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-rw-r--r--src/server/game/Spells/Spell.cpp63
-rw-r--r--src/server/game/Spells/Spell.h10
2 files changed, 73 insertions, 0 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 58996ebb379..bce4b676490 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -9632,6 +9632,69 @@ void SelectRandomInjuredTargets(std::list<WorldObject*>& targets, size_t maxTarg
targets.resize(maxTargets);
std::ranges::transform(tempTargets.begin(), tempTargets.begin() + maxTargets, targets.begin(), Trinity::TupleElement<0>);
}
+
+void SortTargetsWithPriorityRules(std::list<WorldObject*>& targets, size_t maxTargets, std::vector<PriorityRules> const& rules)
+{
+ if (targets.size() <= maxTargets)
+ return;
+
+ std::vector<std::pair<WorldObject*, int32>> prioritizedTargets;
+
+ // score each target based on how many rules they satisfy.
+ for (WorldObject* object : targets)
+ {
+ Unit* unit = object ? object->ToUnit() : nullptr;
+ if (!unit)
+ continue;
+
+ int32 score = 0;
+
+ for (PriorityRules const& rule : rules)
+ {
+ if (rule.condition(unit))
+ score += rule.weight;
+ }
+
+ prioritizedTargets.emplace_back(object, score);
+ }
+
+ // the higher the value, the higher the priority is.
+ std::ranges::sort(prioritizedTargets, [](const std::pair<WorldObject*, int32>& left, const std::pair<WorldObject*, int32>& right)
+ {
+ return left.second > right.second;
+ });
+
+ size_t cutOff = std::min(maxTargets, prioritizedTargets.size());
+
+ // if there are ties at the cutoff, shuffle them to avoid selection bias.
+ if (cutOff < prioritizedTargets.size())
+ {
+ int32 tieScore = prioritizedTargets[cutOff - 1].second;
+
+ auto const isTieScore = [tieScore](const std::pair<WorldObject*, int32>& entry)
+ { return entry.second == tieScore; };
+
+ // scan backwards to include tied entries before the cutoff.
+ std::ptrdiff_t tieStart = static_cast<std::ptrdiff_t>(cutOff - 1);
+ while (tieStart > 0 && isTieScore(prioritizedTargets[tieStart - 1]))
+ --tieStart;
+
+ // scan forward to include tied entries after the cutoff.
+ std::ptrdiff_t tieEnd = static_cast<std::ptrdiff_t>(cutOff);
+ while (tieEnd < static_cast<std::ptrdiff_t>(prioritizedTargets.size()) && isTieScore(prioritizedTargets[tieEnd]))
+ ++tieEnd;
+
+ // shuffle only the tied range to randomize final selection.
+ Containers::RandomShuffle(
+ std::ranges::next(prioritizedTargets.begin(), tieStart),
+ std::ranges::next(prioritizedTargets.begin(), tieEnd));
+ }
+
+ targets.clear();
+
+ for (size_t i = 0; i < cutOff; ++i)
+ targets.push_back(prioritizedTargets[i].first);
+}
} //namespace Trinity
CastSpellTargetArg::CastSpellTargetArg(WorldObject* target)
diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h
index 2fb3d3ae4c9..d6f968420d8 100644
--- a/src/server/game/Spells/Spell.h
+++ b/src/server/game/Spells/Spell.h
@@ -1054,6 +1054,16 @@ namespace Trinity
};
TC_GAME_API void SelectRandomInjuredTargets(std::list<WorldObject*>& targets, size_t maxTargets, bool prioritizePlayers, Unit const* prioritizeGroupMembersOf = nullptr);
+
+ struct PriorityRules
+ {
+ int32 weight;
+ std::function<bool(Unit*)> condition;
+ };
+
+ inline std::vector<PriorityRules> CreatePriorityRules(std::initializer_list<PriorityRules> rules) { return { rules }; }
+
+ TC_GAME_API void SortTargetsWithPriorityRules(std::list<WorldObject*>& targets, size_t maxTargets, std::vector<PriorityRules> const& rules);
}
extern template void Spell::SearchTargets<Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellAreaTargetCheck>>(Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellAreaTargetCheck>& searcher, uint32 containerMask, WorldObject* referer, Position const* pos, float radius);