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-rw-r--r--src/server/scripts/Commands/cs_mmaps.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/server/scripts/Commands/cs_mmaps.cpp b/src/server/scripts/Commands/cs_mmaps.cpp
index 25929e5a77f..b9c2cb2591f 100644
--- a/src/server/scripts/Commands/cs_mmaps.cpp
+++ b/src/server/scripts/Commands/cs_mmaps.cpp
@@ -83,9 +83,9 @@ public:
if (para && strcmp(para, "true") == 0)
useStraightPath = true;
- bool useStraightLine = false;
- if (para && strcmp(para, "line") == 0)
- useStraightLine = true;
+ bool useRaycast = false;
+ if (para && (strcmp(para, "line") == 0 || strcmp(para, "ray") == 0 || strcmp(para, "raycast") == 0))
+ useRaycast = true;
// unit locations
float x, y, z;
@@ -94,11 +94,12 @@ public:
// path
PathGenerator path(target);
path.SetUseStraightPath(useStraightPath);
- bool result = path.CalculatePath(x, y, z, false, useStraightLine);
+ path.SetUseRaycast(useRaycast);
+ bool result = path.CalculatePath(x, y, z, false);
Movement::PointsArray const& pointPath = path.GetPath();
handler->PSendSysMessage("%s's path to %s:", target->GetName().c_str(), player->GetName().c_str());
- handler->PSendSysMessage("Building: %s", useStraightPath ? "StraightPath" : useStraightLine ? "Raycast" : "SmoothPath");
+ handler->PSendSysMessage("Building: %s", useStraightPath ? "StraightPath" : useRaycast ? "Raycast" : "SmoothPath");
handler->PSendSysMessage("Result: %s - Length: %zu - Type: %u", (result ? "true" : "false"), pointPath.size(), path.GetPathType());
G3D::Vector3 const& start = path.GetStartPosition();