diff options
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/AI/CoreAI/CombatAI.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CoreAI/CombatAI.cpp b/src/server/game/AI/CoreAI/CombatAI.cpp index 32b229a5ea8..27144728a3e 100644 --- a/src/server/game/AI/CoreAI/CombatAI.cpp +++ b/src/server/game/AI/CoreAI/CombatAI.cpp @@ -151,7 +151,7 @@ void CasterAI::UpdateAI(uint32 diff) events.Update(diff); - if (me->EnsureVictim()->HasBreakableByDamageCrowdControlAura(me)) + if (me->GetVictim() && me->EnsureVictim()->HasBreakableByDamageCrowdControlAura(me)) { me->InterruptNonMeleeSpells(false); return; |
