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-rw-r--r--src/server/game/Achievements/AchievementMgr.cpp2
-rw-r--r--src/server/game/Instances/InstanceScript.h2
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp15
-rw-r--r--src/server/game/Spells/Spell.cpp7
4 files changed, 8 insertions, 18 deletions
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index 25d6bc1f889..e1c6aa2b1ca 100644
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -937,7 +937,7 @@ void AchievementMgr<Player>::SendCriteriaUpdate(AchievementCriteriaEntry const*
if (!entry->timeLimit)
data << uint32(0);
else
- data << uint32(timedCompleted ? 0 : 1); // this are some flags, 1 is for keeping the counter at 0 in client
+ data << uint32(timedCompleted ? 1 : 0); // this are some flags, 1 is for keeping the counter at 0 in client
data.AppendPackedTime(progress->date);
data << uint32(timeElapsed); // time elapsed in seconds
data << uint32(0); // unk
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h
index 1f190355b15..24a0296491c 100644
--- a/src/server/game/Instances/InstanceScript.h
+++ b/src/server/game/Instances/InstanceScript.h
@@ -146,6 +146,8 @@ class InstanceScript : public ZoneScript
Map* instance;
// On creation, NOT load.
+ // PLEASE INITIALIZE FIELDS IN THE CONSTRUCTOR INSTEAD !!!
+ // KEEPING THIS METHOD ONLY FOR BACKWARD COMPATIBILITY !!!
virtual void Initialize() { }
// On load
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 448911aa82d..a65299140fa 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -34,12 +34,6 @@
#include "WorldPacket.h"
#include "WorldSession.h"
-namespace
-{
- typedef std::set<ScriptObject*> ExampleScriptContainer;
- ExampleScriptContainer ExampleScripts;
-}
-
// This is the global static registry of scripts.
template<class TScript>
class ScriptRegistry
@@ -108,12 +102,9 @@ class ScriptRegistry
else
{
// The script uses a script name from database, but isn't assigned to anything.
- if (script->GetName().find("example") == std::string::npos && script->GetName().find("Smart") == std::string::npos)
+ if (script->GetName().find("Smart") == std::string::npos)
TC_LOG_ERROR("sql.sql", "Script named '%s' does not have a script name assigned in database.",
script->GetName().c_str());
-
- // These scripts don't get stored anywhere so throw them into this to avoid leaking memory
- ExampleScripts.insert(script);
}
}
else
@@ -234,10 +225,6 @@ void ScriptMgr::Unload()
#undef SCR_CLEAR
- for (ExampleScriptContainer::iterator itr = ExampleScripts.begin(); itr != ExampleScripts.end(); ++itr)
- delete *itr;
- ExampleScripts.clear();
-
delete[] SpellSummary;
delete[] UnitAI::AISpellInfo;
}
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 01eeac8066a..108f23bcc6a 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -4589,8 +4589,9 @@ void Spell::HandleThreatSpells()
for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
{
+ float threatToAdd = threat;
if (ihit->missCondition != SPELL_MISS_NONE)
- continue;
+ threatToAdd = 0.0f;
Unit* target = ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
if (!target)
@@ -4598,14 +4599,14 @@ void Spell::HandleThreatSpells()
// positive spells distribute threat among all units that are in combat with target, like healing
if (m_spellInfo->_IsPositiveSpell())
- target->getHostileRefManager().threatAssist(m_caster, threat, m_spellInfo);
+ target->getHostileRefManager().threatAssist(m_caster, threatToAdd, m_spellInfo);
// for negative spells threat gets distributed among affected targets
else
{
if (!target->CanHaveThreatList())
continue;
- target->AddThreat(m_caster, threat, m_spellInfo->GetSchoolMask(), m_spellInfo);
+ target->AddThreat(m_caster, threatToAdd, m_spellInfo->GetSchoolMask(), m_spellInfo);
}
}
TC_LOG_DEBUG("spells", "Spell %u, added an additional %f threat for %s %u target(s)", m_spellInfo->Id, threat, m_spellInfo->_IsPositiveSpell() ? "assisting" : "harming", uint32(m_UniqueTargetInfo.size()));