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-rw-r--r--src/server/scripts/Commands/cs_npc.cpp42
1 files changed, 28 insertions, 14 deletions
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp
index f640d257a3a..79a74b0823d 100644
--- a/src/server/scripts/Commands/cs_npc.cpp
+++ b/src/server/scripts/Commands/cs_npc.cpp
@@ -665,29 +665,43 @@ public:
static bool HandleNpcNearCommand(ChatHandler* handler, char const* args)
{
- WorldObject* object = handler->GetSession()->GetPlayer();
float distance = (!*args) ? 10.0f : float((atof(args)));
uint32 count = 0;
- CellCoord pair(Trinity::ComputeCellCoord(object->GetPositionX(), object->GetPositionY()));
- Cell cell(pair);
- cell.SetNoCreate();
-
- std::list<Creature*> creatureList;
- Trinity::AnyUnitInObjectRangeCheck check(object, distance);
- Trinity::CreatureListSearcher<Trinity::AnyUnitInObjectRangeCheck> search(object, creatureList, check);
- TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AnyUnitInObjectRangeCheck>, GridTypeMapContainer> visit(search);
+ Player* player = handler->GetSession()->GetPlayer();
- cell.Visit(pair, visit, *(object->GetMap()), *object, distance);
+ PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_NEAREST);
+ stmt->setFloat(0, player->GetPositionX());
+ stmt->setFloat(1, player->GetPositionY());
+ stmt->setFloat(2, player->GetPositionZ());
+ stmt->setUInt32(3, player->GetMapId());
+ stmt->setFloat(4, player->GetPositionX());
+ stmt->setFloat(5, player->GetPositionY());
+ stmt->setFloat(6, player->GetPositionZ());
+ stmt->setFloat(7, distance * distance);
+ PreparedQueryResult result = WorldDatabase.Query(stmt);
- if (!creatureList.empty())
+ if (result)
{
- for (std::list<Creature*>::iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
+ do
{
- handler->PSendSysMessage(LANG_CREATURE_LIST_CHAT, (*itr)->GetGUIDLow(), (*itr)->GetGUIDLow(), (*itr)->GetName().c_str(),
- (*itr)->GetPositionX(), (*itr)->GetPositionY(), (*itr)->GetPositionZ(), (*itr)->GetMapId());
+ Field* fields = result->Fetch();
+ uint32 guid = fields[0].GetUInt32();
+ uint32 entry = fields[1].GetUInt32();
+ float x = fields[2].GetFloat();
+ float y = fields[3].GetFloat();
+ float z = fields[4].GetFloat();
+ uint16 mapId = fields[5].GetUInt16();
+
+ CreatureTemplate const* creatureTemplate = sObjectMgr->GetCreatureTemplate(entry);
+ if (!creatureTemplate)
+ continue;
+
+ handler->PSendSysMessage(LANG_CREATURE_LIST_CHAT, guid, guid, creatureTemplate->Name.c_str(), x, y, z, mapId);
+
++count;
}
+ while (result->NextRow());
}
handler->PSendSysMessage(LANG_COMMAND_NEAR_NPC_MESSAGE, distance, count);