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-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp2
-rwxr-xr-xsrc/server/game/Chat/Commands/TicketCommands.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index 566133f63fd..f1044404d8d 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -775,7 +775,7 @@ bool AuctionEntry::LoadFromDB(Field* fields)
void AuctionHouseMgr::DeleteExpiredAuctionsAtStartup()
{
// Deletes expired auctions. Should be called at server start before loading auctions.
-
+
// DO NOT USE after auctions are already loaded since this deletes from the DB
// and assumes the auctions HAVE NOT been loaded into a list or AuctionEntryMap yet
diff --git a/src/server/game/Chat/Commands/TicketCommands.cpp b/src/server/game/Chat/Commands/TicketCommands.cpp
index 88396349a20..bf01290fcdf 100755
--- a/src/server/game/Chat/Commands/TicketCommands.cpp
+++ b/src/server/game/Chat/Commands/TicketCommands.cpp
@@ -83,7 +83,7 @@ bool ChatHandler::HandleGMTicketGetByNameCommand(const char* args)
uint64 guid = 0;
if (Player *player = sObjectMgr->GetPlayer(name.c_str()))
guid = player->GetGUID();
- else
+ else
guid = sObjectMgr->GetPlayerGUIDByName(name);
// Target must exist
if (!guid)