diff options
Diffstat (limited to 'src/server/game')
| -rwxr-xr-x | src/server/game/Chat/Chat.cpp | 10 | ||||
| -rwxr-xr-x | src/server/game/Chat/Chat.h | 5 | ||||
| -rwxr-xr-x | src/server/game/Chat/Commands/Level3.cpp | 407 |
3 files changed, 0 insertions, 422 deletions
diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp index f96199f9bd3..bbfab474e22 100755 --- a/src/server/game/Chat/Chat.cpp +++ b/src/server/game/Chat/Chat.cpp @@ -122,15 +122,6 @@ ChatCommand* ChatHandler::getCommandTable() { NULL, 0, false, NULL, "", NULL } }; - static ChatCommand listCommandTable[] = - { - { "creature", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleListCreatureCommand>, "", NULL }, - { "item", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleListItemCommand>, "", NULL }, - { "object", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleListObjectCommand>, "", NULL }, - { "auras", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleListAurasCommand>, "", NULL }, - { NULL, 0, false, NULL, "", NULL } - }; - static ChatCommand lookupPlayerCommandTable[] = { { "ip", SEC_GAMEMASTER, true, OldHandler<&ChatHandler::HandleLookupPlayerIpCommand>, "", NULL }, @@ -234,7 +225,6 @@ ChatCommand* ChatHandler::getCommandTable() static ChatCommand commandTable[] = { - { "list", SEC_ADMINISTRATOR, true, NULL, "", listCommandTable }, { "lookup", SEC_ADMINISTRATOR, true, NULL, "", lookupCommandTable }, { "pdump", SEC_ADMINISTRATOR, true, NULL, "", pdumpCommandTable }, { "guild", SEC_ADMINISTRATOR, true, NULL, "", guildCommandTable }, diff --git a/src/server/game/Chat/Chat.h b/src/server/game/Chat/Chat.h index c43b0fa9aca..9fc9b394947 100755 --- a/src/server/game/Chat/Chat.h +++ b/src/server/game/Chat/Chat.h @@ -163,11 +163,6 @@ class ChatHandler bool HandleGuildRankCommand(const char* args); bool HandleGuildDeleteCommand(const char* args); - bool HandleListAurasCommand(const char * args); - bool HandleListCreatureCommand(const char* args); - bool HandleListItemCommand(const char* args); - bool HandleListObjectCommand(const char* args); - bool HandleLookupAreaCommand(const char* args); bool HandleLookupCreatureCommand(const char* args); bool HandleLookupEventCommand(const char* args); diff --git a/src/server/game/Chat/Commands/Level3.cpp b/src/server/game/Chat/Commands/Level3.cpp index 33855a96617..eed4c11e1a9 100755 --- a/src/server/game/Chat/Commands/Level3.cpp +++ b/src/server/game/Chat/Commands/Level3.cpp @@ -385,365 +385,6 @@ bool ChatHandler::HandleAddItemSetCommand(const char *args) return true; } -bool ChatHandler::HandleListItemCommand(const char *args) -{ - if (!*args) - return false; - - char* cId = extractKeyFromLink((char*)args, "Hitem"); - if (!cId) - return false; - - uint32 item_id = atol(cId); - if (!item_id) - { - PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, item_id); - SetSentErrorMessage(true); - return false; - } - - ItemTemplate const* itemProto = sObjectMgr->GetItemTemplate(item_id); - if (!itemProto) - { - PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, item_id); - SetSentErrorMessage(true); - return false; - } - - char* c_count = strtok(NULL, " "); - int _count = c_count ? atol(c_count) : 10; - - if (_count < 0) - return false; - uint32 count = uint32(_count); - - PreparedQueryResult result; - - // inventory case - uint32 inv_count = 0; - - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_INVENTORY_COUNT_ITEM); - stmt->setUInt32(0, item_id); - result = CharacterDatabase.Query(stmt); - - if (result) - inv_count = (*result)[0].GetUInt64(); - - stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_INVENTORY_ITEM_BY_ENTRY); - stmt->setUInt32(0, item_id); - stmt->setUInt32(1, count); - result = CharacterDatabase.Query(stmt); - - if (result) - { - do - { - Field* fields = result->Fetch(); - uint32 item_guid = fields[0].GetUInt32(); - uint32 item_bag = fields[1].GetUInt32(); - uint8 item_slot = fields[2].GetUInt8(); - uint32 owner_guid = fields[3].GetUInt32(); - uint32 owner_acc = fields[4].GetUInt32(); - std::string owner_name = fields[5].GetString(); - - char const* item_pos = 0; - if (Player::IsEquipmentPos(item_bag, item_slot)) - item_pos = "[equipped]"; - else if (Player::IsInventoryPos(item_bag, item_slot)) - item_pos = "[in inventory]"; - else if (Player::IsBankPos(item_bag, item_slot)) - item_pos = "[in bank]"; - else - item_pos = ""; - - PSendSysMessage(LANG_ITEMLIST_SLOT, item_guid, owner_name.c_str(), owner_guid, owner_acc, item_pos); - } - while (result->NextRow()); - - uint32 res_count = uint32(result->GetRowCount()); - - if (count > res_count) - count -= res_count; - else if (count) - count = 0; - } - - // mail case - uint32 mail_count = 0; - - stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_COUNT_ITEM); - stmt->setUInt32(0, item_id); - result = CharacterDatabase.Query(stmt); - - if (result) - mail_count = (*result)[0].GetUInt64(); - - if (count > 0) - { - stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_ITEMS_BY_ENTRY); - stmt->setUInt32(0, item_id); - stmt->setUInt32(1, count); - result = CharacterDatabase.Query(stmt); - } - else - result = PreparedQueryResult(NULL); - - if (result) - { - do - { - Field* fields = result->Fetch(); - uint32 item_guid = fields[0].GetUInt32(); - uint32 item_s = fields[1].GetUInt32(); - uint32 item_r = fields[2].GetUInt32(); - uint32 item_s_acc = fields[3].GetUInt32(); - std::string item_s_name = fields[4].GetString(); - uint32 item_r_acc = fields[5].GetUInt32(); - std::string item_r_name = fields[6].GetString(); - - char const* item_pos = "[in mail]"; - - PSendSysMessage(LANG_ITEMLIST_MAIL, item_guid, item_s_name.c_str(), item_s, item_s_acc, item_r_name.c_str(), item_r, item_r_acc, item_pos); - } - while (result->NextRow()); - - uint32 res_count = uint32(result->GetRowCount()); - - if (count > res_count) - count -= res_count; - else if (count) - count = 0; - } - - // auction case - uint32 auc_count = 0; - - stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTIONHOUSE_COUNT_ITEM); - stmt->setUInt32(0, item_id); - result = CharacterDatabase.Query(stmt); - - if (result) - auc_count = (*result)[0].GetUInt64(); - - if (count > 0) - { - stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTIONHOUSE_ITEM_BY_ENTRY); - stmt->setUInt32(0, item_id); - stmt->setUInt32(1, count); - result = CharacterDatabase.Query(stmt); - } - else - result = PreparedQueryResult(NULL); - - if (result) - { - do - { - Field* fields = result->Fetch(); - uint32 item_guid = fields[0].GetUInt32(); - uint32 owner = fields[1].GetUInt32(); - uint32 owner_acc = fields[2].GetUInt32(); - std::string owner_name = fields[3].GetString(); - - char const* item_pos = "[in auction]"; - - PSendSysMessage(LANG_ITEMLIST_AUCTION, item_guid, owner_name.c_str(), owner, owner_acc, item_pos); - } - while (result->NextRow()); - } - - // guild bank case - uint32 guild_count = 0; - - stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_BANK_COUNT_ITEM); - stmt->setUInt32(0, item_id); - result = CharacterDatabase.Query(stmt); - - if (result) - guild_count = (*result)[0].GetUInt64(); - - stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_BANK_ITEM_BY_ENTRY); - stmt->setUInt32(0, item_id); - stmt->setUInt32(1, count); - result = CharacterDatabase.Query(stmt); - - if (result) - { - do - { - Field* fields = result->Fetch(); - uint32 item_guid = fields[0].GetUInt32(); - uint32 guild_guid = fields[1].GetUInt32(); - std::string guild_name = fields[2].GetString(); - - char const* item_pos = "[in guild bank]"; - - PSendSysMessage(LANG_ITEMLIST_GUILD, item_guid, guild_name.c_str(), guild_guid, item_pos); - } - while (result->NextRow()); - - uint32 res_count = uint32(result->GetRowCount()); - - if (count > res_count) - count -= res_count; - else if (count) - count = 0; - } - - if (inv_count + mail_count + auc_count + guild_count == 0) - { - SendSysMessage(LANG_COMMAND_NOITEMFOUND); - SetSentErrorMessage(true); - return false; - } - - PSendSysMessage(LANG_COMMAND_LISTITEMMESSAGE, item_id, inv_count + mail_count + auc_count + guild_count, inv_count, mail_count, auc_count, guild_count); - return true; -} - -bool ChatHandler::HandleListObjectCommand(const char *args) -{ - if (!*args) - return false; - - // number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r - char* cId = extractKeyFromLink((char*)args, "Hgameobject_entry"); - if (!cId) - return false; - - uint32 go_id = atol(cId); - if (!go_id) - { - PSendSysMessage(LANG_COMMAND_LISTOBJINVALIDID, go_id); - SetSentErrorMessage(true); - return false; - } - - GameObjectTemplate const* gInfo = sObjectMgr->GetGameObjectTemplate(go_id); - if (!gInfo) - { - PSendSysMessage(LANG_COMMAND_LISTOBJINVALIDID, go_id); - SetSentErrorMessage(true); - return false; - } - - char* c_count = strtok(NULL, " "); - int count = c_count ? atol(c_count) : 10; - - if (count < 0) - return false; - - QueryResult result; - - uint32 obj_count = 0; - result = WorldDatabase.PQuery("SELECT COUNT(guid) FROM gameobject WHERE id='%u'", go_id); - if (result) - obj_count = (*result)[0].GetUInt64(); - - if (m_session) - { - Player* player = m_session->GetPlayer(); - result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map, id, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM gameobject WHERE id = '%u' ORDER BY order_ ASC LIMIT %u", - player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), go_id, uint32(count)); - } - else - result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map, id FROM gameobject WHERE id = '%u' LIMIT %u", - go_id, uint32(count)); - - if (result) - { - do - { - Field* fields = result->Fetch(); - uint32 guid = fields[0].GetUInt32(); - float x = fields[1].GetFloat(); - float y = fields[2].GetFloat(); - float z = fields[3].GetFloat(); - int mapid = fields[4].GetUInt16(); - uint32 entry = fields[5].GetUInt32(); - - if (m_session) - PSendSysMessage(LANG_GO_LIST_CHAT, guid, entry, guid, gInfo->name.c_str(), x, y, z, mapid); - else - PSendSysMessage(LANG_GO_LIST_CONSOLE, guid, gInfo->name.c_str(), x, y, z, mapid); - } while (result->NextRow()); - } - - PSendSysMessage(LANG_COMMAND_LISTOBJMESSAGE, go_id, obj_count); - return true; -} - -bool ChatHandler::HandleListCreatureCommand(const char *args) -{ - if (!*args) - return false; - - // number or [name] Shift-click form |color|Hcreature_entry:creature_id|h[name]|h|r - char* cId = extractKeyFromLink((char*)args, "Hcreature_entry"); - if (!cId) - return false; - - uint32 cr_id = atol(cId); - if (!cr_id) - { - PSendSysMessage(LANG_COMMAND_INVALIDCREATUREID, cr_id); - SetSentErrorMessage(true); - return false; - } - - CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(cr_id); - if (!cInfo) - { - PSendSysMessage(LANG_COMMAND_INVALIDCREATUREID, cr_id); - SetSentErrorMessage(true); - return false; - } - - char* c_count = strtok(NULL, " "); - int count = c_count ? atol(c_count) : 10; - - if (count < 0) - return false; - - QueryResult result; - - uint32 cr_count = 0; - result = WorldDatabase.PQuery("SELECT COUNT(guid) FROM creature WHERE id='%u'", cr_id); - if (result) - cr_count = (*result)[0].GetUInt64(); - - if (m_session) - { - Player* player = m_session->GetPlayer(); - result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM creature WHERE id = '%u' ORDER BY order_ ASC LIMIT %u", - player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), cr_id, uint32(count)); - } - else - result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map FROM creature WHERE id = '%u' LIMIT %u", - cr_id, uint32(count)); - - if (result) - { - do - { - Field* fields = result->Fetch(); - uint32 guid = fields[0].GetUInt32(); - float x = fields[1].GetFloat(); - float y = fields[2].GetFloat(); - float z = fields[3].GetFloat(); - int mapid = fields[4].GetUInt16(); - - if (m_session) - PSendSysMessage(LANG_CREATURE_LIST_CHAT, guid, guid, cInfo->Name.c_str(), x, y, z, mapid); - else - PSendSysMessage(LANG_CREATURE_LIST_CONSOLE, guid, cInfo->Name.c_str(), x, y, z, mapid); - } while (result->NextRow()); - } - - PSendSysMessage(LANG_COMMAND_LISTCREATUREMESSAGE, cr_id, cr_count); - return true; -} - bool ChatHandler::HandleLookupItemCommand(const char *args) { if (!*args) @@ -2349,54 +1990,6 @@ bool ChatHandler::HandleChangeWeather(const char *args) return true; } -bool ChatHandler::HandleListAurasCommand (const char * /*args*/) -{ - Unit* unit = getSelectedUnit(); - if (!unit) - { - SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); - SetSentErrorMessage(true); - return false; - } - - char const* talentStr = GetTrinityString(LANG_TALENT); - char const* passiveStr = GetTrinityString(LANG_PASSIVE); - - Unit::AuraApplicationMap const& uAuras = unit->GetAppliedAuras(); - PSendSysMessage(LANG_COMMAND_TARGET_LISTAURAS, uAuras.size()); - for (Unit::AuraApplicationMap::const_iterator itr = uAuras.begin(); itr != uAuras.end(); ++itr) - { - bool talent = GetTalentSpellCost(itr->second->GetBase()->GetId()) > 0; - - AuraApplication const* aurApp = itr->second; - Aura const* aura = aurApp->GetBase(); - char const* name = aura->GetSpellInfo()->SpellName[GetSessionDbcLocale()]; - - std::ostringstream ss_name; - ss_name << "|cffffffff|Hspell:" << aura->GetId() << "|h[" << name << "]|h|r"; - - PSendSysMessage(LANG_COMMAND_TARGET_AURADETAIL, aura->GetId(), (m_session ? ss_name.str().c_str() : name), - aurApp->GetEffectMask(), aura->GetCharges(), aura->GetStackAmount(), aurApp->GetSlot(), - aura->GetDuration(), aura->GetMaxDuration(), (aura->IsPassive() ? passiveStr : ""), - (talent ? talentStr : ""), IS_PLAYER_GUID(aura->GetCasterGUID()) ? "player" : "creature", - GUID_LOPART(aura->GetCasterGUID())); - } - for (uint16 i = 0; i < TOTAL_AURAS; ++i) - { - Unit::AuraEffectList const& uAuraList = unit->GetAuraEffectsByType(AuraType(i)); - if (uAuraList.empty()) - continue; - - PSendSysMessage(LANG_COMMAND_TARGET_LISTAURATYPE, uAuraList.size(), i); - for (Unit::AuraEffectList::const_iterator itr = uAuraList.begin(); itr != uAuraList.end(); ++itr) - { - PSendSysMessage(LANG_COMMAND_TARGET_AURASIMPLE, (*itr)->GetId(), (*itr)->GetEffIndex(), - (*itr)->GetAmount()); - } - } - return true; -} - bool ChatHandler::HandleResetAchievementsCommand (const char * args) { Player* target; |
