diff options
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/Groups/Group.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Guilds/Guild.cpp | 3 | ||||
| -rw-r--r-- | src/server/game/Instances/InstanceSaveMgr.cpp | 6 | ||||
| -rw-r--r-- | src/server/game/Instances/InstanceSaveMgr.h | 2 | ||||
| -rw-r--r-- | src/server/game/Server/WorldSocket.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Server/WorldSocket.h | 2 |
6 files changed, 10 insertions, 7 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index e6f0b0f459a..8f90371c481 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -80,8 +80,6 @@ Group::~Group() delete(r); } - // it is undefined whether objectmgr (which stores the groups) or instancesavemgr - // will be unloaded first so we must be prepared for both cases // this may unload some instance saves for (uint8 i = 0; i < MAX_DIFFICULTY; ++i) for (BoundInstancesMap::iterator itr2 = m_boundInstances[i].begin(); itr2 != m_boundInstances[i].end(); ++itr2) diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp index 9e86039e4af..8cfa6a4e681 100644 --- a/src/server/game/Guilds/Guild.cpp +++ b/src/server/game/Guilds/Guild.cpp @@ -728,9 +728,10 @@ bool Guild::Member::LoadFromDB(Field* fields) if (!m_zoneId) { - TC_LOG_ERROR("guild", "Player (GUID: %u) has broken zone-data", GUID_LOPART(m_guid)); + TC_LOG_DEBUG("guild", "Player (GUID: %u) has broken zone-data", GUID_LOPART(m_guid)); m_zoneId = Player::GetZoneIdFromDB(m_guid); } + ResetFlags(); return true; } diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp index e37e6847bdd..9f565c8d58d 100644 --- a/src/server/game/Instances/InstanceSaveMgr.cpp +++ b/src/server/game/Instances/InstanceSaveMgr.cpp @@ -39,8 +39,10 @@ uint16 InstanceSaveManager::ResetTimeDelay[] = {3600, 900, 300, 60}; InstanceSaveManager::~InstanceSaveManager() { - // it is undefined whether this or objectmgr will be unloaded first - // so we must be prepared for both cases +} + +void InstanceSaveManager::Unload() +{ lock_instLists = true; for (InstanceSaveHashMap::iterator itr = m_instanceSaveById.begin(); itr != m_instanceSaveById.end(); ++itr) { diff --git a/src/server/game/Instances/InstanceSaveMgr.h b/src/server/game/Instances/InstanceSaveMgr.h index 701776bb57d..72d180c2373 100644 --- a/src/server/game/Instances/InstanceSaveMgr.h +++ b/src/server/game/Instances/InstanceSaveMgr.h @@ -164,6 +164,8 @@ class InstanceSaveManager return &instance; } + void Unload(); + /* resetTime is a global propery of each (raid/heroic) map all instances of that map reset at the same time */ struct InstResetEvent diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp index 46a1bf8f16d..9c46eac6896 100644 --- a/src/server/game/Server/WorldSocket.cpp +++ b/src/server/game/Server/WorldSocket.cpp @@ -191,7 +191,7 @@ void WorldSocket::AsyncWrite(WorldPacket& packet) bool needsWriteStart = _writeQueue.empty(); _authCrypt.EncryptSend(header.header, header.getHeaderLength()); - _writeQueue.emplace(header, std::move(packet)); + _writeQueue.emplace(header, packet); if (needsWriteStart) AsyncWrite(_writeQueue.front()); diff --git a/src/server/game/Server/WorldSocket.h b/src/server/game/Server/WorldSocket.h index 4e1cbe743fd..2cf6159cb38 100644 --- a/src/server/game/Server/WorldSocket.h +++ b/src/server/game/Server/WorldSocket.h @@ -58,7 +58,7 @@ struct WorldPacketBuffer typedef boost::asio::const_buffer const* const_iterator; - WorldPacketBuffer(ServerPktHeader header, WorldPacket&& packet) : _header(header), _packet(std::move(packet)) + WorldPacketBuffer(ServerPktHeader header, WorldPacket const& packet) : _header(header), _packet(packet) { _buffers[0] = boost::asio::const_buffer(_header.header, _header.getHeaderLength()); if (!_packet.empty()) |
