aboutsummaryrefslogtreecommitdiff
path: root/src/server/scripts/Battlefield/BattlefieldWG.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/scripts/Battlefield/BattlefieldWG.cpp')
-rw-r--r--src/server/scripts/Battlefield/BattlefieldWG.cpp48
1 files changed, 24 insertions, 24 deletions
diff --git a/src/server/scripts/Battlefield/BattlefieldWG.cpp b/src/server/scripts/Battlefield/BattlefieldWG.cpp
index f064d8ee919..85dd74769e8 100644
--- a/src/server/scripts/Battlefield/BattlefieldWG.cpp
+++ b/src/server/scripts/Battlefield/BattlefieldWG.cpp
@@ -465,14 +465,14 @@ bool BattlefieldWG::SetupBattlefield()
auto loadSavedWorldState = [&](int32 id)
{
- sWorldStateMgr->SetValue(id, sWorld->getWorldState(id), m_Map);
+ sWorldStateMgr->SetValue(id, sWorld->getWorldState(id), false, m_Map);
};
loadSavedWorldState(WS_BATTLEFIELD_WG_SHOW_TIME_NEXT_BATTLE);
loadSavedWorldState(WS_BATTLEFIELD_WG_DEFENDER);
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_ATTACKER, GetAttackerTeam(), m_Map);
- sWorldStateMgr->SetValue(ClockWorldState[0], GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, m_Map);
- sWorldStateMgr->SetValue(ClockWorldState[1], GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_ATTACKER, GetAttackerTeam(), false, m_Map);
+ sWorldStateMgr->SetValue(ClockWorldState[0], GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, false, m_Map);
+ sWorldStateMgr->SetValue(ClockWorldState[1], GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, false, m_Map);
loadSavedWorldState(WS_BATTLEFIELD_WG_ATTACKED_A);
loadSavedWorldState(WS_BATTLEFIELD_WG_DEFENDED_A);
loadSavedWorldState(WS_BATTLEFIELD_WG_ATTACKED_H);
@@ -592,11 +592,11 @@ void BattlefieldWG::OnBattleStart()
else
TC_LOG_ERROR("bg.battlefield", "WG: Failed to spawn titan relic.");
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_ATTACKER, GetAttackerTeam(), m_Map);
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_DEFENDER, GetDefenderTeam(), m_Map);
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_SHOW_TIME_NEXT_BATTLE, 0, m_Map);
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_SHOW_TIME_BATTLE_END, 1, m_Map);
- sWorldStateMgr->SetValue(ClockWorldState[0], GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_ATTACKER, GetAttackerTeam(), false, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_DEFENDER, GetDefenderTeam(), false, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_SHOW_TIME_NEXT_BATTLE, 0, false, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_SHOW_TIME_BATTLE_END, 1, false, m_Map);
+ sWorldStateMgr->SetValue(ClockWorldState[0], GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, false, m_Map);
// Update tower visibility and update faction
for (auto itr = CanonList.begin(); itr != CanonList.end(); ++itr)
@@ -690,12 +690,12 @@ void BattlefieldWG::OnBattleEnd(bool endByTimer)
else
worldStateId = GetDefenderTeam() == TEAM_HORDE ? WS_BATTLEFIELD_WG_ATTACKED_H : WS_BATTLEFIELD_WG_ATTACKED_A;
- sWorldStateMgr->SetValue(worldStateId, sWorldStateMgr->GetValue(worldStateId, m_Map) + 1, m_Map);
+ sWorldStateMgr->SetValue(worldStateId, sWorldStateMgr->GetValue(worldStateId, m_Map) + 1, false, m_Map);
}
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_SHOW_TIME_NEXT_BATTLE, 1, m_Map);
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_SHOW_TIME_BATTLE_END, 0, m_Map);
- sWorldStateMgr->SetValue(ClockWorldState[1], GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_SHOW_TIME_NEXT_BATTLE, 1, false, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_SHOW_TIME_BATTLE_END, 0, false, m_Map);
+ sWorldStateMgr->SetValue(ClockWorldState[1], GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, false, m_Map);
// Remove turret
for (auto itr = CanonList.begin(); itr != CanonList.end(); ++itr)
@@ -1224,7 +1224,7 @@ void BattlefieldWG::UpdatedDestroyedTowerCount(TeamId team)
else
m_Timer -= 600000;
- sWorldStateMgr->SetValue(ClockWorldState[0], GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, m_Map);
+ sWorldStateMgr->SetValue(ClockWorldState[0], GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, false, m_Map);
}
}
else // Keep tower
@@ -1282,10 +1282,10 @@ void BattlefieldWG::UpdateDamagedTowerCount(TeamId team)
// Update vehicle count WorldState to player
void BattlefieldWG::UpdateVehicleCountWG()
{
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_VEHICLE_H, GetData(BATTLEFIELD_WG_DATA_VEHICLE_H), m_Map);
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_MAX_VEHICLE_H, GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_H), m_Map);
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_VEHICLE_A, GetData(BATTLEFIELD_WG_DATA_VEHICLE_A), m_Map);
- sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_MAX_VEHICLE_A, GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_A), m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_VEHICLE_H, GetData(BATTLEFIELD_WG_DATA_VEHICLE_H), false, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_MAX_VEHICLE_H, GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_H), false, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_VEHICLE_A, GetData(BATTLEFIELD_WG_DATA_VEHICLE_A), false, m_Map);
+ sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_MAX_VEHICLE_A, GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_A), false, m_Map);
}
void BattlefieldWG::UpdateTenacity()
@@ -1421,7 +1421,7 @@ void BfWGGameObjectBuilding::Rebuild()
// Update worldstate
_state = WintergraspGameObjectState(BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT - (_teamControl * 3));
- sWorldStateMgr->SetValue(_worldState, _state, _wg->GetMap());
+ sWorldStateMgr->SetValue(_worldState, _state, false, _wg->GetMap());
}
UpdateCreatureAndGo();
build->SetFaction(WintergraspFaction[_teamControl]);
@@ -1444,7 +1444,7 @@ void BfWGGameObjectBuilding::Damaged()
{
// Update worldstate
_state = WintergraspGameObjectState(BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DAMAGE - (_teamControl * 3));
- sWorldStateMgr->SetValue(_worldState, _state, _wg->GetMap());
+ sWorldStateMgr->SetValue(_worldState, _state, false, _wg->GetMap());
// Send warning message
if (_staticTowerInfo)
@@ -1468,7 +1468,7 @@ void BfWGGameObjectBuilding::Destroyed()
{
// Update worldstate
_state = WintergraspGameObjectState(BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DESTROY - (_teamControl * 3));
- sWorldStateMgr->SetValue(_worldState, _state, _wg->GetMap());
+ sWorldStateMgr->SetValue(_worldState, _state, false, _wg->GetMap());
// Warn players
if (_staticTowerInfo)
@@ -1523,7 +1523,7 @@ void BfWGGameObjectBuilding::Init(GameObject* go)
}
_state = WintergraspGameObjectState(sWorld->getWorldState(_worldState));
- sWorldStateMgr->SetValue(_worldState, _state, _wg->GetMap());
+ sWorldStateMgr->SetValue(_worldState, _state, false, _wg->GetMap());
switch (_state)
{
case BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_INTACT:
@@ -1776,7 +1776,7 @@ void WintergraspWorkshop::GiveControlTo(TeamId teamId, bool init /*= false*/)
{
// Updating worldstate
_state = BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT;
- sWorldStateMgr->SetValue(_staticInfo->WorldStateId, _state, _wg->GetMap());
+ sWorldStateMgr->SetValue(_staticInfo->WorldStateId, _state, false, _wg->GetMap());
// Warning message
if (!init)
@@ -1794,7 +1794,7 @@ void WintergraspWorkshop::GiveControlTo(TeamId teamId, bool init /*= false*/)
{
// Update worldstate
_state = BATTLEFIELD_WG_OBJECTSTATE_HORDE_INTACT;
- sWorldStateMgr->SetValue(_staticInfo->WorldStateId, _state, _wg->GetMap());
+ sWorldStateMgr->SetValue(_staticInfo->WorldStateId, _state, false, _wg->GetMap());
// Warning message
if (!init)