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-rw-r--r--src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp23
-rw-r--r--src/server/game/World/World.cpp6
-rw-r--r--src/server/game/World/World.h6
3 files changed, 29 insertions, 6 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
index 0cd7fd98445..e777071b306 100644
--- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
@@ -175,7 +175,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
if (GetSecurity() == SEC_PLAYER)
{
- if (uint32 mask = sWorld.getIntConfig(CONFIG_CHARACTERS_CREATING_DISABLED))
+ if (uint32 mask = sWorld.getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED))
{
bool disabled = false;
@@ -224,6 +224,25 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
return;
}
+ if (GetSecurity() == SEC_PLAYER)
+ {
+ uint32 raceMaskDisabled = sWorld.getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK);
+ if ((1 << (race_ - 1)) & raceMaskDisabled)
+ {
+ data << uint8(CHAR_CREATE_DISABLED);
+ SendPacket(&data);
+ return;
+ }
+
+ uint32 classMaskDisabled = sWorld.getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK);
+ if ((1 << (class_ - 1)) & classMaskDisabled)
+ {
+ data << uint8(CHAR_CREATE_DISABLED);
+ SendPacket(&data);
+ return;
+ }
+ }
+
// prevent character creating with invalid name
if (!normalizePlayerName(name))
{
@@ -295,7 +314,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
}
// speedup check for heroic class disabled case
- uint32 req_level_for_heroic = sWorld.getIntConfig(CONFIG_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING);
+ uint32 req_level_for_heroic = sWorld.getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER);
if (GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT && req_level_for_heroic > sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
data << (uint8)CHAR_CREATE_LEVEL_REQUIREMENT;
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 1988f667dc6..06ec2e20077 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -705,7 +705,9 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_MIN_PET_NAME] = 2;
}
- m_int_configs[CONFIG_CHARACTERS_CREATING_DISABLED] = sConfig.GetIntDefault ("CharactersCreatingDisabled", 0);
+ m_int_configs[CONFIG_CHARACTER_CREATING_DISABLED] = sConfig.GetIntDefault("CharacterCreating.Disabled", 0);
+ m_int_configs[CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK] = sConfig.GetIntDefault("CharacterCreating.Disabled.RaceMask", 0);
+ m_int_configs[CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK] = sConfig.GetIntDefault("CharacterCreating.Disabled.ClassMask", 0);
m_int_configs[CONFIG_CHARACTERS_PER_REALM] = sConfig.GetIntDefault("CharactersPerRealm", 10);
if (m_int_configs[CONFIG_CHARACTERS_PER_REALM] < 1 || m_int_configs[CONFIG_CHARACTERS_PER_REALM] > 10)
@@ -729,7 +731,7 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = 1;
}
- m_int_configs[CONFIG_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING] = sConfig.GetIntDefault("MinLevelForHeroicCharacterCreating", 55);
+ m_int_configs[CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER] = sConfig.GetIntDefault("CharacterCreating.MinLevelForHeroicCharacter", 55);
m_int_configs[CONFIG_SKIP_CINEMATICS] = sConfig.GetIntDefault("SkipCinematics", 0);
if (int32(m_int_configs[CONFIG_SKIP_CINEMATICS]) < 0 || m_int_configs[CONFIG_SKIP_CINEMATICS] > 2)
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
index cf72cd01519..dc04e38e45f 100644
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -202,11 +202,13 @@ enum WorldIntConfigs
CONFIG_MIN_PLAYER_NAME,
CONFIG_MIN_CHARTER_NAME,
CONFIG_MIN_PET_NAME,
- CONFIG_CHARACTERS_CREATING_DISABLED,
+ CONFIG_CHARACTER_CREATING_DISABLED,
+ CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK,
+ CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK,
CONFIG_CHARACTERS_PER_ACCOUNT,
CONFIG_CHARACTERS_PER_REALM,
CONFIG_HEROIC_CHARACTERS_PER_REALM,
- CONFIG_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING,
+ CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER,
CONFIG_SKIP_CINEMATICS,
CONFIG_MAX_PLAYER_LEVEL,
CONFIG_MIN_DUALSPEC_LEVEL,