diff options
Diffstat (limited to 'src/server/game')
| -rwxr-xr-x | src/server/game/Battlegrounds/Battleground.cpp | 8 | ||||
| -rwxr-xr-x | src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp | 9 | ||||
| -rwxr-xr-x | src/server/game/Entities/GameObject/GameObject.cpp | 4 | ||||
| -rwxr-xr-x | src/server/game/Entities/Object/Object.cpp | 8 | ||||
| -rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 9 |
5 files changed, 21 insertions, 17 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp index f3c393eaa36..d6bfde021e7 100755 --- a/src/server/game/Battlegrounds/Battleground.cpp +++ b/src/server/game/Battlegrounds/Battleground.cpp @@ -1459,9 +1459,8 @@ void Battleground::DoorClose(uint32 type) // If doors are open, close it if (obj->getLootState() == GO_ACTIVATED && obj->GetGoState() != GO_STATE_READY) { - // Change state to allow door to be closed obj->SetLootState(GO_READY); - obj->UseDoorOrButton(RESPAWN_ONE_DAY); + obj->SetGoState(GO_STATE_READY); } } else @@ -1473,9 +1472,8 @@ void Battleground::DoorOpen(uint32 type) { if (GameObject* obj = GetBgMap()->GetGameObject(BgObjects[type])) { - // Change state to be sure they will be opened - obj->SetLootState(GO_READY); - obj->UseDoorOrButton(RESPAWN_ONE_DAY); + obj->SetLootState(GO_ACTIVATED); + obj->SetGoState(GO_STATE_ACTIVE); } else sLog->outError("Battleground::DoorOpen: door gameobject (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!", diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp index 86ad749b8b7..5a60e371204 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp @@ -179,16 +179,11 @@ void BattlegroundWS::StartingEventCloseDoors() void BattlegroundWS::StartingEventOpenDoors() { - for (uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_A_4; ++i) + for (uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_A_6; ++i) DoorOpen(i); - for (uint32 i = BG_WS_OBJECT_DOOR_H_1; i <= BG_WS_OBJECT_DOOR_H_2; ++i) + for (uint32 i = BG_WS_OBJECT_DOOR_H_1; i <= BG_WS_OBJECT_DOOR_H_4; ++i) DoorOpen(i); - SpawnBGObject(BG_WS_OBJECT_DOOR_A_5, RESPAWN_ONE_DAY); - SpawnBGObject(BG_WS_OBJECT_DOOR_A_6, RESPAWN_ONE_DAY); - SpawnBGObject(BG_WS_OBJECT_DOOR_H_3, RESPAWN_ONE_DAY); - SpawnBGObject(BG_WS_OBJECT_DOOR_H_4, RESPAWN_ONE_DAY); - for (uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; ++i) SpawnBGObject(i, RESPAWN_IMMEDIATELY); diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index cc53d0eb79f..d96c9052b7a 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -135,10 +135,10 @@ void GameObject::AddToWorld() sObjectAccessor->AddObject(this); bool startOpen = (GetGoType() == GAMEOBJECT_TYPE_DOOR || GetGoType() == GAMEOBJECT_TYPE_BUTTON ? GetGOInfo()->door.startOpen : false); // The state can be changed after GameObject::Create but before GameObject::AddToWorld - bool toggledState = GetGoState() == GO_STATE_READY; + bool toggledState = GetGOData() ? GetGOData()->go_state == GO_STATE_READY : false; if (m_model) GetMap()->Insert(*m_model); - if ((startOpen && !toggledState) || (!startOpen && toggledState)) + if (startOpen ^ toggledState) EnableCollision(false); WorldObject::AddToWorld(); diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 8f74e50b1e9..70b680c6ae0 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -2741,6 +2741,14 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float pos.m_positionZ += 2.0f; destx = pos.m_positionX + dist * cos(angle); desty = pos.m_positionY + dist * sin(angle); + + // Prevent invalid coordinates here, position is unchanged + if (!Trinity::IsValidMapCoord(destx, desty)) + { + sLog->outCrash("WorldObject::MovePositionToFirstCollision invalid coordinates X: %f and Y: %f were passed!", destx, desty); + return; + } + ground = GetMap()->GetHeight(GetPhaseMask(), destx, desty, MAX_HEIGHT, true); floor = GetMap()->GetHeight(GetPhaseMask(), destx, desty, pos.m_positionZ, true); destz = fabs(ground - pos.m_positionZ) <= fabs(floor - pos.m_positionZ) ? ground : floor; diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 1fa88ce86e7..26ea7c110d2 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -932,7 +932,8 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo) PlayerInfo const* info = sObjectMgr->GetPlayerInfo(createInfo->Race, createInfo->Class); if (!info) { - sLog->outError("Player (Name %s) has incorrect race/class pair. Can't be loaded.", m_name.c_str()); + sLog->outError("Player::Create: Possible hacking-attempt: Account %u tried creating a character named '%s' with an invalid race/class pair (%u/%u) - refusing to do so.", + GetSession()->GetAccountId(), m_name.c_str(), createInfo->Race, createInfo->Class); return false; } @@ -944,7 +945,8 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo) ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(createInfo->Class); if (!cEntry) { - sLog->outError("Class %u not found in DBC (Wrong DBC files?)", createInfo->Class); + sLog->outError("Player::Create: Possible hacking-attempt: Account %u tried creating a character named '%s' with an invalid character class (%u) - refusing to do so (wrong DBC-files?)", + GetSession()->GetAccountId(), m_name.c_str(), createInfo->Class); return false; } @@ -959,7 +961,8 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo) if (!IsValidGender(createInfo->Gender)) { - sLog->outError("Player has invalid gender (%hu), can't be loaded.", createInfo->Gender); + sLog->outError("Player::Create: Possible hacking-attempt: Account %u tried creating a character named '%s' with an invalid gender (%hu) - refusing to do so", + GetSession()->GetAccountId(), m_name.c_str(), createInfo->Gender); return false; } |
