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-rw-r--r--src/server/game/Instances/InstanceScript.cpp4
-rw-r--r--src/server/game/Instances/InstanceScript.h6
2 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index 78eb27430b6..621f2a18e28 100644
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -48,7 +48,7 @@ BossBoundaryData::~BossBoundaryData()
delete it->Boundary;
}
-InstanceScript::InstanceScript(Map* map) : instance(map), completedEncounters(0),
+InstanceScript::InstanceScript(InstanceMap* map) : instance(map), completedEncounters(0),
_entranceId(0), _temporaryEntranceId(0), _combatResurrectionTimer(0), _combatResurrectionCharges(0), _combatResurrectionTimerStarted(false)
{
#ifdef TRINITY_API_USE_DYNAMIC_LINKING
@@ -63,7 +63,7 @@ _entranceId(0), _temporaryEntranceId(0), _combatResurrectionTimer(0), _combatRes
void InstanceScript::SaveToDB()
{
- if (InstanceScenario* scenario = instance->ToInstanceMap()->GetInstanceScenario())
+ if (InstanceScenario* scenario = instance->GetInstanceScenario())
scenario->SaveToDB();
std::string data = GetSaveData();
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h
index e566de82334..c6f900ac651 100644
--- a/src/server/game/Instances/InstanceScript.h
+++ b/src/server/game/Instances/InstanceScript.h
@@ -34,7 +34,7 @@
class AreaBoundary;
class Creature;
class GameObject;
-class Map;
+class InstanceMap;
class ModuleReference;
class Player;
class Unit;
@@ -154,11 +154,11 @@ typedef std::map<uint32 /*entry*/, uint32 /*type*/> ObjectInfoMap;
class TC_GAME_API InstanceScript : public ZoneScript
{
public:
- explicit InstanceScript(Map* map);
+ explicit InstanceScript(InstanceMap* map);
virtual ~InstanceScript() { }
- Map* instance;
+ InstanceMap* instance;
// On creation, NOT load.
// PLEASE INITIALIZE FIELDS IN THE CONSTRUCTOR INSTEAD !!!