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-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.cpp24
-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.h1
2 files changed, 0 insertions, 25 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 2300876048b..911ccd25728 100755
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -955,30 +955,6 @@ bool Creature::isCanTrainingAndResetTalentsOf(Player* player) const
&& player->getClass() == GetCreatureTemplate()->trainer_class;
}
-void Creature::AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 /*MovementFlags*/, uint8 /*type*/)
-{
- /* uint32 timeElap = getMSTime();
- if ((timeElap - m_startMove) < m_moveTime)
- {
- oX = (dX - oX) * ((timeElap - m_startMove) / m_moveTime);
- oY = (dY - oY) * ((timeElap - m_startMove) / m_moveTime);
- }
- else
- {
- oX = dX;
- oY = dY;
- }
-
- dX = x;
- dY = y;
- m_orientation = atan2((oY - dY), (oX - dX));
-
- m_startMove = getMSTime();
- m_moveTime = time;*/
- float speed = GetDistance(x, y, z) / ((float)time * 0.001f);
- MonsterMoveWithSpeed(x, y, z, speed);
-}
-
Player* Creature::GetLootRecipient() const
{
if (!m_lootRecipient)
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index c0703196075..228485d001e 100755
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -520,7 +520,6 @@ class Creature : public Unit, public GridObject<Creature>, public MapCreature
bool AIM_Initialize(CreatureAI* ai = NULL);
void Motion_Initialize();
- void AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 MovementFlags, uint8 type);
CreatureAI* AI() const { return (CreatureAI*)i_AI; }
bool SetWalk(bool enable);