aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/WorldSession.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/WorldSession.cpp')
-rw-r--r--src/server/game/WorldSession.cpp959
1 files changed, 959 insertions, 0 deletions
diff --git a/src/server/game/WorldSession.cpp b/src/server/game/WorldSession.cpp
new file mode 100644
index 00000000000..bc737717840
--- /dev/null
+++ b/src/server/game/WorldSession.cpp
@@ -0,0 +1,959 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/** \file
+ \ingroup u2w
+*/
+
+#include "WorldSocket.h" // must be first to make ACE happy with ACE includes in it
+#include "Common.h"
+#include "Database/DatabaseEnv.h"
+#include "Log.h"
+#include "Opcodes.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "Player.h"
+#include "Vehicle.h"
+#include "ObjectMgr.h"
+#include "Group.h"
+#include "Guild.h"
+#include "World.h"
+#include "ObjectAccessor.h"
+#include "BattleGroundMgr.h"
+#include "OutdoorPvPMgr.h"
+#include "MapManager.h"
+#include "SocialMgr.h"
+#include "zlib/zlib.h"
+#include "ScriptMgr.h"
+#include "LFGMgr.h"
+
+/// WorldSession constructor
+WorldSession::WorldSession(uint32 id, WorldSocket *sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale) :
+LookingForGroup_auto_join(false), LookingForGroup_auto_add(false), m_muteTime(mute_time),
+_player(NULL), m_Socket(sock),_security(sec), _accountId(id), m_expansion(expansion),
+m_sessionDbcLocale(sWorld.GetAvailableDbcLocale(locale)), m_sessionDbLocaleIndex(objmgr.GetIndexForLocale(locale)),
+_logoutTime(0), m_inQueue(false), m_playerLoading(false), m_playerLogout(false), m_playerRecentlyLogout(false), m_playerSave(false),
+m_latency(0), m_TutorialsChanged(false), m_timeOutTime(0)
+{
+ if (sock)
+ {
+ m_Address = sock->GetRemoteAddress ();
+ sock->AddReference ();
+ ResetTimeOutTime();
+ LoginDatabase.PExecute("UPDATE account SET online = 1 WHERE id = %u;", GetAccountId());
+ }
+}
+
+/// WorldSession destructor
+WorldSession::~WorldSession()
+{
+ ///- unload player if not unloaded
+ if (_player)
+ LogoutPlayer (true);
+
+ /// - If have unclosed socket, close it
+ if (m_Socket)
+ {
+ m_Socket->CloseSocket ();
+ m_Socket->RemoveReference ();
+ m_Socket = NULL;
+ }
+
+ ///- empty incoming packet queue
+ WorldPacket* packet;
+ while (_recvQueue.next(packet))
+ delete packet;
+
+ LoginDatabase.PExecute("UPDATE account SET online = 0 WHERE id = %u;", GetAccountId());
+ CharacterDatabase.PExecute("UPDATE characters SET online = 0 WHERE account = %u;", GetAccountId());
+}
+
+void WorldSession::SizeError(WorldPacket const& packet, uint32 size) const
+{
+ sLog.outError("Client (account %u) send packet %s (%u) with size " SIZEFMTD " but expected %u (attempt crash server?), skipped",
+ GetAccountId(),LookupOpcodeName(packet.GetOpcode()),packet.GetOpcode(),packet.size(),size);
+}
+
+/// Get the player name
+char const* WorldSession::GetPlayerName() const
+{
+ return GetPlayer() ? GetPlayer()->GetName() : "<none>";
+}
+
+/// Send a packet to the client
+void WorldSession::SendPacket(WorldPacket const* packet)
+{
+ if (!m_Socket)
+ return;
+
+ #ifdef TRINITY_DEBUG
+
+ // Code for network use statistic
+ static uint64 sendPacketCount = 0;
+ static uint64 sendPacketBytes = 0;
+
+ static time_t firstTime = time(NULL);
+ static time_t lastTime = firstTime; // next 60 secs start time
+
+ static uint64 sendLastPacketCount = 0;
+ static uint64 sendLastPacketBytes = 0;
+
+ time_t cur_time = time(NULL);
+
+ if ((cur_time - lastTime) < 60)
+ {
+ sendPacketCount+=1;
+ sendPacketBytes+=packet->size();
+
+ sendLastPacketCount+=1;
+ sendLastPacketBytes+=packet->size();
+ }
+ else
+ {
+ uint64 minTime = uint64(cur_time - lastTime);
+ uint64 fullTime = uint64(lastTime - firstTime);
+ sLog.outDetail("Send all time packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f time: %u",sendPacketCount,sendPacketBytes,float(sendPacketCount)/fullTime,float(sendPacketBytes)/fullTime,uint32(fullTime));
+ sLog.outDetail("Send last min packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f",sendLastPacketCount,sendLastPacketBytes,float(sendLastPacketCount)/minTime,float(sendLastPacketBytes)/minTime);
+
+ lastTime = cur_time;
+ sendLastPacketCount = 1;
+ sendLastPacketBytes = packet->wpos(); // wpos is real written size
+ }
+
+ #endif // !TRINITY_DEBUG
+
+ if (m_Socket->SendPacket (*packet) == -1)
+ m_Socket->CloseSocket ();
+}
+
+/// Add an incoming packet to the queue
+void WorldSession::QueuePacket(WorldPacket* new_packet)
+{
+ _recvQueue.add(new_packet);
+}
+
+/// Logging helper for unexpected opcodes
+void WorldSession::LogUnexpectedOpcode(WorldPacket* packet, const char *reason)
+{
+ sLog.outError("SESSION: received unexpected opcode %s (0x%.4X) %s",
+ LookupOpcodeName(packet->GetOpcode()),
+ packet->GetOpcode(),
+ reason);
+}
+
+/// Logging helper for unexpected opcodes
+void WorldSession::LogUnprocessedTail(WorldPacket *packet)
+{
+ sLog.outError("SESSION: opcode %s (0x%.4X) have unprocessed tail data (read stop at %u from %u)",
+ LookupOpcodeName(packet->GetOpcode()),
+ packet->GetOpcode(),
+ packet->rpos(),packet->wpos());
+
+ packet->print_storage();
+}
+
+/// Update the WorldSession (triggered by World update)
+bool WorldSession::Update(uint32 diff)
+{
+ /// Update Timeout timer.
+ UpdateTimeOutTime(diff);
+
+ ///- Before we process anything:
+ /// If necessary, kick the player from the character select screen
+ if (IsConnectionIdle())
+ m_Socket->CloseSocket();
+
+ ///- Retrieve packets from the receive queue and call the appropriate handlers
+ /// not proccess packets if socket already closed
+ WorldPacket* packet;
+ while (m_Socket && !m_Socket->IsClosed() && _recvQueue.next(packet))
+ {
+ /*#if 1
+ sLog.outError("MOEP: %s (0x%.4X)",
+ LookupOpcodeName(packet->GetOpcode()),
+ packet->GetOpcode());
+ #endif*/
+
+ if (packet->GetOpcode() >= NUM_MSG_TYPES)
+ {
+ sLog.outError("SESSION: received non-existed opcode %s (0x%.4X)",
+ LookupOpcodeName(packet->GetOpcode()),
+ packet->GetOpcode());
+ }
+ else
+ {
+ OpcodeHandler& opHandle = opcodeTable[packet->GetOpcode()];
+ try
+ {
+ switch (opHandle.status)
+ {
+ case STATUS_LOGGEDIN:
+ if (!_player)
+ {
+ // skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets
+ if (!m_playerRecentlyLogout)
+ LogUnexpectedOpcode(packet, "the player has not logged in yet");
+ }
+ else if (_player->IsInWorld())
+ {
+ (this->*opHandle.handler)(*packet);
+ if (sLog.IsOutDebug() && packet->rpos() < packet->wpos())
+ LogUnprocessedTail(packet);
+ }
+ // lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer
+ break;
+ case STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT:
+ if (!_player && !m_playerRecentlyLogout)
+ {
+ LogUnexpectedOpcode(packet, "the player has not logged in yet and not recently logout");
+ }
+ else
+ {
+ // not expected _player or must checked in packet hanlder
+ (this->*opHandle.handler)(*packet);
+ if (sLog.IsOutDebug() && packet->rpos() < packet->wpos())
+ LogUnprocessedTail(packet);
+ }
+ break;
+ case STATUS_TRANSFER:
+ if (!_player)
+ LogUnexpectedOpcode(packet, "the player has not logged in yet");
+ else if (_player->IsInWorld())
+ LogUnexpectedOpcode(packet, "the player is still in world");
+ else
+ {
+ (this->*opHandle.handler)(*packet);
+ if (sLog.IsOutDebug() && packet->rpos() < packet->wpos())
+ LogUnprocessedTail(packet);
+ }
+ break;
+ case STATUS_AUTHED:
+ // prevent cheating with skip queue wait
+ if (m_inQueue)
+ {
+ LogUnexpectedOpcode(packet, "the player not pass queue yet");
+ break;
+ }
+
+ // single from authed time opcodes send in to after logout time
+ // and before other STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT opcodes.
+ if (packet->GetOpcode() != CMSG_SET_ACTIVE_VOICE_CHANNEL)
+ m_playerRecentlyLogout = false;
+
+ (this->*opHandle.handler)(*packet);
+ if (sLog.IsOutDebug() && packet->rpos() < packet->wpos())
+ LogUnprocessedTail(packet);
+ break;
+ case STATUS_NEVER:
+ /*
+ sLog.outError("SESSION: received not allowed opcode %s (0x%.4X)",
+ LookupOpcodeName(packet->GetOpcode()),
+ packet->GetOpcode());
+ */
+ break;
+ }
+ }
+ catch(ByteBufferException &)
+ {
+ sLog.outError("WorldSession::Update ByteBufferException occured while parsing a packet (opcode: %u) from client %s, accountid=%i. Skipped packet.",
+ packet->GetOpcode(), GetRemoteAddress().c_str(), GetAccountId());
+ if (sLog.IsOutDebug())
+ {
+ sLog.outDebug("Dumping error causing packet:");
+ packet->hexlike();
+ }
+ }
+ }
+
+ delete packet;
+ }
+
+ time_t currTime = time(NULL);
+ ///- If necessary, log the player out
+ if (ShouldLogOut(currTime) && !m_playerLoading)
+ LogoutPlayer(true);
+
+ ///- Cleanup socket pointer if need
+ if (m_Socket && m_Socket->IsClosed())
+ {
+ m_Socket->RemoveReference();
+ m_Socket = NULL;
+ }
+
+ if (!m_Socket)
+ return false; //Will remove this session from the world session map
+
+ return true;
+}
+
+/// %Log the player out
+void WorldSession::LogoutPlayer(bool Save)
+{
+ // finish pending transfers before starting the logout
+ while (_player && _player->IsBeingTeleportedFar())
+ HandleMoveWorldportAckOpcode();
+
+ m_playerLogout = true;
+ m_playerSave = Save;
+
+ if (_player)
+ {
+ sLFGMgr.Leave(_player);
+ GetPlayer()->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
+ GetPlayer()->GetSession()->SendLfgUpdatePlayer(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
+ GetPlayer()->GetSession()->SendLfgUpdateSearch(false);
+
+ if (uint64 lguid = GetPlayer()->GetLootGUID())
+ DoLootRelease(lguid);
+
+ ///- If the player just died before logging out, make him appear as a ghost
+ //FIXME: logout must be delayed in case lost connection with client in time of combat
+ if (_player->GetDeathTimer())
+ {
+ _player->getHostileRefManager().deleteReferences();
+ _player->BuildPlayerRepop();
+ _player->RepopAtGraveyard();
+ }
+ else if (!_player->getAttackers().empty())
+ {
+ _player->CombatStop();
+ _player->getHostileRefManager().setOnlineOfflineState(false);
+ _player->RemoveAllAurasOnDeath();
+
+ // build set of player who attack _player or who have pet attacking of _player
+ std::set<Player*> aset;
+ for (Unit::AttackerSet::const_iterator itr = _player->getAttackers().begin(); itr != _player->getAttackers().end(); ++itr)
+ {
+ Unit* owner = (*itr)->GetOwner(); // including player controlled case
+ if (owner)
+ {
+ if (owner->GetTypeId() == TYPEID_PLAYER)
+ aset.insert(owner->ToPlayer());
+ }
+ else
+ if ((*itr)->GetTypeId() == TYPEID_PLAYER)
+ aset.insert((Player*)(*itr));
+ }
+
+ _player->SetPvPDeath(!aset.empty());
+ _player->KillPlayer();
+ _player->BuildPlayerRepop();
+ _player->RepopAtGraveyard();
+
+ // give honor to all attackers from set like group case
+ for (std::set<Player*>::const_iterator itr = aset.begin(); itr != aset.end(); ++itr)
+ (*itr)->RewardHonor(_player,aset.size());
+
+ // give bg rewards and update counters like kill by first from attackers
+ // this can't be called for all attackers.
+ if (!aset.empty())
+ if (BattleGround *bg = _player->GetBattleGround())
+ bg->HandleKillPlayer(_player,*aset.begin());
+ }
+ else if (_player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
+ {
+ // this will kill character by SPELL_AURA_SPIRIT_OF_REDEMPTION
+ _player->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
+ //_player->SetDeathPvP(*); set at SPELL_AURA_SPIRIT_OF_REDEMPTION apply time
+ _player->KillPlayer();
+ _player->BuildPlayerRepop();
+ _player->RepopAtGraveyard();
+ }
+ //drop a flag if player is carrying it
+ if (BattleGround *bg = _player->GetBattleGround())
+ bg->EventPlayerLoggedOut(_player);
+
+ ///- Teleport to home if the player is in an invalid instance
+ if (!_player->m_InstanceValid && !_player->isGameMaster())
+ _player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ, _player->GetOrientation());
+
+ sOutdoorPvPMgr.HandlePlayerLeaveZone(_player,_player->GetZoneId());
+
+ for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
+ {
+ if (BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i))
+ {
+ _player->RemoveBattleGroundQueueId(bgQueueTypeId);
+ sBattleGroundMgr.m_BattleGroundQueues[ bgQueueTypeId ].RemovePlayer(_player->GetGUID(), true);
+ }
+ }
+
+ // Repop at GraveYard or other player far teleport will prevent saving player because of not present map
+ // Teleport player immediately for correct player save
+ while (_player->IsBeingTeleportedFar())
+ HandleMoveWorldportAckOpcode();
+
+ ///- If the player is in a guild, update the guild roster and broadcast a logout message to other guild members
+ Guild *guild = objmgr.GetGuildById(_player->GetGuildId());
+ if (guild)
+ {
+ guild->SetMemberStats(_player->GetGUID());
+ guild->UpdateLogoutTime(_player->GetGUID());
+
+ guild->BroadcastEvent(GE_SIGNED_OFF, _player->GetGUID(), 1, _player->GetName(), "", "");
+ }
+
+ ///- Remove pet
+ _player->RemovePet(NULL,PET_SAVE_AS_CURRENT, true);
+
+ ///- empty buyback items and save the player in the database
+ // some save parts only correctly work in case player present in map/player_lists (pets, etc)
+ if (Save)
+ {
+ uint32 eslot;
+ for (int j = BUYBACK_SLOT_START; j < BUYBACK_SLOT_END; ++j)
+ {
+ eslot = j - BUYBACK_SLOT_START;
+ _player->SetUInt64Value(PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), 0);
+ _player->SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0);
+ _player->SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, 0);
+ }
+ _player->SaveToDB();
+ }
+
+ ///- Leave all channels before player delete...
+ _player->CleanupChannels();
+
+ ///- If the player is in a group (or invited), remove him. If the group if then only 1 person, disband the group.
+ _player->UninviteFromGroup();
+
+ // remove player from the group if he is:
+ // a) in group; b) not in raid group; c) logging out normally (not being kicked or disconnected)
+ if (_player->GetGroup() && !_player->GetGroup()->isRaidGroup() && m_Socket)
+ _player->RemoveFromGroup();
+
+ ///- Send update to group and reset stored max enchanting level
+ if (_player->GetGroup())
+ {
+ _player->GetGroup()->SendUpdate();
+ _player->GetGroup()->ResetMaxEnchantingLevel();
+ }
+
+ ///- Broadcast a logout message to the player's friends
+ sSocialMgr.SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetGUIDLow(), true);
+ sSocialMgr.RemovePlayerSocial (_player->GetGUIDLow ());
+
+ ///- Remove the player from the world
+ // the player may not be in the world when logging out
+ // e.g if he got disconnected during a transfer to another map
+ // calls to GetMap in this case may cause crashes
+ _player->CleanupsBeforeDelete();
+ sLog.outChar("Account: %d (IP: %s) Logout Character:[%s] (GUID: %u)", GetAccountId(), GetRemoteAddress().c_str(), _player->GetName() ,_player->GetGUIDLow());
+ Map* _map = _player->GetMap();
+ _map->Remove(_player, true);
+ SetPlayer(NULL); // deleted in Remove call
+
+ ///- Send the 'logout complete' packet to the client
+ WorldPacket data(SMSG_LOGOUT_COMPLETE, 0);
+ SendPacket(&data);
+
+ ///- Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline
+ //No SQL injection as AccountId is uint32
+ CharacterDatabase.PExecute("UPDATE characters SET online = 0 WHERE account = '%u'",
+ GetAccountId());
+ sLog.outDebug("SESSION: Sent SMSG_LOGOUT_COMPLETE Message");
+ }
+
+ //Hook for OnLogout Event
+ sScriptMgr.OnLogout(_player);
+
+ m_playerLogout = false;
+ m_playerSave = false;
+ m_playerRecentlyLogout = true;
+ LogoutRequest(0);
+}
+
+/// Kick a player out of the World
+void WorldSession::KickPlayer()
+{
+ if (m_Socket)
+ m_Socket->CloseSocket ();
+}
+
+void WorldSession::SendNotification(const char *format,...)
+{
+ if (format)
+ {
+ va_list ap;
+ char szStr [1024];
+ szStr[0] = '\0';
+ va_start(ap, format);
+ vsnprintf(szStr, 1024, format, ap);
+ va_end(ap);
+
+ WorldPacket data(SMSG_NOTIFICATION, (strlen(szStr)+1));
+ data << szStr;
+ SendPacket(&data);
+ }
+}
+
+void WorldSession::SendNotification(int32 string_id,...)
+{
+ char const* format = GetTrinityString(string_id);
+ if (format)
+ {
+ va_list ap;
+ char szStr [1024];
+ szStr[0] = '\0';
+ va_start(ap, string_id);
+ vsnprintf(szStr, 1024, format, ap);
+ va_end(ap);
+
+ WorldPacket data(SMSG_NOTIFICATION, (strlen(szStr)+1));
+ data << szStr;
+ SendPacket(&data);
+ }
+}
+
+const char * WorldSession::GetTrinityString(int32 entry) const
+{
+ return objmgr.GetTrinityString(entry,GetSessionDbLocaleIndex());
+}
+
+void WorldSession::Handle_NULL(WorldPacket& recvPacket)
+{
+ sLog.outError("SESSION: received unhandled opcode %s (0x%.4X)",
+ LookupOpcodeName(recvPacket.GetOpcode()),
+ recvPacket.GetOpcode());
+}
+
+void WorldSession::Handle_EarlyProccess(WorldPacket& recvPacket)
+{
+ sLog.outError("SESSION: received opcode %s (0x%.4X) that must be processed in WorldSocket::OnRead",
+ LookupOpcodeName(recvPacket.GetOpcode()),
+ recvPacket.GetOpcode());
+}
+
+void WorldSession::Handle_ServerSide(WorldPacket& recvPacket)
+{
+ sLog.outError("SESSION: received server-side opcode %s (0x%.4X)",
+ LookupOpcodeName(recvPacket.GetOpcode()),
+ recvPacket.GetOpcode());
+}
+
+void WorldSession::Handle_Deprecated(WorldPacket& recvPacket)
+{
+ sLog.outError("SESSION: received deprecated opcode %s (0x%.4X)",
+ LookupOpcodeName(recvPacket.GetOpcode()),
+ recvPacket.GetOpcode());
+}
+
+void WorldSession::SendAuthWaitQue(uint32 position)
+{
+ if (position == 0)
+ {
+ WorldPacket packet(SMSG_AUTH_RESPONSE, 1);
+ packet << uint8(AUTH_OK);
+ SendPacket(&packet);
+ }
+ else
+ {
+ WorldPacket packet(SMSG_AUTH_RESPONSE, 6);
+ packet << uint8(AUTH_WAIT_QUEUE);
+ packet << uint32(position);
+ packet << uint8(0); // unk
+ SendPacket(&packet);
+ }
+}
+
+void WorldSession::LoadGlobalAccountData()
+{
+ LoadAccountData(
+ CharacterDatabase.PQuery("SELECT type, time, data FROM account_data WHERE account='%u'", GetAccountId()),
+ GLOBAL_CACHE_MASK
+);
+}
+
+void WorldSession::LoadAccountData(QueryResult_AutoPtr result, uint32 mask)
+{
+ for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
+ if (mask & (1 << i))
+ m_accountData[i] = AccountData();
+
+ if (!result)
+ return;
+
+ do
+ {
+ Field *fields = result->Fetch();
+
+ uint32 type = fields[0].GetUInt32();
+ if (type >= NUM_ACCOUNT_DATA_TYPES)
+ {
+ sLog.outError("Table `%s` have invalid account data type (%u), ignore.",
+ mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type);
+ continue;
+ }
+
+ if ((mask & (1 << type)) == 0)
+ {
+ sLog.outError("Table `%s` have non appropriate for table account data type (%u), ignore.",
+ mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type);
+ continue;
+ }
+
+ m_accountData[type].Time = fields[1].GetUInt32();
+ m_accountData[type].Data = fields[2].GetCppString();
+
+ } while (result->NextRow());
+}
+
+void WorldSession::SetAccountData(AccountDataType type, time_t time_, std::string data)
+{
+ if ((1 << type) & GLOBAL_CACHE_MASK)
+ {
+ uint32 acc = GetAccountId();
+
+ CharacterDatabase.BeginTransaction ();
+ CharacterDatabase.PExecute("DELETE FROM account_data WHERE account='%u' AND type='%u'", acc, type);
+ CharacterDatabase.escape_string(data);
+ CharacterDatabase.PExecute("INSERT INTO account_data VALUES ('%u','%u','%u','%s')", acc, type, (uint32)time_, data.c_str());
+ CharacterDatabase.CommitTransaction ();
+ }
+ else
+ {
+ // _player can be NULL and packet received after logout but m_GUID still store correct guid
+ if (!m_GUIDLow)
+ return;
+
+ CharacterDatabase.BeginTransaction ();
+ CharacterDatabase.PExecute("DELETE FROM character_account_data WHERE guid='%u' AND type='%u'", m_GUIDLow, type);
+ CharacterDatabase.escape_string(data);
+ CharacterDatabase.PExecute("INSERT INTO character_account_data VALUES ('%u','%u','%u','%s')", m_GUIDLow, type, (uint32)time_, data.c_str());
+ CharacterDatabase.CommitTransaction ();
+ }
+
+ m_accountData[type].Time = time_;
+ m_accountData[type].Data = data;
+}
+
+void WorldSession::SendAccountDataTimes(uint32 mask)
+{
+ WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4+1+4+8*4); // changed in WotLK
+ data << uint32(time(NULL)); // unix time of something
+ data << uint8(1);
+ data << uint32(mask); // type mask
+ for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
+ if (mask & (1 << i))
+ data << uint32(GetAccountData(AccountDataType(i))->Time);// also unix time
+ SendPacket(&data);
+}
+
+void WorldSession::LoadTutorialsData()
+{
+ for (int aX = 0 ; aX < 8 ; ++aX)
+ m_Tutorials[ aX ] = 0;
+
+ QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT tut0,tut1,tut2,tut3,tut4,tut5,tut6,tut7 FROM character_tutorial WHERE account = '%u'", GetAccountId());
+
+ if (result)
+ {
+ do
+ {
+ Field *fields = result->Fetch();
+
+ for (int iI = 0; iI < 8; ++iI)
+ m_Tutorials[iI] = fields[iI].GetUInt32();
+ }
+ while (result->NextRow());
+ }
+ m_TutorialsChanged = false;
+}
+
+void WorldSession::SendTutorialsData()
+{
+ WorldPacket data(SMSG_TUTORIAL_FLAGS, 4*8);
+ for (uint32 i = 0; i < 8; ++i)
+ data << m_Tutorials[i];
+ SendPacket(&data);
+}
+
+void WorldSession::SaveTutorialsData()
+{
+ if (!m_TutorialsChanged)
+ return;
+
+ uint32 Rows=0;
+ // it's better than rebuilding indexes multiple times
+ QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT count(*) AS r FROM character_tutorial WHERE account = '%u'", GetAccountId());
+ if (result)
+ Rows = result->Fetch()[0].GetUInt32();
+
+ if (Rows)
+ {
+ CharacterDatabase.PExecute("UPDATE character_tutorial SET tut0='%u', tut1='%u', tut2='%u', tut3='%u', tut4='%u', tut5='%u', tut6='%u', tut7='%u' WHERE account = '%u'",
+ m_Tutorials[0], m_Tutorials[1], m_Tutorials[2], m_Tutorials[3], m_Tutorials[4], m_Tutorials[5], m_Tutorials[6], m_Tutorials[7], GetAccountId());
+ }
+ else
+ {
+ CharacterDatabase.PExecute("INSERT INTO character_tutorial (account,tut0,tut1,tut2,tut3,tut4,tut5,tut6,tut7) VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')", GetAccountId(), m_Tutorials[0], m_Tutorials[1], m_Tutorials[2], m_Tutorials[3], m_Tutorials[4], m_Tutorials[5], m_Tutorials[6], m_Tutorials[7]);
+ }
+
+ m_TutorialsChanged = false;
+}
+
+void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo *mi)
+{
+ data >> mi->flags;
+ data >> mi->unk1;
+ data >> mi->time;
+ data >> mi->x;
+ data >> mi->y;
+ data >> mi->z;
+ data >> mi->o;
+
+ if (mi->flags & MOVEMENTFLAG_ONTRANSPORT)
+ {
+ if (!data.readPackGUID(mi->t_guid))
+ return;
+
+ data >> mi->t_x;
+ data >> mi->t_y;
+ data >> mi->t_z;
+ data >> mi->t_o;
+ data >> mi->t_time;
+ data >> mi->t_seat;
+ }
+
+ if ((mi->flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || (mi->unk1 & 0x20))
+ {
+ data >> mi->s_pitch;
+ }
+
+ data >> mi->fallTime;
+
+ if (mi->flags & MOVEMENTFLAG_JUMPING)
+ {
+ data >> mi->j_zspeed;
+ data >> mi->j_sinAngle;
+ data >> mi->j_cosAngle;
+ data >> mi->j_xyspeed;
+ }
+
+ if (mi->flags & MOVEMENTFLAG_SPLINE)
+ {
+ data >> mi->u_unk1;
+ }
+}
+
+void WorldSession::WriteMovementInfo(WorldPacket *data, MovementInfo *mi)
+{
+ data->appendPackGUID(mi->guid);
+
+ *data << mi->flags;
+ *data << mi->unk1;
+ *data << mi->time;
+ *data << mi->x;
+ *data << mi->y;
+ *data << mi->z;
+ *data << mi->o;
+
+ if (mi->HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT))
+ {
+ data->appendPackGUID(mi->t_guid);
+
+ *data << mi->t_x;
+ *data << mi->t_y;
+ *data << mi->t_z;
+ *data << mi->t_o;
+ *data << mi->t_time;
+ *data << mi->t_seat;
+ }
+
+ if ((mi->HasMovementFlag(MovementFlags(MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING))) || (mi->unk1 & 0x20))
+ {
+ *data << mi->s_pitch;
+ }
+
+ *data << mi->fallTime;
+
+ if (mi->HasMovementFlag(MOVEMENTFLAG_JUMPING))
+ {
+ *data << mi->j_zspeed;
+ *data << mi->j_sinAngle;
+ *data << mi->j_cosAngle;
+ *data << mi->j_xyspeed;
+ }
+
+ if (mi->HasMovementFlag(MOVEMENTFLAG_SPLINE))
+ {
+ *data << mi->u_unk1;
+ }
+}
+
+void WorldSession::ReadAddonsInfo(WorldPacket &data)
+{
+ if (data.rpos() + 4 > data.size())
+ return;
+ uint32 size;
+ data >> size;
+
+ if (!size)
+ return;
+
+ if (size > 0xFFFFF)
+ {
+ sLog.outError("WorldSession::ReadAddonsInfo addon info too big, size %u", size);
+ return;
+ }
+
+ uLongf uSize = size;
+
+ uint32 pos = data.rpos();
+
+ ByteBuffer addonInfo;
+ addonInfo.resize(size);
+
+ if (uncompress(const_cast<uint8*>(addonInfo.contents()), &uSize, const_cast<uint8*>(data.contents() + pos), data.size() - pos) == Z_OK)
+ {
+ uint32 addonsCount;
+ addonInfo >> addonsCount; // addons count
+
+ for (uint32 i = 0; i < addonsCount; ++i)
+ {
+ std::string addonName;
+ uint8 enabled;
+ uint32 crc, unk1;
+
+ // check next addon data format correctness
+ if (addonInfo.rpos()+1 > addonInfo.size())
+ return;
+
+ addonInfo >> addonName;
+
+ addonInfo >> enabled >> crc >> unk1;
+
+ sLog.outDetail("ADDON: Name: %s, Enabled: 0x%x, CRC: 0x%x, Unknown2: 0x%x", addonName.c_str(), enabled, crc, unk1);
+
+ AddonInfo addon(addonName, enabled, crc, 2, true);
+
+ SavedAddon const* savedAddon = sAddonMgr.GetAddonInfo(addonName);
+ if (savedAddon)
+ {
+ bool match = true;
+
+ if (addon.CRC != savedAddon->CRC)
+ match = false;
+
+ if (!match)
+ sLog.outDetail("ADDON: %s was known, but didn't match known CRC (0x%x)!", addon.Name.c_str(), savedAddon->CRC);
+ else
+ sLog.outDetail("ADDON: %s was known, CRC is correct (0x%x)", addon.Name.c_str(), savedAddon->CRC);
+ }
+ else
+ {
+ sAddonMgr.SaveAddon(addon);
+
+ sLog.outDetail("ADDON: %s (0x%x) was not known, saving...", addon.Name.c_str(), addon.CRC);
+ }
+
+ // TODO: Find out when to not use CRC/pubkey, and other possible states.
+ m_addonsList.push_back(addon);
+ }
+
+ uint32 currentTime;
+ addonInfo >> currentTime;
+ sLog.outDebug("ADDON: CurrentTime: %u", currentTime);
+
+ if (addonInfo.rpos() != addonInfo.size())
+ sLog.outDebug("packet under-read!");
+ }
+ else
+ sLog.outError("Addon packet uncompress error!");
+}
+
+void WorldSession::SendAddonsInfo()
+{
+ uint8 addonPublicKey[256] =
+ {
+ 0xC3, 0x5B, 0x50, 0x84, 0xB9, 0x3E, 0x32, 0x42, 0x8C, 0xD0, 0xC7, 0x48, 0xFA, 0x0E, 0x5D, 0x54,
+ 0x5A, 0xA3, 0x0E, 0x14, 0xBA, 0x9E, 0x0D, 0xB9, 0x5D, 0x8B, 0xEE, 0xB6, 0x84, 0x93, 0x45, 0x75,
+ 0xFF, 0x31, 0xFE, 0x2F, 0x64, 0x3F, 0x3D, 0x6D, 0x07, 0xD9, 0x44, 0x9B, 0x40, 0x85, 0x59, 0x34,
+ 0x4E, 0x10, 0xE1, 0xE7, 0x43, 0x69, 0xEF, 0x7C, 0x16, 0xFC, 0xB4, 0xED, 0x1B, 0x95, 0x28, 0xA8,
+ 0x23, 0x76, 0x51, 0x31, 0x57, 0x30, 0x2B, 0x79, 0x08, 0x50, 0x10, 0x1C, 0x4A, 0x1A, 0x2C, 0xC8,
+ 0x8B, 0x8F, 0x05, 0x2D, 0x22, 0x3D, 0xDB, 0x5A, 0x24, 0x7A, 0x0F, 0x13, 0x50, 0x37, 0x8F, 0x5A,
+ 0xCC, 0x9E, 0x04, 0x44, 0x0E, 0x87, 0x01, 0xD4, 0xA3, 0x15, 0x94, 0x16, 0x34, 0xC6, 0xC2, 0xC3,
+ 0xFB, 0x49, 0xFE, 0xE1, 0xF9, 0xDA, 0x8C, 0x50, 0x3C, 0xBE, 0x2C, 0xBB, 0x57, 0xED, 0x46, 0xB9,
+ 0xAD, 0x8B, 0xC6, 0xDF, 0x0E, 0xD6, 0x0F, 0xBE, 0x80, 0xB3, 0x8B, 0x1E, 0x77, 0xCF, 0xAD, 0x22,
+ 0xCF, 0xB7, 0x4B, 0xCF, 0xFB, 0xF0, 0x6B, 0x11, 0x45, 0x2D, 0x7A, 0x81, 0x18, 0xF2, 0x92, 0x7E,
+ 0x98, 0x56, 0x5D, 0x5E, 0x69, 0x72, 0x0A, 0x0D, 0x03, 0x0A, 0x85, 0xA2, 0x85, 0x9C, 0xCB, 0xFB,
+ 0x56, 0x6E, 0x8F, 0x44, 0xBB, 0x8F, 0x02, 0x22, 0x68, 0x63, 0x97, 0xBC, 0x85, 0xBA, 0xA8, 0xF7,
+ 0xB5, 0x40, 0x68, 0x3C, 0x77, 0x86, 0x6F, 0x4B, 0xD7, 0x88, 0xCA, 0x8A, 0xD7, 0xCE, 0x36, 0xF0,
+ 0x45, 0x6E, 0xD5, 0x64, 0x79, 0x0F, 0x17, 0xFC, 0x64, 0xDD, 0x10, 0x6F, 0xF3, 0xF5, 0xE0, 0xA6,
+ 0xC3, 0xFB, 0x1B, 0x8C, 0x29, 0xEF, 0x8E, 0xE5, 0x34, 0xCB, 0xD1, 0x2A, 0xCE, 0x79, 0xC3, 0x9A,
+ 0x0D, 0x36, 0xEA, 0x01, 0xE0, 0xAA, 0x91, 0x20, 0x54, 0xF0, 0x72, 0xD8, 0x1E, 0xC7, 0x89, 0xD2
+ };
+
+ WorldPacket data(SMSG_ADDON_INFO, 4);
+
+ for (AddonsList::iterator itr = m_addonsList.begin(); itr != m_addonsList.end(); ++itr)
+ {
+ data << uint8(itr->State);
+
+ uint8 crcpub = itr->UsePublicKeyOrCRC;
+ data << uint8(crcpub);
+ if (crcpub)
+ {
+ uint8 usepk = (itr->CRC != STANDARD_ADDON_CRC); // If addon is Standard addon CRC
+ data << uint8(usepk);
+ if (usepk) // if CRC is wrong, add public key (client need it)
+ {
+ sLog.outDetail("ADDON: CRC (0x%x) for addon %s is wrong (does not match expected 0x%x), sending pubkey",
+ itr->CRC, itr->Name.c_str(), STANDARD_ADDON_CRC);
+
+ data.append(addonPublicKey, sizeof(addonPublicKey));
+ }
+
+ data << uint32(/*itr->CRC*/ 0); // TODO: Find out the meaning of this.
+ }
+
+ uint8 unk3 = 0; // 0 is sent here
+ data << uint8(unk3);
+ if (unk3)
+ {
+ // String, length 256 (null terminated)
+ data << uint8(0);
+ }
+ }
+
+ m_addonsList.clear();
+
+ uint32 count = 0;
+ data << uint32(count);
+ /*for (uint32 i = 0; i < count; ++i)
+ {
+ uint32
+ string (16 bytes)
+ string (16 bytes)
+ uint32
+ uint32
+ }*/
+
+ SendPacket(&data);
+}
+
+void WorldSession::SetPlayer(Player *plr)
+{
+ _player = plr;
+
+ // set m_GUID that can be used while player loggined and later until m_playerRecentlyLogout not reset
+ if (_player)
+ m_GUIDLow = _player->GetGUIDLow();
+}