diff options
Diffstat (limited to 'src/server/game')
| -rwxr-xr-x | src/server/game/AI/CreatureAI.h | 4 | ||||
| -rwxr-xr-x | src/server/game/Entities/Item/Container/Bag.cpp | 2 | ||||
| -rwxr-xr-x | src/server/game/Entities/Object/Object.cpp | 10 | ||||
| -rwxr-xr-x | src/server/game/Maps/Map.cpp | 8 | ||||
| -rwxr-xr-x | src/server/game/Maps/Map.h | 6 | ||||
| -rwxr-xr-x | src/server/game/Maps/MapManager.cpp | 4 | ||||
| -rwxr-xr-x | src/server/game/OutdoorPvP/OutdoorPvP.h | 2 | ||||
| -rwxr-xr-x | src/server/game/Server/WorldSession.h | 2 | ||||
| -rwxr-xr-x | src/server/game/Spells/Auras/SpellAuraEffects.cpp | 2 | ||||
| -rwxr-xr-x | src/server/game/Spells/SpellScript.h | 4 |
10 files changed, 22 insertions, 22 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h index 2e4e00aa7c9..662ed3ab3dd 100755 --- a/src/server/game/AI/CreatureAI.h +++ b/src/server/game/AI/CreatureAI.h @@ -142,7 +142,7 @@ class CreatureAI : public UnitAI // Called when creature attack expected (if creature can and no have current victim) // Note: for reaction at hostile action must be called AttackedBy function. - //virtual void AttackStart(Unit* ) {} + //virtual void AttackStart(Unit*) {} // Called at World update tick //virtual void UpdateAI(const uint32 /*diff*/) {} @@ -150,7 +150,7 @@ class CreatureAI : public UnitAI /// == State checks ================================= // Is unit visible for MoveInLineOfSight - //virtual bool IsVisible(Unit* ) const { return false; } + //virtual bool IsVisible(Unit*) const { return false; } // called when the corpse of this creature gets removed virtual void CorpseRemoved(uint32& /*respawnDelay*/) {} diff --git a/src/server/game/Entities/Item/Container/Bag.cpp b/src/server/game/Entities/Item/Container/Bag.cpp index 92abc595e77..c6c00820463 100755 --- a/src/server/game/Entities/Item/Container/Bag.cpp +++ b/src/server/game/Entities/Item/Container/Bag.cpp @@ -31,7 +31,7 @@ Bag::Bag(): Item() m_valuesCount = CONTAINER_END; - memset(m_bagslot, 0, sizeof(Item* ) * MAX_BAG_SIZE); + memset(m_bagslot, 0, sizeof(Item*) * MAX_BAG_SIZE); } Bag::~Bag() diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 8bd464a4820..7413ff221f1 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -414,14 +414,14 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const *data << (float)0; *data << (float)0; *data << (float)0; - *data << ((WorldObject* )this)->GetOrientation(); + *data << ((WorldObject*)this)->GetOrientation(); } else { - *data << ((WorldObject* )this)->GetPositionX(); - *data << ((WorldObject* )this)->GetPositionY(); - *data << ((WorldObject* )this)->GetPositionZ(); - *data << ((WorldObject* )this)->GetOrientation(); + *data << ((WorldObject*)this)->GetPositionX(); + *data << ((WorldObject*)this)->GetPositionY(); + *data << ((WorldObject*)this)->GetPositionZ(); + *data << ((WorldObject*)this)->GetOrientation(); } } } diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index c81eb8b61b0..5dcce67bcd3 100755 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -2176,10 +2176,10 @@ void Map::RemoveFromActive(Creature* c) } } -template void Map::Add(Corpse* ); -template void Map::Add(Creature* ); -template void Map::Add(GameObject* ); -template void Map::Add(DynamicObject* ); +template void Map::Add(Corpse*); +template void Map::Add(Creature*); +template void Map::Add(GameObject*); +template void Map::Add(DynamicObject*); template void Map::Remove(Corpse* , bool); template void Map::Remove(Creature* , bool); diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index 385f7abcaa5..081516bb338 100755 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -254,7 +254,7 @@ class Map : public GridRefManager<NGridType> return false; } - virtual bool Add(Player* ); + virtual bool Add(Player*); virtual void Remove(Player* , bool); template<class T> void Add(T *); template<class T> void Remove(T *, bool); @@ -577,7 +577,7 @@ class InstanceMap : public Map public: InstanceMap(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode, Map* _parent); ~InstanceMap(); - bool Add(Player* ); + bool Add(Player*); void Remove(Player* , bool); void Update(const uint32); void CreateInstanceData(bool load); @@ -607,7 +607,7 @@ class BattlegroundMap : public Map BattlegroundMap(uint32 id, time_t, uint32 InstanceId, Map* _parent, uint8 spawnMode); ~BattlegroundMap(); - bool Add(Player* ); + bool Add(Player*); void Remove(Player* , bool); bool CanEnter(Player* player); void SetUnload(); diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp index 0b9528e5760..4684e96c79c 100755 --- a/src/server/game/Maps/MapManager.cpp +++ b/src/server/game/Maps/MapManager.cpp @@ -343,7 +343,7 @@ uint32 MapManager::GetNumInstances() Map* map = itr->second; if (!map->Instanceable()) continue; - MapInstanced::InstancedMaps &maps = ((MapInstanced* )map)->GetInstancedMaps(); + MapInstanced::InstancedMaps &maps = ((MapInstanced*)map)->GetInstancedMaps(); for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr) if (mitr->second->IsDungeon()) ret++; } @@ -360,7 +360,7 @@ uint32 MapManager::GetNumPlayersInInstances() Map* map = itr->second; if (!map->Instanceable()) continue; - MapInstanced::InstancedMaps &maps = ((MapInstanced* )map)->GetInstancedMaps(); + MapInstanced::InstancedMaps &maps = ((MapInstanced*)map)->GetInstancedMaps(); for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr) if (mitr->second->IsDungeon()) ret += ((InstanceMap*)mitr->second)->GetPlayers().getSize(); diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.h b/src/server/game/OutdoorPvP/OutdoorPvP.h index 8924ce8acbb..3b1a2041515 100755 --- a/src/server/game/OutdoorPvP/OutdoorPvP.h +++ b/src/server/game/OutdoorPvP/OutdoorPvP.h @@ -221,7 +221,7 @@ class OutdoorPvP : public ZoneScript void OnGameObjectCreate(GameObject* go); void OnGameObjectRemove(GameObject* go); - void OnCreatureCreate(Creature* ) {} + void OnCreatureCreate(Creature*) {} // send world state update to all players present void SendUpdateWorldState(uint32 field, uint32 value); diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h index 8e489b7ea50..d7125bfe0f4 100755 --- a/src/server/game/Server/WorldSession.h +++ b/src/server/game/Server/WorldSession.h @@ -145,7 +145,7 @@ public: explicit PacketFilter(WorldSession* pSession) : m_pSession(pSession) {} virtual ~PacketFilter() {} - virtual bool Process(WorldPacket* /*packet*/) { return true; } + virtual bool Process(WorldPacket* /*packet*/) { return true; } virtual bool ProcessLogout() const { return true; } protected: diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index ccd7b8da79f..fae94236c17 100755 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -5653,7 +5653,7 @@ void AuraEffect::HandlePeriodicDummyAuraTick(Unit* target, Unit* caster) const // Mirror Image if (GetId() == 55342) // Set name of summons to name of caster - target->CastSpell((Unit* )NULL, m_spellInfo->Effects[m_effIndex].TriggerSpell, true); + target->CastSpell((Unit*)NULL, m_spellInfo->Effects[m_effIndex].TriggerSpell, true); break; } case SPELLFAMILY_WARLOCK: diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h index af814798a3a..15b22097f2d 100755 --- a/src/server/game/Spells/SpellScript.h +++ b/src/server/game/Spells/SpellScript.h @@ -375,8 +375,8 @@ class AuraScript : public _SpellScript #define AURASCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) \ typedef bool(CLASSNAME::*AuraCheckAreaTargetFnType)(Unit* target); \ typedef void(CLASSNAME::*AuraEffectApplicationModeFnType)(AuraEffect const* , AuraEffectHandleModes); \ - typedef void(CLASSNAME::*AuraEffectPeriodicFnType)(AuraEffect const* ); \ - typedef void(CLASSNAME::*AuraEffectUpdatePeriodicFnType)(AuraEffect* ); \ + typedef void(CLASSNAME::*AuraEffectPeriodicFnType)(AuraEffect const*); \ + typedef void(CLASSNAME::*AuraEffectUpdatePeriodicFnType)(AuraEffect*); \ typedef void(CLASSNAME::*AuraEffectCalcAmountFnType)(AuraEffect const* , int32 &, bool &); \ typedef void(CLASSNAME::*AuraEffectCalcPeriodicFnType)(AuraEffect const* , bool &, int32 &); \ typedef void(CLASSNAME::*AuraEffectCalcSpellModFnType)(AuraEffect const* , SpellModifier* &); \ |
