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-rw-r--r--src/server/game/Battlefield/Battlefield.cpp16
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.cpp4
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.h5
3 files changed, 13 insertions, 12 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index cdb8e1999fe..227686342dd 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -263,7 +263,7 @@ void Battlefield::InvitePlayerToWar(Player* player)
{
if (m_PlayersWillBeKick[player->GetTeamId()].count(player->GetGUID()) == 0)
m_PlayersWillBeKick[player->GetTeamId()][player->GetGUID()] = time(NULL) + 10;
- return;
+ return;
}
// Check if player is not already in war
@@ -280,7 +280,7 @@ void Battlefield::InitStalker(uint32 entry, float x, float y, float z, float o)
if (Creature* creature = SpawnCreature(entry, x, y, z, o, TEAM_NEUTRAL))
StalkerGuid = creature->GetGUID();
else
- sLog->outError(LOG_FILTER_GENERAL, "Battlefield::InitStalker: could not spawn Stalker (Creature entry %u), zone messeges will be un-available", entry);
+ sLog->outError(LOG_FILTER_BATTLEFIELD, "Battlefield::InitStalker: could not spawn Stalker (Creature entry %u), zone messeges will be un-available", entry);
}
void Battlefield::KickAfkPlayers()
@@ -587,10 +587,10 @@ BfGraveyard* Battlefield::GetGraveyardById(uint32 id)
if (m_GraveyardList[id])
return m_GraveyardList[id];
else
- sLog->outError(LOG_FILTER_GENERAL, "Battlefield::GetGraveyardById Id:%u not existed", id);
+ sLog->outError(LOG_FILTER_BATTLEFIELD, "Battlefield::GetGraveyardById Id:%u not existed", id);
}
else
- sLog->outError(LOG_FILTER_GENERAL, "Battlefield::GetGraveyardById Id:%u cant be found", id);
+ sLog->outError(LOG_FILTER_BATTLEFIELD, "Battlefield::GetGraveyardById Id:%u cant be found", id);
return NULL;
}
@@ -684,7 +684,7 @@ void BfGraveyard::SetSpirit(Creature* spirit, TeamId team)
{
if (!spirit)
{
- sLog->outError(LOG_FILTER_GENERAL, "BfGraveyard::SetSpirit: Invalid Spirit.");
+ sLog->outError(LOG_FILTER_BATTLEFIELD, "BfGraveyard::SetSpirit: Invalid Spirit.");
return;
}
@@ -798,14 +798,14 @@ Creature* Battlefield::SpawnCreature(uint32 entry, float x, float y, float z, fl
Map* map = const_cast < Map * >(sMapMgr->CreateBaseMap(m_MapId));
if (!map)
{
- sLog->outError(LOG_FILTER_GENERAL, "Battlefield::SpawnCreature: Can't create creature entry: %u map not found", entry);
+ sLog->outError(LOG_FILTER_BATTLEFIELD, "Battlefield::SpawnCreature: Can't create creature entry: %u map not found", entry);
return 0;
}
Creature* creature = new Creature;
if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, PHASEMASK_NORMAL, entry, 0, team, x, y, z, o))
{
- sLog->outError(LOG_FILTER_GENERAL, "Battlefield::SpawnCreature: Can't create creature entry: %u", entry);
+ sLog->outError(LOG_FILTER_BATTLEFIELD, "Battlefield::SpawnCreature: Can't create creature entry: %u", entry);
delete creature;
return NULL;
}
@@ -1066,7 +1066,7 @@ bool BfCapturePoint::Update(uint32 diff)
if (m_OldState != m_State)
{
- //sLog->outError(LOG_FILTER_GENERAL, "%u->%u", m_OldState, m_State);
+ //sLog->outError(LOG_FILTER_BATTLEFIELD, "%u->%u", m_OldState, m_State);
if (oldTeam != m_team)
ChangeTeam(oldTeam);
return true;
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
index 48d6b59d007..8e58dcdc5c0 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
@@ -238,7 +238,7 @@ void BattlefieldWG::OnBattleStart()
m_titansRelic->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
}
else
- sLog->outError(LOG_FILTER_GENERAL, "WG: Failed to spawn titan relic.");
+ sLog->outError(LOG_FILTER_BATTLEFIELD, "WG: Failed to spawn titan relic.");
// Update tower visibility and update faction
@@ -490,7 +490,7 @@ uint8 BattlefieldWG::GetSpiritGraveyardId(uint32 areaId)
case AREA_THE_CHILLED_QUAGMIRE:
return BATTLEFIELD_WG_GY_HORDE;
default:
- sLog->outError(LOG_FILTER_GENERAL, "BattlefieldWG::GetSpiritGraveyardId: Unexpected Area Id %u", areaId);
+ sLog->outError(LOG_FILTER_BATTLEFIELD, "BattlefieldWG::GetSpiritGraveyardId: Unexpected Area Id %u", areaId);
break;
}
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.h b/src/server/game/Battlefield/Zones/BattlefieldWG.h
index 97807eb989c..34912f0ddbc 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.h
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.h
@@ -151,7 +151,7 @@ enum WintergraspAreaIds
class BfGraveyardWG : public BfGraveyard
{
public:
- BfGraveyardWG(BattlefieldWG *Bf);
+ BfGraveyardWG(BattlefieldWG* Bf);
void SetTextId(uint32 textid) { m_GossipTextId = textid; }
uint32 GetTextId() { return m_GossipTextId; }
@@ -841,7 +841,8 @@ struct WintergraspTowerData
uint8 const WG_MAX_ATTACKTOWERS = 3;
// 192414 : 0 in sql, 1 in header
// 192278 : 0 in sql, 3 in header
-const WintergraspTowerData AttackTowers[WG_MAX_ATTACKTOWERS] = {
+const WintergraspTowerData AttackTowers[WG_MAX_ATTACKTOWERS] =
+{
// West tower
{
190356,