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-rw-r--r--src/server/game/Globals/ObjectMgr.cpp4
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp8
-rw-r--r--src/server/game/Scripting/ScriptMgr.h2
3 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index b421bca7d00..643b0b7a91b 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -4919,11 +4919,11 @@ void ObjectMgr::ValidateSpellScripts()
for (SpellScriptsContainer::iterator itr = _spellScriptsStore.begin(); itr != _spellScriptsStore.end();)
{
SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(itr->first);
- std::vector<std::pair<SpellScriptLoader *, SpellScriptsContainer::iterator> > SpellScriptLoaders;
+ std::vector<std::pair<SpellScriptLoader *, SpellScriptsContainer::const_iterator> > SpellScriptLoaders;
sScriptMgr->CreateSpellScriptLoaders(itr->first, SpellScriptLoaders);
itr = _spellScriptsStore.upper_bound(itr->first);
- for (std::vector<std::pair<SpellScriptLoader *, SpellScriptsContainer::iterator> >::iterator sitr = SpellScriptLoaders.begin(); sitr != SpellScriptLoaders.end(); ++sitr)
+ for (std::vector<std::pair<SpellScriptLoader *, SpellScriptsContainer::const_iterator> >::iterator sitr = SpellScriptLoaders.begin(); sitr != SpellScriptLoaders.end(); ++sitr)
{
SpellScript* spellScript = sitr->first->GetSpellScript();
AuraScript* auraScript = sitr->first->GetAuraScript();
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 32fe5d2ef33..14da3389c2c 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -322,7 +322,7 @@ void ScriptMgr::CreateSpellScripts(uint32 spellId, std::list<SpellScript*>& scri
{
SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spellId);
- for (SpellScriptsContainer::iterator itr = bounds.first; itr != bounds.second; ++itr)
+ for (SpellScriptsContainer::const_iterator itr = bounds.first; itr != bounds.second; ++itr)
{
SpellScriptLoader* tmpscript = ScriptRegistry<SpellScriptLoader>::GetScriptById(itr->second);
if (!tmpscript)
@@ -343,7 +343,7 @@ void ScriptMgr::CreateAuraScripts(uint32 spellId, std::list<AuraScript*>& script
{
SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spellId);
- for (SpellScriptsContainer::iterator itr = bounds.first; itr != bounds.second; ++itr)
+ for (SpellScriptsContainer::const_iterator itr = bounds.first; itr != bounds.second; ++itr)
{
SpellScriptLoader* tmpscript = ScriptRegistry<SpellScriptLoader>::GetScriptById(itr->second);
if (!tmpscript)
@@ -360,12 +360,12 @@ void ScriptMgr::CreateAuraScripts(uint32 spellId, std::list<AuraScript*>& script
}
}
-void ScriptMgr::CreateSpellScriptLoaders(uint32 spellId, std::vector<std::pair<SpellScriptLoader*, SpellScriptsContainer::iterator> >& scriptVector)
+void ScriptMgr::CreateSpellScriptLoaders(uint32 spellId, std::vector<std::pair<SpellScriptLoader*, SpellScriptsContainer::const_iterator> >& scriptVector)
{
SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spellId);
scriptVector.reserve(std::distance(bounds.first, bounds.second));
- for (SpellScriptsContainer::iterator itr = bounds.first; itr != bounds.second; ++itr)
+ for (SpellScriptsContainer::const_iterator itr = bounds.first; itr != bounds.second; ++itr)
{
SpellScriptLoader* tmpscript = ScriptRegistry<SpellScriptLoader>::GetScriptById(itr->second);
if (!tmpscript)
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index b13c2da7f6c..8f8f696e452 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -861,7 +861,7 @@ class ScriptMgr
void CreateSpellScripts(uint32 spellId, std::list<SpellScript*>& scriptVector);
void CreateAuraScripts(uint32 spellId, std::list<AuraScript*>& scriptVector);
- void CreateSpellScriptLoaders(uint32 spellId, std::vector<std::pair<SpellScriptLoader*, std::multimap<uint32, uint32>::iterator> >& scriptVector);
+ void CreateSpellScriptLoaders(uint32 spellId, std::vector<std::pair<SpellScriptLoader*, std::multimap<uint32, uint32>::const_iterator> >& scriptVector);
public: /* ServerScript */