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-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp2
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index 6eec549d37a..e1ba1342404 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -30,7 +30,7 @@ void SummonList::DoZoneInCombat(uint32 entry)
}
}
-void SummonList::DoAction(uint32 entry, uint32 info)
+void SummonList::DoAction(uint32 entry, int32 info)
{
for (iterator i = begin(); i != end();)
{
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
index f7a28a71e33..1ac57891734 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
@@ -34,7 +34,7 @@ class SummonList : public std::list<uint64>
void Despawn(Creature *summon) { remove(summon->GetGUID()); }
void DespawnEntry(uint32 entry);
void DespawnAll();
- void DoAction(uint32 entry, uint32 info);
+ void DoAction(uint32 entry, int32 info);
void DoZoneInCombat(uint32 entry = 0);
void RemoveNotExisting();
bool HasEntry(uint32 entry);