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Diffstat (limited to 'src/server/game/WorldSession.cpp')
-rw-r--r-- | src/server/game/WorldSession.cpp | 959 |
1 files changed, 959 insertions, 0 deletions
diff --git a/src/server/game/WorldSession.cpp b/src/server/game/WorldSession.cpp new file mode 100644 index 00000000000..bc737717840 --- /dev/null +++ b/src/server/game/WorldSession.cpp @@ -0,0 +1,959 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/** \file + \ingroup u2w +*/ + +#include "WorldSocket.h" // must be first to make ACE happy with ACE includes in it +#include "Common.h" +#include "Database/DatabaseEnv.h" +#include "Log.h" +#include "Opcodes.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "Player.h" +#include "Vehicle.h" +#include "ObjectMgr.h" +#include "Group.h" +#include "Guild.h" +#include "World.h" +#include "ObjectAccessor.h" +#include "BattleGroundMgr.h" +#include "OutdoorPvPMgr.h" +#include "MapManager.h" +#include "SocialMgr.h" +#include "zlib/zlib.h" +#include "ScriptMgr.h" +#include "LFGMgr.h" + +/// WorldSession constructor +WorldSession::WorldSession(uint32 id, WorldSocket *sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale) : +LookingForGroup_auto_join(false), LookingForGroup_auto_add(false), m_muteTime(mute_time), +_player(NULL), m_Socket(sock),_security(sec), _accountId(id), m_expansion(expansion), +m_sessionDbcLocale(sWorld.GetAvailableDbcLocale(locale)), m_sessionDbLocaleIndex(objmgr.GetIndexForLocale(locale)), +_logoutTime(0), m_inQueue(false), m_playerLoading(false), m_playerLogout(false), m_playerRecentlyLogout(false), m_playerSave(false), +m_latency(0), m_TutorialsChanged(false), m_timeOutTime(0) +{ + if (sock) + { + m_Address = sock->GetRemoteAddress (); + sock->AddReference (); + ResetTimeOutTime(); + LoginDatabase.PExecute("UPDATE account SET online = 1 WHERE id = %u;", GetAccountId()); + } +} + +/// WorldSession destructor +WorldSession::~WorldSession() +{ + ///- unload player if not unloaded + if (_player) + LogoutPlayer (true); + + /// - If have unclosed socket, close it + if (m_Socket) + { + m_Socket->CloseSocket (); + m_Socket->RemoveReference (); + m_Socket = NULL; + } + + ///- empty incoming packet queue + WorldPacket* packet; + while (_recvQueue.next(packet)) + delete packet; + + LoginDatabase.PExecute("UPDATE account SET online = 0 WHERE id = %u;", GetAccountId()); + CharacterDatabase.PExecute("UPDATE characters SET online = 0 WHERE account = %u;", GetAccountId()); +} + +void WorldSession::SizeError(WorldPacket const& packet, uint32 size) const +{ + sLog.outError("Client (account %u) send packet %s (%u) with size " SIZEFMTD " but expected %u (attempt crash server?), skipped", + GetAccountId(),LookupOpcodeName(packet.GetOpcode()),packet.GetOpcode(),packet.size(),size); +} + +/// Get the player name +char const* WorldSession::GetPlayerName() const +{ + return GetPlayer() ? GetPlayer()->GetName() : "<none>"; +} + +/// Send a packet to the client +void WorldSession::SendPacket(WorldPacket const* packet) +{ + if (!m_Socket) + return; + + #ifdef TRINITY_DEBUG + + // Code for network use statistic + static uint64 sendPacketCount = 0; + static uint64 sendPacketBytes = 0; + + static time_t firstTime = time(NULL); + static time_t lastTime = firstTime; // next 60 secs start time + + static uint64 sendLastPacketCount = 0; + static uint64 sendLastPacketBytes = 0; + + time_t cur_time = time(NULL); + + if ((cur_time - lastTime) < 60) + { + sendPacketCount+=1; + sendPacketBytes+=packet->size(); + + sendLastPacketCount+=1; + sendLastPacketBytes+=packet->size(); + } + else + { + uint64 minTime = uint64(cur_time - lastTime); + uint64 fullTime = uint64(lastTime - firstTime); + sLog.outDetail("Send all time packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f time: %u",sendPacketCount,sendPacketBytes,float(sendPacketCount)/fullTime,float(sendPacketBytes)/fullTime,uint32(fullTime)); + sLog.outDetail("Send last min packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f",sendLastPacketCount,sendLastPacketBytes,float(sendLastPacketCount)/minTime,float(sendLastPacketBytes)/minTime); + + lastTime = cur_time; + sendLastPacketCount = 1; + sendLastPacketBytes = packet->wpos(); // wpos is real written size + } + + #endif // !TRINITY_DEBUG + + if (m_Socket->SendPacket (*packet) == -1) + m_Socket->CloseSocket (); +} + +/// Add an incoming packet to the queue +void WorldSession::QueuePacket(WorldPacket* new_packet) +{ + _recvQueue.add(new_packet); +} + +/// Logging helper for unexpected opcodes +void WorldSession::LogUnexpectedOpcode(WorldPacket* packet, const char *reason) +{ + sLog.outError("SESSION: received unexpected opcode %s (0x%.4X) %s", + LookupOpcodeName(packet->GetOpcode()), + packet->GetOpcode(), + reason); +} + +/// Logging helper for unexpected opcodes +void WorldSession::LogUnprocessedTail(WorldPacket *packet) +{ + sLog.outError("SESSION: opcode %s (0x%.4X) have unprocessed tail data (read stop at %u from %u)", + LookupOpcodeName(packet->GetOpcode()), + packet->GetOpcode(), + packet->rpos(),packet->wpos()); + + packet->print_storage(); +} + +/// Update the WorldSession (triggered by World update) +bool WorldSession::Update(uint32 diff) +{ + /// Update Timeout timer. + UpdateTimeOutTime(diff); + + ///- Before we process anything: + /// If necessary, kick the player from the character select screen + if (IsConnectionIdle()) + m_Socket->CloseSocket(); + + ///- Retrieve packets from the receive queue and call the appropriate handlers + /// not proccess packets if socket already closed + WorldPacket* packet; + while (m_Socket && !m_Socket->IsClosed() && _recvQueue.next(packet)) + { + /*#if 1 + sLog.outError("MOEP: %s (0x%.4X)", + LookupOpcodeName(packet->GetOpcode()), + packet->GetOpcode()); + #endif*/ + + if (packet->GetOpcode() >= NUM_MSG_TYPES) + { + sLog.outError("SESSION: received non-existed opcode %s (0x%.4X)", + LookupOpcodeName(packet->GetOpcode()), + packet->GetOpcode()); + } + else + { + OpcodeHandler& opHandle = opcodeTable[packet->GetOpcode()]; + try + { + switch (opHandle.status) + { + case STATUS_LOGGEDIN: + if (!_player) + { + // skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets + if (!m_playerRecentlyLogout) + LogUnexpectedOpcode(packet, "the player has not logged in yet"); + } + else if (_player->IsInWorld()) + { + (this->*opHandle.handler)(*packet); + if (sLog.IsOutDebug() && packet->rpos() < packet->wpos()) + LogUnprocessedTail(packet); + } + // lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer + break; + case STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT: + if (!_player && !m_playerRecentlyLogout) + { + LogUnexpectedOpcode(packet, "the player has not logged in yet and not recently logout"); + } + else + { + // not expected _player or must checked in packet hanlder + (this->*opHandle.handler)(*packet); + if (sLog.IsOutDebug() && packet->rpos() < packet->wpos()) + LogUnprocessedTail(packet); + } + break; + case STATUS_TRANSFER: + if (!_player) + LogUnexpectedOpcode(packet, "the player has not logged in yet"); + else if (_player->IsInWorld()) + LogUnexpectedOpcode(packet, "the player is still in world"); + else + { + (this->*opHandle.handler)(*packet); + if (sLog.IsOutDebug() && packet->rpos() < packet->wpos()) + LogUnprocessedTail(packet); + } + break; + case STATUS_AUTHED: + // prevent cheating with skip queue wait + if (m_inQueue) + { + LogUnexpectedOpcode(packet, "the player not pass queue yet"); + break; + } + + // single from authed time opcodes send in to after logout time + // and before other STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT opcodes. + if (packet->GetOpcode() != CMSG_SET_ACTIVE_VOICE_CHANNEL) + m_playerRecentlyLogout = false; + + (this->*opHandle.handler)(*packet); + if (sLog.IsOutDebug() && packet->rpos() < packet->wpos()) + LogUnprocessedTail(packet); + break; + case STATUS_NEVER: + /* + sLog.outError("SESSION: received not allowed opcode %s (0x%.4X)", + LookupOpcodeName(packet->GetOpcode()), + packet->GetOpcode()); + */ + break; + } + } + catch(ByteBufferException &) + { + sLog.outError("WorldSession::Update ByteBufferException occured while parsing a packet (opcode: %u) from client %s, accountid=%i. Skipped packet.", + packet->GetOpcode(), GetRemoteAddress().c_str(), GetAccountId()); + if (sLog.IsOutDebug()) + { + sLog.outDebug("Dumping error causing packet:"); + packet->hexlike(); + } + } + } + + delete packet; + } + + time_t currTime = time(NULL); + ///- If necessary, log the player out + if (ShouldLogOut(currTime) && !m_playerLoading) + LogoutPlayer(true); + + ///- Cleanup socket pointer if need + if (m_Socket && m_Socket->IsClosed()) + { + m_Socket->RemoveReference(); + m_Socket = NULL; + } + + if (!m_Socket) + return false; //Will remove this session from the world session map + + return true; +} + +/// %Log the player out +void WorldSession::LogoutPlayer(bool Save) +{ + // finish pending transfers before starting the logout + while (_player && _player->IsBeingTeleportedFar()) + HandleMoveWorldportAckOpcode(); + + m_playerLogout = true; + m_playerSave = Save; + + if (_player) + { + sLFGMgr.Leave(_player); + GetPlayer()->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_REMOVED_FROM_QUEUE); + GetPlayer()->GetSession()->SendLfgUpdatePlayer(LFG_UPDATETYPE_REMOVED_FROM_QUEUE); + GetPlayer()->GetSession()->SendLfgUpdateSearch(false); + + if (uint64 lguid = GetPlayer()->GetLootGUID()) + DoLootRelease(lguid); + + ///- If the player just died before logging out, make him appear as a ghost + //FIXME: logout must be delayed in case lost connection with client in time of combat + if (_player->GetDeathTimer()) + { + _player->getHostileRefManager().deleteReferences(); + _player->BuildPlayerRepop(); + _player->RepopAtGraveyard(); + } + else if (!_player->getAttackers().empty()) + { + _player->CombatStop(); + _player->getHostileRefManager().setOnlineOfflineState(false); + _player->RemoveAllAurasOnDeath(); + + // build set of player who attack _player or who have pet attacking of _player + std::set<Player*> aset; + for (Unit::AttackerSet::const_iterator itr = _player->getAttackers().begin(); itr != _player->getAttackers().end(); ++itr) + { + Unit* owner = (*itr)->GetOwner(); // including player controlled case + if (owner) + { + if (owner->GetTypeId() == TYPEID_PLAYER) + aset.insert(owner->ToPlayer()); + } + else + if ((*itr)->GetTypeId() == TYPEID_PLAYER) + aset.insert((Player*)(*itr)); + } + + _player->SetPvPDeath(!aset.empty()); + _player->KillPlayer(); + _player->BuildPlayerRepop(); + _player->RepopAtGraveyard(); + + // give honor to all attackers from set like group case + for (std::set<Player*>::const_iterator itr = aset.begin(); itr != aset.end(); ++itr) + (*itr)->RewardHonor(_player,aset.size()); + + // give bg rewards and update counters like kill by first from attackers + // this can't be called for all attackers. + if (!aset.empty()) + if (BattleGround *bg = _player->GetBattleGround()) + bg->HandleKillPlayer(_player,*aset.begin()); + } + else if (_player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION)) + { + // this will kill character by SPELL_AURA_SPIRIT_OF_REDEMPTION + _player->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT); + //_player->SetDeathPvP(*); set at SPELL_AURA_SPIRIT_OF_REDEMPTION apply time + _player->KillPlayer(); + _player->BuildPlayerRepop(); + _player->RepopAtGraveyard(); + } + //drop a flag if player is carrying it + if (BattleGround *bg = _player->GetBattleGround()) + bg->EventPlayerLoggedOut(_player); + + ///- Teleport to home if the player is in an invalid instance + if (!_player->m_InstanceValid && !_player->isGameMaster()) + _player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ, _player->GetOrientation()); + + sOutdoorPvPMgr.HandlePlayerLeaveZone(_player,_player->GetZoneId()); + + for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) + { + if (BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i)) + { + _player->RemoveBattleGroundQueueId(bgQueueTypeId); + sBattleGroundMgr.m_BattleGroundQueues[ bgQueueTypeId ].RemovePlayer(_player->GetGUID(), true); + } + } + + // Repop at GraveYard or other player far teleport will prevent saving player because of not present map + // Teleport player immediately for correct player save + while (_player->IsBeingTeleportedFar()) + HandleMoveWorldportAckOpcode(); + + ///- If the player is in a guild, update the guild roster and broadcast a logout message to other guild members + Guild *guild = objmgr.GetGuildById(_player->GetGuildId()); + if (guild) + { + guild->SetMemberStats(_player->GetGUID()); + guild->UpdateLogoutTime(_player->GetGUID()); + + guild->BroadcastEvent(GE_SIGNED_OFF, _player->GetGUID(), 1, _player->GetName(), "", ""); + } + + ///- Remove pet + _player->RemovePet(NULL,PET_SAVE_AS_CURRENT, true); + + ///- empty buyback items and save the player in the database + // some save parts only correctly work in case player present in map/player_lists (pets, etc) + if (Save) + { + uint32 eslot; + for (int j = BUYBACK_SLOT_START; j < BUYBACK_SLOT_END; ++j) + { + eslot = j - BUYBACK_SLOT_START; + _player->SetUInt64Value(PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), 0); + _player->SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0); + _player->SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, 0); + } + _player->SaveToDB(); + } + + ///- Leave all channels before player delete... + _player->CleanupChannels(); + + ///- If the player is in a group (or invited), remove him. If the group if then only 1 person, disband the group. + _player->UninviteFromGroup(); + + // remove player from the group if he is: + // a) in group; b) not in raid group; c) logging out normally (not being kicked or disconnected) + if (_player->GetGroup() && !_player->GetGroup()->isRaidGroup() && m_Socket) + _player->RemoveFromGroup(); + + ///- Send update to group and reset stored max enchanting level + if (_player->GetGroup()) + { + _player->GetGroup()->SendUpdate(); + _player->GetGroup()->ResetMaxEnchantingLevel(); + } + + ///- Broadcast a logout message to the player's friends + sSocialMgr.SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetGUIDLow(), true); + sSocialMgr.RemovePlayerSocial (_player->GetGUIDLow ()); + + ///- Remove the player from the world + // the player may not be in the world when logging out + // e.g if he got disconnected during a transfer to another map + // calls to GetMap in this case may cause crashes + _player->CleanupsBeforeDelete(); + sLog.outChar("Account: %d (IP: %s) Logout Character:[%s] (GUID: %u)", GetAccountId(), GetRemoteAddress().c_str(), _player->GetName() ,_player->GetGUIDLow()); + Map* _map = _player->GetMap(); + _map->Remove(_player, true); + SetPlayer(NULL); // deleted in Remove call + + ///- Send the 'logout complete' packet to the client + WorldPacket data(SMSG_LOGOUT_COMPLETE, 0); + SendPacket(&data); + + ///- Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline + //No SQL injection as AccountId is uint32 + CharacterDatabase.PExecute("UPDATE characters SET online = 0 WHERE account = '%u'", + GetAccountId()); + sLog.outDebug("SESSION: Sent SMSG_LOGOUT_COMPLETE Message"); + } + + //Hook for OnLogout Event + sScriptMgr.OnLogout(_player); + + m_playerLogout = false; + m_playerSave = false; + m_playerRecentlyLogout = true; + LogoutRequest(0); +} + +/// Kick a player out of the World +void WorldSession::KickPlayer() +{ + if (m_Socket) + m_Socket->CloseSocket (); +} + +void WorldSession::SendNotification(const char *format,...) +{ + if (format) + { + va_list ap; + char szStr [1024]; + szStr[0] = '\0'; + va_start(ap, format); + vsnprintf(szStr, 1024, format, ap); + va_end(ap); + + WorldPacket data(SMSG_NOTIFICATION, (strlen(szStr)+1)); + data << szStr; + SendPacket(&data); + } +} + +void WorldSession::SendNotification(int32 string_id,...) +{ + char const* format = GetTrinityString(string_id); + if (format) + { + va_list ap; + char szStr [1024]; + szStr[0] = '\0'; + va_start(ap, string_id); + vsnprintf(szStr, 1024, format, ap); + va_end(ap); + + WorldPacket data(SMSG_NOTIFICATION, (strlen(szStr)+1)); + data << szStr; + SendPacket(&data); + } +} + +const char * WorldSession::GetTrinityString(int32 entry) const +{ + return objmgr.GetTrinityString(entry,GetSessionDbLocaleIndex()); +} + +void WorldSession::Handle_NULL(WorldPacket& recvPacket) +{ + sLog.outError("SESSION: received unhandled opcode %s (0x%.4X)", + LookupOpcodeName(recvPacket.GetOpcode()), + recvPacket.GetOpcode()); +} + +void WorldSession::Handle_EarlyProccess(WorldPacket& recvPacket) +{ + sLog.outError("SESSION: received opcode %s (0x%.4X) that must be processed in WorldSocket::OnRead", + LookupOpcodeName(recvPacket.GetOpcode()), + recvPacket.GetOpcode()); +} + +void WorldSession::Handle_ServerSide(WorldPacket& recvPacket) +{ + sLog.outError("SESSION: received server-side opcode %s (0x%.4X)", + LookupOpcodeName(recvPacket.GetOpcode()), + recvPacket.GetOpcode()); +} + +void WorldSession::Handle_Deprecated(WorldPacket& recvPacket) +{ + sLog.outError("SESSION: received deprecated opcode %s (0x%.4X)", + LookupOpcodeName(recvPacket.GetOpcode()), + recvPacket.GetOpcode()); +} + +void WorldSession::SendAuthWaitQue(uint32 position) +{ + if (position == 0) + { + WorldPacket packet(SMSG_AUTH_RESPONSE, 1); + packet << uint8(AUTH_OK); + SendPacket(&packet); + } + else + { + WorldPacket packet(SMSG_AUTH_RESPONSE, 6); + packet << uint8(AUTH_WAIT_QUEUE); + packet << uint32(position); + packet << uint8(0); // unk + SendPacket(&packet); + } +} + +void WorldSession::LoadGlobalAccountData() +{ + LoadAccountData( + CharacterDatabase.PQuery("SELECT type, time, data FROM account_data WHERE account='%u'", GetAccountId()), + GLOBAL_CACHE_MASK +); +} + +void WorldSession::LoadAccountData(QueryResult_AutoPtr result, uint32 mask) +{ + for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i) + if (mask & (1 << i)) + m_accountData[i] = AccountData(); + + if (!result) + return; + + do + { + Field *fields = result->Fetch(); + + uint32 type = fields[0].GetUInt32(); + if (type >= NUM_ACCOUNT_DATA_TYPES) + { + sLog.outError("Table `%s` have invalid account data type (%u), ignore.", + mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type); + continue; + } + + if ((mask & (1 << type)) == 0) + { + sLog.outError("Table `%s` have non appropriate for table account data type (%u), ignore.", + mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type); + continue; + } + + m_accountData[type].Time = fields[1].GetUInt32(); + m_accountData[type].Data = fields[2].GetCppString(); + + } while (result->NextRow()); +} + +void WorldSession::SetAccountData(AccountDataType type, time_t time_, std::string data) +{ + if ((1 << type) & GLOBAL_CACHE_MASK) + { + uint32 acc = GetAccountId(); + + CharacterDatabase.BeginTransaction (); + CharacterDatabase.PExecute("DELETE FROM account_data WHERE account='%u' AND type='%u'", acc, type); + CharacterDatabase.escape_string(data); + CharacterDatabase.PExecute("INSERT INTO account_data VALUES ('%u','%u','%u','%s')", acc, type, (uint32)time_, data.c_str()); + CharacterDatabase.CommitTransaction (); + } + else + { + // _player can be NULL and packet received after logout but m_GUID still store correct guid + if (!m_GUIDLow) + return; + + CharacterDatabase.BeginTransaction (); + CharacterDatabase.PExecute("DELETE FROM character_account_data WHERE guid='%u' AND type='%u'", m_GUIDLow, type); + CharacterDatabase.escape_string(data); + CharacterDatabase.PExecute("INSERT INTO character_account_data VALUES ('%u','%u','%u','%s')", m_GUIDLow, type, (uint32)time_, data.c_str()); + CharacterDatabase.CommitTransaction (); + } + + m_accountData[type].Time = time_; + m_accountData[type].Data = data; +} + +void WorldSession::SendAccountDataTimes(uint32 mask) +{ + WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4+1+4+8*4); // changed in WotLK + data << uint32(time(NULL)); // unix time of something + data << uint8(1); + data << uint32(mask); // type mask + for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i) + if (mask & (1 << i)) + data << uint32(GetAccountData(AccountDataType(i))->Time);// also unix time + SendPacket(&data); +} + +void WorldSession::LoadTutorialsData() +{ + for (int aX = 0 ; aX < 8 ; ++aX) + m_Tutorials[ aX ] = 0; + + QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT tut0,tut1,tut2,tut3,tut4,tut5,tut6,tut7 FROM character_tutorial WHERE account = '%u'", GetAccountId()); + + if (result) + { + do + { + Field *fields = result->Fetch(); + + for (int iI = 0; iI < 8; ++iI) + m_Tutorials[iI] = fields[iI].GetUInt32(); + } + while (result->NextRow()); + } + m_TutorialsChanged = false; +} + +void WorldSession::SendTutorialsData() +{ + WorldPacket data(SMSG_TUTORIAL_FLAGS, 4*8); + for (uint32 i = 0; i < 8; ++i) + data << m_Tutorials[i]; + SendPacket(&data); +} + +void WorldSession::SaveTutorialsData() +{ + if (!m_TutorialsChanged) + return; + + uint32 Rows=0; + // it's better than rebuilding indexes multiple times + QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT count(*) AS r FROM character_tutorial WHERE account = '%u'", GetAccountId()); + if (result) + Rows = result->Fetch()[0].GetUInt32(); + + if (Rows) + { + CharacterDatabase.PExecute("UPDATE character_tutorial SET tut0='%u', tut1='%u', tut2='%u', tut3='%u', tut4='%u', tut5='%u', tut6='%u', tut7='%u' WHERE account = '%u'", + m_Tutorials[0], m_Tutorials[1], m_Tutorials[2], m_Tutorials[3], m_Tutorials[4], m_Tutorials[5], m_Tutorials[6], m_Tutorials[7], GetAccountId()); + } + else + { + CharacterDatabase.PExecute("INSERT INTO character_tutorial (account,tut0,tut1,tut2,tut3,tut4,tut5,tut6,tut7) VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')", GetAccountId(), m_Tutorials[0], m_Tutorials[1], m_Tutorials[2], m_Tutorials[3], m_Tutorials[4], m_Tutorials[5], m_Tutorials[6], m_Tutorials[7]); + } + + m_TutorialsChanged = false; +} + +void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo *mi) +{ + data >> mi->flags; + data >> mi->unk1; + data >> mi->time; + data >> mi->x; + data >> mi->y; + data >> mi->z; + data >> mi->o; + + if (mi->flags & MOVEMENTFLAG_ONTRANSPORT) + { + if (!data.readPackGUID(mi->t_guid)) + return; + + data >> mi->t_x; + data >> mi->t_y; + data >> mi->t_z; + data >> mi->t_o; + data >> mi->t_time; + data >> mi->t_seat; + } + + if ((mi->flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || (mi->unk1 & 0x20)) + { + data >> mi->s_pitch; + } + + data >> mi->fallTime; + + if (mi->flags & MOVEMENTFLAG_JUMPING) + { + data >> mi->j_zspeed; + data >> mi->j_sinAngle; + data >> mi->j_cosAngle; + data >> mi->j_xyspeed; + } + + if (mi->flags & MOVEMENTFLAG_SPLINE) + { + data >> mi->u_unk1; + } +} + +void WorldSession::WriteMovementInfo(WorldPacket *data, MovementInfo *mi) +{ + data->appendPackGUID(mi->guid); + + *data << mi->flags; + *data << mi->unk1; + *data << mi->time; + *data << mi->x; + *data << mi->y; + *data << mi->z; + *data << mi->o; + + if (mi->HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT)) + { + data->appendPackGUID(mi->t_guid); + + *data << mi->t_x; + *data << mi->t_y; + *data << mi->t_z; + *data << mi->t_o; + *data << mi->t_time; + *data << mi->t_seat; + } + + if ((mi->HasMovementFlag(MovementFlags(MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING))) || (mi->unk1 & 0x20)) + { + *data << mi->s_pitch; + } + + *data << mi->fallTime; + + if (mi->HasMovementFlag(MOVEMENTFLAG_JUMPING)) + { + *data << mi->j_zspeed; + *data << mi->j_sinAngle; + *data << mi->j_cosAngle; + *data << mi->j_xyspeed; + } + + if (mi->HasMovementFlag(MOVEMENTFLAG_SPLINE)) + { + *data << mi->u_unk1; + } +} + +void WorldSession::ReadAddonsInfo(WorldPacket &data) +{ + if (data.rpos() + 4 > data.size()) + return; + uint32 size; + data >> size; + + if (!size) + return; + + if (size > 0xFFFFF) + { + sLog.outError("WorldSession::ReadAddonsInfo addon info too big, size %u", size); + return; + } + + uLongf uSize = size; + + uint32 pos = data.rpos(); + + ByteBuffer addonInfo; + addonInfo.resize(size); + + if (uncompress(const_cast<uint8*>(addonInfo.contents()), &uSize, const_cast<uint8*>(data.contents() + pos), data.size() - pos) == Z_OK) + { + uint32 addonsCount; + addonInfo >> addonsCount; // addons count + + for (uint32 i = 0; i < addonsCount; ++i) + { + std::string addonName; + uint8 enabled; + uint32 crc, unk1; + + // check next addon data format correctness + if (addonInfo.rpos()+1 > addonInfo.size()) + return; + + addonInfo >> addonName; + + addonInfo >> enabled >> crc >> unk1; + + sLog.outDetail("ADDON: Name: %s, Enabled: 0x%x, CRC: 0x%x, Unknown2: 0x%x", addonName.c_str(), enabled, crc, unk1); + + AddonInfo addon(addonName, enabled, crc, 2, true); + + SavedAddon const* savedAddon = sAddonMgr.GetAddonInfo(addonName); + if (savedAddon) + { + bool match = true; + + if (addon.CRC != savedAddon->CRC) + match = false; + + if (!match) + sLog.outDetail("ADDON: %s was known, but didn't match known CRC (0x%x)!", addon.Name.c_str(), savedAddon->CRC); + else + sLog.outDetail("ADDON: %s was known, CRC is correct (0x%x)", addon.Name.c_str(), savedAddon->CRC); + } + else + { + sAddonMgr.SaveAddon(addon); + + sLog.outDetail("ADDON: %s (0x%x) was not known, saving...", addon.Name.c_str(), addon.CRC); + } + + // TODO: Find out when to not use CRC/pubkey, and other possible states. + m_addonsList.push_back(addon); + } + + uint32 currentTime; + addonInfo >> currentTime; + sLog.outDebug("ADDON: CurrentTime: %u", currentTime); + + if (addonInfo.rpos() != addonInfo.size()) + sLog.outDebug("packet under-read!"); + } + else + sLog.outError("Addon packet uncompress error!"); +} + +void WorldSession::SendAddonsInfo() +{ + uint8 addonPublicKey[256] = + { + 0xC3, 0x5B, 0x50, 0x84, 0xB9, 0x3E, 0x32, 0x42, 0x8C, 0xD0, 0xC7, 0x48, 0xFA, 0x0E, 0x5D, 0x54, + 0x5A, 0xA3, 0x0E, 0x14, 0xBA, 0x9E, 0x0D, 0xB9, 0x5D, 0x8B, 0xEE, 0xB6, 0x84, 0x93, 0x45, 0x75, + 0xFF, 0x31, 0xFE, 0x2F, 0x64, 0x3F, 0x3D, 0x6D, 0x07, 0xD9, 0x44, 0x9B, 0x40, 0x85, 0x59, 0x34, + 0x4E, 0x10, 0xE1, 0xE7, 0x43, 0x69, 0xEF, 0x7C, 0x16, 0xFC, 0xB4, 0xED, 0x1B, 0x95, 0x28, 0xA8, + 0x23, 0x76, 0x51, 0x31, 0x57, 0x30, 0x2B, 0x79, 0x08, 0x50, 0x10, 0x1C, 0x4A, 0x1A, 0x2C, 0xC8, + 0x8B, 0x8F, 0x05, 0x2D, 0x22, 0x3D, 0xDB, 0x5A, 0x24, 0x7A, 0x0F, 0x13, 0x50, 0x37, 0x8F, 0x5A, + 0xCC, 0x9E, 0x04, 0x44, 0x0E, 0x87, 0x01, 0xD4, 0xA3, 0x15, 0x94, 0x16, 0x34, 0xC6, 0xC2, 0xC3, + 0xFB, 0x49, 0xFE, 0xE1, 0xF9, 0xDA, 0x8C, 0x50, 0x3C, 0xBE, 0x2C, 0xBB, 0x57, 0xED, 0x46, 0xB9, + 0xAD, 0x8B, 0xC6, 0xDF, 0x0E, 0xD6, 0x0F, 0xBE, 0x80, 0xB3, 0x8B, 0x1E, 0x77, 0xCF, 0xAD, 0x22, + 0xCF, 0xB7, 0x4B, 0xCF, 0xFB, 0xF0, 0x6B, 0x11, 0x45, 0x2D, 0x7A, 0x81, 0x18, 0xF2, 0x92, 0x7E, + 0x98, 0x56, 0x5D, 0x5E, 0x69, 0x72, 0x0A, 0x0D, 0x03, 0x0A, 0x85, 0xA2, 0x85, 0x9C, 0xCB, 0xFB, + 0x56, 0x6E, 0x8F, 0x44, 0xBB, 0x8F, 0x02, 0x22, 0x68, 0x63, 0x97, 0xBC, 0x85, 0xBA, 0xA8, 0xF7, + 0xB5, 0x40, 0x68, 0x3C, 0x77, 0x86, 0x6F, 0x4B, 0xD7, 0x88, 0xCA, 0x8A, 0xD7, 0xCE, 0x36, 0xF0, + 0x45, 0x6E, 0xD5, 0x64, 0x79, 0x0F, 0x17, 0xFC, 0x64, 0xDD, 0x10, 0x6F, 0xF3, 0xF5, 0xE0, 0xA6, + 0xC3, 0xFB, 0x1B, 0x8C, 0x29, 0xEF, 0x8E, 0xE5, 0x34, 0xCB, 0xD1, 0x2A, 0xCE, 0x79, 0xC3, 0x9A, + 0x0D, 0x36, 0xEA, 0x01, 0xE0, 0xAA, 0x91, 0x20, 0x54, 0xF0, 0x72, 0xD8, 0x1E, 0xC7, 0x89, 0xD2 + }; + + WorldPacket data(SMSG_ADDON_INFO, 4); + + for (AddonsList::iterator itr = m_addonsList.begin(); itr != m_addonsList.end(); ++itr) + { + data << uint8(itr->State); + + uint8 crcpub = itr->UsePublicKeyOrCRC; + data << uint8(crcpub); + if (crcpub) + { + uint8 usepk = (itr->CRC != STANDARD_ADDON_CRC); // If addon is Standard addon CRC + data << uint8(usepk); + if (usepk) // if CRC is wrong, add public key (client need it) + { + sLog.outDetail("ADDON: CRC (0x%x) for addon %s is wrong (does not match expected 0x%x), sending pubkey", + itr->CRC, itr->Name.c_str(), STANDARD_ADDON_CRC); + + data.append(addonPublicKey, sizeof(addonPublicKey)); + } + + data << uint32(/*itr->CRC*/ 0); // TODO: Find out the meaning of this. + } + + uint8 unk3 = 0; // 0 is sent here + data << uint8(unk3); + if (unk3) + { + // String, length 256 (null terminated) + data << uint8(0); + } + } + + m_addonsList.clear(); + + uint32 count = 0; + data << uint32(count); + /*for (uint32 i = 0; i < count; ++i) + { + uint32 + string (16 bytes) + string (16 bytes) + uint32 + uint32 + }*/ + + SendPacket(&data); +} + +void WorldSession::SetPlayer(Player *plr) +{ + _player = plr; + + // set m_GUID that can be used while player loggined and later until m_playerRecentlyLogout not reset + if (_player) + m_GUIDLow = _player->GetGUIDLow(); +} |