diff options
Diffstat (limited to 'src/server/scripts/Commands')
27 files changed, 9413 insertions, 395 deletions
diff --git a/src/server/scripts/Commands/CMakeLists.txt b/src/server/scripts/Commands/CMakeLists.txt index d14e71aac4a..d5ebeab3b8a 100644 --- a/src/server/scripts/Commands/CMakeLists.txt +++ b/src/server/scripts/Commands/CMakeLists.txt @@ -12,34 +12,37 @@ set(scripts_STAT_SRCS ${scripts_STAT_SRCS} Commands/cs_account.cpp Commands/cs_achievement.cpp + Commands/cs_ban.cpp + Commands/cs_bf.cpp + Commands/cs_cast.cpp + Commands/cs_character.cpp Commands/cs_debug.cpp + Commands/cs_disable.cpp Commands/cs_event.cpp Commands/cs_gm.cpp Commands/cs_go.cpp Commands/cs_gobject.cpp - Commands/cs_gps.cpp + Commands/cs_guild.cpp Commands/cs_honor.cpp + Commands/cs_instance.cpp Commands/cs_learn.cpp + Commands/cs_list.cpp + Commands/cs_lookup.cpp + Commands/cs_message.cpp Commands/cs_misc.cpp Commands/cs_modify.cpp Commands/cs_npc.cpp Commands/cs_quest.cpp Commands/cs_reload.cpp + Commands/cs_reset.cpp Commands/cs_tele.cpp + Commands/cs_ticket.cpp + Commands/cs_server.cpp Commands/cs_titles.cpp Commands/cs_wp.cpp -# Commands/cs_character.cpp -# Commands/cs_list.cpp -# Commands/cs_lookup.cpp # Commands/cs_pdump.cpp -# Commands/cs_guild.cpp -# Commands/cs_cast.cpp -# Commands/cs_reset.cpp -# Commands/cs_instance.cpp -# Commands/cs_server.cpp # Commands/cs_channel.cpp # Commands/cs_pet.cpp -# Commands/cs_ticket.cpp # Commands/cs_aura.cpp # Commands/cs_unaura.cpp # Commands/cs_nameannounce.cpp @@ -66,10 +69,6 @@ set(scripts_STAT_SRCS # Commands/cs_save.cpp # Commands/cs_saveall.cpp # Commands/cs_kick.cpp -# Commands/cs_ban.cpp -# Commands/cs_unban.cpp -# Commands/cs_baninfo.cpp -# Commands/cs_banlist.cpp # Commands/cs_start.cpp # Commands/cs_taxicheat.cpp # Commands/cs_linkgrave.cpp diff --git a/src/server/scripts/Commands/cs_account.cpp b/src/server/scripts/Commands/cs_account.cpp index b52102479b5..1024a3acf15 100644 --- a/src/server/scripts/Commands/cs_account.cpp +++ b/src/server/scripts/Commands/cs_account.cpp @@ -38,7 +38,7 @@ public: { "addon", SEC_ADMINISTRATOR, true, &HandleAccountSetAddonCommand, "", NULL }, { "gmlevel", SEC_CONSOLE, true, &HandleAccountSetGmLevelCommand, "", NULL }, { "password", SEC_CONSOLE, true, &HandleAccountSetPasswordCommand, "", NULL }, - { NULL, 0, false, NULL, "", NULL } + { NULL, SEC_PLAYER, false, NULL, "", NULL } }; static ChatCommand accountCommandTable[] = { @@ -50,12 +50,12 @@ public: { "set", SEC_ADMINISTRATOR, true, NULL, "", accountSetCommandTable }, { "password", SEC_PLAYER, false, &HandleAccountPasswordCommand, "", NULL }, { "", SEC_PLAYER, false, &HandleAccountCommand, "", NULL }, - { NULL, 0, false, NULL, "", NULL } + { NULL, SEC_PLAYER, false, NULL, "", NULL } }; static ChatCommand commandTable[] = { { "account", SEC_PLAYER, true, NULL, "", accountCommandTable }, - { NULL, 0, false, NULL, "", NULL } + { NULL, SEC_PLAYER, false, NULL, "", NULL } }; return commandTable; } @@ -110,7 +110,11 @@ public: case AOR_OK: handler->PSendSysMessage(LANG_ACCOUNT_CREATED, accountName); if (handler->GetSession()) - sLog->outChar("Account: %d (IP: %s) Character:[%s] (GUID: %u) Change Password.", handler->GetSession()->GetAccountId(),handler->GetSession()->GetRemoteAddress().c_str(), handler->GetSession()->GetPlayer()->GetName(), handler->GetSession()->GetPlayer()->GetGUIDLow()); + { + sLog->outInfo(LOG_FILTER_CHARACTER, "Account: %d (IP: %s) Character:[%s] (GUID: %u) Change Password." + , handler->GetSession()->GetAccountId(),handler->GetSession()->GetRemoteAddress().c_str() + , handler->GetSession()->GetPlayer()->GetName(), handler->GetSession()->GetPlayer()->GetGUIDLow()); + } break; case AOR_NAME_TOO_LONG: handler->SendSysMessage(LANG_ACCOUNT_TOO_LONG); @@ -232,8 +236,8 @@ public: } else handler->PSendSysMessage(LANG_ACCOUNT_LIST_ERROR, name.c_str()); - - } while (result->NextRow()); + } + while (result->NextRow()); handler->SendSysMessage(LANG_ACCOUNT_LIST_BAR); return true; @@ -377,7 +381,6 @@ public: handler->SetSentErrorMessage(true); return false; } - } // Let set addon state only for lesser (strong) security level @@ -535,8 +538,8 @@ public: ///- Get the command line arguments char* account = strtok((char*)args, " "); - char* password = strtok(NULL, " "); - char* passwordConfirmation = strtok(NULL, " "); + char* password = strtok(NULL, " "); + char* passwordConfirmation = strtok(NULL, " "); if (!account || !password || !passwordConfirmation) return false; @@ -589,7 +592,6 @@ public: handler->SetSentErrorMessage(true); return false; } - return true; } }; diff --git a/src/server/scripts/Commands/cs_ban.cpp b/src/server/scripts/Commands/cs_ban.cpp new file mode 100644 index 00000000000..bfb52d342e1 --- /dev/null +++ b/src/server/scripts/Commands/cs_ban.cpp @@ -0,0 +1,718 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/* ScriptData +Name: ban_commandscript +%Complete: 100 +Comment: All ban related commands +Category: commandscripts +EndScriptData */ + +#include "ScriptMgr.h" +#include "Chat.h" +#include "AccountMgr.h" +#include "ObjectAccessor.h" +#include "ObjectMgr.h" + +class ban_commandscript : public CommandScript +{ +public: + ban_commandscript() : CommandScript("ban_commandscript") { } + + ChatCommand* GetCommands() const + { + static ChatCommand unbanCommandTable[] = + { + { "account", SEC_ADMINISTRATOR, true, &HandleUnBanAccountCommand, "", NULL }, + { "character", SEC_ADMINISTRATOR, true, &HandleUnBanCharacterCommand, "", NULL }, + { "playeraccount", SEC_ADMINISTRATOR, true, &HandleUnBanAccountByCharCommand, "", NULL }, + { "ip", SEC_ADMINISTRATOR, true, &HandleUnBanIPCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + static ChatCommand banlistCommandTable[] = + { + { "account", SEC_ADMINISTRATOR, true, &HandleBanListAccountCommand, "", NULL }, + { "character", SEC_ADMINISTRATOR, true, &HandleBanListCharacterCommand, "", NULL }, + { "ip", SEC_ADMINISTRATOR, true, &HandleBanListIPCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + static ChatCommand baninfoCommandTable[] = + { + { "account", SEC_ADMINISTRATOR, true, &HandleBanInfoAccountCommand, "", NULL }, + { "character", SEC_ADMINISTRATOR, true, &HandleBanInfoCharacterCommand, "", NULL }, + { "ip", SEC_ADMINISTRATOR, true, &HandleBanInfoIPCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + static ChatCommand banCommandTable[] = + { + { "account", SEC_ADMINISTRATOR, true, &HandleBanAccountCommand, "", NULL }, + { "character", SEC_ADMINISTRATOR, true, &HandleBanCharacterCommand, "", NULL }, + { "playeraccount", SEC_ADMINISTRATOR, true, &HandleBanAccountByCharCommand, "", NULL }, + { "ip", SEC_ADMINISTRATOR, true, &HandleBanIPCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + static ChatCommand commandTable[] = + { + { "ban", SEC_ADMINISTRATOR, true, NULL, "", banCommandTable }, + { "baninfo", SEC_ADMINISTRATOR, true, NULL, "", baninfoCommandTable }, + { "banlist", SEC_ADMINISTRATOR, true, NULL, "", banlistCommandTable }, + { "unban", SEC_ADMINISTRATOR, true, NULL, "", unbanCommandTable }, + { NULL, 0, false, NULL, "", NULL } + }; + return commandTable; + } + + static bool HandleBanAccountCommand(ChatHandler* handler, char const* args) + { + return HandleBanHelper(BAN_ACCOUNT, args, handler); + } + + static bool HandleBanCharacterCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + char* nameStr = strtok((char*)args, " "); + if (!nameStr) + return false; + + std::string name = nameStr; + + char* durationStr = strtok(NULL, " "); + if (!durationStr || !atoi(durationStr)) + return false; + + char* reasonStr = strtok(NULL, ""); + if (!reasonStr) + return false; + + if (!normalizePlayerName(name)) + { + handler->SendSysMessage(LANG_PLAYER_NOT_FOUND); + handler->SetSentErrorMessage(true); + return false; + } + + switch (sWorld->BanCharacter(name, durationStr, reasonStr, handler->GetSession() ? handler->GetSession()->GetPlayerName().c_str() : "")) + { + case BAN_SUCCESS: + { + if (atoi(durationStr) > 0) + handler->PSendSysMessage(LANG_BAN_YOUBANNED, name.c_str(), secsToTimeString(TimeStringToSecs(durationStr), true).c_str(), reasonStr); + else + handler->PSendSysMessage(LANG_BAN_YOUPERMBANNED, name.c_str(), reasonStr); + break; + } + case BAN_NOTFOUND: + { + handler->PSendSysMessage(LANG_BAN_NOTFOUND, "character", name.c_str()); + handler->SetSentErrorMessage(true); + return false; + } + default: + break; + } + + return true; + } + + static bool HandleBanAccountByCharCommand(ChatHandler* handler, char const* args) + { + return HandleBanHelper(BAN_CHARACTER, args, handler); + } + + static bool HandleBanIPCommand(ChatHandler* handler, char const* args) + { + return HandleBanHelper(BAN_IP, args, handler); + } + + static bool HandleBanHelper(BanMode mode, char const* args, ChatHandler* handler) + { + if (!*args) + return false; + + char* cnameOrIP = strtok((char*)args, " "); + if (!cnameOrIP) + return false; + + std::string nameOrIP = cnameOrIP; + + char* durationStr = strtok(NULL, " "); + if (!durationStr || !atoi(durationStr)) + return false; + + char* reasonStr = strtok(NULL, ""); + if (!reasonStr) + return false; + + switch (mode) + { + case BAN_ACCOUNT: + if (!AccountMgr::normalizeString(nameOrIP)) + { + handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, nameOrIP.c_str()); + handler->SetSentErrorMessage(true); + return false; + } + break; + case BAN_CHARACTER: + if (!normalizePlayerName(nameOrIP)) + { + handler->SendSysMessage(LANG_PLAYER_NOT_FOUND); + handler->SetSentErrorMessage(true); + return false; + } + break; + case BAN_IP: + if (!IsIPAddress(nameOrIP.c_str())) + return false; + break; + } + + switch (sWorld->BanAccount(mode, nameOrIP, durationStr, reasonStr, handler->GetSession() ? handler->GetSession()->GetPlayerName().c_str() : "")) + { + case BAN_SUCCESS: + if (atoi(durationStr) > 0) + handler->PSendSysMessage(LANG_BAN_YOUBANNED, nameOrIP.c_str(), secsToTimeString(TimeStringToSecs(durationStr), true).c_str(), reasonStr); + else + handler->PSendSysMessage(LANG_BAN_YOUPERMBANNED, nameOrIP.c_str(), reasonStr); + break; + case BAN_SYNTAX_ERROR: + return false; + case BAN_NOTFOUND: + switch (mode) + { + default: + handler->PSendSysMessage(LANG_BAN_NOTFOUND, "account", nameOrIP.c_str()); + break; + case BAN_CHARACTER: + handler->PSendSysMessage(LANG_BAN_NOTFOUND, "character", nameOrIP.c_str()); + break; + case BAN_IP: + handler->PSendSysMessage(LANG_BAN_NOTFOUND, "ip", nameOrIP.c_str()); + break; + } + handler->SetSentErrorMessage(true); + return false; + } + + return true; + } + + static bool HandleBanInfoAccountCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + char* nameStr = strtok((char*)args, ""); + if (!nameStr) + return false; + + std::string accountName = nameStr; + if (!AccountMgr::normalizeString(accountName)) + { + handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str()); + handler->SetSentErrorMessage(true); + return false; + } + + uint32 accountId = AccountMgr::GetId(accountName); + if (!accountId) + { + handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str()); + return true; + } + + return HandleBanInfoHelper(accountId, accountName.c_str(), handler); + } + + static bool HandleBanInfoHelper(uint32 accountId, char const* accountName, ChatHandler* handler) + { + QueryResult result = LoginDatabase.PQuery("SELECT FROM_UNIXTIME(bandate), unbandate-bandate, active, unbandate, banreason, bannedby FROM account_banned WHERE id = '%u' ORDER BY bandate ASC", accountId); + if (!result) + { + handler->PSendSysMessage(LANG_BANINFO_NOACCOUNTBAN, accountName); + return true; + } + + handler->PSendSysMessage(LANG_BANINFO_BANHISTORY, accountName); + do + { + Field* fields = result->Fetch(); + + time_t unbanDate = time_t(fields[3].GetUInt32()); + bool active = false; + if (fields[2].GetBool() && (fields[1].GetUInt64() == uint64(0) || unbanDate >= time(NULL))) + active = true; + bool permanent = (fields[1].GetUInt64() == uint64(0)); + std::string banTime = permanent ? handler->GetTrinityString(LANG_BANINFO_INFINITE) : secsToTimeString(fields[1].GetUInt64(), true); + handler->PSendSysMessage(LANG_BANINFO_HISTORYENTRY, + fields[0].GetCString(), banTime.c_str(), active ? handler->GetTrinityString(LANG_BANINFO_YES) : handler->GetTrinityString(LANG_BANINFO_NO), fields[4].GetCString(), fields[5].GetCString()); + } + while (result->NextRow()); + + return true; + } + + static bool HandleBanInfoCharacterCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + Player* target = sObjectAccessor->FindPlayerByName(args); + uint32 targetGuid = 0; + std::string name(args); + + if (!target) + { + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_BY_NAME); + stmt->setString(0, name); + PreparedQueryResult resultCharacter = CharacterDatabase.Query(stmt); + + if (!resultCharacter) + { + handler->PSendSysMessage(LANG_BANINFO_NOCHARACTER); + return false; + } + + targetGuid = (*resultCharacter)[0].GetUInt32(); + } + else + targetGuid = target->GetGUIDLow(); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_BANINFO); + stmt->setUInt32(0, targetGuid); + PreparedQueryResult result = CharacterDatabase.Query(stmt); + if (!result) + { + handler->PSendSysMessage(LANG_CHAR_NOT_BANNED, name.c_str()); + return true; + } + + handler->PSendSysMessage(LANG_BANINFO_BANHISTORY, name.c_str()); + do + { + Field* fields = result->Fetch(); + time_t unbanDate = time_t(fields[3].GetUInt32()); + bool active = false; + if (fields[2].GetUInt8() && (!fields[1].GetUInt32() || unbanDate >= time(NULL))) + active = true; + bool permanent = (fields[1].GetUInt32() == uint32(0)); + std::string banTime = permanent ? handler->GetTrinityString(LANG_BANINFO_INFINITE) : secsToTimeString(fields[1].GetUInt32(), true); + handler->PSendSysMessage(LANG_BANINFO_HISTORYENTRY, + fields[0].GetCString(), banTime.c_str(), active ? handler->GetTrinityString(LANG_BANINFO_YES) : handler->GetTrinityString(LANG_BANINFO_NO), fields[4].GetCString(), fields[5].GetCString()); + } + while (result->NextRow()); + + return true; + } + + static bool HandleBanInfoIPCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + char* ipStr = strtok((char*)args, ""); + if (!ipStr) + return false; + + if (!IsIPAddress(ipStr)) + return false; + + std::string IP = ipStr; + + LoginDatabase.EscapeString(IP); + QueryResult result = LoginDatabase.PQuery("SELECT ip, FROM_UNIXTIME(bandate), FROM_UNIXTIME(unbandate), unbandate-UNIX_TIMESTAMP(), banreason, bannedby, unbandate-bandate FROM ip_banned WHERE ip = '%s'", IP.c_str()); + if (!result) + { + handler->PSendSysMessage(LANG_BANINFO_NOIP); + return true; + } + + Field* fields = result->Fetch(); + bool permanent = !fields[6].GetUInt64(); + handler->PSendSysMessage(LANG_BANINFO_IPENTRY, + fields[0].GetCString(), fields[1].GetCString(), permanent ? handler->GetTrinityString(LANG_BANINFO_NEVER) : fields[2].GetCString(), + permanent ? handler->GetTrinityString(LANG_BANINFO_INFINITE) : secsToTimeString(fields[3].GetUInt64(), true).c_str(), fields[4].GetCString(), fields[5].GetCString()); + + + return true; + } + + static bool HandleBanListAccountCommand(ChatHandler* handler, char const* args) + { + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_EXPIRED_IP_BANS); + LoginDatabase.Execute(stmt); + + char* filterStr = strtok((char*)args, " "); + std::string filter = filterStr ? filterStr : ""; + + PreparedQueryResult result; + + if (filter.empty()) + { + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BANNED_ALL); + result = LoginDatabase.Query(stmt); + } + else + { + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BANNED_BY_USERNAME); + stmt->setString(0, filter); + result = LoginDatabase.Query(stmt); + } + + if (!result) + { + handler->PSendSysMessage(LANG_BANLIST_NOACCOUNT); + return true; + } + + return HandleBanListHelper(result, handler); + } + + static bool HandleBanListHelper(PreparedQueryResult result, ChatHandler* handler) + { + handler->PSendSysMessage(LANG_BANLIST_MATCHINGACCOUNT); + + // Chat short output + if (handler->GetSession()) + { + do + { + Field* fields = result->Fetch(); + uint32 accountid = fields[0].GetUInt32(); + + QueryResult banResult = LoginDatabase.PQuery("SELECT account.username FROM account, account_banned WHERE account_banned.id='%u' AND account_banned.id=account.id", accountid); + if (banResult) + { + Field* fields2 = banResult->Fetch(); + handler->PSendSysMessage("%s", fields2[0].GetCString()); + } + } + while (result->NextRow()); + } + // Console wide output + else + { + handler->SendSysMessage(LANG_BANLIST_ACCOUNTS); + handler->SendSysMessage(" ==============================================================================="); + handler->SendSysMessage(LANG_BANLIST_ACCOUNTS_HEADER); + do + { + handler->SendSysMessage("-------------------------------------------------------------------------------"); + Field* fields = result->Fetch(); + uint32 accountId = fields[0].GetUInt32(); + + std::string accountName; + + // "account" case, name can be get in same query + if (result->GetFieldCount() > 1) + accountName = fields[1].GetString(); + // "character" case, name need extract from another DB + else + AccountMgr::GetName(accountId, accountName); + + // No SQL injection. id is uint32. + QueryResult banInfo = LoginDatabase.PQuery("SELECT bandate, unbandate, bannedby, banreason FROM account_banned WHERE id = %u ORDER BY unbandate", accountId); + if (banInfo) + { + Field* fields2 = banInfo->Fetch(); + do + { + time_t timeBan = time_t(fields2[0].GetUInt32()); + tm* tmBan = localtime(&timeBan); + + if (fields2[0].GetUInt32() == fields2[1].GetUInt32()) + { + handler->PSendSysMessage("|%-15.15s|%02d-%02d-%02d %02d:%02d| permanent |%-15.15s|%-15.15s|", + accountName.c_str(), tmBan->tm_year%100, tmBan->tm_mon+1, tmBan->tm_mday, tmBan->tm_hour, tmBan->tm_min, + fields2[2].GetCString(), fields2[3].GetCString()); + } + else + { + time_t timeUnban = time_t(fields2[1].GetUInt32()); + tm* tmUnban = localtime(&timeUnban); + handler->PSendSysMessage("|%-15.15s|%02d-%02d-%02d %02d:%02d|%02d-%02d-%02d %02d:%02d|%-15.15s|%-15.15s|", + accountName.c_str(), tmBan->tm_year%100, tmBan->tm_mon+1, tmBan->tm_mday, tmBan->tm_hour, tmBan->tm_min, + tmUnban->tm_year%100, tmUnban->tm_mon+1, tmUnban->tm_mday, tmUnban->tm_hour, tmUnban->tm_min, + fields2[2].GetCString(), fields2[3].GetCString()); + } + } + while (banInfo->NextRow()); + } + } + while (result->NextRow()); + + handler->SendSysMessage(" ==============================================================================="); + } + + return true; + } + + static bool HandleBanListCharacterCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + char* filterStr = strtok((char*)args, " "); + if (!filterStr) + return false; + + std::string filter(filterStr); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_BY_NAME_FILTER); + stmt->setString(0, filter); + PreparedQueryResult result = CharacterDatabase.Query(stmt); + if (!result) + { + handler->PSendSysMessage(LANG_BANLIST_NOCHARACTER); + return true; + } + + handler->PSendSysMessage(LANG_BANLIST_MATCHINGCHARACTER); + + // Chat short output + if (handler->GetSession()) + { + do + { + Field* fields = result->Fetch(); + PreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_BANNED_NAME); + stmt2->setUInt32(0, fields[0].GetUInt32()); + PreparedQueryResult banResult = CharacterDatabase.Query(stmt2); + if (banResult) + handler->PSendSysMessage("%s", (*banResult)[0].GetCString()); + } + while (result->NextRow()); + } + // Console wide output + else + { + handler->SendSysMessage(LANG_BANLIST_CHARACTERS); + handler->SendSysMessage(" =============================================================================== "); + handler->SendSysMessage(LANG_BANLIST_CHARACTERS_HEADER); + do + { + handler->SendSysMessage("-------------------------------------------------------------------------------"); + + Field* fields = result->Fetch(); + + std::string char_name = fields[1].GetString(); + + PreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_BANINFO_LIST); + stmt2->setUInt32(0, fields[0].GetUInt32()); + PreparedQueryResult banInfo = CharacterDatabase.Query(stmt2); + if (banInfo) + { + Field* banFields = banInfo->Fetch(); + do + { + time_t timeBan = time_t(banFields[0].GetUInt32()); + tm* tmBan = localtime(&timeBan); + + if (banFields[0].GetUInt32() == banFields[1].GetUInt32()) + { + handler->PSendSysMessage("|%-15.15s|%02d-%02d-%02d %02d:%02d| permanent |%-15.15s|%-15.15s|", + char_name.c_str(), tmBan->tm_year%100, tmBan->tm_mon+1, tmBan->tm_mday, tmBan->tm_hour, tmBan->tm_min, + banFields[2].GetCString(), banFields[3].GetCString()); + } + else + { + time_t timeUnban = time_t(banFields[1].GetUInt32()); + tm* tmUnban = localtime(&timeUnban); + handler->PSendSysMessage("|%-15.15s|%02d-%02d-%02d %02d:%02d|%02d-%02d-%02d %02d:%02d|%-15.15s|%-15.15s|", + char_name.c_str(), tmBan->tm_year%100, tmBan->tm_mon+1, tmBan->tm_mday, tmBan->tm_hour, tmBan->tm_min, + tmUnban->tm_year%100, tmUnban->tm_mon+1, tmUnban->tm_mday, tmUnban->tm_hour, tmUnban->tm_min, + banFields[2].GetCString(), banFields[3].GetCString()); + } + } + while (banInfo->NextRow()); + } + } + while (result->NextRow()); + handler->SendSysMessage(" =============================================================================== "); + } + + return true; + } + + static bool HandleBanListIPCommand(ChatHandler* handler, char const* args) + { + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_EXPIRED_IP_BANS); + LoginDatabase.Execute(stmt); + + char* filterStr = strtok((char*)args, " "); + std::string filter = filterStr ? filterStr : ""; + LoginDatabase.EscapeString(filter); + + PreparedQueryResult result; + + if (filter.empty()) + { + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_BANNED_ALL); + result = LoginDatabase.Query(stmt); + } + else + { + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_BANNED_BY_IP); + stmt->setString(0, filter); + result = LoginDatabase.Query(stmt); + } + + if (!result) + { + handler->PSendSysMessage(LANG_BANLIST_NOIP); + return true; + } + + handler->PSendSysMessage(LANG_BANLIST_MATCHINGIP); + // Chat short output + if (handler->GetSession()) + { + do + { + Field* fields = result->Fetch(); + handler->PSendSysMessage("%s", fields[0].GetCString()); + } + while (result->NextRow()); + } + // Console wide output + else + { + handler->SendSysMessage(LANG_BANLIST_IPS); + handler->SendSysMessage(" ==============================================================================="); + handler->SendSysMessage(LANG_BANLIST_IPS_HEADER); + do + { + handler->SendSysMessage("-------------------------------------------------------------------------------"); + Field* fields = result->Fetch(); + time_t timeBan = time_t(fields[1].GetUInt32()); + tm* tmBan = localtime(&timeBan); + if (fields[1].GetUInt32() == fields[2].GetUInt32()) + { + handler->PSendSysMessage("|%-15.15s|%02d-%02d-%02d %02d:%02d| permanent |%-15.15s|%-15.15s|", + fields[0].GetCString(), tmBan->tm_year%100, tmBan->tm_mon+1, tmBan->tm_mday, tmBan->tm_hour, tmBan->tm_min, + fields[3].GetCString(), fields[4].GetCString()); + } + else + { + time_t timeUnban = time_t(fields[2].GetUInt32()); + tm* tmUnban = localtime(&timeUnban); + handler->PSendSysMessage("|%-15.15s|%02d-%02d-%02d %02d:%02d|%02d-%02d-%02d %02d:%02d|%-15.15s|%-15.15s|", + fields[0].GetCString(), tmBan->tm_year%100, tmBan->tm_mon+1, tmBan->tm_mday, tmBan->tm_hour, tmBan->tm_min, + tmUnban->tm_year%100, tmUnban->tm_mon+1, tmUnban->tm_mday, tmUnban->tm_hour, tmUnban->tm_min, + fields[3].GetCString(), fields[4].GetCString()); + } + } + while (result->NextRow()); + + handler->SendSysMessage(" ==============================================================================="); + } + + return true; + } + + static bool HandleUnBanAccountCommand(ChatHandler* handler, char const* args) + { + return HandleUnBanHelper(BAN_ACCOUNT, args, handler); + } + + static bool HandleUnBanCharacterCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + char* nameStr = strtok((char*)args, " "); + if (!nameStr) + return false; + + std::string name = nameStr; + + if (!normalizePlayerName(name)) + { + handler->SendSysMessage(LANG_PLAYER_NOT_FOUND); + handler->SetSentErrorMessage(true); + return false; + } + + if (!sWorld->RemoveBanCharacter(name)) + { + handler->SendSysMessage(LANG_PLAYER_NOT_FOUND); + handler->SetSentErrorMessage(true); + return false; + } + + return true; + } + + static bool HandleUnBanAccountByCharCommand(ChatHandler* handler, char const* args) + { + return HandleUnBanHelper(BAN_CHARACTER, args, handler); + } + + static bool HandleUnBanIPCommand(ChatHandler* handler, char const* args) + { + return HandleUnBanHelper(BAN_IP, args, handler); + } + + static bool HandleUnBanHelper(BanMode mode, char const* args, ChatHandler* handler) + { + if (!*args) + return false; + + char* nameOrIPStr = strtok((char*)args, " "); + if (!nameOrIPStr) + return false; + + std::string nameOrIP = nameOrIPStr; + + switch (mode) + { + case BAN_ACCOUNT: + if (!AccountMgr::normalizeString(nameOrIP)) + { + handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, nameOrIP.c_str()); + handler->SetSentErrorMessage(true); + return false; + } + break; + case BAN_CHARACTER: + if (!normalizePlayerName(nameOrIP)) + { + handler->SendSysMessage(LANG_PLAYER_NOT_FOUND); + handler->SetSentErrorMessage(true); + return false; + } + break; + case BAN_IP: + if (!IsIPAddress(nameOrIP.c_str())) + return false; + break; + } + + if (sWorld->RemoveBanAccount(mode, nameOrIP)) + handler->PSendSysMessage(LANG_UNBAN_UNBANNED, nameOrIP.c_str()); + else + handler->PSendSysMessage(LANG_UNBAN_ERROR, nameOrIP.c_str()); + + return true; + } +}; + +void AddSC_ban_commandscript() +{ + new ban_commandscript(); +} diff --git a/src/server/scripts/Commands/cs_bf.cpp b/src/server/scripts/Commands/cs_bf.cpp new file mode 100644 index 00000000000..7284e6ad6b7 --- /dev/null +++ b/src/server/scripts/Commands/cs_bf.cpp @@ -0,0 +1,180 @@ +/* + * Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/* ScriptData +Name: bf_commandscript +%Complete: 100 +Comment: All bf related commands +Category: commandscripts +EndScriptData */ + +#include "ScriptMgr.h" +#include "Chat.h" +#include "BattlefieldMgr.h" + +class bf_commandscript : public CommandScript +{ +public: + bf_commandscript() : CommandScript("bf_commandscript") { } + + ChatCommand* GetCommands() const + { + static ChatCommand battlefieldcommandTable[] = + { + { "start", SEC_ADMINISTRATOR, false, &HandleBattlefieldStart, "", NULL }, + { "stop", SEC_ADMINISTRATOR, false, &HandleBattlefieldEnd, "", NULL }, + { "switch", SEC_ADMINISTRATOR, false, &HandleBattlefieldSwitch, "", NULL }, + { "timer", SEC_ADMINISTRATOR, false, &HandleBattlefieldTimer, "", NULL }, + { "enable", SEC_ADMINISTRATOR, false, &HandleBattlefieldEnable, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + static ChatCommand commandTable[] = + { + { "bf", SEC_ADMINISTRATOR, false, NULL, "", battlefieldcommandTable }, + { NULL, 0, false, NULL, "", NULL } + }; + return commandTable; + } + + static bool HandleBattlefieldStart(ChatHandler* handler, const char* args) + { + uint32 battleid = 0; + char* battleid_str = strtok((char*)args, " "); + if (!battleid_str) + return false; + + battleid = atoi(battleid_str); + + Battlefield* bf = sBattlefieldMgr->GetBattlefieldByBattleId(battleid); + + if (!bf) + return false; + + bf->StartBattle(); + + if (battleid == 1) + handler->SendGlobalGMSysMessage("Wintergrasp (Command start used)"); + + return true; + } + + static bool HandleBattlefieldEnd(ChatHandler* handler, const char* args) + { + uint32 battleid = 0; + char* battleid_str = strtok((char*)args, " "); + if (!battleid_str) + return false; + + battleid = atoi(battleid_str); + + Battlefield* bf = sBattlefieldMgr->GetBattlefieldByBattleId(battleid); + + if (!bf) + return false; + + bf->EndBattle(true); + + if (battleid == 1) + handler->SendGlobalGMSysMessage("Wintergrasp (Command stop used)"); + + return true; + } + + static bool HandleBattlefieldEnable(ChatHandler* handler, const char* args) + { + uint32 battleid = 0; + char* battleid_str = strtok((char*)args, " "); + if (!battleid_str) + return false; + + battleid = atoi(battleid_str); + + Battlefield* bf = sBattlefieldMgr->GetBattlefieldByBattleId(battleid); + + if (!bf) + return false; + + if (bf->IsEnabled()) + { + bf->ToggleBattlefield(false); + if (battleid == 1) + handler->SendGlobalGMSysMessage("Wintergrasp is disabled"); + } + else + { + bf->ToggleBattlefield(true); + if (battleid == 1) + handler->SendGlobalGMSysMessage("Wintergrasp is enabled"); + } + + return true; + } + + static bool HandleBattlefieldSwitch(ChatHandler* handler, const char* args) + { + uint32 battleid = 0; + char* battleid_str = strtok((char*)args, " "); + if (!battleid_str) + return false; + + battleid = atoi(battleid_str); + + Battlefield* bf = sBattlefieldMgr->GetBattlefieldByBattleId(battleid); + + if (!bf) + return false; + + bf->EndBattle(false); + if (battleid == 1) + handler->SendGlobalGMSysMessage("Wintergrasp (Command switch used)"); + + return true; + } + + static bool HandleBattlefieldTimer(ChatHandler* handler, const char* args) + { + uint32 battleid = 0; + uint32 time = 0; + char* battleid_str = strtok((char*)args, " "); + if (!battleid_str) + return false; + char* time_str = strtok(NULL, " "); + if (!time_str) + return false; + + battleid = atoi(battleid_str); + + time = atoi(time_str); + + Battlefield* bf = sBattlefieldMgr->GetBattlefieldByBattleId(battleid); + + if (!bf) + return false; + + bf->SetTimer(time * IN_MILLISECONDS); + bf->SendInitWorldStatesToAll(); + if (battleid == 1) + handler->SendGlobalGMSysMessage("Wintergrasp (Command timer used)"); + + return true; + } +}; + +void AddSC_bf_commandscript() +{ + new bf_commandscript(); +} diff --git a/src/server/scripts/Commands/cs_cast.cpp b/src/server/scripts/Commands/cs_cast.cpp new file mode 100644 index 00000000000..70cfb8cb830 --- /dev/null +++ b/src/server/scripts/Commands/cs_cast.cpp @@ -0,0 +1,310 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/* ScriptData +Name: cast_commandscript +%Complete: 100 +Comment: All cast related commands +Category: commandscripts +EndScriptData */ + +#include "ScriptMgr.h" +#include "Chat.h" + +class cast_commandscript : public CommandScript +{ +public: + cast_commandscript() : CommandScript("cast_commandscript") { } + + ChatCommand* GetCommands() const + { + static ChatCommand castCommandTable[] = + { + { "back", SEC_ADMINISTRATOR, false, &HandleCastBackCommand, "", NULL }, + { "dist", SEC_ADMINISTRATOR, false, &HandleCastDistCommand, "", NULL }, + { "self", SEC_ADMINISTRATOR, false, &HandleCastSelfCommand, "", NULL }, + { "target", SEC_ADMINISTRATOR, false, &HandleCastTargetCommad, "", NULL }, + { "dest", SEC_ADMINISTRATOR, false, &HandleCastDestCommand, "", NULL }, + { "", SEC_ADMINISTRATOR, false, &HandleCastCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + static ChatCommand commandTable[] = + { + { "cast", SEC_ADMINISTRATOR, false, NULL, "", castCommandTable }, + { NULL, 0, false, NULL, "", NULL } + }; + return commandTable; + } + + static bool HandleCastCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + Unit* target = handler->getSelectedUnit(); + if (!target) + { + handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + handler->SetSentErrorMessage(true); + return false; + } + + // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form + uint32 spellId = handler->extractSpellIdFromLink((char*)args); + if (!spellId) + return false; + + SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId); + if (!spellInfo) + { + handler->PSendSysMessage(LANG_COMMAND_NOSPELLFOUND); + handler->SetSentErrorMessage(true); + return false; + } + + if (!SpellMgr::IsSpellValid(spellInfo, handler->GetSession()->GetPlayer())) + { + handler->PSendSysMessage(LANG_COMMAND_SPELL_BROKEN, spellId); + handler->SetSentErrorMessage(true); + return false; + } + + char* triggeredStr = strtok(NULL, " "); + if (triggeredStr) + { + int l = strlen(triggeredStr); + if (strncmp(triggeredStr, "triggered", l) != 0) + return false; + } + + bool triggered = (triggeredStr != NULL); + + handler->GetSession()->GetPlayer()->CastSpell(target, spellId, triggered); + + return true; + } + + static bool HandleCastBackCommand(ChatHandler* handler, char const* args) + { + Creature* caster = handler->getSelectedCreature(); + if (!caster) + { + handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + handler->SetSentErrorMessage(true); + return false; + } + + // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r + // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form + uint32 spellId = handler->extractSpellIdFromLink((char*)args); + if (!spellId || !sSpellMgr->GetSpellInfo(spellId)) + { + handler->PSendSysMessage(LANG_COMMAND_NOSPELLFOUND); + handler->SetSentErrorMessage(true); + return false; + } + + char* triggeredStr = strtok(NULL, " "); + if (triggeredStr) + { + int l = strlen(triggeredStr); + if (strncmp(triggeredStr, "triggered", l) != 0) + return false; + } + + bool triggered = (triggeredStr != NULL); + + caster->CastSpell(handler->GetSession()->GetPlayer(), spellId, triggered); + + return true; + } + + static bool HandleCastDistCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form + uint32 spellId = handler->extractSpellIdFromLink((char*)args); + if (!spellId) + return false; + + SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId); + if (!spellInfo) + { + handler->PSendSysMessage(LANG_COMMAND_NOSPELLFOUND); + handler->SetSentErrorMessage(true); + return false; + } + + if (!SpellMgr::IsSpellValid(spellInfo, handler->GetSession()->GetPlayer())) + { + handler->PSendSysMessage(LANG_COMMAND_SPELL_BROKEN, spellId); + handler->SetSentErrorMessage(true); + return false; + } + + char* distStr = strtok(NULL, " "); + + float dist = 0; + + if (distStr) + sscanf(distStr, "%f", &dist); + + char* triggeredStr = strtok(NULL, " "); + if (triggeredStr) + { + int l = strlen(triggeredStr); + if (strncmp(triggeredStr, "triggered", l) != 0) + return false; + } + + bool triggered = (triggeredStr != NULL); + + float x, y, z; + handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, dist); + + handler->GetSession()->GetPlayer()->CastSpell(x, y, z, spellId, triggered); + + return true; + } + + static bool HandleCastSelfCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + Unit* target = handler->getSelectedUnit(); + if (!target) + { + handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + handler->SetSentErrorMessage(true); + return false; + } + + // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form + uint32 spellId = handler->extractSpellIdFromLink((char*)args); + if (!spellId) + return false; + + SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId); + if (!spellInfo) + return false; + + if (!SpellMgr::IsSpellValid(spellInfo, handler->GetSession()->GetPlayer())) + { + handler->PSendSysMessage(LANG_COMMAND_SPELL_BROKEN, spellId); + handler->SetSentErrorMessage(true); + return false; + } + + target->CastSpell(target, spellId, false); + + return true; + } + + static bool HandleCastTargetCommad(ChatHandler* handler, char const* args) + { + Creature* caster = handler->getSelectedCreature(); + if (!caster) + { + handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + handler->SetSentErrorMessage(true); + return false; + } + + if (!caster->getVictim()) + { + handler->SendSysMessage(LANG_SELECTED_TARGET_NOT_HAVE_VICTIM); + handler->SetSentErrorMessage(true); + return false; + } + + // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form + uint32 spellId = handler->extractSpellIdFromLink((char*)args); + if (!spellId || !sSpellMgr->GetSpellInfo(spellId)) + { + handler->PSendSysMessage(LANG_COMMAND_NOSPELLFOUND); + handler->SetSentErrorMessage(true); + return false; + } + + char* triggeredStr = strtok(NULL, " "); + if (triggeredStr) + { + int l = strlen(triggeredStr); + if (strncmp(triggeredStr, "triggered", l) != 0) + return false; + } + + bool triggered = (triggeredStr != NULL); + + caster->CastSpell(caster->getVictim(), spellId, triggered); + + return true; + } + + static bool HandleCastDestCommand(ChatHandler* handler, char const* args) + { + Unit* caster = handler->getSelectedUnit(); + if (!caster) + { + handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + handler->SetSentErrorMessage(true); + return false; + } + + // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form + uint32 spellId = handler->extractSpellIdFromLink((char*)args); + if (!spellId || !sSpellMgr->GetSpellInfo(spellId)) + { + handler->PSendSysMessage(LANG_COMMAND_NOSPELLFOUND); + handler->SetSentErrorMessage(true); + return false; + } + + char* posX = strtok(NULL, " "); + char* posY = strtok(NULL, " "); + char* posZ = strtok(NULL, " "); + + if (!posX || !posY || !posZ) + return false; + + float x = float(atof(posX)); + float y = float(atof(posY)); + float z = float(atof(posZ)); + + char* triggeredStr = strtok(NULL, " "); + if (triggeredStr) + { + int l = strlen(triggeredStr); + if (strncmp(triggeredStr, "triggered", l) != 0) + return false; + } + + bool triggered = (triggeredStr != NULL); + + caster->CastSpell(x, y, z, spellId, triggered); + + return true; + } +}; + +void AddSC_cast_commandscript() +{ + new cast_commandscript(); +} diff --git a/src/server/scripts/Commands/cs_character.cpp b/src/server/scripts/Commands/cs_character.cpp new file mode 100644 index 00000000000..f5fbfa33cae --- /dev/null +++ b/src/server/scripts/Commands/cs_character.cpp @@ -0,0 +1,924 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/* ScriptData +Name: character_commandscript +%Complete: 100 +Comment: All character related commands +Category: commandscripts +EndScriptData */ + +#include "ScriptMgr.h" +#include "Chat.h" +#include "AccountMgr.h" +#include "ObjectMgr.h" +#include "PlayerDump.h" + +class character_commandscript : public CommandScript +{ +public: + character_commandscript() : CommandScript("character_commandscript") { } + + ChatCommand* GetCommands() const + { + static ChatCommand pdumpCommandTable[] = + { + { "load", SEC_ADMINISTRATOR, true, &HandlePDumpLoadCommand, "", NULL }, + { "write", SEC_ADMINISTRATOR, true, &HandlePDumpWriteCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + static ChatCommand characterDeletedCommandTable[] = + { + { "delete", SEC_CONSOLE, true, &HandleCharacterDeletedDeleteCommand, "", NULL }, + { "list", SEC_ADMINISTRATOR, true, &HandleCharacterDeletedListCommand, "", NULL }, + { "restore", SEC_ADMINISTRATOR, true, &HandleCharacterDeletedRestoreCommand, "", NULL }, + { "old", SEC_CONSOLE, true, &HandleCharacterDeletedOldCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + + static ChatCommand characterCommandTable[] = + { + { "customize", SEC_GAMEMASTER, true, &HandleCharacterCustomizeCommand, "", NULL }, + { "changefaction", SEC_GAMEMASTER, true, &HandleCharacterChangeFactionCommand, "", NULL }, + { "changerace", SEC_GAMEMASTER, true, &HandleCharacterChangeRaceCommand, "", NULL }, + { "deleted", SEC_GAMEMASTER, true, NULL, "", characterDeletedCommandTable }, + { "erase", SEC_CONSOLE, true, &HandleCharacterEraseCommand, "", NULL }, + { "level", SEC_ADMINISTRATOR, true, &HandleCharacterLevelCommand, "", NULL }, + { "rename", SEC_GAMEMASTER, true, &HandleCharacterRenameCommand, "", NULL }, + { "reputation", SEC_GAMEMASTER, true, &HandleCharacterReputationCommand, "", NULL }, + { "titles", SEC_GAMEMASTER, true, &HandleCharacterTitlesCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + + static ChatCommand commandTable[] = + { + { "character", SEC_GAMEMASTER, true, NULL, "", characterCommandTable }, + { "levelup", SEC_ADMINISTRATOR, false, &HandleLevelUpCommand, "", NULL }, + { "pdump", SEC_ADMINISTRATOR, true, NULL, "", pdumpCommandTable }, + { NULL, 0, false, NULL, "", NULL } + }; + return commandTable; + } + + // Stores informations about a deleted character + struct DeletedInfo + { + uint32 lowGuid; ///< the low GUID from the character + std::string name; ///< the character name + uint32 accountId; ///< the account id + std::string accountName; ///< the account name + time_t deleteDate; ///< the date at which the character has been deleted + }; + + typedef std::list<DeletedInfo> DeletedInfoList; + + /** + * Collects all GUIDs (and related info) from deleted characters which are still in the database. + * + * @param foundList a reference to an std::list which will be filled with info data + * @param searchString the search string which either contains a player GUID or a part fo the character-name + * @return returns false if there was a problem while selecting the characters (e.g. player name not normalizeable) + */ + static bool GetDeletedCharacterInfoList(DeletedInfoList& foundList, std::string searchString) + { + PreparedQueryResult result; + PreparedStatement* stmt; + if (!searchString.empty()) + { + // search by GUID + if (isNumeric(searchString.c_str())) + { + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DEL_INFO_BY_GUID); + stmt->setUInt32(0, uint32(atoi(searchString.c_str()))); + result = CharacterDatabase.Query(stmt); + } + // search by name + else + { + if (!normalizePlayerName(searchString)) + return false; + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DEL_INFO_BY_NAME); + stmt->setString(0, searchString); + result = CharacterDatabase.Query(stmt); + } + } + else + { + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DEL_INFO); + result = CharacterDatabase.Query(stmt); + } + + if (result) + { + do + { + Field* fields = result->Fetch(); + + DeletedInfo info; + + info.lowGuid = fields[0].GetUInt32(); + info.name = fields[1].GetString(); + info.accountId = fields[2].GetUInt32(); + + // account name will be empty for not existed account + AccountMgr::GetName(info.accountId, info.accountName); + info.deleteDate = time_t(fields[3].GetUInt32()); + foundList.push_back(info); + } + while (result->NextRow()); + } + + return true; + } + + /** + * Shows all deleted characters which matches the given search string, expected non empty list + * + * @see HandleCharacterDeletedListCommand + * @see HandleCharacterDeletedRestoreCommand + * @see HandleCharacterDeletedDeleteCommand + * @see DeletedInfoList + * + * @param foundList contains a list with all found deleted characters + */ + static void HandleCharacterDeletedListHelper(DeletedInfoList const& foundList, ChatHandler* handler) + { + if (!handler->GetSession()) + { + handler->SendSysMessage(LANG_CHARACTER_DELETED_LIST_BAR); + handler->SendSysMessage(LANG_CHARACTER_DELETED_LIST_HEADER); + handler->SendSysMessage(LANG_CHARACTER_DELETED_LIST_BAR); + } + + for (DeletedInfoList::const_iterator itr = foundList.begin(); itr != foundList.end(); ++itr) + { + std::string dateStr = TimeToTimestampStr(itr->deleteDate); + + if (!handler->GetSession()) + handler->PSendSysMessage(LANG_CHARACTER_DELETED_LIST_LINE_CONSOLE, + itr->lowGuid, itr->name.c_str(), itr->accountName.empty() ? "<Not existed>" : itr->accountName.c_str(), + itr->accountId, dateStr.c_str()); + else + handler->PSendSysMessage(LANG_CHARACTER_DELETED_LIST_LINE_CHAT, + itr->lowGuid, itr->name.c_str(), itr->accountName.empty() ? "<Not existed>" : itr->accountName.c_str(), + itr->accountId, dateStr.c_str()); + } + + if (!handler->GetSession()) + handler->SendSysMessage(LANG_CHARACTER_DELETED_LIST_BAR); + } + + /** + * Restore a previously deleted character + * + * @see HandleCharacterDeletedListHelper + * @see HandleCharacterDeletedRestoreCommand + * @see HandleCharacterDeletedDeleteCommand + * @see DeletedInfoList + * + * @param delInfo the informations about the character which will be restored + */ + static void HandleCharacterDeletedRestoreHelper(DeletedInfo const& delInfo, ChatHandler* handler) + { + if (delInfo.accountName.empty()) // account not exist + { + handler->PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_ACCOUNT, delInfo.name.c_str(), delInfo.lowGuid, delInfo.accountId); + return; + } + + // check character count + uint32 charcount = AccountMgr::GetCharactersCount(delInfo.accountId); + if (charcount >= 10) + { + handler->PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_FULL, delInfo.name.c_str(), delInfo.lowGuid, delInfo.accountId); + return; + } + + if (sObjectMgr->GetPlayerGUIDByName(delInfo.name)) + { + handler->PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_NAME, delInfo.name.c_str(), delInfo.lowGuid, delInfo.accountId); + return; + } + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_RESTORE_DELETE_INFO); + stmt->setString(0, delInfo.name); + stmt->setUInt32(1, delInfo.accountId); + stmt->setUInt32(2, delInfo.lowGuid); + CharacterDatabase.Execute(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_NAME_DATA); + stmt->setUInt32(0, delInfo.lowGuid); + if (PreparedQueryResult result = CharacterDatabase.Query(stmt)) + sWorld->AddCharacterNameData(delInfo.lowGuid, delInfo.name, (*result)[2].GetUInt8(), (*result)[0].GetUInt8(), (*result)[1].GetUInt8()); + } + + static void HandleCharacterLevel(Player* player, uint64 playerGuid, uint32 oldLevel, uint32 newLevel, ChatHandler* handler) + { + if (player) + { + player->GiveLevel(newLevel); + player->InitTalentForLevel(); + player->SetUInt32Value(PLAYER_XP, 0); + + if (handler->needReportToTarget(player)) + { + if (oldLevel == newLevel) + ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_PROGRESS_RESET, handler->GetNameLink().c_str()); + else if (oldLevel < newLevel) + ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_UP, handler->GetNameLink().c_str(), newLevel); + else // if (oldlevel > newlevel) + ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_DOWN, handler->GetNameLink().c_str(), newLevel); + } + } + else + { + // Update level and reset XP, everything else will be updated at login + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_LEVEL); + stmt->setUInt8(0, uint8(newLevel)); + stmt->setUInt32(1, GUID_LOPART(playerGuid)); + CharacterDatabase.Execute(stmt); + } + } + + static bool HandleCharacterTitlesCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + Player* target; + if (!handler->extractPlayerTarget((char*)args, &target)) + return false; + + LocaleConstant loc = handler->GetSessionDbcLocale(); + char const* targetName = target->GetName(); + char const* knownStr = handler->GetTrinityString(LANG_KNOWN); + + // Search in CharTitles.dbc + for (uint32 id = 0; id < sCharTitlesStore.GetNumRows(); id++) + { + CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(id); + + if (titleInfo && target->HasTitle(titleInfo)) + { + std::string name = titleInfo->name[loc]; + if (name.empty()) + continue; + + char const* activeStr = target && target->GetUInt32Value(PLAYER_CHOSEN_TITLE) == titleInfo->bit_index + ? handler->GetTrinityString(LANG_ACTIVE) + : ""; + + char titleNameStr[80]; + snprintf(titleNameStr, 80, name.c_str(), targetName); + + // send title in "id (idx:idx) - [namedlink locale]" format + if (handler->GetSession()) + handler->PSendSysMessage(LANG_TITLE_LIST_CHAT, id, titleInfo->bit_index, id, titleNameStr, localeNames[loc], knownStr, activeStr); + else + handler->PSendSysMessage(LANG_TITLE_LIST_CONSOLE, id, titleInfo->bit_index, name.c_str(), localeNames[loc], knownStr, activeStr); + } + } + + return true; + } + + //rename characters + static bool HandleCharacterRenameCommand(ChatHandler* handler, char const* args) + { + Player* target; + uint64 targetGuid; + std::string targetName; + if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName)) + return false; + + if (target) + { + // check online security + if (handler->HasLowerSecurity(target, 0)) + return false; + + handler->PSendSysMessage(LANG_RENAME_PLAYER, handler->GetNameLink(target).c_str()); + target->SetAtLoginFlag(AT_LOGIN_RENAME); + } + else + { + // check offline security + if (handler->HasLowerSecurity(NULL, targetGuid)) + return false; + + std::string oldNameLink = handler->playerLink(targetName); + handler->PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid)); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG); + stmt->setUInt16(0, uint16(AT_LOGIN_RENAME)); + stmt->setUInt32(1, GUID_LOPART(targetGuid)); + CharacterDatabase.Execute(stmt); + } + + return true; + } + + static bool HandleCharacterLevelCommand(ChatHandler* handler, char const* args) + { + char* nameStr; + char* levelStr; + handler->extractOptFirstArg((char*)args, &nameStr, &levelStr); + if (!levelStr) + return false; + + // exception opt second arg: .character level $name + if (isalpha(levelStr[0])) + { + nameStr = levelStr; + levelStr = NULL; // current level will used + } + + Player* target; + uint64 targetGuid; + std::string targetName; + if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName)) + return false; + + int32 oldlevel = target ? target->getLevel() : Player::GetLevelFromDB(targetGuid); + int32 newlevel = levelStr ? atoi(levelStr) : oldlevel; + + if (newlevel < 1) + return false; // invalid level + + if (newlevel > STRONG_MAX_LEVEL) // hardcoded maximum level + newlevel = STRONG_MAX_LEVEL; + + HandleCharacterLevel(target, targetGuid, oldlevel, newlevel, handler); + if (!handler->GetSession() || handler->GetSession()->GetPlayer() != target) // including player == NULL + { + std::string nameLink = handler->playerLink(targetName); + handler->PSendSysMessage(LANG_YOU_CHANGE_LVL, nameLink.c_str(), newlevel); + } + + return true; + } + + // customize characters + static bool HandleCharacterCustomizeCommand(ChatHandler* handler, char const* args) + { + Player* target; + uint64 targetGuid; + std::string targetName; + if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName)) + return false; + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG); + stmt->setUInt16(0, uint16(AT_LOGIN_CUSTOMIZE)); + if (target) + { + handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER, handler->GetNameLink(target).c_str()); + target->SetAtLoginFlag(AT_LOGIN_CUSTOMIZE); + stmt->setUInt32(1, target->GetGUIDLow()); + } + else + { + std::string oldNameLink = handler->playerLink(targetName); + stmt->setUInt32(1, GUID_LOPART(targetGuid)); + handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid)); + } + CharacterDatabase.Execute(stmt); + + return true; + } + + static bool HandleCharacterChangeFactionCommand(ChatHandler* handler, char const* args) + { + Player* target; + uint64 targetGuid; + std::string targetName; + + if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName)) + return false; + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG); + stmt->setUInt16(0, uint16(AT_LOGIN_CHANGE_FACTION)); + if (target) + { + handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER, handler->GetNameLink(target).c_str()); + target->SetAtLoginFlag(AT_LOGIN_CHANGE_FACTION); + stmt->setUInt32(1, target->GetGUIDLow()); + } + else + { + std::string oldNameLink = handler->playerLink(targetName); + handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid)); + stmt->setUInt32(1, GUID_LOPART(targetGuid)); + } + CharacterDatabase.Execute(stmt); + + return true; + } + + static bool HandleCharacterChangeRaceCommand(ChatHandler* handler, char const* args) + { + Player* target; + uint64 targetGuid; + std::string targetName; + if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName)) + return false; + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG); + stmt->setUInt16(0, uint16(AT_LOGIN_CHANGE_RACE)); + if (target) + { + // TODO : add text into database + handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER, handler->GetNameLink(target).c_str()); + target->SetAtLoginFlag(AT_LOGIN_CHANGE_RACE); + stmt->setUInt32(1, target->GetGUIDLow()); + } + else + { + std::string oldNameLink = handler->playerLink(targetName); + // TODO : add text into database + handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid)); + stmt->setUInt32(1, GUID_LOPART(targetGuid)); + } + CharacterDatabase.Execute(stmt); + + return true; + } + + static bool HandleCharacterReputationCommand(ChatHandler* handler, char const* args) + { + Player* target; + if (!handler->extractPlayerTarget((char*)args, &target)) + return false; + + LocaleConstant loc = handler->GetSessionDbcLocale(); + + FactionStateList const& targetFSL = target->GetReputationMgr().GetStateList(); + for (FactionStateList::const_iterator itr = targetFSL.begin(); itr != targetFSL.end(); ++itr) + { + FactionState const& faction = itr->second; + FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction.ID); + char const* factionName = factionEntry ? factionEntry->name[loc] : "#Not found#"; + ReputationRank rank = target->GetReputationMgr().GetRank(factionEntry); + std::string rankName = handler->GetTrinityString(ReputationRankStrIndex[rank]); + std::ostringstream ss; + if (handler->GetSession()) + ss << faction.ID << " - |cffffffff|Hfaction:" << faction.ID << "|h[" << factionName << ' ' << localeNames[loc] << "]|h|r"; + else + ss << faction.ID << " - " << factionName << ' ' << localeNames[loc]; + + ss << ' ' << rankName << " (" << target->GetReputationMgr().GetReputation(factionEntry) << ')'; + + if (faction.Flags & FACTION_FLAG_VISIBLE) + ss << handler->GetTrinityString(LANG_FACTION_VISIBLE); + if (faction.Flags & FACTION_FLAG_AT_WAR) + ss << handler->GetTrinityString(LANG_FACTION_ATWAR); + if (faction.Flags & FACTION_FLAG_PEACE_FORCED) + ss << handler->GetTrinityString(LANG_FACTION_PEACE_FORCED); + if (faction.Flags & FACTION_FLAG_HIDDEN) + ss << handler->GetTrinityString(LANG_FACTION_HIDDEN); + if (faction.Flags & FACTION_FLAG_INVISIBLE_FORCED) + ss << handler->GetTrinityString(LANG_FACTION_INVISIBLE_FORCED); + if (faction.Flags & FACTION_FLAG_INACTIVE) + ss << handler->GetTrinityString(LANG_FACTION_INACTIVE); + + handler->SendSysMessage(ss.str().c_str()); + } + + return true; + } + + /** + * Handles the '.character deleted list' command, which shows all deleted characters which matches the given search string + * + * @see HandleCharacterDeletedListHelper + * @see HandleCharacterDeletedRestoreCommand + * @see HandleCharacterDeletedDeleteCommand + * @see DeletedInfoList + * + * @param args the search string which either contains a player GUID or a part fo the character-name + */ + static bool HandleCharacterDeletedListCommand(ChatHandler* handler, char const* args) + { + DeletedInfoList foundList; + if (!GetDeletedCharacterInfoList(foundList, args)) + return false; + + // if no characters have been found, output a warning + if (foundList.empty()) + { + handler->SendSysMessage(LANG_CHARACTER_DELETED_LIST_EMPTY); + return false; + } + + HandleCharacterDeletedListHelper(foundList, handler); + + return true; + } + + /** + * Handles the '.character deleted restore' command, which restores all deleted characters which matches the given search string + * + * The command automatically calls '.character deleted list' command with the search string to show all restored characters. + * + * @see HandleCharacterDeletedRestoreHelper + * @see HandleCharacterDeletedListCommand + * @see HandleCharacterDeletedDeleteCommand + * + * @param args the search string which either contains a player GUID or a part of the character-name + */ + static bool HandleCharacterDeletedRestoreCommand(ChatHandler* handler, char const* args) + { + // It is required to submit at least one argument + if (!*args) + return false; + + std::string searchString; + std::string newCharName; + uint32 newAccount = 0; + + // GCC by some strange reason fail build code without temporary variable + std::istringstream params(args); + params >> searchString >> newCharName >> newAccount; + + DeletedInfoList foundList; + if (!GetDeletedCharacterInfoList(foundList, searchString)) + return false; + + if (foundList.empty()) + { + handler->SendSysMessage(LANG_CHARACTER_DELETED_LIST_EMPTY); + return false; + } + + handler->SendSysMessage(LANG_CHARACTER_DELETED_RESTORE); + HandleCharacterDeletedListHelper(foundList, handler); + + if (newCharName.empty()) + { + // Drop not existed account cases + for (DeletedInfoList::iterator itr = foundList.begin(); itr != foundList.end(); ++itr) + HandleCharacterDeletedRestoreHelper(*itr, handler); + } + else if (foundList.size() == 1 && normalizePlayerName(newCharName)) + { + DeletedInfo delInfo = foundList.front(); + + // update name + delInfo.name = newCharName; + + // if new account provided update deleted info + if (newAccount && newAccount != delInfo.accountId) + { + delInfo.accountId = newAccount; + AccountMgr::GetName(newAccount, delInfo.accountName); + } + + HandleCharacterDeletedRestoreHelper(delInfo, handler); + } + else + handler->SendSysMessage(LANG_CHARACTER_DELETED_ERR_RENAME); + + return true; + } + + /** + * Handles the '.character deleted delete' command, which completely deletes all deleted characters which matches the given search string + * + * @see Player::GetDeletedCharacterGUIDs + * @see Player::DeleteFromDB + * @see HandleCharacterDeletedListCommand + * @see HandleCharacterDeletedRestoreCommand + * + * @param args the search string which either contains a player GUID or a part fo the character-name + */ + static bool HandleCharacterDeletedDeleteCommand(ChatHandler* handler, char const* args) + { + // It is required to submit at least one argument + if (!*args) + return false; + + DeletedInfoList foundList; + if (!GetDeletedCharacterInfoList(foundList, args)) + return false; + + if (foundList.empty()) + { + handler->SendSysMessage(LANG_CHARACTER_DELETED_LIST_EMPTY); + return false; + } + + handler->SendSysMessage(LANG_CHARACTER_DELETED_DELETE); + HandleCharacterDeletedListHelper(foundList, handler); + + // Call the appropriate function to delete them (current account for deleted characters is 0) + for (DeletedInfoList::const_iterator itr = foundList.begin(); itr != foundList.end(); ++itr) + Player::DeleteFromDB(itr->lowGuid, 0, false, true); + + return true; + } + + /** + * Handles the '.character deleted old' command, which completely deletes all deleted characters deleted with some days ago + * + * @see Player::DeleteOldCharacters + * @see Player::DeleteFromDB + * @see HandleCharacterDeletedDeleteCommand + * @see HandleCharacterDeletedListCommand + * @see HandleCharacterDeletedRestoreCommand + * + * @param args the search string which either contains a player GUID or a part fo the character-name + */ + static bool HandleCharacterDeletedOldCommand(ChatHandler* /*handler*/, char const* args) + { + int32 keepDays = sWorld->getIntConfig(CONFIG_CHARDELETE_KEEP_DAYS); + + char* daysStr = strtok((char*)args, " "); + if (daysStr) + { + if (!isNumeric(daysStr)) + return false; + + keepDays = atoi(daysStr); + if (keepDays < 0) + return false; + } + // config option value 0 -> disabled and can't be used + else if (keepDays <= 0) + return false; + + Player::DeleteOldCharacters(uint32(keepDays)); + + return true; + } + + static bool HandleCharacterEraseCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + char* characterName_str = strtok((char*)args, " "); + if (!characterName_str) + return false; + + std::string characterName = characterName_str; + if (!normalizePlayerName(characterName)) + return false; + + uint64 characterGuid; + uint32 accountId; + + Player* player = sObjectAccessor->FindPlayerByName(characterName.c_str()); + if (player) + { + characterGuid = player->GetGUID(); + accountId = player->GetSession()->GetAccountId(); + player->GetSession()->KickPlayer(); + } + else + { + characterGuid = sObjectMgr->GetPlayerGUIDByName(characterName); + if (!characterGuid) + { + handler->PSendSysMessage(LANG_NO_PLAYER, characterName.c_str()); + handler->SetSentErrorMessage(true); + return false; + } + accountId = sObjectMgr->GetPlayerAccountIdByGUID(characterGuid); + } + + std::string accountName; + AccountMgr::GetName(accountId, accountName); + + Player::DeleteFromDB(characterGuid, accountId, true, true); + handler->PSendSysMessage(LANG_CHARACTER_DELETED, characterName.c_str(), GUID_LOPART(characterGuid), accountName.c_str(), accountId); + + return true; + } + + static bool HandleLevelUpCommand(ChatHandler* handler, char const* args) + { + char* nameStr; + char* levelStr; + handler->extractOptFirstArg((char*)args, &nameStr, &levelStr); + + // exception opt second arg: .character level $name + if (levelStr && isalpha(levelStr[0])) + { + nameStr = levelStr; + levelStr = NULL; // current level will used + } + + Player* target; + uint64 targetGuid; + std::string targetName; + if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName)) + return false; + + int32 oldlevel = target ? target->getLevel() : Player::GetLevelFromDB(targetGuid); + int32 addlevel = levelStr ? atoi(levelStr) : 1; + int32 newlevel = oldlevel + addlevel; + + if (newlevel < 1) + newlevel = 1; + + if (newlevel > STRONG_MAX_LEVEL) // hardcoded maximum level + newlevel = STRONG_MAX_LEVEL; + + HandleCharacterLevel(target, targetGuid, oldlevel, newlevel, handler); + + if (!handler->GetSession() || handler->GetSession()->GetPlayer() != target) // including chr == NULL + { + std::string nameLink = handler->playerLink(targetName); + handler->PSendSysMessage(LANG_YOU_CHANGE_LVL, nameLink.c_str(), newlevel); + } + + return true; + } + + static bool HandlePDumpLoadCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + char* fileStr = strtok((char*)args, " "); + if (!fileStr) + return false; + + char* accountStr = strtok(NULL, " "); + if (!accountStr) + return false; + + std::string accountName = accountStr; + if (!AccountMgr::normalizeString(accountName)) + { + handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str()); + handler->SetSentErrorMessage(true); + return false; + } + + uint32 accountId = AccountMgr::GetId(accountName); + if (!accountId) + { + accountId = atoi(accountStr); // use original string + if (!accountId) + { + handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str()); + handler->SetSentErrorMessage(true); + return false; + } + } + + if (!AccountMgr::GetName(accountId, accountName)) + { + handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str()); + handler->SetSentErrorMessage(true); + return false; + } + + char* guidStr = NULL; + char* nameStr = strtok(NULL, " "); + + std::string name; + if (nameStr) + { + name = nameStr; + // normalize the name if specified and check if it exists + if (!normalizePlayerName(name)) + { + handler->PSendSysMessage(LANG_INVALID_CHARACTER_NAME); + handler->SetSentErrorMessage(true); + return false; + } + + if (ObjectMgr::CheckPlayerName(name, true) != CHAR_NAME_SUCCESS) + { + handler->PSendSysMessage(LANG_INVALID_CHARACTER_NAME); + handler->SetSentErrorMessage(true); + return false; + } + + guidStr = strtok(NULL, " "); + } + + uint32 guid = 0; + + if (guidStr) + { + guid = uint32(atoi(guidStr)); + if (!guid) + { + handler->PSendSysMessage(LANG_INVALID_CHARACTER_GUID); + handler->SetSentErrorMessage(true); + return false; + } + + if (sObjectMgr->GetPlayerAccountIdByGUID(guid)) + { + handler->PSendSysMessage(LANG_CHARACTER_GUID_IN_USE, guid); + handler->SetSentErrorMessage(true); + return false; + } + } + + switch (PlayerDumpReader().LoadDump(fileStr, accountId, name, guid)) + { + case DUMP_SUCCESS: + handler->PSendSysMessage(LANG_COMMAND_IMPORT_SUCCESS); + break; + case DUMP_FILE_OPEN_ERROR: + handler->PSendSysMessage(LANG_FILE_OPEN_FAIL, fileStr); + handler->SetSentErrorMessage(true); + return false; + case DUMP_FILE_BROKEN: + handler->PSendSysMessage(LANG_DUMP_BROKEN, fileStr); + handler->SetSentErrorMessage(true); + return false; + case DUMP_TOO_MANY_CHARS: + handler->PSendSysMessage(LANG_ACCOUNT_CHARACTER_LIST_FULL, accountName.c_str(), accountId); + handler->SetSentErrorMessage(true); + return false; + default: + handler->PSendSysMessage(LANG_COMMAND_IMPORT_FAILED); + handler->SetSentErrorMessage(true); + return false; + } + + return true; + } + + static bool HandlePDumpWriteCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + char* fileStr = strtok((char*)args, " "); + char* playerStr = strtok(NULL, " "); + + if (!fileStr || !playerStr) + return false; + + uint64 guid; + // character name can't start from number + if (isNumeric(playerStr)) + guid = MAKE_NEW_GUID(atoi(playerStr), 0, HIGHGUID_PLAYER); + else + { + std::string name = handler->extractPlayerNameFromLink(playerStr); + if (name.empty()) + { + handler->SendSysMessage(LANG_PLAYER_NOT_FOUND); + handler->SetSentErrorMessage(true); + return false; + } + + guid = sObjectMgr->GetPlayerGUIDByName(name); + } + + if (!sObjectMgr->GetPlayerAccountIdByGUID(guid)) + { + handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND); + handler->SetSentErrorMessage(true); + return false; + } + + switch (PlayerDumpWriter().WriteDump(fileStr, uint32(guid))) + { + case DUMP_SUCCESS: + handler->PSendSysMessage(LANG_COMMAND_EXPORT_SUCCESS); + break; + case DUMP_FILE_OPEN_ERROR: + handler->PSendSysMessage(LANG_FILE_OPEN_FAIL, fileStr); + handler->SetSentErrorMessage(true); + return false; + case DUMP_CHARACTER_DELETED: + handler->PSendSysMessage(LANG_COMMAND_EXPORT_DELETED_CHAR); + handler->SetSentErrorMessage(true); + return false; + default: + handler->PSendSysMessage(LANG_COMMAND_EXPORT_FAILED); + handler->SetSentErrorMessage(true); + return false; + } + + return true; + } +}; + +void AddSC_character_commandscript() +{ + new character_commandscript(); +} diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp index 679bb450800..7f25a11bcdd 100644 --- a/src/server/scripts/Commands/cs_debug.cpp +++ b/src/server/scripts/Commands/cs_debug.cpp @@ -95,6 +95,7 @@ public: static ChatCommand commandTable[] = { { "debug", SEC_MODERATOR, true, NULL, "", debugCommandTable }, + { "wpgps", SEC_ADMINISTRATOR, false, &HandleWPGPSCommand, "", NULL }, { NULL, SEC_PLAYER, false, NULL, "", NULL } }; return commandTable; @@ -409,7 +410,7 @@ public: } else { - sLog->outError("Sending opcode that has unknown type '%s'", type.c_str()); + sLog->outError(LOG_FILTER_GENERAL, "Sending opcode that has unknown type '%s'", type.c_str()); break; } } @@ -1319,6 +1320,16 @@ public: return true; } + + static bool HandleWPGPSCommand(ChatHandler* handler, char const* /*args*/) + { + Player* player = handler->GetSession()->GetPlayer(); + + sLog->outInfo(LOG_FILTER_SQL_DEV, "(@PATH, XX, %.3f, %.3f, %.5f, 0,0, 0,100, 0),", player->GetPositionX(), player->GetPositionY(), player->GetPositionZ()); + + handler->PSendSysMessage("Waypoint SQL written to SQL Developer log"); + return true; + } }; void AddSC_debug_commandscript() diff --git a/src/server/scripts/Commands/cs_disable.cpp b/src/server/scripts/Commands/cs_disable.cpp new file mode 100644 index 00000000000..0bb376b08dd --- /dev/null +++ b/src/server/scripts/Commands/cs_disable.cpp @@ -0,0 +1,371 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/* ScriptData +Name: disable_commandscript +%Complete: 100 +Comment: All disable related commands +Category: commandscripts +EndScriptData */ + +#include "ScriptMgr.h" +#include "ObjectMgr.h" +#include "Chat.h" +#include "DisableMgr.h" +#include "OutdoorPvP.h" + +class disable_commandscript : public CommandScript +{ +public: + disable_commandscript() : CommandScript("disable_commandscript") { } + + ChatCommand* GetCommands() const + { + static ChatCommand removeDisableCommandTable[] = + { + { "spell", SEC_ADMINISTRATOR, true, &HandleRemoveDisableSpellCommand, "", NULL }, + { "quest", SEC_ADMINISTRATOR, true, &HandleRemoveDisableQuestCommand, "", NULL }, + { "map", SEC_ADMINISTRATOR, true, &HandleRemoveDisableMapCommand, "", NULL }, + { "battleground", SEC_ADMINISTRATOR, true, &HandleRemoveDisableBattlegroundCommand, "", NULL }, + { "achievement_criteria", SEC_ADMINISTRATOR, true, &HandleRemoveDisableAchievementCriteriaCommand, "", NULL }, + { "outdoorpvp", SEC_ADMINISTRATOR, true, &HandleRemoveDisableOutdoorPvPCommand, "", NULL }, + { "vmap", SEC_ADMINISTRATOR, true, &HandleRemoveDisableVmapCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + static ChatCommand addDisableCommandTable[] = + { + { "spell", SEC_ADMINISTRATOR, true, &HandleAddDisableSpellCommand, "", NULL }, + { "quest", SEC_ADMINISTRATOR, true, &HandleAddDisableQuestCommand, "", NULL }, + { "map", SEC_ADMINISTRATOR, true, &HandleAddDisableMapCommand, "", NULL }, + { "battleground", SEC_ADMINISTRATOR, true, &HandleAddDisableBattlegroundCommand, "", NULL }, + { "achievement_criteria", SEC_ADMINISTRATOR, true, &HandleAddDisableAchievementCriteriaCommand, "", NULL }, + { "outdoorpvp", SEC_ADMINISTRATOR, true, &HandleAddDisableOutdoorPvPCommand, "", NULL }, + { "vmap", SEC_ADMINISTRATOR, true, &HandleAddDisableVmapCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + static ChatCommand disableCommandTable[] = + { + { "add", SEC_ADMINISTRATOR, true, NULL, "", addDisableCommandTable }, + { "remove", SEC_ADMINISTRATOR, true, NULL, "", removeDisableCommandTable }, + { NULL, 0, false, NULL, "", NULL } + }; + static ChatCommand commandTable[] = + { + { "disable", SEC_ADMINISTRATOR, false, NULL, "", disableCommandTable }, + { NULL, 0, false, NULL, "", NULL } + }; + return commandTable; + } + + static bool HandleAddDisables(ChatHandler* handler, char const* args, uint8 disableType) + { + char* entryStr = strtok((char*)args, " "); + if (!entryStr || !atoi(entryStr)) + return false; + + char* flagsStr = strtok(NULL, " "); + uint8 flags = flagsStr ? uint8(atoi(flagsStr)) : 0; + + char* commentStr = strtok(NULL, ""); + if (!commentStr) + return false; + + std::string disableComment = commentStr; + uint32 entry = uint32(atoi(entryStr)); + + std::string disableTypeStr = ""; + + switch (disableType) + { + case DISABLE_TYPE_SPELL: + { + if (!sSpellMgr->GetSpellInfo(entry)) + { + handler->PSendSysMessage(LANG_COMMAND_NOSPELLFOUND); + handler->SetSentErrorMessage(true); + return false; + } + disableTypeStr = "spell"; + break; + } + case DISABLE_TYPE_QUEST: + { + if (!sObjectMgr->GetQuestTemplate(entry)) + { + handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry); + handler->SetSentErrorMessage(true); + return false; + } + disableTypeStr = "quest"; + break; + } + case DISABLE_TYPE_MAP: + { + if (!sMapStore.LookupEntry(entry)) + { + handler->PSendSysMessage(LANG_COMMAND_NOMAPFOUND); + handler->SetSentErrorMessage(true); + return false; + } + disableTypeStr = "map"; + break; + } + case DISABLE_TYPE_BATTLEGROUND: + { + if (!sBattlemasterListStore.LookupEntry(entry)) + { + handler->PSendSysMessage(LANG_COMMAND_NO_BATTLEGROUND_FOUND); + handler->SetSentErrorMessage(true); + return false; + } + disableTypeStr = "battleground"; + break; + } + case DISABLE_TYPE_ACHIEVEMENT_CRITERIA: + { + if (!sAchievementCriteriaStore.LookupEntry(entry)) + { + handler->PSendSysMessage(LANG_COMMAND_NO_ACHIEVEMENT_CRITERIA_FOUND); + handler->SetSentErrorMessage(true); + return false; + } + disableTypeStr = "achievement criteria"; + break; + } + case DISABLE_TYPE_OUTDOORPVP: + { + if (entry > MAX_OUTDOORPVP_TYPES) + { + handler->PSendSysMessage(LANG_COMMAND_NO_OUTDOOR_PVP_FORUND); + handler->SetSentErrorMessage(true); + return false; + } + disableTypeStr = "outdoorpvp"; + break; + } + case DISABLE_TYPE_VMAP: + { + if (!sMapStore.LookupEntry(entry)) + { + handler->PSendSysMessage(LANG_COMMAND_NOMAPFOUND); + handler->SetSentErrorMessage(true); + return false; + } + disableTypeStr = "vmap"; + break; + } + default: + break; + } + + PreparedStatement* stmt = NULL; + stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_DISABLES); + stmt->setUInt32(0, entry); + stmt->setUInt8(1, disableType); + PreparedQueryResult result = WorldDatabase.Query(stmt); + if (result) + { + handler->PSendSysMessage("This %s (Id: %u) is already disabled.", disableTypeStr.c_str(), entry); + handler->SetSentErrorMessage(true); + return false; + } + + stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_DISABLES); + stmt->setUInt32(0, entry); + stmt->setUInt8(1, disableType); + stmt->setUInt16(2, flags); + stmt->setString(3, disableComment); + WorldDatabase.Execute(stmt); + + handler->PSendSysMessage("Add Disabled %s (Id: %u) for reason %s", disableTypeStr.c_str(), entry, disableComment.c_str()); + return true; + } + + static bool HandleAddDisableSpellCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + return HandleAddDisables(handler, args, DISABLE_TYPE_SPELL); + } + + static bool HandleAddDisableQuestCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + return HandleAddDisables(handler, args, DISABLE_TYPE_QUEST); + } + + static bool HandleAddDisableMapCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + return HandleAddDisables(handler, args, DISABLE_TYPE_MAP); + } + + static bool HandleAddDisableBattlegroundCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + return HandleAddDisables(handler, args, DISABLE_TYPE_BATTLEGROUND); + } + + static bool HandleAddDisableAchievementCriteriaCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + return HandleAddDisables(handler, args, DISABLE_TYPE_ACHIEVEMENT_CRITERIA); + } + + static bool HandleAddDisableOutdoorPvPCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + HandleAddDisables(handler, args, DISABLE_TYPE_OUTDOORPVP); + return true; + } + + static bool HandleAddDisableVmapCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + return HandleAddDisables(handler, args, DISABLE_TYPE_VMAP); + } + + static bool HandleRemoveDisables(ChatHandler* handler, char const* args, uint8 disableType) + { + char* entryStr = strtok((char*)args, " "); + if (!entryStr || !atoi(entryStr)) + return false; + + uint32 entry = uint32(atoi(entryStr)); + + std::string disableTypeStr = ""; + + switch (disableType) + { + case DISABLE_TYPE_SPELL: + disableTypeStr = "spell"; + break; + case DISABLE_TYPE_QUEST: + disableTypeStr = "quest"; + break; + case DISABLE_TYPE_MAP: + disableTypeStr = "map"; + break; + case DISABLE_TYPE_BATTLEGROUND: + disableTypeStr = "battleground"; + break; + case DISABLE_TYPE_ACHIEVEMENT_CRITERIA: + disableTypeStr = "achievement criteria"; + break; + case DISABLE_TYPE_OUTDOORPVP: + disableTypeStr = "outdoorpvp"; + break; + case DISABLE_TYPE_VMAP: + disableTypeStr = "vmap"; + break; + } + + PreparedStatement* stmt = NULL; + stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_DISABLES); + stmt->setUInt32(0, entry); + stmt->setUInt8(1, disableType); + PreparedQueryResult result = WorldDatabase.Query(stmt); + if (!result) + { + handler->PSendSysMessage("This %s (Id: %u) is not disabled.", disableTypeStr.c_str(), entry); + handler->SetSentErrorMessage(true); + return false; + } + + stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_DISABLES); + stmt->setUInt32(0, entry); + stmt->setUInt8(1, disableType); + WorldDatabase.Execute(stmt); + + handler->PSendSysMessage("Remove Disabled %s (Id: %u)", disableTypeStr.c_str(), entry); + return true; + } + + static bool HandleRemoveDisableSpellCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + return HandleRemoveDisables(handler, args, DISABLE_TYPE_SPELL); + } + + static bool HandleRemoveDisableQuestCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + return HandleRemoveDisables(handler, args, DISABLE_TYPE_QUEST); + } + + static bool HandleRemoveDisableMapCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + return HandleAddDisables(handler, args, DISABLE_TYPE_MAP); + } + + static bool HandleRemoveDisableBattlegroundCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + return HandleRemoveDisables(handler, args, DISABLE_TYPE_BATTLEGROUND); + } + + static bool HandleRemoveDisableAchievementCriteriaCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + return HandleRemoveDisables(handler, args, DISABLE_TYPE_ACHIEVEMENT_CRITERIA); + } + + static bool HandleRemoveDisableOutdoorPvPCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + return HandleRemoveDisables(handler, args, DISABLE_TYPE_OUTDOORPVP); + } + + static bool HandleRemoveDisableVmapCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + return HandleRemoveDisables(handler, args, DISABLE_TYPE_VMAP); + } +}; + +void AddSC_disable_commandscript() +{ + new disable_commandscript(); +} diff --git a/src/server/scripts/Commands/cs_gm.cpp b/src/server/scripts/Commands/cs_gm.cpp index d449b3617f7..3dfc6f9c7e8 100644 --- a/src/server/scripts/Commands/cs_gm.cpp +++ b/src/server/scripts/Commands/cs_gm.cpp @@ -196,11 +196,16 @@ public: return true; } + const uint32 VISUAL_AURA = 37800; std::string param = (char*)args; + Player* player = handler->GetSession()->GetPlayer(); if (param == "on") { - handler->GetSession()->GetPlayer()->SetGMVisible(true); + if (player->HasAura(VISUAL_AURA, 0)) + player->RemoveAurasDueToSpell(VISUAL_AURA); + + player->SetGMVisible(true); handler->GetSession()->SendNotification(LANG_INVISIBLE_VISIBLE); return true; } @@ -208,7 +213,10 @@ public: if (param == "off") { handler->GetSession()->SendNotification(LANG_INVISIBLE_INVISIBLE); - handler->GetSession()->GetPlayer()->SetGMVisible(false); + player->SetGMVisible(false); + + player->AddAura(VISUAL_AURA, player); + return true; } diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp index 232aad9f21c..167c56c20a2 100644 --- a/src/server/scripts/Commands/cs_gobject.cpp +++ b/src/server/scripts/Commands/cs_gobject.cpp @@ -133,7 +133,7 @@ public: if (objectInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(objectInfo->displayId)) { // report to DB errors log as in loading case - sLog->outErrorDb("Gameobject (Entry %u GoType: %u) have invalid displayId (%u), not spawned.", objectId, objectInfo->type, objectInfo->displayId); + sLog->outError(LOG_FILTER_SQL, "Gameobject (Entry %u GoType: %u) have invalid displayId (%u), not spawned.", objectId, objectInfo->type, objectInfo->displayId); handler->PSendSysMessage(LANG_GAMEOBJECT_HAVE_INVALID_DATA, objectId); handler->SetSentErrorMessage(true); return false; diff --git a/src/server/scripts/Commands/cs_gps.cpp b/src/server/scripts/Commands/cs_gps.cpp deleted file mode 100644 index 59e2ec90905..00000000000 --- a/src/server/scripts/Commands/cs_gps.cpp +++ /dev/null @@ -1,144 +0,0 @@ -/* - * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation; either version 2 of the License, or (at your - * option) any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -/* ScriptData -Name: gps_commandscript -%Complete: 100 -Comment: GPS/WPGPS commands -Category: commandscripts -EndScriptData */ - -#include "ObjectAccessor.h" -#include "ScriptMgr.h" -#include "Chat.h" -#include "CellImpl.h" - -class gps_commandscript : public CommandScript -{ -public: - gps_commandscript() : CommandScript("gps_commandscript") { } - - ChatCommand* GetCommands() const - { - static ChatCommand commandTable[] = - { - { "gps", SEC_ADMINISTRATOR, false, &HandleGPSCommand, "", NULL }, - { "wpgps", SEC_ADMINISTRATOR, false, &HandleWPGPSCommand, "", NULL }, - { NULL, 0, false, NULL, "", NULL } - }; - return commandTable; - } - - static bool HandleGPSCommand(ChatHandler* handler, char const* args) - { - WorldObject* object = NULL; - if (*args) - { - uint64 guid = handler->extractGuidFromLink((char*)args); - if (guid) - object = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*handler->GetSession()->GetPlayer(), guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT); - - if (!object) - { - handler->SendSysMessage(LANG_PLAYER_NOT_FOUND); - handler->SetSentErrorMessage(true); - return false; - } - } - else - { - object = handler->getSelectedUnit(); - - if (!object) - { - handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); - handler->SetSentErrorMessage(true); - return false; - } - } - - CellCoord cellCoord = Trinity::ComputeCellCoord(object->GetPositionX(), object->GetPositionY()); - Cell cell(cellCoord); - - uint32 zoneId, areaId; - object->GetZoneAndAreaId(zoneId, areaId); - - MapEntry const* mapEntry = sMapStore.LookupEntry(object->GetMapId()); - AreaTableEntry const* zoneEntry = GetAreaEntryByAreaID(zoneId); - AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(areaId); - - float zoneX = object->GetPositionX(); - float zoneY = object->GetPositionY(); - - Map2ZoneCoordinates(zoneX, zoneY, zoneId); - - Map const* map = object->GetMap(); - float groundZ = map->GetHeight(object->GetPhaseMask(), object->GetPositionX(), object->GetPositionY(), MAX_HEIGHT); - float floorZ = map->GetHeight(object->GetPhaseMask(), object->GetPositionX(), object->GetPositionY(), object->GetPositionZ()); - - GridCoord gridCoord = Trinity::ComputeGridCoord(object->GetPositionX(), object->GetPositionY()); - - // 63? WHY? - int gridX = 63 - gridCoord.x_coord; - int gridY = 63 - gridCoord.y_coord; - - uint32 haveMap = Map::ExistMap(object->GetMapId(), gridX, gridY) ? 1 : 0; - uint32 haveVMap = Map::ExistVMap(object->GetMapId(), gridX, gridY) ? 1 : 0; - - if (haveVMap) - { - if (map->IsOutdoors(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ())) - handler->PSendSysMessage("You are outdoors"); - else - handler->PSendSysMessage("You are indoors"); - } - else - handler->PSendSysMessage("no VMAP available for area info"); - - handler->PSendSysMessage(LANG_MAP_POSITION, - object->GetMapId(), (mapEntry ? mapEntry->name[handler->GetSessionDbcLocale()] : "<unknown>"), - zoneId, (zoneEntry ? zoneEntry->area_name[handler->GetSessionDbcLocale()] : "<unknown>"), - areaId, (areaEntry ? areaEntry->area_name[handler->GetSessionDbcLocale()] : "<unknown>"), - object->GetPhaseMask(), - object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), object->GetOrientation(), - cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), object->GetInstanceId(), - zoneX, zoneY, groundZ, floorZ, haveMap, haveVMap); - - LiquidData liquidStatus; - ZLiquidStatus status = map->getLiquidStatus(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), MAP_ALL_LIQUIDS, &liquidStatus); - - if (status) - handler->PSendSysMessage(LANG_LIQUID_STATUS, liquidStatus.level, liquidStatus.depth_level, liquidStatus.entry, liquidStatus.type_flags, status); - - return true; - } - - static bool HandleWPGPSCommand(ChatHandler* handler, char const* /*args*/) - { - Player* player = handler->GetSession()->GetPlayer(); - - sLog->outSQLDev("(@PATH, XX, %.3f, %.3f, %.5f, 0,0, 0,100, 0),", player->GetPositionX(), player->GetPositionY(), player->GetPositionZ()); - - handler->PSendSysMessage("Waypoint SQL written to SQL Developer log"); - return true; - } -}; - -void AddSC_gps_commandscript() -{ - new gps_commandscript(); -} diff --git a/src/server/scripts/Commands/cs_guild.cpp b/src/server/scripts/Commands/cs_guild.cpp new file mode 100644 index 00000000000..a453122aef6 --- /dev/null +++ b/src/server/scripts/Commands/cs_guild.cpp @@ -0,0 +1,199 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/* ScriptData +Name: guild_commandscript +%Complete: 100 +Comment: All guild related commands +Category: commandscripts +EndScriptData */ + +#include "ScriptMgr.h" +#include "Chat.h" +#include "Guild.h" +#include "GuildMgr.h" +#include "ObjectAccessor.h" + +class guild_commandscript : public CommandScript +{ +public: + guild_commandscript() : CommandScript("guild_commandscript") { } + + ChatCommand* GetCommands() const + { + static ChatCommand guildCommandTable[] = + { + { "create", SEC_GAMEMASTER, true, &HandleGuildCreateCommand, "", NULL }, + { "delete", SEC_GAMEMASTER, true, &HandleGuildDeleteCommand, "", NULL }, + { "invite", SEC_GAMEMASTER, true, &HandleGuildInviteCommand, "", NULL }, + { "uninvite", SEC_GAMEMASTER, true, &HandleGuildUninviteCommand, "", NULL }, + { "rank", SEC_GAMEMASTER, true, &HandleGuildRankCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + static ChatCommand commandTable[] = + { + { "guild", SEC_ADMINISTRATOR, true, NULL, "", guildCommandTable }, + { NULL, 0, false, NULL, "", NULL } + }; + return commandTable; + } + + /** \brief GM command level 3 - Create a guild. + * + * This command allows a GM (level 3) to create a guild. + * + * The "args" parameter contains the name of the guild leader + * and then the name of the guild. + * + */ + static bool HandleGuildCreateCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + // if not guild name only (in "") then player name + Player* target; + if (!handler->extractPlayerTarget(*args != '"' ? (char*)args : NULL, &target)) + return false; + + char* tailStr = *args != '"' ? strtok(NULL, "") : (char*)args; + if (!tailStr) + return false; + + char* guildStr = handler->extractQuotedArg(tailStr); + if (!guildStr) + return false; + + std::string guildName = guildStr; + + if (target->GetGuildId()) + { + handler->SendSysMessage(LANG_PLAYER_IN_GUILD); + return true; + } + + Guild* guild = new Guild; + if (!guild->Create(target, guildName)) + { + delete guild; + handler->SendSysMessage(LANG_GUILD_NOT_CREATED); + handler->SetSentErrorMessage(true); + return false; + } + + sGuildMgr->AddGuild(guild); + + return true; + } + + static bool HandleGuildDeleteCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + char* guildStr = handler->extractQuotedArg((char*)args); + if (!guildStr) + return false; + + std::string guildName = guildStr; + + Guild* targetGuild = sGuildMgr->GetGuildByName(guildName); + if (!targetGuild) + return false; + + targetGuild->Disband(); + + return true; + } + + static bool HandleGuildInviteCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + // if not guild name only (in "") then player name + uint64 targetGuid; + if (!handler->extractPlayerTarget(*args != '"' ? (char*)args : NULL, NULL, &targetGuid)) + return false; + + char* tailStr = *args != '"' ? strtok(NULL, "") : (char*)args; + if (!tailStr) + return false; + + char* guildStr = handler->extractQuotedArg(tailStr); + if (!guildStr) + return false; + + std::string guildName = guildStr; + Guild* targetGuild = sGuildMgr->GetGuildByName(guildName); + if (!targetGuild) + return false; + + // player's guild membership checked in AddMember before add + return targetGuild->AddMember(targetGuid); + } + + static bool HandleGuildUninviteCommand(ChatHandler* handler, char const* args) + { + Player* target; + uint64 targetGuid; + if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid)) + return false; + + uint32 guildId = target ? target->GetGuildId() : Player::GetGuildIdFromDB(targetGuid); + if (!guildId) + return false; + + Guild* targetGuild = sGuildMgr->GetGuildById(guildId); + if (!targetGuild) + return false; + + targetGuild->DeleteMember(targetGuid, false, true); + return true; + } + + static bool HandleGuildRankCommand(ChatHandler* handler, char const* args) + { + char* nameStr; + char* rankStr; + handler->extractOptFirstArg((char*)args, &nameStr, &rankStr); + if (!rankStr) + return false; + + Player* target; + uint64 targetGuid; + std::string target_name; + if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &target_name)) + return false; + + uint32 guildId = target ? target->GetGuildId() : Player::GetGuildIdFromDB(targetGuid); + if (!guildId) + return false; + + Guild* targetGuild = sGuildMgr->GetGuildById(guildId); + if (!targetGuild) + return false; + + uint8 newRank = uint8(atoi(rankStr)); + return targetGuild->ChangeMemberRank(targetGuid, newRank); + } +}; + +void AddSC_guild_commandscript() +{ + new guild_commandscript(); +} diff --git a/src/server/scripts/Commands/cs_instance.cpp b/src/server/scripts/Commands/cs_instance.cpp new file mode 100644 index 00000000000..f51727af2ef --- /dev/null +++ b/src/server/scripts/Commands/cs_instance.cpp @@ -0,0 +1,193 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/* ScriptData +Name: instance_commandscript +%Complete: 100 +Comment: All instance related commands +Category: commandscripts +EndScriptData */ + +#include "ScriptMgr.h" +#include "Chat.h" +#include "Group.h" +#include "InstanceSaveMgr.h" +#include "InstanceScript.h" +#include "MapManager.h" + +class instance_commandscript : public CommandScript +{ +public: + instance_commandscript() : CommandScript("instance_commandscript") { } + + ChatCommand* GetCommands() const + { + static ChatCommand instanceCommandTable[] = + { + { "listbinds", SEC_ADMINISTRATOR, false, &HandleInstanceListBindsCommand, "", NULL }, + { "unbind", SEC_ADMINISTRATOR, false, &HandleInstanceUnbindCommand, "", NULL }, + { "stats", SEC_ADMINISTRATOR, true, &HandleInstanceStatsCommand, "", NULL }, + { "savedata", SEC_ADMINISTRATOR, false, &HandleInstanceSaveDataCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + + static ChatCommand commandTable[] = + { + { "instance", SEC_ADMINISTRATOR, true, NULL, "", instanceCommandTable }, + { NULL, 0, false, NULL, "", NULL } + }; + + return commandTable; + } + + static std::string GetTimeString(uint64 time) + { + uint64 days = time / DAY, hours = (time % DAY) / HOUR, minute = (time % HOUR) / MINUTE; + std::ostringstream ss; + if (days) + ss << days << "d "; + if (hours) + ss << hours << "h "; + ss << minute << 'm'; + return ss.str(); + } + + static bool HandleInstanceListBindsCommand(ChatHandler* handler, char const* /*args*/) + { + Player* player = handler->getSelectedPlayer(); + if (!player) + player = handler->GetSession()->GetPlayer(); + + uint32 counter = 0; + for (uint8 i = 0; i < MAX_DIFFICULTY; ++i) + { + Player::BoundInstancesMap &binds = player->GetBoundInstances(Difficulty(i)); + for (Player::BoundInstancesMap::const_iterator itr = binds.begin(); itr != binds.end(); ++itr) + { + InstanceSave* save = itr->second.save; + std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL)); + handler->PSendSysMessage("map: %d inst: %d perm: %s diff: %d canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty(), save->CanReset() ? "yes" : "no", timeleft.c_str()); + counter++; + } + } + handler->PSendSysMessage("player binds: %d", counter); + + counter = 0; + if (Group* group = player->GetGroup()) + { + for (uint8 i = 0; i < MAX_DIFFICULTY; ++i) + { + Group::BoundInstancesMap &binds = group->GetBoundInstances(Difficulty(i)); + for (Group::BoundInstancesMap::const_iterator itr = binds.begin(); itr != binds.end(); ++itr) + { + InstanceSave* save = itr->second.save; + std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL)); + handler->PSendSysMessage("map: %d inst: %d perm: %s diff: %d canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty(), save->CanReset() ? "yes" : "no", timeleft.c_str()); + counter++; + } + } + } + handler->PSendSysMessage("group binds: %d", counter); + + return true; + } + + static bool HandleInstanceUnbindCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + Player* player = handler->getSelectedPlayer(); + if (!player) + player = handler->GetSession()->GetPlayer(); + + char* map = strtok((char*)args, " "); + char* pDiff = strtok(NULL, " "); + int8 diff = -1; + if (pDiff) + diff = atoi(pDiff); + uint16 counter = 0; + uint16 MapId = 0; + + if (strcmp(map, "all")) + { + MapId = uint16(atoi(map)); + if (!MapId) + return false; + } + + for (uint8 i = 0; i < MAX_DIFFICULTY; ++i) + { + Player::BoundInstancesMap &binds = player->GetBoundInstances(Difficulty(i)); + for (Player::BoundInstancesMap::iterator itr = binds.begin(); itr != binds.end();) + { + InstanceSave* save = itr->second.save; + if (itr->first != player->GetMapId() && (!MapId || MapId == itr->first) && (diff == -1 || diff == save->GetDifficulty())) + { + std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL)); + handler->PSendSysMessage("unbinding map: %d inst: %d perm: %s diff: %d canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty(), save->CanReset() ? "yes" : "no", timeleft.c_str()); + player->UnbindInstance(itr, Difficulty(i)); + counter++; + } + else + ++itr; + } + } + handler->PSendSysMessage("instances unbound: %d", counter); + + return true; + } + + static bool HandleInstanceStatsCommand(ChatHandler* handler, char const* /*args*/) + { + handler->PSendSysMessage("instances loaded: %d", sMapMgr->GetNumInstances()); + handler->PSendSysMessage("players in instances: %d", sMapMgr->GetNumPlayersInInstances()); + handler->PSendSysMessage("instance saves: %d", sInstanceSaveMgr->GetNumInstanceSaves()); + handler->PSendSysMessage("players bound: %d", sInstanceSaveMgr->GetNumBoundPlayersTotal()); + handler->PSendSysMessage("groups bound: %d", sInstanceSaveMgr->GetNumBoundGroupsTotal()); + + return true; + } + + static bool HandleInstanceSaveDataCommand(ChatHandler* handler, char const* /*args*/) + { + Player* player = handler->GetSession()->GetPlayer(); + Map* map = player->GetMap(); + if (!map->IsDungeon()) + { + handler->PSendSysMessage("Map is not a dungeon."); + handler->SetSentErrorMessage(true); + return false; + } + + if (!((InstanceMap*)map)->GetInstanceScript()) + { + handler->PSendSysMessage("Map has no instance data."); + handler->SetSentErrorMessage(true); + return false; + } + + ((InstanceMap*)map)->GetInstanceScript()->SaveToDB(); + + return true; + } +}; + +void AddSC_instance_commandscript() +{ + new instance_commandscript(); +} diff --git a/src/server/scripts/Commands/cs_learn.cpp b/src/server/scripts/Commands/cs_learn.cpp index ae573577d7e..cfdfc66f991 100644 --- a/src/server/scripts/Commands/cs_learn.cpp +++ b/src/server/scripts/Commands/cs_learn.cpp @@ -22,10 +22,10 @@ Comment: All learn related commands Category: commandscripts EndScriptData */ +#include "Chat.h" #include "ScriptMgr.h" #include "ObjectMgr.h" #include "SpellMgr.h" -#include "Chat.h" #include "SpellInfo.h" class learn_commandscript : public CommandScript @@ -37,35 +37,36 @@ public: { static ChatCommand learnAllMyCommandTable[] = { - { "class", SEC_ADMINISTRATOR, false, &HandleLearnAllMyClassCommand, "", NULL }, - { "pettalents", SEC_ADMINISTRATOR, false, &HandleLearnAllMyPetTalentsCommand, "", NULL }, - { "spells", SEC_ADMINISTRATOR, false, &HandleLearnAllMySpellsCommand, "", NULL }, - { "talents", SEC_ADMINISTRATOR, false, &HandleLearnAllMyTalentsCommand, "", NULL }, - { NULL, 0, false, NULL, "", NULL } + { "class", SEC_ADMINISTRATOR, false, &HandleLearnAllMyClassCommand, "", NULL }, + { "pettalents", SEC_ADMINISTRATOR, false, &HandleLearnAllMyPetTalentsCommand, "", NULL }, + { "spells", SEC_ADMINISTRATOR, false, &HandleLearnAllMySpellsCommand, "", NULL }, + { "talents", SEC_ADMINISTRATOR, false, &HandleLearnAllMyTalentsCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } }; static ChatCommand learnAllCommandTable[] = { - { "my", SEC_ADMINISTRATOR, false, NULL, "", learnAllMyCommandTable }, - { "gm", SEC_GAMEMASTER, false, &HandleLearnAllGMCommand, "", NULL }, - { "crafts", SEC_GAMEMASTER, false, &HandleLearnAllCraftsCommand, "", NULL }, - { "default", SEC_MODERATOR, false, &HandleLearnAllDefaultCommand, "", NULL }, - { "lang", SEC_MODERATOR, false, &HandleLearnAllLangCommand, "", NULL }, - { "recipes", SEC_GAMEMASTER, false, &HandleLearnAllRecipesCommand, "", NULL }, - { NULL, 0, false, NULL, "", NULL } + { "my", SEC_ADMINISTRATOR, false, NULL, "", learnAllMyCommandTable }, + { "gm", SEC_GAMEMASTER, false, &HandleLearnAllGMCommand, "", NULL }, + { "crafts", SEC_GAMEMASTER, false, &HandleLearnAllCraftsCommand, "", NULL }, + { "default", SEC_MODERATOR, false, &HandleLearnAllDefaultCommand, "", NULL }, + { "lang", SEC_MODERATOR, false, &HandleLearnAllLangCommand, "", NULL }, + { "recipes", SEC_GAMEMASTER, false, &HandleLearnAllRecipesCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } }; static ChatCommand learnCommandTable[] = { - { "all", SEC_ADMINISTRATOR, false, NULL, "", learnAllCommandTable }, - { "", SEC_ADMINISTRATOR, false, &HandleLearnCommand, "", NULL }, - { NULL, 0, false, NULL, "", NULL } + { "all", SEC_ADMINISTRATOR, false, NULL, "", learnAllCommandTable }, + { "", SEC_ADMINISTRATOR, false, &HandleLearnCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } }; static ChatCommand commandTable[] = { - { "learn", SEC_MODERATOR, false, NULL, "", learnCommandTable }, - { NULL, 0, false, NULL, "", NULL } + { "learn", SEC_MODERATOR, false, NULL, "", learnCommandTable }, + { "unlearn", SEC_ADMINISTRATOR, false, &HandleUnLearnCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } }; return commandTable; } @@ -466,6 +467,41 @@ public: player->learnSpell(skillLine->spellId, false); } } + + static bool HandleUnLearnCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r + uint32 spellId = handler->extractSpellIdFromLink((char*)args); + if (!spellId) + return false; + + char const* allStr = strtok(NULL, " "); + bool allRanks = allStr ? (strncmp(allStr, "all", strlen(allStr)) == 0) : false; + + Player* target = handler->getSelectedPlayer(); + if (!target) + { + handler->SendSysMessage(LANG_NO_CHAR_SELECTED); + handler->SetSentErrorMessage(true); + return false; + } + + if (allRanks) + spellId = sSpellMgr->GetFirstSpellInChain (spellId); + + if (target->HasSpell(spellId)) + target->removeSpell(spellId, false, !allRanks); + else + handler->SendSysMessage(LANG_FORGET_SPELL); + + if (GetTalentSpellCost(spellId)) + target->SendTalentsInfoData(false); + + return true; + } }; void AddSC_learn_commandscript() diff --git a/src/server/scripts/Commands/cs_list.cpp b/src/server/scripts/Commands/cs_list.cpp new file mode 100644 index 00000000000..5c16a0963d3 --- /dev/null +++ b/src/server/scripts/Commands/cs_list.cpp @@ -0,0 +1,469 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/* ScriptData +Name: list_commandscript +%Complete: 100 +Comment: All list related commands +Category: commandscripts +EndScriptData */ + +#include "ScriptMgr.h" +#include "Chat.h" +#include "SpellAuraEffects.h" +#include "ObjectAccessor.h" +#include "ObjectMgr.h" + +class list_commandscript : public CommandScript +{ +public: + list_commandscript() : CommandScript("list_commandscript") { } + + ChatCommand* GetCommands() const + { + static ChatCommand listCommandTable[] = + { + { "creature", SEC_ADMINISTRATOR, true, &HandleListCreatureCommand, "", NULL }, + { "item", SEC_ADMINISTRATOR, true, &HandleListItemCommand, "", NULL }, + { "object", SEC_ADMINISTRATOR, true, &HandleListObjectCommand, "", NULL }, + { "auras", SEC_ADMINISTRATOR, false, &HandleListAurasCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + static ChatCommand commandTable[] = + { + { "list", SEC_ADMINISTRATOR, true, NULL, "", listCommandTable }, + { NULL, 0, false, NULL, "", NULL } + }; + return commandTable; + } + + static bool HandleListCreatureCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + // number or [name] Shift-click form |color|Hcreature_entry:creature_id|h[name]|h|r + char* id = handler->extractKeyFromLink((char*)args, "Hcreature_entry"); + if (!id) + return false; + + uint32 creatureId = atol(id); + if (!creatureId) + { + handler->PSendSysMessage(LANG_COMMAND_INVALIDCREATUREID, creatureId); + handler->SetSentErrorMessage(true); + return false; + } + + CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(creatureId); + if (!cInfo) + { + handler->PSendSysMessage(LANG_COMMAND_INVALIDCREATUREID, creatureId); + handler->SetSentErrorMessage(true); + return false; + } + + char* countStr = strtok(NULL, " "); + uint32 count = countStr ? atol(countStr) : 10; + + if (count == 0) + return false; + + QueryResult result; + + uint32 creatureCount = 0; + result = WorldDatabase.PQuery("SELECT COUNT(guid) FROM creature WHERE id='%u'", creatureId); + if (result) + creatureCount = (*result)[0].GetUInt64(); + + if (handler->GetSession()) + { + Player* player = handler->GetSession()->GetPlayer(); + result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM creature WHERE id = '%u' ORDER BY order_ ASC LIMIT %u", + player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), creatureId, count); + } + else + result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map FROM creature WHERE id = '%u' LIMIT %u", + creatureId, count); + + if (result) + { + do + { + Field* fields = result->Fetch(); + uint32 guid = fields[0].GetUInt32(); + float x = fields[1].GetFloat(); + float y = fields[2].GetFloat(); + float z = fields[3].GetFloat(); + uint16 mapId = fields[4].GetUInt16(); + + if (handler->GetSession()) + handler->PSendSysMessage(LANG_CREATURE_LIST_CHAT, guid, guid, cInfo->Name.c_str(), x, y, z, mapId); + else + handler->PSendSysMessage(LANG_CREATURE_LIST_CONSOLE, guid, cInfo->Name.c_str(), x, y, z, mapId); + } + while (result->NextRow()); + } + + handler->PSendSysMessage(LANG_COMMAND_LISTCREATUREMESSAGE, creatureId, creatureCount); + + return true; + } + + static bool HandleListItemCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + char* id = handler->extractKeyFromLink((char*)args, "Hitem"); + if (!id) + return false; + + uint32 itemId = atol(id); + if (!itemId) + { + handler->PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, itemId); + handler->SetSentErrorMessage(true); + return false; + } + + ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemId); + if (!itemTemplate) + { + handler->PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, itemId); + handler->SetSentErrorMessage(true); + return false; + } + + char* countStr = strtok(NULL, " "); + uint32 count = countStr ? atol(countStr) : 10; + + if (count == 0) + return false; + + PreparedQueryResult result; + + // inventory case + uint32 inventoryCount = 0; + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_INVENTORY_COUNT_ITEM); + stmt->setUInt32(0, itemId); + result = CharacterDatabase.Query(stmt); + + if (result) + inventoryCount = (*result)[0].GetUInt64(); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_INVENTORY_ITEM_BY_ENTRY); + stmt->setUInt32(0, itemId); + stmt->setUInt32(1, count); + result = CharacterDatabase.Query(stmt); + + if (result) + { + do + { + Field* fields = result->Fetch(); + uint32 itemGuid = fields[0].GetUInt32(); + uint32 itemBag = fields[1].GetUInt32(); + uint8 itemSlot = fields[2].GetUInt8(); + uint32 ownerGuid = fields[3].GetUInt32(); + uint32 ownerAccountId = fields[4].GetUInt32(); + std::string ownerName = fields[5].GetString(); + + char const* itemPos = 0; + if (Player::IsEquipmentPos(itemBag, itemSlot)) + itemPos = "[equipped]"; + else if (Player::IsInventoryPos(itemBag, itemSlot)) + itemPos = "[in inventory]"; + else if (Player::IsBankPos(itemBag, itemSlot)) + itemPos = "[in bank]"; + else + itemPos = ""; + + handler->PSendSysMessage(LANG_ITEMLIST_SLOT, itemGuid, ownerName.c_str(), ownerGuid, ownerAccountId, itemPos); + } + while (result->NextRow()); + + uint32 resultCount = uint32(result->GetRowCount()); + + if (count > resultCount) + count -= resultCount; + else if (count) + count = 0; + } + + // mail case + uint32 mailCount = 0; + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_COUNT_ITEM); + stmt->setUInt32(0, itemId); + result = CharacterDatabase.Query(stmt); + + if (result) + mailCount = (*result)[0].GetUInt64(); + + if (count > 0) + { + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_ITEMS_BY_ENTRY); + stmt->setUInt32(0, itemId); + stmt->setUInt32(1, count); + result = CharacterDatabase.Query(stmt); + } + else + result = PreparedQueryResult(NULL); + + if (result) + { + do + { + Field* fields = result->Fetch(); + uint32 itemGuid = fields[0].GetUInt32(); + uint32 itemSender = fields[1].GetUInt32(); + uint32 itemReceiver = fields[2].GetUInt32(); + uint32 itemSenderAccountId = fields[3].GetUInt32(); + std::string itemSenderName = fields[4].GetString(); + uint32 itemReceiverAccount = fields[5].GetUInt32(); + std::string itemReceiverName = fields[6].GetString(); + + char const* itemPos = "[in mail]"; + + handler->PSendSysMessage(LANG_ITEMLIST_MAIL, itemGuid, itemSenderName.c_str(), itemSender, itemSenderAccountId, itemReceiverName.c_str(), itemReceiver, itemReceiverAccount, itemPos); + } + while (result->NextRow()); + + uint32 resultCount = uint32(result->GetRowCount()); + + if (count > resultCount) + count -= resultCount; + else if (count) + count = 0; + } + + // auction case + uint32 auctionCount = 0; + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTIONHOUSE_COUNT_ITEM); + stmt->setUInt32(0, itemId); + result = CharacterDatabase.Query(stmt); + + if (result) + auctionCount = (*result)[0].GetUInt64(); + + if (count > 0) + { + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTIONHOUSE_ITEM_BY_ENTRY); + stmt->setUInt32(0, itemId); + stmt->setUInt32(1, count); + result = CharacterDatabase.Query(stmt); + } + else + result = PreparedQueryResult(NULL); + + if (result) + { + do + { + Field* fields = result->Fetch(); + uint32 itemGuid = fields[0].GetUInt32(); + uint32 owner = fields[1].GetUInt32(); + uint32 ownerAccountId = fields[2].GetUInt32(); + std::string ownerName = fields[3].GetString(); + + char const* itemPos = "[in auction]"; + + handler->PSendSysMessage(LANG_ITEMLIST_AUCTION, itemGuid, ownerName.c_str(), owner, ownerAccountId, itemPos); + } + while (result->NextRow()); + } + + // guild bank case + uint32 guildCount = 0; + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_BANK_COUNT_ITEM); + stmt->setUInt32(0, itemId); + result = CharacterDatabase.Query(stmt); + + if (result) + guildCount = (*result)[0].GetUInt64(); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_BANK_ITEM_BY_ENTRY); + stmt->setUInt32(0, itemId); + stmt->setUInt32(1, count); + result = CharacterDatabase.Query(stmt); + + if (result) + { + do + { + Field* fields = result->Fetch(); + uint32 itemGuid = fields[0].GetUInt32(); + uint32 guildGuid = fields[1].GetUInt32(); + std::string guildName = fields[2].GetString(); + + char const* itemPos = "[in guild bank]"; + + handler->PSendSysMessage(LANG_ITEMLIST_GUILD, itemGuid, guildName.c_str(), guildGuid, itemPos); + } + while (result->NextRow()); + + uint32 resultCount = uint32(result->GetRowCount()); + + if (count > resultCount) + count -= resultCount; + else if (count) + count = 0; + } + + if (inventoryCount + mailCount + auctionCount + guildCount == 0) + { + handler->SendSysMessage(LANG_COMMAND_NOITEMFOUND); + handler->SetSentErrorMessage(true); + return false; + } + + handler->PSendSysMessage(LANG_COMMAND_LISTITEMMESSAGE, itemId, inventoryCount + mailCount + auctionCount + guildCount, inventoryCount, mailCount, auctionCount, guildCount); + + return true; + } + + static bool HandleListObjectCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + // number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r + char* id = handler->extractKeyFromLink((char*)args, "Hgameobject_entry"); + if (!id) + return false; + + uint32 gameObjectId = atol(id); + if (!gameObjectId) + { + handler->PSendSysMessage(LANG_COMMAND_LISTOBJINVALIDID, gameObjectId); + handler->SetSentErrorMessage(true); + return false; + } + + GameObjectTemplate const* gInfo = sObjectMgr->GetGameObjectTemplate(gameObjectId); + if (!gInfo) + { + handler->PSendSysMessage(LANG_COMMAND_LISTOBJINVALIDID, gameObjectId); + handler->SetSentErrorMessage(true); + return false; + } + + char* countStr = strtok(NULL, " "); + uint32 count = countStr ? atol(countStr) : 10; + + if (count == 0) + return false; + + QueryResult result; + + uint32 objectCount = 0; + result = WorldDatabase.PQuery("SELECT COUNT(guid) FROM gameobject WHERE id='%u'", gameObjectId); + if (result) + objectCount = (*result)[0].GetUInt64(); + + if (handler->GetSession()) + { + Player* player = handler->GetSession()->GetPlayer(); + result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map, id, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM gameobject WHERE id = '%u' ORDER BY order_ ASC LIMIT %u", + player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), gameObjectId, count); + } + else + result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map, id FROM gameobject WHERE id = '%u' LIMIT %u", + gameObjectId, count); + + if (result) + { + do + { + Field* fields = result->Fetch(); + uint32 guid = fields[0].GetUInt32(); + float x = fields[1].GetFloat(); + float y = fields[2].GetFloat(); + float z = fields[3].GetFloat(); + uint16 mapId = fields[4].GetUInt16(); + uint32 entry = fields[5].GetUInt32(); + + if (handler->GetSession()) + handler->PSendSysMessage(LANG_GO_LIST_CHAT, guid, entry, guid, gInfo->name.c_str(), x, y, z, mapId); + else + handler->PSendSysMessage(LANG_GO_LIST_CONSOLE, guid, gInfo->name.c_str(), x, y, z, mapId); + } + while (result->NextRow()); + } + + handler->PSendSysMessage(LANG_COMMAND_LISTOBJMESSAGE, gameObjectId, objectCount); + + return true; + } + + static bool HandleListAurasCommand(ChatHandler* handler, char const* /*args*/) + { + Unit* unit = handler->getSelectedUnit(); + if (!unit) + { + handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + handler->SetSentErrorMessage(true); + return false; + } + + char const* talentStr = handler->GetTrinityString(LANG_TALENT); + char const* passiveStr = handler->GetTrinityString(LANG_PASSIVE); + + Unit::AuraApplicationMap const& auras = unit->GetAppliedAuras(); + handler->PSendSysMessage(LANG_COMMAND_TARGET_LISTAURAS, auras.size()); + for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) + { + bool talent = GetTalentSpellCost(itr->second->GetBase()->GetId()) > 0; + + AuraApplication const* aurApp = itr->second; + Aura const* aura = aurApp->GetBase(); + char const* name = aura->GetSpellInfo()->SpellName[handler->GetSessionDbcLocale()]; + + std::ostringstream ss_name; + ss_name << "|cffffffff|Hspell:" << aura->GetId() << "|h[" << name << "]|h|r"; + + handler->PSendSysMessage(LANG_COMMAND_TARGET_AURADETAIL, aura->GetId(), (handler->GetSession() ? ss_name.str().c_str() : name), + aurApp->GetEffectMask(), aura->GetCharges(), aura->GetStackAmount(), aurApp->GetSlot(), + aura->GetDuration(), aura->GetMaxDuration(), (aura->IsPassive() ? passiveStr : ""), + (talent ? talentStr : ""), IS_PLAYER_GUID(aura->GetCasterGUID()) ? "player" : "creature", + GUID_LOPART(aura->GetCasterGUID())); + } + + for (uint16 i = 0; i < TOTAL_AURAS; ++i) + { + Unit::AuraEffectList const& auraList = unit->GetAuraEffectsByType(AuraType(i)); + if (auraList.empty()) + continue; + + handler->PSendSysMessage(LANG_COMMAND_TARGET_LISTAURATYPE, auraList.size(), i); + + for (Unit::AuraEffectList::const_iterator itr = auraList.begin(); itr != auraList.end(); ++itr) + handler->PSendSysMessage(LANG_COMMAND_TARGET_AURASIMPLE, (*itr)->GetId(), (*itr)->GetEffIndex(), (*itr)->GetAmount()); + } + + return true; + } +}; + +void AddSC_list_commandscript() +{ + new list_commandscript(); +} diff --git a/src/server/scripts/Commands/cs_lookup.cpp b/src/server/scripts/Commands/cs_lookup.cpp new file mode 100644 index 00000000000..951ebc7714b --- /dev/null +++ b/src/server/scripts/Commands/cs_lookup.cpp @@ -0,0 +1,1392 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/* ScriptData +Name: lookup_commandscript +%Complete: 100 +Comment: All lookup related commands +Category: commandscripts +EndScriptData */ + +#include "ScriptMgr.h" +#include "Chat.h" +#include "AccountMgr.h" +#include "GameEventMgr.h" +#include "ObjectAccessor.h" +#include "ObjectMgr.h" + +class lookup_commandscript : public CommandScript +{ +public: + lookup_commandscript() : CommandScript("lookup_commandscript") { } + + ChatCommand* GetCommands() const + { + static ChatCommand lookupPlayerCommandTable[] = + { + { "ip", SEC_GAMEMASTER, true, &HandleLookupPlayerIpCommand, "", NULL }, + { "account", SEC_GAMEMASTER, true, &HandleLookupPlayerAccountCommand, "", NULL }, + { "email", SEC_GAMEMASTER, true, &HandleLookupPlayerEmailCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + static ChatCommand lookupCommandTable[] = + { + { "area", SEC_MODERATOR, true, &HandleLookupAreaCommand, "", NULL }, + { "creature", SEC_ADMINISTRATOR, true, &HandleLookupCreatureCommand, "", NULL }, + { "event", SEC_GAMEMASTER, true, &HandleLookupEventCommand, "", NULL }, + { "faction", SEC_ADMINISTRATOR, true, &HandleLookupFactionCommand, "", NULL }, + { "item", SEC_ADMINISTRATOR, true, &HandleLookupItemCommand, "", NULL }, + { "itemset", SEC_ADMINISTRATOR, true, &HandleLookupItemSetCommand, "", NULL }, + { "object", SEC_ADMINISTRATOR, true, &HandleLookupObjectCommand, "", NULL }, + { "quest", SEC_ADMINISTRATOR, true, &HandleLookupQuestCommand, "", NULL }, + { "player", SEC_GAMEMASTER, true, NULL, "", lookupPlayerCommandTable }, + { "skill", SEC_ADMINISTRATOR, true, &HandleLookupSkillCommand, "", NULL }, + { "spell", SEC_ADMINISTRATOR, true, &HandleLookupSpellCommand, "", NULL }, + { "taxinode", SEC_ADMINISTRATOR, true, &HandleLookupTaxiNodeCommand, "", NULL }, + { "tele", SEC_MODERATOR, true, &HandleLookupTeleCommand, "", NULL }, + { "title", SEC_GAMEMASTER, true, &HandleLookupTitleCommand, "", NULL }, + { "map", SEC_ADMINISTRATOR, true, &HandleLookupMapCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + static ChatCommand commandTable[] = + { + { "lookup", SEC_ADMINISTRATOR, true, NULL, "", lookupCommandTable }, + { NULL, 0, false, NULL, "", NULL } + }; + return commandTable; + } + + static bool HandleLookupAreaCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + std::string namePart = args; + std::wstring wNamePart; + + if (!Utf8toWStr(namePart, wNamePart)) + return false; + + bool found = false; + uint32 count = 0; + uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS); + + // converting string that we try to find to lower case + wstrToLower(wNamePart); + + // Search in AreaTable.dbc + for (uint32 areaflag = 0; areaflag < sAreaStore.GetNumRows(); ++areaflag) + { + AreaTableEntry const* areaEntry = sAreaStore.LookupEntry(areaflag); + if (areaEntry) + { + int locale = handler->GetSessionDbcLocale(); + std::string name = areaEntry->area_name[locale]; + if (name.empty()) + continue; + + if (!Utf8FitTo(name, wNamePart)) + { + locale = 0; + for (; locale < TOTAL_LOCALES; ++locale) + { + if (locale == handler->GetSessionDbcLocale()) + continue; + + name = areaEntry->area_name[locale]; + if (name.empty()) + continue; + + if (Utf8FitTo(name, wNamePart)) + break; + } + } + + if (locale < TOTAL_LOCALES) + { + if (maxResults && count++ == maxResults) + { + handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults); + return true; + } + + // send area in "id - [name]" format + std::ostringstream ss; + if (handler->GetSession()) + ss << areaEntry->ID << " - |cffffffff|Harea:" << areaEntry->ID << "|h[" << name << ' ' << localeNames[locale]<< "]|h|r"; + else + ss << areaEntry->ID << " - " << name << ' ' << localeNames[locale]; + + handler->SendSysMessage(ss.str().c_str()); + + if (!found) + found = true; + } + } + } + + if (!found) + handler->SendSysMessage(LANG_COMMAND_NOAREAFOUND); + + return true; + } + + static bool HandleLookupCreatureCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + std::string namePart = args; + std::wstring wNamePart; + + // converting string that we try to find to lower case + if (!Utf8toWStr(namePart, wNamePart)) + return false; + + wstrToLower(wNamePart); + + bool found = false; + uint32 count = 0; + uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS); + + CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates(); + for (CreatureTemplateContainer::const_iterator itr = ctc->begin(); itr != ctc->end(); ++itr) + { + uint32 id = itr->second.Entry; + uint8 localeIndex = handler->GetSessionDbLocaleIndex(); + if (CreatureLocale const* creatureLocale = sObjectMgr->GetCreatureLocale(id)) + { + if (creatureLocale->Name.size() > localeIndex && !creatureLocale->Name[localeIndex].empty()) + { + std::string name = creatureLocale->Name[localeIndex]; + + if (Utf8FitTo(name, wNamePart)) + { + if (maxResults && count++ == maxResults) + { + handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults); + return true; + } + + if (handler->GetSession()) + handler->PSendSysMessage(LANG_CREATURE_ENTRY_LIST_CHAT, id, id, name.c_str()); + else + handler->PSendSysMessage(LANG_CREATURE_ENTRY_LIST_CONSOLE, id, name.c_str()); + + if (!found) + found = true; + + continue; + } + } + } + + std::string name = itr->second.Name; + if (name.empty()) + continue; + + if (Utf8FitTo(name, wNamePart)) + { + if (maxResults && count++ == maxResults) + { + handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults); + return true; + } + + if (handler->GetSession()) + handler->PSendSysMessage(LANG_CREATURE_ENTRY_LIST_CHAT, id, id, name.c_str()); + else + handler->PSendSysMessage(LANG_CREATURE_ENTRY_LIST_CONSOLE, id, name.c_str()); + + if (!found) + found = true; + } + } + + if (!found) + handler->SendSysMessage(LANG_COMMAND_NOCREATUREFOUND); + + return true; + } + + static bool HandleLookupEventCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + std::string namePart = args; + std::wstring wNamePart; + + // converting string that we try to find to lower case + if (!Utf8toWStr(namePart, wNamePart)) + return false; + + wstrToLower(wNamePart); + + bool found = false; + uint32 count = 0; + uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS); + + GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap(); + GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr->GetActiveEventList(); + + for (uint32 id = 0; id < events.size(); ++id) + { + GameEventData const& eventData = events[id]; + + std::string descr = eventData.description; + if (descr.empty()) + continue; + + if (Utf8FitTo(descr, wNamePart)) + { + if (maxResults && count++ == maxResults) + { + handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults); + return true; + } + + char const* active = activeEvents.find(id) != activeEvents.end() ? handler->GetTrinityString(LANG_ACTIVE) : ""; + + if (handler->GetSession()) + handler->PSendSysMessage(LANG_EVENT_ENTRY_LIST_CHAT, id, id, eventData.description.c_str(), active); + else + handler->PSendSysMessage(LANG_EVENT_ENTRY_LIST_CONSOLE, id, eventData.description.c_str(), active); + + if (!found) + found = true; + } + } + + if (!found) + handler->SendSysMessage(LANG_NOEVENTFOUND); + + return true; + } + + static bool HandleLookupFactionCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + // Can be NULL at console call + Player* target = handler->getSelectedPlayer(); + + std::string namePart = args; + std::wstring wNamePart; + + if (!Utf8toWStr(namePart, wNamePart)) + return false; + + // converting string that we try to find to lower case + wstrToLower (wNamePart); + + bool found = false; + uint32 count = 0; + uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS); + + for (uint32 id = 0; id < sFactionStore.GetNumRows(); ++id) + { + FactionEntry const* factionEntry = sFactionStore.LookupEntry(id); + if (factionEntry) + { + FactionState const* factionState = target ? target->GetReputationMgr().GetState(factionEntry) : NULL; + + int locale = handler->GetSessionDbcLocale(); + std::string name = factionEntry->name[locale]; + if (name.empty()) + continue; + + if (!Utf8FitTo(name, wNamePart)) + { + locale = 0; + for (; locale < TOTAL_LOCALES; ++locale) + { + if (locale == handler->GetSessionDbcLocale()) + continue; + + name = factionEntry->name[locale]; + if (name.empty()) + continue; + + if (Utf8FitTo(name, wNamePart)) + break; + } + } + + if (locale < TOTAL_LOCALES) + { + if (maxResults && count++ == maxResults) + { + handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults); + return true; + } + + // send faction in "id - [faction] rank reputation [visible] [at war] [own team] [unknown] [invisible] [inactive]" format + // or "id - [faction] [no reputation]" format + std::ostringstream ss; + if (handler->GetSession()) + ss << id << " - |cffffffff|Hfaction:" << id << "|h[" << name << ' ' << localeNames[locale] << "]|h|r"; + else + ss << id << " - " << name << ' ' << localeNames[locale]; + + if (factionState) // and then target != NULL also + { + uint32 index = target->GetReputationMgr().GetReputationRankStrIndex(factionEntry); + std::string rankName = handler->GetTrinityString(index); + + ss << ' ' << rankName << "|h|r (" << target->GetReputationMgr().GetReputation(factionEntry) << ')'; + + if (factionState->Flags & FACTION_FLAG_VISIBLE) + ss << handler->GetTrinityString(LANG_FACTION_VISIBLE); + if (factionState->Flags & FACTION_FLAG_AT_WAR) + ss << handler->GetTrinityString(LANG_FACTION_ATWAR); + if (factionState->Flags & FACTION_FLAG_PEACE_FORCED) + ss << handler->GetTrinityString(LANG_FACTION_PEACE_FORCED); + if (factionState->Flags & FACTION_FLAG_HIDDEN) + ss << handler->GetTrinityString(LANG_FACTION_HIDDEN); + if (factionState->Flags & FACTION_FLAG_INVISIBLE_FORCED) + ss << handler->GetTrinityString(LANG_FACTION_INVISIBLE_FORCED); + if (factionState->Flags & FACTION_FLAG_INACTIVE) + ss << handler->GetTrinityString(LANG_FACTION_INACTIVE); + } + else + ss << handler->GetTrinityString(LANG_FACTION_NOREPUTATION); + + handler->SendSysMessage(ss.str().c_str()); + + if (!found) + found = true; + } + } + } + + if (!found) + handler->SendSysMessage(LANG_COMMAND_FACTION_NOTFOUND); + return true; + } + + static bool HandleLookupItemCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + std::string namePart = args; + std::wstring wNamePart; + + // converting string that we try to find to lower case + if (!Utf8toWStr(namePart, wNamePart)) + return false; + + wstrToLower(wNamePart); + + bool found = false; + uint32 count = 0; + uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS); + + // Search in `item_template` + ItemTemplateContainer const* its = sObjectMgr->GetItemTemplateStore(); + for (ItemTemplateContainer::const_iterator itr = its->begin(); itr != its->end(); ++itr) + { + int localeIndex = handler->GetSessionDbLocaleIndex(); + if (localeIndex >= 0) + { + uint8 ulocaleIndex = uint8(localeIndex); + if (ItemLocale const* il = sObjectMgr->GetItemLocale(itr->second.ItemId)) + { + if (il->Name.size() > ulocaleIndex && !il->Name[ulocaleIndex].empty()) + { + std::string name = il->Name[ulocaleIndex]; + + if (Utf8FitTo(name, wNamePart)) + { + if (maxResults && count++ == maxResults) + { + handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults); + return true; + } + + if (handler->GetSession()) + handler->PSendSysMessage(LANG_ITEM_LIST_CHAT, itr->second.ItemId, itr->second.ItemId, name.c_str()); + else + handler->PSendSysMessage(LANG_ITEM_LIST_CONSOLE, itr->second.ItemId, name.c_str()); + + if (!found) + found = true; + + continue; + } + } + } + } + + std::string name = itr->second.Name1; + if (name.empty()) + continue; + + if (Utf8FitTo(name, wNamePart)) + { + if (maxResults && count++ == maxResults) + { + handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults); + return true; + } + + if (handler->GetSession()) + handler->PSendSysMessage(LANG_ITEM_LIST_CHAT, itr->second.ItemId, itr->second.ItemId, name.c_str()); + else + handler->PSendSysMessage(LANG_ITEM_LIST_CONSOLE, itr->second.ItemId, name.c_str()); + + if (!found) + found = true; + } + } + + if (!found) + handler->SendSysMessage(LANG_COMMAND_NOITEMFOUND); + + return true; + } + + static bool HandleLookupItemSetCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + std::string namePart = args; + std::wstring wNamePart; + + if (!Utf8toWStr(namePart, wNamePart)) + return false; + + // converting string that we try to find to lower case + wstrToLower(wNamePart); + + bool found = false; + uint32 count = 0; + uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS); + + // Search in ItemSet.dbc + for (uint32 id = 0; id < sItemSetStore.GetNumRows(); id++) + { + ItemSetEntry const* set = sItemSetStore.LookupEntry(id); + if (set) + { + int locale = handler->GetSessionDbcLocale(); + std::string name = set->name[locale]; + if (name.empty()) + continue; + + if (!Utf8FitTo(name, wNamePart)) + { + locale = 0; + for (; locale < TOTAL_LOCALES; ++locale) + { + if (locale == handler->GetSessionDbcLocale()) + continue; + + name = set->name[locale]; + if (name.empty()) + continue; + + if (Utf8FitTo(name, wNamePart)) + break; + } + } + + if (locale < TOTAL_LOCALES) + { + if (maxResults && count++ == maxResults) + { + handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults); + return true; + } + + // send item set in "id - [namedlink locale]" format + if (handler->GetSession()) + handler->PSendSysMessage(LANG_ITEMSET_LIST_CHAT, id, id, name.c_str(), localeNames[locale]); + else + handler->PSendSysMessage(LANG_ITEMSET_LIST_CONSOLE, id, name.c_str(), localeNames[locale]); + + if (!found) + found = true; + } + } + } + if (!found) + handler->SendSysMessage(LANG_COMMAND_NOITEMSETFOUND); + + return true; + } + + static bool HandleLookupObjectCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + std::string namePart = args; + std::wstring wNamePart; + + // converting string that we try to find to lower case + if (!Utf8toWStr(namePart, wNamePart)) + return false; + + wstrToLower(wNamePart); + + bool found = false; + uint32 count = 0; + uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS); + + GameObjectTemplateContainer const* gotc = sObjectMgr->GetGameObjectTemplates(); + for (GameObjectTemplateContainer::const_iterator itr = gotc->begin(); itr != gotc->end(); ++itr) + { + uint8 localeIndex = handler->GetSessionDbLocaleIndex(); + if (GameObjectLocale const* objectLocalte = sObjectMgr->GetGameObjectLocale(itr->second.entry)) + { + if (objectLocalte->Name.size() > localeIndex && !objectLocalte->Name[localeIndex].empty()) + { + std::string name = objectLocalte->Name[localeIndex]; + + if (Utf8FitTo(name, wNamePart)) + { + if (maxResults && count++ == maxResults) + { + handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults); + return true; + } + + if (handler->GetSession()) + handler->PSendSysMessage(LANG_GO_ENTRY_LIST_CHAT, itr->second.entry, itr->second.entry, name.c_str()); + else + handler->PSendSysMessage(LANG_GO_ENTRY_LIST_CONSOLE, itr->second.entry, name.c_str()); + + if (!found) + found = true; + + continue; + } + } + } + + std::string name = itr->second.name; + if (name.empty()) + continue; + + if (Utf8FitTo(name, wNamePart)) + { + if (maxResults && count++ == maxResults) + { + handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults); + return true; + } + + if (handler->GetSession()) + handler->PSendSysMessage(LANG_GO_ENTRY_LIST_CHAT, itr->second.entry, itr->second.entry, name.c_str()); + else + handler->PSendSysMessage(LANG_GO_ENTRY_LIST_CONSOLE, itr->second.entry, name.c_str()); + + if (!found) + found = true; + } + } + + if (!found) + handler->SendSysMessage(LANG_COMMAND_NOGAMEOBJECTFOUND); + + return true; + } + + static bool HandleLookupQuestCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + // can be NULL at console call + Player* target = handler->getSelectedPlayer(); + + std::string namePart = args; + std::wstring wNamePart; + + // converting string that we try to find to lower case + if (!Utf8toWStr(namePart, wNamePart)) + return false; + + wstrToLower(wNamePart); + + bool found = false; + uint32 count = 0; + uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS); + + ObjectMgr::QuestMap const& qTemplates = sObjectMgr->GetQuestTemplates(); + for (ObjectMgr::QuestMap::const_iterator iter = qTemplates.begin(); iter != qTemplates.end(); ++iter) + { + Quest* qInfo = iter->second; + + int localeIndex = handler->GetSessionDbLocaleIndex(); + if (localeIndex >= 0) + { + uint8 ulocaleIndex = uint8(localeIndex); + if (QuestLocale const* questLocale = sObjectMgr->GetQuestLocale(qInfo->GetQuestId())) + { + if (questLocale->Title.size() > ulocaleIndex && !questLocale->Title[ulocaleIndex].empty()) + { + std::string title = questLocale->Title[ulocaleIndex]; + + if (Utf8FitTo(title, wNamePart)) + { + if (maxResults && count++ == maxResults) + { + handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults); + return true; + } + + char const* statusStr = ""; + + if (target) + { + QuestStatus status = target->GetQuestStatus(qInfo->GetQuestId()); + + switch (status) + { + case QUEST_STATUS_COMPLETE: + statusStr = handler->GetTrinityString(LANG_COMMAND_QUEST_COMPLETE); + break; + case QUEST_STATUS_INCOMPLETE: + statusStr = handler->GetTrinityString(LANG_COMMAND_QUEST_ACTIVE); + break; + case QUEST_STATUS_REWARDED: + statusStr = handler->GetTrinityString(LANG_COMMAND_QUEST_REWARDED); + break; + default: + break; + } + } + + if (handler->GetSession()) + handler->PSendSysMessage(LANG_QUEST_LIST_CHAT, qInfo->GetQuestId(), qInfo->GetQuestId(), qInfo->GetQuestLevel(), title.c_str(), statusStr); + else + handler->PSendSysMessage(LANG_QUEST_LIST_CONSOLE, qInfo->GetQuestId(), title.c_str(), statusStr); + + if (!found) + found = true; + + continue; + } + } + } + } + + std::string title = qInfo->GetTitle(); + if (title.empty()) + continue; + + if (Utf8FitTo(title, wNamePart)) + { + if (maxResults && count++ == maxResults) + { + handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults); + return true; + } + + char const* statusStr = ""; + + if (target) + { + QuestStatus status = target->GetQuestStatus(qInfo->GetQuestId()); + + switch (status) + { + case QUEST_STATUS_COMPLETE: + statusStr = handler->GetTrinityString(LANG_COMMAND_QUEST_COMPLETE); + break; + case QUEST_STATUS_INCOMPLETE: + statusStr = handler->GetTrinityString(LANG_COMMAND_QUEST_ACTIVE); + break; + case QUEST_STATUS_REWARDED: + statusStr = handler->GetTrinityString(LANG_COMMAND_QUEST_REWARDED); + break; + default: + break; + } + } + + if (handler->GetSession()) + handler->PSendSysMessage(LANG_QUEST_LIST_CHAT, qInfo->GetQuestId(), qInfo->GetQuestId(), qInfo->GetQuestLevel(), title.c_str(), statusStr); + else + handler->PSendSysMessage(LANG_QUEST_LIST_CONSOLE, qInfo->GetQuestId(), title.c_str(), statusStr); + + if (!found) + found = true; + } + } + + if (!found) + handler->SendSysMessage(LANG_COMMAND_NOQUESTFOUND); + + return true; + } + + static bool HandleLookupSkillCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + // can be NULL in console call + Player* target = handler->getSelectedPlayer(); + + std::string namePart = args; + std::wstring wNamePart; + + if (!Utf8toWStr(namePart, wNamePart)) + return false; + + // converting string that we try to find to lower case + wstrToLower(wNamePart); + + bool found = false; + uint32 count = 0; + uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS); + + // Search in SkillLine.dbc + for (uint32 id = 0; id < sSkillLineStore.GetNumRows(); id++) + { + SkillLineEntry const* skillInfo = sSkillLineStore.LookupEntry(id); + if (skillInfo) + { + int locale = handler->GetSessionDbcLocale(); + std::string name = skillInfo->name[locale]; + if (name.empty()) + continue; + + if (!Utf8FitTo(name, wNamePart)) + { + locale = 0; + for (; locale < TOTAL_LOCALES; ++locale) + { + if (locale == handler->GetSessionDbcLocale()) + continue; + + name = skillInfo->name[locale]; + if (name.empty()) + continue; + + if (Utf8FitTo(name, wNamePart)) + break; + } + } + + if (locale < TOTAL_LOCALES) + { + if (maxResults && count++ == maxResults) + { + handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults); + return true; + } + + char valStr[50] = ""; + char const* knownStr = ""; + if (target && target->HasSkill(id)) + { + knownStr = handler->GetTrinityString(LANG_KNOWN); + uint32 curValue = target->GetPureSkillValue(id); + uint32 maxValue = target->GetPureMaxSkillValue(id); + uint32 permValue = target->GetSkillPermBonusValue(id); + uint32 tempValue = target->GetSkillTempBonusValue(id); + + char const* valFormat = handler->GetTrinityString(LANG_SKILL_VALUES); + snprintf(valStr, 50, valFormat, curValue, maxValue, permValue, tempValue); + } + + // send skill in "id - [namedlink locale]" format + if (handler->GetSession()) + handler->PSendSysMessage(LANG_SKILL_LIST_CHAT, id, id, name.c_str(), localeNames[locale], knownStr, valStr); + else + handler->PSendSysMessage(LANG_SKILL_LIST_CONSOLE, id, name.c_str(), localeNames[locale], knownStr, valStr); + + if (!found) + found = true; + } + } + } + if (!found) + handler->SendSysMessage(LANG_COMMAND_NOSKILLFOUND); + + return true; + } + + static bool HandleLookupSpellCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + // can be NULL at console call + Player* target = handler->getSelectedPlayer(); + + std::string namePart = args; + std::wstring wNamePart; + + if (!Utf8toWStr(namePart, wNamePart)) + return false; + + // converting string that we try to find to lower case + wstrToLower(wNamePart); + + bool found = false; + uint32 count = 0; + uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS); + + // Search in Spell.dbc + for (uint32 id = 0; id < sSpellMgr->GetSpellInfoStoreSize(); id++) + { + SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(id); + if (spellInfo) + { + int locale = handler->GetSessionDbcLocale(); + std::string name = spellInfo->SpellName[locale]; + if (name.empty()) + continue; + + if (!Utf8FitTo(name, wNamePart)) + { + locale = 0; + for (; locale < TOTAL_LOCALES; ++locale) + { + if (locale == handler->GetSessionDbcLocale()) + continue; + + name = spellInfo->SpellName[locale]; + if (name.empty()) + continue; + + if (Utf8FitTo(name, wNamePart)) + break; + } + } + + if (locale < TOTAL_LOCALES) + { + if (maxResults && count++ == maxResults) + { + handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults); + return true; + } + + bool known = target && target->HasSpell(id); + bool learn = (spellInfo->Effects[0].Effect == SPELL_EFFECT_LEARN_SPELL); + + SpellInfo const* learnSpellInfo = sSpellMgr->GetSpellInfo(spellInfo->Effects[0].TriggerSpell); + + uint32 talentCost = GetTalentSpellCost(id); + + bool talent = (talentCost > 0); + bool passive = spellInfo->IsPassive(); + bool active = target && target->HasAura(id); + + // unit32 used to prevent interpreting uint8 as char at output + // find rank of learned spell for learning spell, or talent rank + uint32 rank = talentCost ? talentCost : learn && learnSpellInfo ? learnSpellInfo->GetRank() : spellInfo->GetRank(); + + // send spell in "id - [name, rank N] [talent] [passive] [learn] [known]" format + std::ostringstream ss; + if (handler->GetSession()) + ss << id << " - |cffffffff|Hspell:" << id << "|h[" << name; + else + ss << id << " - " << name; + + // include rank in link name + if (rank) + ss << handler->GetTrinityString(LANG_SPELL_RANK) << rank; + + if (handler->GetSession()) + ss << ' ' << localeNames[locale] << "]|h|r"; + else + ss << ' ' << localeNames[locale]; + + if (talent) + ss << handler->GetTrinityString(LANG_TALENT); + if (passive) + ss << handler->GetTrinityString(LANG_PASSIVE); + if (learn) + ss << handler->GetTrinityString(LANG_LEARN); + if (known) + ss << handler->GetTrinityString(LANG_KNOWN); + if (active) + ss << handler->GetTrinityString(LANG_ACTIVE); + + handler->SendSysMessage(ss.str().c_str()); + + if (!found) + found = true; + } + } + } + if (!found) + handler->SendSysMessage(LANG_COMMAND_NOSPELLFOUND); + + return true; + } + + static bool HandleLookupTaxiNodeCommand(ChatHandler* handler, const char * args) + { + if (!*args) + return false; + + std::string namePart = args; + std::wstring wNamePart; + + if (!Utf8toWStr(namePart, wNamePart)) + return false; + + // converting string that we try to find to lower case + wstrToLower(wNamePart); + + bool found = false; + uint32 count = 0; + uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS); + + // Search in TaxiNodes.dbc + for (uint32 id = 0; id < sTaxiNodesStore.GetNumRows(); id++) + { + TaxiNodesEntry const* nodeEntry = sTaxiNodesStore.LookupEntry(id); + if (nodeEntry) + { + int locale = handler->GetSessionDbcLocale(); + std::string name = nodeEntry->name[locale]; + if (name.empty()) + continue; + + if (!Utf8FitTo(name, wNamePart)) + { + locale = 0; + for (; locale < TOTAL_LOCALES; ++locale) + { + if (locale == handler->GetSessionDbcLocale()) + continue; + + name = nodeEntry->name[locale]; + if (name.empty()) + continue; + + if (Utf8FitTo(name, wNamePart)) + break; + } + } + + if (locale < TOTAL_LOCALES) + { + if (maxResults && count++ == maxResults) + { + handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults); + return true; + } + + // send taxinode in "id - [name] (Map:m X:x Y:y Z:z)" format + if (handler->GetSession()) + handler->PSendSysMessage(LANG_TAXINODE_ENTRY_LIST_CHAT, id, id, name.c_str(), localeNames[locale], + nodeEntry->map_id, nodeEntry->x, nodeEntry->y, nodeEntry->z); + else + handler->PSendSysMessage(LANG_TAXINODE_ENTRY_LIST_CONSOLE, id, name.c_str(), localeNames[locale], + nodeEntry->map_id, nodeEntry->x, nodeEntry->y, nodeEntry->z); + + if (!found) + found = true; + } + } + } + if (!found) + handler->SendSysMessage(LANG_COMMAND_NOTAXINODEFOUND); + + return true; + } + + // Find tele in game_tele order by name + static bool HandleLookupTeleCommand(ChatHandler* handler, char const* args) + { + if (!*args) + { + handler->SendSysMessage(LANG_COMMAND_TELE_PARAMETER); + handler->SetSentErrorMessage(true); + return false; + } + + char const* str = strtok((char*)args, " "); + if (!str) + return false; + + std::string namePart = str; + std::wstring wNamePart; + + if (!Utf8toWStr(namePart, wNamePart)) + return false; + + // converting string that we try to find to lower case + wstrToLower(wNamePart); + + std::ostringstream reply; + uint32 count = 0; + uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS); + bool limitReached = false; + + GameTeleContainer const & teleMap = sObjectMgr->GetGameTeleMap(); + for (GameTeleContainer::const_iterator itr = teleMap.begin(); itr != teleMap.end(); ++itr) + { + GameTele const* tele = &itr->second; + + if (tele->wnameLow.find(wNamePart) == std::wstring::npos) + continue; + + if (maxResults && count++ == maxResults) + { + limitReached = true; + break; + } + + if (handler->GetSession()) + reply << " |cffffffff|Htele:" << itr->first << "|h[" << tele->name << "]|h|r\n"; + else + reply << " " << itr->first << ' ' << tele->name << "\n"; + } + + if (reply.str().empty()) + handler->SendSysMessage(LANG_COMMAND_TELE_NOLOCATION); + else + handler->PSendSysMessage(LANG_COMMAND_TELE_LOCATION, reply.str().c_str()); + + if (limitReached) + handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults); + + return true; + } + + static bool HandleLookupTitleCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + // can be NULL in console call + Player* target = handler->getSelectedPlayer(); + + // title name have single string arg for player name + char const* targetName = target ? target->GetName() : "NAME"; + + std::string namePart = args; + std::wstring wNamePart; + + if (!Utf8toWStr(namePart, wNamePart)) + return false; + + // converting string that we try to find to lower case + wstrToLower(wNamePart); + + uint32 counter = 0; // Counter for figure out that we found smth. + uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS); + + // Search in CharTitles.dbc + for (uint32 id = 0; id < sCharTitlesStore.GetNumRows(); id++) + { + CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(id); + if (titleInfo) + { + int locale = handler->GetSessionDbcLocale(); + std::string name = titleInfo->name[locale]; + if (name.empty()) + continue; + + if (!Utf8FitTo(name, wNamePart)) + { + locale = 0; + for (; locale < TOTAL_LOCALES; ++locale) + { + if (locale == handler->GetSessionDbcLocale()) + continue; + + name = titleInfo->name[locale]; + if (name.empty()) + continue; + + if (Utf8FitTo(name, wNamePart)) + break; + } + } + + if (locale < TOTAL_LOCALES) + { + if (maxResults && counter == maxResults) + { + handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults); + return true; + } + + char const* knownStr = target && target->HasTitle(titleInfo) ? handler->GetTrinityString(LANG_KNOWN) : ""; + + char const* activeStr = target && target->GetUInt32Value(PLAYER_CHOSEN_TITLE) == titleInfo->bit_index + ? handler->GetTrinityString(LANG_ACTIVE) + : ""; + + char titleNameStr[80]; + snprintf(titleNameStr, 80, name.c_str(), targetName); + + // send title in "id (idx:idx) - [namedlink locale]" format + if (handler->GetSession()) + handler->PSendSysMessage(LANG_TITLE_LIST_CHAT, id, titleInfo->bit_index, id, titleNameStr, localeNames[locale], knownStr, activeStr); + else + handler->PSendSysMessage(LANG_TITLE_LIST_CONSOLE, id, titleInfo->bit_index, titleNameStr, localeNames[locale], knownStr, activeStr); + + ++counter; + } + } + } + if (counter == 0) // if counter == 0 then we found nth + handler->SendSysMessage(LANG_COMMAND_NOTITLEFOUND); + + return true; + } + + static bool HandleLookupMapCommand(ChatHandler* /*handler*/, char const* args) + { + if (!*args) + return false; + /* + std::string namePart = args; + std::wstring wNamePart; + + // converting string that we try to find to lower case + if (!Utf8toWStr(namePart, wNamePart)) + return false; + + wstrToLower(wNamePart); + + bool found = false; + + // search in Map.dbc + for (uint32 id = 0; id < sMapStore.GetNumRows(); id++) + { + MapEntry const* MapInfo = sMapStore.LookupEntry(id); + if (MapInfo) + { + uint8 locale = handler->GetSession() ? handler->GetSession()->GetSessionDbcLocale() : sWorld->GetDefaultDbcLocale(); + + std::string name = MapInfo->name[locale]; + if (name.empty()) + continue; + + if (!Utf8FitTo(name, wNamePart)) + { + locale = LOCALE_enUS; + for (; locale < TOTAL_LOCALES; locale++) + { + if (handler->GetSession() && locale == handler->GetSession()->GetSessionDbcLocale()) + continue; + + name = MapInfo->name[locale]; + if (name.empty()) + continue; + + if (Utf8FitTo(name, wNamePart)) + break; + } + } + + if (locale < TOTAL_LOCALES) + { + // send map in "id - [name][Continent][Instance/Battleground/Arena][Raid reset time:][Heroic reset time:][Mountable]" format + std::ostringstream ss; + + if (handler->GetSession()) + ss << id << " - |cffffffff|Hmap:" << id << "|h[" << name << ']'; + else // console + ss << id << " - [" << name << ']'; + + if (MapInfo->IsContinent()) + ss << handler->GetTrinityString(LANG_CONTINENT); + + switch (MapInfo->map_type) + { + case MAP_INSTANCE: ss << handler->GetTrinityString(LANG_INSTANCE); break; + case MAP_BATTLEGROUND: ss << handler->GetTrinityString(LANG_BATTLEGROUND); break; + case MAP_ARENA: ss << handler->GetTrinityString(LANG_ARENA); break; + } + + if (MapInfo->IsRaid()) + ss << handler->GetTrinityString(LANG_RAID); + + if (MapInfo->SupportsHeroicMode()) + ss << handler->GetTrinityString(LANG_HEROIC); + + uint32 ResetTimeRaid = MapInfo->resetTimeRaid; + + std::string ResetTimeRaidStr; + if (ResetTimeRaid) + ResetTimeRaidStr = secsToTimeString(ResetTimeRaid, true, false); + + uint32 ResetTimeHeroic = MapInfo->resetTimeHeroic; + std::string ResetTimeHeroicStr; + if (ResetTimeHeroic) + ResetTimeHeroicStr = secsToTimeString(ResetTimeHeroic, true, false); + + if (MapInfo->IsMountAllowed()) + ss << handler->GetTrinityString(LANG_MOUNTABLE); + + if (ResetTimeRaid && !ResetTimeHeroic) + handler->PSendSysMessage(ss.str().c_str(), ResetTimeRaidStr.c_str()); + else if (!ResetTimeRaid && ResetTimeHeroic) + handler->PSendSysMessage(ss.str().c_str(), ResetTimeHeroicStr.c_str()); + else if (ResetTimeRaid && ResetTimeHeroic) + handler->PSendSysMessage(ss.str().c_str(), ResetTimeRaidStr.c_str(), ResetTimeHeroicStr.c_str()); + else + handler->SendSysMessage(ss.str().c_str()); + + if (!found) + found = true; + } + } + } + + if (!found) + handler->SendSysMessage(LANG_COMMAND_NOMAPFOUND); + */ + return true; + } + + static bool HandleLookupPlayerIpCommand(ChatHandler* handler, char const* args) + { + std::string ip; + int32 limit; + char* limitStr; + + Player* target = handler->getSelectedPlayer(); + if (!*args) + { + // NULL only if used from console + if (!target || target == handler->GetSession()->GetPlayer()) + return false; + + ip = target->GetSession()->GetRemoteAddress(); + limit = -1; + } + else + { + ip = strtok((char*)args, " "); + limitStr = strtok(NULL, " "); + limit = limitStr ? atoi(limitStr) : -1; + } + + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BY_IP); + stmt->setString(0, ip); + PreparedQueryResult result = LoginDatabase.Query(stmt); + + return LookupPlayerSearchCommand(result, limit, handler); + } + + static bool HandleLookupPlayerAccountCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + std::string account = strtok((char*)args, " "); + char* limitStr = strtok(NULL, " "); + int32 limit = limitStr ? atoi(limitStr) : -1; + + if (!AccountMgr::normalizeString + (account)) + return false; + + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_LIST_BY_NAME); + stmt->setString(0, account); + PreparedQueryResult result = LoginDatabase.Query(stmt); + + return LookupPlayerSearchCommand(result, limit, handler); + } + + static bool HandleLookupPlayerEmailCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + std::string email = strtok((char*)args, " "); + char* limitStr = strtok(NULL, " "); + int32 limit = limitStr ? atoi(limitStr) : -1; + + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_LIST_BY_EMAIL); + stmt->setString(0, email); + PreparedQueryResult result = LoginDatabase.Query(stmt); + + return LookupPlayerSearchCommand(result, limit, handler); + } + + static bool LookupPlayerSearchCommand(PreparedQueryResult result, int32 limit, ChatHandler* handler) + { + if (!result) + { + handler->PSendSysMessage(LANG_NO_PLAYERS_FOUND); + handler->SetSentErrorMessage(true); + return false; + } + + int32 counter = 0; + uint32 count = 0; + uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS); + + do + { + if (maxResults && count++ == maxResults) + { + handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults); + return true; + } + + Field* fields = result->Fetch(); + uint32 accountId = fields[0].GetUInt32(); + std::string accountName = fields[1].GetString(); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_GUID_NAME_BY_ACC); + stmt->setUInt32(0, accountId); + PreparedQueryResult result2 = CharacterDatabase.Query(stmt); + + if (result2) + { + handler->PSendSysMessage(LANG_LOOKUP_PLAYER_ACCOUNT, accountName.c_str(), accountId); + + do + { + Field* characterFields = result2->Fetch(); + uint32 guid = characterFields[0].GetUInt32(); + std::string name = characterFields[1].GetString(); + + handler->PSendSysMessage(LANG_LOOKUP_PLAYER_CHARACTER, name.c_str(), guid); + ++counter; + } + while (result2->NextRow() && (limit == -1 || counter < limit)); + } + } + while (result->NextRow()); + + if (counter == 0) // empty accounts only + { + handler->PSendSysMessage(LANG_NO_PLAYERS_FOUND); + handler->SetSentErrorMessage(true); + return false; + } + + return true; + } +}; + +void AddSC_lookup_commandscript() +{ + new lookup_commandscript(); +} diff --git a/src/server/scripts/Commands/cs_message.cpp b/src/server/scripts/Commands/cs_message.cpp new file mode 100644 index 00000000000..d61abf34e2f --- /dev/null +++ b/src/server/scripts/Commands/cs_message.cpp @@ -0,0 +1,215 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/* ScriptData +Name: message_commandscript +%Complete: 100 +Comment: All message related commands +Category: commandscripts +EndScriptData */ + +#include "ScriptMgr.h" +#include "Chat.h" +#include "ChannelMgr.h" + +class message_commandscript : public CommandScript +{ +public: + message_commandscript() : CommandScript("message_commandscript") { } + + ChatCommand* GetCommands() const + { + static ChatCommand channelSetCommandTable[] = + { + { "ownership", SEC_ADMINISTRATOR, false, &HandleChannelSetOwnership, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + static ChatCommand channelCommandTable[] = + { + { "set", SEC_ADMINISTRATOR, true, NULL, "", channelSetCommandTable }, + { NULL, 0, false, NULL, "", NULL } + }; + static ChatCommand commandTable[] = + { + { "channel", SEC_ADMINISTRATOR, true, NULL, "", channelCommandTable }, + { "nameannounce", SEC_MODERATOR, true, &HandleNameAnnounceCommand, "", NULL }, + { "gmnameannounce", SEC_MODERATOR, true, &HandleGMNameAnnounceCommand, "", NULL }, + { "announce", SEC_MODERATOR, true, &HandleAnnounceCommand, "", NULL }, + { "gmannounce", SEC_MODERATOR, true, &HandleGMAnnounceCommand, "", NULL }, + { "notify", SEC_MODERATOR, true, &HandleNotifyCommand, "", NULL }, + { "gmnotify", SEC_MODERATOR, true, &HandleGMNotifyCommand, "", NULL }, + { "whispers", SEC_MODERATOR, false, &HandleWhispersCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + return commandTable; + } + + static bool HandleChannelSetOwnership(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + char const* channelStr = strtok((char*)args, " "); + char const* argStr = strtok(NULL, ""); + + if (!channelStr || !argStr) + return false; + + Player* player = handler->GetSession()->GetPlayer(); + Channel* channcel = NULL; + + if (ChannelMgr* cMgr = channelMgr(player->GetTeam())) + channcel = cMgr->GetChannel(channelStr, player); + + if (strcmp(argStr, "on") == 0) + { + if (channcel) + channcel->SetOwnership(true); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL_OWNERSHIP); + stmt->setUInt8 (0, 1); + stmt->setString(1, channelStr); + CharacterDatabase.Execute(stmt); + handler->PSendSysMessage(LANG_CHANNEL_ENABLE_OWNERSHIP, channelStr); + } + else if (strcmp(argStr, "off") == 0) + { + if (channcel) + channcel->SetOwnership(false); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL_OWNERSHIP); + stmt->setUInt8 (0, 0); + stmt->setString(1, channelStr); + CharacterDatabase.Execute(stmt); + handler->PSendSysMessage(LANG_CHANNEL_DISABLE_OWNERSHIP, channelStr); + } + else + return false; + + return true; + } + + static bool HandleNameAnnounceCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + std::string name("Console"); + if (WorldSession* session = handler->GetSession()) + name = session->GetPlayer()->GetName(); + + sWorld->SendWorldText(LANG_ANNOUNCE_COLOR, name.c_str(), args); + return true; + } + + static bool HandleGMNameAnnounceCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + std::string name("Console"); + if (WorldSession* session = handler->GetSession()) + name = session->GetPlayer()->GetName(); + + sWorld->SendGMText(LANG_GM_ANNOUNCE_COLOR, name.c_str(), args); + return true; + } + // global announce + static bool HandleAnnounceCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + char buff[2048]; + sprintf(buff, handler->GetTrinityString(LANG_SYSTEMMESSAGE), args); + sWorld->SendServerMessage(SERVER_MSG_STRING, buff); + return true; + } + // announce to logged in GMs + static bool HandleGMAnnounceCommand(ChatHandler* /*handler*/, char const* args) + { + if (!*args) + return false; + + sWorld->SendGMText(LANG_GM_BROADCAST, args); + return true; + } + // notification player at the screen + static bool HandleNotifyCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + std::string str = handler->GetTrinityString(LANG_GLOBAL_NOTIFY); + str += args; + + WorldPacket data(SMSG_NOTIFICATION, (str.size()+1)); + data << str; + sWorld->SendGlobalMessage(&data); + + return true; + } + // notification GM at the screen + static bool HandleGMNotifyCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + std::string str = handler->GetTrinityString(LANG_GM_NOTIFY); + str += args; + + WorldPacket data(SMSG_NOTIFICATION, (str.size()+1)); + data << str; + sWorld->SendGlobalGMMessage(&data); + + return true; + } + // Enable\Dissable accept whispers (for GM) + static bool HandleWhispersCommand(ChatHandler* handler, char const* args) + { + if (!*args) + { + handler->PSendSysMessage(LANG_COMMAND_WHISPERACCEPTING, handler->GetSession()->GetPlayer()->isAcceptWhispers() ? handler->GetTrinityString(LANG_ON) : handler->GetTrinityString(LANG_OFF)); + return true; + } + + std::string argStr = (char*)args; + // whisper on + if (argStr == "on") + { + handler->GetSession()->GetPlayer()->SetAcceptWhispers(true); + handler->SendSysMessage(LANG_COMMAND_WHISPERON); + return true; + } + + // whisper off + if (argStr == "off") + { + // Remove all players from the Gamemaster's whisper whitelist + handler->GetSession()->GetPlayer()->ClearWhisperWhiteList(); + handler->GetSession()->GetPlayer()->SetAcceptWhispers(false); + handler->SendSysMessage(LANG_COMMAND_WHISPEROFF); + return true; + } + + handler->SendSysMessage(LANG_USE_BOL); + handler->SetSentErrorMessage(true); + return false; + } +}; + +void AddSC_message_commandscript() +{ + new message_commandscript(); +} diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp index 5f0434e5c55..1edaaf5bcbf 100644 --- a/src/server/scripts/Commands/cs_misc.cpp +++ b/src/server/scripts/Commands/cs_misc.cpp @@ -1,72 +1,2879 @@ -/*
- * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "ScriptPCH.h"
-#include "Chat.h"
-
-class misc_commandscript : public CommandScript
-{
-public:
- misc_commandscript() : CommandScript("misc_commandscript") { }
-
- ChatCommand* GetCommands() const
- {
- static ChatCommand commandTable[] =
- {
- { "dev", SEC_ADMINISTRATOR, false, &HandleDevCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
- };
- return commandTable;
- }
-
- static bool HandleDevCommand(ChatHandler* handler, char const* args)
- {
- if (!*args)
- {
- if (handler->GetSession()->GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_DEVELOPER))
- handler->GetSession()->SendNotification(LANG_DEV_ON);
- else
- handler->GetSession()->SendNotification(LANG_DEV_OFF);
- return true;
- }
-
- std::string argstr = (char*)args;
-
- if (argstr == "on")
- {
- handler->GetSession()->GetPlayer()->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_DEVELOPER);
- handler->GetSession()->SendNotification(LANG_DEV_ON);
- return true;
- }
-
- if (argstr == "off")
- {
- handler->GetSession()->GetPlayer()->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_DEVELOPER);
- handler->GetSession()->SendNotification(LANG_DEV_OFF);
- return true;
- }
-
- handler->SendSysMessage(LANG_USE_BOL);
- handler->SetSentErrorMessage(true);
- return false;
- }
-};
-
-void AddSC_misc_commandscript()
-{
- new misc_commandscript();
-}
+/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ +
+#include "Chat.h" +#include "ScriptMgr.h" +#include "AccountMgr.h" +#include "ArenaTeamMgr.h" +#include "CellImpl.h" +#include "GridNotifiers.h" +#include "Group.h" +#include "InstanceSaveMgr.h" +#include "MovementGenerator.h" +#include "ObjectAccessor.h" +#include "SpellAuras.h" +#include "TargetedMovementGenerator.h" +#include "WeatherMgr.h" +#include "ace/INET_Addr.h" +
+class misc_commandscript : public CommandScript +{ +public: + misc_commandscript() : CommandScript("misc_commandscript") { } +
+ ChatCommand* GetCommands() const + { + static ChatCommand groupCommandTable[] = + { + { "leader", SEC_ADMINISTRATOR, false, &HandleGroupLeaderCommand, "", NULL }, + { "disband", SEC_ADMINISTRATOR, false, &HandleGroupDisbandCommand, "", NULL }, + { "remove", SEC_ADMINISTRATOR, false, &HandleGroupRemoveCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + static ChatCommand petCommandTable[] = + { + { "create", SEC_GAMEMASTER, false, &HandleCreatePetCommand, "", NULL }, + { "learn", SEC_GAMEMASTER, false, &HandlePetLearnCommand, "", NULL }, + { "unlearn", SEC_GAMEMASTER, false, &HandlePetUnlearnCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + static ChatCommand sendCommandTable[] = + { + { "items", SEC_ADMINISTRATOR, true, &HandleSendItemsCommand, "", NULL }, + { "mail", SEC_MODERATOR, true, &HandleSendMailCommand, "", NULL }, + { "message", SEC_ADMINISTRATOR, true, &HandleSendMessageCommand, "", NULL }, + { "money", SEC_ADMINISTRATOR, true, &HandleSendMoneyCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + static ChatCommand commandTable[] = + { + { "dev", SEC_ADMINISTRATOR, false, &HandleDevCommand, "", NULL }, + { "gps", SEC_ADMINISTRATOR, false, &HandleGPSCommand, "", NULL }, + { "aura", SEC_ADMINISTRATOR, false, &HandleAuraCommand, "", NULL }, + { "unaura", SEC_ADMINISTRATOR, false, &HandleUnAuraCommand, "", NULL }, + { "appear", SEC_MODERATOR, false, &HandleAppearCommand, "", NULL }, + { "summon", SEC_MODERATOR, false, &HandleSummonCommand, "", NULL }, + { "groupsummon", SEC_MODERATOR, false, &HandleGroupSummonCommand, "", NULL }, + { "commands", SEC_PLAYER, true, &HandleCommandsCommand, "", NULL }, + { "die", SEC_ADMINISTRATOR, false, &HandleDieCommand, "", NULL }, + { "revive", SEC_ADMINISTRATOR, true, &HandleReviveCommand, "", NULL }, + { "dismount", SEC_PLAYER, false, &HandleDismountCommand, "", NULL }, + { "guid", SEC_GAMEMASTER, false, &HandleGUIDCommand, "", NULL }, + { "help", SEC_PLAYER, true, &HandleHelpCommand, "", NULL }, + { "itemmove", SEC_GAMEMASTER, false, &HandleItemMoveCommand, "", NULL }, + { "cooldown", SEC_ADMINISTRATOR, false, &HandleCooldownCommand, "", NULL }, + { "distance", SEC_ADMINISTRATOR, false, &HandleGetDistanceCommand, "", NULL }, + { "recall", SEC_MODERATOR, false, &HandleRecallCommand, "", NULL }, + { "save", SEC_PLAYER, false, &HandleSaveCommand, "", NULL }, + { "saveall", SEC_MODERATOR, true, &HandleSaveAllCommand, "", NULL }, + { "kick", SEC_GAMEMASTER, true, &HandleKickPlayerCommand, "", NULL }, + { "start", SEC_PLAYER, false, &HandleStartCommand, "", NULL }, + { "taxicheat", SEC_MODERATOR, false, &HandleTaxiCheatCommand, "", NULL }, + { "linkgrave", SEC_ADMINISTRATOR, false, &HandleLinkGraveCommand, "", NULL }, + { "neargrave", SEC_ADMINISTRATOR, false, &HandleNearGraveCommand, "", NULL }, + { "explorecheat", SEC_ADMINISTRATOR, false, &HandleExploreCheatCommand, "", NULL }, + { "showarea", SEC_ADMINISTRATOR, false, &HandleShowAreaCommand, "", NULL }, + { "hidearea", SEC_ADMINISTRATOR, false, &HandleHideAreaCommand, "", NULL }, + { "additem", SEC_ADMINISTRATOR, false, &HandleAddItemCommand, "", NULL }, + { "additemset", SEC_ADMINISTRATOR, false, &HandleAddItemSetCommand, "", NULL }, + { "bank", SEC_ADMINISTRATOR, false, &HandleBankCommand, "", NULL }, + { "wchange", SEC_ADMINISTRATOR, false, &HandleChangeWeather, "", NULL }, + { "maxskill", SEC_ADMINISTRATOR, false, &HandleMaxSkillCommand, "", NULL }, + { "setskill", SEC_ADMINISTRATOR, false, &HandleSetSkillCommand, "", NULL }, + { "pinfo", SEC_GAMEMASTER, true, &HandlePInfoCommand, "", NULL }, + { "respawn", SEC_ADMINISTRATOR, false, &HandleRespawnCommand, "", NULL }, + { "send", SEC_MODERATOR, true, NULL, "", sendCommandTable }, + { "pet", SEC_GAMEMASTER, false, NULL, "", petCommandTable }, + { "mute", SEC_MODERATOR, true, &HandleMuteCommand, "", NULL }, + { "unmute", SEC_MODERATOR, true, &HandleUnmuteCommand, "", NULL }, + { "movegens", SEC_ADMINISTRATOR, false, &HandleMovegensCommand, "", NULL }, + { "cometome", SEC_ADMINISTRATOR, false, &HandleComeToMeCommand, "", NULL }, + { "damage", SEC_ADMINISTRATOR, false, &HandleDamageCommand, "", NULL }, + { "combatstop", SEC_GAMEMASTER, true, &HandleCombatStopCommand, "", NULL }, + { "flusharenapoints", SEC_ADMINISTRATOR, false, &HandleFlushArenaPointsCommand, "", NULL }, + { "repairitems", SEC_GAMEMASTER, true, &HandleRepairitemsCommand, "", NULL }, + { "waterwalk", SEC_GAMEMASTER, false, &HandleWaterwalkCommand, "", NULL }, + { "freeze", SEC_MODERATOR, false, &HandleFreezeCommand, "", NULL }, + { "unfreeze", SEC_MODERATOR, false, &HandleUnFreezeCommand, "", NULL }, + { "listfreeze", SEC_MODERATOR, false, &HandleListFreezeCommand, "", NULL }, + { "group", SEC_ADMINISTRATOR, false, NULL, "", groupCommandTable }, + { "possess", SEC_ADMINISTRATOR, false, HandlePossessCommand, "", NULL }, + { "unpossess", SEC_ADMINISTRATOR, false, HandleUnPossessCommand, "", NULL }, + { "bindsight", SEC_ADMINISTRATOR, false, HandleBindSightCommand, "", NULL }, + { "unbindsight", SEC_ADMINISTRATOR, false, HandleUnbindSightCommand, "", NULL }, + { "playall", SEC_GAMEMASTER, false, HandlePlayAllCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + return commandTable; + } +
+ static bool HandleDevCommand(ChatHandler* handler, char const* args) + { + if (!*args) + { + if (handler->GetSession()->GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_DEVELOPER)) + handler->GetSession()->SendNotification(LANG_DEV_ON); + else + handler->GetSession()->SendNotification(LANG_DEV_OFF); + return true; + } +
+ std::string argstr = (char*)args; +
+ if (argstr == "on") + { + handler->GetSession()->GetPlayer()->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_DEVELOPER); + handler->GetSession()->SendNotification(LANG_DEV_ON); + return true; + } +
+ if (argstr == "off") + { + handler->GetSession()->GetPlayer()->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_DEVELOPER); + handler->GetSession()->SendNotification(LANG_DEV_OFF); + return true; + } +
+ handler->SendSysMessage(LANG_USE_BOL); + handler->SetSentErrorMessage(true); + return false; + } +
+ static bool HandleGPSCommand(ChatHandler* handler, char const* args) + { + WorldObject* object = NULL; + if (*args) + { + uint64 guid = handler->extractGuidFromLink((char*)args); + if (guid) + object = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*handler->GetSession()->GetPlayer(), guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT); +
+ if (!object) + { + handler->SendSysMessage(LANG_PLAYER_NOT_FOUND); + handler->SetSentErrorMessage(true); + return false; + } + } + else + { + object = handler->getSelectedUnit(); +
+ if (!object) + { + handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + handler->SetSentErrorMessage(true); + return false; + } + } +
+ CellCoord cellCoord = Trinity::ComputeCellCoord(object->GetPositionX(), object->GetPositionY()); + Cell cell(cellCoord); +
+ uint32 zoneId, areaId; + object->GetZoneAndAreaId(zoneId, areaId); +
+ MapEntry const* mapEntry = sMapStore.LookupEntry(object->GetMapId()); + AreaTableEntry const* zoneEntry = GetAreaEntryByAreaID(zoneId); + AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(areaId); +
+ float zoneX = object->GetPositionX(); + float zoneY = object->GetPositionY(); +
+ Map2ZoneCoordinates(zoneX, zoneY, zoneId); +
+ Map const* map = object->GetMap(); + float groundZ = map->GetHeight(object->GetPhaseMask(), object->GetPositionX(), object->GetPositionY(), MAX_HEIGHT); + float floorZ = map->GetHeight(object->GetPhaseMask(), object->GetPositionX(), object->GetPositionY(), object->GetPositionZ()); +
+ GridCoord gridCoord = Trinity::ComputeGridCoord(object->GetPositionX(), object->GetPositionY()); +
+ // 63? WHY? + int gridX = 63 - gridCoord.x_coord; + int gridY = 63 - gridCoord.y_coord; +
+ uint32 haveMap = Map::ExistMap(object->GetMapId(), gridX, gridY) ? 1 : 0; + uint32 haveVMap = Map::ExistVMap(object->GetMapId(), gridX, gridY) ? 1 : 0; +
+ if (haveVMap) + { + if (map->IsOutdoors(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ())) + handler->PSendSysMessage("You are outdoors"); + else + handler->PSendSysMessage("You are indoors"); + } + else + handler->PSendSysMessage("no VMAP available for area info"); +
+ handler->PSendSysMessage(LANG_MAP_POSITION, + object->GetMapId(), (mapEntry ? mapEntry->name[handler->GetSessionDbcLocale()] : "<unknown>"), + zoneId, (zoneEntry ? zoneEntry->area_name[handler->GetSessionDbcLocale()] : "<unknown>"), + areaId, (areaEntry ? areaEntry->area_name[handler->GetSessionDbcLocale()] : "<unknown>"), + object->GetPhaseMask(), + object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), object->GetOrientation(), + cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), object->GetInstanceId(), + zoneX, zoneY, groundZ, floorZ, haveMap, haveVMap); +
+ LiquidData liquidStatus; + ZLiquidStatus status = map->getLiquidStatus(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), MAP_ALL_LIQUIDS, &liquidStatus); +
+ if (status) + handler->PSendSysMessage(LANG_LIQUID_STATUS, liquidStatus.level, liquidStatus.depth_level, liquidStatus.entry, liquidStatus.type_flags, status); +
+ return true; + } +
+ static bool HandleAuraCommand(ChatHandler* handler, char const* args) + { + Unit* target = handler->getSelectedUnit(); + if (!target) + { + handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + handler->SetSentErrorMessage(true); + return false; + } +
+ // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form + uint32 spellId = handler->extractSpellIdFromLink((char*)args); +
+ if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId)) + Aura::TryRefreshStackOrCreate(spellInfo, MAX_EFFECT_MASK, target, target); +
+ return true; + } +
+ static bool HandleUnAuraCommand(ChatHandler* handler, char const* args) + { + Unit* target = handler->getSelectedUnit(); + if (!target) + { + handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + handler->SetSentErrorMessage(true); + return false; + } +
+ std::string argstr = args; + if (argstr == "all") + { + target->RemoveAllAuras(); + return true; + } +
+ // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form + uint32 spellId = handler->extractSpellIdFromLink((char*)args); + if (!spellId) + return false; +
+ target->RemoveAurasDueToSpell(spellId); +
+ return true; + } + // Teleport to Player + static bool HandleAppearCommand(ChatHandler* handler, char const* args) + { + Player* target; + uint64 targetGuid; + std::string targetName; + if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName)) + return false; +
+ Player* _player = handler->GetSession()->GetPlayer(); + if (target == _player || targetGuid == _player->GetGUID()) + { + handler->SendSysMessage(LANG_CANT_TELEPORT_SELF); + handler->SetSentErrorMessage(true); + return false; + } +
+ if (target) + { + // check online security + if (handler->HasLowerSecurity(target, 0)) + return false; +
+ std::string chrNameLink = handler->playerLink(targetName); +
+ Map* map = target->GetMap(); + if (map->IsBattlegroundOrArena()) + { + // only allow if gm mode is on + if (!_player->isGameMaster()) + { + handler->PSendSysMessage(LANG_CANNOT_GO_TO_BG_GM, chrNameLink.c_str()); + handler->SetSentErrorMessage(true); + return false; + } + // if both players are in different bgs + else if (_player->GetBattlegroundId() && _player->GetBattlegroundId() != target->GetBattlegroundId()) + _player->LeaveBattleground(false); // Note: should be changed so _player gets no Deserter debuff +
+ // all's well, set bg id + // when porting out from the bg, it will be reset to 0 + _player->SetBattlegroundId(target->GetBattlegroundId(), target->GetBattlegroundTypeId()); + // remember current position as entry point for return at bg end teleportation + if (!_player->GetMap()->IsBattlegroundOrArena()) + _player->SetBattlegroundEntryPoint(); + } + else if (map->IsDungeon()) + { + // we have to go to instance, and can go to player only if: + // 1) we are in his group (either as leader or as member) + // 2) we are not bound to any group and have GM mode on + if (_player->GetGroup()) + { + // we are in group, we can go only if we are in the player group + if (_player->GetGroup() != target->GetGroup()) + { + handler->PSendSysMessage(LANG_CANNOT_GO_TO_INST_PARTY, chrNameLink.c_str()); + handler->SetSentErrorMessage(true); + return false; + } + } + else + { + // we are not in group, let's verify our GM mode + if (!_player->isGameMaster()) + { + handler->PSendSysMessage(LANG_CANNOT_GO_TO_INST_GM, chrNameLink.c_str()); + handler->SetSentErrorMessage(true); + return false; + } + } +
+ // if the player or the player's group is bound to another instance + // the player will not be bound to another one + InstancePlayerBind* bind = _player->GetBoundInstance(target->GetMapId(), target->GetDifficulty(map->IsRaid())); + if (!bind) + { + Group* group = _player->GetGroup(); + // if no bind exists, create a solo bind + InstanceGroupBind* gBind = group ? group->GetBoundInstance(target) : NULL; // if no bind exists, create a solo bind + if (!gBind) + if (InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(target->GetInstanceId())) + _player->BindToInstance(save, !save->CanReset()); + } +
+ if (map->IsRaid()) + _player->SetRaidDifficulty(target->GetRaidDifficulty()); + else + _player->SetDungeonDifficulty(target->GetDungeonDifficulty()); + } +
+ handler->PSendSysMessage(LANG_APPEARING_AT, chrNameLink.c_str()); +
+ // stop flight if need + if (_player->isInFlight()) + { + _player->GetMotionMaster()->MovementExpired(); + _player->CleanupAfterTaxiFlight(); + } + // save only in non-flight case + else + _player->SaveRecallPosition(); +
+ // to point to see at target with same orientation + float x, y, z; + target->GetContactPoint(_player, x, y, z); +
+ _player->TeleportTo(target->GetMapId(), x, y, z, _player->GetAngle(target), TELE_TO_GM_MODE); + _player->SetPhaseMask(target->GetPhaseMask(), true); + } + else + { + // check offline security + if (handler->HasLowerSecurity(NULL, targetGuid)) + return false; +
+ std::string nameLink = handler->playerLink(targetName); +
+ handler->PSendSysMessage(LANG_APPEARING_AT, nameLink.c_str()); +
+ // to point where player stay (if loaded) + float x, y, z, o; + uint32 map; + bool in_flight; + if (!Player::LoadPositionFromDB(map, x, y, z, o, in_flight, targetGuid)) + return false; +
+ // stop flight if need + if (_player->isInFlight()) + { + _player->GetMotionMaster()->MovementExpired(); + _player->CleanupAfterTaxiFlight(); + } + // save only in non-flight case + else + _player->SaveRecallPosition(); +
+ _player->TeleportTo(map, x, y, z, _player->GetOrientation()); + } +
+ return true; + } + // Summon Player + static bool HandleSummonCommand(ChatHandler* handler, char const* args) + { + Player* target; + uint64 targetGuid; + std::string targetName; + if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName)) + return false; +
+ Player* _player = handler->GetSession()->GetPlayer(); + if (target == _player || targetGuid == _player->GetGUID()) + { + handler->PSendSysMessage(LANG_CANT_TELEPORT_SELF); + handler->SetSentErrorMessage(true); + return false; + } +
+ if (target) + { + std::string nameLink = handler->playerLink(targetName); + // check online security + if (handler->HasLowerSecurity(target, 0)) + return false; +
+ if (target->IsBeingTeleported()) + { + handler->PSendSysMessage(LANG_IS_TELEPORTED, nameLink.c_str()); + handler->SetSentErrorMessage(true); + return false; + } +
+ Map* map = handler->GetSession()->GetPlayer()->GetMap(); +
+ if (map->IsBattlegroundOrArena()) + { + // only allow if gm mode is on + if (!_player->isGameMaster()) + { + handler->PSendSysMessage(LANG_CANNOT_GO_TO_BG_GM, nameLink.c_str()); + handler->SetSentErrorMessage(true); + return false; + } + // if both players are in different bgs + else if (target->GetBattlegroundId() && handler->GetSession()->GetPlayer()->GetBattlegroundId() != target->GetBattlegroundId()) + target->LeaveBattleground(false); // Note: should be changed so target gets no Deserter debuff +
+ // all's well, set bg id + // when porting out from the bg, it will be reset to 0 + target->SetBattlegroundId(handler->GetSession()->GetPlayer()->GetBattlegroundId(), handler->GetSession()->GetPlayer()->GetBattlegroundTypeId()); + // remember current position as entry point for return at bg end teleportation + if (!target->GetMap()->IsBattlegroundOrArena()) + target->SetBattlegroundEntryPoint(); + } + else if (map->IsDungeon()) + { + Map* map = target->GetMap(); +
+ if (map->Instanceable() && map->GetInstanceId() != map->GetInstanceId()) + target->UnbindInstance(map->GetInstanceId(), target->GetDungeonDifficulty(), true); +
+ // we are in instance, and can summon only player in our group with us as lead + if (!handler->GetSession()->GetPlayer()->GetGroup() || !target->GetGroup() || + (target->GetGroup()->GetLeaderGUID() != handler->GetSession()->GetPlayer()->GetGUID()) || + (handler->GetSession()->GetPlayer()->GetGroup()->GetLeaderGUID() != handler->GetSession()->GetPlayer()->GetGUID())) + // the last check is a bit excessive, but let it be, just in case + { + handler->PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST, nameLink.c_str()); + handler->SetSentErrorMessage(true); + return false; + } + } +
+ handler->PSendSysMessage(LANG_SUMMONING, nameLink.c_str(), ""); + if (handler->needReportToTarget(target)) + ChatHandler(target).PSendSysMessage(LANG_SUMMONED_BY, handler->playerLink(_player->GetName()).c_str()); +
+ // stop flight if need + if (target->isInFlight()) + { + target->GetMotionMaster()->MovementExpired(); + target->CleanupAfterTaxiFlight(); + } + // save only in non-flight case + else + target->SaveRecallPosition(); +
+ // before GM + float x, y, z; + handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, target->GetObjectSize()); + target->TeleportTo(handler->GetSession()->GetPlayer()->GetMapId(), x, y, z, target->GetOrientation()); + target->SetPhaseMask(handler->GetSession()->GetPlayer()->GetPhaseMask(), true); + } + else + { + // check offline security + if (handler->HasLowerSecurity(NULL, targetGuid)) + return false; +
+ std::string nameLink = handler->playerLink(targetName); +
+ handler->PSendSysMessage(LANG_SUMMONING, nameLink.c_str(), handler->GetTrinityString(LANG_OFFLINE)); +
+ // in point where GM stay + Player::SavePositionInDB(handler->GetSession()->GetPlayer()->GetMapId(), + handler->GetSession()->GetPlayer()->GetPositionX(), + handler->GetSession()->GetPlayer()->GetPositionY(), + handler->GetSession()->GetPlayer()->GetPositionZ(), + handler->GetSession()->GetPlayer()->GetOrientation(), + handler->GetSession()->GetPlayer()->GetZoneId(), + targetGuid); + } +
+ return true; + } + // Summon group of player + static bool HandleGroupSummonCommand(ChatHandler* handler, char const* args) + { + Player* target; + if (!handler->extractPlayerTarget((char*)args, &target)) + return false; +
+ // check online security + if (handler->HasLowerSecurity(target, 0)) + return false; +
+ Group* group = target->GetGroup(); +
+ std::string nameLink = handler->GetNameLink(target); +
+ if (!group) + { + handler->PSendSysMessage(LANG_NOT_IN_GROUP, nameLink.c_str()); + handler->SetSentErrorMessage(true); + return false; + } +
+ Map* gmMap = handler->GetSession()->GetPlayer()->GetMap(); + bool toInstance = gmMap->Instanceable(); +
+ // we are in instance, and can summon only player in our group with us as lead + if (toInstance && ( + !handler->GetSession()->GetPlayer()->GetGroup() || (group->GetLeaderGUID() != handler->GetSession()->GetPlayer()->GetGUID()) || + (handler->GetSession()->GetPlayer()->GetGroup()->GetLeaderGUID() != handler->GetSession()->GetPlayer()->GetGUID()))) + // the last check is a bit excessive, but let it be, just in case + { + handler->SendSysMessage(LANG_CANNOT_SUMMON_TO_INST); + handler->SetSentErrorMessage(true); + return false; + } +
+ for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) + { + Player* player = itr->getSource(); +
+ if (!player || player == handler->GetSession()->GetPlayer() || !player->GetSession()) + continue; +
+ // check online security + if (handler->HasLowerSecurity(player, 0)) + return false; +
+ std::string plNameLink = handler->GetNameLink(player); +
+ if (player->IsBeingTeleported() == true) + { + handler->PSendSysMessage(LANG_IS_TELEPORTED, plNameLink.c_str()); + handler->SetSentErrorMessage(true); + return false; + } +
+ if (toInstance) + { + Map* playerMap = player->GetMap(); +
+ if (playerMap->Instanceable() && playerMap->GetInstanceId() != gmMap->GetInstanceId()) + { + // cannot summon from instance to instance + handler->PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST, plNameLink.c_str()); + handler->SetSentErrorMessage(true); + return false; + } + } +
+ handler->PSendSysMessage(LANG_SUMMONING, plNameLink.c_str(), ""); + if (handler->needReportToTarget(player)) + ChatHandler(player).PSendSysMessage(LANG_SUMMONED_BY, handler->GetNameLink().c_str()); +
+ // stop flight if need + if (player->isInFlight()) + { + player->GetMotionMaster()->MovementExpired(); + player->CleanupAfterTaxiFlight(); + } + // save only in non-flight case + else + player->SaveRecallPosition(); +
+ // before GM + float x, y, z; + handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, player->GetObjectSize()); + player->TeleportTo(handler->GetSession()->GetPlayer()->GetMapId(), x, y, z, player->GetOrientation()); + } +
+ return true; + } +
+ static bool HandleCommandsCommand(ChatHandler* handler, char const* /*args*/) + { + handler->ShowHelpForCommand(handler->getCommandTable(), ""); + return true; + } +
+ static bool HandleDieCommand(ChatHandler* handler, char const* /*args*/) + { + Unit* target = handler->getSelectedUnit(); +
+ if (!target || !handler->GetSession()->GetPlayer()->GetSelection()) + { + handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + handler->SetSentErrorMessage(true); + return false; + } +
+ if (target->GetTypeId() == TYPEID_PLAYER) + { + if (handler->HasLowerSecurity((Player*)target, 0, false)) + return false; + } +
+ if (target->isAlive()) + { + if (sWorld->getBoolConfig(CONFIG_DIE_COMMAND_MODE)) + handler->GetSession()->GetPlayer()->Kill(target); + else + handler->GetSession()->GetPlayer()->DealDamage(target, target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + } +
+ return true; + } +
+ static bool HandleReviveCommand(ChatHandler* handler, char const* args) + { + Player* target; + uint64 targetGuid; + if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid)) + return false; +
+ if (target) + { + target->ResurrectPlayer(!AccountMgr::IsPlayerAccount(target->GetSession()->GetSecurity()) ? 1.0f : 0.5f); + target->SpawnCorpseBones(); + target->SaveToDB(); + } + else + // will resurrected at login without corpse + sObjectAccessor->ConvertCorpseForPlayer(targetGuid); +
+ return true; + } +
+ static bool HandleDismountCommand(ChatHandler* handler, char const* /*args*/) + { + Player* player = handler->GetSession()->GetPlayer(); +
+ // If player is not mounted, so go out :) + if (!player->IsMounted()) + { + handler->SendSysMessage(LANG_CHAR_NON_MOUNTED); + handler->SetSentErrorMessage(true); + return false; + } +
+ if (player->isInFlight()) + { + handler->SendSysMessage(LANG_YOU_IN_FLIGHT); + handler->SetSentErrorMessage(true); + return false; + } +
+ player->Dismount(); + player->RemoveAurasByType(SPELL_AURA_MOUNTED); + return true; + } +
+ static bool HandleGUIDCommand(ChatHandler* handler, char const* /*args*/) + { + uint64 guid = handler->GetSession()->GetPlayer()->GetSelection(); +
+ if (guid == 0) + { + handler->SendSysMessage(LANG_NO_SELECTION); + handler->SetSentErrorMessage(true); + return false; + } +
+ handler->PSendSysMessage(LANG_OBJECT_GUID, GUID_LOPART(guid), GUID_HIPART(guid)); + return true; + } +
+ static bool HandleHelpCommand(ChatHandler* handler, char const* args) + { + char const* cmd = strtok((char*)args, " "); + if (!cmd) + { + handler->ShowHelpForCommand(handler->getCommandTable(), "help"); + handler->ShowHelpForCommand(handler->getCommandTable(), ""); + } + else + { + if (!handler->ShowHelpForCommand(handler->getCommandTable(), cmd)) + handler->SendSysMessage(LANG_NO_HELP_CMD); + } +
+ return true; + } + // move item to other slot + static bool HandleItemMoveCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; +
+ char const* param1 = strtok((char*)args, " "); + if (!param1) + return false; +
+ char const* param2 = strtok(NULL, " "); + if (!param2) + return false; +
+ uint8 srcSlot = uint8(atoi(param1)); + uint8 dstSlot = uint8(atoi(param2)); +
+ if (srcSlot == dstSlot) + return true; +
+ if (!handler->GetSession()->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0, srcSlot, true)) + return false; +
+ if (!handler->GetSession()->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0, dstSlot, false)) + return false; +
+ uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcSlot); + uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | dstSlot); +
+ handler->GetSession()->GetPlayer()->SwapItem(src, dst); +
+ return true; + } +
+ static bool HandleCooldownCommand(ChatHandler* handler, char const* args) + { + Player* target = handler->getSelectedPlayer(); + if (!target) + { + handler->SendSysMessage(LANG_PLAYER_NOT_FOUND); + handler->SetSentErrorMessage(true); + return false; + } +
+ std::string nameLink = handler->GetNameLink(target); +
+ if (!*args) + { + target->RemoveAllSpellCooldown(); + handler->PSendSysMessage(LANG_REMOVEALL_COOLDOWN, nameLink.c_str()); + } + else + { + // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form + uint32 spellIid = handler->extractSpellIdFromLink((char*)args); + if (!spellIid) + return false; +
+ if (!sSpellMgr->GetSpellInfo(spellIid)) + { + handler->PSendSysMessage(LANG_UNKNOWN_SPELL, target == handler->GetSession()->GetPlayer() ? handler->GetTrinityString(LANG_YOU) : nameLink.c_str()); + handler->SetSentErrorMessage(true); + return false; + } +
+ target->RemoveSpellCooldown(spellIid, true); + handler->PSendSysMessage(LANG_REMOVE_COOLDOWN, spellIid, target == handler->GetSession()->GetPlayer() ? handler->GetTrinityString(LANG_YOU) : nameLink.c_str()); + } + return true; + } +
+ static bool HandleGetDistanceCommand(ChatHandler* handler, char const* args) + { + WorldObject* obj = NULL; +
+ if (*args) + { + uint64 guid = handler->extractGuidFromLink((char*)args); + if (guid) + obj = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*handler->GetSession()->GetPlayer(), guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); +
+ if (!obj) + { + handler->SendSysMessage(LANG_PLAYER_NOT_FOUND); + handler->SetSentErrorMessage(true); + return false; + } + } + else + { + obj = handler->getSelectedUnit(); +
+ if (!obj) + { + handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + handler->SetSentErrorMessage(true); + return false; + } + } +
+ handler->PSendSysMessage(LANG_DISTANCE, handler->GetSession()->GetPlayer()->GetDistance(obj), handler->GetSession()->GetPlayer()->GetDistance2d(obj), handler->GetSession()->GetPlayer()->GetExactDist(obj), handler->GetSession()->GetPlayer()->GetExactDist2d(obj)); + return true; + } + // Teleport player to last position + static bool HandleRecallCommand(ChatHandler* handler, char const* args) + { + Player* target; + if (!handler->extractPlayerTarget((char*)args, &target)) + return false; +
+ // check online security + if (handler->HasLowerSecurity(target, 0)) + return false; +
+ if (target->IsBeingTeleported()) + { + handler->PSendSysMessage(LANG_IS_TELEPORTED, handler->GetNameLink(target).c_str()); + handler->SetSentErrorMessage(true); + return false; + } +
+ // stop flight if need + if (target->isInFlight()) + { + target->GetMotionMaster()->MovementExpired(); + target->CleanupAfterTaxiFlight(); + } +
+ target->TeleportTo(target->m_recallMap, target->m_recallX, target->m_recallY, target->m_recallZ, target->m_recallO); + return true; + } +
+ static bool HandleSaveCommand(ChatHandler* handler, char const* /*args*/) + { + Player* player = handler->GetSession()->GetPlayer(); +
+ // save GM account without delay and output message + if (!AccountMgr::IsPlayerAccount(handler->GetSession()->GetSecurity())) + { + if (Player* target = handler->getSelectedPlayer()) + target->SaveToDB(); + else + player->SaveToDB(); + handler->SendSysMessage(LANG_PLAYER_SAVED); + return true; + } +
+ // save if the player has last been saved over 20 seconds ago + uint32 saveInterval = sWorld->getIntConfig(CONFIG_INTERVAL_SAVE); + if (saveInterval == 0 || (saveInterval > 20 * IN_MILLISECONDS && player->GetSaveTimer() <= saveInterval - 20 * IN_MILLISECONDS)) + player->SaveToDB(); +
+ return true; + } +
+ // Save all players in the world + static bool HandleSaveAllCommand(ChatHandler* handler, char const* /*args*/) + { + sObjectAccessor->SaveAllPlayers(); + handler->SendSysMessage(LANG_PLAYERS_SAVED); + return true; + } +
+ // kick player + static bool HandleKickPlayerCommand(ChatHandler* handler, char const* args) + { + Player* target = NULL; + std::string playerName; + if (!handler->extractPlayerTarget((char*)args, &target, NULL, &playerName)) + return false; +
+ if (handler->GetSession() && target == handler->GetSession()->GetPlayer()) + { + handler->SendSysMessage(LANG_COMMAND_KICKSELF); + handler->SetSentErrorMessage(true); + return false; + } +
+ // check online security + if (handler->HasLowerSecurity(target, 0)) + return false; +
+ if (sWorld->getBoolConfig(CONFIG_SHOW_KICK_IN_WORLD)) + sWorld->SendWorldText(LANG_COMMAND_KICKMESSAGE, playerName.c_str()); + else + handler->PSendSysMessage(LANG_COMMAND_KICKMESSAGE, playerName.c_str()); +
+ target->GetSession()->KickPlayer(); +
+ return true; + } +
+ static bool HandleStartCommand(ChatHandler* handler, char const* /*args*/) + { + Player* player = handler->GetSession()->GetPlayer(); +
+ if (player->isInFlight()) + { + handler->SendSysMessage(LANG_YOU_IN_FLIGHT); + handler->SetSentErrorMessage(true); + return false; + } +
+ if (player->isInCombat()) + { + handler->SendSysMessage(LANG_YOU_IN_COMBAT); + handler->SetSentErrorMessage(true); + return false; + } +
+ if (player->isDead() || player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) + { + // if player is dead and stuck, send ghost to graveyard + player->RepopAtGraveyard(); + return true; + } +
+ // cast spell Stuck + player->CastSpell(player, 7355, false); + return true; + } + // Enable on\off all taxi paths + static bool HandleTaxiCheatCommand(ChatHandler* handler, char const* args) + { + if (!*args) + { + handler->SendSysMessage(LANG_USE_BOL); + handler->SetSentErrorMessage(true); + return false; + } +
+ std::string argStr = (char*)args; +
+ Player* chr = handler->getSelectedPlayer(); +
+ if (!chr) + chr = handler->GetSession()->GetPlayer(); + else if (handler->HasLowerSecurity(chr, 0)) // check online security + return false; +
+ if (argStr == "on") + { + chr->SetTaxiCheater(true); + handler->PSendSysMessage(LANG_YOU_GIVE_TAXIS, handler->GetNameLink(chr).c_str()); + if (handler->needReportToTarget(chr)) + ChatHandler(chr).PSendSysMessage(LANG_YOURS_TAXIS_ADDED, handler->GetNameLink().c_str()); + return true; + } +
+ if (argStr == "off") + { + chr->SetTaxiCheater(false); + handler->PSendSysMessage(LANG_YOU_REMOVE_TAXIS, handler->GetNameLink(chr).c_str()); + if (handler->needReportToTarget(chr)) + ChatHandler(chr).PSendSysMessage(LANG_YOURS_TAXIS_REMOVED, handler->GetNameLink().c_str()); +
+ return true; + } +
+ handler->SendSysMessage(LANG_USE_BOL); + handler->SetSentErrorMessage(true); +
+ return false; + } +
+ static bool HandleLinkGraveCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; +
+ char* px = strtok((char*)args, " "); + if (!px) + return false; +
+ uint32 graveyardId = uint32(atoi(px)); +
+ uint32 team; +
+ char* px2 = strtok(NULL, " "); +
+ if (!px2) + team = 0; + else if (strncmp(px2, "horde", 6) == 0) + team = HORDE; + else if (strncmp(px2, "alliance", 9) == 0) + team = ALLIANCE; + else + return false; +
+ WorldSafeLocsEntry const* graveyard = sWorldSafeLocsStore.LookupEntry(graveyardId); +
+ if (!graveyard) + { + handler->PSendSysMessage(LANG_COMMAND_GRAVEYARDNOEXIST, graveyardId); + handler->SetSentErrorMessage(true); + return false; + } +
+ Player* player = handler->GetSession()->GetPlayer(); +
+ uint32 zoneId = player->GetZoneId(); +
+ AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(zoneId); + if (!areaEntry || areaEntry->zone !=0) + { + handler->PSendSysMessage(LANG_COMMAND_GRAVEYARDWRONGZONE, graveyardId, zoneId); + handler->SetSentErrorMessage(true); + return false; + } +
+ if (sObjectMgr->AddGraveYardLink(graveyardId, zoneId, team)) + handler->PSendSysMessage(LANG_COMMAND_GRAVEYARDLINKED, graveyardId, zoneId); + else + handler->PSendSysMessage(LANG_COMMAND_GRAVEYARDALRLINKED, graveyardId, zoneId); +
+ return true; + } +
+ static bool HandleNearGraveCommand(ChatHandler* handler, char const* args) + { + uint32 team; +
+ size_t argStr = strlen(args); +
+ if (!*args) + team = 0; + else if (strncmp((char*)args, "horde", argStr) == 0) + team = HORDE; + else if (strncmp((char*)args, "alliance", argStr) == 0) + team = ALLIANCE; + else + return false; +
+ Player* player = handler->GetSession()->GetPlayer(); + uint32 zone_id = player->GetZoneId(); +
+ WorldSafeLocsEntry const* graveyard = sObjectMgr->GetClosestGraveYard( + player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), team); +
+ if (graveyard) + { + uint32 graveyardId = graveyard->ID; +
+ GraveYardData const* data = sObjectMgr->FindGraveYardData(graveyardId, zone_id); + if (!data) + { + handler->PSendSysMessage(LANG_COMMAND_GRAVEYARDERROR, graveyardId); + handler->SetSentErrorMessage(true); + return false; + } +
+ team = data->team; +
+ std::string team_name = handler->GetTrinityString(LANG_COMMAND_GRAVEYARD_NOTEAM); +
+ if (team == 0) + team_name = handler->GetTrinityString(LANG_COMMAND_GRAVEYARD_ANY); + else if (team == HORDE) + team_name = handler->GetTrinityString(LANG_COMMAND_GRAVEYARD_HORDE); + else if (team == ALLIANCE) + team_name = handler->GetTrinityString(LANG_COMMAND_GRAVEYARD_ALLIANCE); +
+ handler->PSendSysMessage(LANG_COMMAND_GRAVEYARDNEAREST, graveyardId, team_name.c_str(), zone_id); + } + else + { + std::string team_name; +
+ if (team == 0) + team_name = handler->GetTrinityString(LANG_COMMAND_GRAVEYARD_ANY); + else if (team == HORDE) + team_name = handler->GetTrinityString(LANG_COMMAND_GRAVEYARD_HORDE); + else if (team == ALLIANCE) + team_name = handler->GetTrinityString(LANG_COMMAND_GRAVEYARD_ALLIANCE); +
+ if (team == ~uint32(0)) + handler->PSendSysMessage(LANG_COMMAND_ZONENOGRAVEYARDS, zone_id); + else + handler->PSendSysMessage(LANG_COMMAND_ZONENOGRAFACTION, zone_id, team_name.c_str()); + } +
+ return true; + } +
+ static bool HandleExploreCheatCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; +
+ int32 flag = int32(atoi((char*)args)); +
+ Player* playerTarget = handler->getSelectedPlayer(); + if (!playerTarget) + { + handler->SendSysMessage(LANG_NO_CHAR_SELECTED); + handler->SetSentErrorMessage(true); + return false; + } +
+ if (flag != 0) + { + handler->PSendSysMessage(LANG_YOU_SET_EXPLORE_ALL, handler->GetNameLink(playerTarget).c_str()); + if (handler->needReportToTarget(playerTarget)) + ChatHandler(playerTarget).PSendSysMessage(LANG_YOURS_EXPLORE_SET_ALL, handler->GetNameLink().c_str()); + } + else + { + handler->PSendSysMessage(LANG_YOU_SET_EXPLORE_NOTHING, handler->GetNameLink(playerTarget).c_str()); + if (handler->needReportToTarget(playerTarget)) + ChatHandler(playerTarget).PSendSysMessage(LANG_YOURS_EXPLORE_SET_NOTHING, handler->GetNameLink().c_str()); + } +
+ for (uint8 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i) + { + if (flag != 0) + handler->GetSession()->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i, 0xFFFFFFFF); + else + handler->GetSession()->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i, 0); + } +
+ return true; + } +
+ static bool HandleShowAreaCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; +
+ Player* playerTarget = handler->getSelectedPlayer(); + if (!playerTarget) + { + handler->SendSysMessage(LANG_NO_CHAR_SELECTED); + handler->SetSentErrorMessage(true); + return false; + } +
+ int32 area = GetAreaFlagByAreaID(atoi((char*)args)); + int32 offset = area / 32; + uint32 val = uint32((1 << (area % 32))); +
+ if (area<0 || offset >= PLAYER_EXPLORED_ZONES_SIZE) + { + handler->SendSysMessage(LANG_BAD_VALUE); + handler->SetSentErrorMessage(true); + return false; + } +
+ uint32 currFields = playerTarget->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset); + playerTarget->SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, uint32((currFields | val))); +
+ handler->SendSysMessage(LANG_EXPLORE_AREA); + return true; + } +
+ static bool HandleHideAreaCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; +
+ Player* playerTarget = handler->getSelectedPlayer(); + if (!playerTarget) + { + handler->SendSysMessage(LANG_NO_CHAR_SELECTED); + handler->SetSentErrorMessage(true); + return false; + } +
+ int32 area = GetAreaFlagByAreaID(atoi((char*)args)); + int32 offset = area / 32; + uint32 val = uint32((1 << (area % 32))); +
+ if (area < 0 || offset >= PLAYER_EXPLORED_ZONES_SIZE) + { + handler->SendSysMessage(LANG_BAD_VALUE); + handler->SetSentErrorMessage(true); + return false; + } +
+ uint32 currFields = playerTarget->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset); + playerTarget->SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, uint32((currFields ^ val))); +
+ handler->SendSysMessage(LANG_UNEXPLORE_AREA); + return true; + } +
+ static bool HandleAddItemCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; +
+ uint32 itemId = 0; +
+ if (args[0] == '[') // [name] manual form + { + char const* itemNameStr = strtok((char*)args, "]"); +
+ if (itemNameStr && itemNameStr[0]) + { + std::string itemName = itemNameStr+1; + WorldDatabase.EscapeString(itemName); +
+ PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_ITEM_TEMPLATE_BY_NAME); + stmt->setString(0, itemName); + PreparedQueryResult result = WorldDatabase.Query(stmt); +
+ if (!result) + { + handler->PSendSysMessage(LANG_COMMAND_COULDNOTFIND, itemNameStr+1); + handler->SetSentErrorMessage(true); + return false; + } + itemId = result->Fetch()->GetUInt32(); + } + else + return false; + } + else // item_id or [name] Shift-click form |color|Hitem:item_id:0:0:0|h[name]|h|r + { + char const* id = handler->extractKeyFromLink((char*)args, "Hitem"); + if (!id) + return false; + itemId = uint32(atol(id)); + } +
+ char const* ccount = strtok(NULL, " "); +
+ int32 count = 1; +
+ if (ccount) + count = strtol(ccount, NULL, 10); +
+ if (count == 0) + count = 1; +
+ Player* player = handler->GetSession()->GetPlayer(); + Player* playerTarget = handler->getSelectedPlayer(); + if (!playerTarget) + playerTarget = player; +
+ sLog->outDebug(LOG_FILTER_GENERAL, handler->GetTrinityString(LANG_ADDITEM), itemId, count); +
+ ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemId); + if (!itemTemplate) + { + handler->PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, itemId); + handler->SetSentErrorMessage(true); + return false; + } +
+ // Subtract + if (count < 0) + { + playerTarget->DestroyItemCount(itemId, -count, true, false); + handler->PSendSysMessage(LANG_REMOVEITEM, itemId, -count, handler->GetNameLink(playerTarget).c_str()); + return true; + } +
+ // Adding items + uint32 noSpaceForCount = 0; +
+ // check space and find places + ItemPosCountVec dest; + InventoryResult msg = playerTarget->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, count, &noSpaceForCount); + if (msg != EQUIP_ERR_OK) // convert to possible store amount + count -= noSpaceForCount; +
+ if (count == 0 || dest.empty()) // can't add any + { + handler->PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itemId, noSpaceForCount); + handler->SetSentErrorMessage(true); + return false; + } +
+ Item* item = playerTarget->StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId)); +
+ // remove binding (let GM give it to another player later) + if (player == playerTarget) + for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr) + if (Item* item1 = player->GetItemByPos(itr->pos)) + item1->SetBinding(false); +
+ if (count > 0 && item) + { + player->SendNewItem(item, count, false, true); + if (player != playerTarget) + playerTarget->SendNewItem(item, count, true, false); + } +
+ if (noSpaceForCount > 0) + handler->PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itemId, noSpaceForCount); +
+ return true; + } +
+ static bool HandleAddItemSetCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; +
+ char const* id = handler->extractKeyFromLink((char*)args, "Hitemset"); // number or [name] Shift-click form |color|Hitemset:itemset_id|h[name]|h|r + if (!id) + return false; +
+ uint32 itemSetId = atol(id); +
+ // prevent generation all items with itemset field value '0' + if (itemSetId == 0) + { + handler->PSendSysMessage(LANG_NO_ITEMS_FROM_ITEMSET_FOUND, itemSetId); + handler->SetSentErrorMessage(true); + return false; + } +
+ Player* player = handler->GetSession()->GetPlayer(); + Player* playerTarget = handler->getSelectedPlayer(); + if (!playerTarget) + playerTarget = player; +
+ sLog->outDebug(LOG_FILTER_GENERAL, handler->GetTrinityString(LANG_ADDITEMSET), itemSetId); +
+ bool found = false; + ItemTemplateContainer const* its = sObjectMgr->GetItemTemplateStore(); + for (ItemTemplateContainer::const_iterator itr = its->begin(); itr != its->end(); ++itr) + { + if (itr->second.ItemSet == itemSetId) + { + found = true; + ItemPosCountVec dest; + InventoryResult msg = playerTarget->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itr->second.ItemId, 1); + if (msg == EQUIP_ERR_OK) + { + Item* item = playerTarget->StoreNewItem(dest, itr->second.ItemId, true); +
+ // remove binding (let GM give it to another player later) + if (player == playerTarget) + item->SetBinding(false); +
+ player->SendNewItem(item, 1, false, true); + if (player != playerTarget) + playerTarget->SendNewItem(item, 1, true, false); + } + else + { + player->SendEquipError(msg, NULL, NULL, itr->second.ItemId); + handler->PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itr->second.ItemId, 1); + } + } + } +
+ if (!found) + { + handler->PSendSysMessage(LANG_NO_ITEMS_FROM_ITEMSET_FOUND, itemSetId); + handler->SetSentErrorMessage(true); + return false; + } +
+ return true; + } +
+ static bool HandleBankCommand(ChatHandler* handler, char const* /*args*/) + { + handler->GetSession()->SendShowBank(handler->GetSession()->GetPlayer()->GetGUID()); + return true; + } +
+ static bool HandleChangeWeather(ChatHandler* handler, char const* args) + { + if (!*args) + return false; +
+ // Weather is OFF + if (!sWorld->getBoolConfig(CONFIG_WEATHER)) + { + handler->SendSysMessage(LANG_WEATHER_DISABLED); + handler->SetSentErrorMessage(true); + return false; + } +
+ // *Change the weather of a cell + char const* px = strtok((char*)args, " "); + char const* py = strtok(NULL, " "); +
+ if (!px || !py) + return false; +
+ uint32 type = uint32(atoi(px)); //0 to 3, 0: fine, 1: rain, 2: snow, 3: sand + float grade = float(atof(py)); //0 to 1, sending -1 is instand good weather +
+ Player* player = handler->GetSession()->GetPlayer(); + uint32 zoneid = player->GetZoneId(); +
+ Weather* weather = WeatherMgr::FindWeather(zoneid); +
+ if (!weather) + weather = WeatherMgr::AddWeather(zoneid); + if (!weather) + { + handler->SendSysMessage(LANG_NO_WEATHER); + handler->SetSentErrorMessage(true); + return false; + } +
+ weather->SetWeather(WeatherType(type), grade); +
+ return true; + } +
+ + static bool HandleMaxSkillCommand(ChatHandler* handler, char const* /*args*/) + { + Player* SelectedPlayer = handler->getSelectedPlayer(); + if (!SelectedPlayer) + { + handler->SendSysMessage(LANG_NO_CHAR_SELECTED); + handler->SetSentErrorMessage(true); + return false; + } +
+ // each skills that have max skill value dependent from level seted to current level max skill value + SelectedPlayer->UpdateSkillsToMaxSkillsForLevel(); + return true; + } +
+ static bool HandleSetSkillCommand(ChatHandler* handler, char const* args) + { + // number or [name] Shift-click form |color|Hskill:skill_id|h[name]|h|r + char const* skillStr = handler->extractKeyFromLink((char*)args, "Hskill"); + if (!skillStr) + return false; +
+ char const* levelStr = strtok(NULL, " "); + if (!levelStr) + return false; +
+ char const* maxPureSkill = strtok(NULL, " "); +
+ int32 skill = atoi(skillStr); + if (skill <= 0) + { + handler->PSendSysMessage(LANG_INVALID_SKILL_ID, skill); + handler->SetSentErrorMessage(true); + return false; + } +
+ int32 level = uint32(atol(levelStr)); +
+ Player* target = handler->getSelectedPlayer(); + if (!target) + { + handler->SendSysMessage(LANG_NO_CHAR_SELECTED); + handler->SetSentErrorMessage(true); + return false; + } +
+ SkillLineEntry const* skillLine = sSkillLineStore.LookupEntry(skill); + if (!skillLine) + { + handler->PSendSysMessage(LANG_INVALID_SKILL_ID, skill); + handler->SetSentErrorMessage(true); + return false; + } +
+ std::string tNameLink = handler->GetNameLink(target); +
+ if (!target->GetSkillValue(skill)) + { + handler->PSendSysMessage(LANG_SET_SKILL_ERROR, tNameLink.c_str(), skill, skillLine->name[handler->GetSessionDbcLocale()]); + handler->SetSentErrorMessage(true); + return false; + } +
+ uint16 max = maxPureSkill ? atol (maxPureSkill) : target->GetPureMaxSkillValue(skill); +
+ if (level <= 0 || level > max || max <= 0) + return false; +
+ target->SetSkill(skill, target->GetSkillStep(skill), level, max); + handler->PSendSysMessage(LANG_SET_SKILL, skill, skillLine->name[handler->GetSessionDbcLocale()], tNameLink.c_str(), level, max); +
+ return true; + } + // show info of player + static bool HandlePInfoCommand(ChatHandler* handler, char const* args) + { + Player* target; + uint64 targetGuid; + std::string targetName; +
+ uint32 parseGUID = MAKE_NEW_GUID(atol((char*)args), 0, HIGHGUID_PLAYER); +
+ if (sObjectMgr->GetPlayerNameByGUID(parseGUID, targetName)) + { + target = sObjectMgr->GetPlayerByLowGUID(parseGUID); + targetGuid = parseGUID; + } + else if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName)) + return false; +
+ uint32 accId = 0; + uint32 money = 0; + uint32 totalPlayerTime = 0; + uint8 level = 0; + uint32 latency = 0; + uint8 race; + uint8 Class; + int64 muteTime = 0; + int64 banTime = -1; + uint32 mapId; + uint32 areaId; + uint32 phase = 0; +
+ // get additional information from Player object + if (target) + { + // check online security + if (handler->HasLowerSecurity(target, 0)) + return false; +
+ accId = target->GetSession()->GetAccountId(); + money = target->GetMoney(); + totalPlayerTime = target->GetTotalPlayedTime(); + level = target->getLevel(); + latency = target->GetSession()->GetLatency(); + race = target->getRace(); + Class = target->getClass(); + muteTime = target->GetSession()->m_muteTime; + mapId = target->GetMapId(); + areaId = target->GetAreaId(); + phase = target->GetPhaseMask(); + } + // get additional information from DB + else + { + // check offline security + if (handler->HasLowerSecurity(NULL, targetGuid)) + return false; +
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PINFO); + stmt->setUInt32(0, GUID_LOPART(targetGuid)); + PreparedQueryResult result = CharacterDatabase.Query(stmt); +
+ if (!result) + return false; +
+ Field* fields = result->Fetch(); + totalPlayerTime = fields[0].GetUInt32(); + level = fields[1].GetUInt8(); + money = fields[2].GetUInt32(); + accId = fields[3].GetUInt32(); + race = fields[4].GetUInt8(); + Class = fields[5].GetUInt8(); + mapId = fields[6].GetUInt16(); + areaId = fields[7].GetUInt16(); + } +
+ std::string userName = handler->GetTrinityString(LANG_ERROR); + std::string eMail = handler->GetTrinityString(LANG_ERROR); + std::string lastIp = handler->GetTrinityString(LANG_ERROR); + uint32 security = 0; + std::string lastLogin = handler->GetTrinityString(LANG_ERROR); +
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_PINFO); + stmt->setInt32(0, int32(realmID)); + stmt->setUInt32(1, accId); + PreparedQueryResult result = LoginDatabase.Query(stmt); +
+ if (result) + { + Field* fields = result->Fetch(); + userName = fields[0].GetString(); + security = fields[1].GetUInt8(); + eMail = fields[2].GetString(); + muteTime = fields[5].GetUInt64(); +
+ if (eMail.empty()) + eMail = "-"; +
+ if (!handler->GetSession() || handler->GetSession()->GetSecurity() >= AccountTypes(security)) + { + lastIp = fields[3].GetString(); + lastLogin = fields[4].GetString(); +
+ uint32 ip = inet_addr(lastIp.c_str()); +#if TRINITY_ENDIAN == BIGENDIAN + EndianConvertReverse(ip); +#endif +
+ PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_IP2NATION_COUNTRY); +
+ stmt->setUInt32(0, ip); +
+ PreparedQueryResult result2 = WorldDatabase.Query(stmt); +
+ if (result2) + { + Field* fields2 = result2->Fetch(); + lastIp.append(" ("); + lastIp.append(fields2[0].GetString()); + lastIp.append(")"); + } + } + else + { + lastIp = "-"; + lastLogin = "-"; + } + } +
+ std::string nameLink = handler->playerLink(targetName); +
+ handler->PSendSysMessage(LANG_PINFO_ACCOUNT, (target ? "" : handler->GetTrinityString(LANG_OFFLINE)), nameLink.c_str(), GUID_LOPART(targetGuid), userName.c_str(), accId, eMail.c_str(), security, lastIp.c_str(), lastLogin.c_str(), latency); +
+ std::string bannedby = "unknown"; + std::string banreason = ""; +
+ stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_PINFO_BANS); + stmt->setUInt32(0, accId); + PreparedQueryResult result2 = LoginDatabase.Query(stmt); + if (!result2) + { + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PINFO_BANS); + stmt->setUInt32(0, GUID_LOPART(targetGuid)); + result2 = CharacterDatabase.Query(stmt); + } +
+ if (result2) + { + Field* fields = result2->Fetch(); + banTime = int64(fields[1].GetBool() ? 0 : fields[0].GetUInt32()); + bannedby = fields[2].GetString(); + banreason = fields[3].GetString(); + } +
+ if (muteTime > 0) + handler->PSendSysMessage(LANG_PINFO_MUTE, secsToTimeString(muteTime - time(NULL), true).c_str()); +
+ if (banTime >= 0) + handler->PSendSysMessage(LANG_PINFO_BAN, banTime > 0 ? secsToTimeString(banTime - time(NULL), true).c_str() : "permanently", bannedby.c_str(), banreason.c_str()); +
+ std::string raceStr, ClassStr; + switch (race) + { + case RACE_HUMAN: + raceStr = "Human"; + break; + case RACE_ORC: + raceStr = "Orc"; + break; + case RACE_DWARF: + raceStr = "Dwarf"; + break; + case RACE_NIGHTELF: + raceStr = "Night Elf"; + break; + case RACE_UNDEAD_PLAYER: + raceStr = "Undead"; + break; + case RACE_TAUREN: + raceStr = "Tauren"; + break; + case RACE_GNOME: + raceStr = "Gnome"; + break; + case RACE_TROLL: + raceStr = "Troll"; + break; + case RACE_BLOODELF: + raceStr = "Blood Elf"; + break; + case RACE_DRAENEI: + raceStr = "Draenei"; + break; + } +
+ switch (Class) + { + case CLASS_WARRIOR: + ClassStr = "Warrior"; + break; + case CLASS_PALADIN: + ClassStr = "Paladin"; + break; + case CLASS_HUNTER: + ClassStr = "Hunter"; + break; + case CLASS_ROGUE: + ClassStr = "Rogue"; + break; + case CLASS_PRIEST: + ClassStr = "Priest"; + break; + case CLASS_DEATH_KNIGHT: + ClassStr = "Death Knight"; + break; + case CLASS_SHAMAN: + ClassStr = "Shaman"; + break; + case CLASS_MAGE: + ClassStr = "Mage"; + break; + case CLASS_WARLOCK: + ClassStr = "Warlock"; + break; + case CLASS_DRUID: + ClassStr = "Druid"; + break; + } +
+ std::string timeStr = secsToTimeString(totalPlayerTime, true, true); + uint32 gold = money /GOLD; + uint32 silv = (money % GOLD) / SILVER; + uint32 copp = (money % GOLD) % SILVER; + handler->PSendSysMessage(LANG_PINFO_LEVEL, raceStr.c_str(), ClassStr.c_str(), timeStr.c_str(), level, gold, silv, copp); +
+ // Add map, zone, subzone and phase to output + int locale = handler->GetSessionDbcLocale(); + std::string areaName = "<unknown>"; + std::string zoneName = ""; +
+ MapEntry const* map = sMapStore.LookupEntry(mapId); +
+ AreaTableEntry const* area = GetAreaEntryByAreaID(areaId); + if (area) + { + areaName = area->area_name[locale]; +
+ AreaTableEntry const* zone = GetAreaEntryByAreaID(area->zone); + if (zone) + zoneName = zone->area_name[locale]; + } +
+ if (target) + { + if (!zoneName.empty()) + handler->PSendSysMessage(LANG_PINFO_MAP_ONLINE, map->name[locale], zoneName.c_str(), areaName.c_str(), phase); + else + handler->PSendSysMessage(LANG_PINFO_MAP_ONLINE, map->name[locale], areaName.c_str(), "<unknown>", phase); + } + else + handler->PSendSysMessage(LANG_PINFO_MAP_OFFLINE, map->name[locale], areaName.c_str()); +
+ return true; + } +
+ static bool HandleRespawnCommand(ChatHandler* handler, char const* /*args*/) + { + Player* player = handler->GetSession()->GetPlayer(); +
+ // accept only explicitly selected target (not implicitly self targeting case) + Unit* target = handler->getSelectedUnit(); + if (player->GetSelection() && target) + { + if (target->GetTypeId() != TYPEID_UNIT || target->isPet()) + { + handler->SendSysMessage(LANG_SELECT_CREATURE); + handler->SetSentErrorMessage(true); + return false; + } +
+ if (target->isDead()) + target->ToCreature()->Respawn(); + return true; + } +
+ CellCoord p(Trinity::ComputeCellCoord(player->GetPositionX(), player->GetPositionY())); + Cell cell(p); + cell.SetNoCreate(); +
+ Trinity::RespawnDo u_do; + Trinity::WorldObjectWorker<Trinity::RespawnDo> worker(player, u_do); +
+ TypeContainerVisitor<Trinity::WorldObjectWorker<Trinity::RespawnDo>, GridTypeMapContainer > obj_worker(worker); + cell.Visit(p, obj_worker, *player->GetMap(), *player, player->GetGridActivationRange()); +
+ return true; + } + // mute player for some times + static bool HandleMuteCommand(ChatHandler* handler, char const* args) + { + char* nameStr; + char* delayStr; + handler->extractOptFirstArg((char*)args, &nameStr, &delayStr); + if (!delayStr) + return false; +
+ char const* muteReason = strtok(NULL, "\r"); + std::string muteReasonStr = "No reason"; + if (muteReason != NULL) + muteReasonStr = muteReason; +
+ Player* target; + uint64 targetGuid; + std::string targetName; + if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName)) + return false; +
+ uint32 accountId = target ? target->GetSession()->GetAccountId() : sObjectMgr->GetPlayerAccountIdByGUID(targetGuid); +
+ // find only player from same account if any + if (!target) + if (WorldSession* session = sWorld->FindSession(accountId)) + target = session->GetPlayer(); +
+ uint32 notSpeakTime = uint32(atoi(delayStr)); +
+ // must have strong lesser security level + if (handler->HasLowerSecurity (target, targetGuid, true)) + return false; +
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME); +
+ if (target) + { + // Target is online, mute will be in effect right away. + int64 muteTime = time(NULL) + notSpeakTime * MINUTE; + target->GetSession()->m_muteTime = muteTime; + stmt->setInt64(0, muteTime); + ChatHandler(target).PSendSysMessage(LANG_YOUR_CHAT_DISABLED, notSpeakTime, muteReasonStr.c_str()); + } + else + { + // Target is offline, mute will be in effect starting from the next login. + int32 muteTime = -int32(notSpeakTime * MINUTE); + stmt->setInt64(0, muteTime); + } +
+ stmt->setUInt32(1, accountId); + LoginDatabase.Execute(stmt); + std::string nameLink = handler->playerLink(targetName); +
+ handler->PSendSysMessage(target ? LANG_YOU_DISABLE_CHAT : LANG_COMMAND_DISABLE_CHAT_DELAYED, nameLink.c_str(), notSpeakTime, muteReasonStr.c_str()); +
+ return true; + } +
+ // unmute player + static bool HandleUnmuteCommand(ChatHandler* handler, char const* args) + { + Player* target; + uint64 targetGuid; + std::string targetName; + if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName)) + return false; +
+ uint32 accountId = target ? target->GetSession()->GetAccountId() : sObjectMgr->GetPlayerAccountIdByGUID(targetGuid); +
+ // find only player from same account if any + if (!target) + if (WorldSession* session = sWorld->FindSession(accountId)) + target = session->GetPlayer(); +
+ // must have strong lesser security level + if (handler->HasLowerSecurity (target, targetGuid, true)) + return false; +
+ if (target) + { + if (target->CanSpeak()) + { + handler->SendSysMessage(LANG_CHAT_ALREADY_ENABLED); + handler->SetSentErrorMessage(true); + return false; + } +
+ target->GetSession()->m_muteTime = 0; + } +
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME); + stmt->setInt64(0, 0); + stmt->setUInt32(1, accountId); + LoginDatabase.Execute(stmt); +
+ if (target) + ChatHandler(target).PSendSysMessage(LANG_YOUR_CHAT_ENABLED); +
+ std::string nameLink = handler->playerLink(targetName); +
+ handler->PSendSysMessage(LANG_YOU_ENABLE_CHAT, nameLink.c_str()); +
+ return true; + } +
+ + static bool HandleMovegensCommand(ChatHandler* handler, char const* /*args*/) + { + Unit* unit = handler->getSelectedUnit(); + if (!unit) + { + handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + handler->SetSentErrorMessage(true); + return false; + } +
+ handler->PSendSysMessage(LANG_MOVEGENS_LIST, (unit->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), unit->GetGUIDLow()); +
+ MotionMaster* motionMaster = unit->GetMotionMaster(); + float x, y, z; + motionMaster->GetDestination(x, y, z); +
+ for (uint8 i = 0; i < MAX_MOTION_SLOT; ++i) + { + MovementGenerator* movementGenerator = motionMaster->GetMotionSlot(i); + if (!movementGenerator) + { + handler->SendSysMessage("Empty"); + continue; + } +
+ switch (movementGenerator->GetMovementGeneratorType()) + { + case IDLE_MOTION_TYPE: + handler->SendSysMessage(LANG_MOVEGENS_IDLE); + break; + case RANDOM_MOTION_TYPE: + handler->SendSysMessage(LANG_MOVEGENS_RANDOM); + break; + case WAYPOINT_MOTION_TYPE: + handler->SendSysMessage(LANG_MOVEGENS_WAYPOINT); + break; + case ANIMAL_RANDOM_MOTION_TYPE: + handler->SendSysMessage(LANG_MOVEGENS_ANIMAL_RANDOM); + break; + case CONFUSED_MOTION_TYPE: + handler->SendSysMessage(LANG_MOVEGENS_CONFUSED); + break; + case CHASE_MOTION_TYPE: + { + Unit* target = NULL; + if (unit->GetTypeId() == TYPEID_PLAYER) + target = static_cast<ChaseMovementGenerator<Player> const*>(movementGenerator)->GetTarget(); + else + target = static_cast<ChaseMovementGenerator<Creature> const*>(movementGenerator)->GetTarget(); +
+ if (!target) + handler->SendSysMessage(LANG_MOVEGENS_CHASE_NULL); + else if (target->GetTypeId() == TYPEID_PLAYER) + handler->PSendSysMessage(LANG_MOVEGENS_CHASE_PLAYER, target->GetName(), target->GetGUIDLow()); + else + handler->PSendSysMessage(LANG_MOVEGENS_CHASE_CREATURE, target->GetName(), target->GetGUIDLow()); + break; + } + case FOLLOW_MOTION_TYPE: + { + Unit* target = NULL; + if (unit->GetTypeId() == TYPEID_PLAYER) + target = static_cast<FollowMovementGenerator<Player> const*>(movementGenerator)->GetTarget(); + else + target = static_cast<FollowMovementGenerator<Creature> const*>(movementGenerator)->GetTarget(); +
+ if (!target) + handler->SendSysMessage(LANG_MOVEGENS_FOLLOW_NULL); + else if (target->GetTypeId() == TYPEID_PLAYER) + handler->PSendSysMessage(LANG_MOVEGENS_FOLLOW_PLAYER, target->GetName(), target->GetGUIDLow()); + else + handler->PSendSysMessage(LANG_MOVEGENS_FOLLOW_CREATURE, target->GetName(), target->GetGUIDLow()); + break; + } + case HOME_MOTION_TYPE: + { + if (unit->GetTypeId() == TYPEID_UNIT) + handler->PSendSysMessage(LANG_MOVEGENS_HOME_CREATURE, x, y, z); + else + handler->SendSysMessage(LANG_MOVEGENS_HOME_PLAYER); + break; + } + case FLIGHT_MOTION_TYPE: + handler->SendSysMessage(LANG_MOVEGENS_FLIGHT); + break; + case POINT_MOTION_TYPE: + { + handler->PSendSysMessage(LANG_MOVEGENS_POINT, x, y, z); + break; + } + case FLEEING_MOTION_TYPE: + handler->SendSysMessage(LANG_MOVEGENS_FEAR); + break; + case DISTRACT_MOTION_TYPE: + handler->SendSysMessage(LANG_MOVEGENS_DISTRACT); + break; + case EFFECT_MOTION_TYPE: + handler->SendSysMessage(LANG_MOVEGENS_EFFECT); + break; + default: + handler->PSendSysMessage(LANG_MOVEGENS_UNKNOWN, movementGenerator->GetMovementGeneratorType()); + break; + } + } + return true; + } + /* + ComeToMe command REQUIRED for 3rd party scripting library to have access to PointMovementGenerator + Without this function 3rd party scripting library will get linking errors (unresolved external) + when attempting to use the PointMovementGenerator + */ + static bool HandleComeToMeCommand(ChatHandler* handler, char const* args) + { + char const* newFlagStr = strtok((char*)args, " "); + if (!newFlagStr) + return false; +
+ Creature* caster = handler->getSelectedCreature(); + if (!caster) + { + handler->SendSysMessage(LANG_SELECT_CREATURE); + handler->SetSentErrorMessage(true); + return false; + } +
+ Player* player = handler->GetSession()->GetPlayer(); +
+ caster->GetMotionMaster()->MovePoint(0, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ()); +
+ return true; + } +
+ static bool HandleDamageCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; +
+ Unit* target = handler->getSelectedUnit(); + if (!target || !handler->GetSession()->GetPlayer()->GetSelection()) + { + handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + handler->SetSentErrorMessage(true); + return false; + } +
+ if (target->GetTypeId() == TYPEID_PLAYER) + { + if (handler->HasLowerSecurity((Player*)target, 0, false)) + return false; + } +
+ if (!target->isAlive()) + return true; +
+ char* damageStr = strtok((char*)args, " "); + if (!damageStr) + return false; +
+ int32 damage_int = atoi((char*)damageStr); + if (damage_int <= 0) + return true; +
+ uint32 damage = damage_int; +
+ char* schoolStr = strtok((char*)NULL, " "); +
+ // flat melee damage without resistence/etc reduction + if (!schoolStr) + { + handler->GetSession()->GetPlayer()->DealDamage(target, damage, NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + if (target != handler->GetSession()->GetPlayer()) + handler->GetSession()->GetPlayer()->SendAttackStateUpdate (HITINFO_AFFECTS_VICTIM, target, 1, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_HIT, 0); + return true; + } +
+ uint32 school = schoolStr ? atoi((char*)schoolStr) : SPELL_SCHOOL_NORMAL; + if (school >= MAX_SPELL_SCHOOL) + return false; +
+ SpellSchoolMask schoolmask = SpellSchoolMask(1 << school); +
+ if (Unit::IsDamageReducedByArmor(schoolmask)) + damage = handler->GetSession()->GetPlayer()->CalcArmorReducedDamage(target, damage, NULL, BASE_ATTACK); +
+ char* spellStr = strtok((char*)NULL, " "); +
+ // melee damage by specific school + if (!spellStr) + { + uint32 absorb = 0; + uint32 resist = 0; +
+ handler->GetSession()->GetPlayer()->CalcAbsorbResist(target, schoolmask, SPELL_DIRECT_DAMAGE, damage, &absorb, &resist); +
+ if (damage <= absorb + resist) + return true; +
+ damage -= absorb + resist; +
+ handler->GetSession()->GetPlayer()->DealDamageMods(target, damage, &absorb); + handler->GetSession()->GetPlayer()->DealDamage(target, damage, NULL, DIRECT_DAMAGE, schoolmask, NULL, false); + handler->GetSession()->GetPlayer()->SendAttackStateUpdate (HITINFO_AFFECTS_VICTIM, target, 1, schoolmask, damage, absorb, resist, VICTIMSTATE_HIT, 0); + return true; + } +
+ // non-melee damage +
+ // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form + uint32 spellid = handler->extractSpellIdFromLink((char*)args); + if (!spellid || !sSpellMgr->GetSpellInfo(spellid)) + return false; +
+ handler->GetSession()->GetPlayer()->SpellNonMeleeDamageLog(target, spellid, damage); + return true; + } +
+ static bool HandleCombatStopCommand(ChatHandler* handler, char const* args) + { + Player* target = NULL; +
+ if (args && strlen(args) > 0) + { + target = sObjectAccessor->FindPlayerByName(args); + if (!target) + { + handler->SendSysMessage(LANG_PLAYER_NOT_FOUND); + handler->SetSentErrorMessage(true); + return false; + } + } +
+ if (!target) + { + if (!handler->extractPlayerTarget((char*)args, &target)) + return false; + } +
+ // check online security + if (handler->HasLowerSecurity(target, 0)) + return false; +
+ target->CombatStop(); + target->getHostileRefManager().deleteReferences(); + return true; + } +
+ static bool HandleFlushArenaPointsCommand(ChatHandler* /*handler*/, char const* /*args*/) + { + sArenaTeamMgr->DistributeArenaPoints(); + return true; + } +
+ static bool HandleRepairitemsCommand(ChatHandler* handler, char const* args) + { + Player* target; + if (!handler->extractPlayerTarget((char*)args, &target)) + return false; +
+ // check online security + if (handler->HasLowerSecurity(target, 0)) + return false; +
+ // Repair items + target->DurabilityRepairAll(false, 0, false); +
+ handler->PSendSysMessage(LANG_YOU_REPAIR_ITEMS, handler->GetNameLink(target).c_str()); + if (handler->needReportToTarget(target)) + ChatHandler(target).PSendSysMessage(LANG_YOUR_ITEMS_REPAIRED, handler->GetNameLink().c_str()); +
+ return true; + } +
+ static bool HandleWaterwalkCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; +
+ Player* player = handler->getSelectedPlayer(); + if (!player) + { + handler->PSendSysMessage(LANG_NO_CHAR_SELECTED); + handler->SetSentErrorMessage(true); + return false; + } +
+ // check online security + if (handler->HasLowerSecurity(player, 0)) + return false; +
+ if (strncmp(args, "on", 3) == 0) + player->SetMovement(MOVE_WATER_WALK); // ON + else if (strncmp(args, "off", 4) == 0) + player->SetMovement(MOVE_LAND_WALK); // OFF + else + { + handler->SendSysMessage(LANG_USE_BOL); + return false; + } +
+ handler->PSendSysMessage(LANG_YOU_SET_WATERWALK, args, handler->GetNameLink(player).c_str()); + if (handler->needReportToTarget(player)) + ChatHandler(player).PSendSysMessage(LANG_YOUR_WATERWALK_SET, args, handler->GetNameLink().c_str()); + return true; + } +
+ // Send mail by command + static bool HandleSendMailCommand(ChatHandler* handler, char const* args) + { + // format: name "subject text" "mail text" + Player* target; + uint64 targetGuid; + std::string targetName; + if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName)) + return false; +
+ char* tail1 = strtok(NULL, ""); + if (!tail1) + return false; +
+ char const* msgSubject = handler->extractQuotedArg(tail1); + if (!msgSubject) + return false; +
+ char* tail2 = strtok(NULL, ""); + if (!tail2) + return false; +
+ char const* msgText = handler->extractQuotedArg(tail2); + if (!msgText) + return false; +
+ // msgSubject, msgText isn't NUL after prev. check + std::string subject = msgSubject; + std::string text = msgText; +
+ // from console show not existed sender + MailSender sender(MAIL_NORMAL, handler->GetSession() ? handler->GetSession()->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM); +
+ //- TODO: Fix poor design + SQLTransaction trans = CharacterDatabase.BeginTransaction(); + MailDraft(subject, text) + .SendMailTo(trans, MailReceiver(target, GUID_LOPART(targetGuid)), sender); +
+ CharacterDatabase.CommitTransaction(trans); +
+ std::string nameLink = handler->playerLink(targetName); + handler->PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str()); + return true; + } + // Send items by mail + static bool HandleSendItemsCommand(ChatHandler* handler, char const* args) + { + // format: name "subject text" "mail text" item1[:count1] item2[:count2] ... item12[:count12] + Player* receiver; + uint64 receiverGuid; + std::string receiverName; + if (!handler->extractPlayerTarget((char*)args, &receiver, &receiverGuid, &receiverName)) + return false; +
+ char* tail1 = strtok(NULL, ""); + if (!tail1) + return false; +
+ char const* msgSubject = handler->extractQuotedArg(tail1); + if (!msgSubject) + return false; +
+ char* tail2 = strtok(NULL, ""); + if (!tail2) + return false; +
+ char const* msgText = handler->extractQuotedArg(tail2); + if (!msgText) + return false; +
+ // msgSubject, msgText isn't NUL after prev. check + std::string subject = msgSubject; + std::string text = msgText; +
+ // extract items + typedef std::pair<uint32, uint32> ItemPair; + typedef std::list< ItemPair > ItemPairs; + ItemPairs items; +
+ // get all tail string + char* tail = strtok(NULL, ""); +
+ // get from tail next item str + while (char* itemStr = strtok(tail, " ")) + { + // and get new tail + tail = strtok(NULL, ""); +
+ // parse item str + char const* itemIdStr = strtok(itemStr, ":"); + char const* itemCountStr = strtok(NULL, " "); +
+ uint32 itemId = atoi(itemIdStr); + if (!itemId) + return false; +
+ ItemTemplate const* item_proto = sObjectMgr->GetItemTemplate(itemId); + if (!item_proto) + { + handler->PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, itemId); + handler->SetSentErrorMessage(true); + return false; + } +
+ uint32 itemCount = itemCountStr ? atoi(itemCountStr) : 1; + if (itemCount < 1 || (item_proto->MaxCount > 0 && itemCount > uint32(item_proto->MaxCount))) + { + handler->PSendSysMessage(LANG_COMMAND_INVALID_ITEM_COUNT, itemCount, itemId); + handler->SetSentErrorMessage(true); + return false; + } +
+ while (itemCount > item_proto->GetMaxStackSize()) + { + items.push_back(ItemPair(itemId, item_proto->GetMaxStackSize())); + itemCount -= item_proto->GetMaxStackSize(); + } +
+ items.push_back(ItemPair(itemId, itemCount)); +
+ if (items.size() > MAX_MAIL_ITEMS) + { + handler->PSendSysMessage(LANG_COMMAND_MAIL_ITEMS_LIMIT, MAX_MAIL_ITEMS); + handler->SetSentErrorMessage(true); + return false; + } + } +
+ // from console show not existed sender + MailSender sender(MAIL_NORMAL, handler->GetSession() ? handler->GetSession()->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM); +
+ // fill mail + MailDraft draft(subject, text); +
+ SQLTransaction trans = CharacterDatabase.BeginTransaction(); +
+ for (ItemPairs::const_iterator itr = items.begin(); itr != items.end(); ++itr) + { + if (Item* item = Item::CreateItem(itr->first, itr->second, handler->GetSession() ? handler->GetSession()->GetPlayer() : 0)) + { + item->SaveToDB(trans); // save for prevent lost at next mail load, if send fail then item will deleted + draft.AddItem(item); + } + } +
+ draft.SendMailTo(trans, MailReceiver(receiver, GUID_LOPART(receiverGuid)), sender); + CharacterDatabase.CommitTransaction(trans); +
+ std::string nameLink = handler->playerLink(receiverName); + handler->PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str()); + return true; + } + /// Send money by mail + static bool HandleSendMoneyCommand(ChatHandler* handler, char const* args) + { + /// format: name "subject text" "mail text" money +
+ Player* receiver; + uint64 receiverGuid; + std::string receiverName; + if (!handler->extractPlayerTarget((char*)args, &receiver, &receiverGuid, &receiverName)) + return false; +
+ char* tail1 = strtok(NULL, ""); + if (!tail1) + return false; +
+ char* msgSubject = handler->extractQuotedArg(tail1); + if (!msgSubject) + return false; +
+ char* tail2 = strtok(NULL, ""); + if (!tail2) + return false; +
+ char* msgText = handler->extractQuotedArg(tail2); + if (!msgText) + return false; +
+ char* moneyStr = strtok(NULL, ""); + int32 money = moneyStr ? atoi(moneyStr) : 0; + if (money <= 0) + return false; +
+ // msgSubject, msgText isn't NUL after prev. check + std::string subject = msgSubject; + std::string text = msgText; +
+ // from console show not existed sender + MailSender sender(MAIL_NORMAL, handler->GetSession() ? handler->GetSession()->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM); +
+ SQLTransaction trans = CharacterDatabase.BeginTransaction(); +
+ MailDraft(subject, text) + .AddMoney(money) + .SendMailTo(trans, MailReceiver(receiver, GUID_LOPART(receiverGuid)), sender); +
+ CharacterDatabase.CommitTransaction(trans); +
+ std::string nameLink = handler->playerLink(receiverName); + handler->PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str()); + return true; + } + /// Send a message to a player in game + static bool HandleSendMessageCommand(ChatHandler* handler, char const* args) + { + /// - Find the player + Player* player; + if (!handler->extractPlayerTarget((char*)args, &player)) + return false; +
+ char* msgStr = strtok(NULL, ""); + if (!msgStr) + return false; +
+ ///- Check that he is not logging out. + if (player->GetSession()->isLogingOut()) + { + handler->SendSysMessage(LANG_PLAYER_NOT_FOUND); + handler->SetSentErrorMessage(true); + return false; + } +
+ /// - Send the message + // Use SendAreaTriggerMessage for fastest delivery. + player->GetSession()->SendAreaTriggerMessage("%s", msgStr); + player->GetSession()->SendAreaTriggerMessage("|cffff0000[Message from administrator]:|r"); +
+ // Confirmation message + std::string nameLink = handler->GetNameLink(player); + handler->PSendSysMessage(LANG_SENDMESSAGE, nameLink.c_str(), msgStr); +
+ return true; + } +
+ static bool HandleCreatePetCommand(ChatHandler* handler, char const* /*args*/) + { + Player* player = handler->GetSession()->GetPlayer(); + Creature* creatureTarget = handler->getSelectedCreature(); +
+ if (!creatureTarget || creatureTarget->isPet() || creatureTarget->GetTypeId() == TYPEID_PLAYER) + { + handler->PSendSysMessage(LANG_SELECT_CREATURE); + handler->SetSentErrorMessage(true); + return false; + } +
+ CreatureTemplate const* creatrueTemplate = sObjectMgr->GetCreatureTemplate(creatureTarget->GetEntry()); + // Creatures with family 0 crashes the server + if (!creatrueTemplate->family) + { + handler->PSendSysMessage("This creature cannot be tamed. (family id: 0)."); + handler->SetSentErrorMessage(true); + return false; + } +
+ if (player->GetPetGUID()) + { + handler->PSendSysMessage("You already have a pet"); + handler->SetSentErrorMessage(true); + return false; + } +
+ // Everything looks OK, create new pet + Pet* pet = new Pet(player, HUNTER_PET); + if (!pet->CreateBaseAtCreature(creatureTarget)) + { + delete pet; + handler->PSendSysMessage("Error 1"); + return false; + } +
+ creatureTarget->setDeathState(JUST_DIED); + creatureTarget->RemoveCorpse(); + creatureTarget->SetHealth(0); // just for nice GM-mode view +
+ pet->SetUInt64Value(UNIT_FIELD_CREATEDBY, player->GetGUID()); + pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, player->getFaction()); +
+ if (!pet->InitStatsForLevel(creatureTarget->getLevel())) + { + sLog->outError(LOG_FILTER_GENERAL, "InitStatsForLevel() in EffectTameCreature failed! Pet deleted."); + handler->PSendSysMessage("Error 2"); + delete pet; + return false; + } +
+ // prepare visual effect for levelup + pet->SetUInt32Value(UNIT_FIELD_LEVEL, creatureTarget->getLevel()-1); +
+ pet->GetCharmInfo()->SetPetNumber(sObjectMgr->GeneratePetNumber(), true); + // this enables pet details window (Shift+P) + pet->InitPetCreateSpells(); + pet->SetFullHealth(); +
+ pet->GetMap()->AddToMap(pet->ToCreature()); +
+ // visual effect for levelup + pet->SetUInt32Value(UNIT_FIELD_LEVEL, creatureTarget->getLevel()); +
+ player->SetMinion(pet, true); + pet->SavePetToDB(PET_SAVE_AS_CURRENT); + player->PetSpellInitialize(); +
+ return true; + } +
+ static bool HandlePetLearnCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; +
+ Player* player = handler->GetSession()->GetPlayer(); + Pet* pet = player->GetPet(); +
+ if (!pet) + { + handler->PSendSysMessage("You have no pet"); + handler->SetSentErrorMessage(true); + return false; + } +
+ uint32 spellId = handler->extractSpellIdFromLink((char*)args); +
+ if (!spellId || !sSpellMgr->GetSpellInfo(spellId)) + return false; +
+ // Check if pet already has it + if (pet->HasSpell(spellId)) + { + handler->PSendSysMessage("Pet already has spell: %u", spellId); + handler->SetSentErrorMessage(true); + return false; + } +
+ // Check if spell is valid + SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId); + if (!spellInfo || !SpellMgr::IsSpellValid(spellInfo)) + { + handler->PSendSysMessage(LANG_COMMAND_SPELL_BROKEN, spellId); + handler->SetSentErrorMessage(true); + return false; + } +
+ pet->learnSpell(spellId); +
+ handler->PSendSysMessage("Pet has learned spell %u", spellId); + return true; + } +
+ static bool HandlePetUnlearnCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; +
+ Player* player = handler->GetSession()->GetPlayer(); + Pet* pet = player->GetPet(); + if (!pet) + { + handler->PSendSysMessage("You have no pet"); + handler->SetSentErrorMessage(true); + return false; + } +
+ uint32 spellId = handler->extractSpellIdFromLink((char*)args); +
+ if (pet->HasSpell(spellId)) + pet->removeSpell(spellId, false); + else + handler->PSendSysMessage("Pet doesn't have that spell"); +
+ return true; + } +
+ static bool HandleFreezeCommand(ChatHandler* handler, char const* args) + { + std::string name; + Player* player; + char const* TargetName = strtok((char*)args, " "); // get entered name + if (!TargetName) // if no name entered use target + { + player = handler->getSelectedPlayer(); + if (player) //prevent crash with creature as target + { + name = player->GetName(); + normalizePlayerName(name); + } + } + else // if name entered + { + name = TargetName; + normalizePlayerName(name); + player = sObjectAccessor->FindPlayerByName(name.c_str()); + } +
+ if (!player) + { + handler->SendSysMessage(LANG_COMMAND_FREEZE_WRONG); + return true; + } +
+ if (player == handler->GetSession()->GetPlayer()) + { + handler->SendSysMessage(LANG_COMMAND_FREEZE_ERROR); + return true; + } +
+ // effect + if (player && (player != handler->GetSession()->GetPlayer())) + { + handler->PSendSysMessage(LANG_COMMAND_FREEZE, name.c_str()); +
+ // stop combat + make player unattackable + duel stop + stop some spells + player->setFaction(35); + player->CombatStop(); + if (player->IsNonMeleeSpellCasted(true)) + player->InterruptNonMeleeSpells(true); + player->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); +
+ // if player class = hunter || warlock remove pet if alive + if ((player->getClass() == CLASS_HUNTER) || (player->getClass() == CLASS_WARLOCK)) + { + if (Pet* pet = player->GetPet()) + { + pet->SavePetToDB(PET_SAVE_AS_CURRENT); + // not let dismiss dead pet + if (pet && pet->isAlive()) + player->RemovePet(pet, PET_SAVE_NOT_IN_SLOT); + } + } +
+ if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(9454)) + Aura::TryRefreshStackOrCreate(spellInfo, MAX_EFFECT_MASK, player, player); +
+ // save player + player->SaveToDB(); + } +
+ return true; + } +
+ static bool HandleUnFreezeCommand(ChatHandler* handler, char const*args) + { + std::string name; + Player* player; + char* targetName = strtok((char*)args, " "); // Get entered name +
+ if (targetName) + { + name = targetName; + normalizePlayerName(name); + player = sObjectAccessor->FindPlayerByName(name.c_str()); + } + else // If no name was entered - use target + { + player = handler->getSelectedPlayer(); + if (player) + name = player->GetName(); + } +
+ if (player) + { + handler->PSendSysMessage(LANG_COMMAND_UNFREEZE, name.c_str()); +
+ // Reset player faction + allow combat + allow duels + player->setFactionForRace(player->getRace()); + player->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); +
+ // Remove Freeze spell (allowing movement and spells) + player->RemoveAurasDueToSpell(9454); +
+ // Save player + player->SaveToDB(); + } + else + { + if (targetName) + { + // Check for offline players + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_GUID_BY_NAME); + stmt->setString(0, name); + PreparedQueryResult result = CharacterDatabase.Query(stmt); +
+ if (!result) + { + handler->SendSysMessage(LANG_COMMAND_FREEZE_WRONG); + return true; + } +
+ // If player found: delete his freeze aura + Field* fields = result->Fetch(); + uint32 lowGuid = fields[0].GetUInt32(); +
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA_FROZEN); + stmt->setUInt32(0, lowGuid); + CharacterDatabase.Execute(stmt); +
+ handler->PSendSysMessage(LANG_COMMAND_UNFREEZE, name.c_str()); + return true; + } + else + { + handler->SendSysMessage(LANG_COMMAND_FREEZE_WRONG); + return true; + } + } +
+ return true; + } +
+ static bool HandleListFreezeCommand(ChatHandler* handler, char const* /*args*/) + { + // Get names from DB + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AURA_FROZEN); + PreparedQueryResult result = CharacterDatabase.Query(stmt); + if (!result) + { + handler->SendSysMessage(LANG_COMMAND_NO_FROZEN_PLAYERS); + return true; + } +
+ // Header of the names + handler->PSendSysMessage(LANG_COMMAND_LIST_FREEZE); +
+ // Output of the results + do + { + Field* fields = result->Fetch(); + std::string player = fields[0].GetString(); + handler->PSendSysMessage(LANG_COMMAND_FROZEN_PLAYERS, player.c_str()); + } + while (result->NextRow()); +
+ return true; + } +
+ static bool HandleGroupLeaderCommand(ChatHandler* handler, char const* args) + { + Player* player = NULL; + Group* group = NULL; + uint64 guid = 0; + char* nameStr = strtok((char*)args, " "); +
+ if (handler->GetPlayerGroupAndGUIDByName(nameStr, player, group, guid)) + if (group && group->GetLeaderGUID() != guid) + { + group->ChangeLeader(guid); + group->SendUpdate(); + } +
+ return true; + } +
+ static bool HandleGroupDisbandCommand(ChatHandler* handler, char const* args) + { + Player* player = NULL; + Group* group = NULL; + uint64 guid = 0; + char* nameStr = strtok((char*)args, " "); +
+ if (handler->GetPlayerGroupAndGUIDByName(nameStr, player, group, guid)) + if (group) + group->Disband(); +
+ return true; + } +
+ static bool HandleGroupRemoveCommand(ChatHandler* handler, char const* args) + { + Player* player = NULL; + Group* group = NULL; + uint64 guid = 0; + char* nameStr = strtok((char*)args, " "); +
+ if (handler->GetPlayerGroupAndGUIDByName(nameStr, player, group, guid, true)) + if (group) + group->RemoveMember(guid); +
+ return true; + } +
+ static bool HandlePlayAllCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; +
+ uint32 soundId = atoi((char*)args); +
+ if (!sSoundEntriesStore.LookupEntry(soundId)) + { + handler->PSendSysMessage(LANG_SOUND_NOT_EXIST, soundId); + handler->SetSentErrorMessage(true); + return false; + } +
+ WorldPacket data(SMSG_PLAY_SOUND, 4); + data << uint32(soundId) << handler->GetSession()->GetPlayer()->GetGUID(); + sWorld->SendGlobalMessage(&data); +
+ handler->PSendSysMessage(LANG_COMMAND_PLAYED_TO_ALL, soundId); + return true; + } +
+ static bool HandlePossessCommand(ChatHandler* handler, char const* /*args*/) + { + Unit* unit = handler->getSelectedUnit(); + if (!unit) + return false; +
+ handler->GetSession()->GetPlayer()->CastSpell(unit, 530, true); + return true; + } +
+ static bool HandleUnPossessCommand(ChatHandler* handler, char const* /*args*/) + { + Unit* unit = handler->getSelectedUnit(); + if (!unit) + unit = handler->GetSession()->GetPlayer(); +
+ unit->RemoveCharmAuras(); +
+ return true; + } +
+ static bool HandleBindSightCommand(ChatHandler* handler, char const* /*args*/) + { + Unit* unit = handler->getSelectedUnit(); + if (!unit) + return false; +
+ handler->GetSession()->GetPlayer()->CastSpell(unit, 6277, true); + return true; + } +
+ static bool HandleUnbindSightCommand(ChatHandler* handler, char const* /*args*/) + { + Player* player = handler->GetSession()->GetPlayer(); +
+ if (player->isPossessing()) + return false; +
+ player->StopCastingBindSight(); + return true; + } +}; +
+void AddSC_misc_commandscript() +{ + new misc_commandscript(); +} diff --git a/src/server/scripts/Commands/cs_modify.cpp b/src/server/scripts/Commands/cs_modify.cpp index 32ee96dacfe..a88c765c596 100644 --- a/src/server/scripts/Commands/cs_modify.cpp +++ b/src/server/scripts/Commands/cs_modify.cpp @@ -33,6 +33,16 @@ public: ChatCommand* GetCommands() const { + static ChatCommand modifyspeedCommandTable[] = + { + { "fly", SEC_MODERATOR, false, &HandleModifyFlyCommand, "", NULL }, + { "all", SEC_MODERATOR, false, &HandleModifyASpeedCommand, "", NULL }, + { "walk", SEC_MODERATOR, false, &HandleModifySpeedCommand, "", NULL }, + { "backwalk", SEC_MODERATOR, false, &HandleModifyBWalkCommand, "", NULL }, + { "swim", SEC_MODERATOR, false, &HandleModifySwimCommand, "", NULL }, + { "", SEC_MODERATOR, false, &HandleModifyASpeedCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; static ChatCommand modifyCommandTable[] = { { "hp", SEC_MODERATOR, false, &HandleModifyHPCommand, "", NULL }, @@ -41,29 +51,26 @@ public: { "runicpower", SEC_MODERATOR, false, &HandleModifyRunicPowerCommand, "", NULL }, { "energy", SEC_MODERATOR, false, &HandleModifyEnergyCommand, "", NULL }, { "money", SEC_MODERATOR, false, &HandleModifyMoneyCommand, "", NULL }, - { "speed", SEC_MODERATOR, false, &HandleModifySpeedCommand, "", NULL }, - { "swim", SEC_MODERATOR, false, &HandleModifySwimCommand, "", NULL }, { "scale", SEC_MODERATOR, false, &HandleModifyScaleCommand, "", NULL }, { "bit", SEC_MODERATOR, false, &HandleModifyBitCommand, "", NULL }, - { "bwalk", SEC_MODERATOR, false, &HandleModifyBWalkCommand, "", NULL }, - { "fly", SEC_MODERATOR, false, &HandleModifyFlyCommand, "", NULL }, - { "aspeed", SEC_MODERATOR, false, &HandleModifyASpeedCommand, "", NULL }, { "faction", SEC_MODERATOR, false, &HandleModifyFactionCommand, "", NULL }, { "spell", SEC_MODERATOR, false, &HandleModifySpellCommand, "", NULL }, - { "tp", SEC_MODERATOR, false, &HandleModifyTalentCommand, "", NULL }, + { "talentpoints", SEC_MODERATOR, false, &HandleModifyTalentCommand, "", NULL }, { "mount", SEC_MODERATOR, false, &HandleModifyMountCommand, "", NULL }, { "honor", SEC_MODERATOR, false, &HandleModifyHonorCommand, "", NULL }, - { "rep", SEC_GAMEMASTER, false, &HandleModifyRepCommand, "", NULL }, - { "arena", SEC_MODERATOR, false, &HandleModifyArenaCommand, "", NULL }, + { "reputation", SEC_GAMEMASTER, false, &HandleModifyRepCommand, "", NULL }, + { "arenapoints", SEC_MODERATOR, false, &HandleModifyArenaCommand, "", NULL }, { "drunk", SEC_MODERATOR, false, &HandleModifyDrunkCommand, "", NULL }, { "standstate", SEC_GAMEMASTER, false, &HandleModifyStandStateCommand, "", NULL }, - { "morph", SEC_GAMEMASTER, false, &HandleModifyMorphCommand, "", NULL }, { "phase", SEC_ADMINISTRATOR, false, &HandleModifyPhaseCommand, "", NULL }, { "gender", SEC_GAMEMASTER, false, &HandleModifyGenderCommand, "", NULL }, + { "speed", SEC_MODERATOR, false, NULL, "", modifyspeedCommandTable }, { NULL, 0, false, NULL, "", NULL } }; static ChatCommand commandTable[] = { + { "morph", SEC_GAMEMASTER, false, &HandleModifyMorphCommand, "", NULL }, + { "demorph", SEC_GAMEMASTER, false, &HandleDeMorphCommand, "", NULL }, { "modify", SEC_MODERATOR, false, NULL, "", modifyCommandTable }, { NULL, 0, false, NULL, "", NULL } }; @@ -191,7 +198,7 @@ public: target->SetMaxPower(POWER_ENERGY, energym); target->SetPower(POWER_ENERGY, energy); - sLog->outDetail(handler->GetTrinityString(LANG_CURRENT_ENERGY), target->GetMaxPower(POWER_ENERGY)); + sLog->outDebug(LOG_FILTER_GENERAL, handler->GetTrinityString(LANG_CURRENT_ENERGY), target->GetMaxPower(POWER_ENERGY)); return true; } @@ -711,7 +718,7 @@ public: (ChatHandler(player)).PSendSysMessage(LANG_YOURS_SIZE_CHANGED, handler->GetNameLink().c_str(), Scale); } - target->SetFloatValue(OBJECT_FIELD_SCALE_X, Scale); + target->SetObjectScale(Scale); return true; } @@ -1003,7 +1010,7 @@ public: { int32 newmoney = int32(moneyuser) + addmoney; - sLog->outDetail(handler->GetTrinityString(LANG_CURRENT_MONEY), moneyuser, addmoney, newmoney); + sLog->outDebug(LOG_FILTER_GENERAL, handler->GetTrinityString(LANG_CURRENT_MONEY), moneyuser, addmoney, newmoney); if (newmoney <= 0) { handler->PSendSysMessage(LANG_YOU_TAKE_ALL_MONEY, handler->GetNameLink(target).c_str()); @@ -1035,7 +1042,7 @@ public: target->ModifyMoney(addmoney); } - sLog->outDetail(handler->GetTrinityString(LANG_NEW_MONEY), moneyuser, addmoney, target->GetMoney()); + sLog->outDebug(LOG_FILTER_GENERAL, handler->GetTrinityString(LANG_NEW_MONEY), moneyuser, addmoney, target->GetMoney()); return true; } @@ -1123,20 +1130,15 @@ public: static bool HandleModifyDrunkCommand(ChatHandler* handler, const char* args) { - if (!*args) return false; + if (!*args) + return false; - uint32 drunklevel = (uint32)atoi(args); + uint8 drunklevel = (uint8)atoi(args); if (drunklevel > 100) drunklevel = 100; - uint16 drunkMod = drunklevel * 0xFFFF / 100; - - Player* target = handler->getSelectedPlayer(); - if (!target) - target = handler->GetSession()->GetPlayer(); - - if (target) - target->SetDrunkValue(drunkMod); + if (Player* target = handler->getSelectedPlayer()) + target->SetDrunkValue(drunklevel); return true; } @@ -1234,7 +1236,7 @@ public: return false; } - target->GetReputationMgr().SetReputation(factionEntry, amount); + target->GetReputationMgr().SetOneFactionReputation(factionEntry, amount, false); handler->PSendSysMessage(LANG_COMMAND_MODIFY_REP, factionEntry->name[handler->GetSessionDbcLocale()], factionId, handler->GetNameLink(target).c_str(), target->GetReputationMgr().GetReputation(factionEntry)); return true; @@ -1376,6 +1378,21 @@ public: return true; } +//demorph player or unit + static bool HandleDeMorphCommand(ChatHandler* handler, const char* /*args*/) + { + Unit* target = handler->getSelectedUnit(); + if (!target) + target = handler->GetSession()->GetPlayer(); + + // check online security + else if (target->GetTypeId() == TYPEID_PLAYER && handler->HasLowerSecurity(target->ToPlayer(), 0)) + return false; + + target->DeMorph(); + + return true; + } }; void AddSC_modify_commandscript() diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp index a9959c60201..77fc2918e0b 100644 --- a/src/server/scripts/Commands/cs_npc.cpp +++ b/src/server/scripts/Commands/cs_npc.cpp @@ -28,6 +28,7 @@ EndScriptData */ #include "Transport.h" #include "CreatureGroups.h" #include "TargetedMovementGenerator.h" // for HandleNpcUnFollowCommand +#include "CreatureAI.h" class npc_commandscript : public CommandScript { @@ -73,6 +74,7 @@ public: { "phase", SEC_GAMEMASTER, false, &HandleNpcSetPhaseCommand, "", NULL }, { "spawndist", SEC_GAMEMASTER, false, &HandleNpcSetSpawnDistCommand, "", NULL }, { "spawntime", SEC_GAMEMASTER, false, &HandleNpcSetSpawnTimeCommand, "", NULL }, + { "data", SEC_ADMINISTRATOR, false, &HandleNpcSetDataCommand, "", NULL }, //{ TODO: fix or remove these commands { "name", SEC_GAMEMASTER, false, &HandleNpcSetNameCommand, "", NULL }, { "subname", SEC_GAMEMASTER, false, &HandleNpcSetSubNameCommand, "", NULL }, @@ -524,6 +526,39 @@ public: return true; } + //set data of creature for testing scripting + static bool HandleNpcSetDataCommand(ChatHandler* handler, const char* args) + { + if (!*args) + return false; + + char* arg1 = strtok((char*)args, " "); + char* arg2 = strtok((char*)NULL, ""); + + if (!arg1 || !arg2) + return false; + + uint32 data_1 = (uint32)atoi(arg1); + uint32 data_2 = (uint32)atoi(arg2); + + if (!data_1 || !data_2) + return false; + + Creature* creature = handler->getSelectedCreature(); + + if (!creature) + { + handler->SendSysMessage(LANG_SELECT_CREATURE); + handler->SetSentErrorMessage(true); + return false; + } + + creature->AI()->SetData(data_1, data_2); + std::string AIorScript = creature->GetAIName() != "" ? "AI type: " + creature->GetAIName() : (creature->GetScriptName() != "" ? "Script Name: " + creature->GetScriptName() : "No AI or Script Name Set"); + handler->PSendSysMessage(LANG_NPC_SETDATA, creature->GetGUID(), creature->GetEntry(), creature->GetName(), data_1, data_2, AIorScript.c_str()); + return true; + } + //npc follow handling static bool HandleNpcFollowCommand(ChatHandler* handler, const char* /*args*/) { @@ -769,7 +804,7 @@ public: if (dontdel_str) { - //sLog->outError("DEBUG: All 3 params are set"); + //sLog->outError(LOG_FILTER_GENERAL, "DEBUG: All 3 params are set"); // All 3 params are set // GUID @@ -777,7 +812,7 @@ public: // doNotDEL if (stricmp(dontdel_str, "NODEL") == 0) { - //sLog->outError("DEBUG: doNotDelete = true;"); + //sLog->outError(LOG_FILTER_GENERAL, "DEBUG: doNotDelete = true;"); doNotDelete = true; } } @@ -786,10 +821,10 @@ public: // Only 2 params - but maybe NODEL is set if (type_str) { - sLog->outError("DEBUG: Only 2 params "); + sLog->outError(LOG_FILTER_GENERAL, "DEBUG: Only 2 params "); if (stricmp(type_str, "NODEL") == 0) { - //sLog->outError("DEBUG: type_str, NODEL "); + //sLog->outError(LOG_FILTER_GENERAL, "DEBUG: type_str, NODEL "); doNotDelete = true; type_str = NULL; } diff --git a/src/server/scripts/Commands/cs_quest.cpp b/src/server/scripts/Commands/cs_quest.cpp index 2472a29e595..7e489a5781e 100644 --- a/src/server/scripts/Commands/cs_quest.cpp +++ b/src/server/scripts/Commands/cs_quest.cpp @@ -38,6 +38,7 @@ public: { "add", SEC_ADMINISTRATOR, false, &HandleQuestAdd, "", NULL }, { "complete", SEC_ADMINISTRATOR, false, &HandleQuestComplete, "", NULL }, { "remove", SEC_ADMINISTRATOR, false, &HandleQuestRemove, "", NULL }, + { "reward", SEC_ADMINISTRATOR, false, &HandleQuestReward, "", NULL }, { NULL, 0, false, NULL, "", NULL } }; static ChatCommand commandTable[] = @@ -77,7 +78,7 @@ public: // check item starting quest (it can work incorrectly if added without item in inventory) ItemTemplateContainer const* itc = sObjectMgr->GetItemTemplateStore(); - ItemTemplateContainer::const_iterator result = find_if (itc->begin(), itc->end(), Finder<uint32, ItemTemplate>(entry, &ItemTemplate::StartQuest)); + ItemTemplateContainer::const_iterator result = find_if(itc->begin(), itc->end(), Finder<uint32, ItemTemplate>(entry, &ItemTemplate::StartQuest)); if (result != itc->end()) { @@ -244,6 +245,38 @@ public: player->CompleteQuest(entry); return true; } + + static bool HandleQuestReward(ChatHandler* handler, char const* args) + { + Player* player = handler->getSelectedPlayer(); + if (!player) + { + handler->SendSysMessage(LANG_NO_CHAR_SELECTED); + handler->SetSentErrorMessage(true); + return false; + } + + // .quest reward #entry + // number or [name] Shift-click form |color|Hquest:quest_id:quest_level|h[name]|h|r + char* cId = handler->extractKeyFromLink((char*)args, "Hquest"); + if (!cId) + return false; + + uint32 entry = atol(cId); + + Quest const* quest = sObjectMgr->GetQuestTemplate(entry); + + // If player doesn't have the quest + if (!quest || player->GetQuestStatus(entry) != QUEST_STATUS_COMPLETE) + { + handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry); + handler->SetSentErrorMessage(true); + return false; + } + + player->RewardQuest(quest, 0, player); + return true; + } }; void AddSC_quest_commandscript() diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp index 1c119fdef4c..3bb29f8abfe 100644 --- a/src/server/scripts/Commands/cs_reload.cpp +++ b/src/server/scripts/Commands/cs_reload.cpp @@ -222,7 +222,7 @@ public: static bool HandleReloadAllLootCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Loot Tables..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Loot Tables..."); LoadLootTables(); handler->SendGlobalGMSysMessage("DB tables `*_loot_template` reloaded."); sConditionMgr->LoadConditions(true); @@ -245,7 +245,7 @@ public: HandleReloadQuestPOICommand(handler, "a"); HandleReloadQuestTemplateCommand(handler, "a"); - sLog->outString("Re-Loading Quests Relations..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Quests Relations..."); sObjectMgr->LoadQuestRelations(); handler->SendGlobalGMSysMessage("DB tables `*_questrelation` and `*_involvedrelation` reloaded."); return true; @@ -260,7 +260,7 @@ public: return false; } - sLog->outString("Re-Loading Scripts..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Scripts..."); HandleReloadGameObjectScriptsCommand(handler, "a"); HandleReloadEventScriptsCommand(handler, "a"); HandleReloadQuestEndScriptsCommand(handler, "a"); @@ -333,7 +333,7 @@ public: static bool HandleReloadConfigCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading config settings..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading config settings..."); sWorld->LoadConfigSettings(true); sMapMgr->InitializeVisibilityDistanceInfo(); handler->SendGlobalGMSysMessage("World config settings reloaded."); @@ -342,7 +342,7 @@ public: static bool HandleReloadAccessRequirementCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Access Requirement definitions..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Access Requirement definitions..."); sObjectMgr->LoadAccessRequirements(); handler->SendGlobalGMSysMessage("DB table `access_requirement` reloaded."); return true; @@ -350,7 +350,7 @@ public: static bool HandleReloadAchievementCriteriaDataCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Additional Achievement Criteria Data..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Additional Achievement Criteria Data..."); sAchievementMgr->LoadAchievementCriteriaData(); handler->SendGlobalGMSysMessage("DB table `achievement_criteria_data` reloaded."); return true; @@ -358,7 +358,7 @@ public: static bool HandleReloadAchievementRewardCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Achievement Reward Data..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Achievement Reward Data..."); sAchievementMgr->LoadRewards(); handler->SendGlobalGMSysMessage("DB table `achievement_reward` reloaded."); return true; @@ -366,7 +366,7 @@ public: static bool HandleReloadAreaTriggerTavernCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Tavern Area Triggers..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Tavern Area Triggers..."); sObjectMgr->LoadTavernAreaTriggers(); handler->SendGlobalGMSysMessage("DB table `areatrigger_tavern` reloaded."); return true; @@ -374,7 +374,7 @@ public: static bool HandleReloadAreaTriggerTeleportCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading AreaTrigger teleport definitions..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading AreaTrigger teleport definitions..."); sObjectMgr->LoadAreaTriggerTeleports(); handler->SendGlobalGMSysMessage("DB table `areatrigger_teleport` reloaded."); return true; @@ -382,7 +382,7 @@ public: static bool HandleReloadAutobroadcastCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Autobroadcasts..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Autobroadcasts..."); sWorld->LoadAutobroadcasts(); handler->SendGlobalGMSysMessage("DB table `autobroadcast` reloaded."); return true; @@ -397,7 +397,7 @@ public: static bool HandleReloadOnKillReputationCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading creature award reputation definitions..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading creature award reputation definitions..."); sObjectMgr->LoadReputationOnKill(); handler->SendGlobalGMSysMessage("DB table `creature_onkill_reputation` reloaded."); return true; @@ -431,7 +431,7 @@ public: continue; } - sLog->outString("Reloading creature template entry %u", entry); + sLog->outInfo(LOG_FILTER_GENERAL, "Reloading creature template entry %u", entry); Field* fields = result->Fetch(); @@ -527,7 +527,7 @@ public: static bool HandleReloadCreatureQuestRelationsCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Loading Quests Relations... (`creature_questrelation`)"); + sLog->outInfo(LOG_FILTER_GENERAL, "Loading Quests Relations... (`creature_questrelation`)"); sObjectMgr->LoadCreatureQuestRelations(); handler->SendGlobalGMSysMessage("DB table `creature_questrelation` (creature quest givers) reloaded."); return true; @@ -535,7 +535,7 @@ public: static bool HandleReloadLinkedRespawnCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Loading Linked Respawns... (`creature_linked_respawn`)"); + sLog->outInfo(LOG_FILTER_GENERAL, "Loading Linked Respawns... (`creature_linked_respawn`)"); sObjectMgr->LoadLinkedRespawn(); handler->SendGlobalGMSysMessage("DB table `creature_linked_respawn` (creature linked respawns) reloaded."); return true; @@ -543,7 +543,7 @@ public: static bool HandleReloadCreatureQuestInvRelationsCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Loading Quests Relations... (`creature_involvedrelation`)"); + sLog->outInfo(LOG_FILTER_GENERAL, "Loading Quests Relations... (`creature_involvedrelation`)"); sObjectMgr->LoadCreatureInvolvedRelations(); handler->SendGlobalGMSysMessage("DB table `creature_involvedrelation` (creature quest takers) reloaded."); return true; @@ -551,7 +551,7 @@ public: static bool HandleReloadGossipMenuCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading `gossip_menu` Table!"); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading `gossip_menu` Table!"); sObjectMgr->LoadGossipMenu(); handler->SendGlobalGMSysMessage("DB table `gossip_menu` reloaded."); sConditionMgr->LoadConditions(true); @@ -560,7 +560,7 @@ public: static bool HandleReloadGossipMenuOptionCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading `gossip_menu_option` Table!"); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading `gossip_menu_option` Table!"); sObjectMgr->LoadGossipMenuItems(); handler->SendGlobalGMSysMessage("DB table `gossip_menu_option` reloaded."); sConditionMgr->LoadConditions(true); @@ -569,7 +569,7 @@ public: static bool HandleReloadGOQuestRelationsCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Loading Quests Relations... (`gameobject_questrelation`)"); + sLog->outInfo(LOG_FILTER_GENERAL, "Loading Quests Relations... (`gameobject_questrelation`)"); sObjectMgr->LoadGameobjectQuestRelations(); handler->SendGlobalGMSysMessage("DB table `gameobject_questrelation` (gameobject quest givers) reloaded."); return true; @@ -577,7 +577,7 @@ public: static bool HandleReloadGOQuestInvRelationsCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Loading Quests Relations... (`gameobject_involvedrelation`)"); + sLog->outInfo(LOG_FILTER_GENERAL, "Loading Quests Relations... (`gameobject_involvedrelation`)"); sObjectMgr->LoadGameobjectInvolvedRelations(); handler->SendGlobalGMSysMessage("DB table `gameobject_involvedrelation` (gameobject quest takers) reloaded."); return true; @@ -585,7 +585,7 @@ public: static bool HandleReloadQuestAreaTriggersCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Quest Area Triggers..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Quest Area Triggers..."); sObjectMgr->LoadQuestAreaTriggers(); handler->SendGlobalGMSysMessage("DB table `areatrigger_involvedrelation` (quest area triggers) reloaded."); return true; @@ -593,12 +593,12 @@ public: static bool HandleReloadQuestTemplateCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Quest Templates..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Quest Templates..."); sObjectMgr->LoadQuests(); handler->SendGlobalGMSysMessage("DB table `quest_template` (quest definitions) reloaded."); /// dependent also from `gameobject` but this table not reloaded anyway - sLog->outString("Re-Loading GameObjects for quests..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading GameObjects for quests..."); sObjectMgr->LoadGameObjectForQuests(); handler->SendGlobalGMSysMessage("Data GameObjects for quests reloaded."); return true; @@ -606,7 +606,7 @@ public: static bool HandleReloadLootTemplatesCreatureCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Loot Tables... (`creature_loot_template`)"); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Loot Tables... (`creature_loot_template`)"); LoadLootTemplates_Creature(); LootTemplates_Creature.CheckLootRefs(); handler->SendGlobalGMSysMessage("DB table `creature_loot_template` reloaded."); @@ -616,7 +616,7 @@ public: static bool HandleReloadLootTemplatesDisenchantCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Loot Tables... (`disenchant_loot_template`)"); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Loot Tables... (`disenchant_loot_template`)"); LoadLootTemplates_Disenchant(); LootTemplates_Disenchant.CheckLootRefs(); handler->SendGlobalGMSysMessage("DB table `disenchant_loot_template` reloaded."); @@ -626,7 +626,7 @@ public: static bool HandleReloadLootTemplatesFishingCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Loot Tables... (`fishing_loot_template`)"); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Loot Tables... (`fishing_loot_template`)"); LoadLootTemplates_Fishing(); LootTemplates_Fishing.CheckLootRefs(); handler->SendGlobalGMSysMessage("DB table `fishing_loot_template` reloaded."); @@ -636,7 +636,7 @@ public: static bool HandleReloadLootTemplatesGameobjectCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Loot Tables... (`gameobject_loot_template`)"); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Loot Tables... (`gameobject_loot_template`)"); LoadLootTemplates_Gameobject(); LootTemplates_Gameobject.CheckLootRefs(); handler->SendGlobalGMSysMessage("DB table `gameobject_loot_template` reloaded."); @@ -646,7 +646,7 @@ public: static bool HandleReloadLootTemplatesItemCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Loot Tables... (`item_loot_template`)"); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Loot Tables... (`item_loot_template`)"); LoadLootTemplates_Item(); LootTemplates_Item.CheckLootRefs(); handler->SendGlobalGMSysMessage("DB table `item_loot_template` reloaded."); @@ -656,7 +656,7 @@ public: static bool HandleReloadLootTemplatesMillingCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Loot Tables... (`milling_loot_template`)"); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Loot Tables... (`milling_loot_template`)"); LoadLootTemplates_Milling(); LootTemplates_Milling.CheckLootRefs(); handler->SendGlobalGMSysMessage("DB table `milling_loot_template` reloaded."); @@ -666,7 +666,7 @@ public: static bool HandleReloadLootTemplatesPickpocketingCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Loot Tables... (`pickpocketing_loot_template`)"); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Loot Tables... (`pickpocketing_loot_template`)"); LoadLootTemplates_Pickpocketing(); LootTemplates_Pickpocketing.CheckLootRefs(); handler->SendGlobalGMSysMessage("DB table `pickpocketing_loot_template` reloaded."); @@ -676,7 +676,7 @@ public: static bool HandleReloadLootTemplatesProspectingCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Loot Tables... (`prospecting_loot_template`)"); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Loot Tables... (`prospecting_loot_template`)"); LoadLootTemplates_Prospecting(); LootTemplates_Prospecting.CheckLootRefs(); handler->SendGlobalGMSysMessage("DB table `prospecting_loot_template` reloaded."); @@ -686,7 +686,7 @@ public: static bool HandleReloadLootTemplatesMailCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Loot Tables... (`mail_loot_template`)"); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Loot Tables... (`mail_loot_template`)"); LoadLootTemplates_Mail(); LootTemplates_Mail.CheckLootRefs(); handler->SendGlobalGMSysMessage("DB table `mail_loot_template` reloaded."); @@ -696,7 +696,7 @@ public: static bool HandleReloadLootTemplatesReferenceCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Loot Tables... (`reference_loot_template`)"); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Loot Tables... (`reference_loot_template`)"); LoadLootTemplates_Reference(); handler->SendGlobalGMSysMessage("DB table `reference_loot_template` reloaded."); sConditionMgr->LoadConditions(true); @@ -705,7 +705,7 @@ public: static bool HandleReloadLootTemplatesSkinningCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Loot Tables... (`skinning_loot_template`)"); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Loot Tables... (`skinning_loot_template`)"); LoadLootTemplates_Skinning(); LootTemplates_Skinning.CheckLootRefs(); handler->SendGlobalGMSysMessage("DB table `skinning_loot_template` reloaded."); @@ -715,7 +715,7 @@ public: static bool HandleReloadLootTemplatesSpellCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Loot Tables... (`spell_loot_template`)"); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Loot Tables... (`spell_loot_template`)"); LoadLootTemplates_Spell(); LootTemplates_Spell.CheckLootRefs(); handler->SendGlobalGMSysMessage("DB table `spell_loot_template` reloaded."); @@ -725,7 +725,7 @@ public: static bool HandleReloadTrinityStringCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading trinity_string Table!"); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading trinity_string Table!"); sObjectMgr->LoadTrinityStrings(); handler->SendGlobalGMSysMessage("DB table `trinity_string` reloaded."); return true; @@ -740,7 +740,7 @@ public: return false; } - sLog->outString("Re-Loading warden_action Table!"); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading warden_action Table!"); sWardenCheckMgr->LoadWardenOverrides(); handler->SendGlobalGMSysMessage("DB table `warden_action` reloaded."); return true; @@ -748,7 +748,7 @@ public: static bool HandleReloadNpcTrainerCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading `npc_trainer` Table!"); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading `npc_trainer` Table!"); sObjectMgr->LoadTrainerSpell(); handler->SendGlobalGMSysMessage("DB table `npc_trainer` reloaded."); return true; @@ -756,7 +756,7 @@ public: static bool HandleReloadNpcVendorCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading `npc_vendor` Table!"); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading `npc_vendor` Table!"); sObjectMgr->LoadVendors(); handler->SendGlobalGMSysMessage("DB table `npc_vendor` reloaded."); return true; @@ -764,7 +764,7 @@ public: static bool HandleReloadPointsOfInterestCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading `points_of_interest` Table!"); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading `points_of_interest` Table!"); sObjectMgr->LoadPointsOfInterest(); handler->SendGlobalGMSysMessage("DB table `points_of_interest` reloaded."); return true; @@ -772,7 +772,7 @@ public: static bool HandleReloadQuestPOICommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString( "Re-Loading Quest POI ..." ); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Quest POI ..." ); sObjectMgr->LoadQuestPOI(); handler->SendGlobalGMSysMessage("DB Table `quest_poi` and `quest_poi_points` reloaded."); return true; @@ -780,7 +780,7 @@ public: static bool HandleReloadSpellClickSpellsCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading `npc_spellclick_spells` Table!"); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading `npc_spellclick_spells` Table!"); sObjectMgr->LoadNPCSpellClickSpells(); handler->SendGlobalGMSysMessage("DB table `npc_spellclick_spells` reloaded."); return true; @@ -788,7 +788,7 @@ public: static bool HandleReloadReservedNameCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Loading ReservedNames... (`reserved_name`)"); + sLog->outInfo(LOG_FILTER_GENERAL, "Loading ReservedNames... (`reserved_name`)"); sObjectMgr->LoadReservedPlayersNames(); handler->SendGlobalGMSysMessage("DB table `reserved_name` (player reserved names) reloaded."); return true; @@ -796,7 +796,7 @@ public: static bool HandleReloadReputationRewardRateCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString( "Re-Loading `reputation_reward_rate` Table!" ); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading `reputation_reward_rate` Table!" ); sObjectMgr->LoadReputationRewardRate(); handler->SendGlobalSysMessage("DB table `reputation_reward_rate` reloaded."); return true; @@ -804,7 +804,7 @@ public: static bool HandleReloadReputationSpilloverTemplateCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString( "Re-Loading `reputation_spillover_template` Table!" ); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading `reputation_spillover_template` Table!" ); sObjectMgr->LoadReputationSpilloverTemplate(); handler->SendGlobalSysMessage("DB table `reputation_spillover_template` reloaded."); return true; @@ -812,7 +812,7 @@ public: static bool HandleReloadSkillDiscoveryTemplateCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Skill Discovery Table..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Skill Discovery Table..."); LoadSkillDiscoveryTable(); handler->SendGlobalGMSysMessage("DB table `skill_discovery_template` (recipes discovered at crafting) reloaded."); return true; @@ -820,7 +820,7 @@ public: static bool HandleReloadSkillExtraItemTemplateCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Skill Extra Item Table..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Skill Extra Item Table..."); LoadSkillExtraItemTable(); handler->SendGlobalGMSysMessage("DB table `skill_extra_item_template` (extra item creation when crafting) reloaded."); return true; @@ -828,7 +828,7 @@ public: static bool HandleReloadSkillFishingBaseLevelCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Skill Fishing base level requirements..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Skill Fishing base level requirements..."); sObjectMgr->LoadFishingBaseSkillLevel(); handler->SendGlobalGMSysMessage("DB table `skill_fishing_base_level` (fishing base level for zone/subzone) reloaded."); return true; @@ -836,7 +836,7 @@ public: static bool HandleReloadSpellAreaCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading SpellArea Data..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading SpellArea Data..."); sSpellMgr->LoadSpellAreas(); handler->SendGlobalGMSysMessage("DB table `spell_area` (spell dependences from area/quest/auras state) reloaded."); return true; @@ -844,7 +844,7 @@ public: static bool HandleReloadSpellRequiredCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Spell Required Data... "); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Spell Required Data... "); sSpellMgr->LoadSpellRequired(); handler->SendGlobalGMSysMessage("DB table `spell_required` reloaded."); return true; @@ -852,7 +852,7 @@ public: static bool HandleReloadSpellGroupsCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Spell Groups..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Spell Groups..."); sSpellMgr->LoadSpellGroups(); handler->SendGlobalGMSysMessage("DB table `spell_group` (spell groups) reloaded."); return true; @@ -860,7 +860,7 @@ public: static bool HandleReloadSpellLearnSpellCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Spell Learn Spells..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Spell Learn Spells..."); sSpellMgr->LoadSpellLearnSpells(); handler->SendGlobalGMSysMessage("DB table `spell_learn_spell` reloaded."); return true; @@ -868,7 +868,7 @@ public: static bool HandleReloadSpellLinkedSpellCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Spell Linked Spells..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Spell Linked Spells..."); sSpellMgr->LoadSpellLinked(); handler->SendGlobalGMSysMessage("DB table `spell_linked_spell` reloaded."); return true; @@ -876,7 +876,7 @@ public: static bool HandleReloadSpellProcEventCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Spell Proc Event conditions..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Spell Proc Event conditions..."); sSpellMgr->LoadSpellProcEvents(); handler->SendGlobalGMSysMessage("DB table `spell_proc_event` (spell proc trigger requirements) reloaded."); return true; @@ -884,7 +884,7 @@ public: static bool HandleReloadSpellProcsCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Spell Proc conditions and data..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Spell Proc conditions and data..."); sSpellMgr->LoadSpellProcs(); handler->SendGlobalGMSysMessage("DB table `spell_proc` (spell proc conditions and data) reloaded."); return true; @@ -892,7 +892,7 @@ public: static bool HandleReloadSpellBonusesCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Spell Bonus Data..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Spell Bonus Data..."); sSpellMgr->LoadSpellBonusess(); handler->SendGlobalGMSysMessage("DB table `spell_bonus_data` (spell damage/healing coefficients) reloaded."); return true; @@ -900,7 +900,7 @@ public: static bool HandleReloadSpellTargetPositionCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Spell target coordinates..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Spell target coordinates..."); sSpellMgr->LoadSpellTargetPositions(); handler->SendGlobalGMSysMessage("DB table `spell_target_position` (destination coordinates for spell targets) reloaded."); return true; @@ -908,7 +908,7 @@ public: static bool HandleReloadSpellThreatsCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Aggro Spells Definitions..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Aggro Spells Definitions..."); sSpellMgr->LoadSpellThreats(); handler->SendGlobalGMSysMessage("DB table `spell_threat` (spell aggro definitions) reloaded."); return true; @@ -916,7 +916,7 @@ public: static bool HandleReloadSpellGroupStackRulesCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Spell Group Stack Rules..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Spell Group Stack Rules..."); sSpellMgr->LoadSpellGroupStackRules(); handler->SendGlobalGMSysMessage("DB table `spell_group_stack_rules` (spell stacking definitions) reloaded."); return true; @@ -924,7 +924,7 @@ public: static bool HandleReloadSpellPetAurasCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Spell pet auras..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Spell pet auras..."); sSpellMgr->LoadSpellPetAuras(); handler->SendGlobalGMSysMessage("DB table `spell_pet_auras` reloaded."); return true; @@ -932,7 +932,7 @@ public: static bool HandleReloadPageTextsCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Page Texts..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Page Texts..."); sObjectMgr->LoadPageTexts(); handler->SendGlobalGMSysMessage("DB table `page_texts` reloaded."); return true; @@ -940,7 +940,7 @@ public: static bool HandleReloadItemEnchantementsCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Item Random Enchantments Table..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Item Random Enchantments Table..."); LoadRandomEnchantmentsTable(); handler->SendGlobalGMSysMessage("DB table `item_enchantment_template` reloaded."); return true; @@ -948,8 +948,8 @@ public: static bool HandleReloadItemSetNamesCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Item set names..."); - LoadRandomEnchantmentsTable(); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Item set names..."); + sObjectMgr->LoadItemSetNames(); handler->SendGlobalGMSysMessage("DB table `item_set_names` reloaded."); return true; } @@ -964,7 +964,7 @@ public: } if (*args != 'a') - sLog->outString("Re-Loading Scripts from `gameobject_scripts`..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Scripts from `gameobject_scripts`..."); sObjectMgr->LoadGameObjectScripts(); @@ -984,7 +984,7 @@ public: } if (*args != 'a') - sLog->outString("Re-Loading Scripts from `event_scripts`..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Scripts from `event_scripts`..."); sObjectMgr->LoadEventScripts(); @@ -1004,7 +1004,7 @@ public: } if (*args != 'a') - sLog->outString("Re-Loading Scripts from `waypoint_scripts`..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Scripts from `waypoint_scripts`..."); sObjectMgr->LoadWaypointScripts(); @@ -1017,7 +1017,7 @@ public: static bool HandleReloadWpCommand(ChatHandler* handler, const char* args) { if (*args != 'a') - sLog->outString("Re-Loading Waypoints data from 'waypoints_data'"); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Waypoints data from 'waypoints_data'"); sWaypointMgr->Load(); @@ -1030,7 +1030,7 @@ public: static bool HandleReloadEventAITextsCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Texts from `creature_ai_texts`..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Texts from `creature_ai_texts`..."); sEventAIMgr->LoadCreatureEventAI_Texts(); handler->SendGlobalGMSysMessage("DB table `creature_ai_texts` reloaded."); return true; @@ -1038,7 +1038,7 @@ public: static bool HandleReloadEventAISummonsCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Summons from `creature_ai_summons`..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Summons from `creature_ai_summons`..."); sEventAIMgr->LoadCreatureEventAI_Summons(); handler->SendGlobalGMSysMessage("DB table `creature_ai_summons` reloaded."); return true; @@ -1046,7 +1046,7 @@ public: static bool HandleReloadEventAIScriptsCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Scripts from `creature_ai_scripts`..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Scripts from `creature_ai_scripts`..."); sEventAIMgr->LoadCreatureEventAI_Scripts(); handler->SendGlobalGMSysMessage("DB table `creature_ai_scripts` reloaded."); return true; @@ -1062,7 +1062,7 @@ public: } if (*args != 'a') - sLog->outString("Re-Loading Scripts from `quest_end_scripts`..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Scripts from `quest_end_scripts`..."); sObjectMgr->LoadQuestEndScripts(); @@ -1082,7 +1082,7 @@ public: } if (*args != 'a') - sLog->outString("Re-Loading Scripts from `quest_start_scripts`..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Scripts from `quest_start_scripts`..."); sObjectMgr->LoadQuestStartScripts(); @@ -1102,7 +1102,7 @@ public: } if (*args != 'a') - sLog->outString("Re-Loading Scripts from `spell_scripts`..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Scripts from `spell_scripts`..."); sObjectMgr->LoadSpellScripts(); @@ -1114,7 +1114,7 @@ public: static bool HandleReloadDbScriptStringCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Script strings from `db_script_string`..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Script strings from `db_script_string`..."); sObjectMgr->LoadDbScriptStrings(); handler->SendGlobalGMSysMessage("DB table `db_script_string` reloaded."); return true; @@ -1122,7 +1122,7 @@ public: static bool HandleReloadGameGraveyardZoneCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Graveyard-zone links..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Graveyard-zone links..."); sObjectMgr->LoadGraveyardZones(); @@ -1133,7 +1133,7 @@ public: static bool HandleReloadGameTeleCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Game Tele coordinates..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Game Tele coordinates..."); sObjectMgr->LoadGameTele(); @@ -1144,9 +1144,9 @@ public: static bool HandleReloadDisablesCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading disables table..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading disables table..."); DisableMgr::LoadDisables(); - sLog->outString("Checking quest disables..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Checking quest disables..."); DisableMgr::CheckQuestDisables(); handler->SendGlobalGMSysMessage("DB table `disables` reloaded."); return true; @@ -1154,7 +1154,7 @@ public: static bool HandleReloadLocalesAchievementRewardCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Locales Achievement Reward Data..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Locales Achievement Reward Data..."); sAchievementMgr->LoadRewardLocales(); handler->SendGlobalGMSysMessage("DB table `locales_achievement_reward` reloaded."); return true; @@ -1162,7 +1162,7 @@ public: static bool HandleReloadLfgRewardsCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading lfg dungeon rewards..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading lfg dungeon rewards..."); sLFGMgr->LoadRewards(); handler->SendGlobalGMSysMessage("DB table `lfg_dungeon_rewards` reloaded."); return true; @@ -1170,7 +1170,7 @@ public: static bool HandleReloadLocalesCreatureCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Locales Creature ..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Locales Creature ..."); sObjectMgr->LoadCreatureLocales(); handler->SendGlobalGMSysMessage("DB table `locales_creature` reloaded."); return true; @@ -1178,7 +1178,7 @@ public: static bool HandleReloadLocalesCreatureTextCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Locales Creature Texts..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Locales Creature Texts..."); sCreatureTextMgr->LoadCreatureTextLocales(); handler->SendGlobalGMSysMessage("DB table `locales_creature_text` reloaded."); return true; @@ -1186,7 +1186,7 @@ public: static bool HandleReloadLocalesGameobjectCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Locales Gameobject ... "); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Locales Gameobject ... "); sObjectMgr->LoadGameObjectLocales(); handler->SendGlobalGMSysMessage("DB table `locales_gameobject` reloaded."); return true; @@ -1194,7 +1194,7 @@ public: static bool HandleReloadLocalesGossipMenuOptionCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString( "Re-Loading Locales Gossip Menu Option ... "); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Locales Gossip Menu Option ... "); sObjectMgr->LoadGossipMenuItemsLocales(); handler->SendGlobalGMSysMessage("DB table `locales_gossip_menu_option` reloaded."); return true; @@ -1202,7 +1202,7 @@ public: static bool HandleReloadLocalesItemCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Locales Item ... "); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Locales Item ... "); sObjectMgr->LoadItemLocales(); handler->SendGlobalGMSysMessage("DB table `locales_item` reloaded."); return true; @@ -1210,7 +1210,7 @@ public: static bool HandleReloadLocalesItemSetNameCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Locales Item set name... "); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Locales Item set name... "); sObjectMgr->LoadItemSetNameLocales(); handler->SendGlobalGMSysMessage("DB table `locales_item_set_name` reloaded."); return true; @@ -1218,7 +1218,7 @@ public: static bool HandleReloadLocalesNpcTextCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Locales NPC Text ... "); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Locales NPC Text ... "); sObjectMgr->LoadNpcTextLocales(); handler->SendGlobalGMSysMessage("DB table `locales_npc_text` reloaded."); return true; @@ -1226,7 +1226,7 @@ public: static bool HandleReloadLocalesPageTextCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Locales Page Text ... "); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Locales Page Text ... "); sObjectMgr->LoadPageTextLocales(); handler->SendGlobalGMSysMessage("DB table `locales_page_text` reloaded."); return true; @@ -1234,7 +1234,7 @@ public: static bool HandleReloadLocalesPointsOfInterestCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Locales Points Of Interest ... "); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Locales Points Of Interest ... "); sObjectMgr->LoadPointOfInterestLocales(); handler->SendGlobalGMSysMessage("DB table `locales_points_of_interest` reloaded."); return true; @@ -1242,7 +1242,7 @@ public: static bool HandleReloadLocalesQuestCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Locales Quest ... "); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Locales Quest ... "); sObjectMgr->LoadQuestLocales(); handler->SendGlobalGMSysMessage("DB table `locales_quest` reloaded."); return true; @@ -1250,7 +1250,7 @@ public: static bool HandleReloadMailLevelRewardCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Player level dependent mail rewards..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Player level dependent mail rewards..."); sObjectMgr->LoadMailLevelRewards(); handler->SendGlobalGMSysMessage("DB table `mail_level_reward` reloaded."); return true; @@ -1259,7 +1259,7 @@ public: static bool HandleReloadAuctionsCommand(ChatHandler* handler, const char* /*args*/) { ///- Reload dynamic data tables from the database - sLog->outString("Re-Loading Auctions..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Auctions..."); sAuctionMgr->LoadAuctionItems(); sAuctionMgr->LoadAuctions(); handler->SendGlobalGMSysMessage("Auctions reloaded."); @@ -1268,7 +1268,7 @@ public: static bool HandleReloadConditions(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Conditions..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Conditions..."); sConditionMgr->LoadConditions(true); handler->SendGlobalGMSysMessage("Conditions reloaded."); return true; @@ -1276,7 +1276,7 @@ public: static bool HandleReloadCreatureText(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Creature Texts..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Creature Texts..."); sCreatureTextMgr->LoadCreatureTexts(); handler->SendGlobalGMSysMessage("Creature Texts reloaded."); return true; @@ -1284,7 +1284,7 @@ public: static bool HandleReloadSmartScripts(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Re-Loading Smart Scripts..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Smart Scripts..."); sSmartScriptMgr->LoadSmartAIFromDB(); handler->SendGlobalGMSysMessage("Smart Scripts reloaded."); return true; @@ -1292,7 +1292,7 @@ public: static bool HandleReloadVehicleAccessoryCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Reloading vehicle_accessory table..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Reloading vehicle_accessory table..."); sObjectMgr->LoadVehicleAccessories(); handler->SendGlobalGMSysMessage("Vehicle accessories reloaded."); return true; @@ -1300,7 +1300,7 @@ public: static bool HandleReloadVehicleTemplateAccessoryCommand(ChatHandler* handler, const char* /*args*/) { - sLog->outString("Reloading vehicle_template_accessory table..."); + sLog->outInfo(LOG_FILTER_GENERAL, "Reloading vehicle_template_accessory table..."); sObjectMgr->LoadVehicleTemplateAccessories(); handler->SendGlobalGMSysMessage("Vehicle template accessories reloaded."); return true; diff --git a/src/server/scripts/Commands/cs_reset.cpp b/src/server/scripts/Commands/cs_reset.cpp new file mode 100644 index 00000000000..82fb409faa7 --- /dev/null +++ b/src/server/scripts/Commands/cs_reset.cpp @@ -0,0 +1,313 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/* ScriptData +Name: reset_commandscript +%Complete: 100 +Comment: All reset related commands +Category: commandscripts +EndScriptData */ + +#include "ScriptMgr.h" +#include "Chat.h" +#include "ObjectAccessor.h" + +class reset_commandscript : public CommandScript +{ +public: + reset_commandscript() : CommandScript("reset_commandscript") { } + + ChatCommand* GetCommands() const + { + static ChatCommand resetCommandTable[] = + { + { "achievements", SEC_ADMINISTRATOR, true, &HandleResetAchievementsCommand, "", NULL }, + { "honor", SEC_ADMINISTRATOR, true, &HandleResetHonorCommand, "", NULL }, + { "level", SEC_ADMINISTRATOR, true, &HandleResetLevelCommand, "", NULL }, + { "spells", SEC_ADMINISTRATOR, true, &HandleResetSpellsCommand, "", NULL }, + { "stats", SEC_ADMINISTRATOR, true, &HandleResetStatsCommand, "", NULL }, + { "talents", SEC_ADMINISTRATOR, true, &HandleResetTalentsCommand, "", NULL }, + { "all", SEC_ADMINISTRATOR, true, &HandleResetAllCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + static ChatCommand commandTable[] = + { + { "reset", SEC_ADMINISTRATOR, true, NULL, "", resetCommandTable }, + { NULL, 0, false, NULL, "", NULL } + }; + return commandTable; + } + + static bool HandleResetAchievementsCommand(ChatHandler* handler, char const* args) + { + Player* target; + uint64 targetGuid; + if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid)) + return false; + + if (target) + target->GetAchievementMgr().Reset(); + else + AchievementMgr::DeleteFromDB(GUID_LOPART(targetGuid)); + + return true; + } + + static bool HandleResetHonorCommand(ChatHandler* handler, char const* args) + { + Player* target; + if (!handler->extractPlayerTarget((char*)args, &target)) + return false; + + target->SetHonorPoints(0); + target->SetUInt32Value(PLAYER_FIELD_KILLS, 0); + target->SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 0); + target->SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, 0); + target->SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0); + target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL); + + return true; + } + + static bool HandleResetStatsOrLevelHelper(Player* player) + { + ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(player->getClass()); + if (!classEntry) + { + sLog->outError(LOG_FILTER_GENERAL, "Class %u not found in DBC (Wrong DBC files?)", player->getClass()); + return false; + } + + uint8 powerType = classEntry->powerType; + + // reset m_form if no aura + if (!player->HasAuraType(SPELL_AURA_MOD_SHAPESHIFT)) + player->SetShapeshiftForm(FORM_NONE); + + player->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE); + player->SetFloatValue(UNIT_FIELD_COMBATREACH, DEFAULT_COMBAT_REACH); + + player->setFactionForRace(player->getRace()); + + player->SetUInt32Value(UNIT_FIELD_BYTES_0, ((player->getRace()) | (player->getClass() << 8) | (player->getGender() << 16) | (powerType << 24))); + + // reset only if player not in some form; + if (player->GetShapeshiftForm() == FORM_NONE) + player->InitDisplayIds(); + + player->SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP); + + player->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); + + //-1 is default value + player->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, uint32(-1)); + + //player->SetUInt32Value(PLAYER_FIELD_BYTES, 0xEEE00000); + return true; + } + + static bool HandleResetLevelCommand(ChatHandler* handler, char const* args) + { + Player* target; + if (!handler->extractPlayerTarget((char*)args, &target)) + return false; + + if (!HandleResetStatsOrLevelHelper(target)) + return false; + + uint8 oldLevel = target->getLevel(); + + // set starting level + uint32 startLevel = target->getClass() != CLASS_DEATH_KNIGHT + ? sWorld->getIntConfig(CONFIG_START_PLAYER_LEVEL) + : sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL); + + target->_ApplyAllLevelScaleItemMods(false); + target->SetLevel(startLevel); + target->InitRunes(); + target->InitStatsForLevel(true); + target->InitTaxiNodesForLevel(); + target->InitGlyphsForLevel(); + target->InitTalentForLevel(); + target->SetUInt32Value(PLAYER_XP, 0); + + target->_ApplyAllLevelScaleItemMods(true); + + // reset level for pet + if (Pet* pet = target->GetPet()) + pet->SynchronizeLevelWithOwner(); + + sScriptMgr->OnPlayerLevelChanged(target, oldLevel); + + return true; + } + + static bool HandleResetSpellsCommand(ChatHandler* handler, char const* args) + { + Player* target; + uint64 targetGuid; + std::string targetName; + if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName)) + return false; + + if (target) + { + target->resetSpells(/* bool myClassOnly */); + + ChatHandler(target).SendSysMessage(LANG_RESET_SPELLS); + if (!handler->GetSession() || handler->GetSession()->GetPlayer() != target) + handler->PSendSysMessage(LANG_RESET_SPELLS_ONLINE, handler->GetNameLink(target).c_str()); + } + else + { + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG); + stmt->setUInt16(0, uint16(AT_LOGIN_RESET_SPELLS)); + stmt->setUInt32(1, GUID_LOPART(targetGuid)); + CharacterDatabase.Execute(stmt); + + handler->PSendSysMessage(LANG_RESET_SPELLS_OFFLINE, targetName.c_str()); + } + + return true; + } + + static bool HandleResetStatsCommand(ChatHandler* handler, char const* args) + { + Player* target; + if (!handler->extractPlayerTarget((char*)args, &target)) + return false; + + if (!HandleResetStatsOrLevelHelper(target)) + return false; + + target->InitRunes(); + target->InitStatsForLevel(true); + target->InitTaxiNodesForLevel(); + target->InitGlyphsForLevel(); + target->InitTalentForLevel(); + + return true; + } + + static bool HandleResetTalentsCommand(ChatHandler* handler, char const* args) + { + Player* target; + uint64 targetGuid; + std::string targetName; + if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName)) + { + // Try reset talents as Hunter Pet + Creature* creature = handler->getSelectedCreature(); + if (!*args && creature && creature->isPet()) + { + Unit* owner = creature->GetOwner(); + if (owner && owner->GetTypeId() == TYPEID_PLAYER && creature->ToPet()->IsPermanentPetFor(owner->ToPlayer())) + { + creature->ToPet()->resetTalents(); + owner->ToPlayer()->SendTalentsInfoData(true); + + ChatHandler(owner->ToPlayer()).SendSysMessage(LANG_RESET_PET_TALENTS); + if (!handler->GetSession() || handler->GetSession()->GetPlayer() != owner->ToPlayer()) + handler->PSendSysMessage(LANG_RESET_PET_TALENTS_ONLINE, handler->GetNameLink(owner->ToPlayer()).c_str()); + } + return true; + } + + handler->SendSysMessage(LANG_NO_CHAR_SELECTED); + handler->SetSentErrorMessage(true); + return false; + } + + if (target) + { + target->resetTalents(true); + target->SendTalentsInfoData(false); + ChatHandler(target).SendSysMessage(LANG_RESET_TALENTS); + if (!handler->GetSession() || handler->GetSession()->GetPlayer() != target) + handler->PSendSysMessage(LANG_RESET_TALENTS_ONLINE, handler->GetNameLink(target).c_str()); + + Pet* pet = target->GetPet(); + Pet::resetTalentsForAllPetsOf(target, pet); + if (pet) + target->SendTalentsInfoData(true); + return true; + } + else if (targetGuid) + { + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG); + stmt->setUInt16(0, uint16(AT_LOGIN_NONE | AT_LOGIN_RESET_PET_TALENTS)); + stmt->setUInt32(1, GUID_LOPART(targetGuid)); + CharacterDatabase.Execute(stmt); + + std::string nameLink = handler->playerLink(targetName); + handler->PSendSysMessage(LANG_RESET_TALENTS_OFFLINE, nameLink.c_str()); + return true; + } + + handler->SendSysMessage(LANG_NO_CHAR_SELECTED); + handler->SetSentErrorMessage(true); + return false; + } + + static bool HandleResetAllCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + std::string caseName = args; + + AtLoginFlags atLogin; + + // Command specially created as single command to prevent using short case names + if (caseName == "spells") + { + atLogin = AT_LOGIN_RESET_SPELLS; + sWorld->SendWorldText(LANG_RESETALL_SPELLS); + if (!handler->GetSession()) + handler->SendSysMessage(LANG_RESETALL_SPELLS); + } + else if (caseName == "talents") + { + atLogin = AtLoginFlags(AT_LOGIN_RESET_TALENTS | AT_LOGIN_RESET_PET_TALENTS); + sWorld->SendWorldText(LANG_RESETALL_TALENTS); + if (!handler->GetSession()) + handler->SendSysMessage(LANG_RESETALL_TALENTS); + } + else + { + handler->PSendSysMessage(LANG_RESETALL_UNKNOWN_CASE, args); + handler->SetSentErrorMessage(true); + return false; + } + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ALL_AT_LOGIN_FLAGS); + stmt->setUInt16(0, uint16(atLogin)); + CharacterDatabase.Execute(stmt); + + TRINITY_READ_GUARD(HashMapHolder<Player>::LockType, *HashMapHolder<Player>::GetLock()); + HashMapHolder<Player>::MapType const& plist = sObjectAccessor->GetPlayers(); + for (HashMapHolder<Player>::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr) + itr->second->SetAtLoginFlag(atLogin); + + return true; + } +}; + +void AddSC_reset_commandscript() +{ + new reset_commandscript(); +} diff --git a/src/server/scripts/Commands/cs_server.cpp b/src/server/scripts/Commands/cs_server.cpp new file mode 100644 index 00000000000..db1995ebb6e --- /dev/null +++ b/src/server/scripts/Commands/cs_server.cpp @@ -0,0 +1,420 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/* ScriptData +Name: server_commandscript +%Complete: 100 +Comment: All server related commands +Category: commandscripts +EndScriptData */ + +#include "ScriptMgr.h" +#include "Chat.h" +#include "SystemConfig.h" +#include "Config.h" +#include "ObjectAccessor.h" + +class server_commandscript : public CommandScript +{ +public: + server_commandscript() : CommandScript("server_commandscript") { } + + ChatCommand* GetCommands() const + { + static ChatCommand serverIdleRestartCommandTable[] = + { + { "cancel", SEC_ADMINISTRATOR, true, &HandleServerShutDownCancelCommand, "", NULL }, + { "" , SEC_ADMINISTRATOR, true, &HandleServerIdleRestartCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + + static ChatCommand serverIdleShutdownCommandTable[] = + { + { "cancel", SEC_ADMINISTRATOR, true, &HandleServerShutDownCancelCommand, "", NULL }, + { "" , SEC_ADMINISTRATOR, true, &HandleServerIdleShutDownCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + + static ChatCommand serverRestartCommandTable[] = + { + { "cancel", SEC_ADMINISTRATOR, true, &HandleServerShutDownCancelCommand, "", NULL }, + { "" , SEC_ADMINISTRATOR, true, &HandleServerRestartCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + + static ChatCommand serverShutdownCommandTable[] = + { + { "cancel", SEC_ADMINISTRATOR, true, &HandleServerShutDownCancelCommand, "", NULL }, + { "" , SEC_ADMINISTRATOR, true, &HandleServerShutDownCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + + static ChatCommand serverSetCommandTable[] = + { + { "difftime", SEC_CONSOLE, true, &HandleServerSetDiffTimeCommand, "", NULL }, + { "loglevel", SEC_CONSOLE, true, &HandleServerSetLogLevelCommand, "", NULL }, + { "motd", SEC_ADMINISTRATOR, true, &HandleServerSetMotdCommand, "", NULL }, + { "closed", SEC_ADMINISTRATOR, true, &HandleServerSetClosedCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + + static ChatCommand serverCommandTable[] = + { + { "corpses", SEC_GAMEMASTER, true, &HandleServerCorpsesCommand, "", NULL }, + { "exit", SEC_CONSOLE, true, &HandleServerExitCommand, "", NULL }, + { "idlerestart", SEC_ADMINISTRATOR, true, NULL, "", serverIdleRestartCommandTable }, + { "idleshutdown", SEC_ADMINISTRATOR, true, NULL, "", serverIdleShutdownCommandTable }, + { "info", SEC_PLAYER, true, &HandleServerInfoCommand, "", NULL }, + { "motd", SEC_PLAYER, true, &HandleServerMotdCommand, "", NULL }, + { "plimit", SEC_ADMINISTRATOR, true, &HandleServerPLimitCommand, "", NULL }, + { "restart", SEC_ADMINISTRATOR, true, NULL, "", serverRestartCommandTable }, + { "shutdown", SEC_ADMINISTRATOR, true, NULL, "", serverShutdownCommandTable }, + { "set", SEC_ADMINISTRATOR, true, NULL, "", serverSetCommandTable }, + { NULL, 0, false, NULL, "", NULL } + }; + + static ChatCommand commandTable[] = + { + { "server", SEC_ADMINISTRATOR, true, NULL, "", serverCommandTable }, + { NULL, 0, false, NULL, "", NULL } + }; + return commandTable; + } + + // Triggering corpses expire check in world + static bool HandleServerCorpsesCommand(ChatHandler* /*handler*/, char const* /*args*/) + { + sObjectAccessor->RemoveOldCorpses(); + return true; + } + + static bool HandleServerInfoCommand(ChatHandler* handler, char const* /*args*/) + { + uint32 playersNum = sWorld->GetPlayerCount(); + uint32 maxPlayersNum = sWorld->GetMaxPlayerCount(); + uint32 activeClientsNum = sWorld->GetActiveSessionCount(); + uint32 queuedClientsNum = sWorld->GetQueuedSessionCount(); + uint32 maxActiveClientsNum = sWorld->GetMaxActiveSessionCount(); + uint32 maxQueuedClientsNum = sWorld->GetMaxQueuedSessionCount(); + std::string uptime = secsToTimeString(sWorld->GetUptime()); + uint32 updateTime = sWorld->GetUpdateTime(); + + handler->SendSysMessage(_FULLVERSION); + handler->PSendSysMessage(LANG_CONNECTED_PLAYERS, playersNum, maxPlayersNum); + handler->PSendSysMessage(LANG_CONNECTED_USERS, activeClientsNum, maxActiveClientsNum, queuedClientsNum, maxQueuedClientsNum); + handler->PSendSysMessage(LANG_UPTIME, uptime.c_str()); + handler->PSendSysMessage(LANG_UPDATE_DIFF, updateTime); + // Can't use sWorld->ShutdownMsg here in case of console command + if (sWorld->IsShuttingDown()) + handler->PSendSysMessage(LANG_SHUTDOWN_TIMELEFT, secsToTimeString(sWorld->GetShutDownTimeLeft()).c_str()); + + return true; + } + // Display the 'Message of the day' for the realm + static bool HandleServerMotdCommand(ChatHandler* handler, char const* /*args*/) + { + handler->PSendSysMessage(LANG_MOTD_CURRENT, sWorld->GetMotd()); + return true; + } + + static bool HandleServerPLimitCommand(ChatHandler* handler, char const* args) + { + if (*args) + { + char* paramStr = strtok((char*)args, " "); + if (!paramStr) + return false; + + int32 limit = strlen(paramStr); + + if (strncmp(paramStr, "player", limit) == 0) + sWorld->SetPlayerSecurityLimit(SEC_PLAYER); + else if (strncmp(paramStr, "moderator", limit) == 0) + sWorld->SetPlayerSecurityLimit(SEC_MODERATOR); + else if (strncmp(paramStr, "gamemaster", limit) == 0) + sWorld->SetPlayerSecurityLimit(SEC_GAMEMASTER); + else if (strncmp(paramStr, "administrator", limit) == 0) + sWorld->SetPlayerSecurityLimit(SEC_ADMINISTRATOR); + else if (strncmp(paramStr, "reset", limit) == 0) + { + sWorld->SetPlayerAmountLimit(ConfigMgr::GetIntDefault("PlayerLimit", 100)); + sWorld->LoadDBAllowedSecurityLevel(); + } + else + { + int32 value = atoi(paramStr); + if (value < 0) + sWorld->SetPlayerSecurityLimit(AccountTypes(-value)); + else + sWorld->SetPlayerAmountLimit(uint32(value)); + } + } + + uint32 playerAmountLimit = sWorld->GetPlayerAmountLimit(); + AccountTypes allowedAccountType = sWorld->GetPlayerSecurityLimit(); + char const* secName = ""; + switch (allowedAccountType) + { + case SEC_PLAYER: + secName = "Player"; + break; + case SEC_MODERATOR: + secName = "Moderator"; + break; + case SEC_GAMEMASTER: + secName = "Gamemaster"; + break; + case SEC_ADMINISTRATOR: + secName = "Administrator"; + break; + default: + secName = "<unknown>"; + break; + } + handler->PSendSysMessage("Player limits: amount %u, min. security level %s.", playerAmountLimit, secName); + + return true; + } + + static bool HandleServerShutDownCancelCommand(ChatHandler* /*handler*/, char const* /*args*/) + { + sWorld->ShutdownCancel(); + + return true; + } + + static bool HandleServerShutDownCommand(ChatHandler* /*handler*/, char const* args) + { + if (!*args) + return false; + + char* timeStr = strtok((char*) args, " "); + char* exitCodeStr = strtok(NULL, ""); + + int32 time = atoi(timeStr); + + // Prevent interpret wrong arg value as 0 secs shutdown time + if ((time == 0 && (timeStr[0] != '0' || timeStr[1] != '\0')) || time < 0) + return false; + + if (exitCodeStr) + { + int32 exitCode = atoi(exitCodeStr); + + // Handle atoi() errors + if (exitCode == 0 && (exitCodeStr[0] != '0' || exitCodeStr[1] != '\0')) + return false; + + // Exit code should be in range of 0-125, 126-255 is used + // in many shells for their own return codes and code > 255 + // is not supported in many others + if (exitCode < 0 || exitCode > 125) + return false; + + sWorld->ShutdownServ(time, 0, exitCode); + } + else + sWorld->ShutdownServ(time, 0, SHUTDOWN_EXIT_CODE); + + return true; + } + + static bool HandleServerRestartCommand(ChatHandler* /*handler*/, char const* args) + { + if (!*args) + return false; + + char* timeStr = strtok((char*) args, " "); + char* exitCodeStr = strtok(NULL, ""); + + int32 time = atoi(timeStr); + + // Prevent interpret wrong arg value as 0 secs shutdown time + if ((time == 0 && (timeStr[0] != '0' || timeStr[1] != '\0')) || time < 0) + return false; + + if (exitCodeStr) + { + int32 exitCode = atoi(exitCodeStr); + + // Handle atoi() errors + if (exitCode == 0 && (exitCodeStr[0] != '0' || exitCodeStr[1] != '\0')) + return false; + + // Exit code should be in range of 0-125, 126-255 is used + // in many shells for their own return codes and code > 255 + // is not supported in many others + if (exitCode < 0 || exitCode > 125) + return false; + + sWorld->ShutdownServ(time, SHUTDOWN_MASK_RESTART, exitCode); + } + else + sWorld->ShutdownServ(time, SHUTDOWN_MASK_RESTART, RESTART_EXIT_CODE); + + return true; + } + + static bool HandleServerIdleRestartCommand(ChatHandler* /*handler*/, char const* args) + { + if (!*args) + return false; + + char* timeStr = strtok((char*) args, " "); + char* exitCodeStr = strtok(NULL, ""); + + int32 time = atoi(timeStr); + + // Prevent interpret wrong arg value as 0 secs shutdown time + if ((time == 0 && (timeStr[0] != '0' || timeStr[1] != '\0')) || time < 0) + return false; + + if (exitCodeStr) + { + int32 exitCode = atoi(exitCodeStr); + + // Handle atoi() errors + if (exitCode == 0 && (exitCodeStr[0] != '0' || exitCodeStr[1] != '\0')) + return false; + + // Exit code should be in range of 0-125, 126-255 is used + // in many shells for their own return codes and code > 255 + // is not supported in many others + if (exitCode < 0 || exitCode > 125) + return false; + + sWorld->ShutdownServ(time, SHUTDOWN_MASK_RESTART | SHUTDOWN_MASK_IDLE, exitCode); + } + else + sWorld->ShutdownServ(time, SHUTDOWN_MASK_RESTART | SHUTDOWN_MASK_IDLE, RESTART_EXIT_CODE); + return true; + } + + static bool HandleServerIdleShutDownCommand(ChatHandler* /*handler*/, char const* args) + { + if (!*args) + return false; + + char* timeStr = strtok((char*) args, " "); + char* exitCodeStr = strtok(NULL, ""); + + int32 time = atoi(timeStr); + + // Prevent interpret wrong arg value as 0 secs shutdown time + if ((time == 0 && (timeStr[0] != '0' || timeStr[1] != '\0')) || time < 0) + return false; + + if (exitCodeStr) + { + int32 exitCode = atoi(exitCodeStr); + + // Handle atoi() errors + if (exitCode == 0 && (exitCodeStr[0] != '0' || exitCodeStr[1] != '\0')) + return false; + + // Exit code should be in range of 0-125, 126-255 is used + // in many shells for their own return codes and code > 255 + // is not supported in many others + if (exitCode < 0 || exitCode > 125) + return false; + + sWorld->ShutdownServ(time, SHUTDOWN_MASK_IDLE, exitCode); + } + else + sWorld->ShutdownServ(time, SHUTDOWN_MASK_IDLE, SHUTDOWN_EXIT_CODE); + return true; + } + + // Exit the realm + static bool HandleServerExitCommand(ChatHandler* handler, char const* /*args*/) + { + handler->SendSysMessage(LANG_COMMAND_EXIT); + World::StopNow(SHUTDOWN_EXIT_CODE); + return true; + } + + // Define the 'Message of the day' for the realm + static bool HandleServerSetMotdCommand(ChatHandler* handler, char const* args) + { + sWorld->SetMotd(args); + handler->PSendSysMessage(LANG_MOTD_NEW, args); + return true; + } + + // Set whether we accept new clients + static bool HandleServerSetClosedCommand(ChatHandler* handler, char const* args) + { + if (strncmp(args, "on", 3) == 0) + { + handler->SendSysMessage(LANG_WORLD_CLOSED); + sWorld->SetClosed(true); + return true; + } + else if (strncmp(args, "off", 4) == 0) + { + handler->SendSysMessage(LANG_WORLD_OPENED); + sWorld->SetClosed(false); + return true; + } + + handler->SendSysMessage(LANG_USE_BOL); + handler->SetSentErrorMessage(true); + return false; + } + + // Set the level of logging + static bool HandleServerSetLogLevelCommand(ChatHandler* /*handler*/, char const* args) + { + if (!*args) + return false; + + char* type = strtok((char*)args, " "); + char* name = strtok(NULL, " "); + char* level = strtok(NULL, " "); + + if (!type || !name || !level || *name == '\0' || *level == '\0' || (*type != 'a' && *type != 'l')) + return false; + + sLog->SetLogLevel(name, level, *type == 'l'); + return true; + } + + // set diff time record interval + static bool HandleServerSetDiffTimeCommand(ChatHandler* /*handler*/, char const* args) + { + if (!*args) + return false; + + char* newTimeStr = strtok((char*)args, " "); + if (!newTimeStr) + return false; + + int32 newTime = atoi(newTimeStr); + if (newTime < 0) + return false; + + sWorld->SetRecordDiffInterval(newTime); + printf("Record diff every %u ms\n", newTime); + + return true; + } +}; + +void AddSC_server_commandscript() +{ + new server_commandscript(); +} diff --git a/src/server/scripts/Commands/cs_tele.cpp b/src/server/scripts/Commands/cs_tele.cpp index ca7c3af7fde..8f390d17cd4 100644 --- a/src/server/scripts/Commands/cs_tele.cpp +++ b/src/server/scripts/Commands/cs_tele.cpp @@ -97,15 +97,16 @@ public: if (!*args) return false; - std::string name = args; - - if (!sObjectMgr->DeleteGameTele(name)) + // id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r + GameTele const* tele = handler->extractGameTeleFromLink((char*)args); + if (!tele) { handler->SendSysMessage(LANG_COMMAND_TELE_NOTFOUND); handler->SetSentErrorMessage(true); return false; } - + std::string name = tele->name; + sObjectMgr->DeleteGameTele(name); handler->SendSysMessage(LANG_COMMAND_TP_DELETED); return true; } diff --git a/src/server/scripts/Commands/cs_ticket.cpp b/src/server/scripts/Commands/cs_ticket.cpp new file mode 100644 index 00000000000..baaa5d2bd43 --- /dev/null +++ b/src/server/scripts/Commands/cs_ticket.cpp @@ -0,0 +1,509 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/* ScriptData +Name: ticket_commandscript +%Complete: 100 +Comment: All ticket related commands +Category: commandscripts +EndScriptData */ + +#include "ScriptMgr.h" +#include "Chat.h" +#include "AccountMgr.h" +#include "ObjectMgr.h" +#include "TicketMgr.h" + +class ticket_commandscript : public CommandScript +{ +public: + ticket_commandscript() : CommandScript("ticket_commandscript") { } + + ChatCommand* GetCommands() const + { + static ChatCommand ticketResponseCommandTable[] = + { + { "append", SEC_MODERATOR, true, &HandleGMTicketResponseAppendCommand, "", NULL }, + { "appendln", SEC_MODERATOR, true, &HandleGMTicketResponseAppendLnCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + static ChatCommand ticketCommandTable[] = + { + { "assign", SEC_GAMEMASTER, true, &HandleGMTicketAssignToCommand, "", NULL }, + { "close", SEC_MODERATOR, true, &HandleGMTicketCloseByIdCommand, "", NULL }, + { "closedlist", SEC_MODERATOR, true, &HandleGMTicketListClosedCommand, "", NULL }, + { "comment", SEC_MODERATOR, true, &HandleGMTicketCommentCommand, "", NULL }, + { "complete", SEC_MODERATOR, true, &HandleGMTicketCompleteCommand, "", NULL }, + { "delete", SEC_ADMINISTRATOR, true, &HandleGMTicketDeleteByIdCommand, "", NULL }, + { "escalate", SEC_MODERATOR, true, &HandleGMTicketEscalateCommand, "", NULL }, + { "escalatedlist", SEC_GAMEMASTER, true, &HandleGMTicketListEscalatedCommand, "", NULL }, + { "list", SEC_MODERATOR, true, &HandleGMTicketListCommand, "", NULL }, + { "onlinelist", SEC_MODERATOR, true, &HandleGMTicketListOnlineCommand, "", NULL }, + { "reset", SEC_ADMINISTRATOR, true, &HandleGMTicketResetCommand, "", NULL }, + { "response", SEC_MODERATOR, true, NULL, "", ticketResponseCommandTable }, + { "togglesystem", SEC_ADMINISTRATOR, true, &HandleToggleGMTicketSystem, "", NULL }, + { "unassign", SEC_GAMEMASTER, true, &HandleGMTicketUnAssignCommand, "", NULL }, + { "viewid", SEC_MODERATOR, true, &HandleGMTicketGetByIdCommand, "", NULL }, + { "viewname", SEC_MODERATOR, true, &HandleGMTicketGetByNameCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + static ChatCommand commandTable[] = + { + { "ticket", SEC_MODERATOR, false, NULL, "", ticketCommandTable }, + { NULL, 0, false, NULL, "", NULL } + }; + return commandTable; + } + + static bool HandleGMTicketAssignToCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + char* ticketIdStr = strtok((char*)args, " "); + uint32 ticketId = atoi(ticketIdStr); + + char* targetStr = strtok(NULL, " "); + if (!targetStr) + return false; + + std::string target(targetStr); + if (!normalizePlayerName(target)) + return false; + + GmTicket* ticket = sTicketMgr->GetTicket(ticketId); + if (!ticket || ticket->IsClosed()) + { + handler->SendSysMessage(LANG_COMMAND_TICKETNOTEXIST); + return true; + } + + // Get target information + uint64 targetGuid = sObjectMgr->GetPlayerGUIDByName(target.c_str()); + uint64 targetAccountId = sObjectMgr->GetPlayerAccountIdByGUID(targetGuid); + uint32 targetGmLevel = AccountMgr::GetSecurity(targetAccountId, realmID); + + // Target must exist and have administrative rights + if (!targetGuid || AccountMgr::IsPlayerAccount(targetGmLevel)) + { + handler->SendSysMessage(LANG_COMMAND_TICKETASSIGNERROR_A); + return true; + } + + // If already assigned, leave + if (ticket->IsAssignedTo(targetGuid)) + { + handler->PSendSysMessage(LANG_COMMAND_TICKETASSIGNERROR_B, ticket->GetId()); + return true; + } + + // If assigned to different player other than current, leave + //! Console can override though + Player* player = handler->GetSession() ? handler->GetSession()->GetPlayer() : NULL; + if (player && ticket->IsAssignedNotTo(player->GetGUID())) + { + handler->PSendSysMessage(LANG_COMMAND_TICKETALREADYASSIGNED, ticket->GetId(), target.c_str()); + return true; + } + + // Assign ticket + SQLTransaction trans = SQLTransaction(NULL); + ticket->SetAssignedTo(targetGuid, AccountMgr::IsAdminAccount(targetGmLevel)); + ticket->SaveToDB(trans); + sTicketMgr->UpdateLastChange(); + + std::string msg = ticket->FormatMessageString(*handler, NULL, target.c_str(), NULL, NULL); + handler->SendGlobalGMSysMessage(msg.c_str()); + return true; + } + + static bool HandleGMTicketCloseByIdCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + uint32 ticketId = atoi(args); + GmTicket* ticket = sTicketMgr->GetTicket(ticketId); + if (!ticket || ticket->IsClosed() || ticket->IsCompleted()) + { + handler->SendSysMessage(LANG_COMMAND_TICKETNOTEXIST); + return true; + } + + // Ticket should be assigned to the player who tries to close it. + // Console can override though + Player* player = handler->GetSession() ? handler->GetSession()->GetPlayer() : NULL; + if (player && ticket->IsAssignedNotTo(player->GetGUID())) + { + handler->PSendSysMessage(LANG_COMMAND_TICKETCANNOTCLOSE, ticket->GetId()); + return true; + } + + sTicketMgr->CloseTicket(ticket->GetId(), player ? player->GetGUID() : -1); + sTicketMgr->UpdateLastChange(); + + std::string msg = ticket->FormatMessageString(*handler, player ? player->GetName() : "Console", NULL, NULL, NULL); + handler->SendGlobalGMSysMessage(msg.c_str()); + + // Inform player, who submitted this ticket, that it is closed + if (Player* submitter = ticket->GetPlayer()) + { + if (submitter->IsInWorld()) + { + WorldPacket data(SMSG_GMTICKET_DELETETICKET, 4); + data << uint32(GMTICKET_RESPONSE_TICKET_DELETED); + submitter->GetSession()->SendPacket(&data); + } + } + return true; + } + + static bool HandleGMTicketCommentCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + char* ticketIdStr = strtok((char*)args, " "); + uint32 ticketId = atoi(ticketIdStr); + + char* comment = strtok(NULL, "\n"); + if (!comment) + return false; + + GmTicket* ticket = sTicketMgr->GetTicket(ticketId); + if (!ticket || ticket->IsClosed()) + { + handler->PSendSysMessage(LANG_COMMAND_TICKETNOTEXIST); + return true; + } + + // Cannot comment ticket assigned to someone else + //! Console excluded + Player* player = handler->GetSession() ? handler->GetSession()->GetPlayer() : NULL; + if (player && ticket->IsAssignedNotTo(player->GetGUID())) + { + handler->PSendSysMessage(LANG_COMMAND_TICKETALREADYASSIGNED, ticket->GetId()); + return true; + } + + SQLTransaction trans = SQLTransaction(NULL); + ticket->SetComment(comment); + ticket->SaveToDB(trans); + sTicketMgr->UpdateLastChange(); + + std::string msg = ticket->FormatMessageString(*handler, NULL, ticket->GetAssignedToName().c_str(), NULL, NULL); + msg += handler->PGetParseString(LANG_COMMAND_TICKETLISTADDCOMMENT, player ? player->GetName() : "Console", comment); + handler->SendGlobalGMSysMessage(msg.c_str()); + + return true; + } + + static bool HandleGMTicketListClosedCommand(ChatHandler* handler, char const* /*args*/) + { + sTicketMgr->ShowClosedList(*handler); + return true; + } + + static bool HandleGMTicketCompleteCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + uint32 ticketId = atoi(args); + GmTicket* ticket = sTicketMgr->GetTicket(ticketId); + if (!ticket || ticket->IsClosed() || ticket->IsCompleted()) + { + handler->SendSysMessage(LANG_COMMAND_TICKETNOTEXIST); + return true; + } + + if (Player* player = ticket->GetPlayer()) + if (player->IsInWorld()) + ticket->SendResponse(player->GetSession()); + + sTicketMgr->UpdateLastChange(); + return true; + } + + static bool HandleGMTicketDeleteByIdCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + uint32 ticketId = atoi(args); + GmTicket* ticket = sTicketMgr->GetTicket(ticketId); + if (!ticket) + { + handler->SendSysMessage(LANG_COMMAND_TICKETNOTEXIST); + return true; + } + + if (!ticket->IsClosed()) + { + handler->SendSysMessage(LANG_COMMAND_TICKETCLOSEFIRST); + return true; + } + + std::string msg = ticket->FormatMessageString(*handler, NULL, NULL, NULL, handler->GetSession() ? handler->GetSession()->GetPlayer()->GetName() : "Console"); + handler->SendGlobalGMSysMessage(msg.c_str()); + + sTicketMgr->RemoveTicket(ticket->GetId()); + sTicketMgr->UpdateLastChange(); + + if (Player* player = ticket->GetPlayer()) + { + if (player->IsInWorld()) + { + // Force abandon ticket + WorldPacket data(SMSG_GMTICKET_DELETETICKET, 4); + data << uint32(GMTICKET_RESPONSE_TICKET_DELETED); + player->GetSession()->SendPacket(&data); + } + } + + return true; + } + + static bool HandleGMTicketEscalateCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + uint32 ticketId = atoi(args); + GmTicket* ticket = sTicketMgr->GetTicket(ticketId); + if (!ticket || ticket->IsClosed() || ticket->IsCompleted() || ticket->GetEscalatedStatus() != TICKET_UNASSIGNED) + { + handler->SendSysMessage(LANG_COMMAND_TICKETNOTEXIST); + return true; + } + + ticket->SetEscalatedStatus(TICKET_IN_ESCALATION_QUEUE); + + if (Player* player = ticket->GetPlayer()) + if (player->IsInWorld()) + sTicketMgr->SendTicket(player->GetSession(), ticket); + + sTicketMgr->UpdateLastChange(); + return true; + } + + static bool HandleGMTicketListEscalatedCommand(ChatHandler* handler, char const* /*args*/) + { + sTicketMgr->ShowEscalatedList(*handler); + return true; + } + + static bool HandleGMTicketListCommand(ChatHandler* handler, char const* /*args*/) + { + sTicketMgr->ShowList(*handler, false); + return true; + } + + static bool HandleGMTicketListOnlineCommand(ChatHandler* handler, char const* /*args*/) + { + sTicketMgr->ShowList(*handler, true); + return true; + } + + static bool HandleGMTicketResetCommand(ChatHandler* handler, char const* /*args*/) + { + if (sTicketMgr->GetOpenTicketCount()) + { + handler->SendSysMessage(LANG_COMMAND_TICKETPENDING); + return true; + } + else + { + sTicketMgr->ResetTickets(); + handler->SendSysMessage(LANG_COMMAND_TICKETRESET); + } + + return true; + } + + static bool HandleToggleGMTicketSystem(ChatHandler* handler, char const* /*args*/) + { + bool status = !sTicketMgr->GetStatus(); + sTicketMgr->SetStatus(status); + handler->PSendSysMessage(status ? LANG_ALLOW_TICKETS : LANG_DISALLOW_TICKETS); + return true; + } + + static bool HandleGMTicketUnAssignCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + uint32 ticketId = atoi(args); + GmTicket* ticket = sTicketMgr->GetTicket(ticketId); + if (!ticket || ticket->IsClosed()) + { + handler->SendSysMessage(LANG_COMMAND_TICKETNOTEXIST); + return true; + } + // Ticket must be assigned + if (!ticket->IsAssigned()) + { + handler->PSendSysMessage(LANG_COMMAND_TICKETNOTASSIGNED, ticket->GetId()); + return true; + } + + // Get security level of player, whom this ticket is assigned to + uint32 security = SEC_PLAYER; + Player* assignedPlayer = ticket->GetAssignedPlayer(); + if (assignedPlayer && assignedPlayer->IsInWorld()) + security = assignedPlayer->GetSession()->GetSecurity(); + else + { + uint64 guid = ticket->GetAssignedToGUID(); + uint32 accountId = sObjectMgr->GetPlayerAccountIdByGUID(guid); + security = AccountMgr::GetSecurity(accountId, realmID); + } + + // Check security + //! If no m_session present it means we're issuing this command from the console + uint32 mySecurity = handler->GetSession() ? handler->GetSession()->GetSecurity() : SEC_CONSOLE; + if (security > mySecurity) + { + handler->SendSysMessage(LANG_COMMAND_TICKETUNASSIGNSECURITY); + return true; + } + + SQLTransaction trans = SQLTransaction(NULL); + ticket->SetUnassigned(); + ticket->SaveToDB(trans); + sTicketMgr->UpdateLastChange(); + + std::string msg = ticket->FormatMessageString(*handler, NULL, ticket->GetAssignedToName().c_str(), + handler->GetSession() ? handler->GetSession()->GetPlayer()->GetName() : "Console", NULL); + handler->SendGlobalGMSysMessage(msg.c_str()); + + return true; + } + + static bool HandleGMTicketGetByIdCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + uint32 ticketId = atoi(args); + GmTicket* ticket = sTicketMgr->GetTicket(ticketId); + if (!ticket || ticket->IsClosed() || ticket->IsCompleted()) + { + handler->SendSysMessage(LANG_COMMAND_TICKETNOTEXIST); + return true; + } + + SQLTransaction trans = SQLTransaction(NULL); + ticket->SetViewed(); + ticket->SaveToDB(trans); + + handler->SendSysMessage(ticket->FormatMessageString(*handler, true).c_str()); + return true; + } + + static bool HandleGMTicketGetByNameCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + std::string name(args); + if (!normalizePlayerName(name)) + return false; + + // Detect target's GUID + uint64 guid = 0; + if (Player* player = sObjectAccessor->FindPlayerByName(name.c_str())) + guid = player->GetGUID(); + else + guid = sObjectMgr->GetPlayerGUIDByName(name); + + // Target must exist + if (!guid) + { + handler->SendSysMessage(LANG_NO_PLAYERS_FOUND); + return true; + } + + // Ticket must exist + GmTicket* ticket = sTicketMgr->GetTicketByPlayer(guid); + if (!ticket) + { + handler->SendSysMessage(LANG_COMMAND_TICKETNOTEXIST); + return true; + } + + SQLTransaction trans = SQLTransaction(NULL); + ticket->SetViewed(); + ticket->SaveToDB(trans); + + handler->SendSysMessage(ticket->FormatMessageString(*handler, true).c_str()); + return true; + } + + static bool _HandleGMTicketResponseAppendCommand(char const* args, bool newLine, ChatHandler* handler) + { + if (!*args) + return false; + + char* ticketIdStr = strtok((char*)args, " "); + uint32 ticketId = atoi(ticketIdStr); + + char* response = strtok(NULL, "\n"); + if (!response) + return false; + + GmTicket* ticket = sTicketMgr->GetTicket(ticketId); + if (!ticket || ticket->IsClosed()) + { + handler->PSendSysMessage(LANG_COMMAND_TICKETNOTEXIST); + return true; + } + + // Cannot add response to ticket, assigned to someone else + //! Console excluded + Player* player = handler->GetSession() ? handler->GetSession()->GetPlayer() : NULL; + if (player && ticket->IsAssignedNotTo(player->GetGUID())) + { + handler->PSendSysMessage(LANG_COMMAND_TICKETALREADYASSIGNED, ticket->GetId()); + return true; + } + + SQLTransaction trans = SQLTransaction(NULL); + ticket->AppendResponse(response); + if (newLine) + ticket->AppendResponse("\n"); + ticket->SaveToDB(trans); + + return true; + } + + static bool HandleGMTicketResponseAppendCommand(ChatHandler* handler, char const* args) + { + return _HandleGMTicketResponseAppendCommand(args, false, handler); + } + + static bool HandleGMTicketResponseAppendLnCommand(ChatHandler* handler, char const* args) + { + return _HandleGMTicketResponseAppendCommand(args, true, handler); + } +}; + +void AddSC_ticket_commandscript() +{ + new ticket_commandscript(); +} diff --git a/src/server/scripts/Commands/cs_wp.cpp b/src/server/scripts/Commands/cs_wp.cpp index f29dd8a5069..99ec263b8f9 100644 --- a/src/server/scripts/Commands/cs_wp.cpp +++ b/src/server/scripts/Commands/cs_wp.cpp @@ -949,7 +949,7 @@ public: if (target) { wpCreature->SetDisplayId(target->GetDisplayId()); - wpCreature->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.5f); + wpCreature->SetObjectScale(0.5f); wpCreature->SetLevel(point > STRONG_MAX_LEVEL ? STRONG_MAX_LEVEL : point); } } @@ -1003,7 +1003,7 @@ public: if (target) { creature->SetDisplayId(target->GetDisplayId()); - creature->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.5f); + creature->SetObjectScale(0.5f); } return true; @@ -1052,7 +1052,7 @@ public: if (target) { creature->SetDisplayId(target->GetDisplayId()); - creature->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.5f); + creature->SetObjectScale(0.5f); } return true; |
