diff options
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/Accounts/RBAC.h | 5 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 71 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.h | 3 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 1 | ||||
| -rw-r--r-- | src/server/game/Handlers/MailHandler.cpp | 42 | ||||
| -rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 16 | ||||
| -rw-r--r-- | src/server/game/Handlers/NPCHandler.cpp | 7 | ||||
| -rw-r--r-- | src/server/game/Server/Protocol/Opcodes.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Server/WorldSession.h | 2 | ||||
| -rw-r--r-- | src/server/game/Spells/Auras/SpellAuraEffects.cpp | 4 |
10 files changed, 101 insertions, 52 deletions
diff --git a/src/server/game/Accounts/RBAC.h b/src/server/game/Accounts/RBAC.h index c88df826129..dc5a2768668 100644 --- a/src/server/game/Accounts/RBAC.h +++ b/src/server/game/Accounts/RBAC.h @@ -678,8 +678,9 @@ enum RBACPermissions RBAC_PERM_COMMAND_WP_UNLOAD = 772, RBAC_PERM_COMMAND_WP_RELOAD = 773, RBAC_PERM_COMMAND_WP_SHOW = 774, - RBAC_PERM_COMMAND_MODIFY_CURRENCY = 775, // only 4.3.4 - RBAC_PERM_COMMAND_DEBUG_PHASE = 776, // Only 4.3.4 + RBAC_PERM_COMMAND_MODIFY_CURRENCY = 775, // only 4.3.4 + RBAC_PERM_COMMAND_DEBUG_PHASE = 776, // only 4.3.4 + RBAC_PERM_COMMAND_MAILBOX = 777, // custom permissions 1000+ RBAC_PERM_MAX diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index f6feb385a64..b10ba3e52af 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -5154,7 +5154,10 @@ void Player::BuildPlayerRepop() // BG - remove insignia related RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); -// SendCorpseReclaimDelay(); + int32 corpseReclaimDelay = CalculateCorpseReclaimDelay(); + + if (corpseReclaimDelay >= 0) + SendCorpseReclaimDelay(corpseReclaimDelay); // to prevent cheating corpse->ResetGhostTime(); @@ -5265,7 +5268,11 @@ void Player::KillPlayer() m_deathTimer = 6 * MINUTE * IN_MILLISECONDS; UpdateCorpseReclaimDelay(); // dependent at use SetDeathPvP() call before kill - SendCorpseReclaimDelay(); + + int32 corpseReclaimDelay = CalculateCorpseReclaimDelay(); + + if (corpseReclaimDelay >= 0) + SendCorpseReclaimDelay(corpseReclaimDelay); // don't create corpse at this moment, player might be falling @@ -17554,8 +17561,9 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) UpdateHonorFields(); m_deathExpireTime = time_t(fields[37].GetUInt32()); - if (m_deathExpireTime > now+MAX_DEATH_COUNT*DEATH_EXPIRE_STEP) - m_deathExpireTime = now+MAX_DEATH_COUNT*DEATH_EXPIRE_STEP-1; + + if (m_deathExpireTime > now + MAX_DEATH_COUNT * DEATH_EXPIRE_STEP) + m_deathExpireTime = now + MAX_DEATH_COUNT * DEATH_EXPIRE_STEP - 1; // clear channel spell data (if saved at channel spell casting) SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, 0); @@ -24465,7 +24473,7 @@ uint32 Player::GetCorpseReclaimDelay(bool pvp) const time_t now = time(NULL); // 0..2 full period // should be ceil(x)-1 but not floor(x) - uint64 count = (now < m_deathExpireTime - 1) ? (m_deathExpireTime - 1 - now)/DEATH_EXPIRE_STEP : 0; + uint64 count = (now < m_deathExpireTime - 1) ? (m_deathExpireTime - 1 - now) / DEATH_EXPIRE_STEP : 0; return copseReclaimDelay[count]; } @@ -24478,65 +24486,66 @@ void Player::UpdateCorpseReclaimDelay() return; time_t now = time(NULL); + if (now < m_deathExpireTime) { // full and partly periods 1..3 - uint64 count = (m_deathExpireTime - now)/DEATH_EXPIRE_STEP +1; + uint64 count = (m_deathExpireTime - now) / DEATH_EXPIRE_STEP + 1; + if (count < MAX_DEATH_COUNT) - m_deathExpireTime = now+(count+1)*DEATH_EXPIRE_STEP; + m_deathExpireTime = now+(count + 1) * DEATH_EXPIRE_STEP; else - m_deathExpireTime = now+MAX_DEATH_COUNT*DEATH_EXPIRE_STEP; + m_deathExpireTime = now + MAX_DEATH_COUNT*DEATH_EXPIRE_STEP; } else - m_deathExpireTime = now+DEATH_EXPIRE_STEP; + m_deathExpireTime = now + DEATH_EXPIRE_STEP; } -void Player::SendCorpseReclaimDelay(bool load) +int32 Player::CalculateCorpseReclaimDelay(bool load) { Corpse* corpse = GetCorpse(); + if (load && !corpse) - return; + return -1; - bool pvp; - if (corpse) - pvp = (corpse->GetType() == CORPSE_RESURRECTABLE_PVP); - else - pvp = (m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH); + bool pvp = corpse ? corpse->GetType() == CORPSE_RESURRECTABLE_PVP : m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH; + + uint32 delay; - time_t delay; if (load) { if (corpse->GetGhostTime() > m_deathExpireTime) - return; + return -1; + + uint64 count = 0; - uint64 count; if ((pvp && sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP)) || (!pvp && sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE))) { - count = (m_deathExpireTime-corpse->GetGhostTime())/DEATH_EXPIRE_STEP; + count = (m_deathExpireTime - corpse->GetGhostTime()) / DEATH_EXPIRE_STEP; + if (count >= MAX_DEATH_COUNT) - count = MAX_DEATH_COUNT-1; + count = MAX_DEATH_COUNT - 1; } - else - count=0; - - time_t expected_time = corpse->GetGhostTime()+copseReclaimDelay[count]; + time_t expected_time = corpse->GetGhostTime() + copseReclaimDelay[count]; time_t now = time(NULL); + if (now >= expected_time) - return; + return -1; - delay = expected_time-now; + delay = expected_time - now; } else delay = GetCorpseReclaimDelay(pvp); - if (!delay) - return; + return delay * IN_MILLISECONDS; +} - //! corpse reclaim delay 30 * 1000ms or longer at often deaths +void Player::SendCorpseReclaimDelay(uint32 delay) +{ WorldPacket data(SMSG_CORPSE_RECLAIM_DELAY, 4); - data << uint32(delay*IN_MILLISECONDS); + data << uint32(delay); GetSession()->SendPacket(&data); } diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 5fab7e82cc3..0c4ce8b2c6e 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -2145,7 +2145,8 @@ class Player : public Unit, public GridObject<Player> uint32 GetDeathTimer() const { return m_deathTimer; } uint32 GetCorpseReclaimDelay(bool pvp) const; void UpdateCorpseReclaimDelay(); - void SendCorpseReclaimDelay(bool load = false); + int32 CalculateCorpseReclaimDelay(bool load = false); + void SendCorpseReclaimDelay(uint32 delay); uint32 GetBlockPercent() const { return GetUInt32Value(PLAYER_SHIELD_BLOCK); } bool CanParry() const { return m_canParry; } diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 2913712d2b8..eb078a1a706 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -696,6 +696,7 @@ enum NPCFlags UNIT_NPC_FLAG_GUILD_BANKER = 0x00800000, // cause client to send 997 opcode UNIT_NPC_FLAG_SPELLCLICK = 0x01000000, // cause client to send 1015 opcode (spell click) UNIT_NPC_FLAG_PLAYER_VEHICLE = 0x02000000, // players with mounts that have vehicle data should have it set + UNIT_NPC_FLAG_MAILBOX = 0x04000000, // mailbox UNIT_NPC_FLAG_REFORGER = 0x08000000, // reforging UNIT_NPC_FLAG_TRANSMOGRIFIER = 0x10000000, // transmogrification UNIT_NPC_FLAG_VAULTKEEPER = 0x20000000 // void storage diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp index 220ae2d892e..4096675e440 100644 --- a/src/server/game/Handlers/MailHandler.cpp +++ b/src/server/game/Handlers/MailHandler.cpp @@ -30,6 +30,32 @@ #include "AccountMgr.h" #include "GuildMgr.h" +bool WorldSession::CanOpenMailBox(uint64 guid) +{ + if (guid == _player->GetGUID()) + { + if (!HasPermission(rbac::RBAC_PERM_COMMAND_MAILBOX)) + { + TC_LOG_WARN("cheat", "%s attempt open mailbox in cheating way.", _player->GetName().c_str()); + return false; + } + } + else if (IS_GAMEOBJECT_GUID(guid)) + { + if (!_player->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_MAILBOX)) + return false; + } + else if (IS_CRE_OR_VEH_OR_PET_GUID(guid)) + { + if (!_player->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_MAILBOX)) + return false; + } + else + return false; + + return true; +} + void WorldSession::HandleSendMail(WorldPacket& recvData) { ObjectGuid mailbox; @@ -111,7 +137,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData) // packet read complete, now do check - if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) + if (!CanOpenMailBox(mailbox)) return; if (receiverName.empty()) @@ -361,7 +387,7 @@ void WorldSession::HandleMailMarkAsRead(WorldPacket& recvData) recvData >> mailbox; recvData >> mailId; - if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) + if (!CanOpenMailBox(mailbox)) return; Player* player = _player; @@ -385,7 +411,7 @@ void WorldSession::HandleMailDelete(WorldPacket& recvData) recvData >> mailId; recvData.read_skip<uint32>(); // mailTemplateId - if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) + if (!CanOpenMailBox(mailbox)) return; Mail* m = _player->GetMail(mailId); @@ -413,7 +439,7 @@ void WorldSession::HandleMailReturnToSender(WorldPacket& recvData) recvData >> mailId; recvData.read_skip<uint64>(); // original sender GUID for return to, not used - if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) + if (!CanOpenMailBox(mailbox)) return; Player* player = _player; @@ -471,7 +497,7 @@ void WorldSession::HandleMailTakeItem(WorldPacket& recvData) recvData >> mailId; recvData >> itemId; // item guid low - if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) + if (!CanOpenMailBox(mailbox)) return; Player* player = _player; @@ -568,7 +594,7 @@ void WorldSession::HandleMailTakeMoney(WorldPacket& recvData) recvData >> mailId; recvData >> money; - if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) + if (!CanOpenMailBox(mailbox)) return; Player* player = _player; @@ -606,7 +632,7 @@ void WorldSession::HandleGetMailList(WorldPacket& recvData) uint64 mailbox; recvData >> mailbox; - if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) + if (!CanOpenMailBox(mailbox)) return; Player* player = _player; @@ -730,7 +756,7 @@ void WorldSession::HandleMailCreateTextItem(WorldPacket& recvData) recvData >> mailbox; recvData >> mailId; - if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) + if (!CanOpenMailBox(mailbox)) return; Player* player = _player; diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 844bab03404..8c9cc9c1338 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -736,34 +736,34 @@ void WorldSession::HandleReclaimCorpseOpcode(WorldPacket& recvData) uint64 guid; recvData >> guid; - if (GetPlayer()->IsAlive()) + if (_player->IsAlive()) return; // do not allow corpse reclaim in arena - if (GetPlayer()->InArena()) + if (_player->InArena()) return; // body not released yet - if (!GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) + if (!_player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) return; - Corpse* corpse = GetPlayer()->GetCorpse(); + Corpse* corpse = _player->GetCorpse(); if (!corpse) return; // prevent resurrect before 30-sec delay after body release not finished - if (time_t(corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > time_t(time(NULL))) + if (time_t(corpse->GetGhostTime() + _player->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > time_t(time(NULL))) return; - if (!corpse->IsWithinDistInMap(GetPlayer(), CORPSE_RECLAIM_RADIUS, true)) + if (!corpse->IsWithinDistInMap(_player, CORPSE_RECLAIM_RADIUS, true)) return; // resurrect - GetPlayer()->ResurrectPlayer(GetPlayer()->InBattleground() ? 1.0f : 0.5f); + _player->ResurrectPlayer(_player->InBattleground() ? 1.0f : 0.5f); // spawn bones - GetPlayer()->SpawnCorpseBones(); + _player->SpawnCorpseBones(); } void WorldSession::HandleResurrectResponseOpcode(WorldPacket& recvData) diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp index 48079c9c630..69d7182f469 100644 --- a/src/server/game/Handlers/NPCHandler.cpp +++ b/src/server/game/Handlers/NPCHandler.cpp @@ -104,6 +104,13 @@ void WorldSession::SendShowBank(uint64 guid) SendPacket(&data); } +void WorldSession::SendShowMailBox(uint64 guid) +{ + WorldPacket data(SMSG_SHOW_MAILBOX, 8); + data << guid; + SendPacket(&data); +} + void WorldSession::HandleTrainerListOpcode(WorldPacket& recvData) { uint64 guid; diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp index 2686fdf90e1..98b9e98b909 100644 --- a/src/server/game/Server/Protocol/Opcodes.cpp +++ b/src/server/game/Server/Protocol/Opcodes.cpp @@ -495,7 +495,7 @@ void OpcodeTable::Initialize() DEFINE_OPCODE_HANDLER(CMSG_SET_RELATIVE_POSITION, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); DEFINE_OPCODE_HANDLER(CMSG_SET_SAVED_INSTANCE_EXTEND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetSavedInstanceExtend ); DEFINE_OPCODE_HANDLER(CMSG_SET_SELECTION, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleSetSelectionOpcode ); - DEFINE_OPCODE_HANDLER(CMSG_SET_TAXI_BENCHMARK_MODE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTaxiBenchmarkOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_SET_TAXI_BENCHMARK_MODE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTaxiBenchmarkOpcode ); DEFINE_OPCODE_HANDLER(CMSG_SET_TITLE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTitleOpcode ); DEFINE_OPCODE_HANDLER(CMSG_SET_TRADE_CURRENCY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); DEFINE_OPCODE_HANDLER(CMSG_SET_TRADE_GOLD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTradeGoldOpcode ); diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h index 388dcf98ce7..5f3541718ce 100644 --- a/src/server/game/Server/WorldSession.h +++ b/src/server/game/Server/WorldSession.h @@ -280,6 +280,8 @@ class WorldSession void SendTrainerList(uint64 guid, std::string const& strTitle); void SendListInventory(uint64 guid); void SendShowBank(uint64 guid); + bool CanOpenMailBox(uint64 guid); + void SendShowMailBox(uint64 guid); void SendTabardVendorActivate(uint64 guid); void SendSpiritResurrect(); void SendBindPoint(Creature* npc); diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index 3357b856a56..f535a2be05d 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -6053,8 +6053,10 @@ void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster) const if (target != caster && GetSpellInfo()->AttributesEx2 & SPELL_ATTR2_HEALTH_FUNNEL && GetSpellInfo()->Id != 755) { uint32 funnelDamage = GetSpellInfo()->ManaPerSecond; // damage is not affected by spell power - if ((int32)funnelDamage > gain) + + if ((int32)funnelDamage > gain && gain > 0) funnelDamage = gain; + uint32 funnelAbsorb = 0; caster->DealDamageMods(caster, funnelDamage, &funnelAbsorb); caster->SendSpellNonMeleeDamageLog(caster, GetId(), funnelDamage, GetSpellInfo()->GetSchoolMask(), funnelAbsorb, 0, false, 0, false); |
