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-rw-r--r--src/server/scripts/Commands/cs_misc.cpp4
-rw-r--r--src/server/scripts/Commands/cs_send.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index f5c18af74dd..6a7e60c1906 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -1356,7 +1356,7 @@ public:
return false;
}
- Item* item = playerTarget->StoreNewItem(dest, itemId, true, GenerateItemRandomBonusListId(itemId), GuidSet(), 0, bonusListIDs);
+ Item* item = playerTarget->StoreNewItem(dest, itemId, true, GenerateItemRandomBonusListId(itemId), GuidSet(), ItemContext::NONE, bonusListIDs);
// remove binding (let GM give it to another player later)
if (player == playerTarget)
@@ -1425,7 +1425,7 @@ public:
InventoryResult msg = playerTarget->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itr->second.GetId(), 1);
if (msg == EQUIP_ERR_OK)
{
- Item* item = playerTarget->StoreNewItem(dest, itr->second.GetId(), true, {}, GuidSet(), 0, bonusListIDs);
+ Item* item = playerTarget->StoreNewItem(dest, itr->second.GetId(), true, {}, GuidSet(), ItemContext::NONE, bonusListIDs);
// remove binding (let GM give it to another player later)
if (player == playerTarget)
diff --git a/src/server/scripts/Commands/cs_send.cpp b/src/server/scripts/Commands/cs_send.cpp
index 3f490186e35..b1aad586c8c 100644
--- a/src/server/scripts/Commands/cs_send.cpp
+++ b/src/server/scripts/Commands/cs_send.cpp
@@ -188,7 +188,7 @@ public:
for (ItemPairs::const_iterator itr = items.begin(); itr != items.end(); ++itr)
{
- if (Item* item = Item::CreateItem(itr->first, itr->second, handler->GetSession() ? handler->GetSession()->GetPlayer() : 0))
+ if (Item* item = Item::CreateItem(itr->first, itr->second, ItemContext::NONE, handler->GetSession() ? handler->GetSession()->GetPlayer() : 0))
{
item->SaveToDB(trans); // Save to prevent being lost at next mail load. If send fails, the item will be deleted.
draft.AddItem(item);