diff options
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/Instances/InstanceScript.cpp | 95 | ||||
| -rw-r--r-- | src/server/game/Maps/Map.h | 9 |
2 files changed, 49 insertions, 55 deletions
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp index ea4c26ee653..8df7d06cdfb 100644 --- a/src/server/game/Instances/InstanceScript.cpp +++ b/src/server/game/Instances/InstanceScript.cpp @@ -383,12 +383,11 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state) InitializeCombatResurrections(1, resInterval); SendEncounterStart(1, 9, resInterval, resInterval); - Map::PlayerList const &playerList = instance->GetPlayers(); - if (!playerList.isEmpty()) - for (Map::PlayerList::const_iterator i = playerList.begin(); i != playerList.end(); ++i) - if (Player* player = i->GetSource()) - if (player->IsAlive()) - Unit::ProcSkillsAndAuras(player, nullptr, PROC_FLAG_ENCOUNTER_START, PROC_FLAG_NONE, PROC_SPELL_TYPE_MASK_ALL, PROC_SPELL_PHASE_NONE, PROC_HIT_NONE, nullptr, nullptr, nullptr); + instance->DoOnPlayers([](Player* player) + { + if (player->IsAlive()) + Unit::ProcSkillsAndAuras(player, nullptr, PROC_FLAG_ENCOUNTER_START, PROC_FLAG_NONE, PROC_SPELL_TYPE_MASK_ALL, PROC_SPELL_PHASE_NONE, PROC_HIT_NONE, nullptr, nullptr, nullptr); + }); break; } case FAIL: @@ -590,75 +589,60 @@ void InstanceScript::DoRespawnGameObject(ObjectGuid guid, Seconds timeToDespawn void InstanceScript::DoUpdateWorldState(uint32 uiStateId, uint32 uiStateData) { - Map::PlayerList const& lPlayers = instance->GetPlayers(); - - if (!lPlayers.isEmpty()) + instance->DoOnPlayers([uiStateId, uiStateData](Player const* player) { - for (Map::PlayerList::const_iterator itr = lPlayers.begin(); itr != lPlayers.end(); ++itr) - if (Player* player = itr->GetSource()) - player->SendUpdateWorldState(uiStateId, uiStateData); - } - else - TC_LOG_DEBUG("scripts", "DoUpdateWorldState attempt send data but no players in map."); + player->SendUpdateWorldState(uiStateId, uiStateData); + }); } // Send Notify to all players in instance void InstanceScript::DoSendNotifyToInstance(char const* format, ...) { - InstanceMap::PlayerList const& players = instance->GetPlayers(); + va_list ap; + va_start(ap, format); + char buff[1024]; + vsnprintf(buff, 1024, format, ap); + va_end(ap); - if (!players.isEmpty()) + instance->DoOnPlayers([&buff](Player const* player) { - va_list ap; - va_start(ap, format); - char buff[1024]; - vsnprintf(buff, 1024, format, ap); - va_end(ap); - for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i) - if (Player* player = i->GetSource()) - if (WorldSession* session = player->GetSession()) - session->SendNotification("%s", buff); - } + player->GetSession()->SendNotification("%s", buff); + }); } // Update Achievement Criteria for all players in instance void InstanceScript::DoUpdateCriteria(CriteriaType type, uint32 miscValue1 /*= 0*/, uint32 miscValue2 /*= 0*/, Unit* unit /*= nullptr*/) { - Map::PlayerList const& PlayerList = instance->GetPlayers(); - - if (!PlayerList.isEmpty()) - for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) - if (Player* player = i->GetSource()) - player->UpdateCriteria(type, miscValue1, miscValue2, 0, unit); + instance->DoOnPlayers([type, miscValue1, miscValue2, unit](Player* player) + { + player->UpdateCriteria(type, miscValue1, miscValue2, 0, unit); + }); } // Start timed achievement for all players in instance void InstanceScript::DoStartCriteriaTimer(CriteriaStartEvent startEvent, uint32 entry) { - Map::PlayerList const& PlayerList = instance->GetPlayers(); - - if (!PlayerList.isEmpty()) - for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) - if (Player* player = i->GetSource()) - player->StartCriteriaTimer(startEvent, entry); + instance->DoOnPlayers([startEvent, entry](Player* player) + { + player->StartCriteriaTimer(startEvent, entry); + }); } // Stop timed achievement for all players in instance void InstanceScript::DoStopCriteriaTimer(CriteriaStartEvent startEvent, uint32 entry) { - Map::PlayerList const& PlayerList = instance->GetPlayers(); - - if (!PlayerList.isEmpty()) - for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) - if (Player* player = i->GetSource()) - player->RemoveCriteriaTimer(startEvent, entry); + instance->DoOnPlayers([startEvent, entry](Player* player) + { + player->RemoveCriteriaTimer(startEvent, entry); + }); } void InstanceScript::DoRemoveAurasDueToSpellOnPlayers(uint32 spell, bool includePets /*= false*/, bool includeControlled /*= false*/) { - Map::PlayerList const& playerList = instance->GetPlayers(); - for (auto itr = playerList.begin(); itr != playerList.end(); ++itr) - DoRemoveAurasDueToSpellOnPlayer(itr->GetSource(), spell, includePets, includeControlled); + instance->DoOnPlayers([this, spell, includePets, includeControlled](Player* player) + { + DoRemoveAurasDueToSpellOnPlayer(player, spell, includePets, includeControlled); + }); } void InstanceScript::DoRemoveAurasDueToSpellOnPlayer(Player* player, uint32 spell, bool includePets /*= false*/, bool includeControlled /*= false*/) @@ -692,9 +676,10 @@ void InstanceScript::DoRemoveAurasDueToSpellOnPlayer(Player* player, uint32 spel void InstanceScript::DoCastSpellOnPlayers(uint32 spell, bool includePets /*= false*/, bool includeControlled /*= false*/) { - Map::PlayerList const& playerList = instance->GetPlayers(); - for (auto itr = playerList.begin(); itr != playerList.end(); ++itr) - DoCastSpellOnPlayer(itr->GetSource(), spell, includePets, includeControlled); + instance->DoOnPlayers([this, spell, includePets, includeControlled](Player* player) + { + DoCastSpellOnPlayer(player, spell, includePets, includeControlled); + }); } void InstanceScript::DoCastSpellOnPlayer(Player* player, uint32 spell, bool includePets /*= false*/, bool includeControlled /*= false*/) @@ -866,10 +851,10 @@ void InstanceScript::UpdateEncounterStateForSpellCast(uint32 spellId, Unit* sour void InstanceScript::UpdatePhasing() { - Map::PlayerList const& players = instance->GetPlayers(); - for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) - if (Player* player = itr->GetSource()) - PhasingHandler::SendToPlayer(player); + instance->DoOnPlayers([](Player const* player) + { + PhasingHandler::SendToPlayer(player); + }); } /*static*/ char const* InstanceScript::GetBossStateName(uint8 state) diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index fb85b3bdd4e..7f0a4e45853 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -26,6 +26,7 @@ #include "GridDefines.h" #include "GridRefManager.h" #include "MapDefines.h" +#include "MapReference.h" #include "MapRefManager.h" #include "MPSCQueue.h" #include "ObjectGuid.h" @@ -433,6 +434,14 @@ class TC_GAME_API Map : public GridRefManager<NGridType> typedef MapRefManager PlayerList; PlayerList const& GetPlayers() const { return m_mapRefManager; } + template <typename T> + void DoOnPlayers(T&& fn) + { + for (MapReference const& ref : GetPlayers()) + if (Player* player = ref.GetSource()) + fn(player); + } + //per-map script storage void ScriptsStart(std::map<uint32, std::multimap<uint32, ScriptInfo>> const& scripts, uint32 id, Object* source, Object* target); void ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target); |
