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-rw-r--r--src/server/game/AI/CreatureAI.cpp2
-rw-r--r--src/server/game/AI/CreatureAI.h2
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp4
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.h2
4 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 30bdd7b5c9b..7b6615f36f1 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -58,7 +58,7 @@ void CreatureAI::Talk(uint8 id, WorldObject const* whisperTarget /*= nullptr*/)
sCreatureTextMgr->SendChat(me, id, whisperTarget);
}
-void CreatureAI::DoZoneInCombat(Creature* creature /*= nullptr*/, float maxRangeToNearestTarget /* = 250.0f*/)
+void CreatureAI::DoZoneInCombat(Creature* creature /*= nullptr*/)
{
if (!creature)
creature = me;
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h
index d7cfec7b0b3..f189462bd8b 100644
--- a/src/server/game/AI/CreatureAI.h
+++ b/src/server/game/AI/CreatureAI.h
@@ -144,7 +144,7 @@ class TC_GAME_API CreatureAI : public UnitAI
// Called at reaching home after evade
virtual void JustReachedHome() { }
- void DoZoneInCombat(Creature* creature = nullptr, float maxRangeToNearestTarget = 250.0f);
+ void DoZoneInCombat(Creature* creature = nullptr);
// Called at text emote receive from player
virtual void ReceiveEmote(Player* /*player*/, uint32 /*emoteId*/) { }
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index 414e86a3e1e..f58cd12829f 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -48,7 +48,7 @@ void SummonList::Despawn(Creature const* summon)
storage_.remove(summon->GetGUID());
}
-void SummonList::DoZoneInCombat(uint32 entry, float maxRangeToNearestTarget)
+void SummonList::DoZoneInCombat(uint32 entry)
{
for (StorageType::iterator i = storage_.begin(); i != storage_.end();)
{
@@ -57,7 +57,7 @@ void SummonList::DoZoneInCombat(uint32 entry, float maxRangeToNearestTarget)
if (summon && summon->IsAIEnabled
&& (!entry || summon->GetEntry() == entry))
{
- summon->AI()->DoZoneInCombat(nullptr, maxRangeToNearestTarget);
+ summon->AI()->DoZoneInCombat(nullptr);
}
}
}
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
index dd6726b0682..c7319a2eff6 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
@@ -103,7 +103,7 @@ public:
DoActionImpl(info, listCopy);
}
- void DoZoneInCombat(uint32 entry = 0, float maxRangeToNearestTarget = 250.0f);
+ void DoZoneInCombat(uint32 entry = 0);
void RemoveNotExisting();
bool HasEntry(uint32 entry) const;