diff options
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/DataStores/DB2LoadInfo.h | 18 | ||||
| -rw-r--r-- | src/server/game/DataStores/DB2Structure.h | 2 |
2 files changed, 10 insertions, 10 deletions
diff --git a/src/server/game/DataStores/DB2LoadInfo.h b/src/server/game/DataStores/DB2LoadInfo.h index 1e1b95b98f5..1e6a7be3926 100644 --- a/src/server/game/DataStores/DB2LoadInfo.h +++ b/src/server/game/DataStores/DB2LoadInfo.h @@ -66,22 +66,22 @@ struct AdventureJournalLoadInfo { false, FT_STRING, "RewardDescription" }, { false, FT_STRING, "ContinueDescription" }, { false, FT_BYTE, "Type" }, - { false, FT_INT, "PlayerConditionId" }, + { false, FT_INT, "PlayerConditionID" }, { false, FT_BYTE, "Flags" }, { false, FT_BYTE, "ButtonActionType" }, - { true, FT_INT, "TextureFileDataId" }, - { false, FT_SHORT, "LfgDungeonId" }, - { true, FT_INT, "QuestId" }, - { false, FT_SHORT, "BattleMasterListId" }, + { true, FT_INT, "TextureFileDataID" }, + { false, FT_SHORT, "LfgDungeonID" }, + { true, FT_INT, "QuestID" }, + { false, FT_SHORT, "BattleMasterListID" }, { false, FT_BYTE, "PriorityMin" }, { false, FT_BYTE, "PriorityMax" }, - { true, FT_INT, "ItemId" }, + { true, FT_INT, "ItemID" }, { false, FT_INT, "ItemQuantity" }, { false, FT_SHORT, "CurrencyType" }, { false, FT_INT, "CurrencyQuantity" }, - { false, FT_SHORT, "UiMapId" }, - { false, FT_INT, "BonusPlayerConditionId1" }, - { false, FT_INT, "BonusPlayerConditionId2" }, + { false, FT_SHORT, "UiMapID" }, + { false, FT_INT, "BonusPlayerConditionID1" }, + { false, FT_INT, "BonusPlayerConditionID2" }, { false, FT_BYTE, "BonusValue1" }, { false, FT_BYTE, "BonusValue2" }, }; diff --git a/src/server/game/DataStores/DB2Structure.h b/src/server/game/DataStores/DB2Structure.h index bebc686f461..aa88e0fc7b4 100644 --- a/src/server/game/DataStores/DB2Structure.h +++ b/src/server/game/DataStores/DB2Structure.h @@ -69,7 +69,7 @@ struct AdventureJournalEntry uint16 CurrencyType; uint32 CurrencyQuantity; uint16 UiMapID; - int32 BonusPlayerConditionID[2]; + uint32 BonusPlayerConditionID[2]; uint8 BonusValue[2]; }; |
