diff options
Diffstat (limited to 'src/server/game')
| -rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 194c3f687de..caaf605e2e7 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -6622,13 +6622,13 @@ bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type) { if (button >= MAX_ACTION_BUTTONS) { - sLog->outError( "Action %u not added into button %u for player %s: button must be < %u", action, button, GetName(), MAX_ACTION_BUTTONS ); + sLog->outDebug("Action %u not added into button %u for player %s: button must be < %u", action, button, GetName(), MAX_ACTION_BUTTONS); return false; } if (action >= MAX_ACTION_BUTTON_ACTION_VALUE) { - sLog->outError( "Action %u not added into button %u for player %s: action must be < %u", action, button, GetName(), MAX_ACTION_BUTTON_ACTION_VALUE ); + sLog->outDebug("Action %u not added into button %u for player %s: action must be < %u", action, button, GetName(), MAX_ACTION_BUTTON_ACTION_VALUE); return false; } @@ -6637,20 +6637,20 @@ bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type) case ACTION_BUTTON_SPELL: if (!sSpellStore.LookupEntry(action)) { - sLog->outError( "Spell action %u not added into button %u for player %s: spell not exist", action, button, GetName() ); + sLog->outError("Spell action %u not added into button %u for player %s: spell not exist", action, button, GetName()); return false; } if (!HasSpell(action)) { - sLog->outError( "Spell action %u not added into button %u for player %s: player don't known this spell", action, button, GetName() ); + sLog->outDebug("Spell action %u not added into button %u for player %s: player don't known this spell", action, button, GetName()); return false; } break; case ACTION_BUTTON_ITEM: if (!sObjectMgr->GetItemTemplate(action)) { - sLog->outError( "Item action %u not added into button %u for player %s: item not exist", action, button, GetName() ); + sLog->outError("Item action %u not added into button %u for player %s: item not exist", action, button, GetName()); return false; } break; |
