diff options
Diffstat (limited to 'src/server/game')
-rw-r--r-- | src/server/game/AI/CreatureAI.h | 7 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 11 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.h | 6 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 2 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScriptMgr.cpp | 4 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScriptMgr.h | 8 | ||||
-rw-r--r-- | src/server/game/Battlegrounds/BattlegroundMgr.cpp | 34 | ||||
-rw-r--r-- | src/server/game/Battlegrounds/BattlegroundMgr.h | 9 | ||||
-rw-r--r-- | src/server/game/Chat/Chat.cpp | 3 | ||||
-rw-r--r-- | src/server/game/Conditions/ConditionMgr.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Entities/AreaTrigger/AreaTrigger.cpp | 10 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 66 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.h | 9 | ||||
-rw-r--r-- | src/server/game/Groups/Group.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Handlers/BattleGroundHandler.cpp | 12 | ||||
-rw-r--r-- | src/server/game/Maps/MapScripts.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Spells/Auras/SpellAuras.cpp | 14 |
17 files changed, 150 insertions, 51 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h index 953c349bad7..66fd60bfcdb 100644 --- a/src/server/game/AI/CreatureAI.h +++ b/src/server/game/AI/CreatureAI.h @@ -26,6 +26,7 @@ class AreaBoundary; class AreaTrigger; +class AuraApplication; class Creature; class DynamicObject; class GameObject; @@ -144,6 +145,12 @@ class TC_GAME_API CreatureAI : public UnitAI // Called when a channeled spell finishes virtual void OnChannelFinished(SpellInfo const* /*spell*/) { } + // Called when aura is applied + virtual void OnAuraApplied(AuraApplication const* /*aurApp*/) { } + + // Called when aura is removed + virtual void OnAuraRemoved(AuraApplication const* /*aurApp*/) { } + // Should return true if the NPC is currently being escorted virtual bool IsEscorted() const { return false; } diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index cdc2530617c..c210b7ea582 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -29,6 +29,7 @@ #include "PetDefines.h" #include "Player.h" #include "ScriptMgr.h" +#include "SpellAuras.h" #include "Vehicle.h" #include "WaypointManager.h" @@ -611,6 +612,16 @@ void SmartAI::OnSpellStart(SpellInfo const* spellInfo) GetScript()->ProcessEventsFor(SMART_EVENT_ON_SPELL_START, nullptr, 0, 0, false, spellInfo); } +void SmartAI::OnAuraApplied(AuraApplication const* aurApp) +{ + GetScript()->ProcessEventsFor(SMART_EVENT_ON_AURA_APPLIED, nullptr, 0, 0, false, aurApp->GetBase()->GetSpellInfo()); +} + +void SmartAI::OnAuraRemoved(AuraApplication const* aurApp) +{ + GetScript()->ProcessEventsFor(SMART_EVENT_ON_AURA_REMOVED, nullptr, 0, 0, false, aurApp->GetBase()->GetSpellInfo()); +} + void SmartAI::DamageTaken(Unit* doneBy, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) { GetScript()->ProcessEventsFor(SMART_EVENT_DAMAGED, doneBy, damage); diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h index 0d1054796d2..79ab404e971 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.h +++ b/src/server/game/AI/SmartScripts/SmartAI.h @@ -132,6 +132,12 @@ class TC_GAME_API SmartAI : public CreatureAI // Called when a spell starts void OnSpellStart(SpellInfo const* spellInfo) override; + // Called when aura is applied + void OnAuraApplied(AuraApplication const* aurApp) override; + + // Called when aura is removed + void OnAuraRemoved(AuraApplication const* aurApp) override; + // Called at any Damage from any attacker (before damage apply) void DamageTaken(Unit* doneBy, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override; diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index e1715f787b6..7eccef96070 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -3366,6 +3366,8 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui case SMART_EVENT_ON_SPELL_CAST: case SMART_EVENT_ON_SPELL_FAILED: case SMART_EVENT_ON_SPELL_START: + case SMART_EVENT_ON_AURA_APPLIED: + case SMART_EVENT_ON_AURA_REMOVED: { if (!spell) return; diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp index 82ec392bfdb..7fceb43a614 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp @@ -844,6 +844,8 @@ bool SmartAIMgr::CheckUnusedEventParams(SmartScriptHolder const& e) case SMART_EVENT_ON_SPELL_CAST: return sizeof(SmartEvent::spellCast); case SMART_EVENT_ON_SPELL_FAILED: return sizeof(SmartEvent::spellCast); case SMART_EVENT_ON_SPELL_START: return sizeof(SmartEvent::spellCast); + case SMART_EVENT_ON_AURA_APPLIED: return sizeof(SmartEvent::spellCast); + case SMART_EVENT_ON_AURA_REMOVED: return sizeof(SmartEvent::spellCast); case SMART_EVENT_ON_DESPAWN: return NO_PARAMS; case SMART_EVENT_SEND_EVENT_TRIGGER: return NO_PARAMS; case SMART_EVENT_AREATRIGGER_EXIT: return NO_PARAMS; @@ -1255,6 +1257,8 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e) case SMART_EVENT_ON_SPELL_CAST: case SMART_EVENT_ON_SPELL_FAILED: case SMART_EVENT_ON_SPELL_START: + case SMART_EVENT_ON_AURA_APPLIED: + case SMART_EVENT_ON_AURA_REMOVED: { if (!IsSpellValid(e, e.event.spellCast.spell)) return false; diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h index 0c57aaf5415..ea7459ac26f 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h @@ -189,8 +189,10 @@ enum SMART_EVENT SMART_EVENT_ON_DESPAWN = 86, // NONE SMART_EVENT_SEND_EVENT_TRIGGER = 87, // NONE SMART_EVENT_AREATRIGGER_EXIT = 88, // NONE + SMART_EVENT_ON_AURA_APPLIED = 89, // SpellID, CooldownMin, CooldownMax + SMART_EVENT_ON_AURA_REMOVED = 90, // SpellID, CooldownMin, CooldownMax - SMART_EVENT_END = 89 + SMART_EVENT_END = 91 }; struct SmartEvent @@ -1608,7 +1610,9 @@ const uint32 SmartAIEventMask[SMART_EVENT_END][2] = {SMART_EVENT_ON_SPELL_START, SMART_SCRIPT_TYPE_MASK_CREATURE }, {SMART_EVENT_ON_DESPAWN, SMART_SCRIPT_TYPE_MASK_CREATURE }, {SMART_EVENT_SEND_EVENT_TRIGGER, SMART_SCRIPT_TYPE_MASK_EVENT }, - {SMART_EVENT_AREATRIGGER_EXIT, SMART_SCRIPT_TYPE_MASK_AREATRIGGER + SMART_SCRIPT_TYPE_MASK_AREATRIGGER_ENTITY } + {SMART_EVENT_AREATRIGGER_EXIT, SMART_SCRIPT_TYPE_MASK_AREATRIGGER + SMART_SCRIPT_TYPE_MASK_AREATRIGGER_ENTITY }, + {SMART_EVENT_ON_AURA_APPLIED, SMART_SCRIPT_TYPE_MASK_CREATURE }, + {SMART_EVENT_ON_AURA_REMOVED, SMART_SCRIPT_TYPE_MASK_CREATURE }, }; enum SmartEventFlags diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp index 2739854926b..b6716c248ae 100644 --- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp +++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp @@ -32,6 +32,7 @@ #include "Player.h" #include "SharedDefines.h" #include "World.h" +#include "WorldSession.h" bool BattlegroundTemplate::IsArena() const { @@ -64,7 +65,7 @@ uint8 BattlegroundTemplate::GetMaxLevel() const BattlegroundMgr::BattlegroundMgr() : m_NextRatedArenaUpdate(sWorld->getIntConfig(CONFIG_ARENA_RATED_UPDATE_TIMER)), - m_UpdateTimer(0), m_ArenaTesting(false), m_Testing(false) + m_UpdateTimer(0), m_ArenaTesting(0), m_Testing(false) { } BattlegroundMgr::~BattlegroundMgr() @@ -300,6 +301,15 @@ BattlegroundScriptTemplate const* BattlegroundMgr::FindBattlegroundScriptTemplat return Trinity::Containers::MapGetValuePtr(_battlegroundScriptTemplates, { mapId, BATTLEGROUND_TYPE_NONE }); } +void BattlegroundMgr::QueuePlayerForArena(Player const* player, uint8 teamSize, uint8 roles) +{ + WorldPackets::Battleground::BattlemasterJoinArena packet((WorldPacket(CMSG_BATTLEMASTER_JOIN_ARENA))); + packet.TeamSizeIndex = teamSize; + packet.Roles = roles; + + player->GetSession()->HandleBattlemasterJoinArena(packet); +} + uint32 BattlegroundMgr::CreateClientVisibleInstanceId(BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id) { if (IsArenaType(bgTypeId)) @@ -507,10 +517,23 @@ void BattlegroundMgr::ToggleTesting() sWorld->SendWorldText(m_Testing ? LANG_DEBUG_BG_ON : LANG_DEBUG_BG_OFF); } -void BattlegroundMgr::ToggleArenaTesting() +bool BattlegroundMgr::ToggleArenaTesting(uint32 battlemasterListId) { - m_ArenaTesting = !m_ArenaTesting; - sWorld->SendWorldText(m_ArenaTesting ? LANG_DEBUG_ARENA_ON : LANG_DEBUG_ARENA_OFF); + if (battlemasterListId != 0) + { + BattlegroundTemplate const* bgTemplate = GetBattlegroundTemplateByTypeId(static_cast<BattlegroundTypeId>(battlemasterListId)); + if (!bgTemplate) + return false; + + if (!bgTemplate->IsArena()) + return false; + } + + if (m_ArenaTesting != battlemasterListId) + sWorld->SendWorldText((battlemasterListId != 0) ? LANG_DEBUG_ARENA_ON : LANG_DEBUG_ARENA_OFF); + + m_ArenaTesting = battlemasterListId; + return true; } bool BattlegroundMgr::IsValidQueueId(BattlegroundQueueTypeId bgQueueTypeId) @@ -686,6 +709,9 @@ BattlegroundTypeId BattlegroundMgr::GetRandomBG(BattlegroundTypeId bgTypeId) { if (BattlegroundTemplate const* bgTemplate = GetBattlegroundTemplateByTypeId(bgTypeId)) { + if (bgTemplate->IsArena() && isArenaTesting()) + return static_cast<BattlegroundTypeId>(m_ArenaTesting); + std::vector<BattlegroundTemplate const*> ids; ids.reserve(bgTemplate->MapIDs.size()); for (int32 mapId : bgTemplate->MapIDs) diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.h b/src/server/game/Battlegrounds/BattlegroundMgr.h index b31b0193af0..8aa341cbca8 100644 --- a/src/server/game/Battlegrounds/BattlegroundMgr.h +++ b/src/server/game/Battlegrounds/BattlegroundMgr.h @@ -126,10 +126,11 @@ class TC_GAME_API BattlegroundMgr void ScheduleQueueUpdate(uint32 arenaMatchmakerRating, BattlegroundQueueTypeId bgQueueTypeId, BattlegroundBracketId bracket_id); uint32 GetPrematureFinishTime() const; - void ToggleArenaTesting(); + // Return whether toggling was successful. In case of a non-existing battlemasterListId, or this battlemasterListId is not an arena, this would return false. + bool ToggleArenaTesting(uint32 battlemasterListId); void ToggleTesting(); - bool isArenaTesting() const { return m_ArenaTesting; } + bool isArenaTesting() const { return m_ArenaTesting != 0; } bool isTesting() const { return m_Testing; } static bool IsRandomBattleground(uint32 battlemasterListId); @@ -162,6 +163,8 @@ class TC_GAME_API BattlegroundMgr void LoadBattlegroundScriptTemplate(); BattlegroundScriptTemplate const* FindBattlegroundScriptTemplate(uint32 mapId, BattlegroundTypeId bgTypeId) const; + static void QueuePlayerForArena(Player const* player, uint8 teamSize, uint8 roles); + private: uint32 CreateClientVisibleInstanceId(BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id); static bool IsArenaType(BattlegroundTypeId bgTypeId); @@ -185,7 +188,7 @@ class TC_GAME_API BattlegroundMgr std::vector<ScheduledQueueUpdate> m_QueueUpdateScheduler; uint32 m_NextRatedArenaUpdate; uint32 m_UpdateTimer; - bool m_ArenaTesting; + uint32 m_ArenaTesting; bool m_Testing; BattleMastersMap mBattleMastersMap; diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp index 6cf24b10671..b9ff4085f20 100644 --- a/src/server/game/Chat/Chat.cpp +++ b/src/server/game/Chat/Chat.cpp @@ -444,9 +444,6 @@ ObjectGuid::LowType ChatHandler::extractLowGuidFromLink(char* text, HighGuid& gu return player->GetGUID().GetCounter(); ObjectGuid guid = sCharacterCache->GetCharacterGuidByName(name); - if (guid.IsEmpty()) - return 0; - return guid.GetCounter(); } case GUID_LINK_CREATURE: diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index fcf78441463..89012688d26 100644 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -103,7 +103,7 @@ char const* const ConditionMgr::StaticSourceTypeData[CONDITION_SOURCE_TYPE_MAX_D ConditionMgr::ConditionTypeInfo const ConditionMgr::StaticConditionTypeData[CONDITION_MAX] = { { .Name = "None", .HasConditionValue1 = false, .HasConditionValue2 = false, .HasConditionValue3 = false, .HasConditionStringValue1 = false }, - { .Name = "Aura", .HasConditionValue1 = true, .HasConditionValue2 = true, .HasConditionValue3 = true, .HasConditionStringValue1 = false }, + { .Name = "Aura", .HasConditionValue1 = true, .HasConditionValue2 = true, .HasConditionValue3 = false, .HasConditionStringValue1 = false }, { .Name = "Item Stored", .HasConditionValue1 = true, .HasConditionValue2 = true, .HasConditionValue3 = true, .HasConditionStringValue1 = false }, { .Name = "Item Equipped", .HasConditionValue1 = true, .HasConditionValue2 = false, .HasConditionValue3 = false, .HasConditionStringValue1 = false }, { .Name = "Zone", .HasConditionValue1 = true, .HasConditionValue2 = false, .HasConditionValue3 = false, .HasConditionStringValue1 = false }, diff --git a/src/server/game/Entities/AreaTrigger/AreaTrigger.cpp b/src/server/game/Entities/AreaTrigger/AreaTrigger.cpp index 829aa4d4816..1ed4b4d06ca 100644 --- a/src/server/game/Entities/AreaTrigger/AreaTrigger.cpp +++ b/src/server/game/Entities/AreaTrigger/AreaTrigger.cpp @@ -178,7 +178,7 @@ bool AreaTrigger::Create(AreaTriggerCreatePropertiesId areaTriggerCreateProperti SetScaleCurve(areaTriggerData.ModifyValue(&UF::AreaTriggerData::ExtraScaleCurve), 1.0f); - if (caster) + if (caster && spellInfo) { if (Player const* modOwner = caster->GetSpellModOwner()) { @@ -894,6 +894,14 @@ void AreaTrigger::HandleUnitEnter(Unit* unit) DoActions(unit); _ai->OnUnitEnter(unit); + + // OnUnitEnter script can despawn this areatrigger + if (!IsInWorld()) + return; + + // Register areatrigger in Unit after actions/scripts to allow them to determine + // if the unit is in one or more areatriggers with the same id + // without forcing every script to have additional logic excluding this areatrigger unit->EnterAreaTrigger(this); } diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index c8c75eb8279..0bcdbbd1ec7 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -5626,8 +5626,8 @@ bool Player::UpdateSkillPro(uint16 skillId, int32 chance, uint32 step) if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) return false; - uint16 value = m_activePlayerData->Skill->SkillRank[itr->second.pos]; - uint16 max = m_activePlayerData->Skill->SkillMaxRank[itr->second.pos]; + uint16 value = GetSkillRankByPos(itr->second.pos); + uint16 max = GetSkillMaxRankByPos(itr->second.pos); if (!max || !value || value >= max) return false; @@ -5666,13 +5666,13 @@ bool Player::UpdateSkillPro(uint16 skillId, int32 chance, uint32 step) void Player::ModifySkillBonus(uint32 skillid, int32 val, bool talent) { SkillStatusMap::const_iterator itr = mSkillStatus.find(skillid); - if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !m_activePlayerData->Skill->SkillRank[itr->second.pos]) + if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !GetSkillRankByPos(itr->second.pos)) return; if (talent) - SetSkillPermBonus(itr->second.pos, m_activePlayerData->Skill->SkillPermBonus[itr->second.pos] + val); + SetSkillPermBonus(itr->second.pos, GetSkillPermBonusByPos(itr->second.pos) + val); else - SetSkillTempBonus(itr->second.pos, m_activePlayerData->Skill->SkillTempBonus[itr->second.pos] + val); + SetSkillTempBonus(itr->second.pos, GetSkillTempBonusByPos(itr->second.pos) + val); // Apply/Remove bonus to child skill lines if (std::vector<SkillLineEntry const*> const* childSkillLines = sDB2Manager.GetSkillLinesForParentSkill(skillid)) @@ -5687,7 +5687,7 @@ void Player::UpdateSkillsForLevel() for (SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end(); ++itr) { - if (itr->second.uState == SKILL_DELETED || !m_activePlayerData->Skill->SkillRank[itr->second.pos]) + if (itr->second.uState == SKILL_DELETED || !GetSkillRankByPos(itr->second.pos)) continue; uint32 pskill = itr->first; @@ -5706,7 +5706,7 @@ void Player::UpdateSkillsForLevel() } // Update level dependent skillline spells - LearnSkillRewardedSpells(rcEntry->SkillID, m_activePlayerData->Skill->SkillRank[itr->second.pos], race); + LearnSkillRewardedSpells(rcEntry->SkillID, GetSkillRankByPos(itr->second.pos), race); } } @@ -5761,7 +5761,7 @@ void Player::SetSkill(uint32 id, uint16 step, uint16 newVal, uint16 maxVal) // Handle already stored skills if (itr != mSkillStatus.end()) { - currVal = m_activePlayerData->Skill->SkillRank[itr->second.pos]; + currVal = GetSkillRankByPos(itr->second.pos); // Activate and update skill line if (newVal) @@ -5879,7 +5879,7 @@ void Player::SetSkill(uint32 id, uint16 step, uint16 newVal, uint16 maxVal) // Find a free skill slot for (uint32 i = 0; i < PLAYER_MAX_SKILLS; ++i) { - if (!m_activePlayerData->Skill->SkillLineID[i]) + if (!GetSkillLineIdByPos(i)) { skillSlot = i; break; @@ -5979,7 +5979,7 @@ bool Player::HasSkill(uint32 skill) const return false; SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); - return (itr != mSkillStatus.end() && itr->second.uState != SKILL_DELETED && m_activePlayerData->Skill->SkillRank[itr->second.pos]); + return itr != mSkillStatus.end() && itr->second.uState != SKILL_DELETED && GetSkillRankByPos(itr->second.pos); } uint16 Player::GetSkillStep(uint32 skill) const @@ -5988,10 +5988,10 @@ uint16 Player::GetSkillStep(uint32 skill) const return 0; SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); - if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !m_activePlayerData->Skill->SkillRank[itr->second.pos]) + if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !GetSkillRankByPos(itr->second.pos)) return 0; - return m_activePlayerData->Skill->SkillStep[itr->second.pos]; + return GetSkillStepByPos(itr->second.pos); } uint16 Player::GetSkillValue(uint32 skill) const @@ -6000,12 +6000,12 @@ uint16 Player::GetSkillValue(uint32 skill) const return 0; SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); - if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !m_activePlayerData->Skill->SkillRank[itr->second.pos]) + if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !GetSkillRankByPos(itr->second.pos)) return 0; - int32 result = int32(m_activePlayerData->Skill->SkillRank[itr->second.pos]); - result += int32(m_activePlayerData->Skill->SkillTempBonus[itr->second.pos]); - result += int32(m_activePlayerData->Skill->SkillPermBonus[itr->second.pos]); + int32 result = int32(GetSkillRankByPos(itr->second.pos)); + result += int32(GetSkillTempBonusByPos(itr->second.pos)); + result += int32(GetSkillPermBonusByPos(itr->second.pos)); return result < 0 ? 0 : result; } @@ -6015,12 +6015,12 @@ uint16 Player::GetMaxSkillValue(uint32 skill) const return 0; SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); - if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !m_activePlayerData->Skill->SkillRank[itr->second.pos]) + if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !GetSkillRankByPos(itr->second.pos)) return 0; - int32 result = int32(m_activePlayerData->Skill->SkillMaxRank[itr->second.pos]); - result += int32(m_activePlayerData->Skill->SkillTempBonus[itr->second.pos]); - result += int32(m_activePlayerData->Skill->SkillPermBonus[itr->second.pos]); + int32 result = int32(GetSkillMaxRankByPos(itr->second.pos)); + result += int32(GetSkillTempBonusByPos(itr->second.pos)); + result += int32(GetSkillPermBonusByPos(itr->second.pos)); return result < 0 ? 0 : result; } @@ -6030,10 +6030,10 @@ uint16 Player::GetPureMaxSkillValue(uint32 skill) const return 0; SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); - if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !m_activePlayerData->Skill->SkillRank[itr->second.pos]) + if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !GetSkillRankByPos(itr->second.pos)) return 0; - return m_activePlayerData->Skill->SkillMaxRank[itr->second.pos]; + return GetSkillMaxRankByPos(itr->second.pos); } uint16 Player::GetBaseSkillValue(uint32 skill) const @@ -6042,11 +6042,11 @@ uint16 Player::GetBaseSkillValue(uint32 skill) const return 0; SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); - if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !m_activePlayerData->Skill->SkillRank[itr->second.pos]) + if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !GetSkillRankByPos(itr->second.pos)) return 0; - int32 result = int32(m_activePlayerData->Skill->SkillRank[itr->second.pos]); - result += int32(m_activePlayerData->Skill->SkillPermBonus[itr->second.pos]); + int32 result = int32(GetSkillRankByPos(itr->second.pos)); + result += int32(GetSkillPermBonusByPos(itr->second.pos)); return result < 0 ? 0 : result; } @@ -6056,10 +6056,10 @@ uint16 Player::GetPureSkillValue(uint32 skill) const return 0; SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); - if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !m_activePlayerData->Skill->SkillRank[itr->second.pos]) + if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !GetSkillRankByPos(itr->second.pos)) return 0; - return m_activePlayerData->Skill->SkillRank[itr->second.pos]; + return GetSkillRankByPos(itr->second.pos); } int16 Player::GetSkillPermBonusValue(uint32 skill) const @@ -6068,10 +6068,10 @@ int16 Player::GetSkillPermBonusValue(uint32 skill) const return 0; SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); - if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !m_activePlayerData->Skill->SkillRank[itr->second.pos]) + if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !GetSkillRankByPos(itr->second.pos)) return 0; - return m_activePlayerData->Skill->SkillPermBonus[itr->second.pos]; + return GetSkillPermBonusByPos(itr->second.pos); } int16 Player::GetSkillTempBonusValue(uint32 skill) const @@ -6080,10 +6080,10 @@ int16 Player::GetSkillTempBonusValue(uint32 skill) const return 0; SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); - if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !m_activePlayerData->Skill->SkillRank[itr->second.pos]) + if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !GetSkillRankByPos(itr->second.pos)) return 0; - return m_activePlayerData->Skill->SkillTempBonus[itr->second.pos]; + return GetSkillTempBonusByPos(itr->second.pos); } void Player::SendActionButtons(uint32 state) const @@ -21205,8 +21205,8 @@ void Player::_SaveSkills(CharacterDatabaseTransaction trans) continue; } - uint16 value = m_activePlayerData->Skill->SkillRank[itr->second.pos]; - uint16 max = m_activePlayerData->Skill->SkillMaxRank[itr->second.pos]; + uint16 value = GetSkillRankByPos(itr->second.pos); + uint16 max = GetSkillMaxRankByPos(itr->second.pos); int8 professionSlot = int8(GetProfessionSlotFor(itr->first)); switch (itr->second.uState) diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 51c91183d20..2b615518381 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -2310,12 +2310,19 @@ class TC_GAME_API Player final : public Unit, public GridObject<Player> void LearnSkillRewardedSpells(uint32 skillId, uint32 skillValue, Races race); int32 GetProfessionSlotFor(uint32 skillId) const; int32 FindEmptyProfessionSlotFor(uint32 skillId) const; + uint16 GetSkillLineIdByPos(uint32 pos) const { return m_activePlayerData->Skill->SkillLineID[pos]; } void SetSkillLineId(uint32 pos, uint16 skillLineId) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Skill).ModifyValue(&UF::SkillInfo::SkillLineID, pos), skillLineId); } - void SetSkillStep(uint32 pos, uint16 step) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Skill).ModifyValue(&UF::SkillInfo::SkillStep, pos), step); }; + uint16 GetSkillStepByPos(uint32 pos) const { return m_activePlayerData->Skill->SkillStep[pos]; } + void SetSkillStep(uint32 pos, uint16 step) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Skill).ModifyValue(&UF::SkillInfo::SkillStep, pos), step); } + uint16 GetSkillRankByPos(uint32 pos) const { return m_activePlayerData->Skill->SkillRank[pos]; } void SetSkillRank(uint32 pos, uint16 rank) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Skill).ModifyValue(&UF::SkillInfo::SkillRank, pos), rank); } + uint16 GetSkillStartingRankByPos(uint32 pos) const { return m_activePlayerData->Skill->SkillStartingRank[pos]; } void SetSkillStartingRank(uint32 pos, uint16 starting) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Skill).ModifyValue(&UF::SkillInfo::SkillStartingRank, pos), starting); } + uint16 GetSkillMaxRankByPos(uint32 pos) const { return m_activePlayerData->Skill->SkillMaxRank[pos]; } void SetSkillMaxRank(uint32 pos, uint16 max) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Skill).ModifyValue(&UF::SkillInfo::SkillMaxRank, pos), max); } + int16 GetSkillTempBonusByPos(uint32 pos) const { return m_activePlayerData->Skill->SkillTempBonus[pos]; } void SetSkillTempBonus(uint32 pos, uint16 bonus) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Skill).ModifyValue(&UF::SkillInfo::SkillTempBonus, pos), bonus); } + uint16 GetSkillPermBonusByPos(uint32 pos) const { return m_activePlayerData->Skill->SkillPermBonus[pos]; } void SetSkillPermBonus(uint32 pos, uint16 bonus) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Skill).ModifyValue(&UF::SkillInfo::SkillPermBonus, pos), bonus); } TeleportLocation& GetTeleportDest() { return m_teleport_dest; } diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index aa504001619..36246c0c1a8 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -237,7 +237,7 @@ void Group::LoadGroupFromDB(Field* fields) m_raidDifficulty = Player::CheckLoadedRaidDifficultyID(Difficulty(fields[14].GetUInt8())); m_legacyRaidDifficulty = Player::CheckLoadedLegacyRaidDifficultyID(Difficulty(fields[15].GetUInt8())); - m_masterLooterGuid = ObjectGuid::Create<HighGuid::Player>(fields[16].GetUInt64()); + m_masterLooterGuid = fields[16].GetUInt64() ? ObjectGuid::Create<HighGuid::Player>(fields[16].GetUInt64()) : ObjectGuid::Empty; m_pingRestriction = RestrictPingsTo(fields[18].GetInt8()); diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp index 8fb5a150793..e78a52042b9 100644 --- a/src/server/game/Handlers/BattleGroundHandler.cpp +++ b/src/server/game/Handlers/BattleGroundHandler.cpp @@ -540,9 +540,16 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPackets::Battleground::Battl return; Group* grp = _player->GetGroup(); + if (!grp) + { + grp = new Group(); + grp->Create(_player); + } + // no group found, error if (!grp) return; + if (grp->GetLeaderGUID() != _player->GetGUID()) return; @@ -559,7 +566,10 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPackets::Battleground::Battl GroupQueueInfo* ginfo = nullptr; ObjectGuid errorGuid; - GroupJoinBattlegroundResult err = grp->CanJoinBattlegroundQueue(bgTemplate, bgQueueTypeId, arenatype, arenatype, true, packet.TeamSizeIndex, errorGuid); + GroupJoinBattlegroundResult err = ERR_BATTLEGROUND_NONE; + if (!sBattlegroundMgr->isArenaTesting()) + err = grp->CanJoinBattlegroundQueue(bgTemplate, bgQueueTypeId, arenatype, arenatype, true, packet.TeamSizeIndex, errorGuid); + if (!err) { TC_LOG_DEBUG("bg.battleground", "Battleground: arena team id {}, leader {} queued with matchmaker rating {} for type {}", _player->GetArenaTeamId(packet.TeamSizeIndex), _player->GetName(), matchmakerRating, arenatype); diff --git a/src/server/game/Maps/MapScripts.cpp b/src/server/game/Maps/MapScripts.cpp index 299fef61b80..745783a536a 100644 --- a/src/server/game/Maps/MapScripts.cpp +++ b/src/server/game/Maps/MapScripts.cpp @@ -325,7 +325,7 @@ void Map::ScriptsProcess() { switch (step.sourceGUID.GetHigh()) { - case HighGuid::Item: // as well as HIGHGUID_CONTAINER + case HighGuid::Item: if (Player* player = GetPlayer(step.ownerGUID)) source = player->GetItemByGuid(step.sourceGUID); break; diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp index 3d9100457c0..248fd007871 100644 --- a/src/server/game/Spells/Auras/SpellAuras.cpp +++ b/src/server/game/Spells/Auras/SpellAuras.cpp @@ -19,6 +19,7 @@ #include "CellImpl.h" #include "Common.h" #include "Containers.h" +#include "CreatureAI.h" #include "DynamicObject.h" #include "GridNotifiersImpl.h" #include "Item.h" @@ -1593,6 +1594,19 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b } break; } + + if (apply) + { + if (Creature* creature = target->ToCreature()) + if (CreatureAI* ai = creature->AI()) + ai->OnAuraApplied(aurApp); + } + else + { + if (Creature* creature = target->ToCreature()) + if (CreatureAI* ai = creature->AI()) + ai->OnAuraRemoved(aurApp); + } } bool Aura::CanBeAppliedOn(Unit* target) |