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-rw-r--r--src/server/scripts/Commands/cs_misc.cpp39
-rw-r--r--src/server/scripts/Commands/cs_reload.cpp1
2 files changed, 4 insertions, 36 deletions
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index 30504875544..12b08a05c6d 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -30,7 +30,6 @@
#include "IpAddress.h"
#include "IPLocation.h"
#include "Item.h"
-#include "ItemBonusMgr.h"
#include "Language.h"
#include "MiscPackets.h"
#include "MMapFactory.h"
@@ -1233,14 +1232,7 @@ public:
ItemContext itemContext = ItemContext::NONE;
if (context)
- {
itemContext = ItemContext(Trinity::StringTo<uint8>(context).value_or(0));
- if (itemContext < ItemContext::Max)
- {
- std::vector<int32> contextBonuses = ItemBonusMgr::GetBonusListsForItem(itemId, itemContext);
- bonusListIDs.insert(bonusListIDs.begin(), contextBonuses.begin(), contextBonuses.end());
- }
- }
Player* player = handler->GetSession()->GetPlayer();
Player* playerTarget = handler->getSelectedPlayer();
@@ -1298,8 +1290,7 @@ public:
return false;
}
- Item* item = playerTarget->StoreNewItem(dest, itemId, true, GenerateItemRandomBonusListId(itemId), GuidSet(), itemContext,
- bonusListIDs.empty() ? nullptr : &bonusListIDs);
+ Item* item = playerTarget->StoreNewItem(dest, itemId, true, GuidSet(), itemContext);
// remove binding (let GM give it to another player later)
if (player == playerTarget)
@@ -1399,14 +1390,7 @@ public:
ItemContext itemContext = ItemContext::NONE;
if (context)
- {
itemContext = ItemContext(Trinity::StringTo<uint8>(context).value_or(0));
- if (itemContext < ItemContext::Max)
- {
- std::vector<int32> contextBonuses = ItemBonusMgr::GetBonusListsForItem(itemId, itemContext);
- bonusListIDs.insert(bonusListIDs.begin(), contextBonuses.begin(), contextBonuses.end());
- }
- }
ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemId);
if (!itemTemplate)
@@ -1459,8 +1443,7 @@ public:
return false;
}
- Item* item = playerTarget->StoreNewItem(dest, itemId, true, GenerateItemRandomBonusListId(itemId), GuidSet(), itemContext,
- bonusListIDs.empty() ? nullptr : &bonusListIDs);
+ Item* item = playerTarget->StoreNewItem(dest, itemId, true, GuidSet(), itemContext);
// remove binding (let GM give it to another player later)
if (player == playerTarget)
@@ -1481,7 +1464,7 @@ public:
return true;
}
- static bool HandleAddItemSetCommand(ChatHandler* handler, Variant<Hyperlink<itemset>, uint32> itemSetId, Optional<std::string_view> bonuses, Optional<uint8> context)
+ static bool HandleAddItemSetCommand(ChatHandler* handler, Variant<Hyperlink<itemset>, uint32> itemSetId, Optional<std::string_view> /*bonuses*/, Optional<uint8> context)
{
// prevent generation all items with itemset field value '0'
if (*itemSetId == 0)
@@ -1493,12 +1476,6 @@ public:
std::vector<int32> bonusListIDs;
- // semicolon separated bonuslist ids (parse them after all arguments are extracted by strtok!)
- if (bonuses)
- for (std::string_view token : Trinity::Tokenize(*bonuses, ';', false))
- if (Optional<int32> bonusListId = Trinity::StringTo<int32>(token); bonusListId && *bonusListId)
- bonusListIDs.push_back(*bonusListId);
-
ItemContext itemContext = ItemContext::NONE;
if (context)
itemContext = ItemContext(*context);
@@ -1520,15 +1497,7 @@ public:
InventoryResult msg = playerTarget->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemTemplatePair.first, 1);
if (msg == EQUIP_ERR_OK)
{
- std::vector<int32> bonusListIDsForItem = bonusListIDs; // copy, bonuses for each depending on context might be different for each item
- if (itemContext < ItemContext::Max)
- {
- std::vector<int32> contextBonuses = ItemBonusMgr::GetBonusListsForItem(itemTemplatePair.first, itemContext);
- bonusListIDsForItem.insert(bonusListIDsForItem.begin(), contextBonuses.begin(), contextBonuses.end());
- }
-
- Item* item = playerTarget->StoreNewItem(dest, itemTemplatePair.first, true, {}, GuidSet(), itemContext,
- bonusListIDsForItem.empty() ? nullptr : &bonusListIDsForItem);
+ Item* item = playerTarget->StoreNewItem(dest, itemTemplatePair.first, true, GuidSet(), itemContext);
// remove binding (let GM give it to another player later)
if (player == playerTarget)
diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp
index 1812fabbdb7..2ea9ee14500 100644
--- a/src/server/scripts/Commands/cs_reload.cpp
+++ b/src/server/scripts/Commands/cs_reload.cpp
@@ -882,7 +882,6 @@ public:
static bool HandleReloadItemRandomBonusListTemplatesCommand(ChatHandler* handler, char const* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Random item bonus list definitions...");
- LoadItemRandomBonusListTemplates();
handler->SendGlobalGMSysMessage("DB table `item_random_bonus_list_template` reloaded.");
return true;
}