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-rw-r--r--src/server/game/AI/CreatureAI.cpp12
-rw-r--r--src/server/game/AI/CreatureAI.h6
2 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index b7b8cc88568..f2a7f346fa0 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -446,20 +446,20 @@ bool CreatureAI::CheckInRoom()
}
}
-Creature* CreatureAI::DoSummon(uint32 entry, Position const& pos, uint32 despawnTime, TempSummonType summonType)
+Creature* CreatureAI::DoSummon(uint32 entry, Position const& pos, Milliseconds despawnTime, TempSummonType summonType)
{
- return me->SummonCreature(entry, pos, summonType, Milliseconds(despawnTime));
+ return me->SummonCreature(entry, pos, summonType, despawnTime);
}
-Creature* CreatureAI::DoSummon(uint32 entry, WorldObject* obj, float radius, uint32 despawnTime, TempSummonType summonType)
+Creature* CreatureAI::DoSummon(uint32 entry, WorldObject* obj, float radius, Milliseconds despawnTime, TempSummonType summonType)
{
Position pos = obj->GetRandomNearPosition(radius);
- return me->SummonCreature(entry, pos, summonType, Milliseconds(despawnTime));
+ return me->SummonCreature(entry, pos, summonType, despawnTime);
}
-Creature* CreatureAI::DoSummonFlyer(uint32 entry, WorldObject* obj, float flightZ, float radius, uint32 despawnTime, TempSummonType summonType)
+Creature* CreatureAI::DoSummonFlyer(uint32 entry, WorldObject* obj, float flightZ, float radius, Milliseconds despawnTime, TempSummonType summonType)
{
Position pos = obj->GetRandomNearPosition(radius);
pos.m_positionZ += flightZ;
- return me->SummonCreature(entry, pos, summonType, Milliseconds(despawnTime));
+ return me->SummonCreature(entry, pos, summonType, despawnTime);
}
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h
index d246b4124d0..0f488e4925a 100644
--- a/src/server/game/AI/CreatureAI.h
+++ b/src/server/game/AI/CreatureAI.h
@@ -63,9 +63,9 @@ class TC_GAME_API CreatureAI : public UnitAI
bool UpdateVictim();
- Creature* DoSummon(uint32 entry, Position const& pos, uint32 despawnTime = 30000, TempSummonType summonType = TEMPSUMMON_CORPSE_TIMED_DESPAWN);
- Creature* DoSummon(uint32 entry, WorldObject* obj, float radius = 5.0f, uint32 despawnTime = 30000, TempSummonType summonType = TEMPSUMMON_CORPSE_TIMED_DESPAWN);
- Creature* DoSummonFlyer(uint32 entry, WorldObject* obj, float flightZ, float radius = 5.0f, uint32 despawnTime = 30000, TempSummonType summonType = TEMPSUMMON_CORPSE_TIMED_DESPAWN);
+ Creature* DoSummon(uint32 entry, Position const& pos, Milliseconds despawnTime = 30s, TempSummonType summonType = TEMPSUMMON_CORPSE_TIMED_DESPAWN);
+ Creature* DoSummon(uint32 entry, WorldObject* obj, float radius = 5.0f, Milliseconds despawnTime = 30s, TempSummonType summonType = TEMPSUMMON_CORPSE_TIMED_DESPAWN);
+ Creature* DoSummonFlyer(uint32 entry, WorldObject* obj, float flightZ, float radius = 5.0f, Milliseconds despawnTime = 30s, TempSummonType summonType = TEMPSUMMON_CORPSE_TIMED_DESPAWN);
public:
enum EvadeReason