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-rw-r--r--src/server/scripts/Commands/cs_debug.cpp2
-rw-r--r--src/server/scripts/Commands/cs_group.cpp2
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp2
-rw-r--r--src/server/scripts/Commands/cs_npc.cpp2
4 files changed, 4 insertions, 4 deletions
diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp
index 32a299589a0..c907b8f41ad 100644
--- a/src/server/scripts/Commands/cs_debug.cpp
+++ b/src/server/scripts/Commands/cs_debug.cpp
@@ -927,7 +927,7 @@ public:
uint32 entry = (uint32)atoi(e);
float x, y, z, o = handler->GetSession()->GetPlayer()->GetOrientation();
- handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, handler->GetSession()->GetPlayer()->GetObjectSize());
+ handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, handler->GetSession()->GetPlayer()->GetCombatReach());
if (!i)
return handler->GetSession()->GetPlayer()->SummonCreature(entry, x, y, z, o) != nullptr;
diff --git a/src/server/scripts/Commands/cs_group.cpp b/src/server/scripts/Commands/cs_group.cpp
index ec09e960303..60d6f3116b5 100644
--- a/src/server/scripts/Commands/cs_group.cpp
+++ b/src/server/scripts/Commands/cs_group.cpp
@@ -135,7 +135,7 @@ public:
// before GM
float x, y, z;
- gmPlayer->GetClosePoint(x, y, z, player->GetObjectSize());
+ gmPlayer->GetClosePoint(x, y, z, player->GetCombatReach());
player->TeleportTo(gmPlayer->GetMapId(), x, y, z, player->GetOrientation());
}
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index 2cf1f39b394..5b8764c0e45 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -561,7 +561,7 @@ public:
// before GM
float x, y, z;
- handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, target->GetObjectSize());
+ handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, target->GetCombatReach());
target->TeleportTo(handler->GetSession()->GetPlayer()->GetMapId(), x, y, z, target->GetOrientation());
target->SetPhaseMask(handler->GetSession()->GetPlayer()->GetPhaseMask(), true);
}
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp
index f80c6519b29..22bb02ae547 100644
--- a/src/server/scripts/Commands/cs_npc.cpp
+++ b/src/server/scripts/Commands/cs_npc.cpp
@@ -1372,7 +1372,7 @@ public:
// place pet before player
float x, y, z;
- player->GetClosePoint (x, y, z, creatureTarget->GetObjectSize(), CONTACT_DISTANCE);
+ player->GetClosePoint (x, y, z, creatureTarget->GetCombatReach(), CONTACT_DISTANCE);
pet->Relocate(x, y, z, float(M_PI) - player->GetOrientation());
// set pet to defensive mode by default (some classes can't control controlled pets in fact).