diff options
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/CMakeLists.txt | 673 |
1 files changed, 337 insertions, 336 deletions
diff --git a/src/server/game/CMakeLists.txt b/src/server/game/CMakeLists.txt index 8616c730d18..387b2365f47 100644 --- a/src/server/game/CMakeLists.txt +++ b/src/server/game/CMakeLists.txt @@ -1,4 +1,4 @@ -# Copyright (C) 2005-2010 Trinity <http://www.trinitycore.org/> +# Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> # # This file is free software; as a special exception the author gives # unlimited permission to copy and/or distribute it, with or without @@ -11,321 +11,322 @@ ######## game ######## # Enable precompiled headers when using the GCC compiler. -IF(DO_PCH AND CMAKE_COMPILER_IS_GNUCXX) - INCLUDE_DIRECTORIES(${CMAKE_CURRENT_BINARY_DIR}) -ENDIF(DO_PCH AND CMAKE_COMPILER_IS_GNUCXX) +if(DO_PCH AND CMAKE_COMPILER_IS_GNUCXX) + include_directories(${CMAKE_CURRENT_BINARY_DIR}) +endif() -SET(game_STAT_SRCS - Accounts/AccountMgr.cpp - Accounts/AccountMgr.h - Achievements/AchievementMgr.h - Achievements/AchievementMgr.cpp - Addons/AddonMgr.cpp - Addons/AddonMgr.h - AI/CoreAI/CombatAI.cpp - AI/CoreAI/CombatAI.h - AI/CoreAI/GuardAI.cpp - AI/CoreAI/GuardAI.h - AI/CoreAI/PassiveAI.cpp - AI/CoreAI/PassiveAI.h - AI/CoreAI/PetAI.cpp - AI/CoreAI/PetAI.h - AI/CoreAI/ReactorAI.cpp - AI/CoreAI/ReactorAI.h - AI/CoreAI/TotemAI.cpp - AI/CoreAI/TotemAI.h - AI/CoreAI/UnitAI.cpp - AI/CoreAI/UnitAI.h - AI/EventAI/CreatureEventAI.cpp - AI/EventAI/CreatureEventAIMgr.cpp - AI/ScriptedAI/ScriptedSmartAI.cpp - AI/ScriptedAI/ScriptedSmartAI.h - AI/CreatureAIFactory.h - AI/CreatureAIImpl.h - AI/CreatureAIRegistry.cpp - AI/CreatureAIRegistry.h - AI/CreatureAISelector.cpp - AI/CreatureAISelector.h - AI/CreatureAI.cpp - AI/CreatureAI.h - AuctionHouse/AuctionHouseMgr.cpp - AuctionHouse/AuctionHouseMgr.h - AuctionHouse/AuctionHouseBot/AuctionHouseBot.cpp - AuctionHouse/AuctionHouseBot/AuctionHouseBot.h - BattleGrounds/ArenaTeam.cpp - BattleGrounds/ArenaTeam.h - BattleGrounds/Zones/BattleGroundAA.cpp - BattleGrounds/Zones/BattleGroundAA.h - BattleGrounds/Zones/BattleGroundAB.cpp - BattleGrounds/Zones/BattleGroundAB.h - BattleGrounds/Zones/BattleGroundRB.cpp - BattleGrounds/Zones/BattleGroundRB.h - BattleGrounds/Zones/BattleGroundAV.cpp - BattleGrounds/Zones/BattleGroundAV.h - BattleGrounds/Zones/BattleGroundBE.cpp - BattleGrounds/Zones/BattleGroundBE.h - BattleGrounds/Zones/BattleGroundDS.cpp - BattleGrounds/Zones/BattleGroundDS.h - BattleGrounds/Zones/BattleGroundEY.cpp - BattleGrounds/Zones/BattleGroundEY.h - BattleGrounds/Zones/BattleGroundIC.cpp - BattleGrounds/Zones/BattleGroundIC.h - BattleGrounds/Zones/BattleGroundNA.cpp - BattleGrounds/Zones/BattleGroundNA.h - BattleGrounds/Zones/BattleGroundRL.cpp - BattleGrounds/Zones/BattleGroundRL.h - BattleGrounds/Zones/BattleGroundRV.cpp - BattleGrounds/Zones/BattleGroundRV.h - BattleGrounds/Zones/BattleGroundSA.cpp - BattleGrounds/Zones/BattleGroundSA.h - BattleGrounds/Zones/BattleGroundWS.cpp - BattleGrounds/Zones/BattleGroundWS.h - BattleGrounds/BattleGround.cpp - BattleGrounds/BattleGround.h - BattleGrounds/BattleGroundMgr.cpp - BattleGrounds/BattleGroundMgr.h - Calendar/Calendar.cpp - Calendar/Calendar.h - Chat/Channels/Channel.cpp - Chat/Channels/Channel.h - Chat/Channels/ChannelMgr.h - Chat/Channels/ChannelMgr.cpp - Chat/Commands/Debugcmds.cpp - Chat/Commands/Level0.cpp - Chat/Commands/Level1.cpp - Chat/Commands/Level2.cpp - Chat/Commands/Level3.cpp - Chat/Chat.cpp - Chat/Chat.h - Combat/HostileRefManager.cpp - Combat/HostileRefManager.h - Combat/ThreatManager.cpp - Combat/ThreatManager.h - Combat/UnitEvents.h - Conditions/ConditionMgr.cpp - Conditions/ConditionMgr.h - DataStores/DBCEnums.h - DataStores/DBCStores.cpp - DataStores/DBCStores.h - DataStores/DBCStructure.h - DataStores/DBCfmt.h - DungeonFinding/LFG.h - DungeonFinding/LFGMgr.cpp - DungeonFinding/LFGMgr.h - Entities/Corpse/Corpse.cpp - Entities/Corpse/Corpse.h - Entities/Creature/Creature.cpp - Entities/Creature/Creature.h - Entities/Creature/CreatureGroups.cpp - Entities/Creature/CreatureGroups.h - Entities/Creature/GossipDef.cpp - Entities/Creature/GossipDef.h - Entities/Creature/TemporarySummon.cpp - Entities/Creature/TemporarySummon.h - Entities/DynamicObject/DynamicObject.cpp - Entities/DynamicObject/DynamicObject.h - Entities/GameObject/GameObject.cpp - Entities/GameObject/GameObject.h - Entities/Item/Container/Bag.cpp - Entities/Item/Container/Bag.h - Entities/Item/Item.cpp - Entities/Item/Item.h - Entities/Item/ItemEnchantmentMgr.cpp - Entities/Item/ItemEnchantmentMgr.h - Entities/Item/ItemPrototype.h - Entities/Object/Updates/UpdateData.cpp - Entities/Object/Updates/UpdateData.h - Entities/Object/Updates/UpdateFields.h - Entities/Object/Updates/UpdateMask.h - Entities/Object/ObjectDefines.h - Entities/Object/Object.cpp - Entities/Object/Object.h - Entities/Object/ObjectPosSelector.cpp - Entities/Object/ObjectPosSelector.h - Entities/Pet/Pet.cpp - Entities/Pet/Pet.h - Entities/Player/Player.cpp - Entities/Player/Player.h - Entities/Player/SocialMgr.cpp - Entities/Player/SocialMgr.h - Entities/Unit/StatSystem.cpp - Entities/Unit/Unit.cpp - Entities/Unit/Unit.h - Entities/Totem/Totem.cpp - Entities/Totem/Totem.h - Entities/Transport/Transport.cpp - Entities/Transport/Transport.h - Entities/Vehicle/Vehicle.cpp - Entities/Vehicle/Vehicle.h - Events/GameEventMgr.cpp - Events/GameEventMgr.h - Globals/GlobalEvents.cpp - Globals/GlobalEvents.h - Globals/ObjectAccessor.cpp - Globals/ObjectAccessor.h - Globals/ObjectMgr.cpp - Globals/ObjectMgr.h - Grids/Cells/Cell.h - Grids/Cells/CellImpl.h - Grids/Notifiers/GridNotifiers.cpp - Grids/Notifiers/GridNotifiers.h - Grids/Notifiers/GridNotifiersImpl.h - Grids/GridDefines.h - Grids/GridStates.cpp - Grids/GridStates.h - Grids/ObjectGridLoader.cpp - Grids/ObjectGridLoader.h - Groups/Group.cpp - Groups/Group.h - Groups/GroupReference.cpp - Groups/GroupReference.h - Groups/GroupRefManager.h - Guilds/Guild.cpp - Guilds/Guild.h - Instances/InstanceData.cpp - Instances/InstanceData.h - Instances/InstanceSaveMgr.cpp - Instances/InstanceSaveMgr.h - Loot/LootMgr.cpp - Loot/LootMgr.h - Mails/Mail.cpp - Mails/Mail.h - Maps/Map.cpp - Maps/Map.h - Maps/MapInstanced.cpp - Maps/MapInstanced.h - Maps/MapManager.cpp - Maps/MapManager.h - Maps/MapUpdater.cpp - Maps/MapUpdater.h - Maps/MapReference.h - Maps/MapRefManager.h - Maps/ZoneScript.h - Miscellaneous/Formulas.h - Miscellaneous/Language.h - Miscellaneous/SharedDefines.h - Movement/MovementGenerators/ConfusedMovementGenerator.cpp - Movement/MovementGenerators/ConfusedMovementGenerator.h - Movement/MovementGenerators/FleeingMovementGenerator.cpp - Movement/MovementGenerators/FleeingMovementGenerator.h - Movement/MovementGenerators/HomeMovementGenerator.cpp - Movement/MovementGenerators/HomeMovementGenerator.h - Movement/MovementGenerators/IdleMovementGenerator.cpp - Movement/MovementGenerators/IdleMovementGenerator.h - Movement/MovementGenerators/PointMovementGenerator.cpp - Movement/MovementGenerators/PointMovementGenerator.h - Movement/MovementGenerators/RandomMovementGenerator.cpp - Movement/MovementGenerators/RandomMovementGenerator.h - Movement/MovementGenerators/TargetedMovementGenerator.cpp - Movement/MovementGenerators/TargetedMovementGenerator.h - Movement/MovementGenerators/WaypointMovementGenerator.cpp - Movement/MovementGenerators/WaypointMovementGenerator.h - Movement/Waypoints/Path.h - Movement/Waypoints/WaypointManager.cpp - Movement/Waypoints/WaypointManager.h - Movement/DestinationHolder.cpp - Movement/DestinationHolder.h - Movement/DestinationHolderImp.h - Movement/FollowerReference.cpp - Movement/FollowerReference.h - Movement/FollowerRefManager.h - Movement/MotionMaster.cpp - Movement/MotionMaster.h - Movement/MovementGenerator.cpp - Movement/MovementGenerator.h - Movement/MovementGeneratorImpl.h - Movement/Traveller.h - OutdoorPvP/Zones/OutdoorPvPEP.cpp - OutdoorPvP/Zones/OutdoorPvPEP.h - OutdoorPvP/Zones/OutdoorPvPHP.cpp - OutdoorPvP/Zones/OutdoorPvPHP.h - OutdoorPvP/Zones/OutdoorPvPNA.cpp - OutdoorPvP/Zones/OutdoorPvPNA.h - OutdoorPvP/Zones/OutdoorPvPSI.cpp - OutdoorPvP/Zones/OutdoorPvPSI.h - OutdoorPvP/Zones/OutdoorPvPTF.cpp - OutdoorPvP/Zones/OutdoorPvPTF.h - OutdoorPvP/Zones/OutdoorPvPZM.cpp - OutdoorPvP/Zones/OutdoorPvPZM.h - OutdoorPvP/OutdoorPvP.cpp - OutdoorPvP/OutdoorPvP.h - OutdoorPvP/OutdoorPvPImpl.h - OutdoorPvP/OutdoorPvPMgr.cpp - OutdoorPvP/OutdoorPvPMgr.h - Pools/PoolHandler.cpp - Pools/PoolHandler.h - Quests/QuestDef.cpp - Quests/QuestDef.h - Reputation/ReputationMgr.cpp - Reputation/ReputationMgr.h - Scripting/ScriptLoader.cpp - Scripting/ScriptLoader.h - Scripting/ScriptMgr.cpp - Scripting/ScriptMgr.h - Scripting/ScriptSystem.cpp - Scripting/ScriptSystem.h - Server/Protocol/Handlers/AddonHandler.cpp - Server/Protocol/Handlers/AddonHandler.h - Server/Protocol/Handlers/ArenaTeamHandler.cpp - Server/Protocol/Handlers/AuctionHouseHandler.cpp - Server/Protocol/Handlers/BattleGroundHandler.cpp - Server/Protocol/Handlers/CalendarHandler.cpp - Server/Protocol/Handlers/ChannelHandler.cpp - Server/Protocol/Handlers/CharacterHandler.cpp - Server/Protocol/Handlers/ChatHandler.cpp - Server/Protocol/Handlers/CombatHandler.cpp - Server/Protocol/Handlers/DuelHandler.cpp - Server/Protocol/Handlers/GroupHandler.cpp - Server/Protocol/Handlers/GuildHandler.cpp - Server/Protocol/Handlers/ItemHandler.cpp - Server/Protocol/Handlers/LFGHandler.cpp - Server/Protocol/Handlers/LootHandler.cpp - Server/Protocol/Handlers/MiscHandler.cpp - Server/Protocol/Handlers/MovementHandler.cpp - Server/Protocol/Handlers/NPCHandler.cpp - Server/Protocol/Handlers/NPCHandler.h - Server/Protocol/Handlers/PetHandler.cpp - Server/Protocol/Handlers/PetitionsHandler.cpp - Server/Protocol/Handlers/QueryHandler.cpp - Server/Protocol/Handlers/QuestHandler.cpp - Server/Protocol/Handlers/SkillHandler.cpp - Server/Protocol/Handlers/SpellHandler.cpp - Server/Protocol/Handlers/TaxiHandler.cpp - Server/Protocol/Handlers/TicketHandler.cpp - Server/Protocol/Handlers/TradeHandler.cpp - Server/Protocol/Handlers/VoiceChatHandler.cpp - Server/Protocol/Opcodes.cpp - Server/Protocol/Opcodes.h - Server/Protocol/WorldLog.cpp - Server/Protocol/WorldLog.h - Server/WorldSession.cpp - Server/WorldSession.h - Server/WorldSocket.cpp - Server/WorldSocket.h - Server/WorldSocketMgr.cpp - Server/WorldSocketMgr.h - Skills/SkillDiscovery.cpp - Skills/SkillDiscovery.h - Skills/SkillExtraItems.cpp - Skills/SkillExtraItems.h - Spells/Auras/SpellAuraDefines.h - Spells/Auras/SpellAuras.cpp - Spells/Auras/SpellAuras.h - Spells/Auras/SpellAuraEffects.cpp - Spells/Auras/SpellAuraEffects.h - Spells/Auras/SpellEffects.cpp - Spells/Spell.cpp - Spells/Spell.h - Spells/SpellMgr.cpp - Spells/SpellMgr.h - Tools/PlayerDump.cpp - Tools/PlayerDump.h - Tools/Tools.cpp - Tools/Tools.h - Weather/Weather.cpp - Weather/Weather.h - World/World.cpp - World/World.h +# Create game-libary +set(game_STAT_SRCS + Accounts/AccountMgr.cpp + Accounts/AccountMgr.h + Achievements/AchievementMgr.h + Achievements/AchievementMgr.cpp + Addons/AddonMgr.cpp + Addons/AddonMgr.h + AI/CoreAI/CombatAI.cpp + AI/CoreAI/CombatAI.h + AI/CoreAI/GuardAI.cpp + AI/CoreAI/GuardAI.h + AI/CoreAI/PassiveAI.cpp + AI/CoreAI/PassiveAI.h + AI/CoreAI/PetAI.cpp + AI/CoreAI/PetAI.h + AI/CoreAI/ReactorAI.cpp + AI/CoreAI/ReactorAI.h + AI/CoreAI/TotemAI.cpp + AI/CoreAI/TotemAI.h + AI/CoreAI/UnitAI.cpp + AI/CoreAI/UnitAI.h + AI/EventAI/CreatureEventAI.cpp + AI/EventAI/CreatureEventAIMgr.cpp + AI/ScriptedAI/ScriptedSmartAI.cpp + AI/ScriptedAI/ScriptedSmartAI.h + AI/CreatureAIFactory.h + AI/CreatureAIImpl.h + AI/CreatureAIRegistry.cpp + AI/CreatureAIRegistry.h + AI/CreatureAISelector.cpp + AI/CreatureAISelector.h + AI/CreatureAI.cpp + AI/CreatureAI.h + AuctionHouse/AuctionHouseMgr.cpp + AuctionHouse/AuctionHouseMgr.h + AuctionHouse/AuctionHouseBot/AuctionHouseBot.cpp + AuctionHouse/AuctionHouseBot/AuctionHouseBot.h + BattleGrounds/ArenaTeam.cpp + BattleGrounds/ArenaTeam.h + BattleGrounds/Zones/BattleGroundAA.cpp + BattleGrounds/Zones/BattleGroundAA.h + BattleGrounds/Zones/BattleGroundAB.cpp + BattleGrounds/Zones/BattleGroundAB.h + BattleGrounds/Zones/BattleGroundRB.cpp + BattleGrounds/Zones/BattleGroundRB.h + BattleGrounds/Zones/BattleGroundAV.cpp + BattleGrounds/Zones/BattleGroundAV.h + BattleGrounds/Zones/BattleGroundBE.cpp + BattleGrounds/Zones/BattleGroundBE.h + BattleGrounds/Zones/BattleGroundDS.cpp + BattleGrounds/Zones/BattleGroundDS.h + BattleGrounds/Zones/BattleGroundEY.cpp + BattleGrounds/Zones/BattleGroundEY.h + BattleGrounds/Zones/BattleGroundIC.cpp + BattleGrounds/Zones/BattleGroundIC.h + BattleGrounds/Zones/BattleGroundNA.cpp + BattleGrounds/Zones/BattleGroundNA.h + BattleGrounds/Zones/BattleGroundRL.cpp + BattleGrounds/Zones/BattleGroundRL.h + BattleGrounds/Zones/BattleGroundRV.cpp + BattleGrounds/Zones/BattleGroundRV.h + BattleGrounds/Zones/BattleGroundSA.cpp + BattleGrounds/Zones/BattleGroundSA.h + BattleGrounds/Zones/BattleGroundWS.cpp + BattleGrounds/Zones/BattleGroundWS.h + BattleGrounds/BattleGround.cpp + BattleGrounds/BattleGround.h + BattleGrounds/BattleGroundMgr.cpp + BattleGrounds/BattleGroundMgr.h + Calendar/Calendar.cpp + Calendar/Calendar.h + Chat/Channels/Channel.cpp + Chat/Channels/Channel.h + Chat/Channels/ChannelMgr.h + Chat/Channels/ChannelMgr.cpp + Chat/Commands/Debugcmds.cpp + Chat/Commands/Level0.cpp + Chat/Commands/Level1.cpp + Chat/Commands/Level2.cpp + Chat/Commands/Level3.cpp + Chat/Chat.cpp + Chat/Chat.h + Combat/HostileRefManager.cpp + Combat/HostileRefManager.h + Combat/ThreatManager.cpp + Combat/ThreatManager.h + Combat/UnitEvents.h + Conditions/ConditionMgr.cpp + Conditions/ConditionMgr.h + DataStores/DBCEnums.h + DataStores/DBCStores.cpp + DataStores/DBCStores.h + DataStores/DBCStructure.h + DataStores/DBCfmt.h + DungeonFinding/LFG.h + DungeonFinding/LFGMgr.cpp + DungeonFinding/LFGMgr.h + Entities/Corpse/Corpse.cpp + Entities/Corpse/Corpse.h + Entities/Creature/Creature.cpp + Entities/Creature/Creature.h + Entities/Creature/CreatureGroups.cpp + Entities/Creature/CreatureGroups.h + Entities/Creature/GossipDef.cpp + Entities/Creature/GossipDef.h + Entities/Creature/TemporarySummon.cpp + Entities/Creature/TemporarySummon.h + Entities/DynamicObject/DynamicObject.cpp + Entities/DynamicObject/DynamicObject.h + Entities/GameObject/GameObject.cpp + Entities/GameObject/GameObject.h + Entities/Item/Container/Bag.cpp + Entities/Item/Container/Bag.h + Entities/Item/Item.cpp + Entities/Item/Item.h + Entities/Item/ItemEnchantmentMgr.cpp + Entities/Item/ItemEnchantmentMgr.h + Entities/Item/ItemPrototype.h + Entities/Object/Updates/UpdateData.cpp + Entities/Object/Updates/UpdateData.h + Entities/Object/Updates/UpdateFields.h + Entities/Object/Updates/UpdateMask.h + Entities/Object/ObjectDefines.h + Entities/Object/Object.cpp + Entities/Object/Object.h + Entities/Object/ObjectPosSelector.cpp + Entities/Object/ObjectPosSelector.h + Entities/Pet/Pet.cpp + Entities/Pet/Pet.h + Entities/Player/Player.cpp + Entities/Player/Player.h + Entities/Player/SocialMgr.cpp + Entities/Player/SocialMgr.h + Entities/Unit/StatSystem.cpp + Entities/Unit/Unit.cpp + Entities/Unit/Unit.h + Entities/Totem/Totem.cpp + Entities/Totem/Totem.h + Entities/Transport/Transport.cpp + Entities/Transport/Transport.h + Entities/Vehicle/Vehicle.cpp + Entities/Vehicle/Vehicle.h + Events/GameEventMgr.cpp + Events/GameEventMgr.h + Globals/GlobalEvents.cpp + Globals/GlobalEvents.h + Globals/ObjectAccessor.cpp + Globals/ObjectAccessor.h + Globals/ObjectMgr.cpp + Globals/ObjectMgr.h + Grids/Cells/Cell.h + Grids/Cells/CellImpl.h + Grids/Notifiers/GridNotifiers.cpp + Grids/Notifiers/GridNotifiers.h + Grids/Notifiers/GridNotifiersImpl.h + Grids/GridDefines.h + Grids/GridStates.cpp + Grids/GridStates.h + Grids/ObjectGridLoader.cpp + Grids/ObjectGridLoader.h + Groups/Group.cpp + Groups/Group.h + Groups/GroupReference.cpp + Groups/GroupReference.h + Groups/GroupRefManager.h + Guilds/Guild.cpp + Guilds/Guild.h + Instances/InstanceData.cpp + Instances/InstanceData.h + Instances/InstanceSaveMgr.cpp + Instances/InstanceSaveMgr.h + Loot/LootMgr.cpp + Loot/LootMgr.h + Mails/Mail.cpp + Mails/Mail.h + Maps/Map.cpp + Maps/Map.h + Maps/MapInstanced.cpp + Maps/MapInstanced.h + Maps/MapManager.cpp + Maps/MapManager.h + Maps/MapUpdater.cpp + Maps/MapUpdater.h + Maps/MapReference.h + Maps/MapRefManager.h + Maps/ZoneScript.h + Miscellaneous/Formulas.h + Miscellaneous/Language.h + Miscellaneous/SharedDefines.h + Movement/MovementGenerators/ConfusedMovementGenerator.cpp + Movement/MovementGenerators/ConfusedMovementGenerator.h + Movement/MovementGenerators/FleeingMovementGenerator.cpp + Movement/MovementGenerators/FleeingMovementGenerator.h + Movement/MovementGenerators/HomeMovementGenerator.cpp + Movement/MovementGenerators/HomeMovementGenerator.h + Movement/MovementGenerators/IdleMovementGenerator.cpp + Movement/MovementGenerators/IdleMovementGenerator.h + Movement/MovementGenerators/PointMovementGenerator.cpp + Movement/MovementGenerators/PointMovementGenerator.h + Movement/MovementGenerators/RandomMovementGenerator.cpp + Movement/MovementGenerators/RandomMovementGenerator.h + Movement/MovementGenerators/TargetedMovementGenerator.cpp + Movement/MovementGenerators/TargetedMovementGenerator.h + Movement/MovementGenerators/WaypointMovementGenerator.cpp + Movement/MovementGenerators/WaypointMovementGenerator.h + Movement/Waypoints/Path.h + Movement/Waypoints/WaypointManager.cpp + Movement/Waypoints/WaypointManager.h + Movement/DestinationHolder.cpp + Movement/DestinationHolder.h + Movement/DestinationHolderImp.h + Movement/FollowerReference.cpp + Movement/FollowerReference.h + Movement/FollowerRefManager.h + Movement/MotionMaster.cpp + Movement/MotionMaster.h + Movement/MovementGenerator.cpp + Movement/MovementGenerator.h + Movement/MovementGeneratorImpl.h + Movement/Traveller.h + OutdoorPvP/Zones/OutdoorPvPEP.cpp + OutdoorPvP/Zones/OutdoorPvPEP.h + OutdoorPvP/Zones/OutdoorPvPHP.cpp + OutdoorPvP/Zones/OutdoorPvPHP.h + OutdoorPvP/Zones/OutdoorPvPNA.cpp + OutdoorPvP/Zones/OutdoorPvPNA.h + OutdoorPvP/Zones/OutdoorPvPSI.cpp + OutdoorPvP/Zones/OutdoorPvPSI.h + OutdoorPvP/Zones/OutdoorPvPTF.cpp + OutdoorPvP/Zones/OutdoorPvPTF.h + OutdoorPvP/Zones/OutdoorPvPZM.cpp + OutdoorPvP/Zones/OutdoorPvPZM.h + OutdoorPvP/OutdoorPvP.cpp + OutdoorPvP/OutdoorPvP.h + OutdoorPvP/OutdoorPvPImpl.h + OutdoorPvP/OutdoorPvPMgr.cpp + OutdoorPvP/OutdoorPvPMgr.h + Pools/PoolHandler.cpp + Pools/PoolHandler.h + Quests/QuestDef.cpp + Quests/QuestDef.h + Reputation/ReputationMgr.cpp + Reputation/ReputationMgr.h + Scripting/ScriptLoader.cpp + Scripting/ScriptLoader.h + Scripting/ScriptMgr.cpp + Scripting/ScriptMgr.h + Scripting/ScriptSystem.cpp + Scripting/ScriptSystem.h + Server/Protocol/Handlers/AddonHandler.cpp + Server/Protocol/Handlers/AddonHandler.h + Server/Protocol/Handlers/ArenaTeamHandler.cpp + Server/Protocol/Handlers/AuctionHouseHandler.cpp + Server/Protocol/Handlers/BattleGroundHandler.cpp + Server/Protocol/Handlers/CalendarHandler.cpp + Server/Protocol/Handlers/ChannelHandler.cpp + Server/Protocol/Handlers/CharacterHandler.cpp + Server/Protocol/Handlers/ChatHandler.cpp + Server/Protocol/Handlers/CombatHandler.cpp + Server/Protocol/Handlers/DuelHandler.cpp + Server/Protocol/Handlers/GroupHandler.cpp + Server/Protocol/Handlers/GuildHandler.cpp + Server/Protocol/Handlers/ItemHandler.cpp + Server/Protocol/Handlers/LFGHandler.cpp + Server/Protocol/Handlers/LootHandler.cpp + Server/Protocol/Handlers/MiscHandler.cpp + Server/Protocol/Handlers/MovementHandler.cpp + Server/Protocol/Handlers/NPCHandler.cpp + Server/Protocol/Handlers/NPCHandler.h + Server/Protocol/Handlers/PetHandler.cpp + Server/Protocol/Handlers/PetitionsHandler.cpp + Server/Protocol/Handlers/QueryHandler.cpp + Server/Protocol/Handlers/QuestHandler.cpp + Server/Protocol/Handlers/SkillHandler.cpp + Server/Protocol/Handlers/SpellHandler.cpp + Server/Protocol/Handlers/TaxiHandler.cpp + Server/Protocol/Handlers/TicketHandler.cpp + Server/Protocol/Handlers/TradeHandler.cpp + Server/Protocol/Handlers/VoiceChatHandler.cpp + Server/Protocol/Opcodes.cpp + Server/Protocol/Opcodes.h + Server/Protocol/WorldLog.cpp + Server/Protocol/WorldLog.h + Server/WorldSession.cpp + Server/WorldSession.h + Server/WorldSocket.cpp + Server/WorldSocket.h + Server/WorldSocketMgr.cpp + Server/WorldSocketMgr.h + Skills/SkillDiscovery.cpp + Skills/SkillDiscovery.h + Skills/SkillExtraItems.cpp + Skills/SkillExtraItems.h + Spells/Auras/SpellAuraDefines.h + Spells/Auras/SpellAuras.cpp + Spells/Auras/SpellAuras.h + Spells/Auras/SpellAuraEffects.cpp + Spells/Auras/SpellAuraEffects.h + Spells/Auras/SpellEffects.cpp + Spells/Spell.cpp + Spells/Spell.h + Spells/SpellMgr.cpp + Spells/SpellMgr.h + Tools/PlayerDump.cpp + Tools/PlayerDump.h + Tools/Tools.cpp + Tools/Tools.h + Weather/Weather.cpp + Weather/Weather.h + World/World.cpp + World/World.h ) include_directories( @@ -420,28 +421,28 @@ include_directories( ) if(NOT DO_SCRIPTS) - SET(game_STAT_SRCS ${game_STAT_SRCS} - AI/ScriptedAI/ScriptedEscortAI.cpp - AI/ScriptedAI/ScriptedEscortAI.h - AI/ScriptedAI/ScriptedCreature.cpp - AI/ScriptedAI/ScriptedCreature.h - AI/ScriptedAI/ScriptedFollowerAI.cpp - AI/ScriptedAI/ScriptedFollowerAI.h - AI/ScriptedAI/ScriptedGossip.h - AI/ScriptedAI/ScriptedGuardAI.cpp - AI/ScriptedAI/ScriptedGuardAI.h - AI/ScriptedAI/ScriptedInstance.h - AI/ScriptedAI/ScriptedSimpleAI.cpp - AI/ScriptedAI/ScriptedSimpleAI.h - ) - message("-- Added Script Engine to GAME lib") -endif(NOT DO_SCRIPTS) + set(game_STAT_SRCS ${game_STAT_SRCS} + AI/ScriptedAI/ScriptedEscortAI.cpp + AI/ScriptedAI/ScriptedEscortAI.h + AI/ScriptedAI/ScriptedCreature.cpp + AI/ScriptedAI/ScriptedCreature.h + AI/ScriptedAI/ScriptedFollowerAI.cpp + AI/ScriptedAI/ScriptedFollowerAI.h + AI/ScriptedAI/ScriptedGossip.h + AI/ScriptedAI/ScriptedGuardAI.cpp + AI/ScriptedAI/ScriptedGuardAI.h + AI/ScriptedAI/ScriptedInstance.h + AI/ScriptedAI/ScriptedSimpleAI.cpp + AI/ScriptedAI/ScriptedSimpleAI.h + ) + message("-- Added basic scriptAI-engines to GAME library") +endif() add_library(game STATIC ${game_STAT_SRCS}) -ADD_DEPENDENCIES(game revision.h) -# Generate precompiled header -IF(DO_PCH AND CMAKE_COMPILER_IS_GNUCXX) - ADD_PRECOMPILED_HEADER(game ${CMAKE_SOURCE_DIR}/src/server/game/PrecompiledHeaders/NixCorePCH.h) -ENDIF(DO_PCH AND CMAKE_COMPILER_IS_GNUCXX) +add_dependencies(game revision.h) +# Generate precompiled header +if(DO_PCH AND CMAKE_COMPILER_IS_GNUCXX) + add_precompiled_header(game ${CMAKE_SOURCE_DIR}/src/server/game/PrecompiledHeaders/NixCorePCH.h) +endif() |
