diff options
Diffstat (limited to 'src/server/scripts/Commands')
| -rw-r--r-- | src/server/scripts/Commands/cs_debug.cpp | 2 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_group.cpp | 2 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_misc.cpp | 2 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_npc.cpp | 2 | 
4 files changed, 4 insertions, 4 deletions
| diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp index 32a299589a0..c907b8f41ad 100644 --- a/src/server/scripts/Commands/cs_debug.cpp +++ b/src/server/scripts/Commands/cs_debug.cpp @@ -927,7 +927,7 @@ public:          uint32 entry = (uint32)atoi(e);          float x, y, z, o = handler->GetSession()->GetPlayer()->GetOrientation(); -        handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, handler->GetSession()->GetPlayer()->GetObjectSize()); +        handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, handler->GetSession()->GetPlayer()->GetCombatReach());          if (!i)              return handler->GetSession()->GetPlayer()->SummonCreature(entry, x, y, z, o) != nullptr; diff --git a/src/server/scripts/Commands/cs_group.cpp b/src/server/scripts/Commands/cs_group.cpp index ec09e960303..60d6f3116b5 100644 --- a/src/server/scripts/Commands/cs_group.cpp +++ b/src/server/scripts/Commands/cs_group.cpp @@ -135,7 +135,7 @@ public:              // before GM              float x, y, z; -            gmPlayer->GetClosePoint(x, y, z, player->GetObjectSize()); +            gmPlayer->GetClosePoint(x, y, z, player->GetCombatReach());              player->TeleportTo(gmPlayer->GetMapId(), x, y, z, player->GetOrientation());          } diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp index 2cf1f39b394..5b8764c0e45 100644 --- a/src/server/scripts/Commands/cs_misc.cpp +++ b/src/server/scripts/Commands/cs_misc.cpp @@ -561,7 +561,7 @@ public:              // before GM              float x, y, z; -            handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, target->GetObjectSize()); +            handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, target->GetCombatReach());              target->TeleportTo(handler->GetSession()->GetPlayer()->GetMapId(), x, y, z, target->GetOrientation());              target->SetPhaseMask(handler->GetSession()->GetPlayer()->GetPhaseMask(), true);          } diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp index f80c6519b29..22bb02ae547 100644 --- a/src/server/scripts/Commands/cs_npc.cpp +++ b/src/server/scripts/Commands/cs_npc.cpp @@ -1372,7 +1372,7 @@ public:          // place pet before player          float x, y, z; -        player->GetClosePoint (x, y, z, creatureTarget->GetObjectSize(), CONTACT_DISTANCE); +        player->GetClosePoint (x, y, z, creatureTarget->GetCombatReach(), CONTACT_DISTANCE);          pet->Relocate(x, y, z, float(M_PI) - player->GetOrientation());          // set pet to defensive mode by default (some classes can't control controlled pets in fact). | 
