diff options
Diffstat (limited to 'src/server/scripts/Commands')
| -rw-r--r-- | src/server/scripts/Commands/cs_debug.cpp | 2 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_honor.cpp | 5 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_misc.cpp | 12 |
3 files changed, 8 insertions, 11 deletions
diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp index 1846e7fbfeb..da9aa9eccb3 100644 --- a/src/server/scripts/Commands/cs_debug.cpp +++ b/src/server/scripts/Commands/cs_debug.cpp @@ -259,7 +259,7 @@ public: if (!unit || (unit->GetTypeId() != TYPEID_PLAYER)) player = handler->GetSession()->GetPlayer(); else - player = (Player*)unit; + player = unit->ToPlayer(); if (!unit) unit = player; diff --git a/src/server/scripts/Commands/cs_honor.cpp b/src/server/scripts/Commands/cs_honor.cpp index 9732e2557e9..75c7fcf71e2 100644 --- a/src/server/scripts/Commands/cs_honor.cpp +++ b/src/server/scripts/Commands/cs_honor.cpp @@ -90,8 +90,9 @@ public: } // check online security - if (target->GetTypeId() == TYPEID_PLAYER && handler->HasLowerSecurity((Player*)target, 0)) - return false; + if (Player* player = target->ToPlayer()) + if (handler->HasLowerSecurity(player, 0)) + return false; handler->GetSession()->GetPlayer()->RewardHonor(target, 1); return true; diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp index 5da7c8bf01e..e0047a2592f 100644 --- a/src/server/scripts/Commands/cs_misc.cpp +++ b/src/server/scripts/Commands/cs_misc.cpp @@ -654,11 +654,9 @@ public: return false; } - if (target->GetTypeId() == TYPEID_PLAYER) - { - if (handler->HasLowerSecurity((Player*)target, 0, false)) + if (Player* player = target->ToPlayer()) + if (handler->HasLowerSecurity(player, 0, false)) return false; - } if (target->IsAlive()) { @@ -2226,11 +2224,9 @@ public: return false; } - if (target->GetTypeId() == TYPEID_PLAYER) - { - if (handler->HasLowerSecurity((Player*)target, 0, false)) + if (Player* player = target->ToPlayer()) + if (handler->HasLowerSecurity(player, 0, false)) return false; - } if (!target->IsAlive()) return true; |
