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-rw-r--r--src/server/scripts/Battlefield/BattlefieldTB.cpp1
-rw-r--r--src/server/scripts/Battlefield/BattlefieldWG.cpp3
2 files changed, 0 insertions, 4 deletions
diff --git a/src/server/scripts/Battlefield/BattlefieldTB.cpp b/src/server/scripts/Battlefield/BattlefieldTB.cpp
index b1f2c06238d..effbc045240 100644
--- a/src/server/scripts/Battlefield/BattlefieldTB.cpp
+++ b/src/server/scripts/Battlefield/BattlefieldTB.cpp
@@ -215,7 +215,6 @@ void BattlefieldTB::OnPlayerJoinWar(Player* player)
player->CastSpell(player, SPELL_TOWER_ATTACK_BONUS, CastSpellExtraArgs(TRIGGERED_FULL_MASK).AddSpellMod(SPELLVALUE_AURA_STACK, GetData(BATTLEFIELD_TB_DATA_TOWERS_DESTROYED)));
}
-
void BattlefieldTB::OnPlayerLeaveWar(Player* player)
{
RemoveAurasFromPlayer(player);
diff --git a/src/server/scripts/Battlefield/BattlefieldWG.cpp b/src/server/scripts/Battlefield/BattlefieldWG.cpp
index 7c6f33182db..ad88855f43a 100644
--- a/src/server/scripts/Battlefield/BattlefieldWG.cpp
+++ b/src/server/scripts/Battlefield/BattlefieldWG.cpp
@@ -481,7 +481,6 @@ bool BattlefieldWG::SetupBattlefield()
m_GraveyardList[i] = graveyard;
}
-
Workshops.resize(WG_MAX_WORKSHOP);
// Spawn workshop creatures and gameobjects
for (uint8 i = 0; i < WG_MAX_WORKSHOP; i++)
@@ -577,7 +576,6 @@ void BattlefieldWG::OnBattleStart()
else
TC_LOG_ERROR("bg.battlefield", "WG: Failed to spawn titan relic.");
-
// Update tower visibility and update faction
for (auto itr = CanonList.begin(); itr != CanonList.end(); ++itr)
{
@@ -1151,7 +1149,6 @@ uint32 BattlefieldWG::GetData(uint32 data) const
return Battlefield::GetData(data);
}
-
void BattlefieldWG::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
packet.Worldstates.emplace_back(WS_BATTLEFIELD_WG_DEFENDED_A, GetData(BATTLEFIELD_WG_DATA_DEF_A));