOSS_IN_PVP] = sConfig.GetBoolDefault("DurabilityLoss.InPvP", false); + + m_configs[CONFIG_COMPRESSION] = sConfig.GetIntDefault("Compression", 1); + if (m_configs[CONFIG_COMPRESSION] < 1 || m_configs[CONFIG_COMPRESSION] > 9) + { + sLog.outError("Compression level (%i) must be in range 1..9. Using default compression level (1).",m_configs[CONFIG_COMPRESSION]); + m_configs[CONFIG_COMPRESSION] = 1; + } + m_configs[CONFIG_ADDON_CHANNEL] = sConfig.GetBoolDefault("AddonChannel", true); + m_configs[CONFIG_CHAT_CHANNEL_LEVEL_REQ] = sConfig.GetIntDefault("ChatLevelReq.Channel", 1); + m_configs[CONFIG_CHAT_WHISPER_LEVEL_REQ] = sConfig.GetIntDefault("ChatLevelReq.Whisper", 1); + m_configs[CONFIG_CHAT_SAY_LEVEL_REQ] = sConfig.GetIntDefault("ChatLevelReq.Say", 1); + m_configs[CONFIG_TRADE_LEVEL_REQ] = sConfig.GetIntDefault("LevelReq.Trade", 1); + m_configs[CONFIG_TICKET_LEVEL_REQ] = sConfig.GetIntDefault("LevelReq.Ticket", 1); + m_configs[CONFIG_AUCTION_LEVEL_REQ] = sConfig.GetIntDefault("LevelReq.Auction", 1); + m_configs[CONFIG_MAIL_LEVEL_REQ] = sConfig.GetIntDefault("LevelReq.Mail", 1); + m_configs[CONFIG_ALLOW_PLAYER_COMMANDS] = sConfig.GetBoolDefault("AllowPlayerCommands", 1); + m_configs[CONFIG_GRID_UNLOAD] = sConfig.GetBoolDefault("GridUnload", true); + m_configs[CONFIG_INTERVAL_SAVE] = sConfig.GetIntDefault("PlayerSaveInterval", 15 * MINUTE * IN_MILISECONDS); + m_configs[CONFIG_INTERVAL_DISCONNECT_TOLERANCE] = sConfig.GetIntDefault("DisconnectToleranceInterval", 0); + m_configs[CONFIG_STATS_SAVE_ONLY_ON_LOGOUT] = sConfig.GetBoolDefault("PlayerSave.Stats.SaveOnlyOnLogout", true); + + m_configs[CONFIG_MIN_LEVEL_STAT_SAVE] = sConfig.GetIntDefault("PlayerSave.Stats.MinLevel", 0); + if (m_configs[CONFIG_MIN_LEVEL_STAT_SAVE] > MAX_LEVEL) + { + sLog.outError("PlayerSave.Stats.MinLevel (%i) must be in range 0..80. Using default, do not save character stats (0).",m_configs[CONFIG_MIN_LEVEL_STAT_SAVE]); + m_configs[CONFIG_MIN_LEVEL_STAT_SAVE] = 0; + } + + m_configs[CONFIG_INTERVAL_GRIDCLEAN] = sConfig.GetIntDefault("GridCleanUpDelay", 5 * MINUTE * IN_MILISECONDS); + if (m_configs[CONFIG_INTERVAL_GRIDCLEAN] < MIN_GRID_DELAY) + { + sLog.outError("GridCleanUpDelay (%i) must be greater %u. Use this minimal value.",m_configs[CONFIG_INTERVAL_GRIDCLEAN],MIN_GRID_DELAY); + m_configs[CONFIG_INTERVAL_GRIDCLEAN] = MIN_GRID_DELAY; + } + if (reload) + MapManager::Instance().SetGridCleanUpDelay(m_configs[CONFIG_INTERVAL_GRIDCLEAN]); + + m_configs[CONFIG_INTERVAL_MAPUPDATE] = sConfig.GetIntDefault("MapUpdateInterval", 100); + if (m_configs[CONFIG_INTERVAL_MAPUPDATE] < MIN_MAP_UPDATE_DELAY) + { + sLog.outError("MapUpdateInterval (%i) must be greater %u. Use this minimal value.",m_configs[CONFIG_INTERVAL_MAPUPDATE],MIN_MAP_UPDATE_DELAY); + m_configs[CONFIG_INTERVAL_MAPUPDATE] = MIN_MAP_UPDATE_DELAY; + } + if (reload) + MapManager::Instance().SetMapUpdateInterval(m_configs[CONFIG_INTERVAL_MAPUPDATE]); + + m_configs[CONFIG_INTERVAL_CHANGEWEATHER] = sConfig.GetIntDefault("ChangeWeatherInterval", 10 * MINUTE * IN_MILISECONDS); + + if (reload) + { + uint32 val = sConfig.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT); + if (val != m_configs[CONFIG_PORT_WORLD]) + sLog.outError("WorldServerPort option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_PORT_WORLD]); + } + else + m_configs[CONFIG_PORT_WORLD] = sConfig.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT); + + if (reload) + { + uint32 val = sConfig.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME); + if (val != m_configs[CONFIG_SOCKET_SELECTTIME]) + sLog.outError("SocketSelectTime option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_SOCKET_SELECTTIME]); + } + else + m_configs[CONFIG_SOCKET_SELECTTIME] = sConfig.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME); + + m_configs[CONFIG_SOCKET_TIMEOUTTIME] = sConfig.GetIntDefault("SocketTimeOutTime", 900000); + m_configs[CONFIG_SESSION_ADD_DELAY] = sConfig.GetIntDefault("SessionAddDelay", 10000); + + m_configs[CONFIG_GROUP_XP_DISTANCE] = sConfig.GetIntDefault("MaxGroupXPDistance", 74); + /// \todo Add MonsterSight and GuarderSight (with meaning) in Trinityd.conf or put them as define + m_configs[CONFIG_SIGHT_MONSTER] = sConfig.GetIntDefault("MonsterSight", 50); + m_configs[CONFIG_SIGHT_GUARDER] = sConfig.GetIntDefault("GuarderSight", 50); + + if (reload) + { + uint32 val = sConfig.GetIntDefault("GameType", 0); + if (val != m_configs[CONFIG_GAME_TYPE]) + sLog.outError("GameType option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_GAME_TYPE]); + } + else + m_configs[CONFIG_GAME_TYPE] = sConfig.GetIntDefault("GameType", 0); + + if (reload) + { + uint32 val = sConfig.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT); + if (val != m_configs[CONFIG_REALM_ZONE]) + sLog.outError("RealmZone option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_REALM_ZONE]); + } + else + m_configs[CONFIG_REALM_ZONE] = sConfig.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT); + + m_configs[CONFIG_ALLOW_TWO_SIDE_ACCOUNTS] = sConfig.GetBoolDefault("AllowTwoSide.Accounts", true); + m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Chat",false); + m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Channel",false); + m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Group",false); + m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Guild",false); + m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Auction",false); + m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Mail",false); + m_configs[CONFIG_ALLOW_TWO_SIDE_WHO_LIST] = sConfig.GetBoolDefault("AllowTwoSide.WhoList", false); + m_configs[CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND] = sConfig.GetBoolDefault("AllowTwoSide.AddFriend", false); + m_configs[CONFIG_ALLOW_TWO_SIDE_TRADE] = sConfig.GetBoolDefault("AllowTwoSide.trade", false); + m_configs[CONFIG_STRICT_PLAYER_NAMES] = sConfig.GetIntDefault ("StrictPlayerNames", 0); + m_configs[CONFIG_STRICT_CHARTER_NAMES] = sConfig.GetIntDefault ("StrictCharterNames", 0); + m_configs[CONFIG_STRICT_PET_NAMES] = sConfig.GetIntDefault ("StrictPetNames", 0); + + m_configs[CONFIG_MIN_PLAYER_NAME] = sConfig.GetIntDefault ("MinPlayerName", 2); + if (m_configs[CONFIG_MIN_PLAYER_NAME] < 1 || m_configs[CONFIG_MIN_PLAYER_NAME] > MAX_PLAYER_NAME) + { + sLog.outError("MinPlayerName (%i) must be in range 1..%u. Set to 2.",m_configs[CONFIG_MIN_PLAYER_NAME],MAX_PLAYER_NAME); + m_configs[CONFIG_MIN_PLAYER_NAME] = 2; + } + + m_configs[CONFIG_MIN_CHARTER_NAME] = sConfig.GetIntDefault ("MinCharterName", 2); + if (m_configs[CONFIG_MIN_CHARTER_NAME] < 1 || m_configs[CONFIG_MIN_CHARTER_NAME] > MAX_CHARTER_NAME) + { + sLog.outError("MinCharterName (%i) must be in range 1..%u. Set to 2.",m_configs[CONFIG_MIN_CHARTER_NAME],MAX_CHARTER_NAME); + m_configs[CONFIG_MIN_CHARTER_NAME] = 2; + } + + m_configs[CONFIG_MIN_PET_NAME] = sConfig.GetIntDefault ("MinPetName", 2); + if (m_configs[CONFIG_MIN_PET_NAME] < 1 || m_configs[CONFIG_MIN_PET_NAME] > MAX_PET_NAME) + { + sLog.outError("MinPetName (%i) must be in range 1..%u. Set to 2.",m_configs[CONFIG_MIN_PET_NAME],MAX_PET_NAME); + m_configs[CONFIG_MIN_PET_NAME] = 2; + } + + m_configs[CONFIG_CHARACTERS_CREATING_DISABLED] = sConfig.GetIntDefault ("CharactersCreatingDisabled", 0); + + m_configs[CONFIG_CHARACTERS_PER_REALM] = sConfig.GetIntDefault("CharactersPerRealm", 10); + if (m_configs[CONFIG_CHARACTERS_PER_REALM] < 1 || m_configs[CONFIG_CHARACTERS_PER_REALM] > 10) + { + sLog.outError("CharactersPerRealm (%i) must be in range 1..10. Set to 10.",m_configs[CONFIG_CHARACTERS_PER_REALM]); + m_configs[CONFIG_CHARACTERS_PER_REALM] = 10; + } + + // must be after CONFIG_CHARACTERS_PER_REALM + m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = sConfig.GetIntDefault("CharactersPerAccount", 50); + if (m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] < m_configs[CONFIG_CHARACTERS_PER_REALM]) + { + sLog.outError("CharactersPerAccount (%i) can't be less than CharactersPerRealm (%i).",m_configs[CONFIG_CHARACTERS_PER_ACCOUNT],m_configs[CONFIG_CHARACTERS_PER_REALM]); + m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = m_configs[CONFIG_CHARACTERS_PER_REALM]; + } + + m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = sConfig.GetIntDefault("HeroicCharactersPerRealm", 1); + if (int32(m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM]) < 0 || m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] > 10) + { + sLog.outError("HeroicCharactersPerRealm (%i) must be in range 0..10. Set to 1.",m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM]); + m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = 1; + } + + m_configs[CONFIG_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING] = sConfig.GetIntDefault("MinLevelForHeroicCharacterCreating", 55); + + m_configs[CONFIG_SKIP_CINEMATICS] = sConfig.GetIntDefault("SkipCinematics", 0); + if (int32(m_configs[CONFIG_SKIP_CINEMATICS]) < 0 || m_configs[CONFIG_SKIP_CINEMATICS] > 2) + { + sLog.outError("SkipCinematics (%i) must be in range 0..2. Set to 0.",m_configs[CONFIG_SKIP_CINEMATICS]); + m_configs[CONFIG_SKIP_CINEMATICS] = 0; + } + + if (reload) + { + uint32 val = sConfig.GetIntDefault("MaxPlayerLevel", DEFAULT_MAX_LEVEL); + if (val != m_configs[CONFIG_MAX_PLAYER_LEVEL]) + sLog.outError("MaxPlayerLevel option can't be changed at config reload, using current value (%u).",m_configs[CONFIG_MAX_PLAYER_LEVEL]); + } + else + m_configs[CONFIG_MAX_PLAYER_LEVEL] = sConfig.GetIntDefault("MaxPlayerLevel", DEFAULT_MAX_LEVEL); + + if (m_configs[CONFIG_MAX_PLAYER_LEVEL] > MAX_LEVEL) + { + sLog.outError("MaxPlayerLevel (%i) must be in range 1..%u. Set to %u.",m_configs[CONFIG_MAX_PLAYER_LEVEL],MAX_LEVEL,MAX_LEVEL); + m_configs[CONFIG_MAX_PLAYER_LEVEL] = MAX_LEVEL; + } + + m_configs[CONFIG_MIN_DUALSPEC_LEVEL] = sConfig.GetIntDefault("MinDualSpecLevel", 40); + + m_configs[CONFIG_START_PLAYER_LEVEL] = sConfig.GetIntDefault("StartPlayerLevel", 1); + if (m_configs[CONFIG_START_PLAYER_LEVEL] < 1) + { + sLog.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 1.",m_configs[CONFIG_START_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]); + m_configs[CONFIG_START_PLAYER_LEVEL] = 1; + } + else if (m_configs[CONFIG_START_PLAYER_LEVEL] > m_configs[CONFIG_MAX_PLAYER_LEVEL]) + { + sLog.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",m_configs[CONFIG_START_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]); + m_configs[CONFIG_START_PLAYER_LEVEL] = m_configs[CONFIG_MAX_PLAYER_LEVEL]; + } + + m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = sConfig.GetIntDefault("StartHeroicPlayerLevel", 55); + if (m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] < 1) + { + sLog.outError("StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 55.", + m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]); + m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = 55; + } + else if (m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] > m_configs[CONFIG_MAX_PLAYER_LEVEL]) + { + sLog.outError("StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.", + m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]); + m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = m_configs[CONFIG_MAX_PLAYER_LEVEL]; + } + + m_configs[CONFIG_START_PLAYER_MONEY] = sConfig.GetIntDefault("StartPlayerMoney", 0); + if (int32(m_configs[CONFIG_START_PLAYER_MONEY]) < 0) + { + sLog.outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",m_configs[CONFIG_START_PLAYER_MONEY],MAX_MONEY_AMOUNT,0); + m_configs[CONFIG_START_PLAYER_MONEY] = 0; + } + else if (m_configs[CONFIG_START_PLAYER_MONEY] > MAX_MONEY_AMOUNT) + { + sLog.outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.", + m_configs[CONFIG_START_PLAYER_MONEY],MAX_MONEY_AMOUNT,MAX_MONEY_AMOUNT); + m_configs[CONFIG_START_PLAYER_MONEY] = MAX_MONEY_AMOUNT; + } + + m_configs[CONFIG_MAX_HONOR_POINTS] = sConfig.GetIntDefault("MaxHonorPoints", 75000); + if (int32(m_configs[CONFIG_MAX_HONOR_POINTS]) < 0) + { + sLog.outError("MaxHonorPoints (%i) can't be negative. Set to 0.",m_configs[CONFIG_MAX_HONOR_POINTS]); + m_configs[CONFIG_MAX_HONOR_POINTS] = 0; + } + + m_configs[CONFIG_START_HONOR_POINTS] = sConfig.GetIntDefault("StartHonorPoints", 0); + if (int32(m_configs[CONFIG_START_HONOR_POINTS]) < 0) + { + sLog.outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.", + m_configs[CONFIG_START_HONOR_POINTS],m_configs[CONFIG_MAX_HONOR_POINTS],0); + m_configs[CONFIG_START_HONOR_POINTS] = 0; + } + else if (m_configs[CONFIG_START_HONOR_POINTS] > m_configs[CONFIG_MAX_HONOR_POINTS]) + { + sLog.outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.", + m_configs[CONFIG_START_HONOR_POINTS],m_configs[CONFIG_MAX_HONOR_POINTS],m_configs[CONFIG_MAX_HONOR_POINTS]); + m_configs[CONFIG_START_HONOR_POINTS] = m_configs[CONFIG_MAX_HONOR_POINTS]; + } + + m_configs[CONFIG_MAX_ARENA_POINTS] = sConfig.GetIntDefault("MaxArenaPoints", 5000); + if (int32(m_configs[CONFIG_MAX_ARENA_POINTS]) < 0) + { + sLog.outError("MaxArenaPoints (%i) can't be negative. Set to 0.",m_configs[CONFIG_MAX_ARENA_POINTS]); + m_configs[CONFIG_MAX_ARENA_POINTS] = 0; + } + + m_configs[CONFIG_START_ARENA_POINTS] = sConfig.GetIntDefault("StartArenaPoints", 0); + if (int32(m_configs[CONFIG_START_ARENA_POINTS]) < 0) + { + sLog.outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.", + m_configs[CONFIG_START_ARENA_POINTS],m_configs[CONFIG_MAX_ARENA_POINTS],0); + m_configs[CONFIG_START_ARENA_POINTS] = 0; + } + else if (m_configs[CONFIG_START_ARENA_POINTS] > m_configs[CONFIG_MAX_ARENA_POINTS]) + { + sLog.outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.", + m_configs[CONFIG_START_ARENA_POINTS],m_configs[CONFIG_MAX_ARENA_POINTS],m_configs[CONFIG_MAX_ARENA_POINTS]); + m_configs[CONFIG_START_ARENA_POINTS] = m_configs[CONFIG_MAX_ARENA_POINTS]; + } + + m_configs[CONFIG_ALL_TAXI_PATHS] = sConfig.GetBoolDefault("AllFlightPaths", false); + m_configs[CONFIG_INSTANT_TAXI] = sConfig.GetBoolDefault("InstantFlightPaths", false); + + m_configs[CONFIG_INSTANCE_IGNORE_LEVEL] = sConfig.GetBoolDefault("Instance.IgnoreLevel", false); + m_configs[CONFIG_INSTANCE_IGNORE_RAID] = sConfig.GetBoolDefault("Instance.IgnoreRaid", false); + + m_configs[CONFIG_CAST_UNSTUCK] = sConfig.GetBoolDefault("CastUnstuck", true); + m_configs[CONFIG_INSTANCE_RESET_TIME_HOUR] = sConfig.GetIntDefault("Instance.ResetTimeHour", 4); + m_configs[CONFIG_INSTANCE_UNLOAD_DELAY] = sConfig.GetIntDefault("Instance.UnloadDelay", 30 * MINUTE * IN_MILISECONDS); + + m_configs[CONFIG_MAX_PRIMARY_TRADE_SKILL] = sConfig.GetIntDefault("MaxPrimaryTradeSkill", 2); + m_configs[CONFIG_MIN_PETITION_SIGNS] = sConfig.GetIntDefault("MinPetitionSigns", 9); + if (m_configs[CONFIG_MIN_PETITION_SIGNS] > 9) + { + sLog.outError("MinPetitionSigns (%i) must be in range 0..9. Set to 9.", m_configs[CONFIG_MIN_PETITION_SIGNS]); + m_configs[CONFIG_MIN_PETITION_SIGNS] = 9; + } + + m_configs[CONFIG_GM_LOGIN_STATE] = sConfig.GetIntDefault("GM.LoginState", 2); + m_configs[CONFIG_GM_VISIBLE_STATE] = sConfig.GetIntDefault("GM.Visible", 2); + //m_configs[CONFIG_GM_ACCEPT_TICKETS] = sConfig.GetIntDefault("GM.AcceptTickets", 2); + m_configs[CONFIG_GM_CHAT] = sConfig.GetIntDefault("GM.Chat", 2); + m_configs[CONFIG_GM_WHISPERING_TO] = sConfig.GetIntDefault("GM.WhisperingTo", 2); + + m_configs[CONFIG_GM_LEVEL_IN_GM_LIST] = sConfig.GetIntDefault("GM.InGMList.Level", SEC_ADMINISTRATOR); + m_configs[CONFIG_GM_LEVEL_IN_WHO_LIST] = sConfig.GetIntDefault("GM.InWhoList.Level", SEC_ADMINISTRATOR); + m_configs[CONFIG_GM_LOG_TRADE] = sConfig.GetBoolDefault("GM.LogTrade", false); + m_configs[CONFIG_START_GM_LEVEL] = sConfig.GetIntDefault("GM.StartLevel", 1); + m_configs[CONFIG_ALLOW_GM_GROUP] = sConfig.GetBoolDefault("GM.AllowInvite", false); + m_configs[CONFIG_ALLOW_GM_FRIEND] = sConfig.GetBoolDefault("GM.AllowFriend", false); + if (m_configs[CONFIG_START_GM_LEVEL] < m_configs[CONFIG_START_PLAYER_LEVEL]) + { + sLog.outError("GM.StartLevel (%i) must be in range StartPlayerLevel(%u)..%u. Set to %u.", + m_configs[CONFIG_START_GM_LEVEL],m_configs[CONFIG_START_PLAYER_LEVEL], MAX_LEVEL, m_configs[CONFIG_START_PLAYER_LEVEL]); + m_configs[CONFIG_START_GM_LEVEL] = m_configs[CONFIG_START_PLAYER_LEVEL]; + } + else if (m_configs[CONFIG_START_GM_LEVEL] > MAX_LEVEL) + { + sLog.outError("GM.StartLevel (%i) must be in range 1..%u. Set to %u.", m_configs[CONFIG_START_GM_LEVEL], MAX_LEVEL, MAX_LEVEL); + m_configs[CONFIG_START_GM_LEVEL] = MAX_LEVEL; + } + m_configs[CONFIG_GM_LOWER_SECURITY] = sConfig.GetBoolDefault("GM.LowerSecurity", false); + m_configs[CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS] = sConfig.GetBoolDefault("GM.AllowAchievementGain", true); + + m_configs[CONFIG_GROUP_VISIBILITY] = sConfig.GetIntDefault("Visibility.GroupMode",0); + + m_configs[CONFIG_MAIL_DELIVERY_DELAY] = sConfig.GetIntDefault("MailDeliveryDelay",HOUR); + + m_configs[CONFIG_UPTIME_UPDATE] = sConfig.GetIntDefault("UpdateUptimeInterval", 10); + if (int32(m_configs[CONFIG_UPTIME_UPDATE]) <= 0) + { + sLog.outError("UpdateUptimeInterval (%i) must be > 0, set to default 10.",m_configs[CONFIG_UPTIME_UPDATE]); + m_configs[CONFIG_UPTIME_UPDATE] = 10; + } + if (reload) + { + m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*IN_MILISECONDS); + m_timers[WUPDATE_UPTIME].Reset(); + } + + // log db cleanup interval + m_configs[CONFIG_LOGDB_CLEARINTERVAL] = sConfig.GetIntDefault("LogDB.Opt.ClearInterval", 10); + if (int32(m_configs[CONFIG_LOGDB_CLEARINTERVAL]) <= 0) + { + sLog.outError("LogDB.Opt.ClearInterval (%i) must be > 0, set to default 10.", m_configs[CONFIG_LOGDB_CLEARINTERVAL]); + m_configs[CONFIG_LOGDB_CLEARINTERVAL] = 10; + } + if (reload) + { + m_timers[WUPDATE_CLEANDB].SetInterval(m_configs[CONFIG_LOGDB_CLEARINTERVAL] * MINUTE * IN_MILISECONDS); + m_timers[WUPDATE_CLEANDB].Reset(); + } + m_configs[CONFIG_LOGDB_CLEARTIME] = sConfig.GetIntDefault("LogDB.Opt.ClearTime", 1209600); // 14 days default + sLog.outString("Will clear `logs` table of entries older than %i seconds every %u minutes.", + m_configs[CONFIG_LOGDB_CLEARTIME], m_configs[CONFIG_LOGDB_CLEARINTERVAL]); + + m_configs[CONFIG_SKILL_CHANCE_ORANGE] = sConfig.GetIntDefault("SkillChance.Orange",100); + m_configs[CONFIG_SKILL_CHANCE_YELLOW] = sConfig.GetIntDefault("SkillChance.Yellow",75); + m_configs[CONFIG_SKILL_CHANCE_GREEN] = sConfig.GetIntDefault("SkillChance.Green",25); + m_configs[CONFIG_SKILL_CHANCE_GREY] = sConfig.GetIntDefault("SkillChance.Grey",0); + + m_configs[CONFIG_SKILL_CHANCE_MINING_STEPS] = sConfig.GetIntDefault("SkillChance.MiningSteps",75); + m_configs[CONFIG_SKILL_CHANCE_SKINNING_STEPS] = sConfig.GetIntDefault("SkillChance.SkinningSteps",75); + + m_configs[CONFIG_SKILL_PROSPECTING] = sConfig.GetBoolDefault("SkillChance.Prospecting",false); + m_configs[CONFIG_SKILL_MILLING] = sConfig.GetBoolDefault("SkillChance.Milling",false); + + m_configs[CONFIG_SKILL_GAIN_CRAFTING] = sConfig.GetIntDefault("SkillGain.Crafting", 1); + if (m_configs[CONFIG_SKILL_GAIN_CRAFTING] < 0) + { + sLog.outError("SkillGain.Crafting (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_CRAFTING]); + m_configs[CONFIG_SKILL_GAIN_CRAFTING] = 1; + } + + m_configs[CONFIG_SKILL_GAIN_DEFENSE] = sConfig.GetIntDefault("SkillGain.Defense", 1); + if (m_configs[CONFIG_SKILL_GAIN_DEFENSE] < 0) + { + sLog.outError("SkillGain.Defense (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_DEFENSE]); + m_configs[CONFIG_SKILL_GAIN_DEFENSE] = 1; + } + + m_configs[CONFIG_SKILL_GAIN_GATHERING] = sConfig.GetIntDefault("SkillGain.Gathering", 1); + if (m_configs[CONFIG_SKILL_GAIN_GATHERING] < 0) + { + sLog.outError("SkillGain.Gathering (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_GATHERING]); + m_configs[CONFIG_SKILL_GAIN_GATHERING] = 1; + } + + m_configs[CONFIG_SKILL_GAIN_WEAPON] = sConfig.GetIntDefault("SkillGain.Weapon", 1); + if (m_configs[CONFIG_SKILL_GAIN_WEAPON] < 0) + { + sLog.outError("SkillGain.Weapon (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_WEAPON]); + m_configs[CONFIG_SKILL_GAIN_WEAPON] = 1; + } + + m_configs[CONFIG_MAX_OVERSPEED_PINGS] = sConfig.GetIntDefault("MaxOverspeedPings",2); + if (m_configs[CONFIG_MAX_OVERSPEED_PINGS] != 0 && m_configs[CONFIG_MAX_OVERSPEED_PINGS] < 2) + { + sLog.outError("MaxOverspeedPings (%i) must be in range 2..infinity (or 0 to disable check). Set to 2.",m_configs[CONFIG_MAX_OVERSPEED_PINGS]); + m_configs[CONFIG_MAX_OVERSPEED_PINGS] = 2; + } + + m_configs[CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY] = sConfig.GetBoolDefault("SaveRespawnTimeImmediately",true); + m_configs[CONFIG_WEATHER] = sConfig.GetBoolDefault("ActivateWeather",true); + + m_configs[CONFIG_DISABLE_BREATHING] = sConfig.GetIntDefault("DisableWaterBreath", SEC_CONSOLE); + + m_configs[CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL] = sConfig.GetBoolDefault("AlwaysMaxSkillForLevel", false); + + if (reload) + { + uint32 val = sConfig.GetIntDefault("Expansion",1); + if (val != m_configs[CONFIG_EXPANSION]) + sLog.outError("Expansion option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_EXPANSION]); + } + else + m_configs[CONFIG_EXPANSION] = sConfig.GetIntDefault("Expansion",1); + + m_configs[CONFIG_CHATFLOOD_MESSAGE_COUNT] = sConfig.GetIntDefault("ChatFlood.MessageCount",10); + m_configs[CONFIG_CHATFLOOD_MESSAGE_DELAY] = sConfig.GetIntDefault("ChatFlood.MessageDelay",1); + m_configs[CONFIG_CHATFLOOD_MUTE_TIME] = sConfig.GetIntDefault("ChatFlood.MuteTime",10); + + m_configs[CONFIG_EVENT_ANNOUNCE] = sConfig.GetIntDefault("Event.Announce",0); + + m_configs[CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS] = sConfig.GetIntDefault("CreatureFamilyFleeAssistanceRadius",30); + m_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS] = sConfig.GetIntDefault("CreatureFamilyAssistanceRadius",10); + m_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY] = sConfig.GetIntDefault("CreatureFamilyAssistanceDelay",1500); + m_configs[CONFIG_CREATURE_FAMILY_FLEE_DELAY] = sConfig.GetIntDefault("CreatureFamilyFleeDelay",7000); + + m_configs[CONFIG_WORLD_BOSS_LEVEL_DIFF] = sConfig.GetIntDefault("WorldBossLevelDiff",3); + + // note: disable value (-1) will assigned as 0xFFFFFFF, to prevent overflow at calculations limit it to max possible player level MAX_LEVEL(100) + m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = sConfig.GetIntDefault("Quests.LowLevelHideDiff", 4); + if (m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] > MAX_LEVEL) + m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = MAX_LEVEL; + m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = sConfig.GetIntDefault("Quests.HighLevelHideDiff", 7); + if (m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] > MAX_LEVEL) + m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = MAX_LEVEL; + + m_configs[CONFIG_RANDOM_BG_RESET_HOUR] = sConfig.GetIntDefault("BattleGround.Random.ResetHour", 6); + if (m_configs[CONFIG_RANDOM_BG_RESET_HOUR] < 0 || m_configs[CONFIG_RANDOM_BG_RESET_HOUR] > 23) + { + sLog.outError("BattleGround.Random.ResetHour (%i) can't be load. Set to 6.", m_configs[CONFIG_RANDOM_BG_RESET_HOUR]); + m_configs[CONFIG_RANDOM_BG_RESET_HOUR] = 6; + } + + m_configs[CONFIG_DETECT_POS_COLLISION] = sConfig.GetBoolDefault("DetectPosCollision", true); + + m_configs[CONFIG_RESTRICTED_LFG_CHANNEL] = sConfig.GetBoolDefault("Channel.RestrictedLfg", true); + m_configs[CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL] = sConfig.GetBoolDefault("Channel.SilentlyGMJoin", false); + + m_configs[CONFIG_TALENTS_INSPECTING] = sConfig.GetBoolDefault("TalentsInspecting", true); + m_configs[CONFIG_CHAT_FAKE_MESSAGE_PREVENTING] = sConfig.GetBoolDefault("ChatFakeMessagePreventing", false); + m_configs[CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY] = sConfig.GetIntDefault("ChatStrictLinkChecking.Severity", 0); + m_configs[CONFIG_CHAT_STRICT_LINK_CHECKING_KICK] = sConfig.GetIntDefault("ChatStrictLinkChecking.Kick", 0); + + m_configs[CONFIG_CORPSE_DECAY_NORMAL] = sConfig.GetIntDefault("Corpse.Decay.NORMAL", 60); + m_configs[CONFIG_CORPSE_DECAY_RARE] = sConfig.GetIntDefault("Corpse.Decay.RARE", 300); + m_configs[CONFIG_CORPSE_DECAY_ELITE] = sConfig.GetIntDefault("Corpse.Decay.ELITE", 300); + m_configs[CONFIG_CORPSE_DECAY_RAREELITE] = sConfig.GetIntDefault("Corpse.Decay.RAREELITE", 300); + m_configs[CONFIG_CORPSE_DECAY_WORLDBOSS] = sConfig.GetIntDefault("Corpse.Decay.WORLDBOSS", 3600); + + m_configs[CONFIG_DEATH_SICKNESS_LEVEL] = sConfig.GetIntDefault ("Death.SicknessLevel", 11); + m_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvP", true); + m_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvE", true); + m_configs[CONFIG_DEATH_BONES_WORLD] = sConfig.GetBoolDefault("Death.Bones.World", true); + m_configs[CONFIG_DEATH_BONES_BG_OR_ARENA] = sConfig.GetBoolDefault("Death.Bones.BattlegroundOrArena", true); + + m_configs[CONFIG_DIE_COMMAND_MODE] = sConfig.GetBoolDefault("Die.Command.Mode", true); + + m_configs[CONFIG_THREAT_RADIUS] = sConfig.GetIntDefault("ThreatRadius", 60); + + // always use declined names in the russian client + m_configs[CONFIG_DECLINED_NAMES_USED] = + (m_configs[CONFIG_REALM_ZONE] == REALM_ZONE_RUSSIAN) ? true : sConfig.GetBoolDefault("DeclinedNames", false); + + m_configs[CONFIG_LISTEN_RANGE_SAY] = sConfig.GetIntDefault("ListenRange.Say", 25); + m_configs[CONFIG_LISTEN_RANGE_TEXTEMOTE] = sConfig.GetIntDefault("ListenRange.TextEmote", 25); + m_configs[CONFIG_LISTEN_RANGE_YELL] = sConfig.GetIntDefault("ListenRange.Yell", 300); + + m_configs[CONFIG_BATTLEGROUND_CAST_DESERTER] = sConfig.GetBoolDefault("Battleground.CastDeserter", true); + m_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.Enable", false); + m_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.PlayerOnly", false); + m_configs[CONFIG_BATTLEGROUND_INVITATION_TYPE] = sConfig.GetIntDefault ("Battleground.InvitationType", 0); + m_configs[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER] = sConfig.GetIntDefault ("BattleGround.PrematureFinishTimer", 5 * MINUTE * IN_MILISECONDS); + m_configs[CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH] = sConfig.GetIntDefault ("BattleGround.PremadeGroupWaitForMatch", 30 * MINUTE * IN_MILISECONDS); + m_configs[CONFIG_BG_XP_FOR_KILL] = sConfig.GetBoolDefault("Battleground.GiveXPForKills", false); + m_configs[CONFIG_ARENA_MAX_RATING_DIFFERENCE] = sConfig.GetIntDefault ("Arena.MaxRatingDifference", 150); + m_configs[CONFIG_ARENA_RATING_DISCARD_TIMER] = sConfig.GetIntDefault ("Arena.RatingDiscardTimer", 10 * MINUTE * IN_MILISECONDS); + m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS] = sConfig.GetBoolDefault("Arena.AutoDistributePoints", false); + m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS] = sConfig.GetIntDefault ("Arena.AutoDistributeInterval", 7); + m_configs[CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE] = sConfig.GetBoolDefault("Arena.QueueAnnouncer.Enable", false); + m_configs[CONFIG_ARENA_QUEUE_ANNOUNCER_PLAYERONLY] = sConfig.GetBoolDefault("Arena.QueueAnnouncer.PlayerOnly", false); + m_configs[CONFIG_ARENA_SEASON_ID] = sConfig.GetIntDefault ("Arena.ArenaSeason.ID", 1); + m_configs[CONFIG_ARENA_START_RATING] = sConfig.GetIntDefault ("Arena.ArenaStartRating", 0); + m_configs[CONFIG_ARENA_START_PERSONAL_RATING] = sConfig.GetIntDefault ("Arena.ArenaStartPersonalRating", 0); + m_configs[CONFIG_ARENA_SEASON_IN_PROGRESS] = sConfig.GetBoolDefault("Arena.ArenaSeason.InProgress", true); + + m_configs[CONFIG_OFFHAND_CHECK_AT_SPELL_UNLEARN] = sConfig.GetBoolDefault("OffhandCheckAtSpellUnlearn", false); + + if (int clientCacheId = sConfig.GetIntDefault("ClientCacheVersion", 0)) + { + // overwrite DB/old value + if (clientCacheId > 0) + { + m_configs[CONFIG_CLIENTCACHE_VERSION] = clientCacheId; + sLog.outString("Client cache version set to: %u", clientCacheId); + } + else + sLog.outError("ClientCacheVersion can't be negative %d, ignored.", clientCacheId); + } + + m_configs[CONFIG_INSTANT_LOGOUT] = sConfig.GetIntDefault("InstantLogout", SEC_MODERATOR); + + m_configs[CONFIG_GUILD_EVENT_LOG_COUNT] = sConfig.GetIntDefault("Guild.EventLogRecordsCount", GUILD_EVENTLOG_MAX_RECORDS); + if (m_configs[CONFIG_GUILD_EVENT_LOG_COUNT] < GUILD_EVENTLOG_MAX_RECORDS) + m_configs[CONFIG_GUILD_EVENT_LOG_COUNT] = GUILD_EVENTLOG_MAX_RECORDS; + m_configs[CONFIG_GUILD_BANK_EVENT_LOG_COUNT] = sConfig.GetIntDefault("Guild.BankEventLogRecordsCount", GUILD_BANK_MAX_LOGS); + if (m_configs[CONFIG_GUILD_BANK_EVENT_LOG_COUNT] < GUILD_BANK_MAX_LOGS) + m_configs[CONFIG_GUILD_BANK_EVENT_LOG_COUNT] = GUILD_BANK_MAX_LOGS; + + m_VisibleUnitGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Unit", 1); + if (m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE) + { + sLog.outError("Visibility.Distance.Grey.Unit can't be greater %f",MAX_VISIBILITY_DISTANCE); + m_VisibleUnitGreyDistance = MAX_VISIBILITY_DISTANCE; + } + m_VisibleObjectGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Object", 10); + if (m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE) + { + sLog.outError("Visibility.Distance.Grey.Object can't be greater %f",MAX_VISIBILITY_DISTANCE); + m_VisibleObjectGreyDistance = MAX_VISIBILITY_DISTANCE; + } + + //visibility on continents + m_MaxVisibleDistanceOnContinents = sConfig.GetFloatDefault("Visibility.Distance.Continents", DEFAULT_VISIBILITY_DISTANCE); + if (m_MaxVisibleDistanceOnContinents < 45*sWorld.getRate(RATE_CREATURE_AGGRO)) + { + sLog.outError("Visibility.Distance.Continents can't be less max aggro radius %f", 45*sWorld.getRate(RATE_CREATURE_AGGRO)); + m_MaxVisibleDistanceOnContinents = 45*sWorld.getRate(RATE_CREATURE_AGGRO); + } + else if (m_MaxVisibleDistanceOnContinents + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE) + { + sLog.outError("Visibility.Distance.Continents can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance); + m_MaxVisibleDistanceOnContinents = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance; + } + + //visibility in instances + m_MaxVisibleDistanceInInstances = sConfig.GetFloatDefault("Visibility.Distance.Instances", DEFAULT_VISIBILITY_INSTANCE); + if (m_MaxVisibleDistanceInInstances < 45*sWorld.getRate(RATE_CREATURE_AGGRO)) + { + sLog.outError("Visibility.Distance.Instances can't be less max aggro radius %f",45*sWorld.getRate(RATE_CREATURE_AGGRO)); + m_MaxVisibleDistanceInInstances = 45*sWorld.getRate(RATE_CREATURE_AGGRO); + } + else if (m_MaxVisibleDistanceInInstances + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE) + { + sLog.outError("Visibility.Distance.Instances can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance); + m_MaxVisibleDistanceInInstances = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance; + } + + //visibility in BG/Arenas + m_MaxVisibleDistanceInBGArenas = sConfig.GetFloatDefault("Visibility.Distance.BGArenas", DEFAULT_VISIBILITY_BGARENAS); + if (m_MaxVisibleDistanceInBGArenas < 45*sWorld.getRate(RATE_CREATURE_AGGRO)) + { + sLog.outError("Visibility.Distance.BGArenas can't be less max aggro radius %f",45*sWorld.getRate(RATE_CREATURE_AGGRO)); + m_MaxVisibleDistanceInBGArenas = 45*sWorld.getRate(RATE_CREATURE_AGGRO); + } + else if (m_MaxVisibleDistanceInBGArenas + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE) + { + sLog.outError("Visibility.Distance.BGArenas can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance); + m_MaxVisibleDistanceInBGArenas = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance; + } + + m_MaxVisibleDistanceForObject = sConfig.GetFloatDefault("Visibility.Distance.Object", DEFAULT_VISIBILITY_DISTANCE); + if (m_MaxVisibleDistanceForObject < INTERACTION_DISTANCE) + { + sLog.outError("Visibility.Distance.Object can't be less max aggro radius %f",float(INTERACTION_DISTANCE)); + m_MaxVisibleDistanceForObject = INTERACTION_DISTANCE; + } + else if (m_MaxVisibleDistanceForObject + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE) + { + sLog.outError("Visibility.Distance.Object can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance); + m_MaxVisibleDistanceForObject = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance; + } + m_MaxVisibleDistanceInFlight = sConfig.GetFloatDefault("Visibility.Distance.InFlight", DEFAULT_VISIBILITY_DISTANCE); + if (m_MaxVisibleDistanceInFlight + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE) + { + sLog.outError("Visibility.Distance.InFlight can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance); + m_MaxVisibleDistanceInFlight = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance; + } + + m_visibility_notify_periodOnContinents = sConfig.GetIntDefault("Visibility.Notify.Period.OnContinents", DEFAULT_VISIBILITY_NOTIFY_PERIOD); + m_visibility_notify_periodInInstances = sConfig.GetIntDefault("Visibility.Notify.Period.InInstances", DEFAULT_VISIBILITY_NOTIFY_PERIOD); + m_visibility_notify_periodInBGArenas = sConfig.GetIntDefault("Visibility.Notify.Period.InBGArenas", DEFAULT_VISIBILITY_NOTIFY_PERIOD); + + ///- Read the "Data" directory from the config file + std::string dataPath = sConfig.GetStringDefault("DataDir","./"); + if (dataPath.at(dataPath.length()-1) != '/' && dataPath.at(dataPath.length()-1) != '\\') + dataPath.append("/"); + + if (reload) + { + if (dataPath != m_dataPath) + sLog.outError("DataDir option can't be changed at Trinityd.conf reload, using current value (%s).",m_dataPath.c_str()); + } + else + { + m_dataPath = dataPath; + sLog.outString("Using DataDir %s",m_dataPath.c_str()); + } + + m_configs[CONFIG_VMAP_INDOOR_CHECK] = sConfig.GetBoolDefault("vmap.enableIndoorCheck", 0); + bool enableLOS = sConfig.GetBoolDefault("vmap.enableLOS", false); + bool enableHeight = sConfig.GetBoolDefault("vmap.enableHeight", false); + std::string ignoreMapIds = sConfig.GetStringDefault("vmap.ignoreMapIds", ""); + std::string ignoreSpellIds = sConfig.GetStringDefault("vmap.ignoreSpellIds", ""); + VMAP::VMapFactory::createOrGetVMapManager()->setEnableLineOfSightCalc(enableLOS); + VMAP::VMapFactory::createOrGetVMapManager()->setEnableHeightCalc(enableHeight); + VMAP::VMapFactory::createOrGetVMapManager()->preventMapsFromBeingUsed(ignoreMapIds.c_str()); + VMAP::VMapFactory::preventSpellsFromBeingTestedForLoS(ignoreSpellIds.c_str()); + sLog.outString("WORLD: VMap support included. LineOfSight:%i, getHeight:%i",enableLOS, enableHeight); + sLog.outString("WORLD: VMap data directory is: %svmaps",m_dataPath.c_str()); + sLog.outString("WORLD: VMap config keys are: vmap.enableLOS, vmap.enableHeight, vmap.ignoreMapIds, vmap.ignoreSpellIds"); + + m_configs[CONFIG_MAX_WHO] = sConfig.GetIntDefault("MaxWhoListReturns", 49); + m_configs[CONFIG_PET_LOS] = sConfig.GetBoolDefault("vmap.petLOS", false); + m_configs[CONFIG_BG_START_MUSIC] = sConfig.GetBoolDefault("MusicInBattleground", false); + m_configs[CONFIG_START_ALL_SPELLS] = sConfig.GetBoolDefault("PlayerStart.AllSpells", false); + m_configs[CONFIG_HONOR_AFTER_DUEL] = sConfig.GetIntDefault("HonorPointsAfterDuel", 0); + if (m_configs[CONFIG_HONOR_AFTER_DUEL] < 0) + m_configs[CONFIG_HONOR_AFTER_DUEL]= 0; + m_configs[CONFIG_START_ALL_EXPLORED] = sConfig.GetBoolDefault("PlayerStart.MapsExplored", false); + m_configs[CONFIG_START_ALL_REP] = sConfig.GetBoolDefault("PlayerStart.AllReputation", false); + m_configs[CONFIG_ALWAYS_MAXSKILL] = sConfig.GetBoolDefault("AlwaysMaxWeaponSkill", false); + m_configs[CONFIG_PVP_TOKEN_ENABLE] = sConfig.GetBoolDefault("PvPToken.Enable", false); + m_configs[CONFIG_PVP_TOKEN_MAP_TYPE] = sConfig.GetIntDefault("PvPToken.MapAllowType", 4); + m_configs[CONFIG_PVP_TOKEN_ID] = sConfig.GetIntDefault("PvPToken.ItemID", 29434); + m_configs[CONFIG_PVP_TOKEN_COUNT] = sConfig.GetIntDefault("PvPToken.ItemCount", 1); + if (m_configs[CONFIG_PVP_TOKEN_COUNT] < 1) + m_configs[CONFIG_PVP_TOKEN_COUNT] = 1; + + + m_configs[CONFIG_NO_RESET_TALENT_COST] = sConfig.GetBoolDefault("NoResetTalentsCost", false); + m_configs[CONFIG_SHOW_KICK_IN_WORLD] = sConfig.GetBoolDefault("ShowKickInWorld", false); + m_configs[CONFIG_INTERVAL_LOG_UPDATE] = sConfig.GetIntDefault("RecordUpdateTimeDiffInterval", 60000); + m_configs[CONFIG_MIN_LOG_UPDATE] = sConfig.GetIntDefault("MinRecordUpdateTimeDiff", 10); + m_configs[CONFIG_NUMTHREADS] = sConfig.GetIntDefault("MapUpdate.Threads", 1); + + std::string forbiddenmaps = sConfig.GetStringDefault("ForbiddenMaps", ""); + char * forbiddenMaps = new char[forbiddenmaps.length() + 1]; + forbiddenMaps[forbiddenmaps.length()] = 0; + strncpy(forbiddenMaps, forbiddenmaps.c_str(), forbiddenmaps.length()); + const char * delim = ","; + char * token = strtok(forbiddenMaps, delim); + while (token != NULL) + { + int32 mapid = strtol(token, NULL, 10); + m_forbiddenMapIds.insert(mapid); + token = strtok(NULL,delim); + } + delete[] forbiddenMaps; + + // chat logging + m_configs[CONFIG_CHATLOG_CHANNEL] = sConfig.GetBoolDefault("ChatLogs.Channel", false); + m_configs[CONFIG_CHATLOG_WHISPER] = sConfig.GetBoolDefault("ChatLogs.Whisper", false); + m_configs[CONFIG_CHATLOG_SYSCHAN] = sConfig.GetBoolDefault("ChatLogs.SysChan", false); + m_configs[CONFIG_CHATLOG_PARTY] = sConfig.GetBoolDefault("ChatLogs.Party", false); + m_configs[CONFIG_CHATLOG_RAID] = sConfig.GetBoolDefault("ChatLogs.Raid", false); + m_configs[CONFIG_CHATLOG_GUILD] = sConfig.GetBoolDefault("ChatLogs.Guild", false); + m_configs[CONFIG_CHATLOG_PUBLIC] = sConfig.GetBoolDefault("ChatLogs.Public", false); + m_configs[CONFIG_CHATLOG_ADDON] = sConfig.GetBoolDefault("ChatLogs.Addon", false); + m_configs[CONFIG_CHATLOG_BGROUND] = sConfig.GetBoolDefault("ChatLogs.BattleGround", false); +} + +/// Initialize the World +void World::SetInitialWorldSettings() +{ + ///- Initialize the random number generator + srand((unsigned int)time(NULL)); + + ///- Initialize config settings + LoadConfigSettings(); + + ///- Init highest guids before any table loading to prevent using not initialized guids in some code. + objmgr.SetHighestGuids(); + + ///- Check the existence of the map files for all races' startup areas. + if (!MapManager::ExistMapAndVMap(0,-6240.32f, 331.033f) + ||!MapManager::ExistMapAndVMap(0,-8949.95f,-132.493f) + ||!MapManager::ExistMapAndVMap(1,-618.518f,-4251.67f) + ||!MapManager::ExistMapAndVMap(0, 1676.35f, 1677.45f) + ||!MapManager::ExistMapAndVMap(1, 10311.3f, 832.463f) + ||!MapManager::ExistMapAndVMap(1,-2917.58f,-257.98f) + ||m_configs[CONFIG_EXPANSION] && ( + !MapManager::ExistMapAndVMap(530,10349.6f,-6357.29f) || !MapManager::ExistMapAndVMap(530,-3961.64f,-13931.2f))) + { + sLog.outError("Correct *.map files not found in path '%smaps' or *.vmap/*vmdir files in '%svmaps'. Please place *.map/*.vmap/*.vmdir files in appropriate directories or correct the DataDir value in the Trinityd.conf file.",m_dataPath.c_str(),m_dataPath.c_str()); + exit(1); + } + + ///- Loading strings. Getting no records means core load has to be canceled because no error message can be output. + sLog.outString(); + sLog.outString("Loading Trinity strings..."); + if (!objmgr.LoadTrinityStrings()) + exit(1); // Error message displayed in function already + + ///- Update the realm entry in the database with the realm type from the config file + //No SQL injection as values are treated as integers + + // not send custom type REALM_FFA_PVP to realm list + uint32 server_type = IsFFAPvPRealm() ? REALM_TYPE_PVP : getConfig(CONFIG_GAME_TYPE); + uint32 realm_zone = getConfig(CONFIG_REALM_ZONE); + LoginDatabase.PExecute("UPDATE realmlist SET icon = %u, timezone = %u WHERE id = '%d'", server_type, realm_zone, realmID); + + ///- Remove the bones after a restart + CharacterDatabase.Execute("DELETE FROM corpse WHERE corpse_type = '0'"); + + ///- Load the DBC files + sLog.outString("Initialize data stores..."); + LoadDBCStores(m_dataPath); + DetectDBCLang(); + + sLog.outString("Loading Script Names..."); + objmgr.LoadScriptNames(); + + sLog.outString("Loading Instance Template..."); + objmgr.LoadInstanceTemplate(); + + sLog.outString("Loading SkillLineAbilityMultiMap Data..."); + spellmgr.LoadSkillLineAbilityMap(); + + ///- Clean up and pack instances + sLog.outString("Cleaning up instances..."); + sInstanceSaveManager.CleanupInstances(); // must be called before `creature_respawn`/`gameobject_respawn` tables + + sLog.outString("Packing instances..."); + sInstanceSaveManager.PackInstances(); + + sLog.outString("Loading Localization strings..."); + objmgr.LoadCreatureLocales(); + objmgr.LoadGameObjectLocales(); + objmgr.LoadItemLocales(); + objmgr.LoadQuestLocales(); + objmgr.LoadNpcTextLocales(); + objmgr.LoadPageTextLocales(); + objmgr.LoadGossipMenuItemsLocales(); + objmgr.LoadPointOfInterestLocales(); + objmgr.SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts) + sLog.outString(">>> Localization strings loaded"); + sLog.outString(); + + sLog.outString("Loading Page Texts..."); + objmgr.LoadPageTexts(); + + sLog.outString("Loading Game Object Templates..."); // must be after LoadPageTexts + objmgr.LoadGameobjectInfo(); + + sLog.outString("Loading Spell Rank Data..."); + spellmgr.LoadSpellRanks(); + + sLog.outString("Loading Spell Required Data..."); + spellmgr.LoadSpellRequired(); + + sLog.outString("Loading Spell Group types..."); + spellmgr.LoadSpellGroups(); + + sLog.outString("Loading Spell Learn Skills..."); + spellmgr.LoadSpellLearnSkills(); // must be after LoadSpellRanks + + sLog.outString("Loading Spell Learn Spells..."); + spellmgr.LoadSpellLearnSpells(); + + sLog.outString("Loading Spell Proc Event conditions..."); + spellmgr.LoadSpellProcEvents(); + + sLog.outString("Loading Spell Bonus Data..."); + spellmgr.LoadSpellBonusess(); + + sLog.outString("Loading Aggro Spells Definitions..."); + spellmgr.LoadSpellThreats(); + + sLog.outString("Loading Spell Group Stack Rules..."); + spellmgr.LoadSpellGroupStackRules(); + + sLog.outString("Loading NPC Texts..."); + objmgr.LoadGossipText(); + + sLog.outString("Loading Enchant Spells Proc datas..."); + spellmgr.LoadSpellEnchantProcData(); + + sLog.outString("Loading Item Random Enchantments Table..."); + LoadRandomEnchantmentsTable(); + + sLog.outString("Loading Items..."); // must be after LoadRandomEnchantmentsTable and LoadPageTexts + objmgr.LoadItemPrototypes(); + + sLog.outString("Loading Creature Model Based Info Data..."); + objmgr.LoadCreatureModelInfo(); + + sLog.outString("Loading Equipment templates..."); + objmgr.LoadEquipmentTemplates(); + + sLog.outString("Loading Creature templates..."); + objmgr.LoadCreatureTemplates(); + + sLog.outString("Loading Creature Reputation OnKill Data..."); + objmgr.LoadReputationOnKill(); + + sLog.outString("Loading Points Of Interest Data..."); + objmgr.LoadPointsOfInterest(); + + sLog.outString("Loading Creature Base Stats..."); + objmgr.LoadCreatureClassLevelStats(); + + sLog.outString("Loading Creature Data..."); + objmgr.LoadCreatures(); + + sLog.outString("Loading Creature Linked Respawn..."); + objmgr.LoadCreatureLinkedRespawn(); // must be after LoadCreatures() + + sLog.outString("Loading pet levelup spells..."); + spellmgr.LoadPetLevelupSpellMap(); + + sLog.outString("Loading pet default spell additional to levelup spells..."); + spellmgr.LoadPetDefaultSpells(); + + sLog.outString("Loading Creature Template Addon Data..."); + objmgr.LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures() + + sLog.outString("Loading Vehicle Accessories..."); + objmgr.LoadVehicleAccessories(); // must be after LoadCreatureTemplates() + + sLog.outString("Loading Creature Respawn Data..."); // must be after PackInstances() + objmgr.LoadCreatureRespawnTimes(); + + sLog.outString("Loading Gameobject Data..."); + objmgr.LoadGameobjects(); + + sLog.outString("Loading Gameobject Respawn Data..."); // must be after PackInstances() + objmgr.LoadGameobjectRespawnTimes(); + + sLog.outString("Loading Objects Pooling Data..."); + poolhandler.LoadFromDB(); + + sLog.outString("Loading Game Event Data..."); + gameeventmgr.LoadFromDB(); + + sLog.outString("Loading Weather Data..."); + objmgr.LoadWeatherZoneChances(); + + sLog.outString("Loading Quests..."); + objmgr.LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables + + sLog.outString("Loading Quest POI"); + objmgr.LoadQuestPOI(); + + sLog.outString("Loading Quests Relations..."); + objmgr.LoadQuestRelations(); // must be after quest load + + sLog.outString("Loading UNIT_NPC_FLAG_SPELLCLICK Data..."); + objmgr.LoadNPCSpellClickSpells(); + + sLog.outString("Loading SpellArea Data..."); // must be after quest load + spellmgr.LoadSpellAreas(); + + sLog.outString("Loading AreaTrigger definitions..."); + objmgr.LoadAreaTriggerTeleports(); + + sLog.outString("Loading Access Requirements..."); + objmgr.LoadAccessRequirements(); // must be after item template load + + sLog.outString("Loading Quest Area Triggers..."); + objmgr.LoadQuestAreaTriggers(); // must be after LoadQuests + + sLog.outString("Loading Tavern Area Triggers..."); + objmgr.LoadTavernAreaTriggers(); + + sLog.outString("Loading AreaTrigger script names..."); + objmgr.LoadAreaTriggerScripts(); + + sLog.outString("Loading Graveyard-zone links..."); + objmgr.LoadGraveyardZones(); + + sLog.outString("Loading Spell target coordinates..."); + spellmgr.LoadSpellTargetPositions(); + + sLog.outString("Loading spell pet auras..."); + spellmgr.LoadSpellPetAuras(); + + sLog.outString("Loading spell extra attributes..."); + spellmgr.LoadSpellCustomAttr(); + + sLog.outString("Loading enchant custom attributes..."); + spellmgr.LoadEnchantCustomAttr(); + + sLog.outString("Loading linked spells..."); + spellmgr.LoadSpellLinked(); + + sLog.outString("Loading Player Create Data..."); + objmgr.LoadPlayerInfo(); + + sLog.outString("Loading Exploration BaseXP Data..."); + objmgr.LoadExplorationBaseXP(); + + sLog.outString("Loading Pet Name Parts..."); + objmgr.LoadPetNames(); + + sLog.outString("Loading the max pet number..."); + objmgr.LoadPetNumber(); + + sLog.outString("Loading pet level stats..."); + objmgr.LoadPetLevelInfo(); + + sLog.outString("Loading Player Corpses..."); + objmgr.LoadCorpses(); + + sLog.outString("Loading Player level dependent mail rewards..."); + objmgr.LoadMailLevelRewards(); + + sLog.outString("Loading Disabled Spells..."); + objmgr.LoadSpellDisabledEntrys(); + + // Loot tables + LoadLootTables(); + + sLog.outString("Loading Skill Discovery Table..."); + LoadSkillDiscoveryTable(); + + sLog.outString("Loading Skill Extra Item Table..."); + LoadSkillExtraItemTable(); + + sLog.outString("Loading Skill Fishing base level requirements..."); + objmgr.LoadFishingBaseSkillLevel(); + + sLog.outString("Loading Achievements..."); + achievementmgr.LoadAchievementReferenceList(); + sLog.outString("Loading Achievement Criteria Lists..."); + achievementmgr.LoadAchievementCriteriaList(); + sLog.outString("Loading Achievement Criteria Data..."); + achievementmgr.LoadAchievementCriteriaData(); + sLog.outString("Loading Achievement Rewards..."); + achievementmgr.LoadRewards(); + sLog.outString("Loading Achievement Reward Locales..."); + achievementmgr.LoadRewardLocales(); + sLog.outString("Loading Completed Achievements..."); + achievementmgr.LoadCompletedAchievements(); + + ///- Load dynamic data tables from the database + sLog.outString("Loading Item Auctions..."); + auctionmgr.LoadAuctionItems(); + sLog.outString("Loading Auctions..."); + auctionmgr.LoadAuctions(); + + sLog.outString("Loading Guilds..."); + objmgr.LoadGuilds(); + + sLog.outString("Loading ArenaTeams..."); + objmgr.LoadArenaTeams(); + + sLog.outString("Loading Groups..."); + objmgr.LoadGroups(); + + sLog.outString("Loading ReservedNames..."); + objmgr.LoadReservedPlayersNames(); + + sLog.outString("Loading GameObjects for quests..."); + objmgr.LoadGameObjectForQuests(); + + sLog.outString("Loading BattleMasters..."); + sBattleGroundMgr.LoadBattleMastersEntry(); + + sLog.outString("Loading GameTeleports..."); + objmgr.LoadGameTele(); + + sLog.outString("Loading Npc Text Id..."); + objmgr.LoadNpcTextId(); // must be after load Creature and NpcText + + objmgr.LoadGossipScripts(); // must be before gossip menu options + + sLog.outString("Loading Gossip menu..."); + objmgr.LoadGossipMenu(); + + sLog.outString("Loading Gossip menu options..."); + objmgr.LoadGossipMenuItems(); + + sLog.outString("Loading Vendors..."); + objmgr.LoadVendors(); // must be after load CreatureTemplate and ItemTemplate + + sLog.outString("Loading Trainers..."); + objmgr.LoadTrainerSpell(); // must be after load CreatureTemplate + + sLog.outString("Loading Waypoints..."); + sWaypointMgr->Load(); + + sLog.outString("Loading Creature Formations..."); + formation_mgr.LoadCreatureFormations(); + + sLog.outString("Loading Conditions..."); + sConditionMgr.LoadConditions(); + + sLog.outString("Loading GM tickets..."); + objmgr.LoadGMTickets(); + + sLog.outString("Loading client addons..."); + sAddonMgr.LoadFromDB(); + + ///- Handle outdated emails (delete/return) + sLog.outString("Returning old mails..."); + objmgr.ReturnOrDeleteOldMails(false); + + sLog.outString("Loading Autobroadcasts..."); + LoadAutobroadcasts(); + + ///- Load and initialize scripts + sLog.outString("Loading Scripts..."); + sLog.outString(); + objmgr.LoadQuestStartScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate + objmgr.LoadQuestEndScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate + objmgr.LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data) + objmgr.LoadGameObjectScripts(); // must be after load Creature/Gameobject(Template/Data) + objmgr.LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data) + objmgr.LoadWaypointScripts(); + sLog.outString(">>> Scripts loaded"); + sLog.outString(); + + sLog.outString("Loading Scripts text locales..."); // must be after Load*Scripts calls + objmgr.LoadDbScriptStrings(); + + sLog.outString("Loading CreatureEventAI Texts..."); + CreatureEAI_Mgr.LoadCreatureEventAI_Texts(); + + sLog.outString("Loading CreatureEventAI Summons..."); + CreatureEAI_Mgr.LoadCreatureEventAI_Summons(); + + sLog.outString("Loading CreatureEventAI Scripts..."); + CreatureEAI_Mgr.LoadCreatureEventAI_Scripts(); + + sLog.outString("Initializing Scripts..."); + sScriptMgr.ScriptsInit(); + + ///- Initialize game time and timers + sLog.outDebug("DEBUG:: Initialize game time and timers"); + m_gameTime = time(NULL); + m_startTime=m_gameTime; + + tm local; + time_t curr; + time(&curr); + local=*(localtime(&curr)); // dereference and assign + char isoDate[128]; + sprintf(isoDate, "%04d-%02d-%02d %02d:%02d:%02d", + local.tm_year+1900, local.tm_mon+1, local.tm_mday, local.tm_hour, local.tm_min, local.tm_sec); + + LoginDatabase.PExecute("INSERT INTO uptime (realmid, starttime, startstring, uptime, revision) VALUES('%u', " UI64FMTD ", '%s', 0, '%s')", + realmID, uint64(m_startTime), isoDate, _FULLVERSION); + + static uint32 abtimer = 0; + abtimer = sConfig.GetIntDefault("AutoBroadcast.Timer", 60000); + m_timers[WUPDATE_OBJECTS].SetInterval(IN_MILISECONDS/2); + m_timers[WUPDATE_SESSIONS].SetInterval(0); + m_timers[WUPDATE_WEATHERS].SetInterval(1*IN_MILISECONDS); + m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*IN_MILISECONDS); + m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*IN_MILISECONDS); + //Update "uptime" table based on configuration entry in minutes. + m_timers[WUPDATE_CORPSES].SetInterval(20*MINUTE*IN_MILISECONDS); + //erase corpses every 20 minutes + m_timers[WUPDATE_CLEANDB].SetInterval(m_configs[CONFIG_LOGDB_CLEARINTERVAL]*MINUTE*IN_MILISECONDS); + // clean logs table every 14 days by default + m_timers[WUPDATE_AUTOBROADCAST].SetInterval(abtimer); + + //to set mailtimer to return mails every day between 4 and 5 am + //mailtimer is increased when updating auctions + //one second is 1000 -(tested on win system) + mail_timer = ((((localtime(&m_gameTime)->tm_hour + 20) % 24)* HOUR * IN_MILISECONDS) / m_timers[WUPDATE_AUCTIONS].GetInterval()); + //1440 + mail_timer_expires = ((DAY * IN_MILISECONDS) / (m_timers[WUPDATE_AUCTIONS].GetInterval())); + sLog.outDebug("Mail timer set to: %u, mail return is called every %u minutes", mail_timer, mail_timer_expires); + + ///- Initilize static helper structures + AIRegistry::Initialize(); + Player::InitVisibleBits(); + + ///- Initialize MapManager + sLog.outString("Starting Map System"); + MapManager::Instance().Initialize(); + + sLog.outString("Starting Game Event system..."); + uint32 nextGameEvent = gameeventmgr.Initialize(); + m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event + + sLog.outString("Starting Arena Season..."); + gameeventmgr.StartArenaSeason(); + + sLog.outString("Loading World States..."); // must be loaded before battleground and outdoor PvP + LoadWorldStates(); + + ///- Initialize Looking For Group + sLog.outString("Starting Looking For Group System"); + sLFGMgr.InitLFG(); + + ///- Initialize Battlegrounds + sLog.outString("Starting BattleGround System"); + sBattleGroundMgr.CreateInitialBattleGrounds(); + sBattleGroundMgr.InitAutomaticArenaPointDistribution(); + + ///- Initialize outdoor pvp + sLog.outString("Starting Outdoor PvP System"); + sOutdoorPvPMgr.InitOutdoorPvP(); + + //Not sure if this can be moved up in the sequence (with static data loading) as it uses MapManager + sLog.outString("Loading Transports..."); + MapManager::Instance().LoadTransports(); + + sLog.outString("Loading Transports Events..."); + objmgr.LoadTransportEvents(); + + sLog.outString("Deleting expired bans..."); + LoginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate <= UNIX_TIMESTAMP() AND unbandate<>bandate"); + + sLog.outString("Calculate next daily quest reset time..."); + InitDailyQuestResetTime(); + + sLog.outString("Calculate next weekly quest reset time..." ); + InitWeeklyQuestResetTime(); + + sLog.outString("Calculate random battleground reset time..." ); + InitRandomBGResetTime(); + + sLog.outString("Starting objects Pooling system..."); + poolhandler.Initialize(); + + sLog.outString("Initialize AuctionHouseBot..."); + auctionbot.Initialize(); + + // possibly enable db logging; avoid massive startup spam by doing it here. + if (sLog.GetLogDBLater()) + { + sLog.outString("Enabling database logging..."); + sLog.SetLogDBLater(false); + sLog.SetLogDB(true); + } + else + sLog.SetLogDB(false); + + sScriptMgr.OnServerStartup(); + sLog.outString("WORLD: World initialized"); +} + +void World::DetectDBCLang() +{ + uint8 m_lang_confid = sConfig.GetIntDefault("DBC.Locale", 255); + + if (m_lang_confid != 255 && m_lang_confid >= MAX_LOCALE) + { + sLog.outError("Incorrect DBC.Locale! Must be >= 0 and < %d (set to 0)",MAX_LOCALE); + m_lang_confid = LOCALE_enUS; + } + + ChrRacesEntry const* race = sChrRacesStore.LookupEntry(1); + + std::string availableLocalsStr; + + uint8 default_locale = MAX_LOCALE; + for (uint8 i = default_locale-1; i < MAX_LOCALE; --i) // -1 will be 255 due to uint8 + { + if (strlen(race->name[i]) > 0) // check by race names + { + default_locale = i; + m_availableDbcLocaleMask |= (1 << i); + availableLocalsStr += localeNames[i]; + availableLocalsStr += " "; + } + } + + if (default_locale != m_lang_confid && m_lang_confid < MAX_LOCALE && + (m_availableDbcLocaleMask & (1 << m_lang_confid))) + { + default_locale = m_lang_confid; + } + + if (default_locale >= MAX_LOCALE) + { + sLog.outError("Unable to determine your DBC Locale! (corrupt DBC?)"); + exit(1); + } + + m_defaultDbcLocale = LocaleConstant(default_locale); + + sLog.outString("Using %s DBC Locale as default. All available DBC locales: %s",localeNames[m_defaultDbcLocale],availableLocalsStr.empty() ? "<none>" : availableLocalsStr.c_str()); + sLog.outString(); +} + +void World::RecordTimeDiff(const char *text, ...) +{ + if (m_updateTimeCount != 1) + return; + if (!text) + { + m_currentTime = getMSTime(); + return; + } + + uint32 thisTime = getMSTime(); + uint32 diff = getMSTimeDiff(m_currentTime, thisTime); + + if (diff > m_configs[CONFIG_MIN_LOG_UPDATE]) + { + va_list ap; + char str [256]; + va_start(ap, text); + vsnprintf(str,256,text, ap); + va_end(ap); + sLog.outDetail("Difftime %s: %u.", str, diff); + } + + m_currentTime = thisTime; +} + +void World::LoadAutobroadcasts() +{ + m_Autobroadcasts.clear(); + + QueryResult_AutoPtr result = WorldDatabase.Query("SELECT text FROM autobroadcast"); + + if (!result) + { + barGoLink bar(1); + bar.step(); + + sLog.outString(); + sLog.outString(">> Loaded 0 autobroadcasts definitions"); + return; + } + + barGoLink bar(result->GetRowCount()); + + uint32 count = 0; + + do + { + bar.step(); + + Field *fields = result->Fetch(); + + std::string message = fields[0].GetCppString(); + + m_Autobroadcasts.push_back(message); + + count++; + } while (result->NextRow()); + + sLog.outString(); + sLog.outString(">> Loaded %u autobroadcasts definitions", count); +} + +/// Update the World ! +void World::Update(uint32 diff) +{ + m_updateTime = uint32(diff); + if (m_configs[CONFIG_INTERVAL_LOG_UPDATE]) + { + if (m_updateTimeSum > m_configs[CONFIG_INTERVAL_LOG_UPDATE]) + { + sLog.outBasic("Update time diff: %u. Players online: %u.", m_updateTimeSum / m_updateTimeCount, GetActiveSessionCount()); + m_updateTimeSum = m_updateTime; + m_updateTimeCount = 1; + } + else + { + m_updateTimeSum += m_updateTime; + ++m_updateTimeCount; + } + } + + ///- Update the different timers + for (int i = 0; i < WUPDATE_COUNT; ++i) + if (m_timers[i].GetCurrent() >= 0) + m_timers[i].Update(diff); + else m_timers[i].SetCurrent(0); + + ///- Update the game time and check for shutdown time + _UpdateGameTime(); + + /// Handle daily quests reset time + if (m_gameTime > m_NextDailyQuestReset) + { + ResetDailyQuests(); + m_NextDailyQuestReset += DAY; + } + + if (m_gameTime > m_NextWeeklyQuestReset) + ResetWeeklyQuests(); + + if (m_gameTime > m_NextRandomBGReset) + ResetRandomBG(); + + /// <ul><li> Handle auctions when the timer has passed + if (m_timers[WUPDATE_AUCTIONS].Passed()) + { + auctionbot.Update(); + m_timers[WUPDATE_AUCTIONS].Reset(); + + ///- Update mails (return old mails with item, or delete them) + //(tested... works on win) + if (++mail_timer > mail_timer_expires) + { + mail_timer = 0; + objmgr.ReturnOrDeleteOldMails(true); + } + + ///- Handle expired auctions + auctionmgr.Update(); + } + + /// <li> Handle session updates when the timer has passed + RecordTimeDiff(NULL); + UpdateSessions(diff); + RecordTimeDiff("UpdateSessions"); + + /// <li> Handle weather updates when the timer has passed + if (m_timers[WUPDATE_WEATHERS].Passed()) + { + m_timers[WUPDATE_WEATHERS].Reset(); + + ///- Send an update signal to Weather objects + WeatherMap::iterator itr, next; + for (itr = m_weathers.begin(); itr != m_weathers.end(); itr = next) + { + next = itr; + ++next; + + ///- and remove Weather objects for zones with no player + //As interval > WorldTick + if (!itr->second->Update(m_timers[WUPDATE_WEATHERS].GetInterval())) + { + delete itr->second; + m_weathers.erase(itr); + } + } + } + /// <li> Update uptime table + if (m_timers[WUPDATE_UPTIME].Passed()) + { + uint32 tmpDiff = (m_gameTime - m_startTime); + uint32 maxClientsNum = GetMaxActiveSessionCount(); + + m_timers[WUPDATE_UPTIME].Reset(); + LoginDatabase.PExecute("UPDATE uptime SET uptime = %u, maxplayers = %u WHERE realmid = %u AND starttime = " UI64FMTD, tmpDiff, maxClientsNum, realmID, uint64(m_startTime)); + } + + /// <li> Clean logs table + if (sWorld.getConfig(CONFIG_LOGDB_CLEARTIME) > 0) // if not enabled, ignore the timer + { + if (m_timers[WUPDATE_CLEANDB].Passed()) + { + //uint32 tmpDiff = (m_gameTime - m_startTime); + //uint32 maxClientsNum = sWorld.GetMaxActiveSessionCount(); + + m_timers[WUPDATE_CLEANDB].Reset(); + LoginDatabase.PExecute("DELETE FROM logs WHERE (time + %u) < "UI64FMTD";", + sWorld.getConfig(CONFIG_LOGDB_CLEARTIME), uint64(time(0))); + } + } + + /// <li> Handle all other objects + ///- Update objects when the timer has passed (maps, transport, creatures,...) + MapManager::Instance().Update(diff); // As interval = 0 + + /*if (m_timers[WUPDATE_OBJECTS].Passed()) + { + m_timers[WUPDATE_OBJECTS].Reset(); + MapManager::Instance().DoDelayedMovesAndRemoves(); + }*/ + + static uint32 autobroadcaston = 0; + autobroadcaston = sConfig.GetIntDefault("AutoBroadcast.On", 0); + if (autobroadcaston == 1) + { + if (m_timers[WUPDATE_AUTOBROADCAST].Passed()) + { + m_timers[WUPDATE_AUTOBROADCAST].Reset(); + SendRNDBroadcast(); + } + } + + sBattleGroundMgr.Update(diff); + RecordTimeDiff("UpdateBattleGroundMgr"); + + sOutdoorPvPMgr.Update(diff); + RecordTimeDiff("UpdateOutdoorPvPMgr"); + + sLFGMgr.Update(diff); + RecordTimeDiff("UpdateLFGMgr"); + + // execute callbacks from sql queries that were queued recently + UpdateResultQueue(); + RecordTimeDiff("UpdateResultQueue"); + + ///- Erase corpses once every 20 minutes + if (m_timers[WUPDATE_CORPSES].Passed()) + { + m_timers[WUPDATE_CORPSES].Reset(); + + CorpsesErase(); + } + + ///- Process Game events when necessary + if (m_timers[WUPDATE_EVENTS].Passed()) + { + m_timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed + uint32 nextGameEvent = gameeventmgr.Update(); + m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); + m_timers[WUPDATE_EVENTS].Reset(); + } + + // update the instance reset times + sInstanceSaveManager.Update(); + + // And last, but not least handle the issued cli commands + ProcessCliCommands(); +} + +void World::ForceGameEventUpdate() +{ + m_timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed + uint32 nextGameEvent = gameeventmgr.Update(); + m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); + m_timers[WUPDATE_EVENTS].Reset(); +} + +/// Send a packet to all players (except self if mentioned) +void World::SendGlobalMessage(WorldPacket *packet, WorldSession *self, uint32 team) +{ + SessionMap::const_iterator itr; + for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) + { + if (itr->second && + itr->second->GetPlayer() && + itr->second->GetPlayer()->IsInWorld() && + itr->second != self && + (team == 0 || itr->second->GetPlayer()->GetTeam() == team)) + { + itr->second->SendPacket(packet); + } + } +} + +/// Send a packet to all GMs (except self if mentioned) +void World::SendGlobalGMMessage(WorldPacket *packet, WorldSession *self, uint32 team) +{ + SessionMap::iterator itr; + for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) + { + if (itr->second && + itr->second->GetPlayer() && + itr->second->GetPlayer()->IsInWorld() && + itr->second != self && + itr->second->GetSecurity() > SEC_PLAYER && + (team == 0 || itr->second->GetPlayer()->GetTeam() == team)) + { + itr->second->SendPacket(packet); + } + } +} + +namespace Trinity +{ + class WorldWorldTextBuilder + { + public: + typedef std::vector<WorldPacket*> WorldPacketList; + explicit WorldWorldTextBuilder(int32 textId, va_list* args = NULL) : i_textId(textId), i_args(args) {} + void operator()(WorldPacketList& data_list, int32 loc_idx) + { + char const* text = objmgr.GetTrinityString(i_textId,loc_idx); + + if (i_args) + { + // we need copy va_list before use or original va_list will corrupted + va_list ap; + va_copy(ap,*i_args); + + char str [2048]; + vsnprintf(str,2048,text, ap); + va_end(ap); + + do_helper(data_list,&str[0]); + } + else + do_helper(data_list,(char*)text); + } + private: + char* lineFromMessage(char*& pos) { char* start = strtok(pos,"\n"); pos = NULL; return start; } + void do_helper(WorldPacketList& data_list, char* text) + { + char* pos = text; + + while (char* line = lineFromMessage(pos)) + { + WorldPacket* data = new WorldPacket(); + + uint32 lineLength = (line ? strlen(line) : 0) + 1; + + data->Initialize(SMSG_MESSAGECHAT, 100); // guess size + *data << uint8(CHAT_MSG_SYSTEM); + *data << uint32(LANG_UNIVERSAL); + *data << uint64(0); + *data << uint32(0); // can be chat msg group or something + *data << uint64(0); + *data << uint32(lineLength); + *data << line; + *data << uint8(0); + + data_list.push_back(data); + } + } + + int32 i_textId; + va_list* i_args; + }; +} // namespace Trinity + +/// Send a System Message to all players (except self if mentioned) +void World::SendWorldText(int32 string_id, ...) +{ + va_list ap; + va_start(ap, string_id); + + Trinity::WorldWorldTextBuilder wt_builder(string_id, &ap); + Trinity::LocalizedPacketListDo<Trinity::WorldWorldTextBuilder> wt_do(wt_builder); + for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) + { + if (!itr->second || !itr->second->GetPlayer() || !itr->second->GetPlayer()->IsInWorld()) + continue; + + wt_do(itr->second->GetPlayer()); + } + + va_end(ap); +} + +/// Send a System Message to all GMs (except self if mentioned) +void World::SendGMText(int32 string_id, ...) +{ + va_list ap; + va_start(ap, string_id); + + Trinity::WorldWorldTextBuilder wt_builder(string_id, &ap); + Trinity::LocalizedPacketListDo<Trinity::WorldWorldTextBuilder> wt_do(wt_builder); + for (SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) + { + if (!itr->second || !itr->second->GetPlayer() || !itr->second->GetPlayer()->IsInWorld()) + continue; + + if (itr->second->GetSecurity() < SEC_MODERATOR) + continue; + + wt_do(itr->second->GetPlayer()); + } + + va_end(ap); +} + +/// DEPRICATED, only for debug purpose. Send a System Message to all players (except self if mentioned) +void World::SendGlobalText(const char* text, WorldSession *self) +{ + WorldPacket data; + + // need copy to prevent corruption by strtok call in LineFromMessage original string + char* buf = strdup(text); + char* pos = buf; + + while (char* line = ChatHandler::LineFromMessage(pos)) + { + ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, 0, line, NULL); + SendGlobalMessage(&data, self); + } + + free(buf); +} + +/// Send a packet to all players (or players selected team) in the zone (except self if mentioned) +void World::SendZoneMessage(uint32 zone, WorldPacket *packet, WorldSession *self, uint32 team) +{ + SessionMap::const_iterator itr; + for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) + { + if (itr->second && + itr->second->GetPlayer() && + itr->second->GetPlayer()->IsInWorld() && + itr->second->GetPlayer()->GetZoneId() == zone && + itr->second != self && + (team == 0 || itr->second->GetPlayer()->GetTeam() == team)) + { + itr->second->SendPacket(packet); + } + } +} + +/// Send a System Message to all players in the zone (except self if mentioned) +void World::SendZoneText(uint32 zone, const char* text, WorldSession *self, uint32 team) +{ + WorldPacket data; + ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, 0, text, NULL); + SendZoneMessage(zone, &data, self,team); +} + +/// Kick (and save) all players +void World::KickAll() +{ + m_QueuedPlayer.clear(); // prevent send queue update packet and login queued sessions + + // session not removed at kick and will removed in next update tick + for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) + itr->second->KickPlayer(); +} + +/// Kick (and save) all players with security level less `sec` +void World::KickAllLess(AccountTypes sec) +{ + // session not removed at kick and will removed in next update tick + for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) + if (itr->second->GetSecurity() < sec) + itr->second->KickPlayer(); +} + +/// Ban an account or ban an IP address, duration will be parsed using TimeStringToSecs if it is positive, otherwise permban +BanReturn World::BanAccount(BanMode mode, std::string nameOrIP, std::string duration, std::string reason, std::string author) +{ + LoginDatabase.escape_string(nameOrIP); + LoginDatabase.escape_string(reason); + std::string safe_author=author; + LoginDatabase.escape_string(safe_author); + + uint32 duration_secs = TimeStringToSecs(duration); + QueryResult_AutoPtr resultAccounts = QueryResult_AutoPtr(NULL); //used for kicking + + ///- Update the database with ban information + switch(mode) + { + case BAN_IP: + //No SQL injection as strings are escaped + resultAccounts = LoginDatabase.PQuery("SELECT id FROM account WHERE last_ip = '%s'",nameOrIP.c_str()); + LoginDatabase.PExecute("INSERT INTO ip_banned VALUES ('%s',UNIX_TIMESTAMP(),UNIX_TIMESTAMP()+%u,'%s','%s')",nameOrIP.c_str(),duration_secs,safe_author.c_str(),reason.c_str()); + break; + case BAN_ACCOUNT: + //No SQL injection as string is escaped + resultAccounts = LoginDatabase.PQuery("SELECT id FROM account WHERE username = '%s'",nameOrIP.c_str()); + break; + case BAN_CHARACTER: + //No SQL injection as string is escaped + resultAccounts = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name = '%s'",nameOrIP.c_str()); + break; + default: + return BAN_SYNTAX_ERROR; + } + + if (!resultAccounts) + { + if (mode == BAN_IP) + return BAN_SUCCESS; // ip correctly banned but nobody affected (yet) + else + return BAN_NOTFOUND; // Nobody to ban + } + + ///- Disconnect all affected players (for IP it can be several) + do + { + Field* fieldsAccount = resultAccounts->Fetch(); + uint32 account = fieldsAccount->GetUInt32(); + + if (mode != BAN_IP) + { + //No SQL injection as strings are escaped + LoginDatabase.PExecute("INSERT INTO account_banned VALUES ('%u', UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+%u, '%s', '%s', '1')", + account,duration_secs,safe_author.c_str(),reason.c_str()); + } + + if (WorldSession* sess = FindSession(account)) + if (std::string(sess->GetPlayerName()) != author) + sess->KickPlayer(); + } + while (resultAccounts->NextRow()); + + return BAN_SUCCESS; +} + +/// Remove a ban from an account or IP address +bool World::RemoveBanAccount(BanMode mode, std::string nameOrIP) +{ + if (mode == BAN_IP) + { + LoginDatabase.escape_string(nameOrIP); + LoginDatabase.PExecute("DELETE FROM ip_banned WHERE ip = '%s'",nameOrIP.c_str()); + } + else + { + uint32 account = 0; + if (mode == BAN_ACCOUNT) + account = accmgr.GetId (nameOrIP); + else if (mode == BAN_CHARACTER) + account = objmgr.GetPlayerAccountIdByPlayerName (nameOrIP); + + if (!account) + return false; + + //NO SQL injection as account is uint32 + LoginDatabase.PExecute("UPDATE account_banned SET active = '0' WHERE id = '%u'",account); + } + return true; +} + +/// Update the game time +void World::_UpdateGameTime() +{ + ///- update the time + time_t thisTime = time(NULL); + uint32 elapsed = uint32(thisTime - m_gameTime); + m_gameTime = thisTime; + + ///- if there is a shutdown timer + if (!m_stopEvent && m_ShutdownTimer > 0 && elapsed > 0) + { + ///- ... and it is overdue, stop the world (set m_stopEvent) + if (m_ShutdownTimer <= elapsed) + { + if (!(m_ShutdownMask & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount() == 0) + m_stopEvent = true; // exist code already set + else + m_ShutdownTimer = 1; // minimum timer value to wait idle state + } + ///- ... else decrease it and if necessary display a shutdown countdown to the users + else + { + m_ShutdownTimer -= elapsed; + + ShutdownMsg(); + } + } +} + +/// Shutdown the server +void World::ShutdownServ(uint32 time, uint32 options, uint8 exitcode) +{ + // ignore if server shutdown at next tick + if (m_stopEvent) + return; + + m_ShutdownMask = options; + m_ExitCode = exitcode; + + ///- If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions) + if (time == 0) + { + if (!(options & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount() == 0) + m_stopEvent = true; // exist code already set + else + m_ShutdownTimer = 1; //So that the session count is re-evaluated at next world tick + } + ///- Else set the shutdown timer and warn users + else + { + m_ShutdownTimer = time; + ShutdownMsg(true); + } + + sScriptMgr.OnServerShutdown(); +} + +/// Display a shutdown message to the user(s) +void World::ShutdownMsg(bool show, Player* player) +{ + // not show messages for idle shutdown mode + if (m_ShutdownMask & SHUTDOWN_MASK_IDLE) + return; + + ///- Display a message every 12 hours, hours, 5 minutes, minute, 5 seconds and finally seconds + if (show || + (m_ShutdownTimer < 10) || + // < 30 sec; every 5 sec + (m_ShutdownTimer<30 && (m_ShutdownTimer % 5) == 0) || + // < 5 min ; every 1 min + (m_ShutdownTimer<5*MINUTE && (m_ShutdownTimer % MINUTE) == 0) || + // < 30 min ; every 5 min + (m_ShutdownTimer<30*MINUTE && (m_ShutdownTimer % (5*MINUTE)) == 0) || + // < 12 h ; every 1 h + (m_ShutdownTimer<12*HOUR && (m_ShutdownTimer % HOUR) == 0) || + // > 12 h ; every 12 h + (m_ShutdownTimer>12*HOUR && (m_ShutdownTimer % (12*HOUR)) == 0)) + { + std::string str = secsToTimeString(m_ShutdownTimer); + + ServerMessageType msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_TIME : SERVER_MSG_SHUTDOWN_TIME; + + SendServerMessage(msgid,str.c_str(),player); + DEBUG_LOG("Server is %s in %s",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"),str.c_str()); + } +} + +/// Cancel a planned server shutdown +void World::ShutdownCancel() +{ + // nothing cancel or too later + if (!m_ShutdownTimer || m_stopEvent) + return; + + ServerMessageType msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_CANCELLED : SERVER_MSG_SHUTDOWN_CANCELLED; + + m_ShutdownMask = 0; + m_ShutdownTimer = 0; + m_ExitCode = SHUTDOWN_EXIT_CODE; // to default value + SendServerMessage(msgid); + + DEBUG_LOG("Server %s cancelled.",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown")); +} + +/// Send a server message to the user(s) +void World::SendServerMessage(ServerMessageType type, const char *text, Player* player) +{ + WorldPacket data(SMSG_SERVER_MESSAGE, 50); // guess size + data << uint32(type); + if (type <= SERVER_MSG_STRING) + data << text; + + if (player) + player->GetSession()->SendPacket(&data); + else + SendGlobalMessage(&data); +} + +void World::UpdateSessions(uint32 diff) +{ + ///- Add new sessions + WorldSession* sess; + while (addSessQueue.next(sess)) + AddSession_ (sess); + + ///- Then send an update signal to remaining ones + for (SessionMap::iterator itr = m_sessions.begin(), next; itr != m_sessions.end(); itr = next) + { + next = itr; + ++next; + + ///- and remove not active sessions from the list + if (!itr->second->Update(diff)) // As interval = 0 + { + if (!RemoveQueuedPlayer(itr->second) && itr->second && getConfig(CONFIG_INTERVAL_DISCONNECT_TOLERANCE)) + m_disconnects[itr->second->GetAccountId()] = time(NULL); + delete itr->second; + m_sessions.erase(itr); + } + } +} + +// This handles the issued and queued CLI commands +void World::ProcessCliCommands() +{ + CliCommandHolder::Print* zprint = NULL; + + CliCommandHolder* command; + while (cliCmdQueue.next(command)) + { + sLog.outDebug("CLI command under processing..."); + zprint = command->m_print; + CliHandler(zprint).ParseCommands(command->m_command); + delete command; + } + + // print the console message here so it looks right + if (zprint) + zprint("TC> "); +} + +void World::SendRNDBroadcast() +{ + if (m_Autobroadcasts.empty()) + return; + + std::string msg; + + std::list<std::string>::const_iterator itr = m_Autobroadcasts.begin(); + std::advance(itr, rand() % m_Autobroadcasts.size()); + msg = *itr; + + static uint32 abcenter = 0; + abcenter = sConfig.GetIntDefault("AutoBroadcast.Center", 0); + if (abcenter == 0) + { + sWorld.SendWorldText(LANG_AUTO_BROADCAST, msg.c_str()); + + sLog.outString("AutoBroadcast: '%s'",msg.c_str()); + } + if (abcenter == 1) + { + WorldPacket data(SMSG_NOTIFICATION, (msg.size()+1)); + data << msg; + sWorld.SendGlobalMessage(&data); + + sLog.outString("AutoBroadcast: '%s'",msg.c_str()); + } + if (abcenter == 2) + { + sWorld.SendWorldText(LANG_AUTO_BROADCAST, msg.c_str()); + + WorldPacket data(SMSG_NOTIFICATION, (msg.size()+1)); + data << msg; + sWorld.SendGlobalMessage(&data); + + sLog.outString("AutoBroadcast: '%s'",msg.c_str()); + } +} + +void World::InitResultQueue() +{ + m_resultQueue = new SqlResultQueue; + CharacterDatabase.SetResultQueue(m_resultQueue); +} + +void World::UpdateResultQueue() +{ + m_resultQueue->Update(); +} + +void World::UpdateRealmCharCount(uint32 accountId) +{ + CharacterDatabase.AsyncPQuery(this, &World::_UpdateRealmCharCount, accountId, + "SELECT COUNT(guid) FROM characters WHERE account = '%u'", accountId); +} + +void World::_UpdateRealmCharCount(QueryResult_AutoPtr resultCharCount, uint32 accountId) +{ + if (resultCharCount) + { + Field *fields = resultCharCount->Fetch(); + uint32 charCount = fields[0].GetUInt32(); + + LoginDatabase.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", accountId, realmID); + LoginDatabase.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charCount, accountId, realmID); + } +} + +void World::InitWeeklyQuestResetTime() +{ + time_t wstime = uint64(sWorld.getWorldState(WS_WEEKLY_QUEST_RESET_TIME)); + time_t curtime = time(NULL); + m_NextWeeklyQuestReset = wstime < curtime ? curtime : time_t(wstime); +} + +void World::InitDailyQuestResetTime() +{ + time_t mostRecentQuestTime; + + QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT MAX(time) FROM character_queststatus_daily"); + if (result) + { + Field *fields = result->Fetch(); + + mostRecentQuestTime = (time_t)fields[0].GetUInt64(); + } + else + mostRecentQuestTime = 0; + + // client built-in time for reset is 6:00 AM + // FIX ME: client not show day start time + time_t curTime = time(NULL); + tm localTm = *localtime(&curTime); + localTm.tm_hour = 6; + localTm.tm_min = 0; + localTm.tm_sec = 0; + + // current day reset time + time_t curDayResetTime = mktime(&localTm); + + // last reset time before current moment + time_t resetTime = (curTime < curDayResetTime) ? curDayResetTime - DAY : curDayResetTime; + + // need reset (if we have quest time before last reset time (not processed by some reason) + if (mostRecentQuestTime && mostRecentQuestTime <= resetTime) + m_NextDailyQuestReset = mostRecentQuestTime; + else + { + // plan next reset time + m_NextDailyQuestReset = (curTime >= curDayResetTime) ? curDayResetTime + DAY : curDayResetTime; + } +} + +void World::InitRandomBGResetTime() +{ + time_t bgtime = uint64(sWorld.getWorldState(WS_BG_DAILY_RESET_TIME)); + if (!bgtime) + m_NextRandomBGReset = time_t(time(NULL)); // game time not yet init + + // generate time by config + time_t curTime = time(NULL); + tm localTm = *localtime(&curTime); + localTm.tm_hour = getConfig(CONFIG_RANDOM_BG_RESET_HOUR); + localTm.tm_min = 0; + localTm.tm_sec = 0; + + // current day reset time + time_t nextDayResetTime = mktime(&localTm); + + // next reset time before current moment + if (curTime >= nextDayResetTime) + nextDayResetTime += DAY; + + // normalize reset time + m_NextRandomBGReset = bgtime < curTime ? nextDayResetTime - DAY : nextDayResetTime; + + if (!bgtime) + sWorld.setWorldState(WS_BG_DAILY_RESET_TIME, uint64(m_NextRandomBGReset)); +} + +void World::ResetDailyQuests() +{ + sLog.outDetail("Daily quests reset for all characters."); + CharacterDatabase.Execute("DELETE FROM character_queststatus_daily"); + for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) + if (itr->second->GetPlayer()) + itr->second->GetPlayer()->ResetDailyQuestStatus(); +} + +void World::UpdateAllowedSecurity() +{ + QueryResult_AutoPtr result = LoginDatabase.PQuery("SELECT allowedSecurityLevel from realmlist WHERE id = '%d'", realmID); + if (result) + { + m_allowedSecurityLevel = AccountTypes(result->Fetch()->GetUInt16()); + sLog.outDebug("Allowed Level: %u Result %u", m_allowedSecurityLevel, result->Fetch()->GetUInt16()); + } +} + +void World::ResetWeeklyQuests() +{ + CharacterDatabase.Execute("DELETE FROM character_queststatus_weekly"); + for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) + if (itr->second->GetPlayer()) + itr->second->GetPlayer()->ResetWeeklyQuestStatus(); + + m_NextWeeklyQuestReset = time_t(m_NextWeeklyQuestReset + WEEK); + sWorld.setWorldState(WS_WEEKLY_QUEST_RESET_TIME, uint64(m_NextWeeklyQuestReset)); +} + +void World::ResetRandomBG() +{ + sLog.outDetail("Random BG status reset for all characters."); + CharacterDatabase.Execute("DELETE FROM character_battleground_random"); + for(SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) + if (itr->second->GetPlayer()) + itr->second->GetPlayer()->SetRandomWinner(false); + + m_NextRandomBGReset = time_t(m_NextRandomBGReset + DAY); + sWorld.setWorldState(WS_BG_DAILY_RESET_TIME, uint64(m_NextRandomBGReset)); +} + +void World::SetPlayerLimit(int32 limit, bool /*needUpdate*/) +{ + m_playerLimit = limit; +} + +void World::UpdateMaxSessionCounters() +{ + m_maxActiveSessionCount = std::max(m_maxActiveSessionCount,uint32(m_sessions.size()-m_QueuedPlayer.size())); + m_maxQueuedSessionCount = std::max(m_maxQueuedSessionCount,uint32(m_QueuedPlayer.size())); +} + +void World::LoadDBVersion() +{ + QueryResult_AutoPtr result = WorldDatabase.Query("SELECT db_version, script_version, cache_id FROM version LIMIT 1"); + //QueryResult* result = WorldDatabase.Query("SELECT version, creature_ai_version, cache_id FROM db_version LIMIT 1"); + if (result) + { + Field* fields = result->Fetch(); + + m_DBVersion = fields[0].GetCppString(); + m_CreatureEventAIVersion = fields[1].GetCppString(); + + // will be overwrite by config values if different and non-0 + m_configs[CONFIG_CLIENTCACHE_VERSION] = fields[2].GetUInt32(); + } + + if (m_DBVersion.empty()) + m_DBVersion = "Unknown world database."; + + if (m_CreatureEventAIVersion.empty()) + m_CreatureEventAIVersion = "Unknown creature EventAI."; +} + +void World::ProcessStartEvent() +{ + isEventKillStart = true; +} + +void World::ProcessStopEvent() +{ + isEventKillStart = false; +} + +void World::UpdateAreaDependentAuras() +{ + SessionMap::const_iterator itr; + for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) + if (itr->second && itr->second->GetPlayer() && itr->second->GetPlayer()->IsInWorld()) + { + itr->second->GetPlayer()->UpdateAreaDependentAuras(itr->second->GetPlayer()->GetAreaId()); + itr->second->GetPlayer()->UpdateZoneDependentAuras(itr->second->GetPlayer()->GetZoneId()); + } +} + +void World::LoadWorldStates() +{ + QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT entry, value FROM worldstates"); + + if (!result) + { + barGoLink bar(1); + bar.step(); + sLog.outString(); + sLog.outString(">> Loaded 0 world states."); + return; + } + + barGoLink bar(result->GetRowCount()); + uint32 counter = 0; + + do + { + Field *fields = result->Fetch(); + m_worldstates[fields[0].GetUInt32()] = fields[1].GetUInt64(); + bar.step(); + ++counter; + } + while (result->NextRow()); + + sLog.outString(); + sLog.outString(">> Loaded %u world states.", counter); +} + +// Setting a worldstate will save it to DB +void World::setWorldState(uint32 index, uint64 value) +{ + WorldStatesMap::const_iterator it = m_worldstates.find(index); + if (it != m_worldstates.end()) + CharacterDatabase.PExecute("UPDATE worldstates SET value="UI64FMTD" where entry=%u", value, index); + else + CharacterDatabase.PExecute("INSERT INTO worldstates (entry, value) VALUES (%u,"UI64FMTD")", index, value); + m_worldstates[index] = value; +} + +uint64 World::getWorldState(uint32 index) const +{ + WorldStatesMap::const_iterator it = m_worldstates.find(index); + return it != m_worldstates.end() ? it->second : 0; +} |
