diff options
Diffstat (limited to 'src/server/game')
-rw-r--r-- | src/server/game/DataStores/DB2Stores.cpp | 28 | ||||
-rw-r--r-- | src/server/game/DataStores/DB2Stores.h | 6 | ||||
-rw-r--r-- | src/server/game/DataStores/DB2Structure.h | 14 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 89 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.h | 37 | ||||
-rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 4 | ||||
-rw-r--r-- | src/server/game/Server/Packets/TalentPackets.cpp | 19 | ||||
-rw-r--r-- | src/server/game/Server/Packets/TalentPackets.h | 19 | ||||
-rw-r--r-- | src/server/game/Server/Protocol/Opcodes.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 58 | ||||
-rw-r--r-- | src/server/game/Spells/Spell.h | 4 | ||||
-rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 35 |
12 files changed, 291 insertions, 24 deletions
diff --git a/src/server/game/DataStores/DB2Stores.cpp b/src/server/game/DataStores/DB2Stores.cpp index a893bcc5ece..506dccd1f23 100644 --- a/src/server/game/DataStores/DB2Stores.cpp +++ b/src/server/game/DataStores/DB2Stores.cpp @@ -91,7 +91,9 @@ DB2Storage<GarrPlotInstanceEntry> sGarrPlotInstanceStore("GarrPlot DB2Storage<GarrSiteLevelEntry> sGarrSiteLevelStore("GarrSiteLevel.db2", GarrSiteLevelMeta::Instance(), HOTFIX_SEL_GARR_SITE_LEVEL); DB2Storage<GarrSiteLevelPlotInstEntry> sGarrSiteLevelPlotInstStore("GarrSiteLevelPlotInst.db2", GarrSiteLevelPlotInstMeta::Instance(), HOTFIX_SEL_GARR_SITE_LEVEL_PLOT_INST); DB2Storage<GemPropertiesEntry> sGemPropertiesStore("GemProperties.db2", GemPropertiesMeta::Instance(), HOTFIX_SEL_GEM_PROPERTIES); +DB2Storage<GlyphBindableSpellEntry> sGlyphBindableSpellStore("GlyphBindableSpell.db2", GlyphBindableSpellMeta::Instance(), HOTFIX_SEL_GLYPH_BINDABLE_SPELL); DB2Storage<GlyphPropertiesEntry> sGlyphPropertiesStore("GlyphProperties.db2", GlyphPropertiesMeta::Instance(), HOTFIX_SEL_GLYPH_PROPERTIES); +DB2Storage<GlyphRequiredSpecEntry> sGlyphRequiredSpecStore("GlyphRequiredSpec.db2", GlyphRequiredSpecMeta::Instance(), HOTFIX_SEL_GLYPH_REQUIRED_SPEC); DB2Storage<GuildColorBackgroundEntry> sGuildColorBackgroundStore("GuildColorBackground.db2", GuildColorBackgroundMeta::Instance(), HOTFIX_SEL_GUILD_COLOR_BACKGROUND); DB2Storage<GuildColorBorderEntry> sGuildColorBorderStore("GuildColorBorder.db2", GuildColorBorderMeta::Instance(), HOTFIX_SEL_GUILD_COLOR_BORDER); DB2Storage<GuildColorEmblemEntry> sGuildColorEmblemStore("GuildColorEmblem.db2", GuildColorEmblemMeta::Instance(), HOTFIX_SEL_GUILD_COLOR_EMBLEM); @@ -362,7 +364,9 @@ void DB2Manager::LoadStores(std::string const& dataPath, uint32 defaultLocale) LOAD_DB2(sGarrSiteLevelStore); LOAD_DB2(sGarrSiteLevelPlotInstStore); LOAD_DB2(sGemPropertiesStore); + LOAD_DB2(sGlyphBindableSpellStore); LOAD_DB2(sGlyphPropertiesStore); + LOAD_DB2(sGlyphRequiredSpecStore); LOAD_DB2(sGuildColorBackgroundStore); LOAD_DB2(sGuildColorBorderStore); LOAD_DB2(sGuildColorEmblemStore); @@ -627,6 +631,12 @@ void DB2Manager::LoadStores(std::string const& dataPath, uint32 defaultLocale) for (HeirloomEntry const* heirloom : sHeirloomStore) _heirlooms[heirloom->ItemID] = heirloom; + for (GlyphBindableSpellEntry const* glyphBindableSpell : sGlyphBindableSpellStore) + _glyphBindableSpells[glyphBindableSpell->GlyphPropertiesID].push_back(glyphBindableSpell->SpellID); + + for (GlyphRequiredSpecEntry const* glyphRequiredSpec : sGlyphRequiredSpecStore) + _glyphRequiredSpecs[glyphRequiredSpec->GlyphPropertiesID].push_back(glyphRequiredSpec->ChrSpecializationID); + for (ItemBonusEntry const* bonus : sItemBonusStore) _itemBonusLists[bonus->BonusListID].push_back(bonus); @@ -1245,6 +1255,24 @@ HeirloomEntry const* DB2Manager::GetHeirloomByItemId(uint32 itemId) const return nullptr; } +std::vector<uint32> const* DB2Manager::GetGlyphBindableSpells(uint32 glyphPropertiesId) const +{ + auto itr = _glyphBindableSpells.find(glyphPropertiesId); + if (itr != _glyphBindableSpells.end()) + return &itr->second; + + return nullptr; +} + +std::vector<uint32> const* DB2Manager::GetGlyphRequiredSpecs(uint32 glyphPropertiesId) const +{ + auto itr = _glyphRequiredSpecs.find(glyphPropertiesId); + if (itr != _glyphRequiredSpecs.end()) + return &itr->second; + + return nullptr; +} + DB2Manager::ItemBonusList const* DB2Manager::GetItemBonusList(uint32 bonusListId) const { auto itr = _itemBonusLists.find(bonusListId); diff --git a/src/server/game/DataStores/DB2Stores.h b/src/server/game/DataStores/DB2Stores.h index b8e5569ec9b..e435554be18 100644 --- a/src/server/game/DataStores/DB2Stores.h +++ b/src/server/game/DataStores/DB2Stores.h @@ -237,6 +237,8 @@ public: typedef std::map<std::tuple<uint32, uint8, uint8, uint8>, EmotesTextSoundEntry const*> EmotesTextSoundContainer; typedef std::unordered_map<uint32, std::vector<uint32>> FactionTeamContainer; typedef std::unordered_map<uint32, HeirloomEntry const*> HeirloomItemsContainer; + typedef std::unordered_map<uint32 /*glyphPropertiesId*/, std::vector<uint32>> GlyphBindableSpellsContainer; + typedef std::unordered_map<uint32 /*glyphPropertiesId*/, std::vector<uint32>> GlyphRequiredSpecsContainer; typedef std::vector<ItemBonusEntry const*> ItemBonusList; typedef std::unordered_map<uint32 /*bonusListId*/, ItemBonusList> ItemBonusListContainer; typedef std::unordered_map<int16, uint32> ItemBonusListLevelDeltaContainer; @@ -291,6 +293,8 @@ public: EmotesTextSoundEntry const* GetTextSoundEmoteFor(uint32 emote, uint8 race, uint8 gender, uint8 class_) const; std::vector<uint32> const* GetFactionTeamList(uint32 faction) const; HeirloomEntry const* GetHeirloomByItemId(uint32 itemId) const; + std::vector<uint32> const* GetGlyphBindableSpells(uint32 glyphPropertiesId) const; + std::vector<uint32> const* GetGlyphRequiredSpecs(uint32 glyphPropertiesId) const; ItemBonusList const* GetItemBonusList(uint32 bonusListId) const; uint32 GetItemBonusListForItemLevelDelta(int16 delta) const; std::set<uint32> GetItemBonusTree(uint32 itemId, uint32 itemBonusTreeMod) const; @@ -348,6 +352,8 @@ private: EmotesTextSoundContainer _emoteTextSounds; FactionTeamContainer _factionTeams; HeirloomItemsContainer _heirlooms; + GlyphBindableSpellsContainer _glyphBindableSpells; + GlyphRequiredSpecsContainer _glyphRequiredSpecs; ItemBonusListContainer _itemBonusLists; ItemBonusListLevelDeltaContainer _itemLevelDeltaToBonusListContainer; ItemBonusTreeContainer _itemBonusTrees; diff --git a/src/server/game/DataStores/DB2Structure.h b/src/server/game/DataStores/DB2Structure.h index 627b2f6b916..319d69818f0 100644 --- a/src/server/game/DataStores/DB2Structure.h +++ b/src/server/game/DataStores/DB2Structure.h @@ -1108,6 +1108,13 @@ struct GemPropertiesEntry uint16 MinItemLevel; }; +struct GlyphBindableSpellEntry +{ + uint32 ID; + uint32 SpellID; + uint16 GlyphPropertiesID; +}; + struct GlyphPropertiesEntry { uint32 ID; @@ -1117,6 +1124,13 @@ struct GlyphPropertiesEntry uint8 GlyphExclusiveCategoryID; }; +struct GlyphRequiredSpecEntry +{ + uint32 ID; + uint16 GlyphPropertiesID; + uint16 ChrSpecializationID; +}; + struct GuildColorBackgroundEntry { uint32 ID; diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 68a4f60e72f..491397a5a70 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -256,7 +256,6 @@ Player::Player(WorldSession* session) : Unit(true) m_prevMapDifficulty = DIFFICULTY_NORMAL_RAID; m_lastPotionId = 0; - _talentMgr = new PlayerTalentInfo(); for (uint8 i = 0; i < BASEMOD_END; ++i) { @@ -352,8 +351,6 @@ Player::~Player() for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr) delete itr->second; - delete _talentMgr; - //all mailed items should be deleted, also all mail should be deallocated for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr) delete *itr; @@ -4077,6 +4074,10 @@ void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRe stmt->setUInt64(0, guid); trans->Append(stmt); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GLYPHS); + stmt->setUInt64(0, guid); + trans->Append(stmt); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_DAILY); stmt->setUInt64(0, guid); trans->Append(stmt); @@ -17638,7 +17639,9 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder) LearnSpecializationSpells(); + _LoadGlyphs(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_GLYPHS)); _LoadAuras(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_AURAS), holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_AURA_EFFECTS), time_diff); + _LoadGlyphAuras(); // add ghost flag (must be after aura load: PLAYER_FLAGS_GHOST set in aura) if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) m_deathState = DEAD; @@ -18002,6 +18005,12 @@ void Player::_LoadAuras(PreparedQueryResult auraResult, PreparedQueryResult effe } } +void Player::_LoadGlyphAuras() +{ + for (uint32 glyphId : GetGlyphs(GetActiveTalentGroup())) + CastSpell(this, sGlyphPropertiesStore.AssertEntry(glyphId)->SpellID, true); +} + void Player::LoadCorpse(PreparedQueryResult result) { if (IsAlive() || HasAtLoginFlag(AT_LOGIN_RESURRECT)) @@ -19657,6 +19666,7 @@ void Player::SaveToDB(bool create /*=false*/) _SaveWeeklyQuestStatus(trans); _SaveSeasonalQuestStatus(trans); _SaveMonthlyQuestStatus(trans); + _SaveGlyphs(trans); _SaveTalents(trans); _SaveSpells(trans); GetSpellHistory()->SaveToDB<Player>(trans); @@ -23078,6 +23088,17 @@ void Player::SendInitialPacketsBeforeAddToMap() GetSpellHistory()->WritePacket(&sendSpellCharges); SendDirectMessage(sendSpellCharges.Write()); + WorldPackets::Talent::ActiveGlyphs activeGlyphs; + activeGlyphs.Glyphs.reserve(GetGlyphs(GetActiveTalentGroup()).size()); + for (uint32 glyphId : GetGlyphs(GetActiveTalentGroup())) + if (std::vector<uint32> const* bindableSpells = sDB2Manager.GetGlyphBindableSpells(glyphId)) + for (uint32 bindableSpell : *bindableSpells) + if (HasSpell(bindableSpell) && m_overrideSpells.find(bindableSpell) == m_overrideSpells.end()) + activeGlyphs.Glyphs.emplace_back(uint32(bindableSpell), uint16(glyphId)); + + activeGlyphs.IsFullUpdate = true; + SendDirectMessage(activeGlyphs.Write()); + /// SMSG_ACTION_BUTTONS SendInitialActionButtons(); @@ -25882,6 +25903,51 @@ void Player::SetMap(Map* map) m_mapRef.link(map, this); } +void Player::_LoadGlyphs(PreparedQueryResult result) +{ + // SELECT talentGroup, glyphId from character_glyphs WHERE guid = ? + if (!result) + return; + + do + { + Field* fields = result->Fetch(); + + uint8 spec = fields[0].GetUInt8(); + if (spec >= MAX_SPECIALIZATIONS || !sDB2Manager.GetChrSpecializationByIndex(getClass(), spec)) + continue; + + uint16 glyphId = fields[1].GetUInt16(); + if (!sGlyphPropertiesStore.LookupEntry(glyphId)) + continue; + + GetGlyphs(spec).push_back(glyphId); + + } while (result->NextRow()); +} + +void Player::_SaveGlyphs(SQLTransaction& trans) const +{ + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GLYPHS); + stmt->setUInt64(0, GetGUID().GetCounter()); + trans->Append(stmt); + + for (uint8 spec = 0; spec < MAX_SPECIALIZATIONS; ++spec) + { + for (uint32 glyphId : GetGlyphs(spec)) + { + uint8 index = 0; + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_GLYPHS); + stmt->setUInt64(index++, GetGUID().GetCounter()); + stmt->setUInt8(index++, spec); + stmt->setUInt16(index++, uint16(glyphId)); + + trans->Append(stmt); + } + } +} + void Player::_LoadTalents(PreparedQueryResult result) { // SetPQuery(PLAYER_LOGIN_QUERY_LOADTALENTS, "SELECT spell, spec FROM character_talent WHERE guid = '%u'", GUID_LOPART(m_guid)); @@ -25985,6 +26051,9 @@ void Player::ActivateTalentGroup(ChrSpecializationEntry const* spec) // Remove spec specific spells RemoveSpecializationSpells(); + for (uint32 glyphId : GetGlyphs(GetActiveTalentGroup())) + RemoveAurasDueToSpell(sGlyphPropertiesStore.AssertEntry(glyphId)->SpellID); + SetActiveTalentGroup(spec->OrderIndex); SetUInt32Value(PLAYER_FIELD_CURRENT_SPEC_ID, spec->ID); if (!GetPrimarySpecialization()) @@ -26041,6 +26110,20 @@ void Player::ActivateTalentGroup(ChrSpecializationEntry const* spec) for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i) if (Item* equippedItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) SetVisibleItemSlot(i, equippedItem); + + for (uint32 glyphId : GetGlyphs(spec->OrderIndex)) + CastSpell(this, sGlyphPropertiesStore.AssertEntry(glyphId)->SpellID, true); + + WorldPackets::Talent::ActiveGlyphs activeGlyphs; + activeGlyphs.Glyphs.reserve(GetGlyphs(spec->OrderIndex).size()); + for (uint32 glyphId : GetGlyphs(spec->OrderIndex)) + if (std::vector<uint32> const* bindableSpells = sDB2Manager.GetGlyphBindableSpells(glyphId)) + for (uint32 bindableSpell : *bindableSpells) + if (HasSpell(bindableSpell) && m_overrideSpells.find(bindableSpell) == m_overrideSpells.end()) + activeGlyphs.Glyphs.emplace_back(uint32(bindableSpell), uint16(glyphId)); + + activeGlyphs.IsFullUpdate = true; + SendDirectMessage(activeGlyphs.Write()); } void Player::ResetTimeSync() diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index fd044cad8c2..1a6481d296a 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -972,6 +972,7 @@ enum PlayerLoginQueryIndex PLAYER_LOGIN_QUERY_LOAD_EQUIPMENT_SETS, PLAYER_LOGIN_QUERY_LOAD_TRANSMOG_OUTFITS, PLAYER_LOGIN_QUERY_LOAD_BG_DATA, + PLAYER_LOGIN_QUERY_LOAD_GLYPHS, PLAYER_LOGIN_QUERY_LOAD_TALENTS, PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA, PLAYER_LOGIN_QUERY_LOAD_SKILLS, @@ -1173,21 +1174,22 @@ static uint32 const DefaultTalentRowLevels[MAX_TALENT_TIERS] = { 15, 30, 45, 60, static uint32 const DKTalentRowLevels[MAX_TALENT_TIERS] = { 57, 58, 59, 60, 75, 90, 100 }; static uint32 const DHTalentRowLevels[MAX_TALENT_TIERS] = { 99, 100, 102, 104, 106, 108, 110 }; -struct TC_GAME_API PlayerTalentInfo +struct TC_GAME_API SpecializationInfo { - PlayerTalentInfo() : ResetTalentsCost(0), ResetTalentsTime(0), PrimarySpecialization(0), ActiveGroup(0) + SpecializationInfo() : ResetTalentsCost(0), ResetTalentsTime(0), PrimarySpecialization(0), ActiveGroup(0) { } PlayerTalentMap Talents[MAX_SPECIALIZATIONS]; + std::vector<uint32> Glyphs[MAX_SPECIALIZATIONS]; uint32 ResetTalentsCost; time_t ResetTalentsTime; uint32 PrimarySpecialization; uint8 ActiveGroup; private: - PlayerTalentInfo(PlayerTalentInfo const&) = delete; - PlayerTalentInfo& operator=(PlayerTalentInfo const&) = delete; + SpecializationInfo(SpecializationInfo const&) = delete; + SpecializationInfo& operator=(SpecializationInfo const&) = delete; }; class TC_GAME_API Player : public Unit, public GridObject<Player> @@ -1767,14 +1769,14 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> uint32 GetLootSpecId() const { return GetUInt32Value(PLAYER_FIELD_LOOT_SPEC_ID); } // Talents - uint32 GetTalentResetCost() const { return _talentMgr->ResetTalentsCost; } - void SetTalentResetCost(uint32 cost) { _talentMgr->ResetTalentsCost = cost; } - time_t GetTalentResetTime() const { return _talentMgr->ResetTalentsTime; } - void SetTalentResetTime(time_t time_) { _talentMgr->ResetTalentsTime = time_; } - uint32 GetPrimarySpecialization() const { return _talentMgr->PrimarySpecialization; } - void SetPrimarySpecialization(uint32 spec) { _talentMgr->PrimarySpecialization = spec; } - uint8 GetActiveTalentGroup() const { return _talentMgr->ActiveGroup; } - void SetActiveTalentGroup(uint8 group){ _talentMgr->ActiveGroup = group; } + uint32 GetTalentResetCost() const { return _specializationInfo.ResetTalentsCost; } + void SetTalentResetCost(uint32 cost) { _specializationInfo.ResetTalentsCost = cost; } + time_t GetTalentResetTime() const { return _specializationInfo.ResetTalentsTime; } + void SetTalentResetTime(time_t time_) { _specializationInfo.ResetTalentsTime = time_; } + uint32 GetPrimarySpecialization() const { return _specializationInfo.PrimarySpecialization; } + void SetPrimarySpecialization(uint32 spec) { _specializationInfo.PrimarySpecialization = spec; } + uint8 GetActiveTalentGroup() const { return _specializationInfo.ActiveGroup; } + void SetActiveTalentGroup(uint8 group){ _specializationInfo.ActiveGroup = group; } uint32 GetDefaultSpecId() const; bool ResetTalents(bool noCost = false); @@ -1791,8 +1793,10 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> // Dual Spec void ActivateTalentGroup(ChrSpecializationEntry const* spec); - PlayerTalentMap const* GetTalentMap(uint8 spec) const { return &_talentMgr->Talents[spec]; } - PlayerTalentMap* GetTalentMap(uint8 spec) { return &_talentMgr->Talents[spec]; } + PlayerTalentMap const* GetTalentMap(uint8 spec) const { return &_specializationInfo.Talents[spec]; } + PlayerTalentMap* GetTalentMap(uint8 spec) { return &_specializationInfo.Talents[spec]; } + std::vector<uint32> const& GetGlyphs(uint8 spec) const { return _specializationInfo.Glyphs[spec]; } + std::vector<uint32>& GetGlyphs(uint8 spec) { return _specializationInfo.Glyphs[spec]; } ActionButtonList const& GetActionButtons() const { return m_actionButtons; } uint32 GetFreePrimaryProfessionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS); } @@ -2522,6 +2526,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> void _LoadActions(PreparedQueryResult result); void _LoadAuras(PreparedQueryResult auraResult, PreparedQueryResult effectResult, uint32 timediff); + void _LoadGlyphAuras(); void _LoadBoundInstances(PreparedQueryResult result); void _LoadInventory(PreparedQueryResult result, PreparedQueryResult artifactsResult, uint32 timeDiff); void _LoadVoidStorage(PreparedQueryResult result); @@ -2545,6 +2550,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> void _LoadEquipmentSets(PreparedQueryResult result); void _LoadTransmogOutfits(PreparedQueryResult result); void _LoadBGData(PreparedQueryResult result); + void _LoadGlyphs(PreparedQueryResult result); void _LoadTalents(PreparedQueryResult result); void _LoadInstanceTimeRestrictions(PreparedQueryResult result); void _LoadCurrency(PreparedQueryResult result); @@ -2568,6 +2574,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> void _SaveSpells(SQLTransaction& trans); void _SaveEquipmentSets(SQLTransaction& trans); void _SaveBGData(SQLTransaction& trans); + void _SaveGlyphs(SQLTransaction& trans) const; void _SaveTalents(SQLTransaction& trans); void _SaveStats(SQLTransaction& trans) const; void _SaveInstanceTimeRestrictions(SQLTransaction& trans); @@ -2648,7 +2655,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> std::unordered_map<uint32 /*overridenSpellId*/, std::unordered_set<uint32> /*newSpellId*/> m_overrideSpells; uint32 m_lastPotionId; // last used health/mana potion in combat, that block next potion use - PlayerTalentInfo* _talentMgr; + SpecializationInfo _specializationInfo; ActionButtonList m_actionButtons; diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index efbd3bcdcef..10f601f91b8 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -207,6 +207,10 @@ bool LoginQueryHolder::Initialize() stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BG_DATA, stmt); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GLYPHS); + stmt->setUInt64(0, lowGuid); + res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GLYPHS, stmt); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_TALENTS); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_TALENTS, stmt); diff --git a/src/server/game/Server/Packets/TalentPackets.cpp b/src/server/game/Server/Packets/TalentPackets.cpp index 1069b8a89f7..c6f3b95a02f 100644 --- a/src/server/game/Server/Packets/TalentPackets.cpp +++ b/src/server/game/Server/Packets/TalentPackets.cpp @@ -70,3 +70,22 @@ WorldPacket const* WorldPackets::Talent::LearnTalentsFailed::Write() return &_worldPacket; } + +ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Talent::GlyphBinding const& glyphBinding) +{ + data << uint32(glyphBinding.SpellID); + data << uint16(glyphBinding.GlyphID); + return data; +} + +WorldPacket const* WorldPackets::Talent::ActiveGlyphs::Write() +{ + _worldPacket << uint32(Glyphs.size()); + for (GlyphBinding const& glyph : Glyphs) + _worldPacket << glyph; + + _worldPacket.WriteBit(IsFullUpdate); + _worldPacket.FlushBits(); + + return &_worldPacket; +} diff --git a/src/server/game/Server/Packets/TalentPackets.h b/src/server/game/Server/Packets/TalentPackets.h index 57893bb94a4..92c2e1efdce 100644 --- a/src/server/game/Server/Packets/TalentPackets.h +++ b/src/server/game/Server/Packets/TalentPackets.h @@ -93,6 +93,25 @@ namespace WorldPackets int32 SpellID = 0; std::vector<uint16> Talents; }; + + struct GlyphBinding + { + GlyphBinding(uint32 spellId = 0, uint16 glyphId = 0) : SpellID(spellId), GlyphID(glyphId) { } + + uint32 SpellID; + uint16 GlyphID; + }; + + class ActiveGlyphs final : public ServerPacket + { + public: + ActiveGlyphs() : ServerPacket(SMSG_ACTIVE_GLYPHS) { } + + WorldPacket const* Write() override; + + std::vector<GlyphBinding> Glyphs; + bool IsFullUpdate = false; + }; } } diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp index 9a6d7adba71..96ce155de11 100644 --- a/src/server/game/Server/Protocol/Opcodes.cpp +++ b/src/server/game/Server/Protocol/Opcodes.cpp @@ -837,7 +837,7 @@ void OpcodeTable::Initialize() DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACHIEVEMENT_DELETED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACHIEVEMENT_EARNED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACTIVATE_TAXI_REPLY, STATUS_NEVER, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACTIVE_GLYPHS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACTIVE_GLYPHS, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_ADD_BATTLENET_FRIEND_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_ADD_ITEM_PASSIVE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_ADD_LOSS_OF_CONTROL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index b304491ba31..d6fa46bb267 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -5100,10 +5100,60 @@ SpellCastResult Spell::CheckCast(bool strict) } case SPELL_EFFECT_APPLY_GLYPH: { - uint32 glyphId = effect->MiscValue; - if (GlyphPropertiesEntry const* gp = sGlyphPropertiesStore.LookupEntry(glyphId)) - if (m_caster->HasAura(gp->SpellID)) - return SPELL_FAILED_UNIQUE_GLYPH; + if (m_caster->GetTypeId() != TYPEID_PLAYER) + return SPELL_FAILED_GLYPH_NO_SPEC; + + Player* caster = m_caster->ToPlayer(); + if (!caster->HasSpell(m_misc.SpellId)) + return SPELL_FAILED_NOT_KNOWN; + + if (uint32 glyphId = effect->MiscValue) + { + GlyphPropertiesEntry const* glyphProperties = sGlyphPropertiesStore.LookupEntry(glyphId); + if (!glyphProperties) + return SPELL_FAILED_INVALID_GLYPH; + + std::vector<uint32> const* glyphBindableSpells = sDB2Manager.GetGlyphBindableSpells(glyphId); + if (!glyphBindableSpells) + return SPELL_FAILED_INVALID_GLYPH; + + if (std::find(glyphBindableSpells->begin(), glyphBindableSpells->end(), m_misc.SpellId) == glyphBindableSpells->end()) + return SPELL_FAILED_INVALID_GLYPH; + + if (std::vector<uint32> const* glyphRequiredSpecs = sDB2Manager.GetGlyphRequiredSpecs(glyphId)) + { + if (!caster->GetUInt32Value(PLAYER_FIELD_CURRENT_SPEC_ID)) + return SPELL_FAILED_GLYPH_NO_SPEC; + + if (std::find(glyphRequiredSpecs->begin(), glyphRequiredSpecs->end(), caster->GetUInt32Value(PLAYER_FIELD_CURRENT_SPEC_ID)) == glyphRequiredSpecs->end()) + return SPELL_FAILED_GLYPH_INVALID_SPEC; + } + + uint32 replacedGlyph = 0; + for (uint32 activeGlyphId : caster->GetGlyphs(caster->GetActiveTalentGroup())) + { + if (std::vector<uint32> const* activeGlyphBindableSpells = sDB2Manager.GetGlyphBindableSpells(activeGlyphId)) + { + if (std::find(activeGlyphBindableSpells->begin(), activeGlyphBindableSpells->end(), m_misc.SpellId) != activeGlyphBindableSpells->end()) + { + replacedGlyph = activeGlyphId; + break; + } + } + } + + for (uint32 activeGlyphId : caster->GetGlyphs(caster->GetActiveTalentGroup())) + { + if (activeGlyphId == replacedGlyph) + continue; + + if (activeGlyphId == glyphId) + return SPELL_FAILED_UNIQUE_GLYPH; + + if (sGlyphPropertiesStore.AssertEntry(activeGlyphId)->GlyphExclusiveCategoryID == glyphProperties->GlyphExclusiveCategoryID) + return SPELL_FAILED_GLYPH_EXCLUSIVE_CATEGORY; + } + } break; } case SPELL_EFFECT_FEED_PET: diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h index 33e3107dc03..1fa5fa6aa08 100644 --- a/src/server/game/Spells/Spell.h +++ b/src/server/game/Spells/Spell.h @@ -570,7 +570,9 @@ class TC_GAME_API Spell { // Alternate names for this value uint32 TalentId; - uint32 GlyphSlot; + + // SPELL_EFFECT_APPLY_GLYPH + uint32 SpellId; // SPELL_EFFECT_TALENT_SPEC_SELECT uint32 SpecializationId; diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index e2656495467..0df4abea54f 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -61,6 +61,7 @@ #include "DuelPackets.h" #include "MiscPackets.h" #include "SpellPackets.h" +#include "TalentPackets.h" pEffect SpellEffects[TOTAL_SPELL_EFFECTS]= { @@ -3923,6 +3924,40 @@ void Spell::EffectApplyGlyph(SpellEffIndex /*effIndex*/) Player* player = m_caster->ToPlayer(); if (!player) return; + + std::vector<uint32>& glyphs = player->GetGlyphs(player->GetActiveTalentGroup()); + std::size_t replacedGlyph = glyphs.size(); + for (std::size_t i = 0; i < glyphs.size(); ++i) + { + if (std::vector<uint32> const* activeGlyphBindableSpells = sDB2Manager.GetGlyphBindableSpells(glyphs[i])) + { + if (std::find(activeGlyphBindableSpells->begin(), activeGlyphBindableSpells->end(), m_misc.SpellId) != activeGlyphBindableSpells->end()) + { + replacedGlyph = i; + player->RemoveAurasDueToSpell(sGlyphPropertiesStore.AssertEntry(glyphs[i])->SpellID); + break; + } + } + } + + uint32 glyphId = effectInfo->MiscValue; + if (replacedGlyph < glyphs.size()) + { + if (glyphId) + glyphs[replacedGlyph] = glyphId; + else + glyphs.erase(glyphs.begin() + replacedGlyph); + } + else if (glyphId) + glyphs.push_back(glyphId); + + if (GlyphPropertiesEntry const* glyphProperties = sGlyphPropertiesStore.LookupEntry(glyphId)) + player->CastSpell(player, glyphProperties->SpellID, true); + + WorldPackets::Talent::ActiveGlyphs activeGlyphs; + activeGlyphs.Glyphs.emplace_back(m_misc.SpellId, uint16(glyphId)); + activeGlyphs.IsFullUpdate = false; + player->SendDirectMessage(activeGlyphs.Write()); } void Spell::EffectEnchantHeldItem(SpellEffIndex /*effIndex*/) |