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-rw-r--r--src/server/game/AI/CoreAI/PetAI.cpp2
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp
index 812d8dc5f68..a860c8152c5 100644
--- a/src/server/game/AI/CoreAI/PetAI.cpp
+++ b/src/server/game/AI/CoreAI/PetAI.cpp
@@ -561,7 +561,7 @@ bool PetAI::CanAttack(Unit* target)
// Follow
if (me->GetCharmInfo()->HasCommandState(COMMAND_FOLLOW))
- return !me->GetCharmInfo()->IsReturning();
+ return !me->GetCharmInfo()->IsReturning();
// default, though we shouldn't ever get here
return false;
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 66da873f9e9..4600caa63e3 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -2524,7 +2524,7 @@ float Creature::GetAggroRange(Unit const* target) const
if (target && this->isPet())
{
uint32 targetLevel = 0;
-
+
if (target->GetTypeId() == TYPEID_PLAYER)
targetLevel = target->getLevelForTarget(this);
else if (target->GetTypeId() == TYPEID_UNIT)
@@ -2532,7 +2532,7 @@ float Creature::GetAggroRange(Unit const* target) const
uint32 myLevel = getLevelForTarget(target);
int32 levelDiff = int32(targetLevel) - int32(myLevel);
-
+
// The maximum Aggro Radius is capped at 45 yards (25 level difference)
if (levelDiff < -25)
levelDiff = -25;