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-rw-r--r--src/server/game/Accounts/AccountMgr.cpp8
-rw-r--r--src/server/game/Server/WorldSocket.cpp35
2 files changed, 21 insertions, 22 deletions
diff --git a/src/server/game/Accounts/AccountMgr.cpp b/src/server/game/Accounts/AccountMgr.cpp
index ce382342de8..b1d0087c32c 100644
--- a/src/server/game/Accounts/AccountMgr.cpp
+++ b/src/server/game/Accounts/AccountMgr.cpp
@@ -187,6 +187,14 @@ AccountOpResult AccountMgr::ChangePassword(uint32 accountId, std::string newPass
LoginDatabase.Execute(stmt);
+ stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_VS);
+
+ stmt->setString(0, "");
+ stmt->setString(1, "");
+ stmt->setString(2, username);
+
+ LoginDatabase.Execute(stmt);
+
return AOR_OK;
}
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index 8b102518e84..5260b5f77a9 100644
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -750,7 +750,6 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
uint32 clientBuild;
uint32 unk2, unk3, unk5, unk6, unk7;
uint64 unk4;
- BigNumber v, s, g, N;
WorldPacket packet, SendAddonPacked;
BigNumber k;
@@ -779,6 +778,8 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
clientSeed);
// Get the account information from the realmd database
+ // 0 1 2 3 4 5 6 7 8
+ // SELECT id, sessionkey, last_ip, locked, expansion, mutetime, locale, recruiter, os FROM account WHERE username = ?
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME);
stmt->setString(0, account);
@@ -795,27 +796,11 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
Field* fields = result->Fetch();
- uint8 expansion = fields[6].GetUInt8();
+ uint8 expansion = fields[4].GetUInt8();
uint32 world_expansion = sWorld->getIntConfig(CONFIG_EXPANSION);
if (expansion > world_expansion)
expansion = world_expansion;
- N.SetHexStr ("894B645E89E1535BBDAD5B8B290650530801B18EBFBF5E8FAB3C82872A3E9BB7");
- g.SetDword (7);
-
- v.SetHexStr(fields[4].GetCString());
- s.SetHexStr (fields[5].GetCString());
-
- const char* sStr = s.AsHexStr(); // Must be freed by OPENSSL_free()
- const char* vStr = v.AsHexStr(); // Must be freed by OPENSSL_free()
-
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: (s, v) check s: %s v: %s",
- sStr,
- vStr);
-
- OPENSSL_free((void*)sStr);
- OPENSSL_free((void*)vStr);
-
///- Re-check ip locking (same check as in realmd).
if (fields[3].GetUInt8() == 1) // if ip is locked
{
@@ -831,7 +816,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
k.SetHexStr(fields[1].GetCString());
- int64 mutetime = fields[7].GetInt64();
+ int64 mutetime = fields[5].GetInt64();
//! Negative mutetime indicates amount of seconds to be muted effective on next login - which is now.
if (mutetime < 0)
{
@@ -845,12 +830,12 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
LoginDatabase.Execute(stmt);
}
- locale = LocaleConstant (fields[8].GetUInt8());
+ locale = LocaleConstant (fields[6].GetUInt8());
if (locale >= TOTAL_LOCALES)
locale = LOCALE_enUS;
- uint32 recruiter = fields[9].GetUInt32();
- std::string os = fields[10].GetString();
+ uint32 recruiter = fields[7].GetUInt32();
+ std::string os = fields[8].GetString();
// Must be done before WorldSession is created
if (sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED) && os != "Win" && os != "OSX")
@@ -948,6 +933,12 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
// NOTE ATM the socket is single-threaded, have this in mind ...
ACE_NEW_RETURN(m_Session, WorldSession(id, this, AccountTypes(security), expansion, mutetime, locale, recruiter, isRecruiter), -1);
+ stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_CLEAR_SESSIONKEY);
+
+ stmt->setUInt32(0, id);
+
+ LoginDatabase.Execute(stmt);
+
m_Crypt.Init(&k);
m_Session->LoadGlobalAccountData();