diff options
Diffstat (limited to 'src/server/scripts/Commands')
| -rw-r--r-- | src/server/scripts/Commands/cs_account.cpp | 2 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_character.cpp | 4 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_gobject.cpp | 2 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_misc.cpp | 2 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_npc.cpp | 6 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_wp.cpp | 2 |
6 files changed, 9 insertions, 9 deletions
diff --git a/src/server/scripts/Commands/cs_account.cpp b/src/server/scripts/Commands/cs_account.cpp index 4dc44bbfc58..3953beab3da 100644 --- a/src/server/scripts/Commands/cs_account.cpp +++ b/src/server/scripts/Commands/cs_account.cpp @@ -140,7 +140,7 @@ public: } /// Delete a user account and all associated characters in this realm - /// \todo This function has to be enhanced to respect the login/realm split (delete char, delete account chars in realm then delete account) + /// @todo This function has to be enhanced to respect the login/realm split (delete char, delete account chars in realm then delete account) static bool HandleAccountDeleteCommand(ChatHandler* handler, char const* args) { if (!*args) diff --git a/src/server/scripts/Commands/cs_character.cpp b/src/server/scripts/Commands/cs_character.cpp index 5ec40bcd0fc..c29b62975ab 100644 --- a/src/server/scripts/Commands/cs_character.cpp +++ b/src/server/scripts/Commands/cs_character.cpp @@ -443,7 +443,7 @@ public: stmt->setUInt16(0, uint16(AT_LOGIN_CHANGE_RACE)); if (target) { - // TODO : add text into database + /// @todo add text into database handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER, handler->GetNameLink(target).c_str()); target->SetAtLoginFlag(AT_LOGIN_CHANGE_RACE); stmt->setUInt32(1, target->GetGUIDLow()); @@ -451,7 +451,7 @@ public: else { std::string oldNameLink = handler->playerLink(targetName); - // TODO : add text into database + /// @todo add text into database handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid)); stmt->setUInt32(1, GUID_LOPART(targetGuid)); } diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp index 4093861ae9a..f99e51fb260 100644 --- a/src/server/scripts/Commands/cs_gobject.cpp +++ b/src/server/scripts/Commands/cs_gobject.cpp @@ -174,7 +174,7 @@ public: return false; } - // TODO: is it really necessary to add both the real and DB table guid here ? + /// @todo is it really necessary to add both the real and DB table guid here ? sObjectMgr->AddGameobjectToGrid(guidLow, sObjectMgr->GetGOData(guidLow)); handler->PSendSysMessage(LANG_GAMEOBJECT_ADD, objectId, objectInfo->name.c_str(), guidLow, x, y, z); diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp index 4cdc1e0d9ce..20c50949dcc 100644 --- a/src/server/scripts/Commands/cs_misc.cpp +++ b/src/server/scripts/Commands/cs_misc.cpp @@ -2211,7 +2211,7 @@ public: // from console show not existed sender MailSender sender(MAIL_NORMAL, handler->GetSession() ? handler->GetSession()->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM); - //- TODO: Fix poor design + /// @todo Fix poor design SQLTransaction trans = CharacterDatabase.BeginTransaction(); MailDraft(subject, text) .SendMailTo(trans, MailReceiver(target, GUID_LOPART(targetGuid)), sender); diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp index 8dc466296fd..0d898ed45c2 100644 --- a/src/server/scripts/Commands/cs_npc.cpp +++ b/src/server/scripts/Commands/cs_npc.cpp @@ -82,7 +82,7 @@ public: { "item", SEC_GAMEMASTER, false, &HandleNpcAddVendorItemCommand, "", NULL }, { "move", SEC_GAMEMASTER, false, &HandleNpcAddMoveCommand, "", NULL }, { "temp", SEC_GAMEMASTER, false, &HandleNpcAddTempSpawnCommand, "", NULL }, - //{ TODO: fix or remove this command + //{@todo fix or remove this command { "weapon", SEC_ADMINISTRATOR, false, &HandleNpcAddWeaponCommand, "", NULL }, //} { "", SEC_GAMEMASTER, false, &HandleNpcAddCommand, "", NULL }, @@ -114,7 +114,7 @@ public: { "spawndist", SEC_GAMEMASTER, false, &HandleNpcSetSpawnDistCommand, "", NULL }, { "spawntime", SEC_GAMEMASTER, false, &HandleNpcSetSpawnTimeCommand, "", NULL }, { "data", SEC_ADMINISTRATOR, false, &HandleNpcSetDataCommand, "", NULL }, - //{ TODO: fix or remove these commands + //{ @todo fix or remove these commands { "name", SEC_GAMEMASTER, false, &HandleNpcSetNameCommand, "", NULL }, { "subname", SEC_GAMEMASTER, false, &HandleNpcSetSubNameCommand, "", NULL }, //} @@ -1421,7 +1421,7 @@ public: return true; } - //TODO: NpcCommands that need to be fixed : + /// @todo NpcCommands that need to be fixed : static bool HandleNpcAddWeaponCommand(ChatHandler* /*handler*/, char const* /*args*/) { /*if (!*args) diff --git a/src/server/scripts/Commands/cs_wp.cpp b/src/server/scripts/Commands/cs_wp.cpp index 87b12021212..bb48e94f744 100644 --- a/src/server/scripts/Commands/cs_wp.cpp +++ b/src/server/scripts/Commands/cs_wp.cpp @@ -700,7 +700,7 @@ public: wpCreature2->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn()); // To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells(); - //TODO: Should we first use "Create" then use "LoadFromDB"? + /// @todo Should we first use "Create" then use "LoadFromDB"? if (!wpCreature2->LoadCreatureFromDB(wpCreature2->GetDBTableGUIDLow(), map)) { handler->PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, VISUAL_WAYPOINT); |
