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-rw-r--r--src/server/game/AI/CoreAI/PetAI.cpp2
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp4
-rw-r--r--src/server/game/Chat/Channels/Channel.h2
3 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp
index a7309e9039b..878bdc27618 100644
--- a/src/server/game/AI/CoreAI/PetAI.cpp
+++ b/src/server/game/AI/CoreAI/PetAI.cpp
@@ -420,7 +420,7 @@ void PetAI::DoAttack(Unit* target, bool chase)
if (me->HasUnitState(UNIT_STATE_FOLLOW))
me->GetMotionMaster()->Remove(FOLLOW_MOTION_TYPE);
-
+
// Pets with ranged attacks should not care about the chase angle at all.
float chaseDistance = me->GetPetChaseDistance();
float angle = chaseDistance == 0.f ? float(M_PI) : 0.f;
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
index 10ac56e2eff..354d21d5d9f 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
@@ -81,7 +81,7 @@ void EscortAI::InitializeAI()
if (me->GetFaction() != me->GetCreatureTemplate()->faction)
me->RestoreFaction();
-
+
Reset();
}
@@ -95,7 +95,7 @@ void EscortAI::EnterEvadeMode(EvadeReason /*why*/)
me->RemoveAllAuras();
me->CombatStop(true);
me->SetLootRecipient(nullptr);
-
+
EngagementOver();
if (HasEscortState(STATE_ESCORT_ESCORTING))
diff --git a/src/server/game/Chat/Channels/Channel.h b/src/server/game/Chat/Channels/Channel.h
index efff8d0fca8..61f6f0c7cf2 100644
--- a/src/server/game/Chat/Channels/Channel.h
+++ b/src/server/game/Chat/Channels/Channel.h
@@ -250,7 +250,7 @@ class TC_GAME_API Channel
bool IsOn(ObjectGuid who) const { return _playersStore.find(who) != _playersStore.end(); }
bool IsBanned(ObjectGuid guid) const { return _bannedStore.find(guid) != _bannedStore.end(); }
-
+
uint8 GetPlayerFlags(ObjectGuid const& guid) const
{