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-rw-r--r--src/server/game/Battlegrounds/BattlegroundMgr.cpp34
-rw-r--r--src/server/game/Battlegrounds/BattlegroundMgr.h9
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp2
-rw-r--r--src/server/game/Entities/AreaTrigger/AreaTrigger.cpp2
-rw-r--r--src/server/game/Handlers/BattleGroundHandler.cpp12
-rw-r--r--src/server/game/Maps/TerrainMgr.cpp31
-rw-r--r--src/server/game/Movement/PathGenerator.cpp3
-rw-r--r--src/server/game/World/World.cpp5
8 files changed, 72 insertions, 26 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index 2739854926b..b6716c248ae 100644
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -32,6 +32,7 @@
#include "Player.h"
#include "SharedDefines.h"
#include "World.h"
+#include "WorldSession.h"
bool BattlegroundTemplate::IsArena() const
{
@@ -64,7 +65,7 @@ uint8 BattlegroundTemplate::GetMaxLevel() const
BattlegroundMgr::BattlegroundMgr() :
m_NextRatedArenaUpdate(sWorld->getIntConfig(CONFIG_ARENA_RATED_UPDATE_TIMER)),
- m_UpdateTimer(0), m_ArenaTesting(false), m_Testing(false)
+ m_UpdateTimer(0), m_ArenaTesting(0), m_Testing(false)
{ }
BattlegroundMgr::~BattlegroundMgr()
@@ -300,6 +301,15 @@ BattlegroundScriptTemplate const* BattlegroundMgr::FindBattlegroundScriptTemplat
return Trinity::Containers::MapGetValuePtr(_battlegroundScriptTemplates, { mapId, BATTLEGROUND_TYPE_NONE });
}
+void BattlegroundMgr::QueuePlayerForArena(Player const* player, uint8 teamSize, uint8 roles)
+{
+ WorldPackets::Battleground::BattlemasterJoinArena packet((WorldPacket(CMSG_BATTLEMASTER_JOIN_ARENA)));
+ packet.TeamSizeIndex = teamSize;
+ packet.Roles = roles;
+
+ player->GetSession()->HandleBattlemasterJoinArena(packet);
+}
+
uint32 BattlegroundMgr::CreateClientVisibleInstanceId(BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id)
{
if (IsArenaType(bgTypeId))
@@ -507,10 +517,23 @@ void BattlegroundMgr::ToggleTesting()
sWorld->SendWorldText(m_Testing ? LANG_DEBUG_BG_ON : LANG_DEBUG_BG_OFF);
}
-void BattlegroundMgr::ToggleArenaTesting()
+bool BattlegroundMgr::ToggleArenaTesting(uint32 battlemasterListId)
{
- m_ArenaTesting = !m_ArenaTesting;
- sWorld->SendWorldText(m_ArenaTesting ? LANG_DEBUG_ARENA_ON : LANG_DEBUG_ARENA_OFF);
+ if (battlemasterListId != 0)
+ {
+ BattlegroundTemplate const* bgTemplate = GetBattlegroundTemplateByTypeId(static_cast<BattlegroundTypeId>(battlemasterListId));
+ if (!bgTemplate)
+ return false;
+
+ if (!bgTemplate->IsArena())
+ return false;
+ }
+
+ if (m_ArenaTesting != battlemasterListId)
+ sWorld->SendWorldText((battlemasterListId != 0) ? LANG_DEBUG_ARENA_ON : LANG_DEBUG_ARENA_OFF);
+
+ m_ArenaTesting = battlemasterListId;
+ return true;
}
bool BattlegroundMgr::IsValidQueueId(BattlegroundQueueTypeId bgQueueTypeId)
@@ -686,6 +709,9 @@ BattlegroundTypeId BattlegroundMgr::GetRandomBG(BattlegroundTypeId bgTypeId)
{
if (BattlegroundTemplate const* bgTemplate = GetBattlegroundTemplateByTypeId(bgTypeId))
{
+ if (bgTemplate->IsArena() && isArenaTesting())
+ return static_cast<BattlegroundTypeId>(m_ArenaTesting);
+
std::vector<BattlegroundTemplate const*> ids;
ids.reserve(bgTemplate->MapIDs.size());
for (int32 mapId : bgTemplate->MapIDs)
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.h b/src/server/game/Battlegrounds/BattlegroundMgr.h
index b31b0193af0..8aa341cbca8 100644
--- a/src/server/game/Battlegrounds/BattlegroundMgr.h
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.h
@@ -126,10 +126,11 @@ class TC_GAME_API BattlegroundMgr
void ScheduleQueueUpdate(uint32 arenaMatchmakerRating, BattlegroundQueueTypeId bgQueueTypeId, BattlegroundBracketId bracket_id);
uint32 GetPrematureFinishTime() const;
- void ToggleArenaTesting();
+ // Return whether toggling was successful. In case of a non-existing battlemasterListId, or this battlemasterListId is not an arena, this would return false.
+ bool ToggleArenaTesting(uint32 battlemasterListId);
void ToggleTesting();
- bool isArenaTesting() const { return m_ArenaTesting; }
+ bool isArenaTesting() const { return m_ArenaTesting != 0; }
bool isTesting() const { return m_Testing; }
static bool IsRandomBattleground(uint32 battlemasterListId);
@@ -162,6 +163,8 @@ class TC_GAME_API BattlegroundMgr
void LoadBattlegroundScriptTemplate();
BattlegroundScriptTemplate const* FindBattlegroundScriptTemplate(uint32 mapId, BattlegroundTypeId bgTypeId) const;
+ static void QueuePlayerForArena(Player const* player, uint8 teamSize, uint8 roles);
+
private:
uint32 CreateClientVisibleInstanceId(BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id);
static bool IsArenaType(BattlegroundTypeId bgTypeId);
@@ -185,7 +188,7 @@ class TC_GAME_API BattlegroundMgr
std::vector<ScheduledQueueUpdate> m_QueueUpdateScheduler;
uint32 m_NextRatedArenaUpdate;
uint32 m_UpdateTimer;
- bool m_ArenaTesting;
+ uint32 m_ArenaTesting;
bool m_Testing;
BattleMastersMap mBattleMastersMap;
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index fcf78441463..89012688d26 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -103,7 +103,7 @@ char const* const ConditionMgr::StaticSourceTypeData[CONDITION_SOURCE_TYPE_MAX_D
ConditionMgr::ConditionTypeInfo const ConditionMgr::StaticConditionTypeData[CONDITION_MAX] =
{
{ .Name = "None", .HasConditionValue1 = false, .HasConditionValue2 = false, .HasConditionValue3 = false, .HasConditionStringValue1 = false },
- { .Name = "Aura", .HasConditionValue1 = true, .HasConditionValue2 = true, .HasConditionValue3 = true, .HasConditionStringValue1 = false },
+ { .Name = "Aura", .HasConditionValue1 = true, .HasConditionValue2 = true, .HasConditionValue3 = false, .HasConditionStringValue1 = false },
{ .Name = "Item Stored", .HasConditionValue1 = true, .HasConditionValue2 = true, .HasConditionValue3 = true, .HasConditionStringValue1 = false },
{ .Name = "Item Equipped", .HasConditionValue1 = true, .HasConditionValue2 = false, .HasConditionValue3 = false, .HasConditionStringValue1 = false },
{ .Name = "Zone", .HasConditionValue1 = true, .HasConditionValue2 = false, .HasConditionValue3 = false, .HasConditionStringValue1 = false },
diff --git a/src/server/game/Entities/AreaTrigger/AreaTrigger.cpp b/src/server/game/Entities/AreaTrigger/AreaTrigger.cpp
index 829aa4d4816..74aa8596a58 100644
--- a/src/server/game/Entities/AreaTrigger/AreaTrigger.cpp
+++ b/src/server/game/Entities/AreaTrigger/AreaTrigger.cpp
@@ -178,7 +178,7 @@ bool AreaTrigger::Create(AreaTriggerCreatePropertiesId areaTriggerCreateProperti
SetScaleCurve(areaTriggerData.ModifyValue(&UF::AreaTriggerData::ExtraScaleCurve), 1.0f);
- if (caster)
+ if (caster && spellInfo)
{
if (Player const* modOwner = caster->GetSpellModOwner())
{
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index 8fb5a150793..e78a52042b9 100644
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -540,9 +540,16 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPackets::Battleground::Battl
return;
Group* grp = _player->GetGroup();
+ if (!grp)
+ {
+ grp = new Group();
+ grp->Create(_player);
+ }
+
// no group found, error
if (!grp)
return;
+
if (grp->GetLeaderGUID() != _player->GetGUID())
return;
@@ -559,7 +566,10 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPackets::Battleground::Battl
GroupQueueInfo* ginfo = nullptr;
ObjectGuid errorGuid;
- GroupJoinBattlegroundResult err = grp->CanJoinBattlegroundQueue(bgTemplate, bgQueueTypeId, arenatype, arenatype, true, packet.TeamSizeIndex, errorGuid);
+ GroupJoinBattlegroundResult err = ERR_BATTLEGROUND_NONE;
+ if (!sBattlegroundMgr->isArenaTesting())
+ err = grp->CanJoinBattlegroundQueue(bgTemplate, bgQueueTypeId, arenatype, arenatype, true, packet.TeamSizeIndex, errorGuid);
+
if (!err)
{
TC_LOG_DEBUG("bg.battleground", "Battleground: arena team id {}, leader {} queued with matchmaker rating {} for type {}", _player->GetArenaTeamId(packet.TeamSizeIndex), _player->GetName(), matchmakerRating, arenatype);
diff --git a/src/server/game/Maps/TerrainMgr.cpp b/src/server/game/Maps/TerrainMgr.cpp
index a18373dc248..65655e6e84b 100644
--- a/src/server/game/Maps/TerrainMgr.cpp
+++ b/src/server/game/Maps/TerrainMgr.cpp
@@ -22,7 +22,7 @@
#include "GridMap.h"
#include "Log.h"
#include "Memory.h"
-#include "MMapFactory.h"
+#include "MMapManager.h"
#include "PhasingHandler.h"
#include "Random.h"
#include "ScriptMgr.h"
@@ -39,7 +39,7 @@ TerrainInfo::TerrainInfo(uint32 mapId) : _mapId(mapId), _parentTerrain(nullptr),
TerrainInfo::~TerrainInfo()
{
VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(GetId());
- MMAP::MMapFactory::createOrGetMMapManager()->unloadMap(GetId());
+ MMAP::MMapManager::instance()->unloadMap(GetId());
}
char const* TerrainInfo::GetMapName() const
@@ -185,7 +185,7 @@ void TerrainInfo::LoadMapAndVMapImpl(int32 gx, int32 gy)
void TerrainInfo::LoadMMapInstanceImpl(uint32 mapId, uint32 instanceId)
{
- MMAP::MMapFactory::createOrGetMMapManager()->loadMapInstance(sWorld->GetDataPath(), _mapId, mapId, instanceId);
+ MMAP::MMapManager::instance()->loadMapInstance(sWorld->GetDataPath(), _mapId, mapId, instanceId);
}
void TerrainInfo::LoadMap(int32 gx, int32 gy)
@@ -239,12 +239,21 @@ void TerrainInfo::LoadMMap(int32 gx, int32 gy)
if (!DisableMgr::IsPathfindingEnabled(GetId()))
return;
- bool mmapLoadResult = MMAP::MMapFactory::createOrGetMMapManager()->loadMap(sWorld->GetDataPath(), GetId(), gx, gy);
-
- if (mmapLoadResult)
- TC_LOG_DEBUG("mmaps.tiles", "MMAP loaded name:{}, id:{}, x:{}, y:{} (mmap rep.: x:{}, y:{})", GetMapName(), GetId(), gx, gy, gx, gy);
- else
- TC_LOG_WARN("mmaps.tiles", "Could not load MMAP name:{}, id:{}, x:{}, y:{} (mmap rep.: x:{}, y:{})", GetMapName(), GetId(), gx, gy, gx, gy);
+ switch (MMAP::LoadResult mmapLoadResult = MMAP::MMapManager::instance()->loadMap(sWorld->GetDataPath(), GetId(), gx, gy))
+ {
+ case MMAP::LoadResult::Success:
+ TC_LOG_DEBUG("mmaps.tiles", "MMAP loaded name:{}, id:{}, x:{}, y:{} (mmap rep.: x:{}, y:{})", GetMapName(), GetId(), gx, gy, gx, gy);
+ break;
+ case MMAP::LoadResult::AlreadyLoaded:
+ break;
+ case MMAP::LoadResult::FileNotFound:
+ if (_parentTerrain)
+ break; // don't log tile not found errors for child maps
+ [[fallthrough]];
+ default:
+ TC_LOG_WARN("mmaps.tiles", "Could not load MMAP name:{}, id:{}, x:{}, y:{} (mmap rep.: x:{}, y:{}) result: {}", GetMapName(), GetId(), gx, gy, gx, gy, AsUnderlyingType(mmapLoadResult));
+ break;
+ }
}
void TerrainInfo::UnloadMap(int32 gx, int32 gy)
@@ -265,7 +274,7 @@ void TerrainInfo::UnloadMapImpl(int32 gx, int32 gy)
{
_gridMap[gx][gy] = nullptr;
VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(GetId(), gx, gy);
- MMAP::MMapFactory::createOrGetMMapManager()->unloadMap(GetId(), gx, gy);
+ MMAP::MMapManager::instance()->unloadMap(GetId(), gx, gy);
for (std::shared_ptr<TerrainInfo> const& childTerrain : _childTerrain)
childTerrain->UnloadMapImpl(gx, gy);
@@ -275,7 +284,7 @@ void TerrainInfo::UnloadMapImpl(int32 gx, int32 gy)
void TerrainInfo::UnloadMMapInstanceImpl(uint32 mapId, uint32 instanceId)
{
- MMAP::MMapFactory::createOrGetMMapManager()->unloadMapInstance(_mapId, mapId, instanceId);
+ MMAP::MMapManager::instance()->unloadMapInstance(_mapId, mapId, instanceId);
}
GridMap* TerrainInfo::GetGrid(uint32 mapId, float x, float y, bool loadIfMissing /*= true*/)
diff --git a/src/server/game/Movement/PathGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp
index 1d8285822ec..49f2f0150fa 100644
--- a/src/server/game/Movement/PathGenerator.cpp
+++ b/src/server/game/Movement/PathGenerator.cpp
@@ -22,7 +22,6 @@
#include "DisableMgr.h"
#include "G3DPosition.hpp"
#include "Log.h"
-#include "MMapFactory.h"
#include "MMapManager.h"
#include "Map.h"
#include "Metric.h"
@@ -42,7 +41,7 @@ PathGenerator::PathGenerator(WorldObject const* owner) :
uint32 mapId = PhasingHandler::GetTerrainMapId(_source->GetPhaseShift(), _source->GetMapId(), _source->GetMap()->GetTerrain(), _startPosition.x, _startPosition.y);
if (DisableMgr::IsPathfindingEnabled(_source->GetMapId()))
{
- MMAP::MMapManager* mmap = MMAP::MMapFactory::createOrGetMMapManager();
+ MMAP::MMapManager* mmap = MMAP::MMapManager::instance();
_navMeshQuery = mmap->GetNavMeshQuery(mapId, _source->GetMapId(), _source->GetInstanceId());
_navMesh = _navMeshQuery ? _navMeshQuery->getAttachedNavMesh() : mmap->GetNavMesh(mapId);
}
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 2776b10628e..d4436a76e96 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -69,7 +69,7 @@
#include "LootItemStorage.h"
#include "LootMgr.h"
#include "M2Stores.h"
-#include "MMapFactory.h"
+#include "MMapManager.h"
#include "Map.h"
#include "MapManager.h"
#include "MapUtils.h"
@@ -188,7 +188,6 @@ World::~World()
delete command;
VMAP::VMapFactory::clear();
- MMAP::MMapFactory::clear();
/// @todo free addSessQueue
}
@@ -1356,7 +1355,7 @@ bool World::SetInitialWorldSettings()
vmmgr2->InitializeThreadUnsafe(mapData);
- MMAP::MMapManager* mmmgr = MMAP::MMapFactory::createOrGetMMapManager();
+ MMAP::MMapManager* mmmgr = MMAP::MMapManager::instance();
mmmgr->InitializeThreadUnsafe(mapData);
///- Initialize static helper structures