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-rwxr-xr-xsrc/server/game/Chat/Chat.cpp10
-rwxr-xr-xsrc/server/game/Chat/Chat.h5
-rwxr-xr-xsrc/server/game/Chat/Commands/Level3.cpp407
3 files changed, 0 insertions, 422 deletions
diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp
index f96199f9bd3..bbfab474e22 100755
--- a/src/server/game/Chat/Chat.cpp
+++ b/src/server/game/Chat/Chat.cpp
@@ -122,15 +122,6 @@ ChatCommand* ChatHandler::getCommandTable()
{ NULL, 0, false, NULL, "", NULL }
};
- static ChatCommand listCommandTable[] =
- {
- { "creature", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleListCreatureCommand>, "", NULL },
- { "item", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleListItemCommand>, "", NULL },
- { "object", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleListObjectCommand>, "", NULL },
- { "auras", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleListAurasCommand>, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
- };
-
static ChatCommand lookupPlayerCommandTable[] =
{
{ "ip", SEC_GAMEMASTER, true, OldHandler<&ChatHandler::HandleLookupPlayerIpCommand>, "", NULL },
@@ -234,7 +225,6 @@ ChatCommand* ChatHandler::getCommandTable()
static ChatCommand commandTable[] =
{
- { "list", SEC_ADMINISTRATOR, true, NULL, "", listCommandTable },
{ "lookup", SEC_ADMINISTRATOR, true, NULL, "", lookupCommandTable },
{ "pdump", SEC_ADMINISTRATOR, true, NULL, "", pdumpCommandTable },
{ "guild", SEC_ADMINISTRATOR, true, NULL, "", guildCommandTable },
diff --git a/src/server/game/Chat/Chat.h b/src/server/game/Chat/Chat.h
index c43b0fa9aca..9fc9b394947 100755
--- a/src/server/game/Chat/Chat.h
+++ b/src/server/game/Chat/Chat.h
@@ -163,11 +163,6 @@ class ChatHandler
bool HandleGuildRankCommand(const char* args);
bool HandleGuildDeleteCommand(const char* args);
- bool HandleListAurasCommand(const char * args);
- bool HandleListCreatureCommand(const char* args);
- bool HandleListItemCommand(const char* args);
- bool HandleListObjectCommand(const char* args);
-
bool HandleLookupAreaCommand(const char* args);
bool HandleLookupCreatureCommand(const char* args);
bool HandleLookupEventCommand(const char* args);
diff --git a/src/server/game/Chat/Commands/Level3.cpp b/src/server/game/Chat/Commands/Level3.cpp
index 33855a96617..eed4c11e1a9 100755
--- a/src/server/game/Chat/Commands/Level3.cpp
+++ b/src/server/game/Chat/Commands/Level3.cpp
@@ -385,365 +385,6 @@ bool ChatHandler::HandleAddItemSetCommand(const char *args)
return true;
}
-bool ChatHandler::HandleListItemCommand(const char *args)
-{
- if (!*args)
- return false;
-
- char* cId = extractKeyFromLink((char*)args, "Hitem");
- if (!cId)
- return false;
-
- uint32 item_id = atol(cId);
- if (!item_id)
- {
- PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, item_id);
- SetSentErrorMessage(true);
- return false;
- }
-
- ItemTemplate const* itemProto = sObjectMgr->GetItemTemplate(item_id);
- if (!itemProto)
- {
- PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, item_id);
- SetSentErrorMessage(true);
- return false;
- }
-
- char* c_count = strtok(NULL, " ");
- int _count = c_count ? atol(c_count) : 10;
-
- if (_count < 0)
- return false;
- uint32 count = uint32(_count);
-
- PreparedQueryResult result;
-
- // inventory case
- uint32 inv_count = 0;
-
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_INVENTORY_COUNT_ITEM);
- stmt->setUInt32(0, item_id);
- result = CharacterDatabase.Query(stmt);
-
- if (result)
- inv_count = (*result)[0].GetUInt64();
-
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_INVENTORY_ITEM_BY_ENTRY);
- stmt->setUInt32(0, item_id);
- stmt->setUInt32(1, count);
- result = CharacterDatabase.Query(stmt);
-
- if (result)
- {
- do
- {
- Field* fields = result->Fetch();
- uint32 item_guid = fields[0].GetUInt32();
- uint32 item_bag = fields[1].GetUInt32();
- uint8 item_slot = fields[2].GetUInt8();
- uint32 owner_guid = fields[3].GetUInt32();
- uint32 owner_acc = fields[4].GetUInt32();
- std::string owner_name = fields[5].GetString();
-
- char const* item_pos = 0;
- if (Player::IsEquipmentPos(item_bag, item_slot))
- item_pos = "[equipped]";
- else if (Player::IsInventoryPos(item_bag, item_slot))
- item_pos = "[in inventory]";
- else if (Player::IsBankPos(item_bag, item_slot))
- item_pos = "[in bank]";
- else
- item_pos = "";
-
- PSendSysMessage(LANG_ITEMLIST_SLOT, item_guid, owner_name.c_str(), owner_guid, owner_acc, item_pos);
- }
- while (result->NextRow());
-
- uint32 res_count = uint32(result->GetRowCount());
-
- if (count > res_count)
- count -= res_count;
- else if (count)
- count = 0;
- }
-
- // mail case
- uint32 mail_count = 0;
-
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_COUNT_ITEM);
- stmt->setUInt32(0, item_id);
- result = CharacterDatabase.Query(stmt);
-
- if (result)
- mail_count = (*result)[0].GetUInt64();
-
- if (count > 0)
- {
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_ITEMS_BY_ENTRY);
- stmt->setUInt32(0, item_id);
- stmt->setUInt32(1, count);
- result = CharacterDatabase.Query(stmt);
- }
- else
- result = PreparedQueryResult(NULL);
-
- if (result)
- {
- do
- {
- Field* fields = result->Fetch();
- uint32 item_guid = fields[0].GetUInt32();
- uint32 item_s = fields[1].GetUInt32();
- uint32 item_r = fields[2].GetUInt32();
- uint32 item_s_acc = fields[3].GetUInt32();
- std::string item_s_name = fields[4].GetString();
- uint32 item_r_acc = fields[5].GetUInt32();
- std::string item_r_name = fields[6].GetString();
-
- char const* item_pos = "[in mail]";
-
- PSendSysMessage(LANG_ITEMLIST_MAIL, item_guid, item_s_name.c_str(), item_s, item_s_acc, item_r_name.c_str(), item_r, item_r_acc, item_pos);
- }
- while (result->NextRow());
-
- uint32 res_count = uint32(result->GetRowCount());
-
- if (count > res_count)
- count -= res_count;
- else if (count)
- count = 0;
- }
-
- // auction case
- uint32 auc_count = 0;
-
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTIONHOUSE_COUNT_ITEM);
- stmt->setUInt32(0, item_id);
- result = CharacterDatabase.Query(stmt);
-
- if (result)
- auc_count = (*result)[0].GetUInt64();
-
- if (count > 0)
- {
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTIONHOUSE_ITEM_BY_ENTRY);
- stmt->setUInt32(0, item_id);
- stmt->setUInt32(1, count);
- result = CharacterDatabase.Query(stmt);
- }
- else
- result = PreparedQueryResult(NULL);
-
- if (result)
- {
- do
- {
- Field* fields = result->Fetch();
- uint32 item_guid = fields[0].GetUInt32();
- uint32 owner = fields[1].GetUInt32();
- uint32 owner_acc = fields[2].GetUInt32();
- std::string owner_name = fields[3].GetString();
-
- char const* item_pos = "[in auction]";
-
- PSendSysMessage(LANG_ITEMLIST_AUCTION, item_guid, owner_name.c_str(), owner, owner_acc, item_pos);
- }
- while (result->NextRow());
- }
-
- // guild bank case
- uint32 guild_count = 0;
-
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_BANK_COUNT_ITEM);
- stmt->setUInt32(0, item_id);
- result = CharacterDatabase.Query(stmt);
-
- if (result)
- guild_count = (*result)[0].GetUInt64();
-
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_BANK_ITEM_BY_ENTRY);
- stmt->setUInt32(0, item_id);
- stmt->setUInt32(1, count);
- result = CharacterDatabase.Query(stmt);
-
- if (result)
- {
- do
- {
- Field* fields = result->Fetch();
- uint32 item_guid = fields[0].GetUInt32();
- uint32 guild_guid = fields[1].GetUInt32();
- std::string guild_name = fields[2].GetString();
-
- char const* item_pos = "[in guild bank]";
-
- PSendSysMessage(LANG_ITEMLIST_GUILD, item_guid, guild_name.c_str(), guild_guid, item_pos);
- }
- while (result->NextRow());
-
- uint32 res_count = uint32(result->GetRowCount());
-
- if (count > res_count)
- count -= res_count;
- else if (count)
- count = 0;
- }
-
- if (inv_count + mail_count + auc_count + guild_count == 0)
- {
- SendSysMessage(LANG_COMMAND_NOITEMFOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- PSendSysMessage(LANG_COMMAND_LISTITEMMESSAGE, item_id, inv_count + mail_count + auc_count + guild_count, inv_count, mail_count, auc_count, guild_count);
- return true;
-}
-
-bool ChatHandler::HandleListObjectCommand(const char *args)
-{
- if (!*args)
- return false;
-
- // number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r
- char* cId = extractKeyFromLink((char*)args, "Hgameobject_entry");
- if (!cId)
- return false;
-
- uint32 go_id = atol(cId);
- if (!go_id)
- {
- PSendSysMessage(LANG_COMMAND_LISTOBJINVALIDID, go_id);
- SetSentErrorMessage(true);
- return false;
- }
-
- GameObjectTemplate const* gInfo = sObjectMgr->GetGameObjectTemplate(go_id);
- if (!gInfo)
- {
- PSendSysMessage(LANG_COMMAND_LISTOBJINVALIDID, go_id);
- SetSentErrorMessage(true);
- return false;
- }
-
- char* c_count = strtok(NULL, " ");
- int count = c_count ? atol(c_count) : 10;
-
- if (count < 0)
- return false;
-
- QueryResult result;
-
- uint32 obj_count = 0;
- result = WorldDatabase.PQuery("SELECT COUNT(guid) FROM gameobject WHERE id='%u'", go_id);
- if (result)
- obj_count = (*result)[0].GetUInt64();
-
- if (m_session)
- {
- Player* player = m_session->GetPlayer();
- result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map, id, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM gameobject WHERE id = '%u' ORDER BY order_ ASC LIMIT %u",
- player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), go_id, uint32(count));
- }
- else
- result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map, id FROM gameobject WHERE id = '%u' LIMIT %u",
- go_id, uint32(count));
-
- if (result)
- {
- do
- {
- Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
- float x = fields[1].GetFloat();
- float y = fields[2].GetFloat();
- float z = fields[3].GetFloat();
- int mapid = fields[4].GetUInt16();
- uint32 entry = fields[5].GetUInt32();
-
- if (m_session)
- PSendSysMessage(LANG_GO_LIST_CHAT, guid, entry, guid, gInfo->name.c_str(), x, y, z, mapid);
- else
- PSendSysMessage(LANG_GO_LIST_CONSOLE, guid, gInfo->name.c_str(), x, y, z, mapid);
- } while (result->NextRow());
- }
-
- PSendSysMessage(LANG_COMMAND_LISTOBJMESSAGE, go_id, obj_count);
- return true;
-}
-
-bool ChatHandler::HandleListCreatureCommand(const char *args)
-{
- if (!*args)
- return false;
-
- // number or [name] Shift-click form |color|Hcreature_entry:creature_id|h[name]|h|r
- char* cId = extractKeyFromLink((char*)args, "Hcreature_entry");
- if (!cId)
- return false;
-
- uint32 cr_id = atol(cId);
- if (!cr_id)
- {
- PSendSysMessage(LANG_COMMAND_INVALIDCREATUREID, cr_id);
- SetSentErrorMessage(true);
- return false;
- }
-
- CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(cr_id);
- if (!cInfo)
- {
- PSendSysMessage(LANG_COMMAND_INVALIDCREATUREID, cr_id);
- SetSentErrorMessage(true);
- return false;
- }
-
- char* c_count = strtok(NULL, " ");
- int count = c_count ? atol(c_count) : 10;
-
- if (count < 0)
- return false;
-
- QueryResult result;
-
- uint32 cr_count = 0;
- result = WorldDatabase.PQuery("SELECT COUNT(guid) FROM creature WHERE id='%u'", cr_id);
- if (result)
- cr_count = (*result)[0].GetUInt64();
-
- if (m_session)
- {
- Player* player = m_session->GetPlayer();
- result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM creature WHERE id = '%u' ORDER BY order_ ASC LIMIT %u",
- player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), cr_id, uint32(count));
- }
- else
- result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map FROM creature WHERE id = '%u' LIMIT %u",
- cr_id, uint32(count));
-
- if (result)
- {
- do
- {
- Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
- float x = fields[1].GetFloat();
- float y = fields[2].GetFloat();
- float z = fields[3].GetFloat();
- int mapid = fields[4].GetUInt16();
-
- if (m_session)
- PSendSysMessage(LANG_CREATURE_LIST_CHAT, guid, guid, cInfo->Name.c_str(), x, y, z, mapid);
- else
- PSendSysMessage(LANG_CREATURE_LIST_CONSOLE, guid, cInfo->Name.c_str(), x, y, z, mapid);
- } while (result->NextRow());
- }
-
- PSendSysMessage(LANG_COMMAND_LISTCREATUREMESSAGE, cr_id, cr_count);
- return true;
-}
-
bool ChatHandler::HandleLookupItemCommand(const char *args)
{
if (!*args)
@@ -2349,54 +1990,6 @@ bool ChatHandler::HandleChangeWeather(const char *args)
return true;
}
-bool ChatHandler::HandleListAurasCommand (const char * /*args*/)
-{
- Unit* unit = getSelectedUnit();
- if (!unit)
- {
- SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- char const* talentStr = GetTrinityString(LANG_TALENT);
- char const* passiveStr = GetTrinityString(LANG_PASSIVE);
-
- Unit::AuraApplicationMap const& uAuras = unit->GetAppliedAuras();
- PSendSysMessage(LANG_COMMAND_TARGET_LISTAURAS, uAuras.size());
- for (Unit::AuraApplicationMap::const_iterator itr = uAuras.begin(); itr != uAuras.end(); ++itr)
- {
- bool talent = GetTalentSpellCost(itr->second->GetBase()->GetId()) > 0;
-
- AuraApplication const* aurApp = itr->second;
- Aura const* aura = aurApp->GetBase();
- char const* name = aura->GetSpellInfo()->SpellName[GetSessionDbcLocale()];
-
- std::ostringstream ss_name;
- ss_name << "|cffffffff|Hspell:" << aura->GetId() << "|h[" << name << "]|h|r";
-
- PSendSysMessage(LANG_COMMAND_TARGET_AURADETAIL, aura->GetId(), (m_session ? ss_name.str().c_str() : name),
- aurApp->GetEffectMask(), aura->GetCharges(), aura->GetStackAmount(), aurApp->GetSlot(),
- aura->GetDuration(), aura->GetMaxDuration(), (aura->IsPassive() ? passiveStr : ""),
- (talent ? talentStr : ""), IS_PLAYER_GUID(aura->GetCasterGUID()) ? "player" : "creature",
- GUID_LOPART(aura->GetCasterGUID()));
- }
- for (uint16 i = 0; i < TOTAL_AURAS; ++i)
- {
- Unit::AuraEffectList const& uAuraList = unit->GetAuraEffectsByType(AuraType(i));
- if (uAuraList.empty())
- continue;
-
- PSendSysMessage(LANG_COMMAND_TARGET_LISTAURATYPE, uAuraList.size(), i);
- for (Unit::AuraEffectList::const_iterator itr = uAuraList.begin(); itr != uAuraList.end(); ++itr)
- {
- PSendSysMessage(LANG_COMMAND_TARGET_AURASIMPLE, (*itr)->GetId(), (*itr)->GetEffIndex(),
- (*itr)->GetAmount());
- }
- }
- return true;
-}
-
bool ChatHandler::HandleResetAchievementsCommand (const char * args)
{
Player* target;