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-rw-r--r--src/server/scripts/Custom/custom_example.cpp278
-rw-r--r--src/server/scripts/Custom/custom_gossip_codebox.cpp89
-rw-r--r--src/server/scripts/Custom/npc_acherus_taxi.cpp35
-rw-r--r--src/server/scripts/Custom/npc_wyrmresttempel_taxi.cpp112
-rw-r--r--src/server/scripts/Custom/on_events.cpp108
-rw-r--r--src/server/scripts/Custom/test.cpp218
6 files changed, 840 insertions, 0 deletions
diff --git a/src/server/scripts/Custom/custom_example.cpp b/src/server/scripts/Custom/custom_example.cpp
new file mode 100644
index 00000000000..0e230ba901d
--- /dev/null
+++ b/src/server/scripts/Custom/custom_example.cpp
@@ -0,0 +1,278 @@
+/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/* ScriptData
+SDName: Custom_Example
+SD%Complete: 100
+SDComment: Short custom scripting example
+SDCategory: Script Examples
+EndScriptData */
+
+#include "precompiled.h"
+
+// **** This script is designed as an example for others to build on ****
+// **** Please modify whatever you'd like to as this script is only for developement ****
+
+// **** Script Info ****
+// This script is written in a way that it can be used for both friendly and hostile monsters
+// Its primary purpose is to show just how much you can really do with scripts
+// I recommend trying it out on both an agressive NPC and on friendly npc
+
+// **** Quick Info ****
+// Functions with Handled Function marked above them are functions that are called automatically by the core
+// Functions that are marked Custom Function are functions I've created to simplify code
+
+#define SPELL_BUFF 25661
+#define SPELL_ONE 12555
+#define SPELL_ONE_ALT 24099
+#define SPELL_TWO 10017
+#define SPELL_THREE 26027
+#define SPELL_ENRAGE 23537
+#define SPELL_BESERK 32309
+
+#define SAY_AGGRO "Let the games begin."
+#define SAY_RANDOM_0 "I see endless suffering. I see torment. I see rage. I see everything."
+#define SAY_RANDOM_1 "Muahahahaha"
+#define SAY_RANDOM_2 "These mortal infedels my lord, they have invaded your sanctum and seek to steal your secrets."
+#define SAY_RANDOM_3 "You are already dead."
+#define SAY_RANDOM_4 "Where to go? What to do? So many choices that all end in pain, end in death."
+#define SAY_BESERK "$N, I sentance you to death!"
+#define SAY_PHASE "The suffering has just begun!"
+
+#define GOSSIP_ITEM "I'm looking for a fight"
+#define SAY_DANCE "I always thought I was a good dancer"
+#define SAY_SALUTE "Move out Soldier!"
+
+struct TRINITY_DLL_DECL custom_exampleAI : public ScriptedAI
+{
+ //*** HANDLED FUNCTION ***
+ //This is the constructor, called only once when the Creature is first created
+ custom_exampleAI(Creature *c) : ScriptedAI(c) {}
+
+ //*** CUSTOM VARIABLES ****
+ //These variables are for use only by this individual script.
+ //Nothing else will ever call them but us.
+
+ uint32 Say_Timer; //Timer for random chat
+ uint32 Rebuff_Timer; //Timer for rebuffing
+ uint32 Spell_1_Timer; //Timer for spell 1 when in combat
+ uint32 Spell_2_Timer; //Timer for spell 1 when in combat
+ uint32 Spell_3_Timer; //Timer for spell 1 when in combat
+ uint32 Beserk_Timer; //Timer until we go into Beserk (enraged) mode
+ uint32 Phase; //The current battle phase we are in
+ uint32 Phase_Timer; //Timer until phase transition
+
+ //*** HANDLED FUNCTION ***
+ //This is called whenever the core decides we need to evade
+ void Reset()
+ {
+ Phase = 1; //Start in phase 1
+ Phase_Timer = 60000; //60 seconds
+ Spell_1_Timer = 5000; //5 seconds
+ Spell_2_Timer = 37000; //37 seconds
+ Spell_3_Timer = 19000; //19 seconds
+ Beserk_Timer = 120000; //2 minutes
+ }
+
+ //*** HANDLED FUNCTION ***
+ //Attack Start is called whenever someone hits us.
+ void Aggro(Unit *who)
+ {
+ //Say some stuff
+ DoSay(SAY_AGGRO,LANG_UNIVERSAL,NULL);
+ DoPlaySoundToSet(me,8280);
+ }
+
+ //*** HANDLED FUNCTION ***
+ //Update AI is called Every single map update (roughly once every 100ms if a player is within the grid)
+ void UpdateAI(const uint32 diff)
+ {
+ //Out of combat timers
+ if (!me->getVictim())
+ {
+ //Random Say timer
+ if (Say_Timer < diff)
+ {
+ //Random switch between 5 outcomes
+ switch (rand()%5)
+ {
+ case 0:
+ DoYell(SAY_RANDOM_0,LANG_UNIVERSAL,NULL);
+ DoPlaySoundToSet(me,8831); //8831 is the index of the sound we are playing. You find these numbers in SoundEntries.dbc
+ break;
+
+ case 1:
+ DoYell(SAY_RANDOM_1,LANG_UNIVERSAL,NULL);
+ DoPlaySoundToSet(me,8818);
+ break;
+
+ case 2:
+ DoYell(SAY_RANDOM_2,LANG_UNIVERSAL,NULL);
+ DoPlaySoundToSet(me,8041);
+ break;
+
+ case 3:
+ DoYell(SAY_RANDOM_3,LANG_UNIVERSAL,NULL);
+ DoPlaySoundToSet(me,8581);
+ break;
+
+ case 4:
+ DoYell(SAY_RANDOM_4,LANG_UNIVERSAL,NULL);
+ DoPlaySoundToSet(me,8791);
+ break;
+ }
+
+ Say_Timer = 45000; //Say something agian in 45 seconds
+ }else Say_Timer -= diff;
+
+ //Rebuff timer
+ if (Rebuff_Timer < diff)
+ {
+ DoCast(me,SPELL_BUFF);
+ Rebuff_Timer = 900000; //Rebuff agian in 15 minutes
+ }else Rebuff_Timer -= diff;
+ }
+
+ //Return since we have no target
+ if (!UpdateVictim())
+ return;
+
+ //Spell 1 timer
+ if (Spell_1_Timer < diff)
+ {
+ //Cast spell one on our current target.
+ if (rand()%50 > 10)
+ DoCast(me->getVictim(),SPELL_ONE_ALT);
+ else if (me->IsWithinDist(me->getVictim(), 25))
+ DoCast(me->getVictim(),SPELL_ONE);
+
+ Spell_1_Timer = 5000;
+ }else Spell_1_Timer -= diff;
+
+ //Spell 2 timer
+ if (Spell_2_Timer < diff)
+ {
+ //Cast spell one on our current target.
+ DoCast(me->getVictim(),SPELL_TWO);
+
+ Spell_2_Timer = 37000;
+ }else Spell_2_Timer -= diff;
+
+ //Spell 3 timer
+ if (Phase > 1)
+ if (Spell_3_Timer < diff)
+ {
+ //Cast spell one on our current target.
+ DoCast(me->getVictim(),SPELL_THREE);
+
+ Spell_3_Timer = 19000;
+ }else Spell_3_Timer -= diff;
+
+ //Beserk timer
+ if (Phase > 1)
+ if (Beserk_Timer < diff)
+ {
+ //Say our line then cast uber death spell
+ DoPlaySoundToSet(me,8588);
+ DoYell(SAY_BESERK,LANG_UNIVERSAL,me->getVictim());
+ DoCast(me->getVictim(),SPELL_BESERK);
+
+ //Cast our beserk spell agian in 12 seconds if we didn't kill everyone
+ Beserk_Timer = 12000;
+ }else Beserk_Timer -= diff;
+
+ //Phase timer
+ if (Phase == 1)
+ if (Phase_Timer < diff)
+ {
+ //Go to next phase
+ Phase++;
+ DoYell(SAY_PHASE,LANG_UNIVERSAL,NULL);
+ DoCast(me,SPELL_ENRAGE);
+ }else Phase_Timer -= diff;
+
+ DoMeleeAttackIfReady();
+ }
+};
+
+//This is the GetAI method used by all scripts that involve AI
+//It is called every time a new Creature using this script is created
+CreatureAI* GetAI_custom_example(Creature* pCreature)
+{
+ return new custom_exampleAI (pCreature);
+}
+
+//This function is called when the player clicks an option on the gossip menu
+void SendDefaultMenu_custom_example(Player* pPlayer, Creature* pCreature, uint32 uiAction)
+{
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 1) //Fight time
+ {
+ //Set our faction to hostile twoards all
+ pCreature->setFaction(24);
+ pCreature->Attack(pPlayer, true);
+ pPlayer->PlayerTalkClass->CloseGossip();
+ }
+}
+
+//This function is called when the player clicks an option on the gossip menu
+bool GossipSelect_custom_example(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
+{
+ if (uiSender == GOSSIP_SENDER_MAIN)
+ SendDefaultMenu_custom_example(pPlayer, pCreature, uiAction);
+
+ return true;
+}
+
+//This function is called when the player opens the gossip menu
+bool GossipHello_custom_example(Player* pPlayer, Creature* pCreature)
+{
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM , GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ pPlayer->PlayerTalkClass->SendGossipMenu(907, pCreature->GetGUID());
+
+ return true;
+}
+
+//Our Recive emote function
+bool ReceiveEmote_custom_example(Player* pPlayer, Creature* pCreature, uint32 emote)
+{
+ pCreature->HandleEmoteCommand(emote);
+
+ if (emote == TEXTEMOTE_DANCE)
+ ((custom_exampleAI*)_Creature->AI())->DoSay(SAY_DANCE,LANG_UNIVERSAL,NULL);
+
+ if (emote == TEXTEMOTE_SALUTE)
+ ((custom_exampleAI*)_Creature->AI())->DoSay(SAY_SALUTE,LANG_UNIVERSAL,NULL);
+
+ return true;
+}
+
+//This is the actual function called only once durring InitScripts()
+//It must define all handled functions that are to be run in this script
+//For example if you want this Script to handle Emotes you must include
+//newscript->ReciveEmote = My_Emote_Function;
+void AddSC_custom_example()
+{
+ Script *newscript;
+
+ newscript = new Script;
+ newscript->Name="custom_example";
+ newscript->GetAI = &GetAI_custom_example;
+ newscript->pGossipHello = &GossipHello_custom_example;
+ newscript->pGossipSelect = &GossipSelect_custom_example;
+ newscript->pReceiveEmote = &ReceiveEmote_custom_example;
+ newscript->RegisterSelf();
+}
+
diff --git a/src/server/scripts/Custom/custom_gossip_codebox.cpp b/src/server/scripts/Custom/custom_gossip_codebox.cpp
new file mode 100644
index 00000000000..a00d2b7031f
--- /dev/null
+++ b/src/server/scripts/Custom/custom_gossip_codebox.cpp
@@ -0,0 +1,89 @@
+/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/* ScriptData
+SDName: Custom_Gossip_Codebox
+SD%Complete: 100
+SDComment: Show a codebox in gossip option
+SDCategory: Script Examples
+EndScriptData */
+
+#include "precompiled.h"
+#include <cstring>
+
+#define GOSSIP_ITEM_EXTENDED "A quiz: what's your name?"
+#define GOSSIP_ITEM "I'm not interested"
+
+#define SAY_NOT_INTERESTED "Normal select, guess you're not interested."
+#define SAY_WRONG "Wrong!"
+#define SAY_RIGHT "You're right, you are allowed to see my inner secrets."
+
+//This function is called when the player opens the gossip menubool
+bool GossipHello_custom_gossip_codebox(Player* pPlayer, Creature* pCreature)
+{
+ pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1, "", 0, true);
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+
+ pPlayer->PlayerTalkClass->SendGossipMenu(907, pCreature->GetGUID());
+ return true;
+}
+
+//This function is called when the player clicks an option on the gossip menubool
+bool GossipSelect_custom_gossip_codebox(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
+{
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
+ {
+ pCreature->Say(SAY_NOT_INTERESTED, LANG_UNIVERSAL, 0);
+ pPlayer->CLOSE_GOSSIP_MENU();
+ }
+ return true;
+}
+
+bool GossipSelectWithCode_custom_gossip_codebox(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction, const char* sCode)
+{
+ if (uiSender == GOSSIP_SENDER_MAIN)
+ {
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
+ {
+ if (std::strcmp(sCode, pPlayer->GetName())!=0)
+ {
+ pCreature->Say(SAY_WRONG, LANG_UNIVERSAL, 0);
+ pCreature->CastSpell(pPlayer, 12826, true);
+ }
+ else
+ {
+ pCreature->Say(SAY_RIGHT, LANG_UNIVERSAL, 0);
+ pCreature->CastSpell(pPlayer, 26990, true);
+ }
+ pPlayer->CLOSE_GOSSIP_MENU();
+ return true;
+ }
+ }
+ return false;
+}
+
+void AddSC_custom_gossip_codebox()
+{
+ Script *newscript;
+
+ newscript = new Script;
+ newscript->Name="custom_gossip_codebox";
+ newscript->pGossipHello = &GossipHello_custom_gossip_codebox;
+ newscript->pGossipSelect = &GossipSelect_custom_gossip_codebox;
+ newscript->pGossipSelectWithCode = &GossipSelectWithCode_custom_gossip_codebox;
+ newscript->RegisterSelf();
+}
+
diff --git a/src/server/scripts/Custom/npc_acherus_taxi.cpp b/src/server/scripts/Custom/npc_acherus_taxi.cpp
new file mode 100644
index 00000000000..6e00e365e8e
--- /dev/null
+++ b/src/server/scripts/Custom/npc_acherus_taxi.cpp
@@ -0,0 +1,35 @@
+#include "ScriptedPch.h"
+#include "WorldPacket.h"
+
+#define GOSSIP_FLIGHT "I need a ride"
+
+bool GossipHello_npc_acherus_taxi(Player *pPlayer, Creature *pCreature)
+{
+ pPlayer->SetTaxiCheater(true);
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FLIGHT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ pPlayer->SEND_GOSSIP_MENU(9978, pCreature->GetGUID());
+ return true;
+}
+
+bool GossipSelect_npc_acherus_taxi(Player *pPlayer, Creature * /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
+{
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
+ {
+ if (pPlayer->GetPositionZ() >= 316)
+ pPlayer->GetSession()->SendDoFlight(24446, 1053);
+ else
+ pPlayer->GetSession()->SendDoFlight(24446, 1054);
+ }
+ return true;
+}
+
+void AddSC_npc_acherus_taxi()
+{
+ Script *newscript;
+
+ newscript = new Script;
+ newscript->Name = "npc_acherus_taxi";
+ newscript->pGossipHello = &GossipHello_npc_acherus_taxi;
+ newscript->pGossipSelect = &GossipSelect_npc_acherus_taxi;
+ newscript->RegisterSelf();
+}
diff --git a/src/server/scripts/Custom/npc_wyrmresttempel_taxi.cpp b/src/server/scripts/Custom/npc_wyrmresttempel_taxi.cpp
new file mode 100644
index 00000000000..d4c2cb5ab74
--- /dev/null
+++ b/src/server/scripts/Custom/npc_wyrmresttempel_taxi.cpp
@@ -0,0 +1,112 @@
+#include "ScriptedPch.h"
+#include "WorldPacket.h"
+
+#define GOSSIP_UP "My Lord, I must go to the upper floor of the temple."
+#define GOSSIP_DOWN "I would like to take a flight to the ground, Lord Afrasastrasz."
+#define GOSSIP_MIDDLE "Can you spare a drake to travel to Lord Afrasastrasz, in the middle of the temple?"
+#define GOSSIP_TOP "Please, Let me take one of these dragons to the top floor of the temple."
+#define GOSSIP_BOTTOM "Yes, Please. I would like to return to the ground floor of the temple."
+#define GOSSIP_ONEDOWN "I would like to see Lord Afrasastrasz, in the middle of the temple."
+
+bool GossipHello_npc_wyrmresttempel_middle_taxi(Player* pPlayer, Creature* pCreature)
+{
+pPlayer->SetTaxiCheater(true);
+
+pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UP, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DOWN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ pPlayer->SEND_GOSSIP_MENU(12887, pCreature->GetGUID());
+
+ return true;
+}
+
+bool GossipSelect_npc_wyrmresttempel_middle_taxi(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
+{
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
+ {
+ pPlayer->GetSession()->SendDoFlight(6376, 881);
+ }
+
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 2)
+ {
+ pPlayer->GetSession()->SendDoFlight(6376, 882);
+
+ }
+return true;
+}
+
+bool GossipHello_npc_wyrmresttempel_bottom_taxi(Player* pPlayer, Creature* pCreature)
+{
+pPlayer->SetTaxiCheater(true);
+
+pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TOP, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
+pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MIDDLE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ pPlayer->SEND_GOSSIP_MENU(12713, pCreature->GetGUID());
+
+ return true;
+}
+
+bool GossipSelect_npc_wyrmresttempel_bottom_taxi(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
+{
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 4)
+ {
+ pPlayer->GetSession()->SendDoFlight(6376, 878);
+ }
+
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 3)
+ {
+ pPlayer->GetSession()->SendDoFlight(6376, 883);
+
+ }
+return true;
+}
+
+bool GossipHello_npc_wyrmresttempel_top_taxi(Player* pPlayer, Creature* pCreature)
+{
+pPlayer->SetTaxiCheater(true);
+
+pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BOTTOM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
+pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ONEDOWN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
+ pPlayer->SEND_GOSSIP_MENU(12714, pCreature->GetGUID());
+
+ return true;
+}
+
+bool GossipSelect_npc_wyrmresttempel_top_taxi(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
+{
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 5)
+ {
+ pPlayer->GetSession()->SendDoFlight(6376, 879);
+ }
+
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 6)
+
+ {
+ pPlayer->GetSession()->SendDoFlight(6376, 880);
+
+ }
+return true;
+}
+
+void AddSC_npc_wyrmresttempel_taxi()
+{
+ Script *newscript;
+
+newscript = new Script;
+newscript->Name = "npc_wyrmresttempelmiddle_taxi";
+newscript->pGossipHello = &GossipHello_npc_wyrmresttempel_middle_taxi;
+newscript->pGossipSelect = &GossipSelect_npc_wyrmresttempel_middle_taxi;
+newscript->RegisterSelf();
+
+newscript = new Script;
+newscript->Name = "npc_wyrmresttempelbottom_taxi";
+newscript->pGossipHello = &GossipHello_npc_wyrmresttempel_bottom_taxi;
+newscript->pGossipSelect = &GossipSelect_npc_wyrmresttempel_bottom_taxi;
+newscript->RegisterSelf();
+
+newscript = new Script;
+newscript->Name = "npc_wyrmresttempeltop_taxi";
+newscript->pGossipHello = &GossipHello_npc_wyrmresttempel_top_taxi;
+newscript->pGossipSelect = &GossipSelect_npc_wyrmresttempel_top_taxi;
+newscript->RegisterSelf();
+
+}
diff --git a/src/server/scripts/Custom/on_events.cpp b/src/server/scripts/Custom/on_events.cpp
new file mode 100644
index 00000000000..94e54a07fba
--- /dev/null
+++ b/src/server/scripts/Custom/on_events.cpp
@@ -0,0 +1,108 @@
+#include "ScriptedPch.h"
+#include <cstring>
+
+//This function is called when the player logs in (every login)
+void OnLogin(Player * /*pPlayer*/)
+{
+
+}
+
+//This function is called when the player logs out
+void OnLogout(Player * /*pPlayer*/)
+{
+
+}
+
+//This function is called when the player kills another player
+void OnPVPKill(Player * /*killer*/, Player * /*killed*/)
+{
+
+}
+
+//This function is called when a players AreaID changes
+void OnAreaChange(Player * /*pPlayer*/, AreaTableEntry const * /*pArea*/)
+{
+
+}
+
+//This is called when a player kills a creature (non pvp)
+void OnCreatureKill(Player * /*pPlayer*/, Creature * /*pCreature*/)
+{
+
+}
+
+//This function is called when a player has a money exchange
+int32 OnGetMoney(Player * /*pPlayer*/, int32 amount)
+{
+ return amount;
+}
+
+//This function is called whenever a player gets XP
+uint32 OnGetXP(Player * /*pPlayer*/, uint32 amount)
+{
+ return amount;
+}
+
+//This function is called when a player clicks a GO Object
+bool OnGoClick(Player * /*pPlayer*/, GameObject * /*pGameObject*/)
+{
+ return true;
+}
+
+//This function is called when a player clicks and item
+bool OnItemClick(Player * /*pPlayer*/, Item * /*pItem*/)
+{
+ return true;
+}
+
+//This function is called when a player opens an item (like a clam)
+bool OnItemOpen(Player * /*pPlayer*/, Item * /*pItem*/)
+{
+ return true;
+}
+
+//This function is called when a player sends a chat message
+bool OnPlayerChat(Player * /*pPlayer*/, const char * /*text*/)
+{
+ return true;
+}
+
+//this function is called when the server starts
+void OnServerStartup()
+{
+
+}
+//this function is called when the server shuts down
+void OnServerShutdown()
+{
+
+}
+
+//this function is called when a player casts a spell
+bool OnSpellCast(Unit * /*pUnitTarget*/, Item * /*pItemTarget*/, GameObject * /*pGoTarget*/, uint32 /*i*/, SpellEntry const * /*spell*/)
+{
+ return true;
+}
+
+ void AddSC_onevents()
+{
+ Script *newscript;
+ newscript = new Script;
+ newscript->Name = "scripted_on_events";
+ newscript->pOnLogin = &OnLogin;
+ newscript->pOnLogout = &OnLogout;
+ newscript->pOnPVPKill = &OnPVPKill;
+ newscript->pOnAreaChange = &OnAreaChange;
+ newscript->pOnCreatureKill = &OnCreatureKill;
+ newscript->pOnGetMoney = &OnGetMoney;
+ newscript->pOnGetXP = &OnGetXP;
+ newscript->pOnGoClick = &OnGoClick;
+ newscript->pOnItemClick = &OnItemClick;
+ newscript->pOnItemOpen = &OnItemOpen;
+ newscript->pOnPlayerChat = &OnPlayerChat;
+ newscript->pOnServerShutdown = &OnServerShutdown;
+ newscript->pOnServerStartup = &OnServerStartup;
+ newscript->pOnSpellCast = &OnSpellCast;
+
+ newscript->RegisterSelf();
+}
diff --git a/src/server/scripts/Custom/test.cpp b/src/server/scripts/Custom/test.cpp
new file mode 100644
index 00000000000..aa9e6879075
--- /dev/null
+++ b/src/server/scripts/Custom/test.cpp
@@ -0,0 +1,218 @@
+/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/* ScriptData
+SDName: Test
+SD%Complete: 100
+SDComment: Script used for testing escortAI
+SDCategory: Script Examples
+EndScriptData */
+
+#include "precompiled.h"
+#include "escort_ai.h"
+
+#define SAY_WALK "Hmm a nice day for a walk alright"
+#define SAY_ATTACK "Wild Felboar attack!"
+#define SAY_TIME_TO_GO "Time for me to go! See ya around $N!"
+#define SAY_BYE "Bye Bye!"
+#define SAY_AGGRO1 "Help $N! I'm under attack!"
+#define SAY_AGGRO2 "Die scum!"
+#define WHISPER_TOO_FAR "How dare you leave me like that! I hate you! =*("
+#define SAY_DIE1 "...no...how could you let me die $N"
+#define SAY_DIE2 "ugh..."
+#define SAY_DEATHCOIL "Taste death!"
+#define SAY_FIREWORKS "Fireworks!"
+#define SAY_BUFF "Hmm, I think I could use a buff"
+
+#define GOSSIP_TEXT1 "Click to Test Escort(Attack, Defend, Run)"
+#define GOSSIP_TEXT2 "Click to Test Escort(NoAttack, NoDefend, Walk)"
+#define GOSSIP_TEXT3 "Click to Test Escort(NoAttack, Defend, Walk)"
+
+struct TRINITY_DLL_DECL npc_testAI : public npc_escortAI
+{
+ public:
+
+ // CreatureAI functions
+ npc_testAI(Creature *c) : npc_escortAI(c) {}
+
+ uint32 DeathCoilTimer;
+ uint32 ChatTimer;
+
+ // Pure Virtual Functions
+ void WaypointReached(uint32 i)
+ {
+ switch (i)
+ {
+ case 1:
+ me->Say(SAY_WALK, LANG_UNIVERSAL, 0);
+ break;
+
+ case 3:
+ {
+ me->Say(SAY_ATTACK, LANG_UNIVERSAL, 0);
+ Creature* temp = me->SummonCreature(21878, me->GetPositionX()+5, me->GetPositionY()+7, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 3000);
+ if (temp)
+ temp->AI()->AttackStart(me);
+ }
+ break;
+
+ case 4:
+ {
+ me->Say(SAY_TIME_TO_GO, LANG_UNIVERSAL, PlayerGUID);
+ me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE);
+
+ Unit* temp = Unit::GetUnit(*me, PlayerGUID);
+ if (temp)
+ {
+ temp->MonsterSay(SAY_BYE, LANG_UNIVERSAL, 0);
+ temp->HandleEmoteCommand(EMOTE_ONESHOT_WAVE);
+ }
+ }
+ break;
+ }
+ }
+
+ void Aggro(Unit*)
+ {
+ if (HasEscortState(STATE_ESCORT_ESCORTING))
+ me->Say(SAY_AGGRO1, LANG_UNIVERSAL, PlayerGUID);
+ else me->Say(SAY_AGGRO2, LANG_UNIVERSAL, 0);
+ }
+
+ void Reset()
+ {
+ DeathCoilTimer = 4000;
+ ChatTimer = 4000;
+ }
+
+ void JustDied(Unit* killer)
+ {
+ if (HasEscortState(STATE_ESCORT_ESCORTING))
+ {
+ //killer = me when player got to far from creature
+ if (killer == me)
+ {
+ Unit *pTemp = Unit::GetUnit(*me,PlayerGUID);
+ if (pTemp)
+ DoWhisper(WHISPER_TOO_FAR, pTemp);
+ }
+ else me->Say(SAY_DIE1, LANG_UNIVERSAL, PlayerGUID);
+ }
+ else me->Say(SAY_DIE2, LANG_UNIVERSAL, 0);
+ }
+
+ void UpdateAI(const uint32 diff)
+ {
+ //Must update npc_escortAI
+ npc_escortAI::UpdateAI(diff);
+
+ //Combat check
+ if (me->isInCombat() && me->getVictim())
+ {
+ if (DeathCoilTimer < diff)
+ {
+ me->Say(SAY_DEATHCOIL, LANG_UNIVERSAL, 0);
+ me->CastSpell(me->getVictim(), 33130, false);
+
+ DeathCoilTimer = 4000;
+ }else DeathCoilTimer -= diff;
+ }else
+ {
+ //Out of combat but being escorted
+ if (HasEscortState(STATE_ESCORT_ESCORTING))
+ if (ChatTimer < diff)
+ {
+ if (me->HasAura(3593, 0))
+ {
+ me->Say(SAY_FIREWORKS, LANG_UNIVERSAL, 0);
+ me->CastSpell(me, 11540, false);
+ }else
+ {
+ me->Say(SAY_BUFF, LANG_UNIVERSAL, 0);
+ me->CastSpell(me, 3593, false);
+ }
+
+ ChatTimer = 12000;
+ }else ChatTimer -= diff;
+ }
+ }
+};
+
+CreatureAI* GetAI_test(Creature* pCreature)
+{
+ npc_testAI* testAI = new npc_testAI(pCreature);
+
+ testAI->AddWaypoint(0, 1231, -4419, 23);
+ testAI->AddWaypoint(1, 1198, -4440, 23, 0);
+ testAI->AddWaypoint(2, 1208, -4392, 23);
+ testAI->AddWaypoint(3, 1231, -4419, 23, 5000);
+ testAI->AddWaypoint(4, 1208, -4392, 23, 5000);
+
+ return (CreatureAI*)testAI;
+}
+
+bool GossipHello_npc_test(Player* pPlayer, Creature* pCreature)
+{
+ pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID());
+ pCreature->prepareGossipMenu(pPlayer,0);
+
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEXT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEXT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEXT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
+
+ pCreature->sendPreparedGossip(pPlayer);
+ return true;
+}
+
+bool GossipSelect_npc_test(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
+{
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
+ {
+ pPlayer->CLOSE_GOSSIP_MENU();
+ ((npc_escortAI*)(pCreature->AI()))->Start(true, true, pPlayer->GetGUID());
+
+ return true; // prevent Trinity core handling
+ }
+
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
+ {
+ pPlayer->CLOSE_GOSSIP_MENU();
+ ((npc_escortAI*)(pCreature->AI()))->Start(false, false, pPlayer->GetGUID());
+
+ return true; // prevent Trinity core handling
+ }
+
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+3)
+ {
+ pPlayer->CLOSE_GOSSIP_MENU();
+ ((npc_escortAI*)(pCreature->AI()))->Start(false, false, pPlayer->GetGUID());
+
+ return true; // prevent Trinity core handling
+ }
+ return false;
+}
+
+void AddSC_test()
+{
+ Script *newscript;
+ newscript = new Script;
+ newscript->Name="test";
+ newscript->GetAI = &GetAI_test;
+ newscript->pGossipHello = &GossipHello_npc_test;
+ newscript->pGossipSelect = &GossipSelect_npc_test;
+ newscript->RegisterSelf();
+}
+