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-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp2
-rw-r--r--src/server/game/Battlegrounds/Battleground.cpp2
-rw-r--r--src/server/game/Battlegrounds/Battleground.h2
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp4
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundAB.h2
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp4
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundAV.h2
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp4
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundBE.h2
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp4
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundDS.h2
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp4
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundEY.h2
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp2
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundIC.h2
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp4
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundNA.h2
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp4
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundRL.h2
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp4
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundRV.h2
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp2
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundSA.h2
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp4
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundWS.h2
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp10
-rw-r--r--src/server/game/Miscellaneous/Language.h5
-rw-r--r--src/server/game/OutdoorPvP/OutdoorPvP.h2
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp4
-rw-r--r--src/server/game/Scripting/ScriptMgr.h4
30 files changed, 46 insertions, 47 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index 98f6a540889..74d9e5b4a9c 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -931,7 +931,7 @@ class SmartTrigger : public AreaTriggerScript
SmartTrigger() : AreaTriggerScript("SmartTrigger") { }
- bool OnTrigger(Player* player, AreaTriggerEntry const* trigger) override
+ bool OnTrigger(Player* player, AreaTriggerEntry const* trigger, bool /*entered*/) override
{
if (!player->IsAlive())
return false;
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index 166eff5e495..8e983bc59c9 100644
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -1922,7 +1922,7 @@ uint32 Battleground::GetTeamScore(uint32 teamId) const
return 0;
}
-void Battleground::HandleAreaTrigger(Player* player, uint32 trigger)
+void Battleground::HandleAreaTrigger(Player* player, uint32 trigger, bool /*entered*/)
{
TC_LOG_DEBUG("bg.battleground", "Unhandled AreaTrigger %u in Battleground %u. Player coords (x: %f, y: %f, z: %f)",
trigger, player->GetMapId(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h
index b2f8aec7fae..43ef7d9511b 100644
--- a/src/server/game/Battlegrounds/Battleground.h
+++ b/src/server/game/Battlegrounds/Battleground.h
@@ -417,7 +417,7 @@ class Battleground
// Triggers handle
// must be implemented in BG subclass
- virtual void HandleAreaTrigger(Player* /*player*/, uint32 /*Trigger*/);
+ virtual void HandleAreaTrigger(Player* /*player*/, uint32 /*trigger*/, bool /*entered*/);
// must be implemented in BG subclass if need AND call base class generic code
virtual void HandleKillPlayer(Player* player, Player* killer);
virtual void HandleKillUnit(Creature* /*creature*/, Player* /*killer*/) { }
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
index bcb5cbea16c..3e9e7e5e5cb 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
@@ -231,7 +231,7 @@ void BattlegroundAB::RemovePlayer(Player* /*player*/, ObjectGuid /*guid*/, uint3
{
}
-void BattlegroundAB::HandleAreaTrigger(Player* player, uint32 trigger)
+void BattlegroundAB::HandleAreaTrigger(Player* player, uint32 trigger, bool entered)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
@@ -260,7 +260,7 @@ void BattlegroundAB::HandleAreaTrigger(Player* player, uint32 trigger)
case 4674: // Unk3
//break;
default:
- Battleground::HandleAreaTrigger(player, trigger);
+ Battleground::HandleAreaTrigger(player, trigger, entered);
break;
}
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.h b/src/server/game/Battlegrounds/Zones/BattlegroundAB.h
index 48b2b94951c..c4006381520 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.h
@@ -283,7 +283,7 @@ class BattlegroundAB : public Battleground
void StartingEventCloseDoors() override;
void StartingEventOpenDoors() override;
void RemovePlayer(Player* player, ObjectGuid guid, uint32 team) override;
- void HandleAreaTrigger(Player* Source, uint32 Trigger) override;
+ void HandleAreaTrigger(Player* source, uint32 trigger, bool entered) override;
bool SetupBattleground() override;
void Reset() override;
void EndBattleground(uint32 winner) override;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
index 193a7009818..8ea632a1dba 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
@@ -493,7 +493,7 @@ void BattlegroundAV::RemovePlayer(Player* player, ObjectGuid /*guid*/, uint32 /*
player->RemoveAurasDueToSpell(AV_BUFF_H_CAPTAIN);
}
-void BattlegroundAV::HandleAreaTrigger(Player* player, uint32 trigger)
+void BattlegroundAV::HandleAreaTrigger(Player* player, uint32 trigger, bool entered)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
@@ -522,7 +522,7 @@ void BattlegroundAV::HandleAreaTrigger(Player* player, uint32 trigger)
//Source->Unmount();
break;
default:
- Battleground::HandleAreaTrigger(player, trigger);
+ Battleground::HandleAreaTrigger(player, trigger, entered);
break;
}
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.h b/src/server/game/Battlegrounds/Zones/BattlegroundAV.h
index 93516279cb0..eaeadb51b19 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.h
@@ -1615,7 +1615,7 @@ class BattlegroundAV : public Battleground
void StartingEventOpenDoors() override;
void RemovePlayer(Player* player, ObjectGuid guid, uint32 team) override;
- void HandleAreaTrigger(Player* player, uint32 trigger) override;
+ void HandleAreaTrigger(Player* player, uint32 trigger, bool entered) override;
bool SetupBattleground() override;
void ResetBGSubclass() override;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp
index e9313290c6a..2d9c05a4bb9 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp
@@ -43,7 +43,7 @@ void BattlegroundBE::StartingEventOpenDoors()
SpawnBGObject(i, 60);
}
-void BattlegroundBE::HandleAreaTrigger(Player* player, uint32 trigger)
+void BattlegroundBE::HandleAreaTrigger(Player* player, uint32 trigger, bool entered)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
@@ -54,7 +54,7 @@ void BattlegroundBE::HandleAreaTrigger(Player* player, uint32 trigger)
case 4539: // buff trigger?
break;
default:
- Battleground::HandleAreaTrigger(player, trigger);
+ Battleground::HandleAreaTrigger(player, trigger, entered);
break;
}
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundBE.h b/src/server/game/Battlegrounds/Zones/BattlegroundBE.h
index 16324366f99..42d2ef3ca0f 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundBE.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundBE.h
@@ -51,7 +51,7 @@ class BattlegroundBE : public Arena
void StartingEventCloseDoors() override;
void StartingEventOpenDoors() override;
- void HandleAreaTrigger(Player* Source, uint32 Trigger) override;
+ void HandleAreaTrigger(Player* source, uint32 trigger, bool entered) override;
bool SetupBattleground() override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
};
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp
index bad534a0282..0acfd287372 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp
@@ -122,7 +122,7 @@ void BattlegroundDS::StartingEventOpenDoors()
player->RemoveAurasDueToSpell(SPELL_WARL_DEMONIC_CIRCLE);
}
-void BattlegroundDS::HandleAreaTrigger(Player* player, uint32 trigger)
+void BattlegroundDS::HandleAreaTrigger(Player* player, uint32 trigger, bool entered)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
@@ -140,7 +140,7 @@ void BattlegroundDS::HandleAreaTrigger(Player* player, uint32 trigger)
_pipeKnockBackCount = 0;
break;
default:
- Battleground::HandleAreaTrigger(player, trigger);
+ Battleground::HandleAreaTrigger(player, trigger, entered);
break;
}
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundDS.h b/src/server/game/Battlegrounds/Zones/BattlegroundDS.h
index 5e2badb3ed1..9289d10f662 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundDS.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundDS.h
@@ -97,7 +97,7 @@ class BattlegroundDS : public Arena
void StartingEventCloseDoors() override;
void StartingEventOpenDoors() override;
- void HandleAreaTrigger(Player* Source, uint32 Trigger) override;
+ void HandleAreaTrigger(Player* source, uint32 trigger, bool entered) override;
bool SetupBattleground() override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
index 52091991c67..e9e4bbb2a9c 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
@@ -406,7 +406,7 @@ void BattlegroundEY::RemovePlayer(Player* player, ObjectGuid guid, uint32 /*team
}
}
-void BattlegroundEY::HandleAreaTrigger(Player* player, uint32 trigger)
+void BattlegroundEY::HandleAreaTrigger(Player* player, uint32 trigger, bool entered)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
@@ -449,7 +449,7 @@ void BattlegroundEY::HandleAreaTrigger(Player* player, uint32 trigger)
case 5866:
break;
default:
- Battleground::HandleAreaTrigger(player, trigger);
+ Battleground::HandleAreaTrigger(player, trigger, entered);
break;
}
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
index 9e9061177ae..c88a5a0ce45 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
@@ -373,7 +373,7 @@ class BattlegroundEY : public Battleground
void RespawnFlagAfterDrop();
void RemovePlayer(Player* player, ObjectGuid guid, uint32 team) override;
- void HandleAreaTrigger(Player* Source, uint32 Trigger) override;
+ void HandleAreaTrigger(Player* source, uint32 trigger, bool entered) override;
void HandleKillPlayer(Player* player, Player* killer) override;
WorldSafeLocsEntry const* GetClosestGraveYard(Player* player) override;
bool SetupBattleground() override;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
index 6f6e23a8a59..1d55b213293 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
@@ -264,7 +264,7 @@ void BattlegroundIC::RemovePlayer(Player* player, ObjectGuid /*guid*/, uint32 /*
}
}
-void BattlegroundIC::HandleAreaTrigger(Player* player, uint32 trigger)
+void BattlegroundIC::HandleAreaTrigger(Player* player, uint32 trigger, bool /*entered*/)
{
// this is wrong way to implement these things. On official it done by gameobject spell cast.
if (GetStatus() != STATUS_IN_PROGRESS)
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h
index 64025cb8a4c..fd47e72ed05 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h
@@ -931,7 +931,7 @@ class BattlegroundIC : public Battleground
void PostUpdateImpl(uint32 diff) override;
void RemovePlayer(Player* player, ObjectGuid guid, uint32 team) override;
- void HandleAreaTrigger(Player* player, uint32 trigger) override;
+ void HandleAreaTrigger(Player* player, uint32 trigger, bool entered) override;
bool SetupBattleground() override;
void SpawnLeader(uint32 teamid);
void HandleKillUnit(Creature* unit, Player* killer) override;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp
index ad96c877759..483ce020466 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp
@@ -40,7 +40,7 @@ void BattlegroundNA::StartingEventOpenDoors()
SpawnBGObject(i, 60);
}
-void BattlegroundNA::HandleAreaTrigger(Player* player, uint32 trigger)
+void BattlegroundNA::HandleAreaTrigger(Player* player, uint32 trigger, bool entered)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
@@ -51,7 +51,7 @@ void BattlegroundNA::HandleAreaTrigger(Player* player, uint32 trigger)
case 4537: // buff trigger?
break;
default:
- Battleground::HandleAreaTrigger(player, trigger);
+ Battleground::HandleAreaTrigger(player, trigger, entered);
break;
}
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundNA.h b/src/server/game/Battlegrounds/Zones/BattlegroundNA.h
index 9ae5906034f..6b6507f8083 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundNA.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundNA.h
@@ -50,7 +50,7 @@ class BattlegroundNA : public Arena
void StartingEventCloseDoors() override;
void StartingEventOpenDoors() override;
- void HandleAreaTrigger(Player* Source, uint32 Trigger) override;
+ void HandleAreaTrigger(Player* source, uint32 trigger, bool entered) override;
bool SetupBattleground() override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
};
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp
index b4ae8f6d5c4..a17a6278115 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp
@@ -40,7 +40,7 @@ void BattlegroundRL::StartingEventOpenDoors()
SpawnBGObject(i, 60);
}
-void BattlegroundRL::HandleAreaTrigger(Player* player, uint32 trigger)
+void BattlegroundRL::HandleAreaTrigger(Player* player, uint32 trigger, bool entered)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
@@ -51,7 +51,7 @@ void BattlegroundRL::HandleAreaTrigger(Player* player, uint32 trigger)
case 4697: // buff trigger?
break;
default:
- Battleground::HandleAreaTrigger(player, trigger);
+ Battleground::HandleAreaTrigger(player, trigger, entered);
break;
}
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRL.h b/src/server/game/Battlegrounds/Zones/BattlegroundRL.h
index c460bc7cea6..36c5def54b2 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundRL.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundRL.h
@@ -47,7 +47,7 @@ class BattlegroundRL : public Arena
void StartingEventCloseDoors() override;
void StartingEventOpenDoors() override;
- void HandleAreaTrigger(Player* Source, uint32 Trigger) override;
+ void HandleAreaTrigger(Player* source, uint32 trigger, bool entered) override;
bool SetupBattleground() override;
};
#endif
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp
index fb6efb28967..e7ba2cb76ca 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp
@@ -81,7 +81,7 @@ void BattlegroundRV::StartingEventOpenDoors()
TogglePillarCollision();
}
-void BattlegroundRV::HandleAreaTrigger(Player* player, uint32 trigger)
+void BattlegroundRV::HandleAreaTrigger(Player* player, uint32 trigger, bool entered)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
@@ -95,7 +95,7 @@ void BattlegroundRV::HandleAreaTrigger(Player* player, uint32 trigger)
case 5474:
break;
default:
- Battleground::HandleAreaTrigger(player, trigger);
+ Battleground::HandleAreaTrigger(player, trigger, entered);
break;
}
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRV.h b/src/server/game/Battlegrounds/Zones/BattlegroundRV.h
index 2d0bb11b24d..ba4ad8c04c0 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundRV.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundRV.h
@@ -99,7 +99,7 @@ class BattlegroundRV : public Arena
void StartingEventOpenDoors() override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
- void HandleAreaTrigger(Player* Source, uint32 Trigger) override;
+ void HandleAreaTrigger(Player* source, uint32 trigger, bool entered) override;
bool SetupBattleground() override;
private:
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
index 6b79c57835b..59452eab637 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
@@ -508,7 +508,7 @@ void BattlegroundSA::AddPlayer(Player* player)
void BattlegroundSA::RemovePlayer(Player* /*player*/, ObjectGuid /*guid*/, uint32 /*team*/) { }
-void BattlegroundSA::HandleAreaTrigger(Player* /*Source*/, uint32 /*Trigger*/)
+void BattlegroundSA::HandleAreaTrigger(Player* /*source*/, uint32 /*trigger*/, bool /*entered*/)
{
// this is wrong way to implement these things. On official it done by gameobject spell cast.
if (GetStatus() != STATUS_IN_PROGRESS)
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.h b/src/server/game/Battlegrounds/Zones/BattlegroundSA.h
index 0877da8781a..183392ac40b 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.h
@@ -594,7 +594,7 @@ class BattlegroundSA : public Battleground
/// Called when a player leave battleground
void RemovePlayer(Player* player, ObjectGuid guid, uint32 team) override;
- void HandleAreaTrigger(Player* Source, uint32 Trigger) override;
+ void HandleAreaTrigger(Player* source, uint32 trigger, bool entered) override;
/* Scorekeeping */
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
index b5b5c80d938..040905a32d4 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
@@ -651,7 +651,7 @@ void BattlegroundWS::UpdateTeamScore(uint32 team)
UpdateWorldState(BG_WS_FLAG_CAPTURES_HORDE, GetTeamScore(team));
}
-void BattlegroundWS::HandleAreaTrigger(Player* player, uint32 trigger)
+void BattlegroundWS::HandleAreaTrigger(Player* player, uint32 trigger, bool entered)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
@@ -694,7 +694,7 @@ void BattlegroundWS::HandleAreaTrigger(Player* player, uint32 trigger)
case 4629: // unk4
break;
default:
- Battleground::HandleAreaTrigger(player, trigger);
+ Battleground::HandleAreaTrigger(player, trigger, entered);
break;
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.h b/src/server/game/Battlegrounds/Zones/BattlegroundWS.h
index 1f473a2a138..febbf2a0bca 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.h
@@ -216,7 +216,7 @@ class BattlegroundWS : public Battleground
void EventPlayerCapturedFlag(Player* player);
void RemovePlayer(Player* player, ObjectGuid guid, uint32 team) override;
- void HandleAreaTrigger(Player* player, uint32 trigger) override;
+ void HandleAreaTrigger(Player* player, uint32 trigger, bool entered) override;
void HandleKillPlayer(Player* player, Player* killer) override;
bool SetupBattleground() override;
void Reset() override;
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index 94b009219d6..8b1d91a89f3 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -585,8 +585,6 @@ void WorldSession::HandleResurrectResponse(WorldPackets::Misc::ResurrectResponse
void WorldSession::HandleAreaTriggerOpcode(WorldPackets::Misc::AreaTrigger& packet)
{
- TC_LOG_DEBUG("network", "CMSG_AREATRIGGER. Trigger ID: %u", packet.AreaTriggerID);
-
Player* player = GetPlayer();
if (player->IsInFlight())
{
@@ -657,9 +655,9 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPackets::Misc::AreaTrigger& pack
}
if (player->isDebugAreaTriggers)
- ChatHandler(player->GetSession()).PSendSysMessage(LANG_DEBUG_AREATRIGGER_REACHED, packet.AreaTriggerID);
+ ChatHandler(player->GetSession()).PSendSysMessage(packet.Entered ? LANG_DEBUG_AREATRIGGER_ENTERED : LANG_DEBUG_AREATRIGGER_LEFT, packet.AreaTriggerID);
- if (sScriptMgr->OnAreaTrigger(player, atEntry))
+ if (sScriptMgr->OnAreaTrigger(player, atEntry, packet.Entered))
return;
if (player->IsAlive())
@@ -699,10 +697,10 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPackets::Misc::AreaTrigger& pack
if (Battleground* bg = player->GetBattleground())
if (bg->GetStatus() == STATUS_IN_PROGRESS)
- bg->HandleAreaTrigger(player, packet.AreaTriggerID);
+ bg->HandleAreaTrigger(player, packet.AreaTriggerID, packet.Entered);
if (OutdoorPvP* pvp = player->GetOutdoorPvP())
- if (pvp->HandleAreaTrigger(_player, packet.AreaTriggerID))
+ if (pvp->HandleAreaTrigger(_player, packet.AreaTriggerID, packet.Entered))
return;
AreaTriggerStruct const* at = sObjectMgr->GetAreaTrigger(packet.AreaTriggerID);
diff --git a/src/server/game/Miscellaneous/Language.h b/src/server/game/Miscellaneous/Language.h
index 0e89c3f7a0d..c5d425e4130 100644
--- a/src/server/game/Miscellaneous/Language.h
+++ b/src/server/game/Miscellaneous/Language.h
@@ -995,8 +995,9 @@ enum TrinityStrings
LANG_MOVIE_NOT_EXIST = 1201,
LANG_DEBUG_AREATRIGGER_ON = 1202,
LANG_DEBUG_AREATRIGGER_OFF = 1203,
- LANG_DEBUG_AREATRIGGER_REACHED = 1204,
- // Room for more debug 1205-1299 not used
+ LANG_DEBUG_AREATRIGGER_ENTERED = 1204,
+ LANG_DEBUG_AREATRIGGER_LEFT = 1205,
+ // Room for more debug 1206-1299 not used
// Isle of Conquest
LANG_BG_IC_START_TWO_MINUTES = 1205,
diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.h b/src/server/game/OutdoorPvP/OutdoorPvP.h
index 3af6655d953..1b7b086fd29 100644
--- a/src/server/game/OutdoorPvP/OutdoorPvP.h
+++ b/src/server/game/OutdoorPvP/OutdoorPvP.h
@@ -205,7 +205,7 @@ class OutdoorPvP : public ZoneScript
virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates & /*packet*/) { }
// called when a player triggers an areatrigger
- virtual bool HandleAreaTrigger(Player* /*player*/, uint32 /*trigger*/) { return false; }
+ virtual bool HandleAreaTrigger(Player* /*player*/, uint32 /*trigger*/, bool /*entered*/) { return false; }
// called on custom spell
virtual bool HandleCustomSpell(Player* player, uint32 spellId, GameObject* go);
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 1496ca988e5..16a735908da 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -951,13 +951,13 @@ bool ScriptMgr::OnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effInd
return tmpscript->OnDummyEffect(caster, spellId, effIndex, target);
}
-bool ScriptMgr::OnAreaTrigger(Player* player, AreaTriggerEntry const* trigger)
+bool ScriptMgr::OnAreaTrigger(Player* player, AreaTriggerEntry const* trigger, bool entered)
{
ASSERT(player);
ASSERT(trigger);
GET_SCRIPT_RET(AreaTriggerScript, sObjectMgr->GetAreaTriggerScriptId(trigger->ID), tmpscript, false);
- return tmpscript->OnTrigger(player, trigger);
+ return tmpscript->OnTrigger(player, trigger, entered);
}
Battleground* ScriptMgr::CreateBattleground(BattlegroundTypeId /*typeId*/)
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 2ac42dd1a63..588d909ae94 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -513,7 +513,7 @@ class AreaTriggerScript : public ScriptObject
bool IsDatabaseBound() const final override { return true; }
// Called when the area trigger is activated by a player.
- virtual bool OnTrigger(Player* /*player*/, AreaTriggerEntry const* /*trigger*/) { return false; }
+ virtual bool OnTrigger(Player* /*player*/, AreaTriggerEntry const* /*trigger*/, bool /*entered*/) { return false; }
};
class BattlegroundScript : public ScriptObject
@@ -1001,7 +1001,7 @@ class ScriptMgr
public: /* AreaTriggerScript */
- bool OnAreaTrigger(Player* player, AreaTriggerEntry const* trigger);
+ bool OnAreaTrigger(Player* player, AreaTriggerEntry const* trigger, bool entered);
public: /* BattlegroundScript */