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-rw-r--r--src/server/game/AI/EventAI/CreatureEventAI.cpp2
-rw-r--r--src/server/game/Entities/Object/ObjectDefines.h22
2 files changed, 12 insertions, 12 deletions
diff --git a/src/server/game/AI/EventAI/CreatureEventAI.cpp b/src/server/game/AI/EventAI/CreatureEventAI.cpp
index 43f6a91242a..f1a1b8824c7 100644
--- a/src/server/game/AI/EventAI/CreatureEventAI.cpp
+++ b/src/server/game/AI/EventAI/CreatureEventAI.cpp
@@ -1268,7 +1268,7 @@ bool CreatureEventAI::CanCast(Unit* target, SpellInfo const* spell, bool trigger
return false;
//Check for power
- if (!triggered && me->GetPower((Powers)spell->PowerType) < spell->CalcPowerCost(me, spell->GetSchoolMask()))
+ if (!triggered && me->GetPower((Powers)spell->PowerType) < uint32(spell->CalcPowerCost(me, spell->GetSchoolMask())))
return false;
//Unit is out of range of this spell
diff --git a/src/server/game/Entities/Object/ObjectDefines.h b/src/server/game/Entities/Object/ObjectDefines.h
index e41716dde36..021e3d0aea5 100644
--- a/src/server/game/Entities/Object/ObjectDefines.h
+++ b/src/server/game/Entities/Object/ObjectDefines.h
@@ -23,18 +23,18 @@
enum HighGuid
{
- HIGHGUID_ITEM = 0x400, // blizz 4000
- HIGHGUID_CONTAINER = 0x400, // blizz 4000
- HIGHGUID_PLAYER = 0x000, // blizz 0000
- HIGHGUID_GAMEOBJECT = 0xF11, // blizz F110
- HIGHGUID_TRANSPORT = 0xF12, // blizz F120 (for GAMEOBJECT_TYPE_TRANSPORT)
- HIGHGUID_UNIT = 0xF13, // blizz F130
- HIGHGUID_PET = 0xF14, // blizz F140
- HIGHGUID_VEHICLE = 0xF15, // blizz F550
- HIGHGUID_DYNAMICOBJECT = 0xF10, // blizz F100
+ HIGHGUID_ITEM = 0x4000, // blizz 4000
+ HIGHGUID_CONTAINER = 0x4000, // blizz 4000
+ HIGHGUID_PLAYER = 0x0000, // blizz 0000
+ HIGHGUID_GAMEOBJECT = 0xF110, // blizz F110
+ HIGHGUID_TRANSPORT = 0xF120, // blizz F120 (for GAMEOBJECT_TYPE_TRANSPORT)
+ HIGHGUID_UNIT = 0xF130, // blizz F130
+ HIGHGUID_PET = 0xF140, // blizz F140
+ HIGHGUID_VEHICLE = 0xF150, // blizz F550
+ HIGHGUID_DYNAMICOBJECT = 0xF100, // blizz F100
HIGHGUID_CORPSE = 0xF101, // blizz F100
- HIGHGUID_MO_TRANSPORT = 0x1FC, // blizz 1FC0 (for GAMEOBJECT_TYPE_MO_TRANSPORT)
- HIGHGUID_GROUP = 0x1F5
+ HIGHGUID_MO_TRANSPORT = 0x1FC0, // blizz 1FC0 (for GAMEOBJECT_TYPE_MO_TRANSPORT)
+ HIGHGUID_GROUP = 0x1F05
};
// used for creating values for respawn for example