diff options
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/AuctionHouse/AuctionHouseMgr.cpp | 2 | ||||
| -rwxr-xr-x | src/server/game/Chat/Commands/TicketCommands.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp index 566133f63fd..f1044404d8d 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp @@ -775,7 +775,7 @@ bool AuctionEntry::LoadFromDB(Field* fields) void AuctionHouseMgr::DeleteExpiredAuctionsAtStartup() { // Deletes expired auctions. Should be called at server start before loading auctions. - + // DO NOT USE after auctions are already loaded since this deletes from the DB // and assumes the auctions HAVE NOT been loaded into a list or AuctionEntryMap yet diff --git a/src/server/game/Chat/Commands/TicketCommands.cpp b/src/server/game/Chat/Commands/TicketCommands.cpp index 88396349a20..bf01290fcdf 100755 --- a/src/server/game/Chat/Commands/TicketCommands.cpp +++ b/src/server/game/Chat/Commands/TicketCommands.cpp @@ -83,7 +83,7 @@ bool ChatHandler::HandleGMTicketGetByNameCommand(const char* args) uint64 guid = 0; if (Player *player = sObjectMgr->GetPlayer(name.c_str())) guid = player->GetGUID(); - else + else guid = sObjectMgr->GetPlayerGUIDByName(name); // Target must exist if (!guid) |
