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-rw-r--r--src/server/scripts/Commands/cs_group.cpp2
-rw-r--r--src/server/scripts/Commands/cs_list.cpp6
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp10
3 files changed, 9 insertions, 9 deletions
diff --git a/src/server/scripts/Commands/cs_group.cpp b/src/server/scripts/Commands/cs_group.cpp
index 44e108c5c9b..3d524b79e79 100644
--- a/src/server/scripts/Commands/cs_group.cpp
+++ b/src/server/scripts/Commands/cs_group.cpp
@@ -292,7 +292,7 @@ public:
if (!groupTarget)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER);
- stmt->setUInt32(0, guidTarget.GetCounter());
+ stmt->setUInt64(0, guidTarget.GetCounter());
PreparedQueryResult resultGroup = CharacterDatabase.Query(stmt);
if (resultGroup)
groupTarget = sGroupMgr->GetGroupByDbStoreId((*resultGroup)[0].GetUInt32());
diff --git a/src/server/scripts/Commands/cs_list.cpp b/src/server/scripts/Commands/cs_list.cpp
index 2194d0a7605..2afac2ab0c2 100644
--- a/src/server/scripts/Commands/cs_list.cpp
+++ b/src/server/scripts/Commands/cs_list.cpp
@@ -314,13 +314,13 @@ public:
do
{
Field* fields = result->Fetch();
- uint32 itemGuid = fields[0].GetUInt32();
- uint32 guildGuid = fields[1].GetUInt32();
+ ObjectGuid itemGuid(HIGHGUID_ITEM, fields[0].GetUInt64());
+ ObjectGuid guildGuid(HIGHGUID_GUILD, fields[1].GetUInt64());
std::string guildName = fields[2].GetString();
char const* itemPos = "[in guild bank]";
- handler->PSendSysMessage(LANG_ITEMLIST_GUILD, itemGuid, guildName.c_str(), guildGuid, itemPos);
+ handler->PSendSysMessage(LANG_ITEMLIST_GUILD, itemGuid.ToString().c_str(), guildName.c_str(), guildGuid.ToString().c_str(), itemPos);
}
while (result->NextRow());
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index caba2723ab4..c1aee9620b8 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -1479,7 +1479,7 @@ public:
std::string zoneName = handler->GetTrinityString(LANG_UNKNOWN);
// Guild data print variables defined so that they exist, but are not necessarily used
- uint32 guildId = 0;
+ ObjectGuid::LowType guildId = 0;
uint8 guildRankId = 0;
std::string guildName;
std::string guildRank;
@@ -1624,19 +1624,19 @@ public:
{
Field* fields = result4->Fetch();
xp = fields[0].GetUInt32(); // Used for "current xp" output and "%u XP Left" calculation
- uint32 gguid = fields[1].GetUInt32(); // We check if have a guild for the person, so we might not require to query it at all
+ ObjectGuid::LowType gguid = fields[1].GetUInt64(); // We check if have a guild for the person, so we might not require to query it at all
xptotal = sObjectMgr->GetXPForLevel(level);
- if (gguid != 0)
+ if (gguid)
{
// Guild Data - an own query, because it may not happen.
PreparedStatement* stmt3 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER_EXTENDED);
- stmt3->setUInt32(0, lowguid);
+ stmt3->setUInt64(0, lowguid);
PreparedQueryResult result5 = CharacterDatabase.Query(stmt3);
if (result5)
{
Field* fields5 = result5->Fetch();
- guildId = fields5[0].GetUInt32();
+ guildId = fields5[0].GetUInt64();
guildName = fields5[1].GetString();
guildRank = fields5[2].GetString();
guildRankId = fields5[3].GetUInt8();