diff options
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.h | 4 | ||||
| -rw-r--r-- | src/server/game/Guilds/Guild.cpp | 8 | ||||
| -rw-r--r-- | src/server/game/Handlers/TradeHandler.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Instances/InstanceScript.h | 4 |
5 files changed, 12 insertions, 10 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index e7d14d68377..29a178b419f 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -22645,7 +22645,7 @@ bool Player::ModifyMoney(int32 amount, bool sendError /*= true*/) SetMoney (GetMoney() > uint32(-amount) ? GetMoney() + amount : 0); else { - if (GetMoney() < uint32(MAX_MONEY_AMOUNT - amount)) + if (GetMoney() < MAX_MONEY_AMOUNT - static_cast<uint32>(amount)) SetMoney(GetMoney() + amount); else { diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 92691c3fd45..39f3c804025 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -29,6 +29,7 @@ #include "SpellMgr.h" #include "Unit.h" +#include <limits> #include <string> #include <vector> @@ -824,7 +825,8 @@ enum PlayerDelayedOperations // Player summoning auto-decline time (in secs) #define MAX_PLAYER_SUMMON_DELAY (2*MINUTE) -#define MAX_MONEY_AMOUNT (0x7FFFFFFF-1) +// Maximum money amount : 2^31 - 1 +auto constexpr MAX_MONEY_AMOUNT(static_cast<uint32>(std::numeric_limits<int32>::max())); struct InstancePlayerBind { diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp index f448fbb9f19..db0a196dec6 100644 --- a/src/server/game/Guilds/Guild.cpp +++ b/src/server/game/Guilds/Guild.cpp @@ -754,7 +754,7 @@ int32 Guild::Member::GetBankWithdrawValue(uint8 tabId) const { // Guild master has unlimited amount. if (IsRank(GR_GUILDMASTER)) - return tabId == GUILD_BANK_MAX_TABS ? GUILD_WITHDRAW_MONEY_UNLIMITED : GUILD_WITHDRAW_SLOT_UNLIMITED; + return static_cast<int32>(tabId == GUILD_BANK_MAX_TABS ? GUILD_WITHDRAW_MONEY_UNLIMITED : GUILD_WITHDRAW_SLOT_UNLIMITED); return m_bankWithdraw[tabId]; } @@ -1760,7 +1760,7 @@ void Guild::HandleMemberDepositMoney(WorldSession* session, uint32 amount) bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint32 amount, bool repair) { //clamp amount to MAX_MONEY_AMOUNT, Players can't hold more than that anyway - amount = std::min(amount, uint32(MAX_MONEY_AMOUNT)); + amount = std::min(amount, MAX_MONEY_AMOUNT); if (m_bankMoney < amount) // Not enough money in bank return false; @@ -2581,7 +2581,7 @@ inline int32 Guild::_GetMemberRemainingSlots(Member const* member, uint8 tabId) { uint8 rankId = member->GetRankId(); if (rankId == GR_GUILDMASTER) - return GUILD_WITHDRAW_SLOT_UNLIMITED; + return static_cast<int32>(GUILD_WITHDRAW_SLOT_UNLIMITED); if ((_GetRankBankTabRights(rankId, tabId) & GUILD_BANK_RIGHT_VIEW_TAB) != 0) { int32 remaining = _GetRankBankTabSlotsPerDay(rankId, tabId) - member->GetBankWithdrawValue(tabId); @@ -2598,7 +2598,7 @@ inline int32 Guild::_GetMemberRemainingMoney(Member const* member) const { uint8 rankId = member->GetRankId(); if (rankId == GR_GUILDMASTER) - return GUILD_WITHDRAW_MONEY_UNLIMITED; + return static_cast<int32>(GUILD_WITHDRAW_MONEY_UNLIMITED); if ((_GetRankRights(rankId) & (GR_RIGHT_WITHDRAW_REPAIR | GR_RIGHT_WITHDRAW_GOLD)) != 0) { diff --git a/src/server/game/Handlers/TradeHandler.cpp b/src/server/game/Handlers/TradeHandler.cpp index 1fe4718d7ae..884c4a83b15 100644 --- a/src/server/game/Handlers/TradeHandler.cpp +++ b/src/server/game/Handlers/TradeHandler.cpp @@ -299,14 +299,14 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/) return; } - if (_player->GetMoney() >= uint32(MAX_MONEY_AMOUNT) - his_trade->GetMoney()) + if (_player->GetMoney() >= MAX_MONEY_AMOUNT - his_trade->GetMoney()) { _player->SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, NULL, NULL); my_trade->SetAccepted(false, true); return; } - if (trader->GetMoney() >= uint32(MAX_MONEY_AMOUNT) - my_trade->GetMoney()) + if (trader->GetMoney() >= MAX_MONEY_AMOUNT - my_trade->GetMoney()) { trader->SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, NULL, NULL); his_trade->SetAccepted(false, true); diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h index 3050443edc0..9e11c566c22 100644 --- a/src/server/game/Instances/InstanceScript.h +++ b/src/server/game/Instances/InstanceScript.h @@ -243,7 +243,7 @@ AI* GetInstanceAI(T* obj, char const* scriptName) return new AI(obj); return NULL; -}; +} template<class AI, class T> AI* GetInstanceAI(T* obj) @@ -253,6 +253,6 @@ AI* GetInstanceAI(T* obj) return new AI(obj); return NULL; -}; +} #endif // TRINITY_INSTANCE_DATA_H |
