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path: root/src/server/scripts/Battlefield/BattlefieldWG.cpp
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Diffstat (limited to 'src/server/scripts/Battlefield/BattlefieldWG.cpp')
-rw-r--r--src/server/scripts/Battlefield/BattlefieldWG.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/scripts/Battlefield/BattlefieldWG.cpp b/src/server/scripts/Battlefield/BattlefieldWG.cpp
index ad88855f43a..ba7c3e4ca51 100644
--- a/src/server/scripts/Battlefield/BattlefieldWG.cpp
+++ b/src/server/scripts/Battlefield/BattlefieldWG.cpp
@@ -570,7 +570,7 @@ void BattlefieldWG::OnBattleStart()
// Update faction of relic, only attacker can click on
relic->SetFaction(WintergraspFaction[GetAttackerTeam()]);
// Set in use (not allow to click on before last door is broken)
- relic->AddFlag(GameObjectFlags(GO_FLAG_IN_USE | GO_FLAG_NOT_SELECTABLE));
+ relic->SetFlag(GO_FLAG_IN_USE | GO_FLAG_NOT_SELECTABLE);
m_titansRelicGUID = relic->GetGUID();
}
else
@@ -967,7 +967,7 @@ void BattlefieldWG::HandleKill(Player* killer, Unit* victim)
HandlePromotion(killer, victim);
// Allow to Skin non-released corpse
- victim->AddUnitFlag(UNIT_FLAG_SKINNABLE);
+ victim->SetUnitFlag(UNIT_FLAG_SKINNABLE);
}
/// @todoRecent PvP activity worldstate
@@ -1494,7 +1494,7 @@ void BfWGGameObjectBuilding::Destroyed()
go->SetGoState(GO_STATE_ACTIVE);
_wg->SetRelicInteractible(true);
if (_wg->GetRelic())
- _wg->GetRelic()->RemoveFlag(GameObjectFlags(GO_FLAG_IN_USE | GO_FLAG_NOT_SELECTABLE));
+ _wg->GetRelic()->RemoveFlag(GO_FLAG_IN_USE | GO_FLAG_NOT_SELECTABLE);
else
TC_LOG_ERROR("bg.battlefield.wg", "Titan Relic not found.");
break;